@ArtofWar1947 Pretty sure this is the wrong game save. Its on turn T15…
16L G40 Bal Mod LL ArtofWar1947 (Axis) vs. -Pete (Allies)
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See American-5 was posted on June 3, but have not seen a UK-5 post. Still thinking?
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - British
British buy 1 fighter, 6 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs;Combat Move - British
1 armour moved from Greece to Albania
British take Albania from Italians
1 armour moved from Albania to Yugoslavia
British take Yugoslavia from Germans
1 infantry moved from Greece to Bulgaria
British take Bulgaria from Germans
1 infantry moved from 110 Sea Zone to Holland Belgium
2 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 fighter moved from United Kingdom to Normandy Bordeaux
2 fighters and 2 infantry moved from West India to India
2 fighters moved from Eastern Persia to IndiaCombat - British
Battle in India
British attack with 4 fighters and 2 infantry
Japanese defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
British win, taking India from Japanese with 4 fighters and 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantry
Battle in Normandy Bordeaux
British attack with 1 fighter and 2 infantry
Germans defend with 1 factory_minor, 1 harbour and 2 mech_infantrys
British win, taking Normandy Bordeaux from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 5
Casualties for Germans: 2 mech_infantrys
Casualties for British: 1 infantry
Battle in Holland BelgiumNon Combat Move - British
4 infantry moved from United Kingdom to 110 Sea Zone
4 infantry moved from Egypt to Alexandria
1 aaGun moved from Egypt to Alexandria
2 fighters moved from Egypt to Alexandria
1 tactical_bomber moved from Egypt to Eastern Persia
4 fighters moved from India to West India
1 artillery and 5 infantry moved from Eastern Persia to West India
1 mech_infantry moved from Persia to West India
1 infantry moved from Persia to Eastern Persia
1 infantry moved from Iraq to Persia
2 mech_infantrys moved from Iraq to Eastern Persia
1 artillery and 1 infantry moved from Trans-Jordan to Iraq
1 destroyer moved from 80 Sea Zone to 79 Sea Zone
1 transport moved from 80 Sea Zone to 81 Sea Zone
1 submarine moved from 81 Sea Zone to 80 Sea Zone
1 destroyer moved from 109 Sea Zone to 110 Sea Zone
1 fighter moved from Normandy Bordeaux to United Kingdom
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 106 Sea ZonePlace Units - British
3 mech_infantrys placed in Egypt
3 mech_infantrys placed in Persia
1 fighter and 1 tactical_bomber placed in Union of South AfricaTurn Complete - British
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 3,6
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 2,6
British collect 41 PUs (5 lost to blockades); end with 41 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 44 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 47 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Italians
Italians buy 1 fighter, 1 infantry, 1 mech_infantry and 1 transport; Remaining resources: 1 PUs;Combat Move - Italians
2 mech_infantrys moved from Northern Italy to Normandy Bordeaux
1 fighter moved from Western Germany to Normandy Bordeaux
1 infantry moved from Algeria to Morocco
Italians take Morocco from Americans
1 artillery and 1 mech_infantry moved from Romania to Bulgaria
2 armour moved from Rostov to Northwest Persia
Italians take Caucasus from Russians
1 mech_infantry moved from Western Germany to Yugoslavia
2 infantry moved from Northern Italy to YugoslaviaCombat - Italians
Battle in Normandy Bordeaux
Italians attack with 1 fighter and 2 mech_infantrys
British defend with 1 factory_minor, 1 harbour and 1 infantry
Italians roll dice for 1 fighter and 2 mech_infantrys in Normandy Bordeaux, round 2 : 1/1 hits
British roll dice for 1 infantry in Normandy Bordeaux, round 2 : 0/1 hits
1 infantry owned by the British lost in Normandy Bordeaux
Italians win, taking Normandy Bordeaux from British with 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Yugoslavia
Italians attack with 2 infantry and 1 mech_infantry
British defend with 1 armour
Italians roll dice for 2 infantry and 1 mech_infantry in Yugoslavia, round 2 : 1/1 hits
British roll dice for 1 armour in Yugoslavia, round 2 : 1/1 hits
1 armour owned by the British and 1 infantry owned by the Italians lost in Yugoslavia
Italians win, taking Yugoslavia from British with 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for British: 1 armour
Casualties for Italians: 1 infantry
Battle in Bulgaria
Italians attack with 1 artillery and 1 mech_infantry
British defend with 1 infantry
Italians roll dice for 1 artillery and 1 mech_infantry in Bulgaria, round 2 : 0/1 hits
British roll dice for 1 infantry in Bulgaria, round 2 : 1/1 hits
1 mech_infantry owned by the Italians lost in Bulgaria
Italians roll dice for 1 artillery in Bulgaria, round 3 : 0/1 hits
British roll dice for 1 infantry in Bulgaria, round 3 : 0/1 hits
Italians roll dice for 1 artillery in Bulgaria, round 4 : 0/1 hits
British roll dice for 1 infantry in Bulgaria, round 4 : 0/1 hits
Italians roll dice for 1 artillery in Bulgaria, round 5 : 0/1 hits
British roll dice for 1 infantry in Bulgaria, round 5 : 0/1 hits
Italians roll dice for 1 artillery in Bulgaria, round 6 : 1/1 hits
British roll dice for 1 infantry in Bulgaria, round 6 : 1/1 hits
1 infantry owned by the British and 1 artillery owned by the Italians lost in Bulgaria
British win with no units remaining. Battle score for attacker is -5
Casualties for British: 1 infantry
Casualties for Italians: 1 artillery and 1 mech_infantry
Battle in Northwest Persia
Italians attack with 2 armour
ANZAC defend with 2 infantry
Italians roll dice for 2 armour in Northwest Persia, round 2 : 1/0 hits
ANZAC roll dice for 2 infantry in Northwest Persia, round 2 : 1/1 hits
1 infantry owned by the ANZAC and 1 armour owned by the Italians lost in Northwest Persia
Italians roll dice for 1 armour in Northwest Persia, round 3 : 0/1 hits
ANZAC roll dice for 1 infantry in Northwest Persia, round 3 : 0/1 hits
Italians roll dice for 1 armour in Northwest Persia, round 4 : 0/1 hits
ANZAC roll dice for 1 infantry in Northwest Persia, round 4 : 0/1 hits
Italians roll dice for 1 armour in Northwest Persia, round 5 : 1/1 hits
ANZAC roll dice for 1 infantry in Northwest Persia, round 5 : 1/1 hits
1 infantry owned by the ANZAC and 1 armour owned by the Italians lost in Northwest Persia
ANZAC win with no units remaining. Battle score for attacker is -6
Casualties for ANZAC: 2 infantry
Casualties for Italians: 2 armourNon Combat Move - Italians
1 armour and 1 mech_infantry moved from Ukraine to Romania
4 aaGuns moved from Northern Italy to Southern Italy
1 fighter moved from Normandy Bordeaux to Western GermanyPlace Units - Italians
1 infantry placed in Ukraine
1 fighter and 1 mech_infantry placed in Southern Italy
1 transport placed in 95 Sea ZoneTurn Complete - Italians
Italians collect 23 PUs; end with 24 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 29 PUsTerritory Summary for Italians :
Gibraltar : 1 flag, 1 airfield, 4 fighters, 1 harbour and 4 infantry
Morocco : 1 flag, 1 infantry
Normandy Bordeaux : 1 flag, 1 factory_minor, 1 harbour and 2 mech_infantrys
Algeria : 1 flag, 3 infantry
Tunisia : 1 flag
