Test summary from TripleA, engine version: 2.7.15426, time: 8:05:46 PM
Savegame
16L G40 BM axis-dominion vs Shin Ji (allies) - game 2
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Finally!
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Italians
Italians buy 2 artilleries, 1 fighter, 5 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Italians
1 armour moved from Anglo Egyptian Sudan to Kenya
Italians take Kenya from British
1 armour moved from Kenya to Ethiopia
Italians take Ethiopia from British
1 mech_infantry moved from Eastern Persia to West India
Italians take West India from UK_Pacific
1 infantry moved from Ukraine to Rostov
Italians take Rostov from RussiansCombat - Italians
Non Combat Move - Italians
2 armour and 1 mech_infantry moved from Eastern Persia to Persia
1 fighter moved from Iraq to Persia
1 marine moved from Anglo Egyptian Sudan to 81 Sea Zone
1 battleship, 2 cruisers and 1 marine moved from 81 Sea Zone to 80 Sea Zone
1 marine moved from 80 Sea Zone to Persia
1 artillery and 3 infantry moved from Anglo Egyptian Sudan to 81 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 81 Sea Zone to 80 Sea Zone
1 artillery and 3 infantry moved from 80 Sea Zone to Persia
1 transport moved from 81 Sea Zone to 80 Sea Zone
2 artilleries and 3 infantry moved from Northern Italy to 95 Sea Zone
2 artilleries, 3 infantry and 3 transports moved from 95 Sea Zone to 96 Sea Zone
1 mech_infantry moved from Libya to 96 Sea Zone
1 transport moved from 81 Sea Zone to 95 Sea Zone
2 artilleries, 3 infantry, 1 mech_infantry and 3 transports moved from 96 Sea Zone to 81 Sea Zone
2 artilleries, 3 infantry and 1 mech_infantry moved from 81 Sea Zone to Anglo Egyptian Sudan
1 carrier moved from 98 Sea Zone to 80 Sea Zone
1 destroyer moved from 81 Sea Zone to 80 Sea Zone
1 destroyer moved from 81 Sea Zone to 80 Sea Zone
1 submarine moved from 72 Sea Zone to 71 Sea Zone
1 fighter moved from Southern Italy to Persia
1 bomber moved from Greece to PersiaPlace Units - Italians
1 transport placed in 95 Sea Zone
2 artilleries and 2 infantry placed in Northern Italy
3 infantry placed in Ukraine
1 fighter placed in Southern ItalyTurn Complete - Italians
Italians collect 27 PUs; end with 27 PUs total
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 30 PUs
Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 35 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 40 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 45 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 1 carrier; Remaining resources: 0 PUs;Combat Move - ANZAC
2 fighters moved from Yunnan to KwangsiNon Combat Move - ANZAC
1 artillery and 1 infantry moved from New Zealand to 63 Sea Zone
1 artillery, 1 cruiser, 1 infantry and 1 transport moved from 63 Sea Zone to 62 Sea Zone
1 infantry moved from 62 Sea Zone to New South Wales
1 artillery moved from 62 Sea Zone to New South Wales
1 infantry moved from Queensland to New South Wales
1 artillery moved from Queensland to New South Wales
1 infantry moved from Queensland to New South Wales
1 mech_infantry moved from Queensland to New South Wales
1 fighter moved from New South Wales to QueenslandPlace Units - ANZAC
1 carrier placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 artilleries, 1 bomber, 1 fighter, 6 infantry, 4 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;Combat Move - Germans
1 mech_infantry moved from Ukraine to Volgograd
Germans take Volgograd from Russians
1 mech_infantry moved from Ukraine to Caucasus
Germans take Caucasus from Russians
1 armour and 1 mech_infantry moved from Urals to Novosibirsk
Germans take Novosibirsk from Russians
1 armour and 1 mech_infantry moved from Novosibirsk to Kansu
1 infantry moved from Vyborg to Finland
4 fighters moved from 113 Sea Zone to Finland
1 infantry moved from Belarus to Bryansk
1 infantry moved from Belarus to Bryansk
1 bomber moved from Ukraine to Bryansk
3 bombers moved from Greece to BryanskCombat - Germans
Battle in Bryansk
Germans attack with 4 bombers and 2 infantry
Russians defend with 1 infantry
Germans win, taking Bryansk from Russians with 4 bombers and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Finland
Germans attack with 4 fighters and 1 infantry
British defend with 1 infantry
Germans win with 4 fighters remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for British: 1 infantryNon Combat Move - Germans
4 fighters moved from Finland to 113 Sea Zone
1 aaGun moved from Vyborg to Novgorod
1 aaGun moved from Novgorod to Belarus
1 infantry moved from Novgorod to Karelia
1 infantry moved from Novgorod to Vyborg
