No scramble.
13L G40.2 AllWeNeedIsLove(allies +9) vs Me1945
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sz39 scramble?
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no scramble
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Politics - Japanese
Japanese takes Political Action: Political Action Japanese To War With French
Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Japanese and French from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Chinese and French from Neutrality to AlliedPurchase Units - Japanese
Japanese buy 2 armour, 2 artilleries, 3 fighters, 1 infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Japanese
2 infantry moved from Java to 42 Sea Zone
1 battleship, 1 cruiser, 2 destroyers, 2 infantry and 1 transport moved from 42 Sea Zone to 41 Sea Zone
1 infantry moved from Sumatra to 41 Sea Zone
1 artillery moved from Sumatra to 41 Sea Zone
1 artillery, 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 3 infantry, 1 tactical_bomber and 2 transports moved from 41 Sea Zone to 39 Sea Zone
2 infantry moved from Ceylon to 39 Sea Zone
1 artillery and 5 infantry moved from 39 Sea Zone to India
2 fighters and 2 tactical_bombers moved from 39 Sea Zone to India
1 infantry moved from Szechwan to Sikang
Japanese take Sikang from Chinese
1 armour moved from Kweichow to Shensi
Japanese take Shensi from Chinese
1 armour moved from Shensi to Szechwan
1 infantry moved from Suiyuyan to Kansu
Japanese take Kansu from Chinese
2 infantry moved from Szechwan to Yunnan
2 artilleries moved from Szechwan to Yunnan
1 transport moved from 6 Sea Zone to 19 Sea Zone
1 artillery moved from Manchuria to 19 Sea Zone
1 artillery and 1 transport moved from 19 Sea Zone to 20 Sea Zone
3 infantry moved from Kwangtung to 20 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 20 Sea Zone to 35 Sea Zone
1 artillery and 3 infantry moved from 35 Sea Zone to Philippines
2 bombers, 7 fighters and 5 tactical_bombers moved from Kweichow to India
1 submarine moved from 54 Sea Zone to 63 Sea Zone
1 tactical_bomber moved from 54 Sea Zone to 63 Sea Zone
1 infantry moved from Borneo to 43 Sea Zone
1 infantry and 1 transport moved from 43 Sea Zone to 37 Sea Zone
1 infantry moved from 37 Sea Zone to MalayaCombat - Japanese
Battle in Philippines
Japanese attack with 1 artillery and 3 infantry
Americans defend with 1 airfield, 1 harbour and 2 infantry
Japanese roll dice for 1 artillery and 3 infantry in Philippines, round 2 : 0/4 hits
Americans roll dice for 2 infantry in Philippines, round 2 : 0/2 hits
Japanese roll dice for 1 artillery and 3 infantry in Philippines, round 3 : 1/4 hits
Americans roll dice for 2 infantry in Philippines, round 3 : 2/2 hits
2 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Philippines
Japanese roll dice for 1 artillery and 1 infantry in Philippines, round 4 : 1/2 hits
Americans roll dice for 1 infantry in Philippines, round 4 : 0/1 hits
1 infantry owned by the Americans lost in Philippines
Japanese win, taking Philippines from Americans with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 2 infantry
Casualties for Americans: 2 infantry
Battle in Malaya
Battle in Yunnan
Japanese attack with 2 artilleries and 2 infantry
British defend with 2 infantry
Japanese roll dice for 2 artilleries and 2 infantry in Yunnan, round 2 : 2/4 hits
Chinese roll dice for 2 infantry in Yunnan, round 2 : 1/2 hits
2 infantry owned by the British and 1 infantry owned by the Japanese lost in Yunnan
Japanese win, taking Malaya from UK_Pacific, taking Yunnan from Chinese with 2 artilleries and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for British: 2 infantry
Battle in 63 Sea Zone
