@simon33 Sorry. Travelling. Will continue on Sunday or Monday.
Re Nornandy. Yes, sorry, I wanted to write a note (that you edit it) with a savegame but forgot.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Italians
Italians buy 5 infantry; Remaining resources: 2 PUs;
Combat Move - Italians
2 infantry moved from Southern France to Normandy Bordeaux
3 fighters moved from Southern France to Normandy Bordeaux
1 mech_infantry moved from Ukraine to Smolensk
Italians take Smolensk from Russians
Combat - Italians
Battle in Normandy Bordeaux
Italians attack with 3 fighters and 2 infantry
British defend with 1 factory_minor, 1 harbour and 1 infantry
Italians win, taking Normandy Bordeaux from British with 3 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Non Combat Move - Italians
3 fighters moved from Normandy Bordeaux to Southern Italy
9 infantry moved from Northern Italy to Southern Italy
2 artilleries and 2 infantry moved from Southern France to Northern Italy
Place Units - Italians
5 infantry placed in Northern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 5,3
Italians collect 14 PUs (2 lost to blockades); end with 16 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 carrier and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 fighter moved from Philippines to Yunnan
1 infantry moved from Burma to Yunnan
1 infantry moved from Burma to Yunnan
Combat - ANZAC
Battle in Yunnan
ANZAC attack with 1 fighter and 2 infantry
Japanese defend with 1 artillery
ANZAC roll dice for 1 fighter and 2 infantry in Yunnan, round 2 : 1/3 hits
Japanese roll dice for 1 artillery in Yunnan, round 2 : 0/1 hits
1 artillery owned by the Japanese lost in Yunnan
ANZAC win, taking Yunnan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Non Combat Move - ANZAC
1 fighter moved from Yunnan to Burma
1 aaGun and 1 infantry moved from Queensland to 54 Sea Zone
1 aaGun, 1 carrier, 1 destroyer, 2 fighters, 1 infantry, 4 submarines and 1 transport moved from 54 Sea Zone to 33 Sea Zone
1 aaGun and 1 infantry moved from 33 Sea Zone to Caroline Islands
2 fighters moved from 33 Sea Zone to Caroline Islands
2 fighters moved from New South Wales to 33 Sea Zone
1 fighter moved from New South Wales to 62 Sea Zone
1 infantry moved from Queensland to New South Wales
1 infantry moved from India to Burma
Place Units - ANZAC
1 carrier and 1 transport placed in 62 Sea Zone
1 artillery placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 15 PUs; end with 15 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 25 PUs
Your up with Ger.
France stays putt! :-)
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Germans
Germans buy 2 armour, 1 fighter, 12 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
18 armour and 19 mech_infantrys moved from Samara to Caucasus
11 infantry moved from France to Holland Belgium
2 infantry moved from Novgorod to Archangel
2 infantry moved from Bryansk to Tambov
2 bombers moved from Novgorod to Tambov
3 mech_infantrys moved from Rostov to Caucasus
2 fighters moved from Novgorod to Archangel
Combat - Germans
Battle in Tambov
Germans attack with 2 bombers and 2 infantry
Russians defend with 2 infantry
Germans win, taking Tambov from Russians with 2 bombers and 2 infantry remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Battle in Caucasus
Germans attack with 18 armour and 22 mech_infantrys
British defend with 1 infantry
Germans win, taking Caucasus from Russians with 18 armour and 21 mech_infantrys remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for British: 1 infantry
Battle in Archangel
Germans attack with 2 fighters and 2 infantry
Russians defend with 1 infantry
Germans win with 2 fighters remaining. Battle score for attacker is -3
Casualties for Germans: 2 infantry
Casualties for Russians: 1 infantry
Battle in Holland Belgium
Germans attack with 11 infantry
Americans defend with 1 mech_infantry
Germans win, taking Holland Belgium from Americans with 11 infantry remaining. Battle score for attacker is 4
Casualties for Americans: 1 mech_infantry
Non Combat Move - Germans
3 infantry moved from Western Germany to Northern Italy
3 infantry moved from Western Germany to France
1 infantry moved from Western Germany to Holland Belgium
1 artillery moved from Bryansk to Ukraine
1 aaGun and 4 artilleries moved from Rostov to Ukraine
2 bombers moved from Tambov to Novgorod
2 fighters moved from Archangel to Novgorod
4 fighters and 1 tactical_bomber moved from Eastern Poland to Novgorod
1 infantry moved from Belarus to Bryansk
3 armour and 9 mech_infantrys moved from Eastern Poland to Ukraine
