Use second save, forgot to move sub in 126
16L G40 BM 2.0 Giallo(axis) vs Karl7(Allies)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
1 infantry moved from New South Wales to 62 Sea Zone
1 infantry and 1 transport moved from 62 Sea Zone to 54 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone
1 submarine moved from 62 Sea Zone to 42 Sea ZoneCombat - ANZAC
Battle in 42 Sea Zone
ANZAC attack with 1 submarine
Japanese defend with 2 transports
ANZAC win, taking 42 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 14
Casualties for Japanese: 2 transportsNon Combat Move - ANZAC
1 infantry moved from Northern Territory to Queensland
1 infantry moved from Western Australia to Northern Territory
1 fighter moved from Queensland to Caroline Islands
2 infantry moved from 33 Sea Zone to Caroline Islands
2 infantry moved from Persia to Eastern PersiaPlace Units - ANZAC
1 submarine and 1 transport placed in 62 Sea Zone
1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from 62 Sea Zone: 1 submarine
EDIT: Adding units owned by ANZAC to New South Wales: 1 artillery
EDIT: Removing units owned by ANZAC from New South Wales: 1 infantry
EDIT: Changing PUs for ANZAC from 16 to 21
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Combat Move - French
2 infantry moved from Trans-Jordan to EgyptNon Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans buy 8 armour, 3 infantry and 5 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 mech_infantry moved from Northwest Persia to Persia
Germans take Persia from British
2 infantry moved from Western Germany to Holland Belgium
2 infantry moved from France to Normandy Bordeaux
2 fighters and 2 tactical_bombers moved from Western Germany to Holland Belgium
5 fighters and 2 tactical_bombers moved from Western Germany to Normandy Bordeaux
12 armour and 12 mech_infantrys moved from Northwest Persia to Trans-Jordan
1 submarine moved from 124 Sea Zone to 122 Sea Zone
1 cruiser and 1 transport moved from 113 Sea Zone to 115 Sea ZoneCombat - Germans
Battle in Holland Belgium
Germans attack with 2 fighters, 2 infantry and 2 tactical_bombers
Americans defend with 1 infantry
Germans win, taking Holland Belgium from Americans with 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Normandy Bordeaux
Germans attack with 5 fighters, 2 infantry and 2 tactical_bombers
Americans defend with 1 factory_minor, 1 harbour and 1 infantry
Germans win, taking Normandy Bordeaux from Americans with 5 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Americans: 1 infantry
Battle in Trans-Jordan
Germans attack with 12 armour and 12 mech_infantrys
British defend with 2 armour, 2 artilleries and 1 infantry
Germans win, taking Trans-Jordan from British with 12 armour and 11 mech_infantrys remaining. Battle score for attacker is 19
Casualties for Germans: 1 mech_infantry
Casualties for British: 2 armour, 2 artilleries and 1 infantryNon Combat Move - Germans
2 fighters and 2 tactical_bombers moved from Holland Belgium to Western Germany
5 fighters and 2 tactical_bombers moved from Normandy Bordeaux to Western Germany
3 mech_infantrys moved from Vyborg to Novgorod
1 mech_infantry moved from Belarus to Western Ukraine
9 mech_infantrys moved from Eastern Poland to Western Ukraine
4 mech_infantrys moved from Germany to Eastern Poland
2 aaGuns and 8 infantry moved from Ukraine to Western Ukraine
1 bomber moved from Yugoslavia to Western Germany
1 mech_infantry moved from Novgorod to BelarusPlace Units - Germans
5 armour and 5 mech_infantrys placed in Germany
3 armour placed in Novgorod
3 infantry placed in Western Germany
Turning on Edit Mode
EDIT: Removing units owned by Germans from Western Germany: 1 aaGun
EDIT: Adding units owned by Germans to Germany: 1 aaGun
EDIT: Turning off Edit ModeTurn Complete - Germans
Germans collect 53 PUs; end with 53 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 60 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 62 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 72 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Russians
Russians buy 1 artillery and 10 infantry; Remaining resources: 0 PUs;Combat Move - Russians
8 infantry moved from Archangel to Novgorod
1 tactical_bomber moved from Russia to Novgorod
