@sunkhareb said in Simon (Alliex+19) vs Sunkhareb (Axis) BM:
holy moly… shockingly bad dice lol
-3 Luftwaffe but you won all the important battles and kept the BB. Only lost inf in France. So could be worse.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 1 artillery, 1 destroyer, 1 fighter, 4 infantry and 3 submarines; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 infantry moved from New Zealand to 63 Sea Zone
1 infantry and 1 transport moved from 63 Sea Zone to 85 Sea Zone
1 infantry moved from 85 Sea Zone to Brazil
1 submarine moved from 54 Sea Zone to 26 Sea Zone
1 armour, 1 infantry and 3 mech_infantrys moved from Suiyuyan to Kansu
1 infantry moved from Kiangsu to Shantung
2 bombers moved from Japan to Shantung
Combat - Japanese
Battle in Brazil
Battle in 26 Sea Zone
Japanese attack with 1 submarine
Americans defend with 1 transport
Japanese win, taking Brazil from British, taking 26 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Shantung
Japanese attack with 2 bombers and 1 infantry
Chinese defend with 1 infantry
Japanese win, taking Shantung from Chinese with 2 bombers and 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Kansu
Japanese attack with 1 armour, 1 infantry and 3 mech_infantrys
British defend with 1 mech_infantry
Japanese win, taking Kansu from Chinese with 1 armour and 3 mech_infantrys remaining. Battle score for attacker is 1
Casualties for British: 1 mech_infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Japanese
1 transport moved from 54 Sea Zone to 63 Sea Zone
2 artilleries moved from New Zealand to 63 Sea Zone
2 artilleries, 1 battleship and 2 transports moved from 63 Sea Zone to 54 Sea Zone
4 carriers, 1 destroyer, 5 fighters and 1 submarine moved from 54 Sea Zone to 35 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
1 infantry moved from Western Australia to Northern Territory
2 bombers moved from Shantung to Japan
Place Units - Japanese
3 infantry placed in Kiangsu
1 fighter placed in Japan
3 submarines placed in 6 Sea Zone
1 destroyer placed in 54 Sea Zone
1 artillery placed in Queensland
1 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 42 PUs; end with 42 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 47 PUs
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Americans
Americans buy 1 armour, 2 artilleries, 1 carrier, 3 destroyers, 3 infantry and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 bomber and 3 fighters moved from Midway to 6 Sea Zone
2 destroyers, 2 fighters and 2 submarines moved from 25 Sea Zone to 6 Sea Zone
1 bomber moved from Korea to 6 Sea Zone
2 armour, 1 artillery, 1 infantry and 1 mech_infantry moved from Jehol to Shantung
1 destroyer moved from 10 Sea Zone to 26 Sea Zone
3 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
3 infantry, 1 mech_infantry and 2 transports moved from 101 Sea Zone to 86 Sea Zone
3 infantry and 1 mech_infantry moved from 86 Sea Zone to Brazil
Scramble and Kamikaze for SZ6?
Scramble and Kamikaze for SZ6?
No scramble.
3 x Kamikaze
2x DD
1x the other DD.