3 mech_infantrys moved from Poland to Western Ukraine
2 armour and 2 mech_infantrys moved from Germany to Eastern Poland
1 mech_infantry moved from Karelia to Baltic States
Place Units - Germans
1 fighter and 9 infantry placed in Western Germany
3 infantry placed in France
1 armour and 2 mech_infantrys placed in Novgorod
1 armour and 2 mech_infantrys placed in Ukraine
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 2,6
Germans collect 56 PUs (2 lost to blockades); end with 56 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 71 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Russians
Russians buy 3 artilleries and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Vologda to Smolensk
1 fighter moved from Russia to Smolensk
1 fighter moved from Russia to Smolensk
1 infantry moved from Russia to Bryansk
2 fighters moved from Russia to Bryansk
1 armour moved from Russia to Volgograd
Russians take Samara from Germans
Russians take Volgograd from Italians
1 infantry moved from Novosibirsk to Kazakhstan
Russians take Kazakhstan from Japanese
1 infantry moved from Russia to Bryansk
1 fighter moved from Russia to Smolensk
Combat - Russians
Battle in Bryansk
Russians attack with 2 fighters and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 2 fighters and 2 infantry in Bryansk, round 2 : 3/4 hits
Germans roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Bryansk
Russians win, taking Bryansk from Germans with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Smolensk
Russians attack with 3 fighters and 1 infantry
Italians defend with 1 mech_infantry
Russians roll dice for 3 fighters and 1 infantry in Smolensk, round 2 : 2/4 hits
Italians roll dice for 1 mech_infantry in Smolensk, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Italians lost in Smolensk
Russians win with 3 fighters remaining. Battle score for attacker is 1
Casualties for Italians: 1 mech_infantry
Casualties for Russians: 1 infantry
Non Combat Move - Russians
3 fighters moved from Smolensk to Russia
2 fighters moved from Bryansk to Russia
1 bomber moved from Burma to Russia
1 cruiser moved from 113 Sea Zone to 114 Sea Zone
Place Units - Russians
3 artilleries and 1 mech_infantry placed in Russia
Turn Complete - Russians
Russians collect 16 PUs; end with 16 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 19 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 3 armour, 2 destroyers, 4 infantry and 1 submarine; Remaining resources: 1 PUs; 0 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Evenkiyskiy to Timguska
Japanese take Timguska from Russians
2 mech_infantrys moved from Kwangsi to Yunnan
1 armour, 1 infantry and 1 mech_infantry moved from French Indo China to Yunnan
2 mech_infantrys moved from Siam to Yunnan
3 mech_infantrys moved from Kwangtung to Yunnan
1 armour, 1 artillery and 2 mech_infantrys moved from Szechwan to Yunnan
1 armour and 1 mech_infantry moved from Sikang to Yunnan
1 submarine moved from 6 Sea Zone to 3 Sea Zone
4 fighters and 4 tactical_bombers moved from Kwangsi to Yunnan
1 submarine moved from 36 Sea Zone to 41 Sea Zone
Combat - Japanese
Battle in 3 Sea Zone
Japanese attack with 1 submarine
Americans defend with 1 transport
Japanese win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Yunnan
Japanese attack with 3 armour, 1 artillery, 4 fighters, 1 infantry, 11 mech_infantrys and 4 tactical_bombers
ANZAC defend with 2 infantry
Japanese win, taking Yunnan from Chinese with 3 armour, 1 artillery, 4 fighters, 1 infantry, 11 mech_infantrys and 4 tactical_bombers remaining. Battle score for attacker is 6
Casualties for ANZAC: 2 infantry
Non Combat Move - Japanese
2 fighters moved from Kiangsu to Japan
1 battleship, 1 cruiser and 1 transport moved from 36 Sea Zone to 6 Sea Zone
1 aaGun and 1 infantry moved from Korea to Amur
1 aaGun moved from Korea to 6 Sea Zone
1 aaGun moved from 6 Sea Zone to Japan
4 fighters and 4 tactical_bombers moved from Yunnan to Kwangtung
1 mech_infantry moved from Kiangsu to Kwangtung
1 destroyer moved from 36 Sea Zone to 20 Sea Zone
1 aaGun moved from Szechwan to Yunnan
1 infantry moved from Kiangsi to Kwangtung
Place Units - Japanese
3 infantry placed in Kiangsu
3 armour placed in Kwangtung
1 infantry placed in Japan
2 destroyers and 1 submarine placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 51 PUs; end with 52 PUs total
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Americans
Americans buy 1 artillery, 2 bombers, 1 destroyer, 1 infantry, 6 submarines and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 unit repaired.