Western Germany : 1 fighter
Romania : 1 armour and 1 mech_infantry
Norway : 1 fighter
Tobruk : 1 armour, 2 artilleries, 3 infantry and 1 mech_infantry
Northern Italy : 1 factory_major
Southern Italy : 4 aaGuns, 1 airfield, 1 factory_minor, 1 fighter, 1 harbour and 1 mech_infantry
Belarus : 1 flag
Rostov : 1 flag
Eastern Poland : 1 flag
Bessarabia : 1 flag
Ukraine : 1 flag, 1 factory_minor and 1 infantry
Caucasus : 1 flag
95 Sea Zone : 1 transport
Yugoslavia : 1 flag, 1 infantry and 1 mech_infantryProduction/PUs Summary :
Germans : 39 / 56
Russians : 26 / 40
Japanese : 56 / 81
Americans : 55 / 81
Chinese : 7 / 7
British : 42 / 47
UK_Pacific : 5 / 5
Italians : 23 / 29
ANZAC : 11 / 16
French : 1 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Italians
Italians buy 1 fighter, 1 infantry, 1 mech_infantry and 1 transport; Remaining resources: 1 PUs;Combat Move - Italians
2 mech_infantrys moved from Northern Italy to Normandy Bordeaux
1 fighter moved from Western Germany to Normandy Bordeaux
1 infantry moved from Algeria to Morocco
Italians take Morocco from Americans
1 artillery and 1 mech_infantry moved from Romania to Bulgaria
2 armour moved from Rostov to Northwest Persia
Italians take Caucasus from Russians
1 mech_infantry moved from Western Germany to Yugoslavia
2 infantry moved from Northern Italy to YugoslaviaCombat - Italians
Battle in Normandy Bordeaux
Italians attack with 1 fighter and 2 mech_infantrys
British defend with 1 factory_minor, 1 harbour and 1 infantry
Italians roll dice for 1 fighter and 2 mech_infantrys in Normandy Bordeaux, round 2 : 1/1 hits
British roll dice for 1 infantry in Normandy Bordeaux, round 2 : 0/1 hits
1 infantry owned by the British lost in Normandy Bordeaux
Italians win, taking Normandy Bordeaux from British with 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Yugoslavia
Italians attack with 2 infantry and 1 mech_infantry
British defend with 1 armour
Italians roll dice for 2 infantry and 1 mech_infantry in Yugoslavia, round 2 : 1/1 hits
British roll dice for 1 armour in Yugoslavia, round 2 : 1/1 hits
1 armour owned by the British and 1 infantry owned by the Italians lost in Yugoslavia
Italians win, taking Yugoslavia from British with 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for British: 1 armour
Casualties for Italians: 1 infantry
Battle in Bulgaria
Italians attack with 1 artillery and 1 mech_infantry
British defend with 1 infantry
Italians roll dice for 1 artillery and 1 mech_infantry in Bulgaria, round 2 : 0/1 hits
British roll dice for 1 infantry in Bulgaria, round 2 : 1/1 hits
1 mech_infantry owned by the Italians lost in Bulgaria
Italians roll dice for 1 artillery in Bulgaria, round 3 : 0/1 hits
British roll dice for 1 infantry in Bulgaria, round 3 : 0/1 hits
Italians roll dice for 1 artillery in Bulgaria, round 4 : 0/1 hits
British roll dice for 1 infantry in Bulgaria, round 4 : 0/1 hits
Italians roll dice for 1 artillery in Bulgaria, round 5 : 0/1 hits
British roll dice for 1 infantry in Bulgaria, round 5 : 0/1 hits
Italians roll dice for 1 artillery in Bulgaria, round 6 : 1/1 hits
British roll dice for 1 infantry in Bulgaria, round 6 : 1/1 hits
1 infantry owned by the British and 1 artillery owned by the Italians lost in Bulgaria
British win with no units remaining. Battle score for attacker is -5
Casualties for British: 1 infantry
Casualties for Italians: 1 artillery and 1 mech_infantry
Battle in Northwest Persia
Italians attack with 2 armour
ANZAC defend with 2 infantry
Italians roll dice for 2 armour in Northwest Persia, round 2 : 1/0 hits
ANZAC roll dice for 2 infantry in Northwest Persia, round 2 : 1/1 hits
1 infantry owned by the ANZAC and 1 armour owned by the Italians lost in Northwest Persia
Italians roll dice for 1 armour in Northwest Persia, round 3 : 0/1 hits
ANZAC roll dice for 1 infantry in Northwest Persia, round 3 : 0/1 hits
Italians roll dice for 1 armour in Northwest Persia, round 4 : 0/1 hits
ANZAC roll dice for 1 infantry in Northwest Persia, round 4 : 0/1 hits
Italians roll dice for 1 armour in Northwest Persia, round 5 : 1/1 hits
ANZAC roll dice for 1 infantry in Northwest Persia, round 5 : 1/1 hits
1 infantry owned by the ANZAC and 1 armour owned by the Italians lost in Northwest Persia
ANZAC win with no units remaining. Battle score for attacker is -6
Casualties for ANZAC: 2 infantry
Casualties for Italians: 2 armourNon Combat Move - Italians
1 armour and 1 mech_infantry moved from Ukraine to Romania
4 aaGuns moved from Northern Italy to Southern Italy
1 fighter moved from Normandy Bordeaux to Western GermanyPlace Units - Italians
1 infantry placed in Ukraine
1 fighter and 1 mech_infantry placed in Southern Italy
1 transport placed in 95 Sea ZoneTurn Complete - Italians
Italians collect 23 PUs; end with 24 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 29 PUs
Turning on Edit Mode
EDIT: Adding units owned by Italians to Libya: 1 armour, 2 artilleries, 3 infantry and 1 mech_infantry
EDIT: Removing units owned by Italians from Tobruk: 1 armour, 2 artilleries, 3 infantry and 1 mech_infantry
EDIT: Turning off Edit ModeTerritory Summary for Italians :
Gibraltar : 1 flag, 1 airfield, 4 fighters, 1 harbour and 4 infantry
Morocco : 1 flag, 1 infantry
Normandy Bordeaux : 1 flag, 1 factory_minor, 1 harbour and 2 mech_infantrys
Algeria : 1 flag, 3 infantry
Tunisia : 1 flag
Western Germany : 1 fighter
Romania : 1 armour and 1 mech_infantry
Norway : 1 fighter
Northern Italy : 1 factory_major
Libya : 1 armour, 2 artilleries, 3 infantry and 1 mech_infantry
Southern Italy : 4 aaGuns, 1 airfield, 1 factory_minor, 1 fighter, 1 harbour and 1 mech_infantry
Belarus : 1 flag
Rostov : 1 flag
Eastern Poland : 1 flag
Bessarabia : 1 flag
Ukraine : 1 flag, 1 factory_minor and 1 infantry
Caucasus : 1 flag
95 Sea Zone : 1 transport
Yugoslavia : 1 flag, 1 infantry and 1 mech_infantryProduction/PUs Summary :
Germans : 39 / 56
Russians : 26 / 40
Japanese : 56 / 81
Americans : 55 / 81
Chinese : 7 / 7
British : 42 / 47
UK_Pacific : 5 / 5
Italians : 23 / 29
ANZAC : 11 / 16
French : 1 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 artillery, 4 infantry and 10 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
2 infantry moved from Norway to Finland
3 fighters and 2 tactical_bombers moved from Norway to Finland
3 bombers moved from Norway to Archangel
2 infantry moved from Belarus to Archangel
1 tactical_bomber moved from Rostov to Smolensk
1 artillery and 1 infantry moved from Belarus to Smolensk
8 armour and 5 mech_infantrys moved from Rostov to Northwest Persia
Germans take Northwest Persia from ANZAC
1 mech_infantry moved from Western Germany to Holland Belgium
1 mech_infantry moved from Germany to Holland Belgium
2 fighters moved from Western Germany to Holland Belgium
1 mech_infantry moved from Romania to Albania
Italians take Albania from British
1 infantry moved from Novgorod to Vyborg
1 infantry moved from Novgorod to Karelia
Germans take Karelia from RussiansCombat - Germans
Battle in Archangel
Germans attack with 3 bombers and 2 infantry
Russians defend with 2 infantry
Germans roll dice for 3 bombers and 2 infantry in Archangel, round 2 : 2/1 hits
Russians roll dice for 2 infantry in Archangel, round 2 : 0/1 hits
2 infantry owned by the Russians lost in Archangel