1 mech_infantry moved from Novgorod to Eastern Poland
1 mech_infantry moved from Eastern Poland to Ukraine
4 bombers moved from Bryansk to Greece
2 tactical_bombers moved from Western Germany to Greece
1 mech_infantry moved from Turkmenistan to Persia
3 mech_infantrys moved from Iraq to Persia
1 armour moved from Trans-Jordan to Persia
8 armour and 4 mech_infantrys moved from Eastern Persia to Persia
3 infantry moved from Egypt to 98 Sea Zone
2 artilleries moved from Trans-Jordan to 98 Sea Zone
2 artilleries, 3 infantry and 3 transports moved from 98 Sea Zone to 80 Sea Zone
1 submarine moved from 80 Sea Zone to 39 Sea Zone
2 artilleries and 3 infantry moved from 80 Sea Zone to Persia
1 infantry moved from Persia to Iraq
1 carrier and 1 destroyer moved from 81 Sea Zone to 80 Sea Zone
1 infantry moved from Southern France to France
1 armour and 1 mech_infantry moved from Germany to Eastern Poland
1 aaGun moved from Belarus to Eastern Poland
1 armour and 2 mech_infantrys moved from Urals to Kansu
3 mech_infantrys moved from Germany to Eastern Poland
1 armour moved from Germany to Eastern Poland
1 infantry moved from Belarus to Archangel
1 submarine moved from 127 Sea Zone to 125 Sea ZonePlace Units - Germans
1 bomber and 1 fighter placed in Western Germany
3 artilleries placed in Persia
3 infantry placed in Egypt
3 infantry placed in Novgorod
1 submarine placed in 113 Sea Zone
2 mech_infantrys placed in Germany
2 mech_infantrys placed in GermanyTurn Complete - Germans
Germans collect 60 PUs; end with 60 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 69 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 84 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Russians
Russians buy 5 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Russians
9 artilleries and 20 infantry moved from Northwest Persia to Caucasus
1 infantry moved from Tambov to Rostov
1 infantry moved from Tambov to Volgograd
1 fighter moved from Russia to Smolensk
1 infantry moved from Tambov to Rostov
1 fighter moved from Russia to Bryansk
2 infantry moved from Vologda to Smolensk
1 infantry moved from Russia to Bryansk
1 artillery moved from Russia to Bryansk
3 armour and 5 mech_infantrys moved from Northwest Persia to Caucasus
1 fighter moved from Russia to Rostov
1 infantry moved from Russia to Bryansk
1 armour moved from Russia to Volgograd
1 mech_infantry moved from Russia to Volgograd
3 mech_infantrys moved from Russia to VolgogradCombat - Russians
Battle in Bryansk
Russians attack with 1 artillery, 1 fighter and 2 infantry
Germans defend with 2 infantry
Russians win, taking Bryansk from Germans with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantry
Battle in Volgograd
Russians attack with 1 armour, 1 infantry and 4 mech_infantrys
Germans defend with 1 factory_minor and 1 mech_infantry
Russians win, taking Volgograd from Germans with 1 armour, 1 infantry and 4 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Caucasus
Russians attack with 3 armour, 9 artilleries, 20 infantry and 5 mech_infantrys
Germans defend with 1 mech_infantry
Russians win, taking Caucasus from Germans with 3 armour, 9 artilleries, 20 infantry and 5 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Smolensk
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 infantry
Russians win, taking Smolensk from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Rostov
Russians attack with 1 fighter and 2 infantry
Italians defend with 1 infantry
Russians win, taking Rostov from Italians with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantryNon Combat Move - Russians
1 fighter moved from Rostov to Russia
1 fighter moved from Bryansk to Russia
1 fighter moved from Smolensk to Russia
2 aaGuns moved from Northwest Persia to Caucasus
1 infantry moved from Tambov to Russia
1 infantry moved from Tambov to Russia
1 mech_infantry moved from Russia to TambovPlace Units - Russians
5 infantry and 1 mech_infantry placed in RussiaTurn Complete - Russians
Russians collect 15 PUs; end with 15 PUs total
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 18 PUs -
Very interested to see Japan’s next move!
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@Shin:
Very interested to see Japan’s next move!
me too! :lol:
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btw, what u did was illegal as far as picking up two units on a tt but then only dropping one off in korea. so i’m going to edit one mech off the tt and onto korea
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That’s illegal? But you always have the choice to partially or fully unload, don’t you?