Japanese attack with 1 submarine and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 63 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 tactical_bomber in 63 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 destroyer in 63 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 submarine in 63 Sea Zone, round 3 : 0/1 hits
Japanese roll dice for 1 tactical_bomber in 63 Sea Zone, round 3 : 1/1 hits
Americans roll dice for 1 destroyer in 63 Sea Zone, round 3 : 0/1 hits
1 destroyer owned by the Americans lost in 63 Sea Zone
Japanese win, taking 63 Sea Zone from Neutral with 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in India
Japanese attack with 1 artillery, 2 bombers, 9 fighters, 5 infantry and 7 tactical_bombers
British defend with 3 aaGuns, 1 airfield, 5 artilleries, 2 fighters, 1 harbour, 11 infantry, 4 mech_infantrys and 1 tactical_bomber; UK_Pacific defend with 1 factory_major
AA fire in India : 2/9 hits
2 fighters owned by the Japanese lost in India
Japanese roll dice for 1 battleship and 1 cruiser in India, round 2 : 1/2 hits
Japanese roll dice for 1 artillery, 2 bombers, 7 fighters, 5 infantry and 7 tactical_bombers in India, round 2 : 12/22 hits
UK_Pacific roll dice for 3 aaGuns, 5 artilleries, 2 fighters, 11 infantry, 4 mech_infantrys and 1 tactical_bomber in India, round 2 : 10/23 hits
10 infantry owned by the British , 1 bomber owned by the Japanese , 5 infantry owned by the Japanese , 2 tactical_bombers owned by the Japanese , 2 fighters owned by the Japanese and 3 aaGuns owned by the British lost in India
Japanese roll dice for 1 artillery, 1 bomber, 5 fighters and 5 tactical_bombers in India, round 3 : 7/12 hits
UK_Pacific roll dice for 5 artilleries, 2 fighters, 1 infantry, 4 mech_infantrys and 1 tactical_bomber in India, round 3 : 4/13 hits
1 infantry owned by the British , 2 tactical_bombers owned by the Japanese , 2 artilleries owned by the British , 4 mech_infantrys owned by the British and 2 fighters owned by the Japanese lost in India
Japanese roll dice for 1 artillery, 1 bomber, 3 fighters and 3 tactical_bombers in India, round 4 : 3/8 hits
UK_Pacific roll dice for 3 artilleries, 2 fighters and 1 tactical_bomber in India, round 4 : 2/6 hits
1 tactical_bomber owned by the Japanese , 3 artilleries owned by the British and 1 fighter owned by the Japanese lost in India
Japanese roll dice for 1 artillery, 1 bomber, 2 fighters and 2 tactical_bombers in India, round 5 : 3/6 hits
UK_Pacific roll dice for 2 fighters and 1 tactical_bomber in India, round 5 : 2/3 hits
1 tactical_bomber owned by the British , 1 tactical_bomber owned by the Japanese , 2 fighters owned by the British and 1 fighter owned by the Japanese lost in India
Japanese captures 33PUs while taking UK_Pacific capital
Japanese converts factory_major into different units
Japanese win, taking India from UK_Pacific with 1 artillery, 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -58
Casualties for Japanese: 1 bomber, 8 fighters, 5 infantry and 6 tactical_bombers
Casualties for British: 3 aaGuns, 5 artilleries, 2 fighters, 11 infantry, 4 mech_infantrys and 1 tactical_bomberNon Combat Move - Japanese
1 bomber moved from India to Kweichow
1 fighter moved from India to 39 Sea Zone
1 tactical_bomber moved from India to 39 Sea Zone
1 mech_infantry moved from Szechwan to Kwangsi
1 tactical_bomber moved from 63 Sea Zone to 33 Sea Zone
1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 submarine moved from 54 Sea Zone to 33 Sea Zone
1 fighter moved from 33 Sea Zone to Caroline Islands
1 fighter moved from Japan to Caroline Islands
1 destroyer moved from 6 Sea Zone to 33 Sea Zone
1 transport moved from 44 Sea Zone to 36 Sea Zone
1 submarine moved from 37 Sea Zone to 39 Sea Zone
1 mech_infantry moved from Manchuria to Anhwe
1 mech_infantry moved from Manchuria to JeholPlace Units - Japanese
2 armour and 1 artillery placed in Manchuria
1 artillery, 3 fighters and 1 infantry placed in Japan