If I am lucky to sink your DD’s , my SS will submerge :-D.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Americans
Americans buy 1 armour, 2 artilleries, 1 carrier, 3 destroyers, 3 infantry and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 bomber and 3 fighters moved from Midway to 6 Sea Zone
2 destroyers, 2 fighters and 2 submarines moved from 25 Sea Zone to 6 Sea Zone
1 bomber moved from Korea to 6 Sea Zone
2 armour, 1 artillery, 1 infantry and 1 mech_infantry moved from Jehol to Shantung
1 destroyer moved from 10 Sea Zone to 26 Sea Zone
3 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
3 infantry, 1 mech_infantry and 2 transports moved from 101 Sea Zone to 86 Sea Zone
3 infantry and 1 mech_infantry moved from 86 Sea Zone to Brazil
Combat - Americans
Americans creates battle in territory 106 Sea Zone
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits. Rolls: 4
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits. Rolls: 3,6
Battle in 6 Sea Zone
Americans attack with 2 bombers, 2 destroyers, 5 fighters and 2 submarines
Japanese defend with 6 submarines
Americans win, taking 6 Sea Zone from Japanese with 2 bombers, 1 destroyer, 5 fighters and 2 submarines remaining. Battle score for attacker is 28
Casualties for Americans: 1 destroyer
Casualties for Japanese: 6 submarines
Battle in Shantung
Americans attack with 2 armour, 1 artillery, 1 infantry and 1 mech_infantry
Japanese defend with 1 infantry
Americans win, taking Shantung from Japanese with 2 armour, 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 infantry
Battle in 26 Sea Zone
Americans attack with 1 destroyer
Japanese defend with 1 submarine
Japanese win with 1 submarine remaining. Battle score for attacker is -8
Casualties for Americans: 1 destroyer
Battle in Brazil
Americans attack with 3 infantry and 1 mech_infantry
Japanese defend with 1 infantry
Americans win, taking Brazil from Japanese with 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Americans
1 artillery and 1 infantry moved from Quebec to 106 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 109 Sea Zone
1 artillery and 1 infantry moved from 109 Sea Zone to United Kingdom
2 artilleries and 1 infantry moved from Korea to Manchuria
2 bombers and 5 fighters moved from 6 Sea Zone to Korea
2 destroyers moved from 101 Sea Zone to 91 Sea Zone
Place Units - Americans
1 transport placed in 101 Sea Zone
1 artillery and 1 infantry placed in Eastern United States
1 carrier, 3 destroyers and 1 transport placed in 10 Sea Zone
1 armour, 1 artillery and 2 infantry placed in Western United States
Turn Complete - Americans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 26 Sea Zone. Rolls: 6,4
Americans collect 56 PUs; end with 56 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 5 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
4 artilleries and 5 infantry moved from Anhwe to Kiangsu
4 artilleries moved from Kiangsi to Kiangsu
5 infantry moved from Chahar to Suiyuyan
Chinese take Suiyuyan from Japanese
Combat - Chinese
Battle in Kiangsu
Chinese attack with 8 artilleries and 5 infantry
Japanese defend with 2 artilleries, 1 factory_minor and 6 infantry
Chinese win, taking Kiangsu from Japanese with 6 artilleries remaining. Battle score for attacker is 3
Casualties for Chinese: 2 artilleries and 5 infantry
Casualties for Japanese: 2 artilleries and 6 infantry
Trigger Chinese Destroy Factories Kiangsu Chinese: has removed 1 factory_minor owned by Chinese in Kiangsu
Non Combat Move - Chinese
Place Units - Chinese
2 artilleries and 5 infantry placed in Suiyuyan
Turn Complete - Chinese
Chinese collect 22 PUs; end with 24 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 30 PUs
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Combat Move - British
1 destroyer moved from 109 Sea Zone to 112 Sea Zone
British take 109 Sea Zone from Germans
1 fighter moved from United Kingdom to 112 Sea Zone
4 artilleries and 4 infantry moved from Shensi to Kansu
1 armour moved from Chahar to Kansu
1 artillery and 1 infantry moved from India to 39 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 80 Sea Zone
1 artillery and 1 infantry moved from 80 Sea Zone to Eastern Persia
1 fighter moved from British Somaliland to Eastern Persia
1 infantry moved from India to West India
UK_Pacific take West India from Germans
Scramble into SZ112?
