@simon33 said in Karl7 (Allies+15) vs Simon33 (Axis) BM:
Is there a misclick in that edit, I don’t see the change.
I ask because I had already downloaded and rolled dice.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 marine moved from New Zealand to 63 Sea Zone
1 cruiser and 1 marine moved from 63 Sea Zone to 47 Sea Zone
1 marine moved from 47 Sea Zone to New Britain
Combat - ANZAC
Battle in New Britain
Non Combat Move - ANZAC
5 fighters and 1 tactical_bomber moved from New Guinea to Queensland
1 submarine moved from 55 Sea Zone to 63 Sea Zone
1 submarine moved from 62 Sea Zone to 63 Sea Zone
1 destroyer moved from 62 Sea Zone to 47 Sea Zone
Place Units - ANZAC
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from South Australia: 1 artillery and 1 infantry
EDIT: Adding units owned by ANZAC to New South Wales: 1 artillery and 1 infantry
EDIT: Turning off Edit Mode
1 destroyer and 1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Combat Move - French
Non Combat Move - French
1 infantry moved from French Central Africa to French Equatorial Africa
1 fighter moved from Trans-Jordan to Rostov
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 18 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
1 mech_infantry moved from Baltic States to Novgorod
Germans take Novgorod from Russians
1 artillery and 1 infantry moved from Eastern Poland to Western Ukraine
2 bombers moved from Germany to Western Ukraine
2 infantry moved from France to Holland Belgium
3 fighters and 2 tactical_bombers moved from Western Germany to Holland Belgium
1 fighter moved from Southern Italy to Holland Belgium
Combat - Germans
Germans creates battle in territory 125 Sea Zone
Battle in Holland Belgium
Germans attack with 4 fighters, 2 infantry and 2 tactical_bombers
Americans defend with 1 mech_infantry
Germans roll dice for 4 fighters, 2 infantry and 2 tactical_bombers in Holland Belgium, round 2 : 4/8 hits
Americans roll dice for 1 mech_infantry in Holland Belgium, round 2 : 1/1 hits
1 mech_infantry owned by the Americans and 1 infantry owned by the Germans lost in Holland Belgium
Germans win, taking Holland Belgium from Americans with 4 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 1
Casualties for Germans: 1 infantry
Casualties for Americans: 1 mech_infantry
Battle in Western Ukraine
Germans attack with 1 artillery, 2 bombers and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 1 artillery, 2 bombers and 1 infantry in Western Ukraine, round 2 : 1/4 hits
Russians roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Western Ukraine
Germans win, taking Western Ukraine from Russians with 1 artillery, 2 bombers and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Germans
1 infantry moved from Eastern Poland to Romania
1 mech_infantry moved from Eastern Poland to Romania
1 mech_infantry moved from Baltic States to Romania
2 mech_infantrys moved from Baltic States to Germany
1 infantry and 11 mech_infantrys moved from Baltic States to Novgorod
1 infantry moved from Karelia to Finland
1 infantry moved from Vyborg to Finland
1 submarine moved from 125 Sea Zone to 113 Sea Zone
4 fighters and 2 tactical_bombers moved from Holland Belgium to Western Germany
2 artilleries and 2 infantry moved from France to Southern France
1 artillery and 1 infantry moved from France to Western Germany
2 infantry moved from Germany to Western Germany
1 aaGun moved from Germany to Western Germany
2 bombers moved from Western Ukraine to Germany
Place Units - Germans
3 infantry placed in Ukraine
