scrambles ?
16L G40 BM 2.0 AetV(Axis) vs Simon33(Allies)
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 6x factory_minor; Remaining resources: 93 PUs;
Germans buy 3 armour, 1 carrier, 1 factory_minor, 1 fighter, 1 infantry, 5 mech_infantrys and 2 transports; Remaining resources: 0 PUs;Combat Move - Germans
1 destroyer moved from 96 Sea Zone to 97 Sea Zone
2 fighters moved from Albania to 97 Sea Zone
1 infantry and 1 mech_infantry moved from Libya to 96 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 96 Sea Zone to 98 Sea Zone
1 infantry and 1 mech_infantry moved from 98 Sea Zone to Trans-Jordan
4 bombers moved from Bryansk to Trans-Jordan
1 bomber moved from Western Germany to Trans-Jordan
1 armour moved from Russia to Samara
Germans take Samara from Russians
1 armour moved from Samara to Volgograd
Germans take Volgograd from Russians
1 armour moved from Russia to Tambov
Germans take Tambov from Russians
1 armour moved from Tambov to Rostov
1 infantry moved from Bryansk to Rostov
3 mech_infantrys moved from Bryansk to Rostov
2 fighters moved from Bryansk to RostovCombat - Germans
Battle in Trans-Jordan
Germans attack with 5 bombers, 1 infantry and 1 mech_infantry
British defend with 1 artillery; Americans defend with 1 fighter, 1 infantry and 1 tactical_bomber
Germans win with 5 bombers remaining. Battle score for attacker is 21
Casualties for Germans: 1 infantry and 1 mech_infantry
Casualties for British: 1 artillery
Casualties for Americans: 1 fighter, 1 infantry and 1 tactical_bomber
Battle in 97 Sea Zone
Germans attack with 1 destroyer and 2 fighters
British defend with 1 submarine
Germans win with 2 fighters remaining. Battle score for attacker is -2
Casualties for Germans: 1 destroyer
Casualties for British: 1 submarine
Battle in Rostov
Germans attack with 1 armour, 2 fighters, 1 infantry and 3 mech_infantrys
Russians defend with 1 artillery
Germans win, taking Rostov from Russians with 1 armour, 2 fighters, 1 infantry and 3 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Russians: 1 artilleryNon Combat Move - Germans
2 fighters moved from Rostov to Albania
2 fighters moved from 97 Sea Zone to Egypt
5 bombers moved from Trans-Jordan to Egypt
1 fighter moved from Gibraltar to 93 Sea Zone
1 fighter moved from Western Germany to 93 Sea Zone
1 artillery and 1 infantry moved from Normandy Bordeaux to Spain
2 armour and 1 infantry moved from Southern France to Spain
2 infantry moved from Spain to Gibraltar
2 armour moved from Western Germany to Southern France
3 armour moved from Western Ukraine to Slovakia Hungary
5 mech_infantrys moved from Yugoslavia to AlbaniaPlace Units - Germans
1 carrier and 2 transports placed in 93 Sea Zone
1 factory_minor placed in Yugoslavia
1 infantry placed in Western Germany
1 armour, 1 fighter and 1 mech_infantry placed in Western Germany
1 armour and 2 mech_infantrys placed in Ukraine
2 mech_infantrys placed in Russia
1 armour placed in Western GermanyTurn Complete - Germans
Germans collect 67 PUs; end with 67 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 87 PUs -
Remember!
You need to take one VC away from Axis on the European Theatre or conquer Japan Tokio so that I will have to get a nineth VC in Europe!
-
@aequitas:
Remember!
You need to take one VC away from Axis on the European Theatre or conquer Japan Tokio so that I will have to get a nineth VC in Europe!
S***.
This looks like another loss to VCs on a game I thought I was ahead on.
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Combat Move - Russians
1 armour moved from Shensi to YunnanNon Combat Move - Russians
Turn Complete - Russians
-
You need to protect your US fleet better.
I was able to sink your fleet twice.
One time in the Atl. one time in the Pac.A AB would have served you well at Gib. and you should have left one US Unit in any N. Africa territory.