Trying to understand what I was thinking by not attacking Algeria. 3inf+1art should have toasted your 2inf which then couldn’t land on Gibraltar.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - British
British buy 2 armour, 1 destroyer, 1 mech_infantry and 1 transport; Remaining resources: 1 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 armour, 2 infantry, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - British
1 destroyer moved from 109 Sea Zone to 112 Sea Zone
British take 109 Sea Zone from Germans
1 fighter moved from United Kingdom to 112 Sea Zone
4 artilleries and 4 infantry moved from Shensi to Kansu
1 armour moved from Chahar to Kansu
1 artillery and 1 infantry moved from India to 39 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 80 Sea Zone
1 artillery and 1 infantry moved from 80 Sea Zone to Eastern Persia
1 fighter moved from British Somaliland to Eastern Persia
1 infantry moved from India to West India
UK_Pacific take West India from Germans
Combat - British
Germans scrambles 1 units out of Western Germany to defend against the attack in 112 Sea Zone
Battle in Kansu
British attack with 1 armour, 4 artilleries and 4 infantry
Japanese defend with 1 armour and 3 mech_infantrys
British win, taking Kansu from Japanese with 1 armour, 4 artilleries and 2 infantry remaining. Battle score for attacker is 12
Casualties for British: 2 infantry
Casualties for Japanese: 1 armour and 3 mech_infantrys
Battle in Eastern Persia
British attack with 1 artillery, 1 fighter and 1 infantry
Germans defend with 1 armour and 1 artillery
British win, taking Eastern Persia from Germans with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 10
Casualties for Germans: 1 armour and 1 artillery
Battle in 112 Sea Zone
British attack with 1 destroyer and 1 fighter
Germans defend with 1 fighter and 1 submarine
Germans win with 1 fighter remaining. Battle score for attacker is -12
Casualties for Germans: 1 submarine
Casualties for British: 1 destroyer and 1 fighter
Moving scrambled unit from 112 Sea Zone back to originating territory: Western Germany
Non Combat Move - British
1 fighter moved from Vologda to Russia
1 fighter moved from Eastern Persia to Turkmenistan
2 infantry moved from United Kingdom to 109 Sea Zone
2 infantry and 1 transport moved from 109 Sea Zone to 125 Sea Zone
2 infantry moved from 125 Sea Zone to Norway
3 artilleries and 3 infantry moved from Rhodesia to Belgian Congo
1 artillery moved from Union of South Africa to Rhodesia
2 infantry moved from Union of South Africa to Rhodesia
4 artilleries, 4 infantry and 2 mech_infantrys moved from Ethiopia to Kenya
Place Units - British
2 armour and 1 mech_infantry placed in Union of South Africa
1 transport placed in 106 Sea Zone
1 destroyer placed in 109 Sea Zone
Turn Complete - British
British collect 27 PUs; end with 28 PUs total
Place Units - UK_Pacific
1 armour, 2 infantry and 1 mech_infantry placed in India
1 transport placed in 39 Sea Zone
Turn Complete - UK_Pacific
UK_Pacific collect 18 PUs; end with 18 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 23 PUs
Units Change Ownership
Some Units in India change ownership: 1 armour, 2 infantry and 1 mech_infantry
Some Units in 39 Sea Zone change ownership: 1 transport
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Italians
Italians buy 3 armour, 2 artilleries, 1 destroyer and 2 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 infantry moved from Algeria to Morocco
Italians take Morocco from French
1 artillery moved from Algeria to Tunisia
1 infantry moved from Libya to Tunisia
1 fighter moved from Libya to Tunisia
1 transport moved from 94 Sea Zone to 95 Sea Zone
2 infantry moved from Northern Italy to 95 Sea Zone
2 infantry and 1 transport moved from 95 Sea Zone to 94 Sea Zone
2 infantry moved from 94 Sea Zone to Tunisia
1 fighter moved from Southern Italy to Tunisia
1 bomber moved from Southern Italy to Kenya
1 armour moved from Anglo Egyptian Sudan to Ethiopia
Italians take Ethiopia from British
1 armour moved from Ethiopia to Kenya
2 artilleries, 3 infantry and 1 mech_infantry moved from Anglo Egyptian Sudan to Kenya
1 fighter moved from Trans-Jordan to Kenya
1 artillery and 1 infantry moved from Bryansk to Rostov
1 armour moved from Caucasus to Rostov
Combat - Italians
Battle in Rostov
Italians attack with 1 armour, 1 artillery and 1 infantry
Russians defend with 1 infantry
Italians win, taking Rostov from Russians with 1 armour and 1 artillery remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for Russians: 1 infantry
Battle in Kenya
Italians attack with 1 armour, 2 artilleries, 1 bomber, 1 fighter, 3 infantry and 1 mech_infantry
