Please place my units. Inf, Mech, Egypt. Sub in 81 off of Egypt, Airbase Gib, and Fighter to London. 2 art in India.
Regards
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Research Technology - Germans
Purchase Units - Germans
Germans buy 5 armour, 2 artilleries, 5 infantry, 6 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Archangel to Vologda
Germans take Vologda from Russians
1 infantry moved from Archangel to Smolensk
Germans take Smolensk from Russians
1 infantry moved from Belarus to Bryansk
Germans take Bryansk from Russians
1 infantry moved from Vyborg to Finland
Germans take Finland from British
1 mech_infantry moved from Persia to Turkmenistan
Germans take Turkmenistan from Russians
1 submarine moved from 113 Sea Zone to 112 Sea Zone
3 fighters and 1 tactical_bomber moved from 113 Sea Zone to 112 Sea Zone
2 fighters moved from Western Germany to 112 Sea Zone
1 tactical_bomber moved from 95 Sea Zone to 112 Sea Zone
1 bomber moved from Eastern Poland to Volgograd
1 armour moved from Archangel to Urals
Germans take Urals from Russians
1 fighter moved from Southern Italy to 112 Sea Zone
Combat - Germans
Strategic bombing raid in Volgograd
Bombing raid in Volgograd rolls: 7 and causes: 6 damage to unit: factory_minor
Bombing raid in Volgograd causes 6 damage total.
Battle in 112 Sea Zone
Germans attack with 6 fighters, 1 submarine and 2 tactical_bombers
Americans defend with 1 destroyer
Germans win with 6 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Non Combat Move - Germans
Trigger Germans Occupies Southern France Fleet Scuddle: has removed 1 cruiser and 1 destroyer owned by Neutral_Axis in 93 Sea Zone
Trigger Germans Occupies Southern France Army Disband: has removed 1 artillery, 1 factory_minor, 1 harbour and 1 infantry owned by Neutral_Axis in Southern France
Trigger Germany Occupies Southern France Facilities: Germans has 1 factory_minor and 1 harbour placed in Southern France
4 fighters moved from 112 Sea Zone to 113 Sea Zone
2 fighters and 1 tactical_bomber moved from 112 Sea Zone to Western Germany
1 tactical_bomber moved from 112 Sea Zone to Western Germany
1 bomber moved from Volgograd to Ukraine
2 artilleries and 2 infantry moved from Western Ukraine to Ukraine
7 mech_infantrys moved from Eastern Poland to Ukraine
1 aaGun moved from Belarus to Novgorod
1 aaGun moved from Eastern Poland to Belarus
1 armour and 3 mech_infantrys moved from Archangel to Urals
1 infantry moved from Novgorod to Vyborg
1 bomber moved from Eastern Poland to Greece
2 bombers moved from Novgorod to Greece
1 fighter moved from Southern Italy to Greece
1 fighter moved from 95 Sea Zone to Greece
4 armour and 4 mech_infantrys moved from Northwest Persia to Eastern Persia
3 armour moved from Persia to Eastern Persia
3 infantry moved from Northwest Persia to Persia
1 armour moved from Iraq to Eastern Persia
3 mech_infantrys moved from Egypt to Iraq
1 fighter and 1 tactical_bomber moved from 98 Sea Zone to Greece
1 carrier and 1 destroyer moved from 95 Sea Zone to 81 Sea Zone
1 artillery moved from Gibraltar to 92 Sea Zone
1 armour and 1 artillery moved from Morocco to 92 Sea Zone
1 armour, 2 artilleries and 3 transports moved from 92 Sea Zone to 98 Sea Zone
1 armour moved from 98 Sea Zone to Trans-Jordan
2 infantry moved from Novgorod to Belarus
2 artilleries moved from Archangel to Belarus
1 mech_infantry moved from Novgorod to Eastern Poland
2 fighters and 1 tactical_bomber moved from Novgorod to Greece
2 artilleries moved from 98 Sea Zone to Trans-Jordan
2 infantry moved from France to Western Germany
1 aaGun moved from Western Germany to Denmark
1 infantry moved from France to Southern France
Germans take Southern France from Neutral_Axis
1 aaGun moved from Novgorod to Belarus
Place Units - Germans
3 infantry placed in Novgorod
Germans undo move 1.
2 infantry and 1 mech_infantry placed in Novgorod
3 infantry placed in Egypt
2 artilleries placed in Germany
3 armour placed in Persia
Germans undo move 4.