1 submarine placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 60 PUs; end with 93 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 98 PUsTerritory Summary for Japanese :
Caroline Islands : 1 aaGun, 1 airfield, 2 fighters, 1 harbour and 3 infantry
Shantung : 1 flag
Kwangsi : 1 flag, 1 mech_infantry
Kiangsu : 1 flag
Kiangsi : 1 flag
Japan : 3 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 3 fighters, 1 harbour and 1 infantry
Jehol : 1 flag, 1 mech_infantry
Manchuria : 1 flag, 1 aaGun, 2 armour, 1 artillery, 1 factory_minor, 8 infantry and 1 mech_infantry
Hainan : 1 harbour
Shensi : 1 flag
Yunnan : 1 flag, 2 artilleries and 1 infantry
Suiyuyan : 1 flag, 1 artillery
Kweichow : 1 flag, 1 airfield, 1 bomber and 2 infantry
Hunan : 1 flag
Kansu : 1 flag, 1 infantry
Hopei : 1 flag
Szechwan : 1 flag, 1 armour, 1 artillery and 1 infantry
Chahar : 1 flag
Sikang : 1 flag, 1 infantry
Anhwe : 1 flag, 1 mech_infantry
Ceylon : 1 flag
India : 1 flag, 1 airfield, 1 artillery, 1 factory_minor and 1 harbour
Malaya : 1 flag, 1 harbour and 1 infantry
Borneo : 1 flag
Kwangtung : 1 flag, 1 harbour
Philippines : 1 flag, 1 airfield, 1 artillery, 1 harbour and 1 infantry
Java : 1 flag
Sumatra : 1 flag
33 Sea Zone : 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 1 submarine and 1 tactical_bomber
37 Sea Zone : 1 flag, 1 transport
36 Sea Zone : 1 transport
35 Sea Zone : 2 transports
39 Sea Zone : 1 battleship, 2 carriers, 1 cruiser, 3 destroyers, 1 fighter, 1 submarine, 1 tactical_bomber and 3 transports
6 Sea Zone : 1 submarine
63 Sea Zone : 1 flag, 1 submarine
54 Sea Zone : 1 flagProduction/PUs Summary :
Germans : 43 / 60
Russians : 44 / 59
Japanese : 60 / 98
Americans : 50 / 77
Chinese : 1 / 5
British : 26 / 25
UK_Pacific : 7 / 0
Italians : 12 / 22
ANZAC : 10 / 20
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 22 times
2 was rolled 22 times
3 was rolled 19 times
4 was rolled 21 times
5 was rolled 27 times
6 was rolled 20 times
Average roll : 3.527
Median : 4.000
Variance : 0.331
Standard Deviation : 0.575
Total rolls : 131Japanese Combat
1 was rolled 9 times
2 was rolled 12 times
3 was rolled 12 times
4 was rolled 13 times
5 was rolled 15 times
6 was rolled 7 times
Average roll : 3.500
Median : 4.000
Variance : 0.627
Standard Deviation : 0.792
Total rolls : 68British Combat
1 was rolled 2 times
2 was rolled 2 times
4 was rolled 1 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 3.556
Median : 4.000
Variance : 0.625
Standard Deviation : 0.791
Total rolls : 9UK_Pacific Combat
1 was rolled 9 times
2 was rolled 7 times
3 was rolled 5 times
4 was rolled 6 times
5 was rolled 9 times
6 was rolled 9 times
Average roll : 3.578
Median : 4.000
Variance : 0.386
Standard Deviation : 0.622
Total rolls : 45Chinese Combat
1 was rolled 1 times
3 was rolled 1 times
Average roll : 2.000
Median : 2.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Americans Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 3.857
Median : 4.000
Variance : 0.167
Standard Deviation : 0.408
Total rolls : 7 -
what the hell just happened?
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What do you mean, Love? I took India with 65% odds. Or, you mean anything below 90% should not work for me? :-)
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ah i see now.
after my illegal move i never purchased anything for india. damn
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What do you mean, Love? I took India with 65% odds. Or, you mean anything below 90% should not work for me? :-)
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I thought it was your devilish plan to trade J air on ether Rus troops in Amur, or Chinese crowd or India.
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What do you mean, Love? I took India with 65% odds. Or, you mean anything below 90% should not work for me? :-)
nice one!
