Alright, just fired it up with my existing 2.6 version. Hopefully no issues for anyone.
We are under way!
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round: 3
Politics - Japanese
Japanese takes Political Action: Political Action Japanese To War With Russians
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Japanese and Russians from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Chinese from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Dutch from Neutrality to Friendly
Purchase Units - Japanese
Japanese buy 1 airfield, 2 artilleries, 1 carrier and 1 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 16 Sea Zone
2 infantry and 1 transport moved from 16 Sea Zone to 26 Sea Zone
2 infantry moved from 26 Sea Zone to Hawaiian Islands
2 fighters moved from 26 Sea Zone to Hawaiian Islands
2 tactical_bombers moved from 26 Sea Zone to Hawaiian Islands
1 carrier moved from 6 Sea Zone to 26 Sea Zone
1 fighter moved from Japan to 26 Sea Zone
1 artillery moved from Philippines to 35 Sea Zone
1 artillery and 1 transport moved from 35 Sea Zone to 33 Sea Zone
1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 48 Sea Zone
1 infantry moved from 48 Sea Zone to Gilbert Islands
1 artillery moved from 48 Sea Zone to Gilbert Islands
1 infantry moved from Philippines to 35 Sea Zone
1 infantry and 1 transport moved from 35 Sea Zone to 45 Sea Zone
1 infantry moved from 45 Sea Zone to Dutch New Guinea
1 artillery moved from Philippines to 35 Sea Zone
1 infantry moved from Philippines to 35 Sea Zone
1 battleship moved from 35 Sea Zone to 20 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 20 Sea Zone
1 infantry moved from French Indo China to Shan State
2 bombers moved from Kwangsi to Shan State
1 armour moved from Korea to Siberia
Japanese take Amur from Russians
Japanese take Siberia from Russians
5 infantry moved from Korea to Manchuria
2 infantry moved from Manchuria to Jehol
1 infantry moved from Suiyuyan to Kansu
Japanese take Kansu from Chinese
1 artillery moved from Suiyuyan to Kansu
1 infantry moved from Hopei to Shensi
Japanese take Shensi from Chinese
1 mech_infantry moved from Hopei to Hunan
1 infantry moved from Kweichow to Hunan
3 armour moved from Kiangsu to Hunan
6 fighters moved from Kwangsi to Yunnan
5 tactical_bombers moved from Kwangsi to Yunnan
3 infantry moved from Hunan to Yunnan
Combat - Japanese
Battle in Yunnan
Japanese attack with 6 fighters, 3 infantry and 5 tactical_bombers
Chinese defend with 4 infantry
Japanese win, taking Yunnan from Chinese with 6 fighters, 2 infantry and 5 tactical_bombers remaining. Battle score for attacker is 9
Casualties for Japanese: 1 infantry
Casualties for Chinese: 4 infantry
Battle in Gilbert Islands
Japanese attack with 1 artillery and 1 infantry
Americans defend with 1 bomber
Japanese win, taking Gilbert Islands from UK_Pacific with 1 artillery and 1 infantry remaining. Battle score for attacker is 12
Casualties for Americans: 1 bomber
Battle in Dutch New Guinea
Battle in Shan State
Japanese attack with 2 bombers and 1 infantry
British defend with 1 infantry
Japanese win, taking Dutch New Guinea from ANZAC with 2 bombers remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantry
Battle in Hawaiian Islands
Japanese attack with 2 fighters, 2 infantry and 2 tactical_bombers
Americans defend with 1 airfield, 1 artillery, 1 harbour and 3 infantry
Japanese win, taking Hawaiian Islands from Americans with 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 13
Casualties for Americans: 1 artillery and 3 infantry
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Olgiy
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Dzavhan
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Tsagaan Olom
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Central Mongolia
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Buyant-Uhaa
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Ulaanbaatar
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Ulaanbaatar
Non Combat Move - Japanese
