Sorry, a bunch of edits made, please use the latest file. Edits mainly in China/India region.
16L G40 BM2 axis-dominion vs Adam (allies)
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It froze very few seconds trying to move stuff, so I switched to my desktop. Must be the edits, seems like it happens every time when we play :roll:.
lol our games are intense
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
5 infantry moved from Kansu to TsinghaiCombat - Chinese
Battle in Tsinghai
Chinese attack with 5 infantry
Japanese defend with 1 infantry
Chinese win, taking Tsinghai from Japanese with 5 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
Place Units - Chinese
1 infantry placed in TsinghaiTurn Complete - Chinese
Chinese collect 2 PUs; end with 2 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - British
British buy 1 airfield, 2 destroyers, 2 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 3 infantry; Remaining resources: 0 PUs;Combat Move - British
1 fighter and 1 tactical_bomber moved from 76 Sea Zone to 39 Sea Zone
1 destroyer moved from 80 Sea Zone to 39 Sea Zone
2 infantry moved from India to Burma
1 bomber moved from Persia to Burma
1 armour moved from British Somaliland to Italian Somaliland
British take Italian Somaliland from Italians
1 armour moved from Italian Somaliland to Ethiopia
British take Ethiopia from Italians
1 infantry moved from Normandy Bordeaux to Southern France
British take Southern France from Germans
1 submarine moved from 97 Sea Zone to 99 Sea ZoneCombat - British
Battle in 39 Sea Zone
British attack with 1 destroyer, 1 fighter and 1 tactical_bomber
Japanese defend with 1 submarine
British win, taking 39 Sea Zone from Neutral with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in Burma
British attack with 1 bomber and 2 infantry
Japanese defend with 1 infantry
British win, taking Burma from Japanese with 1 bomber and 1 infantry remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Japanese: 1 infantryNon Combat Move - British
1 bomber moved from Burma to India
1 fighter and 1 tactical_bomber moved from 39 Sea Zone to India
1 marine moved from British Somaliland to 76 Sea Zone
1 battleship, 2 cruisers and 1 marine moved from 76 Sea Zone to 98 Sea Zone
1 destroyer moved from 76 Sea Zone to 80 Sea Zone
2 carriers moved from 76 Sea Zone to 98 Sea Zone
1 mech_infantry moved from French Equatorial Africa to Egypt
1 transport moved from 76 Sea Zone to 98 Sea Zone
2 infantry moved from Egypt to 98 Sea Zone
2 infantry moved from 98 Sea Zone to Syria
1 marine moved from 98 Sea Zone to Syria
1 aaGun, 1 artillery and 7 infantry moved from Egypt to Alexandria
1 fighter moved from Bryansk to Rostov
1 fighter moved from Syria to Rostov
1 mech_infantry moved from Syria to Northwest Persia
1 fighter moved from Syria to Tambov
1 fighter and 1 tactical_bomber moved from 76 Sea Zone to 98 Sea Zone
1 tactical_bomber moved from 98 Sea Zone to Syria
1 aaGun moved from United Kingdom to 110 Sea Zone
1 infantry moved from United Kingdom to 110 Sea Zone
1 aaGun and 1 infantry moved from 110 Sea Zone to Holland Belgium
1 aaGun and 1 infantry moved from United Kingdom to 110 Sea Zone
1 aaGun and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
4 fighters moved from 110 Sea Zone to Normandy Bordeaux
1 submarine moved from 92 Sea Zone to 96 Sea ZonePlace Units - British
1 destroyer placed in 98 Sea Zone
1 destroyer placed in 71 Sea Zone
1 airfield, 1 infantry and 2 mech_infantrys placed in Normandy Bordeaux
1 infantry placed in EgyptTurn Complete - British
British collect 42 PUs; end with 42 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 45 PUsPlace Units - UK_Pacific
3 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs total
Some Units in India change ownership: 3 infantry -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Italians
Italians buy 2 fighters; Remaining resources: 2 PUs;Combat Move - Italians
1 armour moved from Ukraine to Western Ukraine
Italians take Western Ukraine from Russians
1 armour moved from Western Ukraine to Ukraine
1 battleship, 1 carrier, 2 cruisers, 1 destroyer and 2 submarines moved from 97 Sea Zone to 98 Sea Zone
2 fighters moved from 97 Sea Zone to 98 Sea Zone
1 fighter moved from Southern Italy to 98 Sea Zone
2 fighters moved from Western Germany to 98 Sea Zone
1 infantry moved from Northern Italy to Southern France
1 fighter moved from Western Germany to Southern France
1 infantry moved from Northern Italy to Southern France -
scramble in 98?