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I thought it was your devilish plan to trade J air on ether Rus troops in Amur, or Chinese crowd or India.
yeah i did get alot of your air, but it was still a good attack for you.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Politics - Americans
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United StatesPurchase Units - Americans
Americans buy 1 carrier, 1 destroyer, 3 fighters, 1 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Americans
1 destroyer moved from 26 Sea Zone to 63 Sea Zone
1 fighter moved from 26 Sea Zone to 63 Sea Zone
5 fighters and 1 tactical_bomber moved from 102 Sea Zone to 92 Sea Zone
1 infantry and 1 mech_infantry moved from Central United States to 101 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 infantry and 1 mech_infantry moved from 91 Sea Zone to Gibraltar
1 armour, 1 artillery, 7 infantry and 3 mech_infantrys moved from Central United States to 101 Sea Zone
1 armour, 2 infantry, 1 mech_infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 armour, 2 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
2 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Gibraltar
1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 infantry and 1 mech_infantry moved from 91 Sea Zone to Gibraltar
1 cruiser moved from 102 Sea Zone to 91 Sea ZoneCombat - Americans
Battle in Gibraltar
Battle in Morocco
Americans attack with 1 armour, 1 artillery, 4 infantry and 2 mech_infantrys
Germans defend with 1 infantry
Americans roll dice for 1 cruiser in Morocco, round 2 : 1/1 hits
Germans roll dice for 1 infantry in Morocco, round 2 : 1/1 hits
1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Morocco
Americans win, taking Gibraltar from Italians, taking Morocco from Germans with 1 armour, 1 artillery, 3 infantry and 2 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Americans: 1 infantry
Battle in 63 Sea Zone
Americans attack with 1 destroyer and 1 fighter
Japanese defend with 1 submarine
Japanese roll dice for 1 submarine in 63 Sea Zone, round 2 : 1/1 hits
Americans roll dice for 1 destroyer and 1 fighter in 63 Sea Zone, round 2 : 0/2 hits
1 destroyer owned by the Americans lost in 63 Sea Zone
1 submarine owned by the Japanese Submerged
Americans win with 1 fighter remaining. Battle score for attacker is -8
Casualties for Americans: 1 destroyer
Battle in 92 Sea Zone
Americans attack with 5 fighters and 1 tactical_bomber
Germans defend with 3 transports; Italians defend with 1 battleship and 1 cruiser
Americans roll dice for 5 fighters and 1 tactical_bomber in 92 Sea Zone, round 2 : 2/6 hits
Units damaged: 1 battleship owned by the Italians
Germans roll dice for 1 battleship, 1 cruiser and 3 transports in 92 Sea Zone, round 2 : 0/2 hits
1 cruiser owned by the Italians lost in 92 Sea Zone
Americans roll dice for 5 fighters and 1 tactical_bomber in 92 Sea Zone, round 3 : 3/6 hits
Germans roll dice for 1 battleship and 3 transports in 92 Sea Zone, round 3 : 0/1 hits
1 battleship owned by the Italians and 2 transports owned by the Germans lost in 92 Sea Zone
1 transport owned by the Germans lost in 92 Sea Zone
Americans win with 5 fighters and 1 tactical_bomber remaining. Battle score for attacker is 53
Casualties for Germans: 3 transports
Casualties for Italians: 1 battleship and 1 cruiserNon Combat Move - Americans
1 carrier moved from 101 Sea Zone to 91 Sea Zone
3 carriers, 1 destroyer and 2 submarines moved from 102 Sea Zone to 91 Sea Zone
5 fighters and 1 tactical_bomber moved from 92 Sea Zone to 91 Sea Zone
1 fighter moved from Eastern United States to 91 Sea Zone
1 fighter moved from Western United States to 91 Sea Zone
2 bombers moved from Eastern United States to United Kingdom
1 battleship, 1 carrier, 2 cruisers, 1 destroyer and 1 submarine moved from 26 Sea Zone to 49 Sea Zone
1 battleship, 1 carrier, 2 cruisers and 1 submarine moved from 49 Sea Zone to 54 Sea Zone