6 infantry placed in Germany
9 infantry placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 1,5
Germans collect 50 PUs (1 lost to blockades); end with 50 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 60 PUs
Territory Summary for Germans :
Gibraltar : 1 aaGun, 3 fighters and 5 infantry
Southern France : 1 flag, 2 artilleries, 1 factory_minor, 1 harbour and 2 infantry
France : 1 flag, 1 airfield and 1 factory_minor
Western Germany : 2 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 4 fighters, 1 harbour, 12 infantry and 2 tactical_bombers
Romania : 1 infantry and 2 mech_infantrys
Germany : 2 bombers, 1 factory_major, 1 fighter, 6 infantry, 2 mech_infantrys and 1 tactical_bomber
Holland Belgium : 1 infantry
Karelia : 1 flag
Baltic States : 1 flag
Vyborg : 1 flag
Eastern Poland : 1 flag
Bessarabia : 1 flag
Ukraine : 1 flag, 3 aaGuns, 8 armour, 14 artilleries, 1 factory_minor, 1 fighter, 24 infantry and 14 mech_infantrys
Western Ukraine : 1 flag, 1 artillery and 1 infantry
Novgorod : 1 flag, 1 airfield, 1 factory_minor, 1 harbour, 1 infantry and 12 mech_infantrys
113 Sea Zone : 1 submarine
Bulgaria : 1 flag
97 Sea Zone : 1 carrier, 1 destroyer, 1 fighter, 2 submarines and 1 tactical_bomber
Yugoslavia : 1 flag
Finland : 1 flag, 8 infantry
Production/PUs Summary :
Germans : 51 / 60
Russians : 26 / 36
Japanese : 64 / 71
Americans : 50 / 75
Chinese : 3 / 5
British : 36 / 39
UK_Pacific : 5 / 8
Italians : 16 / 21
ANZAC : 10 / 16
French : 2 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Russians
Russians buy 6 armour; Remaining resources: 0 PUs;
Combat Move - Russians
2 infantry moved from Bryansk to Western Ukraine
3 fighters and 1 tactical_bomber moved from Russia to Western Ukraine
1 mech_infantry moved from Smolensk to Eastern Poland
Russians take Eastern Poland from Germans
2 infantry moved from Tsinghai to Shensi
1 infantry moved from Tsinghai to Shensi
Combat - Russians
Battle in Shensi
Russians attack with 3 infantry
Japanese defend with 1 mech_infantry
Russians win, taking Shensi from Japanese with 2 infantry remaining. Battle score for attacker is 1
Casualties for Japanese: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Western Ukraine
Russians attack with 3 fighters, 2 infantry and 1 tactical_bomber
Germans defend with 1 artillery and 1 infantry
Russians win, taking Western Ukraine from Germans with 3 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery and 1 infantry
Casualties for Russians: 1 infantry
Non Combat Move - Russians
3 fighters and 1 tactical_bomber moved from Western Ukraine to Bryansk
2 aaGuns, 9 artilleries, 49 infantry and 1 mech_infantry moved from Rostov to Bryansk
14 artilleries and 10 infantry moved from Russia to Bryansk
1 aaGun and 1 infantry moved from Archangel to Smolensk
2 armour moved from Smolensk to Bryansk
1 infantry moved from Volgograd to Rostov
8 infantry moved from Novosibirsk to Samara
1 aaGun moved from Tsinghai to Shensi
Place Units - Russians
6 armour placed in Russia
Turn Complete - Russians
Russians collect 29 PUs; end with 29 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 31 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 33 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 2 artilleries, 1 destroyer, 1 harbour, 3 infantry, 6 mech_infantrys and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 bomber, 8 fighters, 3 infantry and 6 tactical_bombers moved from Burma to India
Combat - Japanese
Battle in India
Japanese attack with 1 bomber, 8 fighters, 3 infantry and 6 tactical_bombers
