That’s just America,
I’ll get Russia another time. Tomorrow night is likely
XDAP2 PIT FIGHT Bad Dice (+100) v Boldman
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Whoops
Was rushing to get out the door
Pls place fighters on japan so that there are only 3 on japan and rest in 6Sorry thx
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Whoops
Was rushing to get out the door
Pls place fighters on japan so that there are only 3 on japan and rest in 6Sorry thx
Yeah I posted the file to discuss where we would put the russian planes :p. Staying in Russia wasn’t an option as you would have attacked and killed everything there probably. Haven’t heard anything from Variance tho. He is probably having me wait after I had him wait for so long.
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You were right to not return them to Moscow. I was going to bomb the airbase on Norway with 2 aircraft but then realized that I wanted you to fly the Russian air to Moscow, but you didn’t bite :-)
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OK so can I do the USA/china turn now?
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries; Remaining resources: 1 PUs;Combat Move - Chinese
2 infantry moved from Sikang to Tsinghai
2 infantry moved from Szechwan to Kweichow
1 fighter moved from Sikang to Kweichow
1 infantry moved from Sikang to TsinghaiCombat - Chinese
Battle in Tsinghai
Chinese attack with 3 infantry
Japanese defend with 1 infantry
1 infantry owned by the Chinese retreated to Sikang
Japanese win with 1 infantry remaining. Battle score for attacker is -6
Casualties for Chinese: 2 infantry
Battle in Kweichow
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese win, taking Kweichow from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Kweichow to Yunnan
1 infantry moved from Szechwan to Yunnan
1 infantry moved from Sikang to SzechwanPlace Units - Chinese
2 artilleries placed in YunnanTurn Complete - Chinese
Chinese collect 4 PUs; end with 5 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 11 PUs -
Let’s try and not let this game take longer than the actual war. :wink:
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bump
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I know Summer is here and we all have better stuff to do, but this is a bit silly. I propose that if we don’t hear anything from Soulblighter by Monday I ask COW to take his place.
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Or you could play his turn, like I’ve been doing for Bold all game long….?
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Cow needs to start fresh.
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OK I’ll give him the weekend and then take over if he’s still AWOL
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Soul wrote he was off because his sister had a surgery. He announced she is back home 5 days ago or so. No sign since then.
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ok I will leave it alone then
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - British
British buy 1 armour, 3 artilleries, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy nothing; Remaining resources: 5 PUs;Combat Move - British
1 submarine moved from 98 Sea Zone to 97 Sea Zone
1 armour and 2 mech_infantrys moved from Egypt to Tobruk
1 infantry moved from India to West India
UK_Pacific take West India from JapaneseCombat - British
Battle in 97 Sea Zone
British attack with 1 submarine
Italians defend with 1 transport
British win, taking 97 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for Italians: 1 transport
Battle in Tobruk
British attack with 1 armour and 2 mech_infantrys
Italians defend with 1 artillery
British win, taking Tobruk from Italians with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Italians: 1 artilleryNon Combat Move - British
2 artilleries and 4 infantry moved from Trans-Jordan to Iraq
2 armour and 4 mech_infantrys moved from Egypt to Iraq
1 infantry moved from India to Burma
2 fighters and 2 tactical_bombers moved from Sikang to Yunnan
3 mech_infantrys moved from Belgian Congo to Egypt
6 battleships, 1 carrier, 1 cruiser, 1 destroyer, 1 submarine and 4 transports moved from 125 Sea Zone to 110 Sea Zone
4 infantry moved from United Kingdom to 110 Sea Zone
6 battleships, 1 carrier, 1 cruiser, 1 destroyer, 4 infantry, 1 submarine and 4 transports moved from 110 Sea Zone to 112 Sea Zone
4 infantry moved from 112 Sea Zone to NorwayPlace Units - British
