Can we change title to semifinal or should we make a new separate post for our game with correct game-title?
L16 G40 Kamikaze pilot (axis) vs. dawgoneit (+22)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 1 bomber and 9 mech_infantrys; Remaining resources: 1 PUs;Combat Move - Germans
3 infantry moved from Karelia to Novgorod
Germans take Novgorod from Russians
3 armour and 1 mech_infantry moved from Baltic States to Belarus
1 infantry moved from Western Ukraine to Ukraine
Germans take Ukraine from Russians
2 armour, 5 artilleries and 17 infantry moved from Western Ukraine to Bryansk
7 armour, 4 bombers, 2 fighters and 4 tactical_bombers moved from Eastern Poland to Bryansk
1 armour moved from Romania to Belarus
1 fighter moved from Western Germany to Belarus
2 submarines moved from 109 Sea Zone to 104 Sea ZoneCombat - Germans
Battle in 104 Sea Zone
Germans attack with 2 submarines
Americans defend with 1 destroyer
Germans win with 2 submarines remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Belarus
Germans attack with 4 armour, 1 fighter and 1 mech_infantry
Russians defend with 5 infantry
Germans win, taking Belarus from Russians with 3 armour and 1 fighter remaining. Battle score for attacker is 5
Casualties for Germans: 1 armour and 1 mech_infantry
Casualties for Russians: 5 infantry
Battle in Bryansk
Germans attack with 9 armour, 5 artilleries, 4 bombers, 2 fighters, 17 infantry and 4 tactical_bombers
Russians defend with 3 aaGuns, 3 armour, 3 artilleries, 3 fighters, 17 infantry, 2 mech_infantrys and 1 tactical_bomber
Germans win, taking Bryansk from Russians with 9 armour, 5 artilleries, 4 bombers, 2 infantry and 3 tactical_bombers remaining. Battle score for attacker is 69
Casualties for Germans: 2 fighters, 15 infantry and 1 tactical_bomber
Casualties for Russians: 3 aaGuns, 3 armour, 3 artilleries, 3 fighters, 17 infantry, 2 mech_infantrys and 1 tactical_bomberNon Combat Move - Germans
4 bombers and 3 tactical_bombers moved from Bryansk to Western Ukraine
1 fighter moved from Belarus to Eastern Poland
7 armour moved from Germany to Eastern Poland
4 bombers and 3 tactical_bombers moved from Western Ukraine to Eastern Poland
4 mech_infantrys moved from Western Germany to Poland
1 armour moved from Norway to Karelia
1 infantry moved from Norway to 112 Sea Zone
1 infantry moved from 112 Sea Zone to Western Germany
1 fighter moved from Southern Italy to 112 Sea Zone
1 infantry moved from Western Germany to FrancePlace Units - Germans
1 bomber placed in Western Germany
3 mech_infantrys placed in Western Germany
1 armour and 6 mech_infantrys placed in Germany
Germans undo move 2.
3 mech_infantrys placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 4,3
Germans collect 53 PUs (2 lost to blockades); end with 54 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 64 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Russians
Russians buy 2 artilleries and 8 infantry; Remaining resources: 0 PUs;Combat Move - Russians
6 infantry moved from Timguska to Novosibirsk
11 infantry moved from Yenisey to TimguskaNon Combat Move - Russians
Place Units - Russians
2 artilleries and 8 infantry placed in RussiaTurn Complete - Russians
Russians collect 26 PUs; end with 26 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 4 armour, 1 factory_minor, 1 fighter, 3 infantry and 2 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 artillery and 3 infantry moved from Hopei to Suiyuyan
2 mech_infantrys moved from Kiangsu to Chahar
3 fighters and 1 tactical_bomber moved from Kwangsi to Chahar
4 infantry moved from Manchuria to Korea
2 bombers moved from Kwangsi to Korea
1 artillery moved from India to 39 Sea Zone
1 infantry moved from India to 39 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 41 Sea Zone
1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra
2 artilleries moved from Shan State to Malaya
1 infantry moved from India to 39 Sea Zone
1 artillery moved from India to 39 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 42 Sea Zone