Germans win, taking Archangel from Russians with 3 bombers and 2 infantry remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Battle in Smolensk
Germans attack with 1 artillery, 1 infantry and 1 tactical_bomber
Russians defend with 1 artillery and 2 infantry
Germans roll dice for 1 artillery, 1 infantry and 1 tactical_bomber in Smolensk, round 2 : 1/1 hits
Russians roll dice for 1 artillery and 2 infantry in Smolensk, round 2 : 1/0 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Smolensk
Germans roll dice for 1 artillery and 1 tactical_bomber in Smolensk, round 3 : 1/1 hits
Russians roll dice for 1 artillery and 1 infantry in Smolensk, round 3 : 1/1 hits
1 infantry owned by the Russians and 1 artillery owned by the Germans lost in Smolensk
Germans roll dice for 1 tactical_bomber in Smolensk, round 4 : 1/1 hits
Russians roll dice for 1 artillery in Smolensk, round 4 : 1/1 hits
1 tactical_bomber owned by the Germans and 1 artillery owned by the Russians lost in Smolensk
Russians win with no units remaining. Battle score for attacker is -8
Casualties for Germans: 1 artillery, 1 infantry and 1 tactical_bomber
Casualties for Russians: 1 artillery and 2 infantry
Battle in Finland
Germans attack with 3 fighters, 2 infantry and 2 tactical_bombers
Russians defend with 3 infantry
Germans roll dice for 3 fighters, 2 infantry and 2 tactical_bombers in Finland, round 2 : 3/1 hits
Russians roll dice for 3 infantry in Finland, round 2 : 1/0 hits
3 infantry owned by the Russians and 1 infantry owned by the Germans lost in Finland
Germans win, taking Finland from Russians with 3 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Germans: 1 infantry
Casualties for Russians: 3 infantry
Battle in Vyborg
Germans attack with 1 infantry
Russians defend with 2 aaGuns
2 aaGuns owned by the Russians lost in Vyborg
Germans win, taking Vyborg from Russians with 1 infantry remaining. Battle score for attacker is 10
Casualties for Russians: 2 aaGuns
Battle in Holland Belgium
Germans attack with 2 fighters and 2 mech_infantrys
British defend with 1 infantry
Germans roll dice for 2 fighters and 2 mech_infantrys in Holland Belgium, round 2 : 1/1 hits
British roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits
1 infantry owned by the British lost in Holland Belgium
Germans win, taking Holland Belgium from British with 2 fighters and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for British: 1 infantryNon Combat Move - Germans
3 fighters and 2 tactical_bombers moved from Finland to Norway
3 artilleries and 2 infantry moved from Novgorod to Karelia
3 bombers moved from Archangel to Norway
4 artilleries and 11 infantry moved from Belarus to Baltic States
1 mech_infantry moved from Ukraine to Romania
2 fighters moved from Holland Belgium to Gibraltar
2 fighters and 1 tactical_bomber moved from Western Germany to Gibraltar
1 submarine moved from 99 Sea Zone to 95 Sea Zone
1 submarine moved from 98 Sea Zone to 95 Sea ZonePlace Units - Germans
3 mech_infantrys placed in Novgorod
1 artillery and 2 infantry placed in France
2 infantry and 7 mech_infantrys placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 2
Germans collect 44 PUs (2 lost to blockades); end with 44 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 49 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 51 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 61 PUs
Turning on Edit Mode
EDIT: Adding units owned by Russians to Smolensk: 1 artillery
EDIT: Adding units owned by Germans to Novgorod: 1 tactical_bomber
EDIT: Turning off Edit ModeTerritory Summary for Germans :
Gibraltar : 1 armour, 1 bomber, 5 fighters, 1 infantry and 2 tactical_bombers
Southern France : 1 flag, 1 factory_minor and 1 harbour
France : 1 flag, 1 airfield, 1 artillery, 1 factory_minor and 2 infantry
Western Germany : 2 aaGuns, 1 airfield, 1 factory_major, 1 harbour, 2 infantry and 7 mech_infantrys
Romania : 1 mech_infantry
Germany : 1 factory_minor and 1 mech_infantry
Norway : 4 bombers, 3 fighters and 2 tactical_bombers
Holland Belgium : 2 mech_infantrys
Albania : 1 mech_infantry
Belarus : 1 infantry
Karelia : 1 flag, 3 artilleries and 3 infantry
Baltic States : 1 flag, 4 artilleries and 11 infantry
Vyborg : 1 flag, 1 infantry
Archangel : 1 flag, 2 infantry
Western Ukraine : 1 flag, 1 infantry
Novgorod : 1 flag, 3 aaGuns, 1 airfield, 6 artilleries, 1 factory_minor, 1 harbour, 5 infantry, 3 mech_infantrys and 1 tactical_bomber
113 Sea Zone : 1 submarine
95 Sea Zone : 1 carrier, 1 cruiser, 1 destroyer and 3 submarines
Northwest Persia : 1 flag, 8 armour and 5 mech_infantrys
Finland : 1 flag, 1 infantryProduction/PUs Summary :
Germans : 46 / 61
Russians : 22 / 40
Japanese : 56 / 81
Americans : 55 / 81
Chinese : 7 / 7
British : 38 / 47
UK_Pacific : 5 / 5
Italians : 24 / 29
ANZAC : 11 / 19
French : 1 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Russians
Russians buy 10 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Russians
2 infantry moved from Vologda to Archangel
1 infantry moved from Kazakhstan to Caucasus
Russians take Caucasus from Italians
1 infantry moved from Tambov to Rostov
Russians take Rostov from Italians
1 armour, 2 infantry and 1 mech_infantry moved from Bryansk to Ukraine
1 armour, 2 infantry and 1 mech_infantry moved from Bryansk to Western Ukraine
2 infantry moved from Bryansk to Ukraine
2 bombers and 3 fighters moved from Russia to Archangel
1 artillery and 1 infantry moved from Bryansk to Western Ukraine
2 artilleries and 1 infantry moved from Bryansk to Ukraine
5 armour, 12 artilleries, 19 infantry and 2 mech_infantrys moved from Bryansk to Belarus
1 artillery moved from Smolensk to Belarus
7 fighters moved from Russia to Archangel
1 infantry moved from Vologda to ArchangelCombat - Russians
Battle in Western Ukraine
Russians attack with 1 armour, 1 artillery, 3 infantry and 1 mech_infantry
Germans defend with 1 infantry
Russians win, taking Western Ukraine from Germans with 1 armour, 1 artillery, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Ukraine
Russians attack with 1 armour, 2 artilleries, 5 infantry and 1 mech_infantry
Italians defend with 1 factory_minor and 1 infantry
Russians win, taking Ukraine from Italians with 1 armour, 2 artilleries, 5 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in Archangel
Russians attack with 2 bombers, 10 fighters and 3 infantry
Germans defend with 2 infantry
Russians win, taking Archangel from Germans with 2 bombers, 10 fighters and 3 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantry
Battle in Belarus
Russians attack with 5 armour, 13 artilleries, 19 infantry and 2 mech_infantrys
Germans defend with 1 infantry
Russians win, taking Belarus from Italians with 5 armour, 13 artilleries, 19 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - Russians
1 aaGun moved from Vologda to Archangel
2 bombers moved from Archangel to Russia
10 fighters moved from Archangel to Russia
1 aaGun and 4 infantry moved from Tambov to Bryansk
1 aaGun and 2 infantry moved from Volgograd to Caucasus
1 aaGun and 7 infantry moved from Kazakhstan to Caucasus
1 destroyer moved from 125 Sea Zone to 110 Sea ZonePlace Units - Russians
7 mech_infantrys placed in Russia
3 mech_infantrys placed in VolgogradTurn Complete - Russians
Russians collect 32 PUs; end with 32 PUs total
