@fasthard Thanks!
No scrambles
106 sub will fight first round
If it hits first round, fight until the end
If not, and you hit first w/ 1 hit, take destroyer and submerge sub
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Combat Move - French
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 6x factory_minor; Remaining resources: 93 PUs;
Germans buy 3 armour, 1 carrier, 1 factory_minor, 1 fighter, 1 infantry, 5 mech_infantrys and 2 transports; Remaining resources: 0 PUs;
Combat Move - Germans
1 destroyer moved from 96 Sea Zone to 97 Sea Zone
2 fighters moved from Albania to 97 Sea Zone
1 infantry and 1 mech_infantry moved from Libya to 96 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 96 Sea Zone to 98 Sea Zone
1 infantry and 1 mech_infantry moved from 98 Sea Zone to Trans-Jordan
4 bombers moved from Bryansk to Trans-Jordan
1 bomber moved from Western Germany to Trans-Jordan
1 armour moved from Russia to Samara
Germans take Samara from Russians
1 armour moved from Samara to Volgograd
Germans take Volgograd from Russians
1 armour moved from Russia to Tambov
Germans take Tambov from Russians
1 armour moved from Tambov to Rostov
1 infantry moved from Bryansk to Rostov
3 mech_infantrys moved from Bryansk to Rostov
2 fighters moved from Bryansk to Rostov
Combat - Germans
Battle in Trans-Jordan
Germans attack with 5 bombers, 1 infantry and 1 mech_infantry
British defend with 1 artillery; Americans defend with 1 fighter, 1 infantry and 1 tactical_bomber
Germans win with 5 bombers remaining. Battle score for attacker is 21
Casualties for Germans: 1 infantry and 1 mech_infantry
Casualties for British: 1 artillery
Casualties for Americans: 1 fighter, 1 infantry and 1 tactical_bomber
Battle in 97 Sea Zone
Germans attack with 1 destroyer and 2 fighters
British defend with 1 submarine
Germans win with 2 fighters remaining. Battle score for attacker is -2
Casualties for Germans: 1 destroyer
Casualties for British: 1 submarine
Battle in Rostov
Germans attack with 1 armour, 2 fighters, 1 infantry and 3 mech_infantrys
Russians defend with 1 artillery
Germans win, taking Rostov from Russians with 1 armour, 2 fighters, 1 infantry and 3 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Russians: 1 artillery
Non Combat Move - Germans
2 fighters moved from Rostov to Albania
2 fighters moved from 97 Sea Zone to Egypt
5 bombers moved from Trans-Jordan to Egypt
1 fighter moved from Gibraltar to 93 Sea Zone
1 fighter moved from Western Germany to 93 Sea Zone
1 artillery and 1 infantry moved from Normandy Bordeaux to Spain
2 armour and 1 infantry moved from Southern France to Spain
2 infantry moved from Spain to Gibraltar
2 armour moved from Western Germany to Southern France
3 armour moved from Western Ukraine to Slovakia Hungary
5 mech_infantrys moved from Yugoslavia to Albania
Place Units - Germans
1 carrier and 2 transports placed in 93 Sea Zone
1 factory_minor placed in Yugoslavia
1 infantry placed in Western Germany
1 armour, 1 fighter and 1 mech_infantry placed in Western Germany
1 armour and 2 mech_infantrys placed in Ukraine
2 mech_infantrys placed in Russia
1 armour placed in Western Germany
Turn Complete - Germans
Germans collect 67 PUs; end with 67 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 87 PUs
Remember!
You need to take one VC away from Axis on the European Theatre or conquer Japan Tokio so that I will have to get a nineth VC in Europe!
@aequitas:
Remember!
You need to take one VC away from Axis on the European Theatre or conquer Japan Tokio so that I will have to get a nineth VC in Europe!
S***.
This looks like another loss to VCs on a game I thought I was ahead on.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Combat Move - Russians
1 armour moved from Shensi to Yunnan
Non Combat Move - Russians
Turn Complete - Russians
You need to protect your US fleet better.
I was able to sink your fleet twice.
One time in the Atl. one time in the Pac.
A AB would have served you well at Gib. and you should have left one US Unit in any N. Africa territory.
My two cents.