1 infantry moved from 42 Sea Zone to Java
1 artillery moved from 42 Sea Zone to Java
1 submarine moved from 41 Sea Zone to 42 Sea Zone
1 fighter moved from 39 Sea Zone to Sumatra
1 tactical_bomber moved from 39 Sea Zone to Java
2 fighters and 2 tactical_bombers moved from Yunnan to Malaya
1 armour moved from India to 39 Sea Zone
1 armour and 1 transport moved from 39 Sea Zone to 43 Sea Zone
1 armour moved from 43 Sea Zone to Borneo
1 carrier moved from 39 Sea Zone to 42 Sea Zone
2 fighters and 2 tactical_bombers moved from Yunnan to Burma
2 fighters and 2 tactical_bombers moved from Yunnan to Suiyuyan
2 battleships, 2 carriers, 2 cruisers and 4 destroyers moved from 36 Sea Zone to 42 Sea Zone
1 infantry moved from Kweichow to Szechwan
Japanese take Szechwan from ChineseCombat - Japanese
Battle in Burma
Japanese attack with 2 fighters and 2 tactical_bombers
British defend with 2 infantry
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -15
Casualties for Japanese: 1 fighter and 1 tactical_bomber
Casualties for British: 2 infantry
Battle in 42 Sea Zone
Japanese attack with 2 battleships, 3 carriers, 2 cruisers, 4 destroyers, 1 submarine and 1 transport
ANZAC defend with 1 destroyer
Japanese win, taking 42 Sea Zone from ANZAC with 2 battleships, 3 carriers, 2 cruisers, 4 destroyers, 1 submarine and 1 transport remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in Java
Japanese attack with 1 artillery, 1 infantry and 1 tactical_bomber
ANZAC defend with 1 infantry
Japanese win, taking Java from ANZAC with 1 artillery and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 1 infantry
Battle in Sumatra
Japanese attack with 1 artillery, 1 fighter and 1 infantry
ANZAC defend with 1 infantry
Japanese win, taking Sumatra from ANZAC with 1 artillery remaining. Battle score for attacker is -10
Casualties for Japanese: 1 fighter and 1 infantry
Casualties for ANZAC: 1 infantry
Battle in Borneo
Battle in Malaya
Japanese attack with 2 artilleries, 2 fighters and 2 tactical_bombers
ANZAC defend with 1 infantry; British defend with 1 harbour
Japanese win, taking Borneo from UK_Pacific, taking Malaya from UK_Pacific with 1 artillery, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is -1
Casualties for Japanese: 1 artillery
Casualties for ANZAC: 1 infantry
Battle in Chahar
Japanese attack with 3 fighters, 2 mech_infantrys and 1 tactical_bomber
Chinese defend with 2 infantry
Japanese win, taking Chahar from Chinese with 3 fighters, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Chinese: 2 infantry
Battle in Suiyuyan
Japanese attack with 1 artillery, 2 fighters, 3 infantry and 2 tactical_bombers
Chinese defend with 1 fighter and 4 infantry
Japanese win with 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is -1
Casualties for Japanese: 1 artillery, 1 fighter and 3 infantry
Casualties for Chinese: 1 fighter and 4 infantry
Battle in Korea
Japanese attack with 2 bombers and 4 infantry
Americans defend with 1 artillery and 3 infantry
Japanese win, taking Korea from Americans with 2 bombers and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 3 infantry
Casualties for Americans: 1 artillery and 3 infantryNon Combat Move - Japanese
2 bombers moved from Korea to Manchuria
3 fighters and 1 tactical_bomber moved from Chahar to Manchuria
1 aaGun moved from Jehol to Manchuria
1 fighter and 2 tactical_bombers moved from Suiyuyan to Hopei
2 artilleries and 1 infantry moved from Kweichow to Yunnan
1 armour moved from Kwangtung to Yunnan
2 transports moved from 39 Sea Zone to 36 Sea Zone
1 tactical_bomber moved from Java to 42 Sea Zone
2 fighters and 2 tactical_bombers moved from Malaya to 42 Sea Zone
1 fighter and 1 tactical_bomber moved from Burma to KwangsiPlace Units - Japanese
3 armour placed in Kiangsu
Japanese undo move 1.
3 infantry placed in Manchuria
3 armour placed in Kiangsu
1 fighter placed in Japan
1 factory_minor placed in French Indo China
1 armour and 2 mech_infantrys placed in India
Japanese undo move 5.