4 fighters moved from Russia to Novgorod
1 fighter moved from Novosibirsk to Novgorod
1 infantry moved from Bryansk to Ukraine
Russians take Ukraine from Germans
1 infantry moved from Kazakhstan to Caucasus
Russians take Caucasus from Germans
1 infantry moved from Volgograd to Rostov
Russians take Rostov from Italians
4 armour moved from Russia to Belarus
4 infantry moved from Bryansk to BelarusCombat - Russians
Battle in Belarus
Russians attack with 4 armour and 4 infantry
Germans defend with 1 mech_infantry
Russians win, taking Belarus from Germans with 4 armour and 3 infantry remaining. Battle score for attacker is 1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Novgorod
Russians attack with 5 fighters, 8 infantry and 1 tactical_bomber
Germans defend with 1 airfield, 3 armour, 1 factory_minor, 1 harbour and 5 mech_infantrys
Russians win, taking Novgorod from Germans with 5 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 20
Casualties for Germans: 3 armour and 5 mech_infantrys
Casualties for Russians: 6 infantryNon Combat Move - Russians
2 aaGuns moved from Archangel to Belarus
5 fighters and 1 tactical_bomber moved from Novgorod to Archangel
1 aaGun and 8 infantry moved from Smolensk to Belarus
8 infantry moved from Tambov to Russia
3 armour moved from Bryansk to Belarus
15 artilleries moved from Bryansk to Belarus
12 infantry moved from Bryansk to Russia
2 aaGuns moved from Bryansk to Russia
1 aaGun moved from Bryansk to Belarus
16 infantry moved from Bryansk to Belarus
6 infantry moved from Bryansk to Russia
1 infantry moved from Kazakhstan to Volgograd
3 infantry moved from Volgograd to RostovPlace Units - Russians
1 artillery and 9 infantry placed in Russia
1 infantry placed in VolgogradTurn Complete - Russians
Russians collect 28 PUs; end with 28 PUs total
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 31 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 5 destroyers, 1 infantry and 5 submarines; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
2 artilleries and 4 infantry moved from India to West India
1 infantry moved from Suiyuyan to Kansu
1 armour and 3 mech_infantrys moved from Shensi to Kansu
1 infantry moved from Chahar to Suiyuyan
1 mech_infantry moved from Jehol to Chahar
1 armour moved from Jehol to Buyant-Uhaa
Japanese take Buyant-Uhaa from Russians
1 armour moved from Buyant-Uhaa to Central Mongolia
Japanese take Central Mongolia from Russians
1 infantry moved from Amur to Ulaanbaatar
Japanese take Ulaanbaatar from Russians
1 infantry moved from Sakha to Buryatia
Japanese take Buryatia from Russians
1 armour moved from Soviet Far East to Sakha
1 mech_infantry moved from Shensi to Tsinghai
1 infantry moved from Hopei to Shensi
1 mech_infantry moved from Anhwe to Hopei
1 mech_infantry moved from Kiangsu to Anhwe
1 bomber moved from Anhwe to Sikang
1 submarine moved from 45 Sea Zone to 22 Sea Zone
1 fighter moved from 36 Sea Zone to 35 Sea Zone
1 fighter moved from 36 Sea Zone to 21 Sea Zone
2 artilleries moved from Szechwan to Sikang
1 bomber moved from Anhwe to Tsinghai
1 bomber moved from Anhwe to KansuCombat - Japanese
Japanese creates battle in territory 6 Sea Zone
Battle in 6 Sea Zone
Japanese attack with 1 submarine
Americans defend with 1 submarine
1 submarine owned by the Japanese Submerged
1 submarine owned by the Americans Submerged
Battle in Kansu
Japanese attack with 1 armour, 1 bomber, 1 infantry and 3 mech_infantrys
Chinese defend with 1 fighter; Russians defend with 2 infantry
Japanese winAmericans win with no units remaining, taking Kansu from Chinese with 1 armour, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 5
Casualties for Chinese: 1 fighter
Casualties for Russians: 2 infantry
Casualties for Japanese: 1 infantry and 2 mech_infantrys
Battle in 22 Sea Zone
Japanese attack with 1 submarine
Americans defend with 1 transport
Japanese win, taking 22 Sea Zone from Americans with 1 submarine remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Tsinghai
Japanese attack with 1 bomber and 1 mech_infantry
Chinese defend with 1 infantry
Japanese win, taking Tsinghai from Chinese with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in 35 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 transport
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Sikang
