@discalced
it got me off my build path so probably not unless germany makes it worth it, I have forgotten my japan build and strategy, i am sure I wrote it down somewhere.
16L G40 BM2 axis-dominion vs Adam (allies)
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TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Americans
Americans buy 1 destroyer, 4 fighters, 1 harbour and 2 submarines; Remaining resources: 3 PUs;Combat Move - Americans
4 bombers moved from United Kingdom to Germany
1 fighter moved from United Kingdom to Holland Belgium
1 bomber moved from United Kingdom to Holland Belgium
2 fighters moved from 110 Sea Zone to Holland Belgium
1 mech_infantry moved from Iceland to 123 Sea Zone
1 infantry moved from Iceland to 123 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 123 Sea Zone to 110 Sea Zone
1 infantry and 1 mech_infantry moved from 110 Sea Zone to Holland Belgium
1 bomber moved from Syria to Ukraine
1 submarine moved from 33 Sea Zone to 34 Sea Zone
1 tactical_bomber moved from 33 Sea Zone to 34 Sea Zone
1 bomber moved from Caroline Islands to 34 Sea Zone
1 armour and 1 infantry moved from Western United States to 10 Sea Zone
1 armour, 1 infantry and 1 transport moved from 10 Sea Zone to 3 Sea Zone
1 armour and 1 infantry moved from 3 Sea Zone to Soviet Far EastCombat - Americans
Americans creates battle in territory 6 Sea Zone
Strategic bombing raid in Germany
2 bombers killed by AA
Bombing raid in Germany rolls: 4,4 and causes: 8 damage to unit: factory_major
Bombing raid in Germany causes 8 damage total.
Strategic bombing raid in Ukraine
Bombing raid in Ukraine rolls: 8 and causes: 6 damage to unit: factory_minor
Bombing raid in Ukraine causes 6 damage total.
Battle in Holland Belgium
Americans attack with 1 bomber, 3 fighters, 1 infantry and 1 mech_infantry
Germans defend with 2 infantry
Americans win, taking 6 Sea Zone from Japanese, taking Holland Belgium from Germans with 1 bomber, 3 fighters and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Germans: 2 infantry
Casualties for Americans: 1 infantry
Battle in Soviet Far East
Battle in 34 Sea Zone
Americans attack with 1 bomber, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans win, taking Soviet Far East from Japanese with 1 bomber, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyerNon Combat Move - Americans
1 tactical_bomber moved from 34 Sea Zone to 30 Sea Zone
6 fighters moved from 33 Sea Zone to New South Wales
1 bomber moved from 34 Sea Zone to New South Wales
1 destroyer moved from 33 Sea Zone to 49 Sea Zone
1 submarine moved from 6 Sea Zone to 23 Sea Zone
2 destroyers and 2 submarines moved from 31 Sea Zone to 30 Sea Zone
1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 battleship, 4 carriers, 2 cruisers, 1 fighter, 1 infantry, 1 marine, 3 submarines and 1 transport moved from 33 Sea Zone to 30 Sea Zone
1 artillery and 1 infantry moved from 30 Sea Zone to Johnston Island
1 mech_infantry moved from Marshall Islands to 32 Sea Zone
1 mech_infantry and 1 transport moved from 32 Sea Zone to 26 Sea Zone
1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
2 infantry moved from Fiji to 50 Sea Zone
2 infantry and 1 transport moved from 50 Sea Zone to 30 Sea Zone
2 infantry moved from 30 Sea Zone to Johnston Island
3 fighters moved from Western United States to 30 Sea Zone
1 carrier, 1 destroyer and 1 submarine moved from 10 Sea Zone to 30 Sea Zone
1 destroyer moved from 101 Sea Zone to 28 Sea Zone
2 bombers moved from Syria to India
1 bomber moved from Ukraine to Syria
2 bombers moved from Germany to Normandy Bordeaux
1 bomber moved from Holland Belgium to Normandy Bordeaux
3 fighters moved from Holland Belgium to Normandy Bordeaux
1 submarine moved from 91 Sea Zone to 93 Sea Zone
1 submarine moved from 92 Sea Zone to 94 Sea Zone
1 destroyer moved from 125 Sea Zone to 110 Sea Zone
3 artilleries, 4 infantry and 1 mech_infantry moved from Iceland to 123 Sea Zone
3 artilleries, 4 infantry, 1 mech_infantry and 4 transports moved from 123 Sea Zone to 110 Sea Zone
3 artilleries, 4 infantry and 1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux
1 marine moved from United Kingdom to 110 Sea Zone
1 marine moved from 110 Sea Zone to Normandy Bordeaux
1 transport moved from 110 Sea Zone to 88 Sea Zone
1 destroyer moved from 123 Sea Zone to 101 Sea Zone
1 aaGun moved from Western United States to British Columbia
1 aaGun moved from Western United States to British ColumbiaPlace Units - Americans
1 harbour placed in Johnston Island
1 destroyer and 2 submarines placed in 10 Sea Zone
4 fighters placed in Western United States
Turning on Edit Mode
EDIT: Removing units owned by Americans from Central United States: 1 aaGun
EDIT: Adding units owned by Americans to Western United States: 1 aaGun
EDIT: Turning off Edit ModeTurn Complete - Americans
Americans collect 55 PUs; end with 58 PUs total
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 88 PUs
Turning on Edit Mode
EDIT: Removing units owned by Americans from Western United States: 1 fighter
EDIT: Adding units owned by Americans to Western United States: 1 tactical_bomber
EDIT: Changing PUs for Americans from 88 to 87
EDIT: Turning off Edit Mode -
It froze very few seconds trying to move stuff, so I switched to my desktop. Must be the edits, seems like it happens every time when we play :roll:.
