Whackamatt (Allies) vs. dawgoneit (Axis)


  • sorry for the delay.
    my dad is about to pass away.
    I have been slow with my turns because of it.
    he is alert so I have been spending a lot time with him.
    I do want to play though.

  • '20 '18 '17 '15

    Take all the time you need.  Sorry to hear that.  My mom suddenly passed last year, so make the most of the time that’s left.

  • '20 '18 '17 '15

    TripleA Turn Summary for game: World War II Global 1942 2nd Edition, version: 3.9

    Game History

    Round: 10

    Purchase Units - ANZAC
                ANZAC buy 3 submarines; Remaining resources: 17 PUs;

    Combat Move - ANZAC
                1 submarine moved from 20 Sea Zone to 19 Sea Zone
                1 submarine moved from 20 Sea Zone to 19 Sea Zone
                1 submarine moved from 45 Sea Zone to 36 Sea Zone
                1 submarine moved from 45 Sea Zone to 36 Sea Zone
                1 bomber moved from Borneo to French Indo China
                3 submarines moved from 62 Sea Zone to 34 Sea Zone
                1 bomber moved from Philippines to Manchuria

    Combat - ANZAC
                Strategic bombing raid in French Indo China
                    1 bomber killed by AA
                    Bombing raid in French Indo China causes 0 damage total.
                Strategic bombing raid in Manchuria
                    Bombing raid in Manchuria rolls: 5 and causes: 5 damage to unit: factory_minor
                    Bombing raid in Manchuria causes 5 damage total.

    Non Combat Move - ANZAC
                1 bomber moved from Manchuria to Kwangtung

    Place Units - ANZAC
                3 submarines placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 15 PUs; end with 32 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 37 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 42 PUs

  • '20 '18 '17 '15

    TripleA Turn Summary for game: World War II Global 1942 2nd Edition, version: 3.9

    Game History

    Round: 10

    Combat Move - French

    Turn Complete - French

  • '20 '18 '17 '15

    TripleA Turn Summary for game: World War II Global 1942 2nd Edition, version: 3.9

    Game History

    Round: 11

    Purchase Units - Russians
                Russians buy 2 artilleries, 1 bomber and 5 infantry; Remaining resources: 2 PUs;

    Combat Move - Russians
                1 armour moved from Volgograd to Sikang
                1 armour moved from Volgograd to Tsinghai
                1 infantry moved from Kazakhstan to Tsinghai
                1 infantry moved from Kazakhstan to Sikang
                1 armour moved from Volgograd to Sikang
                1 infantry moved from Kazakhstan to Sikang
                1 mech_infantry moved from Novosibirsk to Tsinghai
                1 mech_infantry moved from Kazakhstan to Sikang
                1 fighter moved from Russia to Tsinghai
                1 tactical_bomber moved from Russia to Sikang
                2 infantry moved from Bessarabia to Romania
                1 armour, 1 artillery and 1 mech_infantry moved from Bessarabia to Romania
                1 armour moved from Western Ukraine to Romania
                1 artillery and 2 infantry moved from Western Ukraine to Eastern Poland
                1 infantry moved from Belarus to Eastern Poland
                1 infantry moved from Belarus to Eastern Poland
                1 mech_infantry moved from Russia to Belarus
                1 infantry moved from Samara to Kazakhstan
                1 mech_infantry moved from Russia to Kazakhstan

    Combat - Russians
                Battle in Tsinghai
                    Russians attack with 1 armour, 1 fighter, 1 infantry and 1 mech_infantry
                    Japanese defend with 1 armour, 1 artillery and 1 infantry
                    Russians win, taking Tsinghai from Japanese with 1 armour and 1 fighter remaining. Battle score for attacker is 6
                    Casualties for Japanese: 1 armour, 1 artillery and 1 infantry
                    Casualties for Russians: 1 infantry and 1 mech_infantry
                Battle in Romania
                    Russians attack with 2 armour, 1 artillery, 2 infantry and 1 mech_infantry
                    Germans defend with 1 aaGun; Italians defend with 1 artillery, 1 infantry and 2 mech_infantrys
                    Russians win, taking Romania from Germans with 2 armour and 1 artillery remaining. Battle score for attacker is 10
                    Casualties for Germans: 1 aaGun
                    Casualties for Russians: 2 infantry and 1 mech_infantry
                    Casualties for Italians: 1 artillery, 1 infantry and 2 mech_infantrys
                Battle in Eastern Poland
                    Russians attack with 1 artillery and 4 infantry
                    Germans defend with 1 infantry
                    Russians win, taking Eastern Poland from Italians with 1 artillery and 4 infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                Battle in Sikang
                    Russians attack with 2 armour, 2 infantry, 1 mech_infantry and 1 tactical_bomber
                    Japanese defend with 2 armour, 1 artillery and 1 infantry
                    Russians win, taking Sikang from Japanese with 2 armour and 1 tactical_bomber remaining. Battle score for attacker is 9
                    Casualties for Japanese: 2 armour, 1 artillery and 1 infantry
                    Casualties for Russians: 2 infantry and 1 mech_infantry