Just telling you some good advise, i once received. :-)
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Japanese
Japanese buy 1 armour, 2 artilleries, 1 destroyer, 1 fighter, 4 infantry and 1 mech_infantry; Remaining resources: 4 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 mech_infantry moved from Urals to Timguska
Japanese take Timguska from Russians
2 armour moved from India to Eastern Persia
1 fighter moved from India to Eastern Persia
2 bombers moved from West India to Persia
2 artilleries and 2 infantry moved from India to 39 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 39 Sea Zone to 80 Sea Zone
2 artilleries and 2 infantry moved from 80 Sea Zone to Persia
1 destroyer moved from 39 Sea Zone to 76 Sea Zone
2 artilleries, 2 infantry and 1 marine moved from Java to 42 Sea Zone
2 artilleries, 1 battleship, 2 carriers, 4 fighters, 2 infantry, 1 marine and 2 transports moved from 42 Sea Zone to 54 Sea Zone
2 artilleries, 2 infantry and 1 marine moved from 54 Sea Zone to Queensland
Combat - Japanese
Battle in Eastern Persia
Japanese attack with 2 armour and 1 fighter
British defend with 1 artillery and 1 mech_infantry
Japanese win, taking Eastern Persia from British with 1 armour and 1 fighter remaining. Battle score for attacker is 2
Casualties for British: 1 artillery and 1 mech_infantry
Casualties for Japanese: 1 armour
Battle in Persia
Japanese attack with 2 artilleries, 2 bombers and 2 infantry
British defend with 2 artilleries, 1 factory_minor and 4 infantry
Japanese win with 2 bombers remaining. Battle score for attacker is 6
Casualties for British: 2 artilleries and 4 infantry
Casualties for Japanese: 2 artilleries and 2 infantry
Battle in Queensland
Non Combat Move - Japanese
2 bombers moved from Persia to Egypt
1 fighter moved from Eastern Persia to India
1 fighter moved from 37 Sea Zone to French Indo China
6 carriers and 5 fighters moved from 37 Sea Zone to 54 Sea Zone
Place Units - Japanese
1 armour, 1 infantry and 1 mech_infantry placed in India
3 infantry placed in French Indo China
2 artilleries and 1 fighter placed in Japan
1 destroyer placed in 6 Sea Zone
Turn Complete - Japanese
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,1,1,3,1,3,5,4,3,5,2
Japanese collect 40 PUs (8 lost to blockades); end with 40 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 45 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 50 PUs
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Japanese
Japanese buy 1 armour, 2 artilleries, 1 destroyer, 1 fighter, 4 infantry and 1 mech_infantry; Remaining resources: 4 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 mech_infantry moved from Urals to Timguska
Japanese take Timguska from Russians
2 armour moved from India to Eastern Persia
1 fighter moved from India to Eastern Persia
2 bombers moved from West India to Persia
2 artilleries and 2 infantry moved from India to 39 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 39 Sea Zone to 80 Sea Zone
2 artilleries and 2 infantry moved from 80 Sea Zone to Persia
1 destroyer moved from 39 Sea Zone to 76 Sea Zone
2 artilleries, 2 infantry and 1 marine moved from Java to 42 Sea Zone
2 artilleries, 1 battleship, 2 carriers, 4 fighters, 2 infantry, 1 marine and 2 transports moved from 42 Sea Zone to 54 Sea Zone
2 artilleries, 2 infantry and 1 marine moved from 54 Sea Zone to Queensland
Combat - Japanese
Battle in Eastern Persia
Japanese attack with 2 armour and 1 fighter
British defend with 1 artillery and 1 mech_infantry
Japanese win, taking Eastern Persia from British with 1 armour and 1 fighter remaining. Battle score for attacker is 2
Casualties for British: 1 artillery and 1 mech_infantry
Casualties for Japanese: 1 armour
Battle in Persia
Japanese attack with 2 artilleries, 2 bombers and 2 infantry
British defend with 2 artilleries, 1 factory_minor and 4 infantry
Japanese win with 2 bombers remaining. Battle score for attacker is 6
Casualties for British: 2 artilleries and 4 infantry
Casualties for Japanese: 2 artilleries and 2 infantry
Battle in Queensland
Non Combat Move - Japanese
2 bombers moved from Persia to Egypt
1 fighter moved from Eastern Persia to India
1 fighter moved from 37 Sea Zone to French Indo China
6 carriers and 5 fighters moved from 37 Sea Zone to 54 Sea Zone
Place Units - Japanese
1 armour, 1 infantry and 1 mech_infantry placed in India
3 infantry placed in French Indo China
2 artilleries and 1 fighter placed in Japan
1 destroyer placed in 6 Sea Zone
Turn Complete - Japanese
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,1,1,3,1,3,5,4,3,5,2
Japanese collect 40 PUs (8 lost to blockades); end with 40 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 45 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 50 PUs
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Americans
Hey Simon33,
you may try this file now.
I tested it and it was fine.
Sincerely AetV
Ok, that’s it. I’ll post the result.