Scramble?
UnknownSoldier (Axis) vs. dawgoneit (Allies+12), no tech
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Purchase Units - British
British buy 3 armour; Remaining resources: 2 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 5 infantry; Remaining resources: 0 PUs;Combat Move - British
1 mech_infantry moved from Union of South Africa to Rhodesia
1 artillery moved from South West Africa to Rhodesia
1 armour moved from Eastern Persia to Kazakhstan
British take Turkmenistan from Italians
British take Kazakhstan from Italians
24 infantry moved from Eastern Persia to West India
5 artilleries moved from Eastern Persia to West India
2 artilleries and 3 infantry moved from India to West IndiaCombat - British
Battle in Rhodesia
British attack with 1 artillery and 1 mech_infantry
Italians defend with 1 armour
British roll dice for 1 artillery and 1 mech_infantry in Rhodesia, round 2 : 1/2 hits
Italians roll dice for 1 armour in Rhodesia, round 2 : 1/1 hits
1 mech_infantry owned by the British and 1 armour owned by the Italians lost in Rhodesia
British win, taking Rhodesia from Italians with 1 artillery remaining. Battle score for attacker is 2
Casualties for British: 1 mech_infantry
Casualties for Italians: 1 armourNon Combat Move - British
Place Units - British
3 armour placed in Union of South AfricaTurn Complete - British
British collect 20 PUs; end with 22 PUs totalPlace Units - UK_Pacific
5 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 15 PUs; end with 15 PUs total
Some Units in India change ownership: 5 infantryTerritory Summary for British and UK_Pacific :
Siam : 1 flag
India : 1 airfield, 1 factory_major, 1 harbour and 5 infantry
Malaya : 1 harbour
Kazakhstan : 1 flag, 1 armour
42 Sea Zone : 1 flag
41 Sea Zone : 1 flag
43 Sea Zone : 1 flag
West India : 7 artilleries and 31 infantry
Iceland : 1 airfield
Quebec : 1 factory_minor
Gibraltar : 1 harbour
New Brunswick Nova Scotia : 1 harbour
Union of South Africa : 5 armour, 1 factory_minor and 1 harbour
Scotland : 1 aaGun, 1 airfield, 1 armour and 15 infantry
United Kingdom : 3 aaGuns, 1 airfield, 2 artilleries, 1 factory_major, 1 harbour and 10 infantry
Rhodesia : 1 artillery
Turkmenistan : 1 flag
106 Sea Zone : 1 flag
Eire : 1 flag
97 Sea Zone : 1 flag
Eastern Persia : 1 flag, 1 infantry
91 Sea Zone : 1 submarineProduction/PUs Summary :
Germans : 67 / 107
Russians : 8 / 0
Japanese : 34 / 34
Americans : 52 / 77
Chinese : 9 / 15
British : 20 / 22
UK_Pacific : 15 / 15
Italians : 36 / 58
ANZAC : 21 / 31
French : 1 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 1 times
3 was rolled 1 times
5 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3British Combat
1 was rolled 1 times
5 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Italians Combat
3 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : ?
Standard Deviation : ?