Japanese attack with 2 artilleries and 1 bomber
Chinese defend with 1 infantry
Japanese win, taking Sikang from Chinese with 2 artilleries and 1 bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in 21 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 submarine and 1 transport
1 submarine owned by the Americans Submerged
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transportNon Combat Move - Japanese
1 fighter moved from 21 Sea Zone to 6 Sea Zone
1 fighter moved from 35 Sea Zone to 6 Sea Zone
2 battleships, 3 carriers, 1 cruiser, 3 fighters and 4 transports moved from 36 Sea Zone to 6 Sea Zone
1 fighter moved from Jehol to 6 Sea Zone
1 tactical_bomber moved from Japan to French Indo China
1 tactical_bomber moved from 36 Sea Zone to French Indo China
1 tactical_bomber moved from Jehol to French Indo China
1 transport moved from 5 Sea Zone to 6 Sea Zone
1 aaGun moved from Yunnan to French Indo China
1 bomber moved from Sikang to French Indo China
1 bomber moved from Tsinghai to Anhwe
1 bomber moved from Kansu to Anhwe
3 mech_infantrys moved from Yunnan to Anhwe
3 fighters and 8 tactical_bombers moved from French Indo China to Kiangsu
1 artillery moved from Yunnan to French Indo China
1 bomber moved from Japan to French Indo ChinaPlace Units - Japanese
5 destroyers and 5 submarines placed in 6 Sea Zone
1 infantry placed in Kwangtung
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Kiangsu: 2 tactical_bombers
EDIT: Adding units owned by Japanese to Kwangtung: 2 tactical_bombers
EDIT: Turning off Edit ModeTurn Complete - Japanese
Total Cost from Convoy Blockades: 13
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 5,5
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 3,6
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 6,5
Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 2,1
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 5,2
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,3
Japanese collect 60 PUs (13 lost to blockades); end with 60 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 65 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 70 PUs -
one sec
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 5 destroyers, 1 infantry and 5 submarines; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
2 artilleries and 4 infantry moved from India to West India
1 infantry moved from Suiyuyan to Kansu
1 armour and 3 mech_infantrys moved from Shensi to Kansu
1 infantry moved from Chahar to Suiyuyan
1 mech_infantry moved from Jehol to Chahar
1 armour moved from Jehol to Buyant-Uhaa
Japanese take Buyant-Uhaa from Russians
1 armour moved from Buyant-Uhaa to Central Mongolia
Japanese take Central Mongolia from Russians
1 infantry moved from Amur to Ulaanbaatar
Japanese take Ulaanbaatar from Russians
1 infantry moved from Sakha to Buryatia
Japanese take Buryatia from Russians
1 armour moved from Soviet Far East to Sakha
1 mech_infantry moved from Shensi to Tsinghai
1 infantry moved from Hopei to Shensi
1 mech_infantry moved from Anhwe to Hopei
1 mech_infantry moved from Kiangsu to Anhwe
1 bomber moved from Anhwe to Sikang
1 submarine moved from 45 Sea Zone to 22 Sea Zone
1 fighter moved from 36 Sea Zone to 35 Sea Zone
1 fighter moved from 36 Sea Zone to 21 Sea Zone
2 artilleries moved from Szechwan to Sikang
1 bomber moved from Anhwe to Tsinghai
1 bomber moved from Anhwe to KansuCombat - Japanese
Japanese creates battle in territory 6 Sea Zone
Battle in 6 Sea Zone
Japanese attack with 1 submarine
Americans defend with 1 submarine
1 submarine owned by the Japanese Submerged
1 submarine owned by the Americans Submerged
Battle in Kansu
Japanese attack with 1 armour, 1 bomber, 1 infantry and 3 mech_infantrys
Chinese defend with 1 fighter; Russians defend with 2 infantry
Japanese winAmericans win with no units remaining, taking Kansu from Chinese with 1 armour, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 5
Casualties for Chinese: 1 fighter
Casualties for Russians: 2 infantry
Casualties for Japanese: 1 infantry and 2 mech_infantrys
Battle in 22 Sea Zone
Japanese attack with 1 submarine
Americans defend with 1 transport
Japanese win, taking 22 Sea Zone from Americans with 1 submarine remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Tsinghai