I’ll have to look that up.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 3 armour, 3 fighters and 6 infantry; Remaining resources: 0 PUs; 0 SuicideAttackTokens;Combat Move - Japanese
Turning on Edit Mode
EDIT: Removing units owned by Americans from 6 Sea Zone: 3 infantry, 4 mech_infantrys and 4 transports
EDIT: Adding units owned by Americans to 6 Sea Zone: 3 transports
EDIT: Adding units owned by Americans to 6 Sea Zone: 3 infantry and 3 mech_infantrys
EDIT: Adding units owned by Americans to Korea: 1 mech_infantry
EDIT: Turning off Edit Mode
3 infantry moved from Manchuria to Korea
3 fighters and 3 tactical_bombers moved from Japan to Korea
3 fighters moved from Japan to Korea
1 infantry moved from Kansu to Shensi
Japanese take Shensi from Chinese
1 infantry moved from Shan State to Yunnan
Japanese take Yunnan from Chinese
1 infantry moved from Shan State to French Indo China
Japanese take French Indo China from UK_PacificCombat - Japanese
Battle in Korea
Japanese attack with 6 fighters, 3 infantry and 3 tactical_bombers
Americans defend with 1 infantry and 1 mech_infantry
Japanese win, taking Korea from Americans with 6 fighters, 2 infantry and 3 tactical_bombers remaining. Battle score for attacker is 4
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 infantry and 1 mech_infantryNon Combat Move - Japanese
6 fighters and 3 tactical_bombers moved from Korea to Japan
2 infantry moved from Manchuria to Amur
1 artillery moved from Manchuria to Buyant-Uhaa
1 transport moved from 20 Sea Zone to 37 Sea Zone
2 infantry moved from Malaya to 37 Sea Zone
2 infantry and 1 transport moved from 37 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to Java
1 carrier moved from 20 Sea Zone to 42 Sea Zone
2 tactical_bombers moved from 20 Sea Zone to 42 Sea Zone
1 fighter moved from Kwangtung to 42 Sea Zone
1 submarine moved from 36 Sea Zone to 42 Sea Zone
1 destroyer moved from 20 Sea Zone to 19 Sea Zone
6 fighters moved from Kwangtung to 20 Sea Zone
1 transport moved from 20 Sea Zone to 37 Sea Zone
1 infantry moved from Malaya to 37 Sea Zone
1 infantry and 1 transport moved from 37 Sea Zone to 42 Sea Zone
1 infantry moved from 42 Sea Zone to Java
1 artillery moved from Anhwe to Hopei
1 infantry moved from Hopei to Anhwe
1 aaGun moved from Chahar to Hopei
1 armour moved from Jehol to Buyant-UhaaPlace Units - Japanese
3 infantry placed in Manchuria
3 armour placed in Kwangtung
3 infantry placed in Malaya
3 fighters placed in Japan
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Kwangtung: 1 bomber
EDIT: Adding units owned by Japanese to Japan: 1 bomber
EDIT: Turning off Edit ModeTurn Complete - Japanese
Total Cost from Convoy Blockades: 11
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,6,5,6,6,2,3,1,5,3,4,1,3,2,4,5,3,6,2,5,5,3,3,1,2,6,4,3,2,1,5,3,1,1,6,4,6,4,5,1
Japanese collect 54 PUs (11 lost to blockades); end with 54 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 59 PUs -
I did find the rules ref supporting your position - and that edit is therefore fine.
“It can also remain at sea with
the cargo still aboard (but only if the cargo remaining
aboard was loaded in a previous turn, was loaded this
turn in the Noncombat Move phase, or was loaded this
turn for an amphibious assault from which the transport
retreated).” -
@Shin:
That’s illegal?� But you always have the choice to partially or fully unload, don’t you?
I’ll have to look that up.