Total rolls : 1 -
im sorry chuck. my head has been up my azz lately
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im sorry chuck. my head has been up my azz lately
No worries…mine is there so often I call it my home away from home :-D
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Purchase Units - Italians
Italians buy 6 armour, 1 artillery, 2 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Italians
1 artillery moved from Southern Italy to 95 Sea Zone
1 infantry moved from Southern Italy to 95 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 92 Sea Zone
3 transports moved from 92 Sea Zone to 93 Sea Zone
6 infantry moved from Southern France to 93 Sea Zone
6 infantry and 3 transports moved from 93 Sea Zone to 92 Sea Zone
1 artillery and 7 infantry moved from 92 Sea Zone to Gibraltar
1 mech_infantry moved from Volgograd to Samara
Italians take Samara from Russians
2 mech_infantrys moved from Volgograd to Kazakhstan
1 armour moved from Northwest Persia to Kazakhstan
5 armour, 9 artilleries, 10 infantry and 4 mech_infantrys moved from Persia to Eastern Persia
1 armour moved from Northwest Persia to Eastern Persia
1 mech_infantry moved from Northwest Persia to Eastern Persia
1 mech_infantry moved from Belgian Congo to Rhodesia
4 armour moved from Belgian Congo to Rhodesia
1 armour moved from Suiyuyan to Chahar
Italians take Chahar from Chinese
1 armour moved from Chahar to Hopei
Italians take Hopei from Chinese
2 fighters moved from Persia to KazakhstanCombat - Italians
Battle in Eastern Persia
Italians attack with 6 armour, 9 artilleries, 10 infantry and 5 mech_infantrys
British defend with 1 infantry
Italians roll dice for 6 armour, 9 artilleries, 10 infantry and 5 mech_infantrys in Eastern Persia, round 2 : 13/30 hits
British roll dice for 1 infantry in Eastern Persia, round 2 : 0/1 hits
1 infantry owned by the British lost in Eastern Persia
Italians win, taking Eastern Persia from British with 6 armour, 9 artilleries, 10 infantry and 5 mech_infantrys remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Rhodesia
Italians attack with 4 armour and 1 mech_infantry
British defend with 1 artillery
Italians roll dice for 4 armour and 1 mech_infantry in Rhodesia, round 2 : 4/5 hits
British roll dice for 1 artillery in Rhodesia, round 2 : 1/1 hits
1 mech_infantry owned by the Italians and 1 artillery owned by the British lost in Rhodesia
Italians win, taking Rhodesia from British with 4 armour remaining. Battle score for attacker is 0
Casualties for British: 1 artillery
Casualties for Italians: 1 mech_infantry
Battle in Kazakhstan
Italians attack with 1 armour, 2 fighters and 2 mech_infantrys
British defend with 1 armour
Italians roll dice for 1 armour, 2 fighters and 2 mech_infantrys in Kazakhstan, round 2 : 3/5 hits
British roll dice for 1 armour in Kazakhstan, round 2 : 0/1 hits
1 armour owned by the British lost in Kazakhstan
Italians win, taking Kazakhstan from British with 1 armour, 2 fighters and 2 mech_infantrys remaining. Battle score for attacker is 6
Casualties for British: 1 armour
Battle in Gibraltar
Italians attack with 1 artillery and 7 infantry
British defend with 1 harbour; Americans defend with 1 artillery
Italians roll dice for 1 artillery and 7 infantry in Gibraltar, round 2 : 3/8 hits
British roll dice for 1 artillery in Gibraltar, round 2 : 1/1 hits
1 artillery owned by the Americans and 1 infantry owned by the Italians lost in Gibraltar
Italians win, taking Gibraltar from British with 1 artillery and 6 infantry remaining. Battle score for attacker is 1
Casualties for Italians: 1 infantry
Casualties for Americans: 1 artilleryNon Combat Move - Italians
3 mech_infantrys moved from Egypt to Belgian Congo
2 fighters moved from Kazakhstan to Persia
1 infantry moved from Northern Italy to Southern France
1 submarine moved from 95 Sea Zone to 92 Sea Zone