    Non Combat Move - Russians
                1 fighter moved from Tsinghai to Volgograd
                1 tactical_bomber moved from Sikang to Volgograd
                1 aaGun moved from Bessarabia to Eastern Poland
                2 aaGuns moved from Karelia to Novgorod

    Place Units - Russians
                1 artillery and 2 infantry placed in Novgorod
                1 artillery and 2 infantry placed in Ukraine
                1 infantry placed in Volgograd
                1 bomber placed in Russia

    Turn Complete - Russians
                Russians collect 36 PUs; end with 38 PUs total
                Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 44 PUs


  • TripleA Move Summary for game: World War II Global 1942 2nd Edition, version: 3.9

    Game History

    Round: 11

    Purchase Units - Japanese
                Japanese repair 0 damage on 1 factory_minor; Remaining resources: 0 SuicideAttackTokens; 40 PUs;
                Japanese buy 5 armour and 1 fighter; Remaining resources: 0 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                3 artilleries and 3 infantry moved from Yunnan to Shan State
                2 artilleries and 2 infantry moved from Yunnan to Burma
                2 artilleries and 2 infantry moved from Yunnan to Kwangsi
                1 infantry moved from Kansu to Timguska
                      Japanese take Timguska from Russians
                1 artillery moved from Kansu to Novosibirsk
                      Japanese take Novosibirsk from Russians
                1 armour moved from Yakut S.S.R. to Yenisey
                1 artillery and 1 infantry moved from Buryatia to Yakut S.S.R.


  • TripleA Turn Summary for game: World War II Global 1942 2nd Edition, version: 3.9

    Game History

    Round: 11

    Purchase Units - Japanese
                Japanese repair 0 damage on 1 factory_minor; Remaining resources: 0 SuicideAttackTokens; 40 PUs;
                Japanese buy 5 armour and 1 fighter; Remaining resources: 0 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                3 artilleries and 3 infantry moved from Yunnan to Shan State
                2 artilleries and 2 infantry moved from Yunnan to Burma
                2 artilleries and 2 infantry moved from Yunnan to Kwangsi
                1 infantry moved from Kansu to Timguska
                      Japanese take Timguska from Russians
                1 artillery moved from Kansu to Novosibirsk
                      Japanese take Novosibirsk from Russians
                1 armour moved from Yakut S.S.R. to Yenisey
                1 artillery and 1 infantry moved from Buryatia to Yakut S.S.R.

    Combat - Japanese
                Battle in Kwangsi
                    Japanese attack with 2 artilleries and 2 infantry
                    Americans defend with 1 artillery and 1 infantry
                    Chinese win with no units remaining. Battle score for attacker is -7
                    Casualties for Japanese: 2 artilleries and 2 infantry
                    Casualties for Americans: 1 artillery and 1 infantry
                Battle in Shan State
                    Japanese attack with 3 artilleries and 3 infantry
                    British defend with 3 artilleries and 1 infantry
                    UK_Pacific win with 2 artilleries remaining. Battle score for attacker is -14
                    Casualties for Japanese: 3 artilleries and 3 infantry
                    Casualties for British: 1 artillery and 1 infantry
                Battle in Yenisey
                    Japanese attack with 1 armour
                    British defend with 1 armour
                    Japanese win, taking Yenisey from Russians with 1 armour remaining. Battle score for attacker is 6
                    Casualties for British: 1 armour
                Battle in Burma
                    Japanese attack with 2 artilleries and 2 infantry
                    British defend with 1 artillery and 2 infantry
                    Japanese win, taking Burma from UK_Pacific with 2 artilleries remaining. Battle score for attacker is 4
                    Casualties for Japanese: 2 infantry
                    Casualties for British: 1 artillery and 2 infantry

    Non Combat Move - Japanese

    Place Units - Japanese
                3 armour placed in Manchuria
                2 armour and 1 fighter placed in French Indo China

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 13
                    Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 4,5,2,4
                    Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 3,4,3,1,3,5
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,6,1,5,6
                Japanese collect 33 PUs (13 lost to blockades); end with 33 PUs total


  • i do believe you have won this one

    well played #1.png
    well played #2.jpg

  • '20 '18 '17 '15

    I’m not sure what it felt like from your perspective, but I felt pretty good the whole time, with no major dicing’s to point to.  I’m not sure how the Axis are supposed to break through and recover to win.  They start out on the defensive, yet they don’t have an economic advantage.


  • that and from my perspective your an awesome player!!! :-P :wink:

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