2 fighters moved from Hawaiian Islands to 26 Sea Zone
2 tactical_bombers moved from Hawaiian Islands to 26 Sea Zone
2 bombers moved from Shan State to Kiangsu
5 tactical_bombers moved from Yunnan to Kiangsu
6 fighters moved from Yunnan to Kiangsu
2 infantry moved from Kwangtung to Kwangsi
1 artillery moved from 20 Sea Zone to Kwangtung
1 infantry moved from 20 Sea Zone to Kwangtung
Place Units - Japanese
1 airfield placed in Kiangsu
2 artilleries and 1 infantry placed in Kiangsu
1 carrier placed in 6 Sea Zone
Turn Complete - Japanese
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 6
Japanese collect 45 PUs; end with 45 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 50 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round: 3
Politics - Americans
Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Purchase Units - Americans
Americans buy 1 carrier, 3 destroyers and 3 fighters; Remaining resources: 1 PUs;
Combat Move - Americans
1 submarine moved from 54 Sea Zone to 48 Sea Zone
Combat - Americans
Battle in 48 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 transport
Americans win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Non Combat Move - Americans
1 destroyer moved from 12 Sea Zone to 10 Sea Zone
1 destroyer moved from 49 Sea Zone to 27 Sea Zone
1 fighter moved from 106 Sea Zone to Western United States
1 armour, 2 infantry and 3 mech_infantrys moved from Central United States to Western United States
Place Units - Americans
1 carrier, 3 destroyers and 2 fighters placed in 10 Sea Zone
1 fighter placed in Western United States
Turn Complete - Americans
Americans collect 49 PUs; end with 50 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round: 3
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Szechwan to Kweichow
Chinese take Kweichow from Japanese
4 infantry moved from Szechwan to Yunnan
3 infantry moved from Szechwan to Shensi
1 fighter moved from Szechwan to Yunnan
Combat - Chinese
Battle in Yunnan
Chinese attack with 1 fighter and 4 infantry
Japanese defend with 2 infantry
Chinese win, taking Yunnan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 2 infantry
Casualties for Chinese: 2 infantry
Battle in Shensi
Chinese attack with 3 infantry
Japanese defend with 1 infantry
Chinese win, taking Shensi from Japanese with 2 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Yunnan to Szechwan
Place Units - Chinese
4 infantry placed in Szechwan
Turn Complete - Chinese
Chinese collect 6 PUs; end with 6 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 12 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round: 3
Politics - British
Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Purchase Units - British
British buy 3 infantry and 3 submarines; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 3 infantry and 1 transport; Remaining resources: 2 PUs;
Combat Move - British
1 bomber moved from French West Africa to 96 Sea Zone
1 destroyer moved from 81 Sea Zone to 95 Sea Zone
2 artilleries and 5 infantry moved from Egypt to Alexandria
2 fighters moved from French Guiana to 106 Sea Zone
2 infantry moved from Iraq to 80 Sea Zone
2 infantry and 1 transport moved from 80 Sea Zone to 72 Sea Zone
2 infantry moved from 72 Sea Zone to Kenya
1 fighter moved from Egypt to Alexandria
Combat - British
Battle in Alexandria
British attack with 2 artilleries, 1 fighter and 5 infantry
Italians defend with 1 infantry
British win, taking Alexandria from Italians with 2 artilleries, 1 fighter and 4 infantry remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Italians: 1 infantry
Battle in Kenya
Battle in 95 Sea Zone
British attack with 1 destroyer
Italians defend with 1 transport
British win, taking Kenya from Italians with 1 destroyer remaining. Battle score for attacker is 7
Casualties for Italians: 1 transport
Battle in 96 Sea Zone
British attack with 1 bomber
Italians defend with 1 transport
British win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Italians: 1 transport
Non Combat Move - British