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It froze very few seconds trying to move stuff, so I switched to my desktop. Must be the edits, seems like it happens every time when we play :roll:.
lol our games are intense
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
5 infantry moved from Kansu to TsinghaiCombat - Chinese
Battle in Tsinghai
Chinese attack with 5 infantry
Japanese defend with 1 infantry
Chinese win, taking Tsinghai from Japanese with 5 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
Place Units - Chinese
1 infantry placed in TsinghaiTurn Complete - Chinese
Chinese collect 2 PUs; end with 2 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - British
British buy 1 airfield, 2 destroyers, 2 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 3 infantry; Remaining resources: 0 PUs;Combat Move - British
1 fighter and 1 tactical_bomber moved from 76 Sea Zone to 39 Sea Zone
1 destroyer moved from 80 Sea Zone to 39 Sea Zone
2 infantry moved from India to Burma
1 bomber moved from Persia to Burma
1 armour moved from British Somaliland to Italian Somaliland
British take Italian Somaliland from Italians
1 armour moved from Italian Somaliland to Ethiopia
British take Ethiopia from Italians
1 infantry moved from Normandy Bordeaux to Southern France
British take Southern France from Germans
1 submarine moved from 97 Sea Zone to 99 Sea ZoneCombat - British
Battle in 39 Sea Zone
British attack with 1 destroyer, 1 fighter and 1 tactical_bomber
Japanese defend with 1 submarine
British win, taking 39 Sea Zone from Neutral with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in Burma
British attack with 1 bomber and 2 infantry
Japanese defend with 1 infantry
British win, taking Burma from Japanese with 1 bomber and 1 infantry remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Japanese: 1 infantryNon Combat Move - British
1 bomber moved from Burma to India
1 fighter and 1 tactical_bomber moved from 39 Sea Zone to India
1 marine moved from British Somaliland to 76 Sea Zone
1 battleship, 2 cruisers and 1 marine moved from 76 Sea Zone to 98 Sea Zone
1 destroyer moved from 76 Sea Zone to 80 Sea Zone
2 carriers moved from 76 Sea Zone to 98 Sea Zone
1 mech_infantry moved from French Equatorial Africa to Egypt
1 transport moved from 76 Sea Zone to 98 Sea Zone
2 infantry moved from Egypt to 98 Sea Zone
2 infantry moved from 98 Sea Zone to Syria
1 marine moved from 98 Sea Zone to Syria
1 aaGun, 1 artillery and 7 infantry moved from Egypt to Alexandria
1 fighter moved from Bryansk to Rostov
1 fighter moved from Syria to Rostov
1 mech_infantry moved from Syria to Northwest Persia
1 fighter moved from Syria to Tambov
1 fighter and 1 tactical_bomber moved from 76 Sea Zone to 98 Sea Zone
1 tactical_bomber moved from 98 Sea Zone to Syria
1 aaGun moved from United Kingdom to 110 Sea Zone
1 infantry moved from United Kingdom to 110 Sea Zone
1 aaGun and 1 infantry moved from 110 Sea Zone to Holland Belgium
1 aaGun and 1 infantry moved from United Kingdom to 110 Sea Zone
1 aaGun and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
4 fighters moved from 110 Sea Zone to Normandy Bordeaux
1 submarine moved from 92 Sea Zone to 96 Sea ZonePlace Units - British
1 destroyer placed in 98 Sea Zone
1 destroyer placed in 71 Sea Zone
1 airfield, 1 infantry and 2 mech_infantrys placed in Normandy Bordeaux
1 infantry placed in EgyptTurn Complete - British
British collect 42 PUs; end with 42 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 45 PUsPlace Units - UK_Pacific
3 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs total
Some Units in India change ownership: 3 infantry -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Italians
Italians buy 2 fighters; Remaining resources: 2 PUs;Combat Move - Italians
1 armour moved from Ukraine to Western Ukraine
Italians take Western Ukraine from Russians
1 armour moved from Western Ukraine to Ukraine
1 battleship, 1 carrier, 2 cruisers, 1 destroyer and 2 submarines moved from 97 Sea Zone to 98 Sea Zone
2 fighters moved from 97 Sea Zone to 98 Sea Zone
1 fighter moved from Southern Italy to 98 Sea Zone
2 fighters moved from Western Germany to 98 Sea Zone
1 infantry moved from Northern Italy to Southern France
1 fighter moved from Western Germany to Southern France
1 infantry moved from Northern Italy to Southern France -
scramble in 98?