British defend with 1 airfield, 2 artilleries and 1 harbour; UK_Pacific defend with 1 factory_major
Japanese roll dice for 1 bomber, 8 fighters, 3 infantry and 6 tactical_bombers in India, round 2 : 9/18 hits
UK_Pacific roll dice for 2 artilleries in India, round 2 : 1/2 hits
1 infantry owned by the Japanese and 2 artilleries owned by the British lost in India
Japanese captures 8PUs while taking UK_Pacific capital
Japanese converts factory_major into different units
Japanese win, taking India from UK_Pacific with 1 bomber, 8 fighters, 2 infantry and 6 tactical_bombers remaining. Battle score for attacker is 5
Casualties for Japanese: 1 infantry
Casualties for British: 2 artilleries
triggerUKPacificDestroyPUsJapanese: Setting destroysPUs to true for playerAttatchment attached to UK_Pacific
Non Combat Move - Japanese
1 bomber moved from India to Burma
1 bomber moved from Kiangsu to Burma
1 submarine moved from 37 Sea Zone to 78 Sea Zone
1 transport moved from 38 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from Malaya to 37 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 38 Sea Zone
1 artillery and 1 infantry moved from 38 Sea Zone to Burma
2 mech_infantrys moved from Kweichow to Burma
2 mech_infantrys moved from Hunan to Burma
1 infantry moved from Anhwe to Hopei
1 mech_infantry moved from Shantung to Kweichow
1 mech_infantry moved from Kiangsu to Kweichow
1 mech_infantry moved from Kiangsu to Hunan
2 infantry moved from Shantung to Anhwe
1 artillery and 1 infantry moved from Kwangtung to 20 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
2 battleships, 2 carriers, 2 cruisers, 3 destroyers, 2 fighters, 1 submarine, 2 tactical_bombers and 1 transport moved from 37 Sea Zone to 42 Sea Zone
1 fighter moved from 38 Sea Zone to 35 Sea Zone
1 fighter moved from 35 Sea Zone to Philippines
1 fighter moved from India to 38 Sea Zone
7 fighters and 6 tactical_bombers moved from India to Yunnan
1 fighter moved from Yunnan to Kweichow
1 destroyer moved from 20 Sea Zone to 6 Sea Zone
1 infantry moved from Sakha to Siberia
Place Units - Japanese
1 destroyer placed in 6 Sea Zone
1 infantry and 2 mech_infantrys placed in Shantung
3 mech_infantrys placed in Kiangsu
1 artillery and 1 infantry placed in Kwangtung
1 transport placed in 20 Sea Zone
1 artillery, 1 infantry and 1 mech_infantry placed in Malaya
1 harbour placed in Java
Turn Complete - Japanese
Japanese collect 66 PUs; end with 74 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 79 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 84 PUs
Territory Summary for Japanese :
Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Shantung : 1 flag, 1 factory_minor, 1 infantry and 2 mech_infantrys
Kwangsi : 1 flag
Kiangsu : 1 flag, 1 factory_minor and 3 mech_infantrys
Kiangsi : 1 flag
Japan : 3 aaGuns, 1 airfield, 1 factory_major, 1 fighter, 1 harbour and 4 infantry
Jehol : 1 flag
Manchuria : 1 flag
Yunnan : 1 flag, 6 fighters, 1 mech_infantry and 6 tactical_bombers
Suiyuyan : 1 flag, 1 infantry
Kweichow : 1 flag, 1 fighter and 2 mech_infantrys
Hunan : 1 flag, 1 mech_infantry
Hopei : 1 flag, 2 infantry
Szechwan : 1 flag, 1 mech_infantry
Chahar : 1 flag, 1 mech_infantry
Anhwe : 1 flag, 2 infantry
Shan State : 1 flag
Burma : 1 flag, 1 aaGun, 2 armour, 6 artilleries, 2 bombers, 9 infantry and 12 mech_infantrys
India : 1 flag, 1 airfield, 1 factory_minor, 1 harbour and 2 infantry
Malaya : 1 flag, 1 artillery, 1 factory_minor, 1 harbour, 1 infantry and 1 mech_infantry
Borneo : 1 flag