1 bomber moved from 96 Sea Zone to Malta
1 fighter moved from Alexandria to Egypt
1 armour and 1 mech_infantry moved from Iraq to Egypt
1 battleship and 1 cruiser moved from 80 Sea Zone to 39 Sea Zone
4 infantry moved from Burma to Shan State
1 artillery moved from Burma to Shan State
7 infantry moved from India to Burma
Place Units - British
3 submarines placed in 106 Sea Zone
3 infantry placed in Egypt
Turning on Edit Mode
EDIT: Removing units owned by British from Union of South Africa: 1 infantry
EDIT: Adding units owned by British to Rhodesia: 1 infantry
EDIT: Turning off Edit Mode
Turn Complete - British
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 5,2,6,2,1,5,2,1,5
British collect 25 PUs (8 lost to blockades); end with 25 PUs total
Place Units - UK_Pacific
1 transport placed in 39 Sea Zone
3 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 18 PUs; end with 20 PUs total
Units Change Ownership
Some Units in India change ownership: 3 infantry
Some Units in 39 Sea Zone change ownership: 1 transport
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round: 3
Purchase Units - Italians
Italians buy 6 armour; Remaining resources: 2 PUs;
Combat Move - Italians
2 fighters moved from Albania to 95 Sea Zone
Combat - Italians
Battle in 95 Sea Zone
Italians attack with 2 fighters
British defend with 1 destroyer
Italians win with 1 fighter remaining. Battle score for attacker is -2
Casualties for British: 1 destroyer
Casualties for Italians: 1 fighter
Non Combat Move - Italians
1 fighter moved from 95 Sea Zone to Western Germany
1 armour moved from Greece to Romania
4 infantry moved from Greece to Bulgaria
5 infantry moved from Northern Italy to Yugoslavia
1 armour moved from Southern France to Yugoslavia
1 infantry moved from Southern France to Northern Italy
2 infantry moved from Tobruk to Libya
1 artillery moved from Tobruk to Libya
1 infantry moved from Algeria to Morocco
1 artillery moved from Morocco to Algeria
1 mech_infantry moved from Algeria to Tunisia
1 armour moved from Algeria to Tunisia
Place Units - Italians
6 armour placed in Northern Italy
Turn Complete - Italians
Italians collect 20 PUs; end with 22 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 27 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 32 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 1 submarine and 1 transport; Remaining resources: 4 PUs;
Combat Move - ANZAC
1 submarine moved from 62 Sea Zone to 45 Sea Zone
1 infantry moved from New Guinea to Dutch New Guinea
1 destroyer moved from 54 Sea Zone to 49 Sea Zone
1 fighter moved from Queensland to Dutch New Guinea
Combat - ANZAC
Battle in Dutch New Guinea
ANZAC attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
ANZAC win, taking Dutch New Guinea from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in 45 Sea Zone
ANZAC attack with 1 submarine
Japanese defend with 1 transport
ANZAC win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Non Combat Move - ANZAC
1 fighter moved from Dutch New Guinea to New Guinea
1 cruiser moved from 54 Sea Zone to 56 Sea Zone
1 destroyer moved from 49 Sea Zone to 54 Sea Zone
Place Units - ANZAC
1 destroyer, 1 submarine and 1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 14 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round: 3
Politics - French
Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - French
1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
1 destroyer moved from 37 Sea Zone to 42 Sea Zone
Non Combat Move - French
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round: 4
Politics - Germans
Purchase Units - Germans
Germans buy 6 artilleries, 5 infantry and 1 submarine; Remaining resources: 1 PUs;
Combat Move - Germans
1 destroyer moved from 112 Sea Zone to 125 Sea Zone
1 armour moved from Western Germany to 112 Sea Zone
1 armour and 1 transport moved from 112 Sea Zone to 109 Sea Zone
1 armour moved from 109 Sea Zone to Scotland
6 infantry moved from Norway to Finland
2 tactical_bombers moved from Poland to Finland
1 fighter moved from Germany to 109 Sea Zone