2 armour placed in Persia
1 submarine placed in 80 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by Germans from Western Germany: 2 infantry
EDIT: Adding units owned by Germans to Germany: 2 infantry
EDIT: Turning off Edit Mode
1 armour and 1 mech_infantry placed in Western Germany
2 armour and 4 mech_infantrys placed in Germany
Turn Complete - Germans
Germans collect 58 PUs; end with 58 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 69 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 74 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Russians
Russians buy 1 armour and 4 mech_infantrys; Remaining resources: 1 PUs;
Combat Move - Russians
1 infantry moved from Russia to Vologda
1 infantry moved from Russia to Smolensk
1 infantry moved from Russia to Vologda
1 infantry moved from Russia to Bryansk
1 infantry moved from Russia to Bryansk
1 fighter moved from Russia to Bryansk
1 fighter moved from Russia to Smolensk
1 fighter moved from Russia to Vologda
1 infantry moved from Caucasus to Northwest Persia
Russians take Northwest Persia from Germans
Combat - Russians
Battle in Bryansk
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 infantry
Russians win, taking Bryansk from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Vologda
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 infantry
Russians win, taking Vologda from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Smolensk
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 infantry
retreated to Smolensk
Germans win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Russians: 1 infantry
Non Combat Move - Russians
1 fighter moved from Smolensk to Russia
1 fighter moved from Vologda to Russia
1 fighter moved from Bryansk to Russia
2 aaGuns, 9 artilleries and 19 infantry moved from Caucasus to Northwest Persia
3 armour and 5 mech_infantrys moved from Rostov to Northwest Persia
1 aaGun and 5 infantry moved from Tambov to Russia
1 aaGun and 2 infantry moved from Tambov to Russia
2 infantry moved from Volgograd to Tambov
Place Units - Russians
1 armour and 4 mech_infantrys placed in Russia
Turn Complete - Russians
Russians collect 15 PUs; end with 16 PUs total
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 19 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 3 armour, 3 fighters and 6 infantry; Remaining resources: 0 PUs; 0 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Timguska to Kansu
Japanese take Kansu from Chinese
2 infantry moved from Malaya to Shan State
1 tactical_bomber moved from 37 Sea Zone to Shan State
1 fighter moved from Malaya to Shan State
2 bombers moved from Kwangtung to Shan State
Combat - Japanese
Battle in Shan State
Japanese attack with 2 bombers, 1 fighter, 2 infantry and 1 tactical_bomber
British defend with 2 infantry
Japanese win, taking Shan State from UK_Pacific with 2 bombers, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for British: 2 infantry
Non Combat Move - Japanese
1 armour, 1 infantry and 1 mech_infantry moved from Guam to 21 Sea Zone
1 armour, 1 infantry, 1 mech_infantry and 3 transports moved from 21 Sea Zone to 19 Sea Zone
3 infantry moved from Manchuria to 19 Sea Zone
1 armour, 4 infantry, 1 mech_infantry and 3 transports moved from 19 Sea Zone to 20 Sea Zone
1 armour, 4 infantry and 1 mech_infantry moved from 20 Sea Zone to Kwangtung
2 armour and 1 mech_infantry moved from Anhwe to Kwangtung
1 mech_infantry moved from Chahar to Anhwe
1 aaGun moved from Hopei to Chahar
1 armour moved from Suiyuyan to Chahar
1 carrier moved from 37 Sea Zone to 42 Sea Zone
1 battleship moved from 37 Sea Zone to 42 Sea Zone
1 destroyer moved from 37 Sea Zone to 42 Sea Zone
1 submarine moved from 34 Sea Zone to 42 Sea Zone
2 transports moved from 37 Sea Zone to 20 Sea Zone
1 battleship, 1 carrier and 1 destroyer moved from 21 Sea Zone to 20 Sea Zone
3 carriers, 1 cruiser and 2 destroyers moved from 35 Sea Zone to 20 Sea Zone
1 aaGun, 1 artillery and 2 infantry moved from Korea to Manchuria
1 armour moved from Chahar to Jehol
1 mech_infantry moved from Anhwe to Chahar
1 artillery moved from Hopei to Anhwe
1 tactical_bomber moved from 21 Sea Zone to Japan
1 tactical_bomber moved from 35 Sea Zone to Japan
1 tactical_bomber moved from Kwangtung to Japan
1 tactical_bomber moved from Java to 42 Sea Zone
1 fighter moved from Java to 42 Sea Zone
1 fighter moved from 35 Sea Zone to Kwangtung
1 fighter moved from 21 Sea Zone to Kwangtung
2 fighters moved from Korea to Kwangtung
1 fighter moved from Korea to Kwangtung