Kwangtung : 1 flag, 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Philippines : 1 flag, 1 airfield, 1 artillery, 1 fighter and 1 harbour
Guam : 1 flag, 1 airfield and 2 infantry
Aleutian Islands : 1 flag, 1 infantry
Sakha : 1 flag
Siberia : 1 flag, 1 infantry
French Indo China : 1 flag
Celebes : 1 flag, 2 infantry
Java : 1 flag, 2 artilleries, 1 bomber, 1 harbour and 2 infantry
Sumatra : 1 flag
42 Sea Zone : 2 battleships, 2 carriers, 2 cruisers, 3 destroyers, 2 fighters, 1 submarine, 2 tactical_bombers and 2 transports
43 Sea Zone : 1 flag
38 Sea Zone : 1 carrier, 1 destroyer, 2 fighters and 1 transport
20 Sea Zone : 1 transport
5 Sea Zone : 1 submarine
6 Sea Zone : 2 destroyers and 1 submarine
78 Sea Zone : 1 submarine
Production/PUs Summary :
Germans : 48 / 60
Russians : 29 / 33
Japanese : 66 / 84
Americans : 50 / 75
Chinese : 4 / 5
British : 36 / 39
UK_Pacific : 2 / 0
Italians : 16 / 21
ANZAC : 10 / 16
French : 2 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 2 artilleries, 1 destroyer, 1 harbour, 3 infantry, 6 mech_infantrys and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 bomber, 8 fighters, 3 infantry and 6 tactical_bombers moved from Burma to India
Combat - Japanese
Battle in India
Japanese attack with 1 bomber, 8 fighters, 3 infantry and 6 tactical_bombers
British defend with 1 airfield, 2 artilleries and 1 harbour; UK_Pacific defend with 1 factory_major
Japanese roll dice for 1 bomber, 8 fighters, 3 infantry and 6 tactical_bombers in India, round 2 : 9/18 hits
UK_Pacific roll dice for 2 artilleries in India, round 2 : 1/2 hits
1 infantry owned by the Japanese and 2 artilleries owned by the British lost in India
Japanese captures 8PUs while taking UK_Pacific capital
Japanese converts factory_major into different units
Japanese win, taking India from UK_Pacific with 1 bomber, 8 fighters, 2 infantry and 6 tactical_bombers remaining. Battle score for attacker is 5
Casualties for Japanese: 1 infantry
Casualties for British: 2 artilleries
triggerUKPacificDestroyPUsJapanese: Setting destroysPUs to true for playerAttatchment attached to UK_Pacific
Non Combat Move - Japanese
1 bomber moved from India to Burma
1 bomber moved from Kiangsu to Burma
1 submarine moved from 37 Sea Zone to 78 Sea Zone
1 transport moved from 38 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from Malaya to 37 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 38 Sea Zone
1 artillery and 1 infantry moved from 38 Sea Zone to Burma
2 mech_infantrys moved from Kweichow to Burma
2 mech_infantrys moved from Hunan to Burma
1 infantry moved from Anhwe to Hopei
1 mech_infantry moved from Shantung to Kweichow
1 mech_infantry moved from Kiangsu to Kweichow
1 mech_infantry moved from Kiangsu to Hunan
2 infantry moved from Shantung to Anhwe
1 artillery and 1 infantry moved from Kwangtung to 20 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
2 battleships, 2 carriers, 2 cruisers, 3 destroyers, 2 fighters, 1 submarine, 2 tactical_bombers and 1 transport moved from 37 Sea Zone to 42 Sea Zone
1 fighter moved from 38 Sea Zone to 35 Sea Zone
1 fighter moved from 35 Sea Zone to Philippines
1 fighter moved from India to 38 Sea Zone
7 fighters and 6 tactical_bombers moved from India to Yunnan
1 fighter moved from Yunnan to Kweichow
1 destroyer moved from 20 Sea Zone to 6 Sea Zone
1 infantry moved from Sakha to Siberia
Place Units - Japanese
1 destroyer placed in 6 Sea Zone
1 infantry and 2 mech_infantrys placed in Shantung
3 mech_infantrys placed in Kiangsu
1 artillery and 1 infantry placed in Kwangtung