1 fighter moved from Poland to Finland
1 tactical_bomber moved from Germany to 109 Sea Zone
1 tactical_bomber moved from Germany to Finland
2 bombers moved from Western Germany to Finland
1 bomber moved from Western Germany to 125 Sea Zone
7 artilleries moved from Poland to Eastern Poland
3 infantry moved from Poland to Eastern Poland
2 artilleries moved from Romania to Eastern Poland
5 infantry moved from Romania to Eastern Poland
4 armour moved from Germany to Eastern Poland
Combat - Germans
Battle in Scotland
Battle in Eastern Poland
Germans attack with 4 armour, 9 artilleries and 8 infantry
Russians defend with 1 artillery and 3 infantry
Germans win, taking Scotland from British, taking Eastern Poland from Russians with 4 armour, 9 artilleries and 6 infantry remaining. Battle score for attacker is 7
Casualties for Germans: 2 infantry
Casualties for Russians: 1 artillery and 3 infantry
Battle in Finland
Germans attack with 2 bombers, 1 fighter, 6 infantry and 3 tactical_bombers
Russians defend with 1 aaGun, 1 artillery and 6 infantry
Germans win, taking Finland from Russians with 2 bombers, 1 fighter, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 1
Casualties for Germans: 5 infantry and 1 tactical_bomber
Casualties for Russians: 1 aaGun, 1 artillery and 6 infantry
Battle in 125 Sea Zone
Germans attack with 1 bomber and 1 destroyer
Russians defend with 1 submarine
Germans win, taking 125 Sea Zone from Neutral with 1 bomber and 1 destroyer remaining. Battle score for attacker is 6
Casualties for Russians: 1 submarine
Non Combat Move - Germans
2 bombers moved from Finland to Western Germany
1 bomber moved from 125 Sea Zone to Western Germany
6 artilleries moved from Germany to Poland
7 infantry moved from Germany to Poland
1 fighter moved from Finland to Norway
2 tactical_bombers moved from Finland to Norway
Place Units - Germans
1 submarine placed in 112 Sea Zone
5 artilleries and 5 infantry placed in Germany
1 artillery placed in Western Germany
Turn Complete - Germans
Germans collect 43 PUs; end with 44 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 49 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round: 4
Politics - Russians
Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Purchase Units - Russians
Russians buy 2 armour, 1 artillery, 1 fighter and 7 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 artillery moved from Belarus to Eastern Poland
2 armour, 2 fighters, 8 infantry and 1 tactical_bomber moved from Belarus to Eastern Poland
5 infantry moved from Western Ukraine to Eastern Poland
Combat - Russians
Battle in Eastern Poland
Russians attack with 2 armour, 1 artillery, 2 fighters, 13 infantry and 1 tactical_bomber
Germans defend with 4 armour, 9 artilleries and 6 infantry
4 infantry owned by the Russians , 2 armour owned by the Russians and 1 artillery owned by the Russians retreated to Belarus
Germans win with 4 armour, 9 artilleries and 3 infantry remaining. Battle score for attacker is -18
Casualties for Germans: 3 infantry
Casualties for Russians: 9 infantry
Non Combat Move - Russians
2 fighters and 1 tactical_bomber moved from Eastern Poland to Belarus
2 infantry moved from Bryansk to Belarus
2 infantry moved from Novgorod to Belarus
1 artillery moved from Novgorod to Belarus
6 infantry moved from Russia to Bryansk
3 infantry moved from Ukraine to Bryansk
6 infantry moved from Yakut S.S.R. to Buryatia
1 infantry moved from Ulaanbaatar to Buryatia
2 infantry moved from Buyant-Uhaa to Ulaanbaatar
2 infantry moved from Olgiy to Timguska
1 infantry moved from Dzavhan to Yenisey
1 mech_infantry moved from Northwest Persia to Trans-Jordan
Place Units - Russians
3 infantry placed in Novgorod
3 infantry placed in Ukraine
2 armour, 1 artillery, 1 fighter and 1 infantry placed in Russia
Turn Complete - Russians
Russians collect 34 PUs; end with 34 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 2 artilleries, 1 carrier, 2 fighters and 2 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 unit repaired.