1 tactical_bomber moved from Shan State to 20 Sea Zone
2 bombers and 1 fighter moved from Shan State to Kwangtung
1 tactical_bomber moved from 42 Sea Zone to 20 Sea Zone
1 fighter moved from Korea to Kwangtung
Place Units - Japanese
3 fighters placed in Japan
3 armour placed in Kwangtung
3 infantry placed in Malaya
3 infantry placed in Manchuria
Turn Complete - Japanese
Japanese collect 61 PUs; end with 61 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 66 PUs
lmao japan is ever-resilient :lol: :lol:
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Americans
Americans buy 1 armour, 2 carriers, 4 fighters and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Americans
2 carriers, 1 destroyer and 6 submarines moved from 125 Sea Zone to 112 Sea Zone
Americans take 125 Sea Zone from Germans
4 fighters moved from 125 Sea Zone to 112 Sea Zone
9 fighters moved from Midway to 6 Sea Zone
4 fighters moved from Western United States to 6 Sea Zone
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 6 Sea Zone
1 infantry moved from 6 Sea Zone to Korea
1 submarine moved from 89 Sea Zone to 11 Sea Zone
Combat - Americans
Battle in Korea
Battle in 112 Sea Zone
Americans attack with 2 carriers, 1 destroyer, 4 fighters and 6 submarines
Germans defend with 1 submarine
Americans win, taking Korea from Japanese with 2 carriers, 1 destroyer, 4 fighters and 6 submarines remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Non Combat Move - Americans
1 transport moved from 125 Sea Zone to 112 Sea Zone
3 mech_infantrys moved from Hawaiian Islands to 26 Sea Zone
3 infantry moved from Hawaiian Islands to 26 Sea Zone
1 battleship, 8 carriers, 2 cruisers, 3 destroyers, 3 infantry, 3 mech_infantrys, 4 submarines and 3 transports moved from 26 Sea Zone to 6 Sea Zone
1 bomber moved from Queensland to Midway
Place Units - Americans
1 armour placed in Norway
2 carriers placed in 112 Sea Zone
4 fighters placed in Western United States
1 submarine placed in 10 Sea Zone
Americans undo move 3.
3 fighters placed in Western United States
1 fighter placed in Western United States
Turn Complete - Americans
Americans collect 59 PUs; end with 59 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 4 PUs; end with 83 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 1 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 fighter moved from Yunnan to Kwangsi
Non Combat Move - Chinese
Place Units - Chinese
2 artilleries and 1 infantry placed in Kwangsi
Turn Complete - Chinese
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 4,6
Chinese collect 8 PUs; end with 8 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 11 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - British
British buy 1 armour, 1 fighter, 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - British
1 armour, 2 artilleries, 2 infantry and 1 mech_infantry moved from Yunnan to Kwangsi
1 fighter moved from Kwangsi to India
3 infantry moved from West India to India
1 armour and 2 mech_infantrys moved from Belgian Congo to Union of South Africa
1 armour and 1 mech_infantry moved from French West Africa to Nigeria
1 infantry moved from Norway to Finland
7 fighters moved from Norway to Finland
1 destroyer moved from 91 Sea Zone to 109 Sea Zone
Combat - British
Battle in Finland
British attack with 7 fighters and 1 infantry
Germans defend with 1 infantry
British win, taking Finland from Germans with 7 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - British
1 fighter moved from Finland to 112 Sea Zone
1 fighter moved from Finland to 112 Sea Zone
1 fighter moved from Finland to 112 Sea Zone
1 fighter moved from Finland to 112 Sea Zone
3 fighters moved from Finland to Norway
2 transports moved from 125 Sea Zone to 110 Sea Zone
1 artillery and 3 infantry moved from United Kingdom to 110 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 110 Sea Zone to 112 Sea Zone
1 artillery and 3 infantry moved from 112 Sea Zone to Norway
3 submarines moved from 125 Sea Zone to 112 Sea Zone
Place Units - British
1 armour and 2 mech_infantrys placed in Union of South Africa
1 fighter and 3 infantry placed in United Kingdom
Turn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 3,5
British collect 27 PUs (2 lost to blockades); end with 27 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 30 PUs
Place Units - UK_Pacific
2 mech_infantrys placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 1,6
UK_Pacific collect 8 PUs (1 lost to blockades); end with 8 PUs total
Some Units in India change ownership: 2 mech_infantrys
Finally!