1 destroyer moved from 95 Sea Zone to 92 Sea ZonePlace Units - Italians
3 armour placed in Persia
3 armour placed in Volgograd
Italians undo move 1.
1 armour and 2 mech_infantrys placed in Persia
2 armour and 1 mech_infantry placed in Egypt
1 artillery and 2 infantry placed in Southern ItalyTurn Complete - Italians
Italians collect 41 PUs; end with 41 PUs total
Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 46 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 50 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 55 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 60 PUsTerritory Summary for Italians :
Suiyuyan : 1 flag
Hopei : 1 flag, 1 armour
Chahar : 1 flag
Kazakhstan : 1 flag, 1 armour and 2 mech_infantrys
Belgian Congo : 1 flag, 1 bomber and 3 mech_infantrys
British Somaliland : 1 flag
Alexandria : 1 flag
Gibraltar : 1 flag, 1 artillery, 1 harbour and 6 infantry
Egypt : 1 flag, 2 armour, 1 factory_minor, 1 harbour and 1 mech_infantry
Gold Coast : 1 flag
Nigeria : 1 flag
Kenya : 1 flag
Malta : 1 flag
Anglo Egyptian Sudan : 1 flag
Rhodesia : 1 flag, 4 armour
Tanganyika Territory : 1 flag
Morocco : 1 flag
French Equatorial Africa : 1 flag
French Central Africa : 1 flag
Algeria : 1 flag
Southern France : 1 infantry
French West Africa : 1 flag
Tunisia : 1 flag
Northern Italy : 1 factory_major
Southern Italy : 2 aaGuns, 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
Bryansk : 2 aaGuns
Eastern Poland : 1 flag
Novosibirsk : 1 flag
Volgograd : 1 flag, 3 armour and 1 factory_minor
Caucasus : 1 flag
Samara : 1 flag, 1 mech_infantry
93 Sea Zone : 1 flag
Bulgaria : 1 flag
92 Sea Zone : 1 carrier, 3 destroyers, 2 fighters, 2 submarines and 4 transports
Eastern Persia : 1 flag, 6 armour, 9 artilleries, 10 infantry and 5 mech_infantrys
Northwest Persia : 1 flag
Persia : 1 flag, 1 armour, 1 factory_minor, 2 fighters and 2 mech_infantrys
Yugoslavia : 1 flagProduction/PUs Summary :
Germans : 67 / 107
Russians : 7 / 0
Japanese : 34 / 34
Americans : 52 / 77
Chinese : 7 / 15
British : 18 / 22
UK_Pacific : 15 / 15
Italians : 41 / 60
ANZAC : 21 / 31
French : 1 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Purchase Units - ANZAC
ANZAC buy 2 destroyers, 1 infantry and 2 submarines; Remaining resources: 0 PUs;Combat Move - ANZAC
1 submarine and 1 transport moved from 62 Sea Zone to 54 Sea ZoneNon Combat Move - ANZAC
Place Units - ANZAC
2 destroyers and 1 submarine placed in 54 Sea Zone
1 submarine placed in 62 Sea Zone
1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 21 PUs; end with 21 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 26 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 31 PUsTerritory Summary for ANZAC :
Queensland : 2 aaGuns, 1 airfield, 1 armour, 1 factory_minor, 1 harbour and 5 infantry
New Zealand : 1 airfield, 1 harbour and 1 infantry
New South Wales : 1 factory_minor, 1 harbour and 1 infantry
Philippines : 1 infantry
Celebes : 1 flag
Java : 1 flag
Dutch New Guinea : 1 flag
Sumatra : 1 flag
44 Sea Zone : 1 flag
54 Sea Zone : 1 cruiser, 5 destroyers, 12 submarines and 3 transports
62 Sea Zone : 1 submarineProduction/PUs Summary :
Germans : 67 / 107
Russians : 7 / 0
Japanese : 34 / 34
Americans : 52 / 77
Chinese : 7 / 15
British : 18 / 22
UK_Pacific : 15 / 15
Italians : 41 / 60
ANZAC : 21 / 31
French : 1 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Combat Move - French
Turn Complete - French
Territory Summary for French :
United Kingdom : 2 infantry
Production/PUs Summary :
Germans : 67 / 107
Russians : 7 / 0
Japanese : 34 / 34
Americans : 52 / 77
Chinese : 7 / 15
British : 18 / 22
UK_Pacific : 15 / 15
Italians : 41 / 60
ANZAC : 21 / 31
French : 1 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
When I went to do Germany’s turn, it said the Axis had achieved 8 VCs. Shows how much I pay attention to it :roll:
I am good with still playing if you like.