1 transport moved from 20 Sea Zone to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
1 infantry moved from 5 Sea Zone to Soviet Far East
1 armour moved from Siberia to Sakha
Japanese take Sakha from Russians
1 armour moved from Sakha to Amur
9 infantry moved from Manchuria to Amur
1 artillery moved from Manchuria to Amur
2 infantry moved from Jehol to Buyant-Uhaa
Japanese take Buyant-Uhaa from Russians
2 fighters moved from 26 Sea Zone to 27 Sea Zone
2 tactical_bombers moved from 26 Sea Zone to 27 Sea Zone
1 fighter moved from 26 Sea Zone to 27 Sea Zone
2 infantry moved from Kwangsi to Yunnan
1 infantry moved from Hunan to Yunnan
1 infantry moved from Hunan to Kweichow
1 artillery moved from Kansu to Tsinghai
Japanese take Tsinghai from Chinese
1 infantry moved from Kansu to Shensi
6 fighters moved from Kiangsu to 6 Sea Zone
1 carrier moved from 6 Sea Zone to 26 Sea Zone
6 fighters moved from 6 Sea Zone to 26 Sea Zone
1 artillery moved from Hunan to Kweichow
1 artillery moved from Kwangtung to Kwangsi
1 infantry moved from Kwangtung to Kwangsi
1 mech_infantry moved from Hunan to Kweichow
2 artilleries moved from Kiangsu to Anhwe
1 infantry moved from Kiangsu to Anhwe
3 tactical_bombers moved from Kiangsu to Shensi
1 bomber moved from Kiangsu to Yunnan
1 bomber moved from Kiangsu to Shensi
1 artillery moved from Hunan to Yunnan
Combat - Japanese
Battle in Shensi
Japanese attack with 1 bomber, 1 infantry and 3 tactical_bombers
Chinese defend with 2 infantry
Japanese win with 1 bomber and 2 tactical_bombers remaining. Battle score for attacker is -8
Casualties for Japanese: 1 infantry and 1 tactical_bomber
Casualties for Chinese: 2 infantry
Battle in Soviet Far East
Battle in Kweichow
Japanese attack with 1 artillery, 1 infantry and 1 mech_infantry
Chinese defend with 1 infantry
Japanese win, taking Soviet Far East from Russians, taking Kweichow from Chinese with 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Yunnan
Japanese attack with 1 artillery, 1 bomber and 3 infantry
Chinese defend with 2 infantry
Japanese win, taking Yunnan from Chinese with 1 artillery, 1 bomber and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for Chinese: 2 infantry
Battle in 27 Sea Zone
Japanese attack with 3 fighters and 2 tactical_bombers
Americans defend with 1 destroyer
Japanese win with 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Non Combat Move - Japanese
2 fighters moved from 27 Sea Zone to 26 Sea Zone
2 tactical_bombers moved from 27 Sea Zone to Hawaiian Islands
1 fighter moved from 27 Sea Zone to Hawaiian Islands
2 tactical_bombers moved from Shensi to Chahar
1 bomber moved from Yunnan to Kiangsu
1 bomber moved from Shensi to Kiangsu
2 tactical_bombers moved from Kiangsu to Manchuria
2 tactical_bombers moved from Manchuria to Amur
1 aaGun moved from Manchuria to Amur
Place Units - Japanese
1 carrier placed in 6 Sea Zone
1 artillery placed in Japan
1 artillery and 2 infantry placed in Kiangsu
2 fighters placed in Japan
Turn Complete - Japanese
Japanese collect 47 PUs; end with 47 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 52 PUs
Hi, I give you my OOL in Hawaii and ireland:
Hawaii: 5 first hits damage double hit ships (surviving planes would land in Hawaii if not enough room on ships).
Then destroyers.
Then tactical bombers
Then cruisers
Then fighters
Then second hit on carriers
Then second hit on Batteship.
Ireland: First hit damage Battleship, then subs, then tactical bomber, then damage carrier, then fighter, second hit on carrier and finally second on battleship.