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 34 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 37 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 39 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 41 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 1 bomber, 1 carrier, 1 factory_minor, 1 fighter, 5 infantry and 4 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 destroyer moved from 39 Sea Zone to 79 Sea Zone
2 fighters moved from 39 Sea Zone to 79 Sea Zone
1 artillery and 1 infantry moved from Burma to India
1 fighter moved from 39 Sea Zone to India
1 infantry moved from Anhwe to Chahar
1 mech_infantry moved from Kiangsu to Chahar
6 bombers moved from Yunnan to ChaharCombat - Japanese
Battle in 79 Sea Zone
Japanese attack with 1 destroyer and 2 fighters
British defend with 1 destroyer
Japanese roll dice for 1 destroyer and 2 fighters in 79 Sea Zone, round 2 : 1/1 hits
British roll dice for 1 destroyer in 79 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the British lost in 79 Sea Zone
Japanese win, taking 79 Sea Zone from Neutral with 1 destroyer and 2 fighters remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in India
Japanese attack with 1 artillery, 1 fighter and 1 infantry
British defend with 1 infantry; UK_Pacific defend with 1 airfield, 1 factory_minor and 1 harbour
Japanese roll dice for 1 artillery, 1 fighter and 1 infantry in India, round 2 : 1/1 hits
UK_Pacific roll dice for 1 infantry in India, round 2 : 1/1 hits
1 infantry owned by the British and 1 infantry owned by the Japanese lost in India
Japanese destroys 5PUs while taking UK_Pacific capital
Japanese win, taking India from UK_Pacific with 1 artillery and 1 fighter remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantry
Battle in Chahar
Japanese attack with 6 bombers, 1 infantry and 1 mech_infantry
Chinese defend with 4 infantry
Japanese roll dice for 6 bombers, 1 infantry and 1 mech_infantry in Chahar, round 2 : 4/1 hits
Chinese roll dice for 4 infantry in Chahar, round 2 : 1/1 hits
1 infantry owned by the Japanese and 4 infantry owned by the Chinese lost in Chahar
Japanese win, taking Chahar from Chinese with 6 bombers and 1 mech_infantry remaining. Battle score for attacker is 9
Casualties for Japanese: 1 infantry
Casualties for Chinese: 4 infantryNon Combat Move - Japanese
6 bombers moved from Chahar to Yunnan
1 mech_infantry moved from Kiangsu to Hopei
1 infantry moved from Kiangsu to Anhwe
2 fighters moved from French Indo China to 37 Sea Zone
3 fighters and 5 tactical_bombers moved from Yunnan to Burma
1 fighter and 1 tactical_bomber moved from Kwangtung to Yunnan
2 fighters moved from 79 Sea Zone to 39 Sea Zone
1 fighter moved from India to 39 Sea Zone
1 destroyer moved from 37 Sea Zone to 39 Sea Zone
2 tactical_bombers moved from 39 Sea Zone to Burma
2 fighters moved from Burma to 39 Sea Zone
1 transport moved from 39 Sea Zone to 37 Sea Zone
1 submarine moved from 42 Sea Zone to 37 Sea Zone
1 submarine moved from 5 Sea Zone to 6 Sea ZonePlace Units - Japanese
1 carrier placed in 37 Sea Zone
2 infantry placed in Malaya
1 infantry and 2 mech_infantrys placed in French Indo China
1 factory_minor placed in Kwangtung
1 bomber and 2 mech_infantrys placed in Kiangsu
1 fighter and 2 infantry placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 18
Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 3,5
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 6,3
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 6,2
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,3,2,4,4,2,2,2
Japanese collect 42 PUs (18 lost to blockades); end with 42 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 47 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 52 PUs
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Japan: 1 fighter
EDIT: Adding units owned by Japanese to Kiangsu: 1 fighter
EDIT: Removing units owned by Japanese from Kiangsu: 1 bomber
EDIT: Adding units owned by Japanese to Kiangsu: 1 infantry
EDIT: Removing units owned by Japanese from French Indo China: 1 infantry
EDIT: Adding units owned by Japanese to French Indo China: 1 bomber
EDIT: Turning off Edit ModeTerritory Summary for Japanese :
Paulau Island : 1 infantry
Shantung : 1 flag
Kwangsi : 1 flag
Korea : 6 infantry
Kiangsu : 1 flag, 1 airfield, 1 factory_minor, 1 fighter, 1 infantry and 2 mech_infantrys
Kiangsi : 1 flag
Japan : 3 aaGuns, 1 airfield, 1 factory_major, 3 fighters, 1 harbour and 4 infantry
Jehol : 1 flag
Manchuria : 1 flag
Yunnan : 1 flag, 1 aaGun, 6 bombers, 1 fighter, 1 mech_infantry and 1 tactical_bomber
Kweichow : 1 flag, 1 mech_infantry
Hunan : 1 flag, 1 mech_infantry
Hopei : 1 flag, 1 mech_infantry
Chahar : 1 flag, 1 mech_infantry
Anhwe : 1 flag, 1 infantry
Ceylon : 1 flag, 2 infantry
Shan State : 1 flag
Burma : 1 flag, 4 artilleries, 1 fighter and 7 tactical_bombers
India : 1 flag, 1 airfield, 1 artillery, 1 factory_minor and 1 harbour
Malaya : 1 flag, 2 artilleries, 1 factory_minor, 1 harbour and 8 infantry
Borneo : 1 flag
Kwangtung : 1 flag, 1 factory_minor and 1 harbour
Philippines : 1 flag, 1 airfield, 1 harbour and 2 infantry
French Indo China : 1 flag, 1 bomber, 1 factory_minor and 2 mech_infantrys
Celebes : 1 flag
Java : 1 flag
Sumatra : 1 flag, 1 artillery and 1 infantry
42 Sea Zone : 1 flag
41 Sea Zone : 1 flag
37 Sea Zone : 2 battleships, 1 carrier, 2 cruisers, 2 destroyers, 2 fighters, 1 submarine and 6 transports
39 Sea Zone : 1 flag, 3 carriers, 2 destroyers, 6 fighters and 1 transport
6 Sea Zone : 1 submarine
79 Sea Zone : 1 flag, 1 destroyerProduction/PUs Summary :
Germans : 43 / 61
Russians : 32 / 41
Japanese : 60 / 52
Americans : 55 / 81
Chinese : 6 / 7
British : 38 / 47
UK_Pacific : 2 / 0
Italians : 17 / 29
ANZAC : 11 / 19
French : 1 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - British
British buy 1 carrier, 2 fighters, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British
1 fighter moved from United Kingdom to Normandy Bordeaux
2 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 infantry moved from Alexandria to Tobruk
British take Tobruk from Italians
2 fighters moved from West India to India
2 fighters moved from West India to 79 Sea Zone
2 infantry moved from West India to India
1 submarine moved from 80 Sea Zone to 79 Sea ZoneCombat - British
Battle in India
British attack with 2 fighters and 2 infantry
Japanese defend with 1 airfield, 1 artillery, 1 factory_minor and 1 harbour
British win, taking India from Japanese with 2 fighters and 1 infantry remaining. Battle score for attacker is 1
Casualties for Japanese: 1 artillery
Casualties for British: 1 infantry
Battle in Normandy Bordeaux
British attack with 1 fighter and 3 infantry
Italians defend with 1 factory_minor, 1 harbour and 2 mech_infantrys
British win, taking Normandy Bordeaux from Italians with 1 fighter and 2 infantry remaining. Battle score for attacker is 5
Casualties for British: 1 infantry
Casualties for Italians: 2 mech_infantrys
Battle in 79 Sea Zone
British attack with 2 fighters and 1 submarine
Japanese defend with 1 destroyer
British win with 2 fighters remaining. Battle score for attacker is 2
Casualties for Japanese: 1 destroyer
Casualties for British: 1 submarineNon Combat Move - British
1 mech_infantry moved from Egypt to Iraq
1 artillery moved from Iraq to Persia