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Italians
Italians buy 2 artilleries, 1 fighter, 5 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - Italians
1 armour moved from Anglo Egyptian Sudan to Kenya
Italians take Kenya from British
1 armour moved from Kenya to Ethiopia
Italians take Ethiopia from British
1 mech_infantry moved from Eastern Persia to West India
Italians take West India from UK_Pacific
1 infantry moved from Ukraine to Rostov
Italians take Rostov from Russians
Combat - Italians
Non Combat Move - Italians
2 armour and 1 mech_infantry moved from Eastern Persia to Persia
1 fighter moved from Iraq to Persia
1 marine moved from Anglo Egyptian Sudan to 81 Sea Zone
1 battleship, 2 cruisers and 1 marine moved from 81 Sea Zone to 80 Sea Zone
1 marine moved from 80 Sea Zone to Persia
1 artillery and 3 infantry moved from Anglo Egyptian Sudan to 81 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 81 Sea Zone to 80 Sea Zone
1 artillery and 3 infantry moved from 80 Sea Zone to Persia
1 transport moved from 81 Sea Zone to 80 Sea Zone
2 artilleries and 3 infantry moved from Northern Italy to 95 Sea Zone
2 artilleries, 3 infantry and 3 transports moved from 95 Sea Zone to 96 Sea Zone
1 mech_infantry moved from Libya to 96 Sea Zone
1 transport moved from 81 Sea Zone to 95 Sea Zone
2 artilleries, 3 infantry, 1 mech_infantry and 3 transports moved from 96 Sea Zone to 81 Sea Zone
2 artilleries, 3 infantry and 1 mech_infantry moved from 81 Sea Zone to Anglo Egyptian Sudan
1 carrier moved from 98 Sea Zone to 80 Sea Zone
1 destroyer moved from 81 Sea Zone to 80 Sea Zone
1 destroyer moved from 81 Sea Zone to 80 Sea Zone
1 submarine moved from 72 Sea Zone to 71 Sea Zone
1 fighter moved from Southern Italy to Persia
1 bomber moved from Greece to Persia
Place Units - Italians
1 transport placed in 95 Sea Zone
2 artilleries and 2 infantry placed in Northern Italy
3 infantry placed in Ukraine
1 fighter placed in Southern Italy
Turn Complete - Italians
Italians collect 27 PUs; end with 27 PUs total
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 30 PUs
Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 35 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 40 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 45 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 1 carrier; Remaining resources: 0 PUs;
Combat Move - ANZAC
2 fighters moved from Yunnan to Kwangsi
Non Combat Move - ANZAC
1 artillery and 1 infantry moved from New Zealand to 63 Sea Zone
1 artillery, 1 cruiser, 1 infantry and 1 transport moved from 63 Sea Zone to 62 Sea Zone
1 infantry moved from 62 Sea Zone to New South Wales
1 artillery moved from 62 Sea Zone to New South Wales
1 infantry moved from Queensland to New South Wales
1 artillery moved from Queensland to New South Wales
1 infantry moved from Queensland to New South Wales
1 mech_infantry moved from Queensland to New South Wales
1 fighter moved from New South Wales to Queensland
Place Units - ANZAC
1 carrier placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Combat Move - French
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 artilleries, 1 bomber, 1 fighter, 6 infantry, 4 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Germans
1 mech_infantry moved from Ukraine to Volgograd
Germans take Volgograd from Russians
1 mech_infantry moved from Ukraine to Caucasus
Germans take Caucasus from Russians
1 armour and 1 mech_infantry moved from Urals to Novosibirsk
Germans take Novosibirsk from Russians
1 armour and 1 mech_infantry moved from Novosibirsk to Kansu
1 infantry moved from Vyborg to Finland
4 fighters moved from 113 Sea Zone to Finland
1 infantry moved from Belarus to Bryansk
1 infantry moved from Belarus to Bryansk
1 bomber moved from Ukraine to Bryansk
3 bombers moved from Greece to Bryansk
Combat - Germans
Battle in Bryansk
Germans attack with 4 bombers and 2 infantry
Russians defend with 1 infantry
Germans win, taking Bryansk from Russians with 4 bombers and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Finland
Germans attack with 4 fighters and 1 infantry
British defend with 1 infantry
Germans win with 4 fighters remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for British: 1 infantry
Non Combat Move - Germans
4 fighters moved from Finland to 113 Sea Zone