Japanese attack with 1 bomber and 1 mech_infantry
Chinese defend with 1 infantry
Japanese win, taking Tsinghai from Chinese with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in 35 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 transport
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Sikang
Japanese attack with 2 artilleries and 1 bomber
Chinese defend with 1 infantry
Japanese win, taking Sikang from Chinese with 2 artilleries and 1 bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in 21 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 submarine and 1 transport
1 submarine owned by the Americans Submerged
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transportNon Combat Move - Japanese
1 fighter moved from 21 Sea Zone to 6 Sea Zone
1 fighter moved from 35 Sea Zone to 6 Sea Zone
2 battleships, 3 carriers, 1 cruiser, 3 fighters and 4 transports moved from 36 Sea Zone to 6 Sea Zone
1 fighter moved from Jehol to 6 Sea Zone
1 tactical_bomber moved from Japan to French Indo China
1 tactical_bomber moved from 36 Sea Zone to French Indo China
1 tactical_bomber moved from Jehol to French Indo China
1 transport moved from 5 Sea Zone to 6 Sea Zone
1 aaGun moved from Yunnan to French Indo China
1 bomber moved from Sikang to French Indo China
1 bomber moved from Tsinghai to Anhwe
1 bomber moved from Kansu to Anhwe
3 mech_infantrys moved from Yunnan to Anhwe
3 fighters and 8 tactical_bombers moved from French Indo China to Kiangsu
1 artillery moved from Yunnan to French Indo China
1 bomber moved from Japan to French Indo ChinaPlace Units - Japanese
5 destroyers and 5 submarines placed in 6 Sea Zone
1 infantry placed in Kwangtung
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Kiangsu: 2 tactical_bombers
EDIT: Adding units owned by Japanese to Kwangtung: 2 tactical_bombers
EDIT: Turning off Edit ModeTurn Complete - Japanese
Total Cost from Convoy Blockades: 13
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 5,5
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 3,6
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 6,5
Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 2,1
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 5,2
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,3
Japanese collect 60 PUs (13 lost to blockades); end with 60 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 65 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 70 PUs
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Kiangsu: 1 tactical_bomber
EDIT: Adding units owned by Japanese to Japan: 1 tactical_bomber
EDIT: Turning off Edit Mode -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Americans
Americans buy 1 artillery, 6 bombers, 3 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 submarine moved from 93 Sea Zone to 97 Sea Zone
1 transport moved from 110 Sea Zone to 102 Sea Zone
2 infantry moved from United Kingdom to 110 Sea Zone
1 infantry and 1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux
1 infantry and 1 mech_infantry moved from 110 Sea Zone to Holland Belgium
1 fighter moved from 110 Sea Zone to Normandy Bordeaux
1 fighter moved from 110 Sea Zone to Holland Belgium
1 submarine moved from 110 Sea Zone to 125 Sea Zone
1 carrier, 1 destroyer, 2 fighters and 3 submarines moved from 26 Sea Zone to 6 Sea Zone
1 submarine moved from 7 Sea Zone to 6 Sea Zone
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 infantry and 1 transport moved from 26 Sea Zone to 17 Sea Zone
1 infantry moved from 17 Sea Zone to Iwo Jima
1 submarine moved from 21 Sea Zone to 6 Sea Zone
Americans take 19 Sea Zone from Japanese
1 submarine moved from 18 Sea Zone to 6 Sea Zone
4 carriers, 1 cruiser, 4 destroyers, 8 fighters and 1 submarine moved from 33 Sea Zone to 6 Sea Zone
Americans take 17 Sea Zone from Japanese
1 marine moved from Caroline Islands to 33 Sea Zone
1 marine and 1 transport moved from 33 Sea Zone to 6 Sea Zone
1 marine moved from 6 Sea Zone to Korea
1 submarine moved from 41 Sea Zone to 39 Sea Zone -
need orders, sz 6 and 97
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scramble, use tokens for cr and 5 dd, pls let me choose casualties by round
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OK!