I will do Germany’s turn and leave it up to you sir.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 5 artilleries, 1 carrier, 1 fighter, 6 infantry, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Urals to Evenkiyskiy
Germans take Evenkiyskiy from Russians
1 armour moved from Caucasus to Sikang
Germans take Sikang from Chinese
2 armour moved from Caucasus to Tsinghai
Germans take Tsinghai from Chinese
3 artilleries, 7 infantry and 5 transports moved from 110 Sea Zone to 111 Sea Zone
3 artilleries and 7 infantry moved from 111 Sea Zone to Scotland
2 fighters and 2 tactical_bombers moved from 110 Sea Zone to ScotlandCombat - Germans
Battle in Scotland
Germans attack with 3 artilleries, 2 fighters, 7 infantry and 2 tactical_bombers
British defend with 1 aaGun, 1 airfield, 1 armour and 15 infantry
AA fire in Scotland : 1/3 hits
1 fighter owned by the Germans lost in Scotland
Germans roll dice for 3 artilleries, 1 fighter, 7 infantry and 2 tactical_bombers in Scotland, round 2 : 5/13 hits
British roll dice for 1 aaGun, 1 armour and 15 infantry in Scotland, round 2 : 6/16 hits
4 infantry owned by the British, 6 infantry owned by the Germans and 1 aaGun owned by the British lost in Scotland
2 tactical_bombers owned by the Germans and 1 fighter owned by the Germans retreated
Germans roll dice for 3 artilleries and 1 infantry in Scotland, round 3 : 3/4 hits
British roll dice for 1 armour and 11 infantry in Scotland, round 3 : 6/12 hits
3 infantry owned by the British, 1 infantry owned by the Germans and 3 artilleries owned by the Germans lost in Scotland
British win with 1 armour and 8 infantry remaining. Battle score for attacker is -17
Casualties for Germans: 3 artilleries, 1 fighter and 7 infantry
Casualties for British: 1 aaGun and 7 infantryNon Combat Move - Germans
1 fighter moved from Scotland to 111 Sea Zone
2 tactical_bombers moved from Scotland to 111 Sea Zone
2 carriers, 2 destroyers and 3 submarines moved from 110 Sea Zone to 111 Sea Zone
7 infantry moved from Holland Belgium to Western Germany
1 destroyer moved from 113 Sea Zone to 111 Sea Zone
3 armour moved from Poland to Western Germany
3 bombers moved from Poland to Western Germany
5 artilleries and 8 infantry moved from Baltic States to Poland
3 mech_infantrys moved from Russia to Novosibirsk
9 artilleries and 4 infantry moved from Russia to Samara
1 infantry moved from Tambov to SamaraPlace Units - Germans
3 armour placed in Russia
5 artilleries and 5 infantry placed in Western Germany
1 carrier and 2 transports placed in 113 Sea Zone
1 fighter and 1 tactical_bomber placed in 113 Sea Zone
1 infantry placed in GermanyTurn Complete - Germans
Germans collect 70 PUs; end with 70 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 75 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 80 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 82 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 87 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 97 PUsTerritory Summary for Germans :
Tsinghai : 1 flag, 2 armour
Sikang : 1 flag, 1 armour
Evenkiyskiy : 1 flag, 1 infantry
Trans-Jordan : 1 flag
Egypt : 1 infantry
Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
Southern France : 1 flag, 1 factory_minor and 1 harbour
Syria : 1 flag
France : 1 flag, 1 airfield and 1 factory_minor
Western Germany : 3 aaGuns, 1 airfield, 5 armour, 5 artilleries, 3 bombers, 1 factory_major, 1 harbour and 15 infantry
Poland : 5 artilleries and 8 infantry
Germany : 1 factory_major and 1 infantry
Belarus : 1 flag
Karelia : 1 flag
Baltic States : 1 flag
Bryansk : 1 flag
Rostov : 1 flag, 1 aaGun
Nenetsia : 1 flag
Urals : 1 flag
Vyborg : 1 flag
Archangel : 1 flag
Bessarabia : 1 flag
Russia : 1 flag, 1 aaGun, 1 airfield, 3 armour and 1 factory_minor
Tambov : 1 flag
Ukraine : 1 flag, 1 factory_minor
Western Ukraine : 1 flag
Novosibirsk : 3 mech_infantrys
Vologda : 1 flag
Novgorod : 1 flag, 1 aaGun, 1 airfield, 1 factory_minor and 1 harbour
Smolensk : 1 flag
Samara : 9 artilleries and 5 infantry
125 Sea Zone : 1 flag