1 infantry moved from Gibraltar to 91 Sea Zone
1 artillery moved from Gibraltar to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone
1 artillery and 1 infantry moved from 112 Sea Zone to Norway
1 armour and 1 infantry moved from United Kingdom to 110 Sea Zone
1 armour, 1 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
1 armour and 1 infantry moved from 112 Sea Zone to Norway
1 infantry moved from Gibraltar to 91 Sea Zone
1 artillery moved from Gibraltar to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 artillery and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 infantry and 1 mech_infantry moved from Gibraltar to 91 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone
1 infantry and 1 mech_infantry moved from 112 Sea Zone to Norway
1 infantry and 1 mech_infantry moved from Gibraltar to 91 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone
1 infantry and 1 mech_infantry moved from 112 Sea Zone to Norway
2 infantry moved from Gibraltar to 91 Sea Zone
2 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone
2 infantry moved from 112 Sea Zone to Denmark
1 fighter moved from 91 Sea Zone to 112 Sea Zone
4 fighters moved from 110 Sea Zone to 112 Sea Zone
1 bomber moved from Gibraltar to 112 Sea Zone
1 bomber moved from Gibraltar to Normandy Bordeaux
1 fighter moved from 91 Sea Zone to 112 Sea Zone
1 submarine moved from 91 Sea Zone to 93 Sea Zone
Americans take 93 Sea Zone from Italians
1 infantry moved from Soviet Far East to Siberia
Russians take Siberia from Japanese
1 armour moved from Soviet Far East to Amur
1 submarine moved from 26 Sea Zone to 16 Sea Zone
Scramble in SZ 112?
I’m thinking not 8-)
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Americans
Americans buy 1 artillery, 2 bombers, 1 destroyer, 1 infantry, 6 submarines and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 unit repaired.
1 infantry moved from Gibraltar to 91 Sea Zone
1 artillery moved from Gibraltar to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone
1 artillery and 1 infantry moved from 112 Sea Zone to Norway
1 armour and 1 infantry moved from United Kingdom to 110 Sea Zone
1 armour, 1 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
1 armour and 1 infantry moved from 112 Sea Zone to Norway
1 infantry moved from Gibraltar to 91 Sea Zone
1 artillery moved from Gibraltar to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 artillery and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 infantry and 1 mech_infantry moved from Gibraltar to 91 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone
1 infantry and 1 mech_infantry moved from 112 Sea Zone to Norway
1 infantry and 1 mech_infantry moved from Gibraltar to 91 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone
1 infantry and 1 mech_infantry moved from 112 Sea Zone to Norway
2 infantry moved from Gibraltar to 91 Sea Zone
2 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone
2 infantry moved from 112 Sea Zone to Denmark
1 fighter moved from 91 Sea Zone to 112 Sea Zone
4 fighters moved from 110 Sea Zone to 112 Sea Zone
1 bomber moved from Gibraltar to 112 Sea Zone
1 bomber moved from Gibraltar to Normandy Bordeaux
1 fighter moved from 91 Sea Zone to 112 Sea Zone
1 submarine moved from 91 Sea Zone to 93 Sea Zone
Americans take 93 Sea Zone from Italians
1 infantry moved from Soviet Far East to Siberia
Russians take Siberia from Japanese
1 armour moved from Soviet Far East to Amur
1 submarine moved from 26 Sea Zone to 16 Sea Zone
Combat - Americans
Battle in Norway
Battle in Denmark
Battle in Normandy Bordeaux
Americans attack with 1 artillery, 1 bomber and 1 infantry
Italians defend with 1 factory_minor, 1 harbour and 2 infantry
Americans roll dice for 2 cruisers in Normandy Bordeaux, round 2 : 1/2 hits
Americans roll dice for 1 artillery, 1 bomber and 1 infantry in Normandy Bordeaux, round 2 : 1/3 hits
Italians roll dice for 2 infantry in Normandy Bordeaux, round 2 : 2/2 hits
1 artillery owned by the Americans, 1 infantry owned by the Americans and 2 infantry owned by the Italians lost in Normandy Bordeaux
Americans win, taking Norway from Germans, taking Denmark from Germans with 1 bomber remaining. Battle score for attacker is -1
Casualties for Italians: 2 infantry
Casualties for Americans: 1 artillery and 1 infantry
Battle in 16 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 submarine in 16 Sea Zone, round 3 : 1/1 hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 3 : 1/1 hits
1 destroyer owned by the Japanese and 1 submarine owned by the Americans lost in 16 Sea Zone
Japanese win with no units remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Battle in Amur
Americans attack with 1 armour
Japanese defend with 1 aaGun and 1 infantry
Americans roll dice for 1 armour in Amur, round 2 : 0/1 hits
Japanese roll dice for 1 aaGun and 1 infantry in Amur, round 2 : 0/1 hits
Americans roll dice for 1 armour in Amur, round 3 : 0/1 hits
Japanese roll dice for 1 aaGun and 1 infantry in Amur, round 3 : 0/1 hits
Americans roll dice for 1 armour in Amur, round 4 : 0/1 hits
Japanese roll dice for 1 aaGun and 1 infantry in Amur, round 4 : 0/1 hits
Americans roll dice for 1 armour in Amur, round 5 : 1/1 hits
Japanese roll dice for 1 aaGun and 1 infantry in Amur, round 5 : 1/1 hits
1 armour owned by the Americans and 1 aaGun owned by the Japanese lost in Amur
Japanese win with 1 infantry remaining. Battle score for attacker is -1
Casualties for Americans: 1 armour
Casualties for Japanese: 1 aaGun
Non Combat Move - Americans
1 carrier moved from 91 Sea Zone to 110 Sea Zone
6 fighters moved from 112 Sea Zone to 110 Sea Zone
1 bomber moved from 112 Sea Zone to United Kingdom
1 bomber moved from Normandy Bordeaux to United Kingdom
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 infantry, 1 submarine and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
1 destroyer moved from 92 Sea Zone to 91 Sea Zone
1 submarine moved from 26 Sea Zone to 33 Sea Zone
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
1 carrier, 1 fighter and 4 submarines moved from 10 Sea Zone to 26 Sea Zone
1 fighter moved from 33 Sea Zone to 26 Sea Zone
Place Units - Americans
1 destroyer, 5 submarines and 1 transport placed in 10 Sea Zone
1 artillery and 1 infantry placed in Western United States
Americans undo move 1.