This for the game, so…. if luck should swing my way this is it!
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Ok, got 3 on subs, which I just gave to your carrier,
The rest got 5 hits (under average, of course!)
how do you want them?
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TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Americans
Americans buy 1 artillery, 6 bombers, 3 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 submarine moved from 93 Sea Zone to 97 Sea Zone
1 transport moved from 110 Sea Zone to 102 Sea Zone
2 infantry moved from United Kingdom to 110 Sea Zone
1 infantry and 1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux
1 infantry and 1 mech_infantry moved from 110 Sea Zone to Holland Belgium
1 fighter moved from 110 Sea Zone to Normandy Bordeaux
1 fighter moved from 110 Sea Zone to Holland Belgium
1 submarine moved from 110 Sea Zone to 125 Sea Zone
1 carrier, 1 destroyer, 2 fighters and 3 submarines moved from 26 Sea Zone to 6 Sea Zone
1 submarine moved from 7 Sea Zone to 6 Sea Zone
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 infantry and 1 transport moved from 26 Sea Zone to 17 Sea Zone
1 infantry moved from 17 Sea Zone to Iwo Jima
1 submarine moved from 21 Sea Zone to 6 Sea Zone
Americans take 19 Sea Zone from Japanese
1 submarine moved from 18 Sea Zone to 6 Sea Zone
4 carriers, 1 cruiser, 4 destroyers, 8 fighters and 1 submarine moved from 33 Sea Zone to 6 Sea Zone
Americans take 17 Sea Zone from Japanese
1 marine moved from Caroline Islands to 33 Sea Zone
1 marine and 1 transport moved from 33 Sea Zone to 6 Sea Zone
1 marine moved from 6 Sea Zone to Korea
1 submarine moved from 41 Sea Zone to 39 Sea ZoneCombat - Americans
Italians scrambles 3 units out of Southern Italy to defend against the attack in 97 Sea Zone
Italians scrambles 1 units out of Yugoslavia to defend against the attack in 97 Sea Zone
Japanese scrambles 3 units out of Japan to defend against the attack in 6 Sea Zone
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 1 hits. Rolls: 1
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 1 hits. Rolls: 1
Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 1 hits. Rolls: 2
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 1 hits. Rolls: 2
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits. Rolls: 6
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits. Rolls: 5
Battle in 97 Sea Zone
Americans attack with 1 submarine
Italians defend with 1 destroyer, 4 fighters and 1 transport
Italians win with 1 destroyer, 4 fighters and 1 transport remaining. Battle score for attacker is -6
Casualties for Americans: 1 submarine
Battle in Normandy Bordeaux
Americans attack with 1 fighter, 1 infantry and 1 mech_infantry
Germans defend with 1 factory_minor, 1 harbour and 1 infantry
Americans win, taking Normandy Bordeaux from Germans with 1 fighter, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Iwo Jima
Battle in Holland Belgium
Americans attack with 1 fighter, 1 infantry and 1 mech_infantry
Germans defend with 2 infantry
Americans win, taking Iwo Jima from Japanese with 1 fighter remaining. Battle score for attacker is -1
Casualties for Germans: 2 infantry
Casualties for Americans: 1 infantry and 1 mech_infantry
Battle in 6 Sea Zone
Americans attack with 5 carriers, 2 destroyers, 10 fighters, 8 submarines and 1 transport
Japanese defend with 2 battleships, 3 carriers, 1 cruiser, 5 destroyers, 9 fighters, 6 submarines and 5 transports
Units damaged: 3 carriers owned by the Japanese -
Here is the map FYI
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damage bb and subs
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TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Americans