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Scramble 3 UK figs.
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Probably, so damage a carrier for now.
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Damage bb and carrier and kill carrier.
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DD cruiser.
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I thought Axis were in a decent position, I wouldn’t have been surprised if they ended up winning.
Good game regardless.
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nah axis were in big trouble, japan was too far from any kind of VC, russia making way too much, and german/italian position degrading fast. really wasn’t much hope. i figured i’d take your fleet down with mine at least, or do much more damage, since my fleet was doomed next turn. but that totally backfired.
i can say with complete certainty that no axis opponent, no matter how good they are, can defeat your allies in BM. there’s just too much income for the allies.
i can honestly say that i REALLY thought i was winning, i had luck going for me the whole game (until this one), but even so your allies just kept coming and coming. i killed off so many ships in the pac, but they kept spawning. it’s ridiculous.
i’m sorry, but while i don’t think i’m an expert axis player, i do feel an expert axis will not defeat an expert allies in BM, unless there is extreme bad luck.
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TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Italians
Italians buy 2 fighters; Remaining resources: 2 PUs;Combat Move - Italians
1 armour moved from Ukraine to Western Ukraine
Italians take Western Ukraine from Russians
1 armour moved from Western Ukraine to Ukraine
1 battleship, 1 carrier, 2 cruisers, 1 destroyer and 2 submarines moved from 97 Sea Zone to 98 Sea Zone
2 fighters moved from 97 Sea Zone to 98 Sea Zone
1 fighter moved from Southern Italy to 98 Sea Zone
2 fighters moved from Western Germany to 98 Sea Zone
1 infantry moved from Northern Italy to Southern France
1 fighter moved from Western Germany to Southern France
1 infantry moved from Northern Italy to Southern FranceCombat - Italians
British scrambles 3 units out of Syria to defend against the attack in 98 Sea Zone
Battle in Southern France
Italians attack with 1 fighter and 2 infantry
British defend with 1 factory_minor, 1 harbour and 1 infantry
Italians win, taking Southern France from British with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in 98 Sea Zone
Italians attack with 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 5 fighters and 2 submarines
British defend with 1 battleship, 2 carriers, 2 cruisers, 1 destroyer, 4 fighters and 1 transport
Units damaged: 1 carrier owned by the British
Units damaged: 1 battleship owned by the British
Units damaged: 1 battleship owned by the Italians
retreated to 98 Sea Zone
British win with 1 battleship, 1 carrier, 1 cruiser, 4 fighters and 1 transport remaining. Battle score for attacker is -74
Casualties for British: 1 carrier, 1 cruiser and 1 destroyer
Casualties for Italians: 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 3 fighters and 2 submarines
Moving scrambled unit from 98 Sea Zone back to originating territory: Syria
Moving scrambled unit from 98 Sea Zone back to originating territory: Syria
Moving scrambled unit from 98 Sea Zone back to originating territory: Syria
1 fighter owned by the British forced to land in SyriaNon Combat Move - Italians
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I had almost the opposite thoughts during this game.
A handful of different moves on your part and I would have preferred to be Axis at this point in the game no doubt.
I thought the game was extremely close for a while, which is why my blockers weren’t always that strong and I would take risks that I wouldn’t normally take, and I thought this game was a testament to BM balance.
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well i agree, i thought the same too, but then the income advantage just became more and more clear. what moves would you have done differently btw?
I had almost the opposite thoughts during this game.
A handful of different moves on your part and I would have preferred to be Axis at this point in the game no doubt.
I thought the game was extremely close for a while, which is why my blockers weren’t always that strong and I would take risks that I wouldn’t normally take, and I thought this game was a testament to BM balance.
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the problem is that it’s just so hard once the allied war machine gets going in europe, there are SO many vulnerabilities. you had so many options i was just a sitting duck defending the whole time. and it’s difficult for japan to make progress when allies make so much on that side and the requirements of having to garrison so many territories. don’t get me wrong, i love BM and all the rules are great, but i do feel it’s tilted toward the allies now. i guess i’m with gamer on that point (rare for me to publicly agree with him :lol:) tbh not sure how to address that concern.
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Pushing Bryansk should have been given top priority considering a J4, and you could have if you bought for it and positioned your air. That’s a 20+ income swing.
Not taking Guam. Even sacrificing a transport is worth it, especially if you have the sea zone deadzoned.