Japanese undo move 1.
1 armour and 2 mech_infantrys placed in Manchuria
3 infantry placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 11
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,4,4,5,5,6,3,1,1,2,3,3,2,5,5,3,4,1,2,4,2,1
Japanese collect 46 PUs (11 lost to blockades); end with 46 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 51 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Americans
Americans buy 2 artilleries, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
1 infantry moved from Morocco to 91 Sea Zone
1 infantry and 1 transport moved from 91 Sea Zone to 93 Sea Zone
1 infantry moved from 93 Sea Zone to Southern France
1 cruiser and 1 submarine moved from 91 Sea Zone to 101 Sea Zone
1 armour and 1 infantry moved from Eastern United States to 101 Sea Zone
1 armour, 1 infantry and 1 transport moved from 101 Sea Zone to 86 Sea Zone
1 battleship, 3 carriers, 2 cruisers, 3 destroyers, 6 fighters, 2 submarines and 2 transports moved from 6 Sea Zone to 25 Sea Zone
2 carriers, 2 fighters, 1 submarine and 1 tactical_bomber moved from 7 Sea Zone to 25 Sea Zone
1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
4 destroyers, 1 infantry, 1 mech_infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 25 Sea Zone
1 bomber moved from Midway to Queensland
2 mech_infantrys moved from Central United States to British ColumbiaCombat - Americans
Battle in Southern FranceNon Combat Move - Americans
1 armour and 1 infantry moved from 86 Sea Zone to Brazil
Americans take Brazil from Neutral_Allies
1 infantry and 1 mech_infantry moved from 25 Sea Zone to Midway
1 artillery moved from Morocco to AlgeriaPlace Units - Americans
1 destroyer, 1 submarine and 1 transport placed in 101 Sea Zone
2 artilleries and 1 infantry placed in Eastern United States
1 carrier and 1 cruiser placed in 10 Sea Zone
2 fighters placed in 10 Sea Zone
Americans undo move 3.
1 carrier placed in 10 Sea Zone
Americans undo move 2.
Americans undo move 1.
1 cruiser, 1 destroyer and 1 transport placed in 101 Sea Zone
1 artillery and 1 infantry placed in Eastern United States
1 submarine placed in 10 Sea Zone
1 artillery placed in Western United StatesTurn Complete - Americans
Americans collect 57 PUs; end with 57 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 82 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Place Units - Chinese
3 infantry placed in TsinghaiTurn Complete - Chinese
Chinese collect 5 PUs; end with 5 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - British
British buy 1 artillery, 1 destroyer, 2 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British
1 infantry moved from Kenya to Ethiopia
British take Ethiopia from Italians
1 armour moved from Tanganyika Territory to Anglo Egyptian Sudan
1 armour moved from Belgian Congo to Egypt
1 mech_infantry moved from Egypt to Tobruk
British take Tobruk from Italians
2 fighters moved from Tunisia to Gibraltar
1 bomber moved from Gibraltar to Egypt
1 tactical_bomber moved from Tunisia to Egypt
2 infantry moved from Anglo Egyptian Sudan to Egypt
1 infantry moved from Egypt to Trans-Jordan
1 armour moved from Egypt to Iraq
1 destroyer moved from 79 Sea Zone to 41 Sea Zone
2 artilleries, 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 2 infantry, 1 tactical_bomber and 2 transports moved from 79 Sea Zone to 39 Sea Zone
2 infantry moved from 39 Sea Zone to India
2 artilleries moved from 39 Sea Zone to India
3 infantry moved from Eastern Persia to West IndiaCombat - British
Battle in India
Battle in 41 Sea Zone
British attack with 1 destroyer
Japanese defend with 1 transport
British win, taking India from Japanese, taking 41 Sea Zone from Japanese with 1 destroyer remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transportNon Combat Move - British
1 infantry moved from Eire to Scotland
1 infantry moved from United Kingdom to Scotland
1 infantry moved from United Kingdom to Scotland
1 aaGun moved from United Kingdom to ScotlandPlace Units - British
1 destroyer placed in 110 Sea Zone
1 artillery and 2 infantry placed in Egypt
2 mech_infantrys placed in Union of South AfricaTurn Complete - British
British collect 33 PUs; end with 33 PUs totalTurn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Italians
Italians buy 1 artillery, 1 submarine and 1 transport; Remaining resources: 0 PUs;Combat Move - Italians