113 Sea Zone : 1 carrier, 1 fighter, 1 tactical_bomber and 2 transports
93 Sea Zone : 3 submarines
109 Sea Zone : 1 flag
Greece : 1 flag
Iraq : 1 flag
92 Sea Zone : 3 submarines
Finland : 1 flag
111 Sea Zone : 2 carriers, 3 destroyers, 1 fighter, 3 submarines, 2 tactical_bombers and 5 transports
105 Sea Zone : 1 flagProduction/PUs Summary :
Germans : 70 / 97
Russians : 6 / 0
Japanese : 34 / 34
Americans : 52 / 77
Chinese : 5 / 15
British : 18 / 22
UK_Pacific : 15 / 15
Italians : 41 / 60
ANZAC : 21 / 31
French : 1 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16
Combat Move - Russians
Turn Complete - Russians
Territory Summary for Russians :
Production/PUs Summary :
Germans : 70 / 97
Russians : 6 / 0
Japanese : 34 / 34
Americans : 52 / 77
Chinese : 5 / 15
British : 18 / 22
UK_Pacific : 15 / 15
Italians : 41 / 60
ANZAC : 21 / 31
French : 1 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16
Purchase Units - Japanese
Japanese buy 1 armour, 1 destroyer and 5 mech_infantrys; Remaining resources: 0 PUs; 0 SuicideAttackTokens;Combat Move - Japanese
1 infantry moved from French Indo China to Siam
Japanese take Siam from UK_Pacific
1 submarine moved from 36 Sea Zone to 37 Sea Zone
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 37 Sea Zone
1 infantry moved from Anhwe to Kweichow
Japanese take Kweichow from Chinese
1 infantry moved from Hunan to Yunnan
1 infantry moved from Kwangsi to Yunnan
1 artillery moved from Kwangsi to Yunnan
1 armour moved from Hunan to Yunnan
1 bomber moved from Anhwe to Yunnan
1 bomber moved from Kwangtung to Yunnan
4 fighters moved from 36 Sea Zone to Yunnan
1 artillery moved from Siberia to Sakha
Japanese take Sakha from Russians
1 transport moved from 5 Sea Zone to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
1 infantry moved from 5 Sea Zone to AmurCombat - Japanese
Battle in Yunnan
Japanese attack with 1 armour, 1 artillery, 2 bombers, 4 fighters and 2 infantry
Chinese defend with 6 infantry
Japanese roll dice for 1 armour, 1 artillery, 2 bombers, 4 fighters and 2 infantry in Yunnan, round 2 : 5/10 hits
Chinese roll dice for 6 infantry in Yunnan, round 2 : 3/6 hits
2 infantry owned by the Japanese, 5 infantry owned by the Chinese and 1 artillery owned by the Japanese lost in Yunnan
Japanese roll dice for 1 armour, 2 bombers and 4 fighters in Yunnan, round 3 : 5/7 hits
Chinese roll dice for 1 infantry in Yunnan, round 3 : 0/1 hits
1 infantry owned by the Chinese lost in Yunnan
Japanese win, taking Yunnan from Chinese with 1 armour, 2 bombers and 4 fighters remaining. Battle score for attacker is 8
Casualties for Japanese: 1 artillery and 2 infantry
Casualties for Chinese: 6 infantry
Battle in Amur
Battle in 37 Sea Zone
Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 fighter and 1 tactical_bomber in 37 Sea Zone, round 2 : 1/2 hits
Americans roll dice for 1 destroyer in 37 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Americans lost in 37 Sea Zone
Japanese win, taking Amur from Russians, taking 37 Sea Zone from Americans with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyerNon Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from 37 Sea Zone to 36 Sea Zone
2 bombers moved from Yunnan to Kwangsi
4 fighters moved from Yunnan to 36 Sea Zone
1 artillery and 2 infantry moved from Kwangtung to Kwangsi
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from 36 Sea Zone to Kwangsi
1 transport moved from 36 Sea Zone to 19 Sea ZonePlace Units - Japanese
1 destroyer placed in 6 Sea Zone
1 armour and 2 mech_infantrys placed in Kwangtung
3 mech_infantrys placed in ShantungTurn Complete - Japanese
Japanese collect 39 PUs; end with 39 PUs totalTerritory Summary for Japanese :
Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Shantung : 1 flag, 1 artillery, 1 factory_minor, 2 infantry and 3 mech_infantrys
Kwangsi : 1 flag, 2 artilleries, 2 bombers and 3 infantry
Kiangsu : 1 flag
Kiangsi : 1 flag
Japan : 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour
Jehol : 1 flag
Siam : 1 infantry
Manchuria : 1 flag
Hainan : 1 harbour