Americans buy 1 artillery, 6 bombers, 3 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 submarine moved from 93 Sea Zone to 97 Sea Zone
1 transport moved from 110 Sea Zone to 102 Sea Zone
2 infantry moved from United Kingdom to 110 Sea Zone
1 infantry and 1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux
1 infantry and 1 mech_infantry moved from 110 Sea Zone to Holland Belgium
1 fighter moved from 110 Sea Zone to Normandy Bordeaux
1 fighter moved from 110 Sea Zone to Holland Belgium
1 submarine moved from 110 Sea Zone to 125 Sea Zone
1 carrier, 1 destroyer, 2 fighters and 3 submarines moved from 26 Sea Zone to 6 Sea Zone
1 submarine moved from 7 Sea Zone to 6 Sea Zone
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 infantry and 1 transport moved from 26 Sea Zone to 17 Sea Zone
1 infantry moved from 17 Sea Zone to Iwo Jima
1 submarine moved from 21 Sea Zone to 6 Sea Zone
Americans take 19 Sea Zone from Japanese
1 submarine moved from 18 Sea Zone to 6 Sea Zone
4 carriers, 1 cruiser, 4 destroyers, 8 fighters and 1 submarine moved from 33 Sea Zone to 6 Sea Zone
Americans take 17 Sea Zone from Japanese
1 marine moved from Caroline Islands to 33 Sea Zone
1 marine and 1 transport moved from 33 Sea Zone to 6 Sea Zone
1 marine moved from 6 Sea Zone to Korea
1 submarine moved from 41 Sea Zone to 39 Sea ZoneCombat - Americans
Italians scrambles 3 units out of Southern Italy to defend against the attack in 97 Sea Zone
Italians scrambles 1 units out of Yugoslavia to defend against the attack in 97 Sea Zone
Japanese scrambles 3 units out of Japan to defend against the attack in 6 Sea Zone
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 1 hits. Rolls: 1
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 1 hits. Rolls: 1
Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 1 hits. Rolls: 2
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 1 hits. Rolls: 2
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits. Rolls: 6
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits. Rolls: 5
Battle in 97 Sea Zone
Americans attack with 1 submarine
Italians defend with 1 destroyer, 4 fighters and 1 transport
Italians win with 1 destroyer, 4 fighters and 1 transport remaining. Battle score for attacker is -6
Casualties for Americans: 1 submarine
Battle in Normandy Bordeaux
Americans attack with 1 fighter, 1 infantry and 1 mech_infantry
Germans defend with 1 factory_minor, 1 harbour and 1 infantry
Americans win, taking Normandy Bordeaux from Germans with 1 fighter, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Iwo Jima
Battle in Holland Belgium
Americans attack with 1 fighter, 1 infantry and 1 mech_infantry
Germans defend with 2 infantry
Americans win, taking Iwo Jima from Japanese with 1 fighter remaining. Battle score for attacker is -1
Casualties for Germans: 2 infantry
Casualties for Americans: 1 infantry and 1 mech_infantry
Battle in 6 Sea Zone
Americans attack with 5 carriers, 2 destroyers, 10 fighters, 8 submarines and 1 transport
Japanese defend with 2 battleships, 3 carriers, 1 cruiser, 5 destroyers, 9 fighters, 6 submarines and 5 transports
Units damaged: 3 carriers owned by the Japanese
Units damaged: 2 battleships owned by the Japanese
Units damaged: 1 carrier owned by the Americans -
ok, 8 hits r2
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actually 10 hits r2,
2 of which were subs that I just gave over to your subs.
so 8 need to be accounted for.
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sub 4 dd carriers
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ok, 4 hits,
I took off your dd (I haave one sub left), so 3 hits need to be attributed