My two cents.Just telling you some good advise, i once received. :-)
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Japanese
Japanese buy 1 armour, 2 artilleries, 1 destroyer, 1 fighter, 4 infantry and 1 mech_infantry; Remaining resources: 4 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 mech_infantry moved from Urals to Timguska
Japanese take Timguska from Russians
2 armour moved from India to Eastern Persia
1 fighter moved from India to Eastern Persia
2 bombers moved from West India to Persia
2 artilleries and 2 infantry moved from India to 39 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 39 Sea Zone to 80 Sea Zone
2 artilleries and 2 infantry moved from 80 Sea Zone to Persia
1 destroyer moved from 39 Sea Zone to 76 Sea Zone
2 artilleries, 2 infantry and 1 marine moved from Java to 42 Sea Zone
2 artilleries, 1 battleship, 2 carriers, 4 fighters, 2 infantry, 1 marine and 2 transports moved from 42 Sea Zone to 54 Sea Zone
2 artilleries, 2 infantry and 1 marine moved from 54 Sea Zone to QueenslandCombat - Japanese
Battle in Eastern Persia
Japanese attack with 2 armour and 1 fighter
British defend with 1 artillery and 1 mech_infantry
Japanese win, taking Eastern Persia from British with 1 armour and 1 fighter remaining. Battle score for attacker is 2
Casualties for British: 1 artillery and 1 mech_infantry
Casualties for Japanese: 1 armour
Battle in Persia
Japanese attack with 2 artilleries, 2 bombers and 2 infantry
British defend with 2 artilleries, 1 factory_minor and 4 infantry
Japanese win with 2 bombers remaining. Battle score for attacker is 6
Casualties for British: 2 artilleries and 4 infantry
Casualties for Japanese: 2 artilleries and 2 infantry
Battle in QueenslandNon Combat Move - Japanese
2 bombers moved from Persia to Egypt
1 fighter moved from Eastern Persia to India
1 fighter moved from 37 Sea Zone to French Indo China
6 carriers and 5 fighters moved from 37 Sea Zone to 54 Sea ZonePlace Units - Japanese
1 armour, 1 infantry and 1 mech_infantry placed in India
3 infantry placed in French Indo China
2 artilleries and 1 fighter placed in Japan
1 destroyer placed in 6 Sea ZoneTurn Complete - Japanese
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,1,1,3,1,3,5,4,3,5,2
Japanese collect 40 PUs (8 lost to blockades); end with 40 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 45 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 50 PUs -
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Japanese
Japanese buy 1 armour, 2 artilleries, 1 destroyer, 1 fighter, 4 infantry and 1 mech_infantry; Remaining resources: 4 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 mech_infantry moved from Urals to Timguska
Japanese take Timguska from Russians
2 armour moved from India to Eastern Persia
1 fighter moved from India to Eastern Persia
2 bombers moved from West India to Persia
2 artilleries and 2 infantry moved from India to 39 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 39 Sea Zone to 80 Sea Zone
2 artilleries and 2 infantry moved from 80 Sea Zone to Persia
1 destroyer moved from 39 Sea Zone to 76 Sea Zone
2 artilleries, 2 infantry and 1 marine moved from Java to 42 Sea Zone
2 artilleries, 1 battleship, 2 carriers, 4 fighters, 2 infantry, 1 marine and 2 transports moved from 42 Sea Zone to 54 Sea Zone
2 artilleries, 2 infantry and 1 marine moved from 54 Sea Zone to QueenslandCombat - Japanese
Battle in Eastern Persia
Japanese attack with 2 armour and 1 fighter
British defend with 1 artillery and 1 mech_infantry
Japanese win, taking Eastern Persia from British with 1 armour and 1 fighter remaining. Battle score for attacker is 2
Casualties for British: 1 artillery and 1 mech_infantry
Casualties for Japanese: 1 armour
Battle in Persia
Japanese attack with 2 artilleries, 2 bombers and 2 infantry
British defend with 2 artilleries, 1 factory_minor and 4 infantry
Japanese win with 2 bombers remaining. Battle score for attacker is 6
Casualties for British: 2 artilleries and 4 infantry
Casualties for Japanese: 2 artilleries and 2 infantry
Battle in QueenslandNon Combat Move - Japanese
2 bombers moved from Persia to Egypt
1 fighter moved from Eastern Persia to India
1 fighter moved from 37 Sea Zone to French Indo China
6 carriers and 5 fighters moved from 37 Sea Zone to 54 Sea ZonePlace Units - Japanese
1 armour, 1 infantry and 1 mech_infantry placed in India
3 infantry placed in French Indo China
2 artilleries and 1 fighter placed in Japan
1 destroyer placed in 6 Sea ZoneTurn Complete - Japanese
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,1,1,3,1,3,5,4,3,5,2
Japanese collect 40 PUs (8 lost to blockades); end with 40 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 45 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 50 PUs -
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Americans
-
Hey Simon33,
you may try this file now.
I tested it and it was fine.Sincerely AetV
-
Ok, that’s it. I’ll post the result.