1 aaGun and 4 infantry moved from Alexandria to Egypt
1 fighter and 1 tactical_bomber moved from Union of South Africa to Egypt
2 mech_infantrys moved from West India to Persia
1 infantry moved from Eastern Persia to Persia
2 mech_infantrys moved from Eastern Persia to Persia
1 tactical_bomber moved from Eastern Persia to Persia
2 fighters moved from India to Persia
1 aaGun, 6 artilleries and 13 infantry moved from West India to Eastern Persia
2 fighters moved from 79 Sea Zone to Persia
2 fighters moved from Alexandria to Caucasus
1 fighter moved from Normandy Bordeaux to United KingdomPlace Units - British
1 carrier and 2 fighters placed in 110 Sea Zone
1 infantry and 2 mech_infantrys placed in EgyptTurn Complete - British
British collect 40 PUs; end with 40 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 43 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 46 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Italians
Italians buy 7 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Italians
1 armour moved from Romania to Bulgaria
Italians take Bulgaria from British
1 armour moved from Bulgaria to Greece
Italians take Greece from British
1 armour, 2 artilleries, 3 infantry and 1 mech_infantry moved from Libya to TobrukCombat - Italians
Battle in Tobruk
Italians attack with 1 armour, 2 artilleries, 3 infantry and 1 mech_infantry
British defend with 1 infantry
Italians roll dice for 1 armour, 2 artilleries, 3 infantry and 1 mech_infantry in Tobruk, round 2 : 3/1 hits
British roll dice for 1 infantry in Tobruk, round 2 : 1/1 hits
1 infantry owned by the British and 1 infantry owned by the Italians lost in Tobruk
Italians win, taking Tobruk from British with 1 armour, 2 artilleries, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Italians: 1 infantryNon Combat Move - Italians
1 fighter moved from Western Germany to Gibraltar
1 mech_infantry moved from Romania to Bessarabia
1 infantry and 1 mech_infantry moved from Yugoslavia to Slovakia Hungary
1 mech_infantry moved from Southern Italy to Greater Southern Germany
1 transport moved from 95 Sea Zone to 92 Sea Zone
1 infantry moved from Morocco to 92 Sea Zone
1 infantry moved from Algeria to 92 Sea Zone
2 infantry moved from 92 Sea Zone to GibraltarPlace Units - Italians
1 mech_infantry placed in Southern Italy
7 infantry and 1 mech_infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 18 PUs; end with 18 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 23 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 28 PUsTerritory Summary for Italians :
Gibraltar : 1 flag, 1 airfield, 5 fighters, 1 harbour and 6 infantry
Morocco : 1 flag
Algeria : 1 flag, 2 infantry
Tunisia : 1 flag
Greater Southern Germany : 1 mech_infantry
Slovakia Hungary : 1 infantry and 1 mech_infantry
Norway : 1 fighter
Tobruk : 1 armour, 2 artilleries, 2 infantry and 1 mech_infantry
Northern Italy : 1 factory_major, 7 infantry and 1 mech_infantry
Southern Italy : 4 aaGuns, 1 airfield, 1 factory_minor, 1 fighter, 1 harbour and 1 mech_infantry
Eastern Poland : 1 flag
Bessarabia : 1 flag, 1 mech_infantry
Bulgaria : 1 flag
Greece : 1 flag, 1 armour
92 Sea Zone : 1 transport
Yugoslavia : 1 flagProduction/PUs Summary :
Germans : 43 / 61
Russians : 32 / 41
Japanese : 57 / 52
Americans : 55 / 80
Chinese : 6 / 7
British : 37 / 46
UK_Pacific : 5 / 5
Italians : 18 / 28
ANZAC : 11 / 19
French : 1 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 3 submarines; Remaining resources: 1 PUs;Combat Move - ANZAC
1 transport moved from 62 Sea Zone to 61 Sea Zone
1 marine moved from South Australia to 61 Sea Zone
1 marine and 1 transport moved from 61 Sea Zone to 42 Sea Zone
1 marine moved from 42 Sea Zone to Java
1 transport moved from 62 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 34 Sea Zone
1 artillery and 1 infantry moved from 34 Sea Zone to Paulau IslandCombat - ANZAC
Battle in Java
Battle in Paulau Island
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
ANZAC win, taking Java from Japanese, taking Paulau Island from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - ANZAC
1 fighter moved from Queensland to Guam
2 fighters moved from Caroline Islands to Guam
2 aaGuns, 2 armour, 1 artillery, 4 infantry and 2 mech_infantrys moved from Queensland to South AustraliaPlace Units - ANZAC
3 submarines placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 15 PUs; end with 16 PUs total
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans buy 15 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 artillery and 3 infantry moved from Novgorod to Archangel
3 bombers moved from Norway to Normandy Bordeaux
2 infantry moved from France to Normandy Bordeaux
8 armour and 5 mech_infantrys moved from Northwest Persia to Caucasus
1 tactical_bomber moved from Novgorod to CaucasusCombat - Germans
Battle in Caucasus
Germans attack with 8 armour, 5 mech_infantrys and 1 tactical_bomber
British defend with 2 fighters; Russians defend with 2 aaGuns and 10 infantry
AA fire in Caucasus : 0/1 hits
Germans roll dice for 8 armour, 5 mech_infantrys and 1 tactical_bomber in Caucasus, round 2 : 5/1 hits
Russians roll dice for 2 aaGuns, 2 fighters and 10 infantry in Caucasus, round 2 : 5/1 hits
3 infantry owned by the Russians, 5 mech_infantrys owned by the Germans and 2 aaGuns owned by the Russians lost in Caucasus
Germans roll dice for 8 armour and 1 tactical_bomber in Caucasus, round 3 : 5/1 hits
Russians roll dice for 2 fighters and 7 infantry in Caucasus, round 3 : 4/1 hits
5 infantry owned by the Russians and 4 armour owned by the Germans lost in Caucasus
Germans roll dice for 4 armour and 1 tactical_bomber in Caucasus, round 4 : 3/1 hits
Russians roll dice for 2 fighters and 2 infantry in Caucasus, round 4 : 2/0 hits
2 infantry owned by the Russians, 1 tactical_bomber owned by the Germans, 1 armour owned by the Germans and 1 fighter owned by the British lost in Caucasus
Germans roll dice for 3 armour in Caucasus, round 5 : 1/1 hits
Russians roll dice for 1 fighter in Caucasus, round 5 : 1/1 hits
1 armour owned by the Germans and 1 fighter owned by the British lost in Caucasus
Germans win, taking Caucasus from Russians with 2 armour remaining. Battle score for attacker is -7
Casualties for Germans: 6 armour, 5 mech_infantrys and 1 tactical_bomber
Casualties for British: 2 fighters
Casualties for Russians: 2 aaGuns and 10 infantry
Battle in Archangel
Germans attack with 1 artillery and 3 infantry
Russians defend with 1 aaGun and 3 infantry
Germans roll dice for 1 artillery and 3 infantry in Archangel, round 2 : 1/0 hits
Russians roll dice for 1 aaGun and 3 infantry in Archangel, round 2 : 1/0 hits
1 infantry owned by the Germans and 1 aaGun owned by the Russians lost in Archangel
Germans roll dice for 1 artillery and 2 infantry in Archangel, round 3 : 1/1 hits
Russians roll dice for 3 infantry in Archangel, round 3 : 1/0 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Archangel
Germans roll dice for 1 artillery and 1 infantry in Archangel, round 4 : 1/1 hits
Russians roll dice for 2 infantry in Archangel, round 4 : 0/1 hits
1 infantry owned by the Russians lost in Archangel
Germans roll dice for 1 artillery and 1 infantry in Archangel, round 5 : 0/1 hits
Russians roll dice for 1 infantry in Archangel, round 5 : 0/1 hits
Germans roll dice for 1 artillery and 1 infantry in Archangel, round 6 : 1/1 hits