1 fighter moved from 63 Sea Zone to 54 Sea ZonePlace Units - Americans
3 fighters and 1 infantry placed in Western United States
1 carrier, 1 destroyer, 1 submarine and 2 transports placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 51 PUs; end with 51 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUsTerritory Summary for Americans :
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 1 factory_major, 3 fighters, 1 harbour and 1 infantry
Hawaiian Islands : 1 airfield, 1 artillery, 1 harbour and 2 infantry
Midway : 1 airfield
49 Sea Zone : 1 destroyer
10 Sea Zone : 1 carrier, 1 destroyer, 1 submarine and 2 transports
54 Sea Zone : 1 battleship, 1 carrier, 2 cruisers, 1 fighter and 1 submarine
Central United States : 2 aaGuns and 1 factory_major
Eastern United States : 1 airfield, 1 factory_major and 1 harbour
Gibraltar : 4 infantry and 2 mech_infantrys
United Kingdom : 2 bombers
Morocco : 1 flag, 1 armour, 1 artillery, 3 infantry and 2 mech_infantrys
80 Sea Zone : 1 submarine
91 Sea Zone : 4 carriers, 1 cruiser, 1 destroyer, 7 fighters, 2 submarines, 1 tactical_bomber and 7 transportsProduction/PUs Summary :
Germans : 42 / 60
Russians : 44 / 59
Japanese : 60 / 98
Americans : 51 / 71
Chinese : 1 / 5
British : 26 / 25
UK_Pacific : 7 / 0
Italians : 12 / 22
ANZAC : 10 / 20
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
1 infantry moved from Tsinghai to Shensi
Chinese take Shensi from Japanese
3 infantry moved from Tsinghai to Kansu
1 fighter and 2 infantry moved from Tsinghai to SikangCombat - Chinese
Battle in Sikang
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Sikang, round 2 : 0/3 hits
Japanese roll dice for 1 infantry in Sikang, round 2 : 0/1 hits
Chinese roll dice for 1 fighter and 2 infantry in Sikang, round 3 : 1/3 hits
Japanese roll dice for 1 infantry in Sikang, round 3 : 0/1 hits
1 infantry owned by the Japanese lost in Sikang
Chinese win, taking Sikang from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Kansu
Chinese attack with 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 3 infantry in Kansu, round 2 : 0/3 hits
Japanese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits
Chinese roll dice for 3 infantry in Kansu, round 3 : 0/3 hits
Japanese roll dice for 1 infantry in Kansu, round 3 : 1/1 hits
1 infantry owned by the Chinese lost in Kansu
Chinese roll dice for 2 infantry in Kansu, round 4 : 1/2 hits
Japanese roll dice for 1 infantry in Kansu, round 4 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kansu
Chinese win, taking Kansu from Japanese with 1 infantry remaining. Battle score for attacker is -3
Casualties for Japanese: 1 infantry
Casualties for Chinese: 2 infantryNon Combat Move - Chinese
10 infantry moved from Tsinghai to Shensi
1 fighter moved from Sikang to TsinghaiPlace Units - Chinese
1 infantry placed in TsinghaiTurn Complete - Chinese
Chinese collect 4 PUs; end with 6 PUs totalTerritory Summary for Chinese :
Shensi : 11 infantry
Kansu : 1 infantry
Tsinghai : 1 fighter and 1 infantry
Sikang : 2 infantryProduction/PUs Summary :
Germans : 42 / 60
Russians : 44 / 59
Japanese : 57 / 98
Americans : 51 / 71
Chinese : 4 / 6
British : 26 / 25
UK_Pacific : 7 / 0
Italians : 12 / 22
ANZAC : 10 / 20
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Purchase Units - British
British buy 2 infantry, 3 mech_infantrys and 1 transport; Remaining resources: 0 PUs;Combat Move - British
1 infantry moved from United Kingdom to Scotland
British take Scotland from Germans
1 artillery and 2 infantry moved from Anglo Egyptian Sudan to Egypt
1 armour, 4 infantry and 1 mech_infantry moved from Trans-Jordan to Egypt
1 artillery and 1 infantry moved from Persia to 80 Sea Zone
1 battleship and 1 cruiser moved from 80 Sea Zone to 81 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 80 Sea Zone to 81 Sea Zone
1 artillery moved from 81 Sea Zone to Egypt
1 infantry moved from 81 Sea Zone to Egypt