1 transport placed in 20 Sea Zone
1 artillery, 1 infantry and 1 mech_infantry placed in Malaya
1 harbour placed in Java
Turn Complete - Japanese
Japanese collect 66 PUs; end with 74 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 79 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 84 PUs
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Java: 1 bomber
EDIT: Adding units owned by Japanese to Burma: 1 bomber
EDIT: Turning off Edit Mode
Territory Summary for Japanese :
Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Shantung : 1 flag, 1 factory_minor, 1 infantry and 2 mech_infantrys
Kwangsi : 1 flag
Kiangsu : 1 flag, 1 factory_minor and 3 mech_infantrys
Kiangsi : 1 flag
Japan : 3 aaGuns, 1 airfield, 1 factory_major, 1 fighter, 1 harbour and 4 infantry
Jehol : 1 flag
Manchuria : 1 flag
Yunnan : 1 flag, 6 fighters, 1 mech_infantry and 6 tactical_bombers
Suiyuyan : 1 flag, 1 infantry
Kweichow : 1 flag, 1 fighter and 2 mech_infantrys
Hunan : 1 flag, 1 mech_infantry
Hopei : 1 flag, 2 infantry
Szechwan : 1 flag, 1 mech_infantry
Chahar : 1 flag, 1 mech_infantry
Anhwe : 1 flag, 2 infantry
Shan State : 1 flag
Burma : 1 flag, 1 aaGun, 2 armour, 6 artilleries, 3 bombers, 9 infantry and 12 mech_infantrys
India : 1 flag, 1 airfield, 1 factory_minor, 1 harbour and 2 infantry
Malaya : 1 flag, 1 artillery, 1 factory_minor, 1 harbour, 1 infantry and 1 mech_infantry
Borneo : 1 flag
Kwangtung : 1 flag, 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Philippines : 1 flag, 1 airfield, 1 artillery, 1 fighter and 1 harbour
Guam : 1 flag, 1 airfield and 2 infantry
Aleutian Islands : 1 flag, 1 infantry
Sakha : 1 flag
Siberia : 1 flag, 1 infantry
French Indo China : 1 flag
Celebes : 1 flag, 2 infantry
Java : 1 flag, 2 artilleries, 1 harbour and 2 infantry
Sumatra : 1 flag
42 Sea Zone : 2 battleships, 2 carriers, 2 cruisers, 3 destroyers, 2 fighters, 1 submarine, 2 tactical_bombers and 2 transports
43 Sea Zone : 1 flag
38 Sea Zone : 1 carrier, 1 destroyer, 2 fighters and 1 transport
20 Sea Zone : 1 transport
5 Sea Zone : 1 submarine
6 Sea Zone : 2 destroyers and 1 submarine
78 Sea Zone : 1 submarine
Production/PUs Summary :
Germans : 48 / 60
Russians : 29 / 33
Japanese : 66 / 84
Americans : 50 / 75
Chinese : 4 / 5
British : 36 / 39
UK_Pacific : 2 / 0
Italians : 16 / 21
ANZAC : 10 / 16
French : 2 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Americans
Americans buy 2 artilleries, 1 carrier, 2 infantry, 5 submarines and 2 transports; Remaining resources: 1 PUs;
Combat Move - Americans
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 8 Sea Zone
1 artillery and 1 infantry moved from 8 Sea Zone to Aleutian Islands
1 fighter moved from Alaska to Aleutian Islands
1 marine moved from United Kingdom to 110 Sea Zone
1 artillery, 1 infantry and 1 marine moved from 110 Sea Zone to Normandy Bordeaux
1 infantry and 1 mech_infantry moved from United Kingdom to 110 Sea Zone
1 infantry and 1 mech_infantry moved from 110 Sea Zone to Holland Belgium
1 artillery and 1 infantry moved from United Kingdom to 110 Sea Zone
1 artillery and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
3 fighters and 1 tactical_bomber moved from 110 Sea Zone to Holland Belgium
6 fighters moved from 110 Sea Zone to Normandy Bordeaux
Combat - Americans
Battle in Aleutian Islands
Americans attack with 1 artillery, 1 fighter and 1 infantry
Japanese defend with 1 infantry
Americans win, taking Aleutian Islands from Japanese with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Holland Belgium