Russians roll dice for 1 infantry in Archangel, round 6 : 0/1 hits
1 infantry owned by the Russians lost in Archangel
Germans win, taking Archangel from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 8
Casualties for Germans: 2 infantry
Casualties for Russians: 1 aaGun and 3 infantry
Battle in Normandy Bordeaux
Germans attack with 3 bombers and 2 infantry
British defend with 1 factory_minor, 1 harbour and 2 infantry
Germans roll dice for 3 bombers and 2 infantry in Normandy Bordeaux, round 2 : 2/1 hits
British roll dice for 2 infantry in Normandy Bordeaux, round 2 : 1/1 hits
2 infantry owned by the British and 1 infantry owned by the Germans lost in Normandy Bordeaux
Germans win, taking Normandy Bordeaux from British with 3 bombers and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for British: 2 infantryNon Combat Move - Germans
3 bombers moved from Normandy Bordeaux to Norway
1 infantry moved from Finland to Norway
1 infantry moved from Vyborg to Finland
3 mech_infantrys moved from Novgorod to Poland
1 infantry moved from Baltic States to Eastern Poland
4 artilleries and 9 infantry moved from Baltic States to Poland
1 mech_infantry moved from Romania to Poland
1 mech_infantry moved from Germany to Poland
2 mech_infantrys moved from Holland Belgium to Germany
2 infantry and 4 mech_infantrys moved from Western Germany to Germany
3 mech_infantrys moved from Western Germany to Poland
4 mech_infantrys moved from Germany to Poland
1 mech_infantry moved from Albania to Slovakia Hungary
1 carrier, 1 cruiser, 1 destroyer and 2 submarines moved from 95 Sea Zone to 92 Sea Zone
2 fighters moved from Gibraltar to 92 Sea Zone
1 bomber moved from Gibraltar to Southern Italy
3 aaGuns, 5 artilleries and 1 infantry moved from Novgorod to Karelia
1 infantry moved from Karelia to Finland
3 artilleries moved from Karelia to FinlandPlace Units - Germans
3 infantry placed in Germany
10 infantry placed in Western Germany
Germans undo move 2.
3 mech_infantrys placed in France
2 infantry and 1 mech_infantry placed in Southern France
10 infantry placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 1,6
Germans collect 47 PUs (1 lost to blockades); end with 47 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 52 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 54 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 64 PUsTerritory Summary for Germans :
Gibraltar : 1 armour, 3 fighters, 1 infantry and 2 tactical_bombers
Normandy Bordeaux : 1 flag, 1 factory_minor, 1 harbour and 1 infantry
Southern France : 1 flag, 1 factory_minor, 1 harbour, 2 infantry and 1 mech_infantry
France : 1 flag, 1 airfield, 1 artillery, 1 factory_minor and 3 mech_infantrys
Slovakia Hungary : 1 mech_infantry
Western Germany : 2 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 10 infantry
Poland : 4 artilleries, 9 infantry and 12 mech_infantrys
Germany : 1 factory_minor, 5 infantry and 2 mech_infantrys
Norway : 4 bombers, 3 fighters, 1 infantry and 2 tactical_bombers
Southern Italy : 1 bomber
Karelia : 1 flag, 3 aaGuns, 5 artilleries and 3 infantry
Baltic States : 1 flag, 1 infantry
Vyborg : 1 flag
Archangel : 1 flag, 1 artillery and 1 infantry
Eastern Poland : 1 infantry
Novgorod : 1 flag, 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
Caucasus : 1 flag, 2 armour
113 Sea Zone : 1 submarine
92 Sea Zone : 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 3 submarines
Northwest Persia : 1 flag
Finland : 1 flag, 3 artilleries and 2 infantryProduction/PUs Summary :
Germans : 48 / 64
Russians : 29 / 41
Japanese : 53 / 52
Americans : 55 / 80
Chinese : 6 / 7
British : 35 / 46
UK_Pacific : 5 / 5
Italians : 18 / 28
ANZAC : 15 / 22
French : 1 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Russians
Russians buy 2 armour and 7 mech_infantrys; Remaining resources: 1 PUs;Combat Move - Russians
2 infantry moved from Belarus to Archangel
1 infantry moved from Rostov to Caucasus
1 mech_infantry moved from Volgograd to Caucasus
1 mech_infantry moved from Volgograd to Caucasus
2 bombers moved from Russia to Caucasus
2 artilleries and 5 infantry moved from Ukraine to Bessarabia
2 fighters moved from Russia to Eastern Poland
1 infantry moved from Western Ukraine to Eastern Poland
1 infantry moved from Belarus to Baltic States
3 fighters moved from Russia to Archangel
1 fighter moved from Russia to Archangel
1 fighter moved from Russia to Baltic States
1 fighter moved from Russia to Baltic States
13 artilleries and 16 infantry moved from Belarus to Novgorod
5 armour and 2 mech_infantrys moved from Belarus to NovgorodCombat - Russians
Battle in Archangel
Russians attack with 4 fighters and 2 infantry
Germans defend with 1 artillery and 1 infantry
Russians win, taking Archangel from Germans with 4 fighters and 1 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery and 1 infantry
Casualties for Russians: 1 infantry
Battle in Baltic States
Russians attack with 2 fighters and 1 infantry
Germans defend with 1 infantry
Russians win with 2 fighters remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Caucasus
Russians attack with 2 bombers, 1 infantry and 2 mech_infantrys
Germans defend with 2 armour
Russians win, taking Caucasus from Germans with 2 bombers and 2 mech_infantrys remaining. Battle score for attacker is 9
Casualties for Germans: 2 armour
Casualties for Russians: 1 infantry
Battle in Bessarabia
Russians attack with 2 artilleries and 5 infantry
Italians defend with 1 mech_infantry
Russians win, taking Bessarabia from Italians with 2 artilleries and 4 infantry remaining. Battle score for attacker is 1
Casualties for Russians: 1 infantry
Casualties for Italians: 1 mech_infantry
Battle in Novgorod
Russians attack with 5 armour, 13 artilleries, 16 infantry and 2 mech_infantrys
Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
Russians win, taking Novgorod from Germans with 5 armour, 13 artilleries, 16 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Eastern Poland
Russians attack with 2 fighters and 1 infantry
Germans defend with 1 infantry
Russians win with 2 fighters remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Russians
2 fighters moved from Eastern Poland to Belarus
2 fighters moved from Baltic States to Belarus
1 aaGun and 4 infantry moved from Bryansk to Belarus
2 fighters and 7 mech_infantrys moved from Russia to Belarus
4 fighters moved from Archangel to Belarus
2 bombers moved from Caucasus to Belarus
1 armour and 1 mech_infantry moved from Western Ukraine to Bryansk
1 armour and 1 mech_infantry moved from Bryansk to Belarus
1 armour and 1 mech_infantry moved from Ukraine to Bryansk
1 armour and 1 mech_infantry moved from Bryansk to Belarus
1 mech_infantry moved from Volgograd to BryanskPlace Units - Russians
2 armour and 1 mech_infantry placed in Ukraine
6 mech_infantrys placed in RussiaTurn Complete - Russians
Russians collect 34 PUs; end with 35 PUs total
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 37 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 40 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 42 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 44 PUs -
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Russians
Russians buy 2 armour and 7 mech_infantrys; Remaining resources: 1 PUs;Combat Move - Russians