Yunnan : 1 flag, 1 armour
Kweichow : 1 flag, 1 infantry
Hunan : 1 flag
Anhwe : 1 flag
Kwangtung : 1 flag, 2 aaGuns, 1 armour, 1 factory_minor, 1 harbour and 2 mech_infantrys
Sakha : 1 flag, 1 artillery
Soviet Far East : 1 flag
Amur : 1 flag, 1 infantry
Siberia : 1 flag
French Indo China : 1 flag
37 Sea Zone : 1 flag, 1 submarine
36 Sea Zone : 1 flag, 2 battleships, 3 carriers, 2 destroyers, 5 fighters, 2 submarines, 1 tactical_bomber and 2 transports
19 Sea Zone : 1 transport
5 Sea Zone : 1 transport
6 Sea Zone : 1 destroyerProduction/PUs Summary :
Germans : 70 / 97
Russians : 4 / 0
Japanese : 39 / 39
Americans : 52 / 77
Chinese : 3 / 15
British : 18 / 22
UK_Pacific : 14 / 15
Italians : 41 / 60
ANZAC : 21 / 31
French : 1 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16
Purchase Units - Americans
Americans buy 2 armour, 1 artillery, 1 carrier, 1 destroyer, 2 fighters, 2 infantry, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
3 cruisers, 1 destroyer and 2 submarines moved from 54 Sea Zone to 37 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16
Purchase Units - Americans
Americans buy 2 armour, 1 artillery, 1 carrier, 1 destroyer, 2 fighters, 2 infantry, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
3 cruisers, 1 destroyer and 2 submarines moved from 54 Sea Zone to 37 Sea ZoneCombat - Americans
Battle in 37 Sea Zone
Americans attack with 3 cruisers, 1 destroyer and 2 submarines
Japanese defend with 1 submarine
Americans win, taking 37 Sea Zone from Japanese with 3 cruisers, 1 destroyer and 2 submarines remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarineNon Combat Move - Americans
1 armour and 1 transport moved from 91 Sea Zone to 86 Sea Zone
1 armour moved from 86 Sea Zone to Brazil
Americans take Brazil from Neutral_Allies
1 transport moved from 91 Sea Zone to 86 Sea Zone
5 transports moved from 91 Sea Zone to 89 Sea Zone
2 infantry moved from Eastern United States to 101 Sea Zone
1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 2 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 destroyer moved from 104 Sea Zone to 112 Sea Zone
1 destroyer moved from 91 Sea Zone to 110 Sea Zone
1 destroyer moved from 101 Sea Zone to 91 Sea ZonePlace Units - Americans
1 carrier, 1 destroyer and 1 transport placed in 101 Sea Zone
2 fighters placed in 101 Sea Zone
1 artillery and 2 infantry placed in Eastern United States
2 armour and 1 mech_infantry placed in Western United StatesTurn Complete - Americans
Americans collect 54 PUs; end with 54 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 5 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Shensi to Suiyuyan
Chinese take Suiyuyan from Italians
4 infantry moved from Shensi to Tsinghai
1 infantry moved from Kansu to Tsinghai -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 5 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Shensi to Suiyuyan
Chinese take Suiyuyan from Italians
4 infantry moved from Shensi to Tsinghai
1 infantry moved from Kansu to TsinghaiCombat - Chinese
Battle in Tsinghai
Chinese attack with 5 infantry
Germans defend with 2 armour
2 infantry owned by the Chinese retreated to Shensi
Germans win with 2 armour remaining. Battle score for attacker is -9
Casualties for Chinese: 3 infantryNon Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 4 PUs; end with 4 PUs total
Turning on Edit Mode
EDIT: Adding units owned by Chinese to Szechwan: 5 infantry
EDIT: Turning off Edit Mode -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16
Combat Move - British
5 armour moved from Union of South Africa to Rhodesia -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16
Purchase Units - British
British buy 4 artilleries and 2 infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 5 infantry; Remaining resources: 0 PUs;Combat Move - British
5 armour moved from Union of South Africa to RhodesiaCombat - British
Battle in Rhodesia
British attack with 5 armour
Italians defend with 4 armour
British win, taking Rhodesia from Italians with 2 armour remaining. Battle score for attacker is 6