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Scramble 3 UK figs.
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Probably, so damage a carrier for now.
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Damage bb and carrier and kill carrier.
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DD cruiser.
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I thought Axis were in a decent position, I wouldn’t have been surprised if they ended up winning.
Good game regardless.
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nah axis were in big trouble, japan was too far from any kind of VC, russia making way too much, and german/italian position degrading fast. really wasn’t much hope. i figured i’d take your fleet down with mine at least, or do much more damage, since my fleet was doomed next turn. but that totally backfired.
i can say with complete certainty that no axis opponent, no matter how good they are, can defeat your allies in BM. there’s just too much income for the allies.
i can honestly say that i REALLY thought i was winning, i had luck going for me the whole game (until this one), but even so your allies just kept coming and coming. i killed off so many ships in the pac, but they kept spawning. it’s ridiculous.
i’m sorry, but while i don’t think i’m an expert axis player, i do feel an expert axis will not defeat an expert allies in BM, unless there is extreme bad luck.
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TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Italians
Italians buy 2 fighters; Remaining resources: 2 PUs;Combat Move - Italians
1 armour moved from Ukraine to Western Ukraine
Italians take Western Ukraine from Russians
1 armour moved from Western Ukraine to Ukraine
1 battleship, 1 carrier, 2 cruisers, 1 destroyer and 2 submarines moved from 97 Sea Zone to 98 Sea Zone
2 fighters moved from 97 Sea Zone to 98 Sea Zone
1 fighter moved from Southern Italy to 98 Sea Zone
2 fighters moved from Western Germany to 98 Sea Zone
1 infantry moved from Northern Italy to Southern France
1 fighter moved from Western Germany to Southern France
1 infantry moved from Northern Italy to Southern FranceCombat - Italians
British scrambles 3 units out of Syria to defend against the attack in 98 Sea Zone
Battle in Southern France
Italians attack with 1 fighter and 2 infantry
British defend with 1 factory_minor, 1 harbour and 1 infantry
Italians win, taking Southern France from British with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in 98 Sea Zone
Italians attack with 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 5 fighters and 2 submarines
British defend with 1 battleship, 2 carriers, 2 cruisers, 1 destroyer, 4 fighters and 1 transport
Units damaged: 1 carrier owned by the British
Units damaged: 1 battleship owned by the British
Units damaged: 1 battleship owned by the Italians
retreated to 98 Sea Zone
British win with 1 battleship, 1 carrier, 1 cruiser, 4 fighters and 1 transport remaining. Battle score for attacker is -74
Casualties for British: 1 carrier, 1 cruiser and 1 destroyer
Casualties for Italians: 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 3 fighters and 2 submarines
Moving scrambled unit from 98 Sea Zone back to originating territory: Syria
Moving scrambled unit from 98 Sea Zone back to originating territory: Syria
Moving scrambled unit from 98 Sea Zone back to originating territory: Syria
1 fighter owned by the British forced to land in SyriaNon Combat Move - Italians
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I had almost the opposite thoughts during this game.
A handful of different moves on your part and I would have preferred to be Axis at this point in the game no doubt.
I thought the game was extremely close for a while, which is why my blockers weren’t always that strong and I would take risks that I wouldn’t normally take, and I thought this game was a testament to BM balance.
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well i agree, i thought the same too, but then the income advantage just became more and more clear. what moves would you have done differently btw?
I had almost the opposite thoughts during this game.
A handful of different moves on your part and I would have preferred to be Axis at this point in the game no doubt.
I thought the game was extremely close for a while, which is why my blockers weren’t always that strong and I would take risks that I wouldn’t normally take, and I thought this game was a testament to BM balance.