British defend with 4 artilleries, 4 infantry and 2 mech_infantrys
1 armour owned by the Italians retreated to Anglo Egyptian Sudan
British win with 4 artilleries remaining. Battle score for attacker is -1
Casualties for Italians: 2 artilleries, 3 infantry and 1 mech_infantry
Casualties for British: 4 infantry and 2 mech_infantrys
Battle in Tunisia
Italians attack with 1 artillery, 2 fighters and 3 infantry
British defend with 2 infantry; French defend with 1 infantry
Italians win, taking Tunisia from French with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 2 infantry
Casualties for British: 2 infantry
Casualties for French: 1 infantry
Non Combat Move - Italians
1 bomber and 1 fighter moved from Kenya to Anglo Egyptian Sudan
2 fighters moved from Tunisia to Tobruk
1 transport moved from 81 Sea Zone to 97 Sea Zone
2 aaGuns, 1 armour, 1 infantry and 1 mech_infantry moved from France to Northern Italy
1 aaGun moved from Bryansk to Rostov
Place Units - Italians
3 armour placed in Iraq
1 artillery and 2 infantry placed in Southern Italy
1 artillery placed in Northern Italy
1 destroyer placed in 97 Sea Zone
Turn Complete - Italians
Italians collect 29 PUs; end with 29 PUs total
Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 34 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 39 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 44 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 48 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Combat Move - ANZAC
1 fighter moved from Sumatra to Dutch New Guinea
2 fighters moved from Kiangsi to Dutch New Guinea
1 infantry moved from Kiangsi to Kwangtung
Non Combat Move - ANZAC
Turn Complete - ANZAC
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Combat Move - French
1 destroyer moved from 76 Sea Zone to 81 Sea Zone
Combat - French
Battle in 81 Sea Zone
French attack with 1 destroyer
Germans defend with 1 submarine and 1 transport; Italians defend with 1 destroyer and 1 submarine
Germans win with 1 destroyer, 1 submarine and 1 transport remaining. Battle score for attacker is -2
Casualties for Germans: 1 submarine
Casualties for French: 1 destroyer
Non Combat Move - French
Turn Complete - French
Feel free to edit OOL in SZ81
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 1 carrier, 1 destroyer, 2 fighters, 1 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 fighter moved from Iraq to 80 Sea Zone
3 armour moved from Ukraine to Volgograd
3 armour and 3 mech_infantrys moved from Bryansk to Volgograd
Germans take Tambov from Russians
3 mech_infantrys moved from Novgorod to Archangel
2 armour moved from Bryansk to Smolensk
Germans take Smolensk from Russians
1 armour moved from Bryansk to Smolensk
3 armour moved from Smolensk to Archangel
2 bombers moved from Bryansk to Norway
2 infantry moved from Finland to Norway
5 bombers moved from Bryansk to Russia
1 fighter moved from Western Germany to 109 Sea Zone
3 infantry moved from Anglo Egyptian Sudan to Kenya
1 fighter moved from Anglo Egyptian Sudan to Kenya
1 artillery moved from Anglo Egyptian Sudan to Kenya
Combat - Germans
Battle in 80 Sea Zone
Germans attack with 1 fighter
British defend with 1 transport
Germans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Norway
Germans attack with 2 bombers and 2 infantry
British defend with 2 infantry
Germans win, taking Norway from British with 2 bombers and 2 infantry remaining. Battle score for attacker is 6
Casualties for British: 2 infantry
Battle in 109 Sea Zone
Germans attack with 1 fighter
British defend with 1 destroyer; Americans defend with 1 transport
British win with 1 destroyer and 1 transport remaining. Battle score for attacker is -10
Casualties for Germans: 1 fighter
Battle in Volgograd
Germans attack with 6 armour and 3 mech_infantrys
Russians defend with 1 armour, 1 factory_minor and 1 infantry
Germans win, taking Volgograd from Russians with 6 armour and 2 mech_infantrys remaining. Battle score for attacker is 5
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 armour and 1 infantry
Battle in Archangel
Germans attack with 3 armour and 3 mech_infantrys
Russians defend with 1 infantry
Germans win, taking Archangel from Russians with 3 armour and 2 mech_infantrys remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Kenya
Germans attack with 1 artillery, 1 fighter and 3 infantry
British defend with 4 artilleries
1 artillery owned by the Germans retreated to Anglo Egyptian Sudan
British win with 3 artilleries remaining. Battle score for attacker is -5
Casualties for Germans: 3 infantry
Casualties for British: 1 artillery
SBR on Russia, Launch Interceptors?