1 submarine moved from 95 Sea Zone to 93 Sea Zone
1 armour moved from Bessarabia to Rostov
Italians take Rostov from RussiansCombat - Italians
Battle in 93 Sea Zone
Italians attack with 1 submarine
Americans defend with 1 transport
Italians win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Americans: 1 transportNon Combat Move - Italians
1 armour, 2 artilleries and 3 infantry moved from Bessarabia to Ukraine
1 armour moved from Ukraine to Rostov
1 mech_infantry moved from Romania to Ukraine
4 infantry moved from Yugoslavia to Romania
1 armour moved from Northern Italy to Romania
1 destroyer moved from 95 Sea Zone to 97 Sea ZonePlace Units - Italians
1 transport placed in 97 Sea Zone
1 submarine placed in 95 Sea Zone
1 artillery placed in Southern ItalyTurn Complete - Italians
Italians collect 12 PUs; end with 12 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 17 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 1 carrier and 2 submarines; Remaining resources: 0 PUs;Combat Move - ANZAC
1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
2 fighters moved from Western Australia to 62 Sea Zone
2 infantry moved from New South Wales to South Australia
1 artillery moved from Queensland to South Australia
1 infantry moved from Queensland to South Australia
1 destroyer moved from 62 Sea Zone to 55 Sea Zone
1 destroyer moved from 62 Sea Zone to 56 Sea Zone
1 cruiser moved from 54 Sea Zone to 62 Sea ZoneNon Combat Move - ANZAC
Place Units - ANZAC
1 carrier and 2 submarines placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 1 carrier and 2 submarines; Remaining resources: 0 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 destroyer moved from 62 Sea Zone to 56 Sea Zone
1 destroyer moved from 62 Sea Zone to 55 Sea Zone
1 cruiser moved from 54 Sea Zone to 62 Sea Zone
1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
1 infantry moved from 44 Sea Zone to Celebes
ANZAC take Celebes from Dutch
2 fighters moved from Western Australia to 62 Sea ZonePlace Units - ANZAC
1 carrier and 2 submarines placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 13 PUs; end with 13 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 18 PUs -
please use the second post
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Ok, no problem.
I see you didn’t move France? You don’t want to move?
You may edit France movement in Russia’s turn if you want, I can’t wait to play Germany :evil:Cheers
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Germans
Germans buy 4 armour, 2 bombers, 1 mech_infantry and 1 tactical_bomber; Remaining resources: 1 PUs;Combat Move - Germans
1 armour moved from Belarus to Smolensk
Germans take Smolensk from Russians
1 armour moved from Smolensk to Russia
2 armour moved from Belarus to Russia
4 bombers, 1 fighter and 3 tactical_bombers moved from Eastern Poland to Russia
1 bomber moved from Western Germany to Russia
1 armour moved from Karelia to Archangel
Germans take Archangel from Russians
2 artilleries and 2 infantry moved from France to Southern France
2 submarines moved from 104 Sea Zone to 110 Sea Zone
1 fighter moved from 112 Sea Zone to 110 Sea Zone
1 submarine moved from 125 Sea Zone to 110 Sea Zone
1 infantry moved from Novgorod to Vyborg
Germans take Vyborg from Russians
1 armour moved from Bryansk to Tambov
Germans take Tambov from Russians
1 armour moved from Tambov to Volgograd
Germans take Volgograd from Russians
1 armour moved from Bryansk to Caucasus
Germans take Caucasus from Russians
7 armour, 5 artilleries and 2 infantry moved from Bryansk to RussiaCombat - Germans
Battle in 110 Sea Zone
Germans attack with 1 fighter and 3 submarines
British defend with 1 destroyer
Germans win with 1 fighter and 3 submarines remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in Southern France
Germans attack with 2 artilleries and 2 infantry
Americans defend with 1 factory_minor, 1 harbour and 1 infantry
Germans win, taking Southern France from Americans with 2 artilleries and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Americans: 1 infantry
Battle in Russia
Germans attack with 10 armour, 5 artilleries, 5 bombers, 1 fighter, 2 infantry and 3 tactical_bombers
Russians defend with 1 airfield, 1 armour, 3 artilleries, 1 factory_major, 1 fighter, 14 infantry and 1 mech_infantry