2 infantry moved from Belarus to Archangel
1 infantry moved from Rostov to Caucasus
1 mech_infantry moved from Volgograd to Caucasus
1 mech_infantry moved from Volgograd to Caucasus
2 bombers moved from Russia to Caucasus
2 artilleries and 5 infantry moved from Ukraine to Bessarabia
2 fighters moved from Russia to Eastern Poland
1 infantry moved from Western Ukraine to Eastern Poland
1 infantry moved from Belarus to Baltic States
3 fighters moved from Russia to Archangel
1 fighter moved from Russia to Archangel
1 fighter moved from Russia to Baltic States
1 fighter moved from Russia to Baltic States
13 artilleries and 16 infantry moved from Belarus to Novgorod
5 armour and 2 mech_infantrys moved from Belarus to NovgorodCombat - Russians
Battle in Archangel
Russians attack with 4 fighters and 2 infantry
Germans defend with 1 artillery and 1 infantry
Russians win, taking Archangel from Germans with 4 fighters and 1 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery and 1 infantry
Casualties for Russians: 1 infantry
Battle in Baltic States
Russians attack with 2 fighters and 1 infantry
Germans defend with 1 infantry
Russians win with 2 fighters remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Caucasus
Russians attack with 2 bombers, 1 infantry and 2 mech_infantrys
Germans defend with 2 armour
Russians win, taking Caucasus from Germans with 2 bombers and 2 mech_infantrys remaining. Battle score for attacker is 9
Casualties for Germans: 2 armour
Casualties for Russians: 1 infantry
Battle in Bessarabia
Russians attack with 2 artilleries and 5 infantry
Italians defend with 1 mech_infantry
Russians win, taking Bessarabia from Italians with 2 artilleries and 4 infantry remaining. Battle score for attacker is 1
Casualties for Russians: 1 infantry
Casualties for Italians: 1 mech_infantry
Battle in Novgorod
Russians attack with 5 armour, 13 artilleries, 16 infantry and 2 mech_infantrys
Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
Russians win, taking Novgorod from Germans with 5 armour, 13 artilleries, 16 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Eastern Poland
Russians attack with 2 fighters and 1 infantry
Germans defend with 1 infantry
Russians win with 2 fighters remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Russians
2 fighters moved from Eastern Poland to Belarus
2 fighters moved from Baltic States to Belarus
1 aaGun and 4 infantry moved from Bryansk to Belarus
2 fighters and 7 mech_infantrys moved from Russia to Belarus
4 fighters moved from Archangel to Belarus
2 bombers moved from Caucasus to Belarus
1 armour and 1 mech_infantry moved from Western Ukraine to Bryansk
1 armour and 1 mech_infantry moved from Bryansk to Belarus
1 armour and 1 mech_infantry moved from Ukraine to Bryansk
1 armour and 1 mech_infantry moved from Bryansk to Belarus
1 mech_infantry moved from Volgograd to BryanskPlace Units - Russians
2 armour and 1 mech_infantry placed in Ukraine
6 mech_infantrys placed in RussiaTurn Complete - Russians
Russians collect 34 PUs; end with 35 PUs total
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 37 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 40 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 42 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 44 PUs
Turning on Edit Mode
EDIT: Removing units owned by Russians from 115 Sea Zone: 1 carrier, 1 cruiser and 1 submarine
EDIT: Adding units owned by Russians to 114 Sea Zone: 1 carrier, 1 cruiser and 1 submarine
EDIT: Turning off Edit Mode -
made ncm edit and reposted the file
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 2 destroyers, 6 infantry, 3 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 bomber moved from French Indo China to 34 Sea Zone
1 transport moved from 37 Sea Zone to 41 Sea Zone
1 artillery and 1 infantry moved from Sumatra to 41 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 41 Sea Zone to 42 Sea Zone
1 destroyer moved from 37 Sea Zone to 42 Sea Zone
1 destroyer moved from 37 Sea Zone to 43 Sea Zone
2 fighters moved from 37 Sea Zone to 43 Sea Zone
2 fighters moved from 39 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 mech_infantry moved from Yunnan to India
4 artilleries moved from Burma to India
1 infantry moved from Ceylon to 39 Sea Zone
1 infantry moved from Ceylon to 39 Sea Zone
2 infantry and 1 transport moved from 39 Sea Zone to 79 Sea Zone
1 infantry moved from 79 Sea Zone to West India
1 destroyer moved from 39 Sea Zone to 79 Sea Zone
1 mech_infantry moved from Chahar to Suiyuyan
Japanese take Suiyuyan from ChineseCombat - Japanese
Japanese creates battle in territory 6 Sea Zone
Battle in 42 Sea Zone
Japanese attack with 1 destroyer, 2 fighters and 1 transport
ANZAC defend with 1 transport; Americans defend with 1 submarine
Japanese roll dice for 1 destroyer, 2 fighters and 1 transport in 42 Sea Zone, round 2 : 1/1 hits
ANZAC roll dice for 1 submarine in 42 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 42 Sea Zone
1 transport owned by the ANZAC lost in 42 Sea Zone
Japanese win with 2 fighters and 1 transport remaining. Battle score for attacker is 5
Casualties for Japanese: 1 destroyer
Casualties for ANZAC: 1 transport
Casualties for Americans: 1 submarine
Battle in Java
Japanese attack with 1 artillery and 1 infantry
ANZAC defend with 1 marine
Japanese roll dice for 1 artillery and 1 infantry in Java, round 2 : 1/1 hits
ANZAC roll dice for 1 marine in Java, round 2 : 0/1 hits
1 marine owned by the ANZAC lost in Java
Japanese win, taking Java from ANZAC with 1 artillery and 1 infantry remaining. Battle score for attacker is 5
Casualties for ANZAC: 1 marine
Battle in West India
Battle in India
Japanese attack with 4 artilleries and 1 mech_infantry
British defend with 1 infantry; UK_Pacific defend with 1 airfield, 1 factory_minor and 1 harbour
Japanese roll dice for 4 artilleries and 1 mech_infantry in India, round 2 : 2/1 hits
UK_Pacific roll dice for 1 infantry in India, round 2 : 0/1 hits
1 infantry owned by the British lost in India
Japanese destroys 5PUs while taking UK_Pacific capital
Japanese win, taking West India from UK_Pacific, taking India from UK_Pacific with 4 artilleries and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in 34 Sea Zone
Japanese attack with 1 bomber
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 34 Sea Zone
Japanese win with 1 bomber remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 43 Sea Zone
Japanese attack with 1 destroyer and 2 fighters
Americans defend with 1 submarine
Japanese roll dice for 1 destroyer and 2 fighters in 43 Sea Zone, round 2 : 2/1 hits
Americans roll dice for 1 submarine in 43 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Americans lost in 43 Sea Zone
Japanese win, taking 43 Sea Zone from Neutral with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarineNon Combat Move - Japanese
2 fighters moved from 43 Sea Zone to 37 Sea Zone
2 fighters moved from 42 Sea Zone to 37 Sea Zone
1 carrier moved from 39 Sea Zone to 37 Sea Zone
2 carriers, 1 destroyer and 4 fighters moved from 39 Sea Zone to 79 Sea Zone
1 infantry moved from Anhwe to Chahar
1 mech_infantry moved from Kiangsu to Kweichow
1 infantry moved from Kiangsu to Anhwe
1 mech_infantry moved from Hunan to Burma
1 mech_infantry moved from Kiangsu to Hunan