1 aaGun moved from Vyborg to Novgorod
1 aaGun moved from Novgorod to Belarus
1 infantry moved from Novgorod to Karelia
1 infantry moved from Novgorod to Vyborg
1 mech_infantry moved from Novgorod to Eastern Poland
1 mech_infantry moved from Eastern Poland to Ukraine
4 bombers moved from Bryansk to Greece
2 tactical_bombers moved from Western Germany to Greece
1 mech_infantry moved from Turkmenistan to Persia
3 mech_infantrys moved from Iraq to Persia
1 armour moved from Trans-Jordan to Persia
8 armour and 4 mech_infantrys moved from Eastern Persia to Persia
3 infantry moved from Egypt to 98 Sea Zone
2 artilleries moved from Trans-Jordan to 98 Sea Zone
2 artilleries, 3 infantry and 3 transports moved from 98 Sea Zone to 80 Sea Zone
1 submarine moved from 80 Sea Zone to 39 Sea Zone
2 artilleries and 3 infantry moved from 80 Sea Zone to Persia
1 infantry moved from Persia to Iraq
1 carrier and 1 destroyer moved from 81 Sea Zone to 80 Sea Zone
1 infantry moved from Southern France to France
1 armour and 1 mech_infantry moved from Germany to Eastern Poland
1 aaGun moved from Belarus to Eastern Poland
1 armour and 2 mech_infantrys moved from Urals to Kansu
3 mech_infantrys moved from Germany to Eastern Poland
1 armour moved from Germany to Eastern Poland
1 infantry moved from Belarus to Archangel
1 submarine moved from 127 Sea Zone to 125 Sea Zone
Place Units - Germans
1 bomber and 1 fighter placed in Western Germany
3 artilleries placed in Persia
3 infantry placed in Egypt
3 infantry placed in Novgorod
1 submarine placed in 113 Sea Zone
2 mech_infantrys placed in Germany
2 mech_infantrys placed in Germany
Turn Complete - Germans
Germans collect 60 PUs; end with 60 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 69 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 84 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Russians
Russians buy 5 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Russians
9 artilleries and 20 infantry moved from Northwest Persia to Caucasus
1 infantry moved from Tambov to Rostov
1 infantry moved from Tambov to Volgograd
1 fighter moved from Russia to Smolensk
1 infantry moved from Tambov to Rostov
1 fighter moved from Russia to Bryansk
2 infantry moved from Vologda to Smolensk
1 infantry moved from Russia to Bryansk
1 artillery moved from Russia to Bryansk
3 armour and 5 mech_infantrys moved from Northwest Persia to Caucasus
1 fighter moved from Russia to Rostov
1 infantry moved from Russia to Bryansk
1 armour moved from Russia to Volgograd
1 mech_infantry moved from Russia to Volgograd
3 mech_infantrys moved from Russia to Volgograd
Combat - Russians
Battle in Bryansk
Russians attack with 1 artillery, 1 fighter and 2 infantry
Germans defend with 2 infantry
Russians win, taking Bryansk from Germans with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantry
Battle in Volgograd
Russians attack with 1 armour, 1 infantry and 4 mech_infantrys
Germans defend with 1 factory_minor and 1 mech_infantry
Russians win, taking Volgograd from Germans with 1 armour, 1 infantry and 4 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Caucasus
Russians attack with 3 armour, 9 artilleries, 20 infantry and 5 mech_infantrys
Germans defend with 1 mech_infantry
Russians win, taking Caucasus from Germans with 3 armour, 9 artilleries, 20 infantry and 5 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Smolensk
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 infantry
Russians win, taking Smolensk from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Rostov
Russians attack with 1 fighter and 2 infantry
Italians defend with 1 infantry
Russians win, taking Rostov from Italians with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Non Combat Move - Russians
1 fighter moved from Rostov to Russia
1 fighter moved from Bryansk to Russia
1 fighter moved from Smolensk to Russia
2 aaGuns moved from Northwest Persia to Caucasus
1 infantry moved from Tambov to Russia
1 infantry moved from Tambov to Russia
1 mech_infantry moved from Russia to Tambov
Place Units - Russians
5 infantry and 1 mech_infantry placed in Russia
Turn Complete - Russians
Russians collect 15 PUs; end with 15 PUs total
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 18 PUs
Very interested to see Japan’s next move!