1 destroyer and 5 submarines placed in 10 Sea Zone
2 bombers placed in Western United States
1 submarine and 1 transport placed in 101 Sea Zone
Americans undo move 4.
Americans undo move 2.
1 destroyer, 4 submarines and 1 transport placed in 10 Sea Zone
Americans undo move 2.
Americans undo move 2.
1 destroyer, 5 submarines and 1 transport placed in 10 Sea Zone
1 bomber placed in Eastern United States
1 bomber placed in Western United States
1 submarine placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 59 PUs; end with 59 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 84 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - British
British buy 1 aaGun, 1 armour, 1 fighter, 1 infantry, 2 mech_infantrys and 1 transport; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 7 infantry; Remaining resources: 0 PUs;
Combat Move - British
2 infantry moved from United Kingdom to 110 Sea Zone
2 infantry and 1 transport moved from 110 Sea Zone to 114 Sea Zone
2 infantry moved from 114 Sea Zone to Germany
1 infantry moved from Shan State to French Indo China
UK_Pacific take French Indo China from Japanese
3 fighters moved from Russia to Western Ukraine
Combat - British
Battle in Germany
British captures 71PUs while taking Germans capital
British converts factory_major into different units
Battle in Western Ukraine
British attack with 3 fighters
Germans defend with 3 mech_infantrys
British roll dice for 3 fighters in Western Ukraine, round 2 : 2/3 hits
Italians roll dice for 3 mech_infantrys in Western Ukraine, round 2 : 1/3 hits
2 mech_infantrys owned by the Germans and 1 fighter owned by the British lost in Western Ukraine
retreated to Western Ukraine
Italians win, taking Germany from Germans with 1 mech_infantry remaining. Battle score for attacker is -2
Casualties for Germans: 2 mech_infantrys
Casualties for British: 1 fighter
Non Combat Move - British
2 fighters moved from Western Ukraine to Russia
5 armour, 2 infantry and 8 mech_infantrys moved from Northwest Persia to Persia
1 armour and 1 mech_infantry moved from Egypt to Iraq
2 infantry moved from Egypt to 81 Sea Zone
2 infantry and 1 transport moved from 81 Sea Zone to 80 Sea Zone
1 infantry moved from 80 Sea Zone to Persia
1 infantry moved from 80 Sea Zone to Persia
1 aaGun, 2 armour, 1 fighter, 6 infantry and 4 mech_infantrys moved from Burma to India
1 aaGun and 1 infantry moved from United Kingdom to 110 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 110 Sea Zone to 125 Sea Zone
1 aaGun and 1 infantry moved from 125 Sea Zone to Norway
1 fighter moved from United Kingdom to Norway
2 infantry moved from Egypt to Trans-Jordan
1 battleship and 1 submarine moved from 54 Sea Zone to 33 Sea Zone
Place Units - British
1 aaGun, 1 armour and 1 mech_infantry placed in Persia
1 infantry and 1 mech_infantry placed in Egypt
1 transport placed in 110 Sea Zone
1 fighter placed in United Kingdom
Turning on Edit Mode
EDIT: Removing units owned by British from Gibraltar: 1 fighter
EDIT: Adding units owned by British to United Kingdom: 1 fighter
EDIT: Turning off Edit Mode
Turn Complete - British
British collect 37 PUs; end with 108 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 113 PUs
Place Units - UK_Pacific
7 infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 3,2
UK_Pacific collect 19 PUs (4 lost to blockades); end with 19 PUs total
Some Units in India change ownership: 7 infantry
Good move. Totally didn’t see that.
Well, it’s yours. I’ll post the results.
Good game.