Cheers
Juan
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round: 4
Purchase Units - Americans
Americans buy 1 bomber, 1 carrier and 6 submarines; Remaining resources: 1 PUs;
Combat Move - Americans
Non Combat Move - Americans
1 submarine moved from 48 Sea Zone to 54 Sea Zone
Place Units - Americans
1 carrier and 6 submarines placed in 10 Sea Zone
1 bomber placed in Western United States
Turn Complete - Americans
Americans collect 49 PUs; end with 50 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round: 4
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 fighter and 10 infantry moved from Szechwan to Yunnan
Combat - Chinese
Battle in Yunnan
Chinese attack with 1 fighter and 10 infantry
Japanese defend with 1 artillery and 2 infantry
Chinese win, taking Yunnan from Japanese with 1 fighter and 7 infantry remaining. Battle score for attacker is 1
Casualties for Japanese: 1 artillery and 2 infantry
Casualties for Chinese: 3 infantry
Non Combat Move - Chinese
1 fighter moved from Yunnan to Burma
Place Units - Chinese
4 infantry placed in Yunnan
Turn Complete - Chinese
Chinese collect 4 PUs; end with 4 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 10 PUs
UK
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round: 4
Politics - Italians
Purchase Units - Italians
Italians buy 5 armour; Remaining resources: 2 PUs;
Combat Move - Italians
2 infantry moved from Libya to Tunisia
1 artillery moved from Libya to Tunisia
2 artilleries moved from Algeria to Tunisia
Non Combat Move - Italians
5 infantry moved from Yugoslavia to Romania
6 armour moved from Northern Italy to Romania
1 armour moved from Yugoslavia to Romania
4 infantry moved from Bulgaria to Romania
Place Units - Italians
5 armour placed in Northern Italy
Turn Complete - Italians
Italians collect 19 PUs; end with 21 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 26 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 31 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 1 carrier and 1 destroyer; Remaining resources: 0 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 fighter moved from New Guinea to Queensland
1 submarine moved from 45 Sea Zone to 54 Sea Zone
1 destroyer moved from 54 Sea Zone to 49 Sea Zone
1 cruiser moved from 56 Sea Zone to 54 Sea Zone
1 transport moved from 62 Sea Zone to 63 Sea Zone
1 infantry moved from New Zealand to 63 Sea Zone
1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone
1 destroyer and 1 submarine moved from 62 Sea Zone to 54 Sea Zone
1 infantry moved from 54 Sea Zone to Queensland
1 infantry moved from Dutch New Guinea to New Guinea
Place Units - ANZAC
1 carrier and 1 destroyer placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs
Hi, did you forget France?
Cheers
Juan
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round: 4
Combat Move - French
Non Combat Move - French
1 infantry moved from Anglo Egyptian Sudan to Egypt
1 destroyer moved from 42 Sea Zone to 41 Sea Zone
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round: 5
Politics - Germans
Purchase Units - Germans
Germans buy 4 artilleries, 9 infantry and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Eastern Poland to Western Ukraine
Germans take Western Ukraine from Russians
9 artilleries moved from Eastern Poland to Baltic States
Germans take Baltic States from Russians
4 armour moved from Eastern Poland to Baltic States
5 artilleries moved from Germany to Poland
5 infantry moved from Germany to Poland
1 bomber moved from Western Germany to 91 Sea Zone
1 bomber moved from 91 Sea Zone to 87 Sea Zone
1 infantry moved from Eastern Poland to Bessarabia
Germans take Bessarabia from Russians
1 infantry moved from Eastern Poland to Baltic States
1 infantry moved from Poland to Eastern Poland
6 infantry moved from Poland to Baltic States
1 artillery moved from Poland to Baltic States
5 artilleries moved from Poland to Baltic States
1 artillery moved from Western Germany to Holland Belgium
Combat - Germans
Battle in 87 Sea Zone
Germans attack with 1 bomber
British defend with 1 transport
Germans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Non Combat Move - Germans
1 bomber moved from 87 Sea Zone to 91 Sea Zone
1 bomber moved from 91 Sea Zone to Gibraltar
1 submarine moved from 112 Sea Zone to 109 Sea Zone
1 fighter moved from 109 Sea Zone to 104 Sea Zone
1 fighter moved from 104 Sea Zone to Gibraltar
1 tactical_bomber moved from 109 Sea Zone to 104 Sea Zone
1 tactical_bomber moved from 104 Sea Zone to Gibraltar
1 fighter moved from Norway to 109 Sea Zone
1 tactical_bomber moved from Norway to 109 Sea Zone
1 tactical_bomber moved from Norway to Western Germany
3 aaGuns moved from Germany to Poland
Place Units - Germans
1 submarine placed in 112 Sea Zone
3 artilleries and 7 infantry placed in Germany
1 artillery and 2 infantry placed in Western Germany
Germans undo move 3.
Germans undo move 2.
4 artilleries and 6 infantry placed in Germany
3 infantry placed in Western Germany
Turn Complete - Germans
Germans collect 44 PUs; end with 44 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 49 PUs