1 fighter and 1 tactical_bomber moved from 80 Sea Zone to EgyptCombat - British
Battle in Egypt
British attack with 1 armour, 2 artilleries, 1 fighter, 7 infantry, 1 mech_infantry and 1 tactical_bomber
Germans defend with 1 fighter and 1 tactical_bomber; Italians defend with 1 armour, 3 artilleries, 1 harbour, 5 infantry and 1 mech_infantry
British roll dice for 1 battleship and 1 cruiser in Egypt, round 2 : 1/2 hits
British roll dice for 1 armour, 2 artilleries, 1 fighter, 7 infantry, 1 mech_infantry and 1 tactical_bomber in Egypt, round 2 : 2/13 hits
Italians roll dice for 1 armour, 3 artilleries, 1 fighter, 5 infantry, 1 mech_infantry and 1 tactical_bomber in Egypt, round 2 : 7/12 hits
7 infantry owned by the British and 3 infantry owned by the Italians lost in Egypt
British roll dice for 1 armour, 2 artilleries, 1 fighter, 1 mech_infantry and 1 tactical_bomber in Egypt, round 3 : 4/6 hits
Italians roll dice for 1 armour, 3 artilleries, 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber in Egypt, round 3 : 3/9 hits
1 artillery owned by the Italians , 1 mech_infantry owned by the Italians , 2 artilleries owned by the British , 1 mech_infantry owned by the British and 2 infantry owned by the Italians lost in Egypt
1 armour retreated to Trans-Jordan
Italians win with 1 armour, 2 artilleries, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -10
Casualties for British: 2 artilleries, 7 infantry and 1 mech_infantry
Casualties for Italians: 1 artillery, 5 infantry and 1 mech_infantryNon Combat Move - British
1 carrier, 1 cruiser and 1 destroyer moved from 80 Sea Zone to 81 Sea Zone
1 fighter and 1 tactical_bomber moved from Egypt to 81 Sea ZonePlace Units - British
3 mech_infantrys placed in Union of South Africa
1 transport placed in 106 Sea Zone
2 infantry placed in United Kingdom
British undo move 1.
1 mech_infantry placed in Union of South Africa
2 mech_infantrys placed in United KingdomTurn Complete - British
British collect 28 PUs; end with 28 PUs totalTurn Complete - UK_Pacific
Territory Summary for British, UK_Pacific :
Celebes : 1 flag, 1 infantry
Iceland : 1 airfield
Quebec : 1 artillery, 1 factory_minor and 1 infantry
Trans-Jordan : 1 armour
Gibraltar : 1 harbour
New Brunswick Nova Scotia : 1 harbour
Union of South Africa : 1 factory_minor, 1 harbour and 1 mech_infantry
Scotland : 1 airfield and 1 infantry
United Kingdom : 1 airfield, 1 artillery, 1 factory_major, 1 harbour, 2 infantry and 3 mech_infantrys
106 Sea Zone : 1 flag, 1 transport
81 Sea Zone : 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport
Persia : 1 flag
98 Sea Zone : 1 flagProduction/PUs Summary :
Germans : 40 / 60
Russians : 44 / 59
Japanese : 57 / 98
Americans : 51 / 71
Chinese : 4 / 6
British : 28 / 28
UK_Pacific : 7 / 0
Italians : 12 / 22
ANZAC : 10 / 20
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
A couple more Egypt like attacks and I’m willing to forget the SL catastroph.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Purchase Units - Italians
Italians buy 1 armour, 4 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 artillery moved from Tunisia to Libya
Italians take Libya from French
1 armour and 2 artilleries moved from Egypt to Trans-Jordan
2 infantry moved from Greece to 97 Sea Zone
2 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone
2 infantry moved from 98 Sea Zone to Trans-Jordan
1 bomber, 1 fighter and 4 infantry moved from Slovakia Hungary to Romania
1 armour moved from Slovakia Hungary to Eastern Poland
Italians take Eastern Poland from Russians
1 armour moved from Eastern Poland to Romania
1 fighter moved from Southern Italy to RomaniaCombat - Italians
Battle in Romania
Italians attack with 1 armour, 1 bomber, 2 fighters and 4 infantry
Russians defend with 1 aaGun, 2 artilleries and 3 infantry
AA fire in Romania : 3/3 hits
2 fighters owned by the Italians and 1 bomber owned by the Italians lost in Romania
Italians roll dice for 1 armour and 4 infantry in Romania, round 2 : 0/5 hits