@Shin:
Very interested to see Japan’s next move!
me too! :lol:
btw, what u did was illegal as far as picking up two units on a tt but then only dropping one off in korea. so i’m going to edit one mech off the tt and onto korea
That’s illegal? But you always have the choice to partially or fully unload, don’t you?
I’ll have to look that up.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 3 armour, 3 fighters and 6 infantry; Remaining resources: 0 PUs; 0 SuicideAttackTokens;
Combat Move - Japanese
Turning on Edit Mode
EDIT: Removing units owned by Americans from 6 Sea Zone: 3 infantry, 4 mech_infantrys and 4 transports
EDIT: Adding units owned by Americans to 6 Sea Zone: 3 transports
EDIT: Adding units owned by Americans to 6 Sea Zone: 3 infantry and 3 mech_infantrys
EDIT: Adding units owned by Americans to Korea: 1 mech_infantry
EDIT: Turning off Edit Mode
3 infantry moved from Manchuria to Korea
3 fighters and 3 tactical_bombers moved from Japan to Korea
3 fighters moved from Japan to Korea
1 infantry moved from Kansu to Shensi
Japanese take Shensi from Chinese
1 infantry moved from Shan State to Yunnan
Japanese take Yunnan from Chinese
1 infantry moved from Shan State to French Indo China
Japanese take French Indo China from UK_Pacific
Combat - Japanese
Battle in Korea
Japanese attack with 6 fighters, 3 infantry and 3 tactical_bombers
Americans defend with 1 infantry and 1 mech_infantry
Japanese win, taking Korea from Americans with 6 fighters, 2 infantry and 3 tactical_bombers remaining. Battle score for attacker is 4
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 infantry and 1 mech_infantry
Non Combat Move - Japanese
6 fighters and 3 tactical_bombers moved from Korea to Japan
2 infantry moved from Manchuria to Amur
1 artillery moved from Manchuria to Buyant-Uhaa
1 transport moved from 20 Sea Zone to 37 Sea Zone
2 infantry moved from Malaya to 37 Sea Zone
2 infantry and 1 transport moved from 37 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to Java
1 carrier moved from 20 Sea Zone to 42 Sea Zone
2 tactical_bombers moved from 20 Sea Zone to 42 Sea Zone
1 fighter moved from Kwangtung to 42 Sea Zone
1 submarine moved from 36 Sea Zone to 42 Sea Zone
1 destroyer moved from 20 Sea Zone to 19 Sea Zone
6 fighters moved from Kwangtung to 20 Sea Zone
1 transport moved from 20 Sea Zone to 37 Sea Zone
1 infantry moved from Malaya to 37 Sea Zone
1 infantry and 1 transport moved from 37 Sea Zone to 42 Sea Zone
1 infantry moved from 42 Sea Zone to Java
1 artillery moved from Anhwe to Hopei
1 infantry moved from Hopei to Anhwe
1 aaGun moved from Chahar to Hopei
1 armour moved from Jehol to Buyant-Uhaa
Place Units - Japanese
3 infantry placed in Manchuria
3 armour placed in Kwangtung
3 infantry placed in Malaya
3 fighters placed in Japan
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Kwangtung: 1 bomber
EDIT: Adding units owned by Japanese to Japan: 1 bomber
EDIT: Turning off Edit Mode
Turn Complete - Japanese
Total Cost from Convoy Blockades: 11
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,6,5,6,6,2,3,1,5,3,4,1,3,2,4,5,3,6,2,5,5,3,3,1,2,6,4,3,2,1,5,3,1,1,6,4,6,4,5,1
Japanese collect 54 PUs (11 lost to blockades); end with 54 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 59 PUs
I did find the rules ref supporting your position - and that edit is therefore fine.
“It can also remain at sea with
the cargo still aboard (but only if the cargo remaining
aboard was loaded in a previous turn, was loaded this
turn in the Noncombat Move phase, or was loaded this
turn for an amphibious assault from which the transport
retreated).”
@Shin:
That’s illegal?� But you always have the choice to partially or fully unload, don’t you?
I’ll have to look that up.
if they start out already loaded on the tt, then u can unload one and leave the other loaded. but if u pick them up during combat movement, then they can’t move during noncom (cuz really, they are moving during cm, so they can’t move again during noncom)