Americans attack with 3 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber
Germans defend with 1 infantry
Americans win, taking Holland Belgium from Germans with 3 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Normandy Bordeaux
Americans attack with 2 artilleries, 6 fighters, 2 infantry and 1 marine
Italians defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Americans win, taking Normandy Bordeaux from Italians with 2 artilleries, 6 fighters, 1 infantry and 1 marine remaining. Battle score for attacker is 4
Casualties for Italians: 1 artillery and 1 infantry
Casualties for Americans: 1 infantry
Non Combat Move - Americans
3 fighters and 1 tactical_bomber moved from Holland Belgium to 110 Sea Zone
6 fighters moved from Normandy Bordeaux to 110 Sea Zone
4 infantry and 2 mech_infantrys moved from New Brunswick Nova Scotia to 106 Sea Zone
4 infantry, 2 mech_infantrys and 3 transports moved from 106 Sea Zone to 109 Sea Zone
4 infantry and 2 mech_infantrys moved from 109 Sea Zone to United Kingdom
1 destroyer moved from 110 Sea Zone to 109 Sea Zone
1 carrier moved from 110 Sea Zone to 109 Sea Zone
2 fighters moved from 110 Sea Zone to 109 Sea Zone
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 86 Sea Zone
1 artillery and 1 infantry moved from 86 Sea Zone to Brazil
Americans take Brazil from Neutral_Allies
1 destroyer and 1 submarine moved from 83 Sea Zone to 70 Sea Zone
2 artilleries and 2 infantry moved from Eastern United States to 101 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 101 Sea Zone to 106 Sea Zone
1 submarine moved from 101 Sea Zone to 91 Sea Zone
1 carrier and 1 fighter moved from 26 Sea Zone to 8 Sea Zone
1 fighter moved from Aleutian Islands to 8 Sea Zone
1 destroyer moved from 10 Sea Zone to 8 Sea Zone
1 submarine moved from 26 Sea Zone to 8 Sea Zone
2 fighters moved from 47 Sea Zone to 26 Sea Zone
2 fighters moved from 26 Sea Zone to Hawaiian Islands
1 carrier moved from 47 Sea Zone to 30 Sea Zone
1 cruiser and 1 destroyer moved from 47 Sea Zone to 50 Sea Zone
Place Units - Americans
1 carrier, 5 submarines and 1 transport placed in 10 Sea Zone
1 artillery and 1 infantry placed in Western United States
1 transport placed in 101 Sea Zone
1 artillery and 1 infantry placed in Eastern United States
Turn Complete - Americans
Americans collect 57 PUs; end with 58 PUs total
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 83 PUs
I realized I messed up my chinese attack after I rolled the first round (attacked with 1 inf instead of 6). I quit and am loading it again from US turn, just in case you’re wondering about dice emails.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
1 infantry moved from Sikang to Szechwan
1 fighter moved from Tsinghai to Szechwan
6 infantry moved from Kansu to Suiyuyan
Combat - Chinese
Battle in Suiyuyan
Chinese attack with 6 infantry
Japanese defend with 1 infantry
Chinese win, taking Suiyuyan from Japanese with 6 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Szechwan
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 mech_infantry
Chinese win, taking Szechwan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Non Combat Move - Chinese
1 fighter moved from Szechwan to Kansu
Place Units - Chinese
1 infantry placed in Kansu
Chinese undo move 1.
1 infantry placed in Suiyuyan
Turn Complete - Chinese
Chinese collect 6 PUs; end with 8 PUs total
(I hadn’t rolled the other battle yet)
Also I need to clarify - can the battle do-overs be done only on your turn? ie if I attack your med fleet, can you call a re-roll?