1 armour and 2 mech_infantrys placed in Egypt
3 artilleries and 1 infantry placed in United KingdomTurn Complete - British
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 4,6
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 1,4
British collect 27 PUs (1 lost to blockades); end with 27 PUs totalTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 6,5,3,1
UK_Pacific collect 3 PUs (3 lost to blockades); end with 8 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - British
British buy 1 armour, 3 artilleries, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy nothing; Remaining resources: 5 PUs;Combat Move - British
1 submarine moved from 98 Sea Zone to 97 Sea Zone
1 armour and 2 mech_infantrys moved from Egypt to Tobruk
1 infantry moved from India to West India
UK_Pacific take West India from JapaneseCombat - British
Battle in 97 Sea Zone
British attack with 1 submarine
Italians defend with 1 transport
British win, taking 97 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for Italians: 1 transport
Battle in Tobruk
British attack with 1 armour and 2 mech_infantrys
Italians defend with 1 artillery
British win, taking Tobruk from Italians with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Italians: 1 artilleryNon Combat Move - British
2 artilleries and 4 infantry moved from Trans-Jordan to Iraq
2 armour and 4 mech_infantrys moved from Egypt to Iraq
1 infantry moved from India to Burma
2 fighters and 2 tactical_bombers moved from Sikang to Yunnan
3 mech_infantrys moved from Belgian Congo to Egypt
6 battleships, 1 carrier, 1 cruiser, 1 destroyer, 1 submarine and 4 transports moved from 125 Sea Zone to 110 Sea Zone
4 infantry moved from United Kingdom to 110 Sea Zone
6 battleships, 1 carrier, 1 cruiser, 1 destroyer, 4 infantry, 1 submarine and 4 transports moved from 110 Sea Zone to 112 Sea Zone
4 infantry moved from 112 Sea Zone to NorwayPlace Units - British
1 armour and 2 mech_infantrys placed in Egypt
3 artilleries and 1 infantry placed in United KingdomTurn Complete - British
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 4,6
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 1,4
British collect 27 PUs (1 lost to blockades); end with 27 PUs totalTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 6,5,3,1
UK_Pacific collect 3 PUs (3 lost to blockades); end with 8 PUs total -
UK7. file wouldn’t post
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Italians
Italians buy 1 destroyer, 1 fighter, 2 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Italians
1 infantry moved from Malta to 96 Sea Zone
1 infantry and 1 transport moved from 96 Sea Zone to 95 Sea Zone
1 artillery moved from Northern Italy to 95 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 96 Sea Zone
1 artillery and 1 infantry moved from 96 Sea Zone to Tobruk
2 bombers moved from Southern Italy to Tobruk
1 mech_infantry moved from Northwest Persia to Persia
Italians take Persia from RussiansCombat - Italians
Battle in Tobruk
Italians attack with 1 artillery, 2 bombers and 1 infantry
British defend with 1 armour and 2 mech_infantrys
Italians win with 2 bombers remaining. Battle score for attacker is 7
Casualties for Italians: 1 artillery and 1 infantry
Casualties for British: 1 armour and 2 mech_infantrysNon Combat Move - Italians
1 transport moved from 95 Sea Zone to 97 Sea Zone
2 aaGuns and 1 infantry moved from Western Germany to Denmark
2 aaGuns moved from Northern Italy to Western Germany
1 infantry moved from Albania to Yugoslavia
1 infantry moved from Tambov to Rostov
1 armour moved from Smolensk to Rostov
1 mech_infantry moved from Ukraine to Caucasus
1 armour moved from Northwest Persia to Eastern Persia
1 mech_infantry moved from Caucasus to Turkmenistan
2 infantry moved from Northern Italy to Western Germany
2 bombers moved from Tobruk to Southern Italy
1 infantry moved from Smolensk to BryanskPlace Units - Italians
1 destroyer and 1 transport placed in 97 Sea Zone
1 fighter placed in Southern Italy
2 infantry placed in Northern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,1
Italians collect 21 PUs (4 lost to blockades); end with 21 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 26 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 30 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Combat Move - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Combat Move - French
Airborne Attack Move - French
Combat - French
Turn Complete - French
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