Casualties for British: 3 armour
Casualties for Italians: 4 armourNon Combat Move - British
3 infantry moved from India to Burma
2 infantry moved from India to West India
1 armour and 8 infantry moved from Scotland to United KingdomPlace Units - British
3 artilleries placed in United Kingdom
1 artillery and 2 infantry placed in Union of South AfricaTurn Complete - British
British collect 19 PUs; end with 19 PUs totalPlace Units - UK_Pacific
5 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 14 PUs; end with 14 PUs total
Some Units in India change ownership: 5 infantry -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16
Purchase Units - Italians
Italians buy 6 armour, 1 carrier and 1 destroyer; Remaining resources: 0 PUs;Combat Move - Italians
1 armour and 1 mech_infantry moved from Kazakhstan to Eastern Persia
Italians take Turkmenistan from British
1 mech_infantry moved from Samara to Kansu
Italians take Kansu from Chinese
1 bomber and 3 mech_infantrys moved from Belgian Congo to Rhodesia
1 armour moved from Hopei to SuiyuyanCombat - Italians
Battle in Rhodesia
Italians attack with 1 bomber and 3 mech_infantrys
British defend with 2 armour
Italians roll dice for 1 bomber and 3 mech_infantrys in Rhodesia, round 2 : 1/4 hits
British roll dice for 2 armour in Rhodesia, round 2 : 1/2 hits
1 armour owned by the British and 1 mech_infantry owned by the Italians lost in Rhodesia
Italians roll dice for 1 bomber and 2 mech_infantrys in Rhodesia, round 3 : 1/3 hits
British roll dice for 1 armour in Rhodesia, round 3 : 1/1 hits
1 armour owned by the British and 1 mech_infantry owned by the Italians lost in Rhodesia
Italians win, taking Rhodesia from British with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for British: 2 armour
Casualties for Italians: 2 mech_infantrys
Battle in Suiyuyan
Italians attack with 1 armour
Chinese defend with 1 infantry
Italians roll dice for 1 armour in Suiyuyan, round 2 : 1/1 hits
Chinese roll dice for 1 infantry in Suiyuyan, round 2 : 1/1 hits
1 infantry owned by the Chinese and 1 armour owned by the Italians lost in Suiyuyan
Chinese win with no units remaining. Battle score for attacker is -3
Casualties for Italians: 1 armour
Casualties for Chinese: 1 infantryNon Combat Move - Italians
1 mech_infantry moved from Kazakhstan to Eastern Persia
3 armour moved from Volgograd to Turkmenistan
2 aaGuns moved from Bryansk to Tambov
2 armour and 1 mech_infantry moved from Egypt to Belgian Congo
1 bomber moved from Rhodesia to Belgian Congo
2 infantry moved from Southern Italy to Northern Italy
1 artillery moved from Southern Italy to Northern Italy
1 infantry moved from Southern France to Northern Italy
2 transports moved from 92 Sea Zone to 95 Sea Zone
1 artillery and 3 infantry moved from Gibraltar to 92 Sea Zone
1 artillery and 3 infantry moved from 92 Sea Zone to AlgeriaPlace Units - Italians
3 armour placed in Persia
Italians undo move 1.
Turning on Edit Mode
EDIT: Removing units owned by Italians from Persia: 1 armour and 2 mech_infantrys
EDIT: Adding units owned by Italians to Eastern Persia: 1 armour and 2 mech_infantrys
EDIT: Turning off Edit Mode
1 carrier placed in 98 Sea Zone
1 destroyer placed in 95 Sea Zone
3 armour placed in Persia
2 armour placed in Egypt
1 armour placed in VolgogradTurn Complete - Italians
Italians collect 41 PUs; end with 41 PUs total
Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 46 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 50 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 55 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 60 PUs
Turning on Edit Mode
EDIT: Removing units owned by Italians from Persia: 2 fighters
EDIT: Adding units owned by Italians to 98 Sea Zone: 2 fighters
EDIT: Turning off Edit ModeTerritory Summary for Italians :
Kansu : 1 flag, 1 mech_infantry
Hopei : 1 flag
Chahar : 1 flag
Kazakhstan : 1 flag
Belgian Congo : 1 flag, 2 armour, 1 bomber and 1 mech_infantry
British Somaliland : 1 flag
Alexandria : 1 flag
Gibraltar : 1 flag, 1 harbour and 3 infantry