Russians roll dice for 1 aaGun, 2 artilleries and 3 infantry in Romania, round 2 : 3/5 hits
3 infantry owned by the Italians lost in Romania
1 armour owned by the Italians and 1 infantry owned by the Italians retreated to Slovakia Hungary
Russians win with 1 aaGun, 2 artilleries and 3 infantry remaining. Battle score for attacker is -41
Casualties for Italians: 1 bomber, 2 fighters and 3 infantry
Battle in Trans-Jordan
Italians attack with 1 armour, 2 artilleries and 2 infantry
ANZAC defend with 2 infantry; British defend with 1 armour
Italians roll dice for 1 armour, 2 artilleries and 2 infantry in Trans-Jordan, round 2 : 1/5 hits
British roll dice for 1 armour and 2 infantry in Trans-Jordan, round 2 : 2/3 hits
1 infantry owned by the ANZAC , 1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Trans-Jordan
Italians roll dice for 1 armour, 1 artillery and 1 infantry in Trans-Jordan, round 3 : 1/3 hits
British roll dice for 1 armour and 1 infantry in Trans-Jordan, round 3 : 0/2 hits
1 infantry owned by the ANZAC lost in Trans-Jordan
Italians roll dice for 1 armour, 1 artillery and 1 infantry in Trans-Jordan, round 4 : 0/3 hits
British roll dice for 1 armour in Trans-Jordan, round 4 : 0/1 hits
Italians roll dice for 1 armour, 1 artillery and 1 infantry in Trans-Jordan, round 5 : 0/3 hits
British roll dice for 1 armour in Trans-Jordan, round 5 : 1/1 hits
1 infantry owned by the Italians lost in Trans-Jordan
Italians roll dice for 1 armour and 1 artillery in Trans-Jordan, round 6 : 0/2 hits
British roll dice for 1 armour in Trans-Jordan, round 6 : 1/1 hits
1 artillery owned by the Italians lost in Trans-Jordan
Italians roll dice for 1 armour in Trans-Jordan, round 7 : 1/1 hits
British roll dice for 1 armour in Trans-Jordan, round 7 : 0/1 hits
1 armour owned by the British lost in Trans-Jordan
Italians win, taking Trans-Jordan from British with 1 armour remaining. Battle score for attacker is -2
Casualties for ANZAC: 2 infantry
Casualties for British: 1 armour
Casualties for Italians: 2 artilleries and 2 infantryNon Combat Move - Italians
1 aaGun moved from Northern Italy to Southern Italy
2 infantry moved from Northern Italy to Southern Italy
1 cruiser moved from 110 Sea Zone to 112 Sea Zone
1 fighter moved from Southern Italy to 110 Sea Zone
3 aaGuns moved from Slovakia Hungary to Germany
1 armour moved from Slovakia Hungary to Germany
1 fighter moved from Tobruk to Southern Italy
1 carrier moved from 97 Sea Zone to 98 Sea ZonePlace Units - Italians
1 armour and 2 infantry placed in Southern Italy
2 infantry and 1 mech_infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 15 PUs; end with 15 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 20 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 25 PUsTerritory Summary for Italians :
Trans-Jordan : 1 flag, 1 armour
Alexandria : 1 flag
Egypt : 1 flag, 1 harbour
Malta : 1 flag
Tunisia : 1 flag
Slovakia Hungary : 1 armour and 1 infantry
Germany : 3 aaGuns and 1 armour
Northern Italy : 1 factory_major, 2 infantry and 1 mech_infantry
Libya : 1 artillery
Southern Italy : 1 aaGun, 1 airfield, 1 armour, 1 factory_minor, 1 fighter, 1 harbour and 4 infantry
Eastern Poland : 1 flag
112 Sea Zone : 1 cruiser
98 Sea Zone : 1 carrier and 1 transport
110 Sea Zone : 1 fighterProduction/PUs Summary :
Germans : 40 / 60
Russians : 43 / 59
Japanese : 57 / 98
Americans : 51 / 71
Chinese : 4 / 6
British : 27 / 28
UK_Pacific : 7 / 0
Italians : 15 / 25
ANZAC : 10 / 20
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
[gatecrash thread]
@Me1945:Combat - Italians
Battle in Romania
Italians attack with 1 armour, 1 bomber, 2 fighters and 4 infantry
Russians defend with 1 aaGun, 2 artilleries and 3 infantry
AA fire in Romania : 3/3 hits
Russians win with 1 aaGun, 2 artilleries and 3 infantry remaining. Battle score for attacker is -41:-o :-o :-o
[/gatecrash thread] -
“double sixes - fancy that.” James Bond.