1 aaGun moved from Yunnan to Burma
1 mech_infantry moved from French Indo China to Yunnan
1 mech_infantry moved from French Indo China to Burma
6 infantry moved from Korea to Manchuria
1 fighter moved from Yunnan to Kiangsu
1 tactical_bomber moved from Yunnan to Kiangsu
1 tactical_bomber moved from Burma to Yunnan
1 fighter moved from Burma to Yunnan
1 bomber moved from 34 Sea Zone to French Indo ChinaPlace Units - Japanese
2 destroyers and 1 submarine placed in 37 Sea Zone
1 infantry and 2 mech_infantrys placed in French Indo China
2 infantry and 1 mech_infantry placed in Kwangtung
3 infantry placed in KiangsuTurn Complete - Japanese
Total Cost from Convoy Blockades: 19
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 2,4
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 3,1
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 2,1
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 3,3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,2,1,1
Japanese collect 44 PUs (19 lost to blockades); end with 44 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 49 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 54 PUsTerritory Summary for Japanese :
Shantung : 1 flag
Kwangsi : 1 flag
Kiangsu : 1 flag, 1 airfield, 1 factory_minor, 2 fighters, 3 infantry and 1 tactical_bomber
Kiangsi : 1 flag
Japan : 3 aaGuns, 1 airfield, 1 factory_major, 3 fighters, 1 harbour and 4 infantry
Jehol : 1 flag
Manchuria : 1 flag, 6 infantry
Yunnan : 1 flag, 6 bombers, 1 fighter, 1 mech_infantry and 1 tactical_bomber
Suiyuyan : 1 flag, 1 mech_infantry
Kweichow : 1 flag, 1 mech_infantry
Hunan : 1 flag, 1 mech_infantry
Hopei : 1 flag, 1 mech_infantry
Chahar : 1 flag, 1 infantry
Anhwe : 1 flag, 1 infantry
Ceylon : 1 flag
Shan State : 1 flag
Burma : 1 flag, 1 aaGun, 2 mech_infantrys and 6 tactical_bombers
India : 1 flag, 1 airfield, 4 artilleries, 1 factory_minor, 1 harbour and 1 mech_infantry
Malaya : 1 flag, 2 artilleries, 1 factory_minor, 1 harbour and 8 infantry
Borneo : 1 flag
Kwangtung : 1 flag, 1 factory_minor, 1 harbour, 2 infantry and 1 mech_infantry
Philippines : 1 flag, 1 airfield, 1 harbour and 2 infantry
French Indo China : 1 flag, 1 bomber, 1 factory_minor, 1 infantry and 2 mech_infantrys
Celebes : 1 flag
Java : 1 flag, 1 artillery and 1 infantry
Sumatra : 1 flag
42 Sea Zone : 1 flag, 1 transport
41 Sea Zone : 1 flag
43 Sea Zone : 1 flag, 1 destroyer
37 Sea Zone : 2 battleships, 2 carriers, 2 cruisers, 2 destroyers, 4 fighters, 2 submarines and 5 transports
39 Sea Zone : 1 flag
6 Sea Zone : 1 submarine
West India : 1 flag, 1 infantry
79 Sea Zone : 1 flag, 2 carriers, 2 destroyers, 4 fighters, 1 infantry and 1 transportProduction/PUs Summary :
Germans : 43 / 64
Russians : 34 / 44
Japanese : 63 / 54
Americans : 55 / 80
Chinese : 5 / 7
British : 35 / 46
UK_Pacific : 0 / 0
Italians : 18 / 28
ANZAC : 11 / 22
French : 1 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Americans
Americans buy 5 artilleries, 1 destroyer, 5 infantry and 5 transports; Remaining resources: 2 PUs;Combat Move - Americans
5 bombers moved from Guam to Japan
1 fighter and 1 tactical_bomber moved from 22 Sea Zone to Japan
2 infantry moved from Hawaiian Islands to 26 Sea Zone
2 fighters moved from Guam to Japan
2 infantry and 1 transport moved from 26 Sea Zone to 6 Sea Zone
2 infantry moved from 6 Sea Zone to Japan
1 artillery moved from Marianas to 22 Sea Zone
1 artillery and 1 transport moved from 22 Sea Zone to 6 Sea Zone
1 artillery moved from 6 Sea Zone to Japan
2 cruisers and 2 destroyers moved from 22 Sea Zone to 6 Sea Zone
Americans take 22 Sea Zone from Japanese
1 submarine moved from 36 Sea Zone to 43 Sea Zone
1 submarine moved from 20 Sea Zone to 43 Sea Zone
3 fighters and 1 tactical_bomber moved from 33 Sea Zone to 6 Sea Zone
3 destroyers moved from 33 Sea Zone to 6 Sea ZoneCombat - Americans
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Another fatal oversight; overlooked that US owned Iwo Jima and bombers could recover there.
Scramble 3 Japanese fighters to defend SZ 6.
Suicide attacks on each of the 2 cruisers and 4 destroyers.
If–in the likely event that–these measures fail to sink the US transport and, thus, to prevent the takeover of Japan by the US, then I will concede.
Nice game on your part.
Let me know if you want a rematch (perhaps we can use the game you already set up).
Ignore the Marti notifications. I was running a simulation and forgot to use a local game.
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TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Americans
Americans buy 5 artilleries, 1 destroyer, 5 infantry and 5 transports; Remaining resources: 2 PUs;Combat Move - Americans
5 bombers moved from Guam to Japan
1 fighter and 1 tactical_bomber moved from 22 Sea Zone to Japan
2 infantry moved from Hawaiian Islands to 26 Sea Zone
2 fighters moved from Guam to Japan
2 infantry and 1 transport moved from 26 Sea Zone to 6 Sea Zone
2 infantry moved from 6 Sea Zone to Japan
1 artillery moved from Marianas to 22 Sea Zone
1 artillery and 1 transport moved from 22 Sea Zone to 6 Sea Zone
1 artillery moved from 6 Sea Zone to Japan
2 cruisers and 2 destroyers moved from 22 Sea Zone to 6 Sea Zone
Americans take 22 Sea Zone from Japanese
1 submarine moved from 36 Sea Zone to 43 Sea Zone
1 submarine moved from 20 Sea Zone to 43 Sea Zone
3 fighters and 1 tactical_bomber moved from 33 Sea Zone to 6 Sea Zone
3 destroyers moved from 33 Sea Zone to 6 Sea ZoneCombat - Americans
Japanese scrambles 3 units out of Japan to defend against the attack in 6 Sea Zone
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 1 hits. Rolls: 2
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 1 hits. Rolls: 1
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 1 hits. Rolls: 1
Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 0 hits. Rolls: 3
Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 0 hits. Rolls: 3
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits. Rolls: 5
Battle in 6 Sea Zone
Americans attack with 2 cruisers, 2 destroyers, 3 fighters, 2 submarines, 1 tactical_bomber and 2 transports
Japanese defend with 3 fighters and 1 submarine
Americans win, taking 6 Sea Zone from Japanese with 1 cruiser, 1 destroyer, 3 fighters, 2 submarines, 1 tactical_bomber and 2 transports remaining. Battle score for attacker is 16
Casualties for Japanese: 3 fighters and 1 submarine
Casualties for Americans: 1 cruiser and 1 destroyer
Battle in 43 Sea Zone
Americans attack with 2 submarines
Japanese defend with 1 destroyer
Americans win, taking 43 Sea Zone from Japanese with 2 submarines remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Japan
Americans attack with 1 artillery, 5 bombers, 3 fighters, 2 infantry and 1 tactical_bomber
Japanese defend with 3 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 4 infantry
Americans captures 54PUs while taking Japanese capital
Americans converts factory_major into different units
Americans win, taking Japan from Japanese with 1 artillery, 5 bombers, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 11
Casualties for Japanese: 3 aaGuns and 4 infantry
Casualties for Americans: 1 fighter and 2 infantry
triggerJapaneseDestroyPUsAmericans: Setting destroysPUs to true for playerAttatchment attached to JapaneseNon Combat Move - Americans