Germans captures 26PUs while taking Russians capital
Germans converts factory_major into different units
Germans win, taking Russia from Russians with 9 armour, 5 bombers, 1 fighter and 3 tactical_bombers remaining. Battle score for attacker is 42
Casualties for Germans: 1 armour, 5 artilleries and 2 infantry
Casualties for Russians: 1 armour, 3 artilleries, 1 fighter, 14 infantry and 1 mech_infantryNon Combat Move - Germans
5 bombers, 1 fighter and 3 tactical_bombers moved from Russia to Bryansk
4 bombers moved from Bryansk to Novgorod
7 armour moved from Eastern Poland to Bryansk
1 infantry moved from Ukraine to Rostov
2 infantry moved from Novgorod to Karelia
4 mech_infantrys moved from Poland to Western Ukraine
1 armour and 9 mech_infantrys moved from Germany to Eastern Poland
1 artillery and 1 infantry moved from Western Germany to France
1 fighter moved from 110 Sea Zone to 112 Sea Zone
1 infantry moved from Bulgaria to YugoslaviaPlace Units - Germans
1 armour, 1 mech_infantry and 1 tactical_bomber placed in Novgorod
3 armour placed in Ukraine
2 bombers placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 2,5
Germans collect 63 PUs (2 lost to blockades); end with 90 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 95 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 100 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 115 PUsProduction/PUs Summary :
Germans : 65 / 115
Russians : 14 / 0
Japanese : 54 / 51
Americans : 54 / 82
Chinese : 5 / 5
British : 33 / 33
UK_Pacific : 6 / 6
Italians : 12 / 17
ANZAC : 13 / 18
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Politics - Russians
Russians takes Political Action: Political Action Russians To War With Japanese
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to War
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to FriendlyCombat Move - Russians
Non Combat Move - Russians
1 infantry moved from Novosibirsk to Kazakhstan
1 infantry moved from Novosibirsk to Samara
1 infantry moved from Novosibirsk to Vologda
1 infantry moved from Timguska to Urals
3 infantry moved from Novosibirsk to Tsinghai
1 infantry moved from Timguska to Novosibirsk
1 infantry moved from Timguska to Evenkiyskiy
7 infantry moved from Timguska to Kansu
1 submarine moved from 105 Sea Zone to 103 Sea ZoneTurn Complete - Russians
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 3 infantry, 6 mech_infantrys and 3 submarines; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 transport moved from 36 Sea Zone to 37 Sea Zone
1 artillery moved from Malaya to 37 Sea Zone
1 artillery and 1 transport moved from 37 Sea Zone to 35 Sea Zone
1 artillery moved from 35 Sea Zone to Philippines
1 armour moved from Borneo to 43 Sea Zone
1 armour and 1 transport moved from 43 Sea Zone to 35 Sea Zone
1 armour moved from 35 Sea Zone to Philippines
1 artillery moved from Java to 42 Sea Zone
1 artillery and 1 transport moved from 42 Sea Zone to 44 Sea Zone
1 artillery moved from 44 Sea Zone to Celebes
2 battleships, 3 carriers, 2 cruisers, 4 destroyers and 1 submarine moved from 42 Sea Zone to 35 Sea Zone
2 fighters and 2 tactical_bombers moved from 42 Sea Zone to Celebes
1 tactical_bomber moved from Kwangsi to Philippines
1 fighter moved from Kwangsi to Philippines
1 armour moved from Yunnan to Burma
Japanese take Burma from UK_Pacific
1 armour moved from Burma to Yunnan
1 mech_infantry moved from Chahar to Suiyuyan
Japanese take Suiyuyan from ChineseCombat - Japanese
Battle in Philippines
Japanese attack with 1 armour, 1 artillery, 1 fighter and 1 tactical_bomber
Americans defend with 1 airfield, 1 harbour and 2 infantry
Japanese win, taking Philippines from Americans with 1 armour and 1 fighter remaining. Battle score for attacker is -9
Casualties for Japanese: 1 artillery and 1 tactical_bomber
Casualties for Americans: 2 infantry
Battle in Celebes
Japanese attack with 1 artillery, 2 fighters and 2 tactical_bombers
ANZAC defend with 1 infantry
Japanese win, taking Celebes from ANZAC with 1 artillery, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Olgiy
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Dzavhan
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Tsagaan Olom
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Central Mongolia
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Buyant-Uhaa