Yes all 4. Keep the USSR ftrs till last.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 1 carrier, 1 destroyer, 2 fighters, 1 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 fighter moved from Iraq to 80 Sea Zone
3 armour moved from Ukraine to Volgograd
3 armour and 3 mech_infantrys moved from Bryansk to Volgograd
Germans take Tambov from Russians
3 mech_infantrys moved from Novgorod to Archangel
2 armour moved from Bryansk to Smolensk
Germans take Smolensk from Russians
1 armour moved from Bryansk to Smolensk
3 armour moved from Smolensk to Archangel
2 bombers moved from Bryansk to Norway
2 infantry moved from Finland to Norway
5 bombers moved from Bryansk to Russia
1 fighter moved from Western Germany to 109 Sea Zone
3 infantry moved from Anglo Egyptian Sudan to Kenya
1 fighter moved from Anglo Egyptian Sudan to Kenya
1 artillery moved from Anglo Egyptian Sudan to Kenya
Combat - Germans
Battle in 80 Sea Zone
Germans attack with 1 fighter
British defend with 1 transport
Germans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Norway
Germans attack with 2 bombers and 2 infantry
British defend with 2 infantry
Germans win, taking Norway from British with 2 bombers and 2 infantry remaining. Battle score for attacker is 6
Casualties for British: 2 infantry
Battle in 109 Sea Zone
Germans attack with 1 fighter
British defend with 1 destroyer; Americans defend with 1 transport
British win with 1 destroyer and 1 transport remaining. Battle score for attacker is -10
Casualties for Germans: 1 fighter
Battle in Volgograd
Germans attack with 6 armour and 3 mech_infantrys
Russians defend with 1 armour, 1 factory_minor and 1 infantry
Germans win, taking Volgograd from Russians with 6 armour and 2 mech_infantrys remaining. Battle score for attacker is 5
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 armour and 1 infantry
Battle in Archangel
Germans attack with 3 armour and 3 mech_infantrys
Russians defend with 1 infantry
Germans win, taking Archangel from Russians with 3 armour and 2 mech_infantrys remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Kenya
Germans attack with 1 artillery, 1 fighter and 3 infantry
British defend with 4 artilleries
1 artillery owned by the Germans retreated to Anglo Egyptian Sudan
British win with 3 artilleries remaining. Battle score for attacker is -5
Casualties for Germans: 3 infantry
Casualties for British: 1 artillery
Air Battle in Russia
Germans attacks with 5 units heading to Russia
Russians launches 4 interceptors out of Russia
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Russia
1 bomber killed by AA
Bombing raid in Russia rolls: 3,6,5,7 and causes: 14 damage to unit: factory_major
Bombing raid in Russia causes 14 damage total.
Cleaning up after air battles
Non Combat Move - Germans
4 bombers moved from Russia to Novgorod
2 bombers moved from Norway to Finland
1 armour and 1 mech_infantry moved from Normandy Bordeaux to Western Germany
2 artilleries moved from Normandy Bordeaux to France
1 fighter moved from Kenya to Anglo Egyptian Sudan
1 armour, 1 infantry and 1 mech_infantry moved from Egypt to Anglo Egyptian Sudan
1 armour and 1 mech_infantry moved from Bryansk to Archangel
1 aaGun and 10 artilleries moved from Bryansk to Ukraine
1 aaGun moved from Bryansk to Ukraine
1 mech_infantry moved from Bryansk to Tambov
5 armour moved from Bryansk to Volgograd
1 fighter moved from 80 Sea Zone to Iraq
Place Units - Germans
1 carrier and 1 destroyer placed in 112 Sea Zone
2 fighters placed in 112 Sea Zone
3 mech_infantrys placed in Novgorod
3 armour placed in Ukraine
1 infantry and 1 mech_infantry placed in Egypt
Turn Complete - Germans
Germans collect 61 PUs; end with 61 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 66 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 73 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 83 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 88 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Russians
Russians buy nothing; Remaining resources: 24 PUs;
Combat Move - Russians
1 artillery, 1 fighter and 1 infantry moved from Russia to Bryansk
1 fighter and 1 infantry moved from Russia to Tambov
1 armour moved from Russia to Smolensk
Russians take Smolensk from Germans
1 armour moved from Smolensk to Russia
Combat - Russians
Battle in Bryansk
Russians attack with 1 artillery, 1 fighter and 1 infantry
Germans defend with 1 mech_infantry
Russians win, taking Bryansk from Italians with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Tambov
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 mech_infantry
Russians win, taking Tambov from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Non Combat Move - Russians
1 fighter moved from Tambov to Russia
1 fighter moved from Bryansk to Russia
Turn Complete - Russians
Russians collect 20 PUs; end with 44 PUs total