Egypt : 1 flag, 2 armour, 1 factory_minor and 1 harbour
Gold Coast : 1 flag
Nigeria : 1 flag
Kenya : 1 flag
Malta : 1 flag
Anglo Egyptian Sudan : 1 flag
Rhodesia : 1 flag, 1 mech_infantry
Tanganyika Territory : 1 flag
Morocco : 1 flag
French Equatorial Africa : 1 flag
French Central Africa : 1 flag
Algeria : 1 flag, 1 artillery and 3 infantry
French West Africa : 1 flag
Tunisia : 1 flag
Northern Italy : 1 artillery, 1 factory_major and 3 infantry
Southern Italy : 2 aaGuns, 1 airfield, 1 factory_minor and 1 harbour
Eastern Poland : 1 flag
Tambov : 2 aaGuns
Novosibirsk : 1 flag
Volgograd : 1 flag, 1 armour and 1 factory_minor
Turkmenistan : 1 flag, 3 armour
Caucasus : 1 flag
Samara : 1 flag
95 Sea Zone : 1 destroyer and 2 transports
93 Sea Zone : 1 flag
Bulgaria : 1 flag
92 Sea Zone : 1 carrier, 3 destroyers, 2 fighters, 2 submarines and 2 transports
Eastern Persia : 1 flag, 8 armour, 9 artilleries, 10 infantry and 9 mech_infantrys
Northwest Persia : 1 flag
Persia : 1 flag, 3 armour and 1 factory_minor
Yugoslavia : 1 flag
98 Sea Zone : 1 carrier and 2 fightersProduction/PUs Summary :
Germans : 70 / 97
Russians : 4 / 0
Japanese : 39 / 39
Americans : 54 / 79
Chinese : 3 / 4
British : 18 / 19
UK_Pacific : 14 / 14
Italians : 41 / 60
ANZAC : 21 / 31
French : 1 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16
Purchase Units - ANZAC
ANZAC buy 5 submarines; Remaining resources: 1 PUs;Combat Move - ANZAC
1 armour and 5 infantry moved from Queensland to 54 Sea Zone
1 armour, 5 infantry and 3 transports moved from 54 Sea Zone to 33 Sea Zone
5 infantry moved from 33 Sea Zone to Caroline Islands
1 armour moved from 33 Sea Zone to Caroline Islands -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16
Purchase Units - ANZAC
ANZAC buy 5 submarines; Remaining resources: 1 PUs;Combat Move - ANZAC
1 armour and 5 infantry moved from Queensland to 54 Sea Zone
1 armour, 5 infantry and 3 transports moved from 54 Sea Zone to 33 Sea Zone
5 infantry moved from 33 Sea Zone to Caroline Islands
1 armour moved from 33 Sea Zone to Caroline IslandsCombat - ANZAC
Battle in Caroline Islands
ANZAC attack with 1 armour and 5 infantry
Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
ANZAC win, taking Caroline Islands from Japanese with 1 armour and 3 infantry remaining. Battle score for attacker is 5
Casualties for Japanese: 1 aaGun and 2 infantry
Casualties for ANZAC: 2 infantryNon Combat Move - ANZAC
1 destroyer moved from 54 Sea Zone to 35 Sea Zone
1 destroyer moved from 54 Sea Zone to 43 Sea Zone
1 destroyer moved from 54 Sea Zone to 33 Sea Zone
12 submarines moved from 54 Sea Zone to 42 Sea Zone
1 cruiser and 2 destroyers moved from 54 Sea Zone to 37 Sea Zone
1 submarine moved from 62 Sea Zone to 42 Sea Zone
1 infantry moved from New South Wales to QueenslandPlace Units - ANZAC
3 submarines placed in 54 Sea Zone
2 submarines placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 21 PUs; end with 22 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 27 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 32 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16
Combat Move - French
Turn Complete - French
Territory Summary for French :
United Kingdom : 2 infantry
Production/PUs Summary :
Germans : 70 / 97
Russians : 4 / 0
Japanese : 39 / 39
Americans : 54 / 79
Chinese : 3 / 4
British : 18 / 19
UK_Pacific : 14 / 14
Italians : 41 / 60
ANZAC : 21 / 32
French : 1 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 6 times
2 was rolled 2 times
3 was rolled 5 times
4 was rolled 2 times
5 was rolled 3 times
6 was rolled 3 times
Average roll : 3.143
Median : 3.000
Variance : 0.750
Standard Deviation : 0.866
Total rolls : 21Japanese Combat
1 was rolled 2 times
6 was rolled 2 times
Average roll : 3.500
Median : 3.500
Variance : 2.667
Standard Deviation : 1.633
Total rolls : 4ANZAC Combat
1 was rolled 4 times
2 was rolled 2 times
3 was rolled 5 times
4 was rolled 2 times
5 was rolled 3 times
6 was rolled 1 times
Average roll : 3.059
Median : 3.000
Variance : 0.938
Standard Deviation : 0.968
Total rolls : 17