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Ulaanbaatar
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory UlaanbaatarNon Combat Move - Japanese
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
2 fighters and 2 tactical_bombers moved from Celebes to 35 Sea Zone
1 infantry moved from Szechwan to Yunnan
1 fighter and 2 tactical_bombers moved from Hopei to Kwangsi
3 armour moved from Kiangsu to Kweichow
1 mech_infantry moved from Chahar to Kweichow
1 infantry moved from Korea to Manchuria
1 transport moved from 36 Sea Zone to 35 Sea Zone
1 fighter moved from Philippines to 35 Sea Zone
1 tactical_bomber moved from 42 Sea Zone to KwangsiPlace Units - Japanese
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 35 Sea Zone: 1 submarine
EDIT: Removing units owned by ANZAC from 44 Sea Zone: 1 transport
EDIT: Adding units owned by Japanese to 44 Sea Zone: 1 submarine
EDIT: Removing units owned by Japanese from Manchuria: 1 armour
EDIT: Changing ownership of Amur from Russians to Japanese
EDIT: Changing ownership of Sakha from Russians to Japanese
EDIT: Adding units owned by Japanese to Sakha: 1 armour
EDIT: Turning off Edit Mode
3 submarines placed in 19 Sea Zone
3 infantry placed in Manchuria
Japanese undo move 2.
3 mech_infantrys placed in French Indo China
3 mech_infantrys placed in Manchuria
3 infantry placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 4
Japanese collect 63 PUs; end with 63 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 68 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Americans
Americans buy 1 carrier, 3 destroyers, 2 fighters, 3 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;Politics - Americans
Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - Americans
1 bomber moved from Queensland to 44 Sea ZoneCombat - Americans
Battle in 44 Sea Zone
Americans attack with 1 bomber
Japanese defend with 1 submarine and 1 transport
1 submarine owned by the Japanese Submerged
Americans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transportNon Combat Move - Americans
1 bomber moved from 44 Sea Zone to Northern Territory
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 2 cruisers, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
1 artillery moved from Algeria to Tunisia
2 transports moved from 25 Sea Zone to 12 Sea Zone
1 infantry moved from Midway to 25 Sea Zone
1 mech_infantry moved from Midway to 25 Sea Zone
1 battleship, 5 carriers, 2 cruisers, 6 destroyers, 8 fighters, 1 infantry, 1 mech_infantry, 4 submarines, 1 tactical_bomber and 1 transport moved from 25 Sea Zone to 30 Sea Zone
1 carrier, 2 fighters and 1 submarine moved from 10 Sea Zone to 30 Sea Zone
1 mech_infantry moved from British Columbia to Western United States
1 mech_infantry moved from British Columbia to Alaska
1 mech_infantry moved from Central United States to Eastern United States
1 armour and 1 infantry moved from Brazil to 86 Sea Zone
1 armour, 1 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
1 armour and 1 infantry moved from 91 Sea Zone to MoroccoPlace Units - Americans
1 carrier placed in 10 Sea Zone
1 destroyer, 2 fighters, 1 submarine and 1 transport placed in 10 Sea Zone
3 infantry placed in Western United States
2 destroyers placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 52 PUs; end with 52 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
3 infantry moved from Tsinghai to KansuNon Combat Move - Chinese
Place Units - Chinese
1 infantry placed in KansuTurn Complete - Chinese
Chinese collect 4 PUs; end with 6 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - British
British buy 2 armour, 1 destroyer, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;Politics - British
Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - British
1 infantry moved from Ethiopia to British Somaliland
1 armour moved from Anglo Egyptian Sudan to British Somaliland
1 bomber moved from Egypt to British Somaliland
1 infantry moved from India to Burma
UK_Pacific take Burma from Japanese
1 artillery and 1 infantry moved from India to 39 Sea Zone
1 artillery moved from India to 39 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 artillery and 1 transport moved from 39 Sea Zone to 43 Sea Zone
1 artillery moved from 43 Sea Zone to Borneo
3 infantry moved from West India to IndiaCombat - British
Battle in Borneo
Battle in Java