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - British
British buy 3 submarines and 3 transports; Remaining resources: 0 PUs;
Combat Move - British
1 bomber moved from Trans-Jordan to Southern France
1 armour moved from Trans-Jordan to 98 Sea Zone
1 artillery moved from Alexandria to 98 Sea Zone
2 infantry moved from Alexandria to 98 Sea Zone
1 marine moved from Trans-Jordan to 98 Sea Zone
1 cruiser and 1 marine moved from 98 Sea Zone to 93 Sea Zone
1 marine moved from 93 Sea Zone to Southern France
1 armour, 1 artillery, 2 infantry and 2 transports moved from 98 Sea Zone to 93 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 93 Sea Zone to Southern France
2 fighters moved from 110 Sea Zone to Southern France
1 infantry moved from Alexandria to Tobruk
British take Tobruk from Italians
1 armour, 1 artillery and 3 infantry moved from West India to India
Combat - British
Battle in Southern France
British attack with 1 armour, 1 artillery, 1 bomber, 2 fighters, 2 infantry and 1 marine
Germans defend with 2 artilleries, 1 factory_minor, 1 harbour and 2 infantry; Italians defend with 1 artillery and 1 infantry
British win, taking Southern France from Germans with 1 armour, 1 artillery, 1 bomber, 2 fighters and 1 marine remaining. Battle score for attacker is 15
Casualties for Germans: 2 artilleries and 2 infantry
Casualties for British: 2 infantry
Casualties for Italians: 1 artillery and 1 infantry
Battle in India
British attack with 1 armour, 1 artillery and 3 infantry
Japanese defend with 1 airfield, 1 factory_minor, 1 harbour and 2 infantry
British win, taking India from Japanese with 1 armour, 1 artillery and 3 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantry
Non Combat Move - British
1 aaGun moved from West India to India
5 fighters moved from Rostov to Trans-Jordan
1 destroyer moved from 81 Sea Zone to 98 Sea Zone
1 armour, 1 artillery and 2 infantry moved from United Kingdom to 110 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 110 Sea Zone to Normandy Bordeaux
2 fighters moved from Southern France to 110 Sea Zone
1 bomber moved from Southern France to Normandy Bordeaux
1 mech_infantry moved from Trans-Jordan to Persia
1 infantry moved from Persia to Eastern Persia
2 artilleries and 3 infantry moved from Trans-Jordan to Iraq
1 infantry moved from Egypt to Trans-Jordan
1 aaGun moved from Trans-Jordan to Iraq
1 destroyer moved from 71 Sea Zone to 81 Sea Zone
Place Units - British
3 transports placed in 110 Sea Zone
3 submarines placed in 98 Sea Zone
Turn Complete - British
British collect 39 PUs; end with 39 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 42 PUs
Turn Complete - UK_Pacific
UK_Pacific collect 5 PUs; end with 5 PUs total
Roll for art & bomber (ignore Marti emails; I meant to lose the fighter, not the art)
Rolls: 1@2; Total Hits: 01@2: (4)
Rolls: 1@4; Total Hits: 01@4: (6)
Russian inf and Fr Ftr
Rolls: 1@2; Total Hits: 11@2: (1)
Rolls: 1@4; Total Hits: 11@4: (3)
Unless there is a miracle roll (2 hits by attacker); I’ll have to take my second re-roll.Thought we were playing regular luck, not bad luck :)
9 misses in a row, including 3 @ 4. wow.
good lord.