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yikes dice gods must be real upset with you.
i am not sure if i have seen a perfect 3/3 aagun hit
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yikes dice gods must be real upset with you.
i am not sure if i have seen a perfect 3/3 aagun hit
3 for 3 aa and 3 for 3 kamis. Weird stuff.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 2 submarines; Remaining resources: 0 PUs;Combat Move - ANZAC
2 infantry moved from Shan State to Malaya
1 infantry moved from Burma to IndiaCombat - ANZAC
Battle in Malaya
ANZAC attack with 2 infantry
Japanese defend with 1 harbour and 1 infantry
ANZAC roll dice for 2 infantry in Malaya, round 2 : 0/2 hits
Japanese roll dice for 1 infantry in Malaya, round 2 : 0/1 hits
ANZAC roll dice for 2 infantry in Malaya, round 3 : 0/2 hits
Japanese roll dice for 1 infantry in Malaya, round 3 : 0/1 hits
ANZAC roll dice for 2 infantry in Malaya, round 4 : 1/2 hits
Japanese roll dice for 1 infantry in Malaya, round 4 : 1/1 hits
1 infantry owned by the ANZAC and 1 infantry owned by the Japanese lost in Malaya
ANZAC win, taking Malaya from Japanese with 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 1 infantry
Battle in India
ANZAC attack with 1 infantry
Japanese defend with 1 airfield, 1 artillery, 1 factory_minor and 1 harbour
ANZAC roll dice for 1 infantry in India, round 2 : 0/1 hits
Japanese roll dice for 1 artillery in India, round 2 : 1/1 hits
1 infantry owned by the ANZAC lost in India
Japanese win with 1 artillery remaining. Battle score for attacker is -3
Casualties for ANZAC: 1 infantryNon Combat Move - ANZAC
1 mech_infantry moved from New South Wales to Queensland
2 artilleries and 3 infantry moved from Queensland to South Australia
1 aaGun moved from Queensland to South Australia
1 fighter moved from New South Wales to Queensland
1 fighter moved from New South Wales to 54 Sea Zone
1 destroyer moved from 26 Sea Zone to 46 Sea ZonePlace Units - ANZAC
1 destroyer and 2 submarines placed in 62 Sea ZoneTurn Complete - ANZAC
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 63 Sea Zone. Rolls: 1,5
ANZAC collect 12 PUs (1 lost to blockades); end with 12 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 17 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 22 PUsTerritory Summary for ANZAC :
Malaya : 1 flag, 1 harbour and 1 infantry
Queensland : 1 aaGun, 1 airfield, 4 fighters, 1 harbour and 1 mech_infantry
New Zealand : 1 airfield, 1 harbour and 1 infantry
New South Wales : 1 factory_minor and 1 harbour
South Australia : 1 aaGun, 2 artilleries and 3 infantry
New Guinea : 1 infantry
Dutch New Guinea : 1 flag
46 Sea Zone : 1 destroyer
54 Sea Zone : 1 fighter
62 Sea Zone : 1 destroyer and 2 submarinesProduction/PUs Summary :
Germans : 40 / 60
Russians : 43 / 59
Japanese : 54 / 98
Americans : 51 / 71
Chinese : 4 / 6
British : 27 / 28
UK_Pacific : 7 / 0
Italians : 15 / 25
ANZAC : 13 / 22
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0