Battle in British Somaliland
British attack with 1 armour, 1 bomber and 1 infantry
Italians defend with 1 infantry
British win, taking Borneo from Japanese, taking Java from Japanese, taking British Somaliland from Italians with 1 armour, 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantryNon Combat Move - British
1 bomber moved from British Somaliland to EgyptPlace Units - British
1 destroyer placed in 110 Sea Zone
2 armour and 1 infantry placed in Egypt
Turning on Edit Mode
EDIT: Removing units owned by British from Union of South Africa: 2 mech_infantrys
EDIT: Adding units owned by British to Belgian Congo: 2 mech_infantrys
EDIT: Turning off Edit Mode
2 infantry and 1 mech_infantry placed in Union of South AfricaTurn Complete - British
British collect 33 PUs; end with 33 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 38 PUsPlace Units - UK_Pacific
2 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 14 PUs; end with 14 PUs total
Some Units in India change ownership: 2 infantry -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Italians
Italians buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 infantry moved from Southern Italy to 97 Sea Zone
1 infantry moved from Southern Italy to 97 Sea Zone
2 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone
2 infantry moved from 99 Sea Zone to Cyprus
2 armour moved from Rostov to Northwest Persia
Italians take Northwest Persia from Neutral_Allies
1 submarine moved from 93 Sea Zone to 91 Sea Zone
3 submarines moved from 95 Sea Zone to 91 Sea Zone
1 bomber moved from Southern Italy to 91 Sea Zone
3 fighters moved from Southern Italy to 110 Sea ZoneCombat - Italians
Americans scrambles 3 units out of Gibraltar to defend against the attack in 91 Sea Zone
Battle in Cyprus
Battle in 91 Sea Zone
Italians attack with 1 bomber and 4 submarines
British defend with 3 fighters; Americans defend with 2 cruisers, 1 destroyer, 1 submarine and 2 transports
2 submarines owned by the Italians retreated to 92 Sea Zone
Americans win, taking Cyprus from British with 2 cruisers, 3 fighters and 2 transports remaining. Battle score for attacker is 2
Casualties for Italians: 2 submarines
Casualties for Americans: 1 destroyer and 1 submarine
Battle in 110 Sea Zone
Germans loiter and taunt; Italians attack with 3 fighters
British defend with 1 destroyer
Italians win with 3 fighters remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Moving scrambled unit from 91 Sea Zone back to originating territory: Gibraltar
Moving scrambled unit from 91 Sea Zone back to originating territory: Gibraltar
Moving scrambled unit from 91 Sea Zone back to originating territory: GibraltarNon Combat Move - Italians
3 fighters moved from 110 Sea Zone to Normandy Bordeaux
1 bomber moved from 91 Sea Zone to Normandy Bordeaux
2 artilleries, 3 infantry and 1 mech_infantry moved from Ukraine to Rostov
1 mech_infantry moved from Rostov to Caucasus
1 armour moved from Romania to Ukraine
4 infantry moved from Romania to BessarabiaPlace Units - Italians
1 artillery and 2 infantry placed in Southern Italy
1 artillery and 1 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 12 PUs; end with 12 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 14 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 19 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 fighter; Remaining resources: 0 PUs;Combat Move - ANZAC
1 destroyer moved from 56 Sea Zone to 62 Sea Zone
1 destroyer moved from 55 Sea Zone to 62 Sea Zone
1 artillery and 1 infantry moved from Queensland to Northern Territory
2 infantry moved from New South Wales to Queensland
1 infantry moved from Egypt to Trans-Jordan
1 infantry moved from Alexandria to EgyptCombat - ANZAC
Non Combat Move - ANZAC
Place Units - ANZAC
1 destroyer placed in 62 Sea Zone
1 fighter placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Politics - French
Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - French
1 destroyer moved from 80 Sea Zone to 39 Sea Zone
1 infantry moved from Trans-Jordan to Syria
1 fighter moved from Tunisia to 99 Sea ZoneCombat - French
Battle in 99 Sea Zone
French attack with 1 fighter
Italians defend with 1 transport
French win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Italians: 1 transportNon Combat Move - French
1 fighter moved from 99 Sea Zone to SyriaTurn Complete - French