Forgot the battle in Libya
IT tank
Rolls: 1@3; Total Hits: 11@3: (2)
UK inf
Rolls: 1@2; Total Hits: 11@2: (1)
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Italians
Italians buy 7 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 bomber and 2 fighters moved from Southern Italy to Rostov
1 artillery moved from Ukraine to Rostov
2 armour, 1 artillery and 1 mech_infantry moved from Romania to Eastern Poland
1 battleship and 2 cruisers moved from 97 Sea Zone to 93 Sea Zone
6 fighters moved from Gibraltar to 93 Sea Zone
1 fighter moved from Southern Italy to 93 Sea Zone
Combat - Italians
Battle in Rostov
Italians attack with 1 artillery, 1 bomber and 2 fighters
French defend with 1 fighter; Russians defend with 1 infantry
Italians roll dice for 1 artillery, 1 bomber and 2 fighters in Rostov, round 2 : 3/4 hits
Russians roll dice for 1 fighter and 1 infantry in Rostov, round 2 : 1/2 hits
1 infantry owned by the Russians, 1 fighter owned by the Italians and 1 fighter owned by the French lost in Rostov
Italians win, taking Rostov from Russians with 1 artillery, 1 bomber and 1 fighter remaining. Battle score for attacker is 3
Casualties for French: 1 fighter
Casualties for Russians: 1 infantry
Casualties for Italians: 1 fighter
Battle in Eastern Poland
Italians attack with 2 armour, 1 artillery and 1 mech_infantry
Russians defend with 1 mech_infantry
Italians roll dice for 2 armour, 1 artillery and 1 mech_infantry in Eastern Poland, round 2 : 2/4 hits
Russians roll dice for 1 mech_infantry in Eastern Poland, round 2 : 0/1 hits
1 mech_infantry owned by the Russians lost in Eastern Poland
Italians win, taking Eastern Poland from Russians with 2 armour, 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Russians: 1 mech_infantry
Battle in 93 Sea Zone
Italians attack with 1 battleship, 2 cruisers and 7 fighters
British defend with 1 cruiser and 2 transports
Italians roll dice for 1 battleship, 2 cruisers and 7 fighters in 93 Sea Zone, round 2 : 4/10 hits
British roll dice for 1 cruiser and 2 transports in 93 Sea Zone, round 2 : 1/1 hits
Units damaged: 1 battleship owned by the Italians
2 transports owned by the British and 1 cruiser owned by the British lost in 93 Sea Zone
Italians win, taking 93 Sea Zone from Neutral with 1 battleship, 2 cruisers and 7 fighters remaining. Battle score for attacker is 26
Casualties for British: 1 cruiser and 2 transports
Non Combat Move - Italians
1 destroyer moved from 97 Sea Zone to 96 Sea Zone
1 fighter moved from 93 Sea Zone to Northern Italy
1 armour moved from Southern Italy to France
3 aaGuns and 3 infantry moved from Southern Italy to Northern Italy
1 bomber moved from Rostov to Bessarabia
1 fighter moved from Rostov to Ukraine
6 fighters moved from 93 Sea Zone to Gibraltar
Place Units - Italians
7 infantry placed in Northern Italy
Turning on Edit Mode
EDIT: Removing units owned by Italians from Libya: 1 armour
EDIT: Removing units owned by British from Tobruk: 1 infantry
EDIT: Turning off Edit Mode
Turn Complete - Italians
Italians collect 17 PUs; end with 17 PUs total
Territory Summary for Italians :
Gibraltar : 1 flag, 1 aaGun, 1 artillery, 6 fighters, 1 harbour, 10 infantry and 1 tactical_bomber
Malta : 1 flag, 2 infantry
Morocco : 1 flag
Algeria : 1 flag, 1 artillery and 1 infantry
France : 1 armour
Tunisia : 1 flag
Northern Italy : 3 aaGuns, 1 factory_major, 1 fighter and 10 infantry
Southern Italy : 1 airfield, 1 factory_minor and 1 harbour
Rostov : 1 flag, 1 artillery
Eastern Poland : 1 flag, 2 armour, 1 artillery and 1 mech_infantry
Bessarabia : 1 bomber
Ukraine : 1 fighter
96 Sea Zone : 1 destroyer
93 Sea Zone : 1 flag, 1 battleship and 2 cruisers
Greece : 1 flag
Production/PUs Summary :
Germans : 42 / 60
Russians : 26 / 33
Japanese : 61 / 84
Americans : 57 / 83
Chinese : 6 / 8
British : 39 / 42
UK_Pacific : 5 / 5
Italians : 17 / 17
ANZAC : 10 / 16
French : 2 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Just saw your message about re-rolling. The re-rolls can be used at any time. In fact, if the battle is important enough, with players could theoretically use both of their re-rolls.
Please correct me if I am wrong, but I cannot find a record of a previous re-roll. I may have been thinking of another game in which I had to use a re-roll. Do you recall a re-roll in this game?
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Germans
OK thanks for clearing that up.
I don’t think you used a re-roll in this game until now.
Sorry, i skipped posting anzac and france individually