if they start out already loaded on the tt, then u can unload one and leave the other loaded. but if u pick them up during combat movement, then they can’t move during noncom (cuz really, they are moving during cm, so they can’t move again during noncom)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Americans
Americans buy 2 carriers, 4 fighters, 1 infantry and 1 transport; Remaining resources: 1 PUs;Combat Move - Americans
1 infantry, 1 mech_infantry and 1 transport moved from 6 Sea Zone to 21 Sea Zone
1 infantry moved from 21 Sea Zone to Guam
1 mech_infantry moved from 21 Sea Zone to Guam
1 infantry, 1 mech_infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
1 submarine moved from 6 Sea Zone to 19 Sea Zone
Americans take 6 Sea Zone from Japanese
1 fighter moved from 6 Sea Zone to 19 Sea Zone
1 submarine moved from 6 Sea Zone to 19 Sea Zone
1 infantry moved from 19 Sea Zone to Manchuria
1 mech_infantry moved from 19 Sea Zone to Manchuria
12 fighters moved from 6 Sea Zone to Manchuria
1 bomber moved from Midway to 19 Sea Zone
1 fighter moved from 19 Sea Zone to Manchuria
4 fighters moved from Western United States to Wake Island
1 submarine moved from 10 Sea Zone to 26 Sea Zone
1 submarine moved from 11 Sea Zone to 26 Sea Zone
6 submarines moved from 112 Sea Zone to 125 Sea Zone
1 destroyer moved from 112 Sea Zone to 125 Sea Zone
4 carriers and 4 fighters moved from 112 Sea Zone to 125 Sea Zone
4 fighters moved from 112 Sea Zone to 125 Sea ZoneCombat - Americans
Battle in 19 Sea Zone
Americans attack with 1 bomber, 2 submarines and 1 transport
Japanese defend with 1 destroyer
Americans win, taking 19 Sea Zone from Japanese with 1 bomber, 1 submarine and 1 transport remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Battle in 125 Sea Zone
British loiter and taunt; Americans attack with 4 carriers, 1 destroyer, 4 fighters and 6 submarines
Germans defend with 1 submarine
Americans win with 4 carriers, 1 destroyer, 4 fighters and 6 submarines remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in Guam
Battle in Manchuria
Americans attack with 13 fighters, 1 infantry and 1 mech_infantry
Japanese defend with 1 aaGun, 1 factory_minor and 3 infantry
Americans win, taking Guam from Japanese, taking Manchuria from Japanese with 13 fighters, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 14
Casualties for Japanese: 1 aaGun and 3 infantry
Trigger Chinese Destroy Factories Manchuria Americans: has removed 1 factory_minor owned by Chinese in ManchuriaNon Combat Move - Americans
13 fighters moved from Manchuria to 21 Sea Zone
1 bomber moved from 19 Sea Zone to Marianas
1 battleship, 8 carriers, 2 cruisers, 3 destroyers, 1 infantry, 1 mech_infantry, 1 submarine and 2 transports moved from 6 Sea Zone to 21 Sea Zone
1 transport moved from 112 Sea Zone to 125 Sea ZonePlace Units - Americans
1 infantry placed in Norway
1 transport placed in 125 Sea Zone
2 carriers placed in 10 Sea Zone
4 fighters placed in Western United StatesTurn Complete - Americans
Americans collect 56 PUs; end with 57 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 82 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 4 PUs; end with 86 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
1 infantry moved from Kwangsi to Yunnan
1 infantry moved from Kwangsi to Yunnan
1 fighter moved from Kwangsi to YunnanCombat - Chinese
Battle in Yunnan
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese win, taking Yunnan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Yunnan to KwangsiPlace Units - Chinese
3 infantry placed in KwangsiTurn Complete - Chinese
Chinese collect 10 PUs; end with 12 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 15 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - British
British buy 6 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British
1 submarine moved from 112 Sea Zone to 105 Sea Zone
1 infantry moved from Kwangsi to French Indo China
1 mech_infantry moved from Kwangsi to Shan State
UK_Pacific take Shan State from Japanese
1 fighter moved from Kwangsi to French Indo China
1 tactical_bomber moved from Kwangsi to French Indo China
1 armour moved from Kwangsi to Kiangsi
Chinese take Kiangsi from Japanese
1 armour moved from Kiangsi to Kwangsi
1 armour moved from India to Shan State
3 mech_infantrys moved from India to Shan State
1 infantry moved from India to West India
1 infantry moved from India to West India
1 fighter moved from India to West India
6 infantry moved from India to BurmaCombat - British
Battle in French Indo China
British attack with 1 fighter, 1 infantry and 1 tactical_bomber
Japanese defend with 1 infantry
British win, taking French Indo China from Japanese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in West India
British attack with 1 fighter and 2 infantry
Italians defend with 1 mech_infantry
British win, taking West India from Italians with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
Casualties for Italians: 1 mech_infantryNon Combat Move - British
1 aaGun moved from India to Burma
1 fighter moved from West India to Kwangsi
1 fighter moved from French Indo China to Kwangsi
1 tactical_bomber moved from French Indo China to Kwangsi
1 armour and 1 mech_infantry moved from Nigeria to Belgian Congo
5 armour and 4 mech_infantrys moved from Union of South Africa to Belgian Congo
2 submarines moved from 112 Sea Zone to 125 Sea Zone
2 transports moved from 112 Sea Zone to 110 Sea Zone
1 aaGun and 3 infantry moved from United Kingdom to 110 Sea Zone
1 aaGun, 3 infantry and 2 transports moved from 110 Sea Zone to 125 Sea Zone
3 infantry moved from 125 Sea Zone to Norway
1 aaGun moved from 125 Sea Zone to Norway
1 fighter moved from United Kingdom to Norway
1 destroyer moved from 109 Sea Zone to 112 Sea Zone
4 fighters moved from 125 Sea Zone to Norway
1 infantry moved from United Kingdom to Scotland
2 aaGuns moved from United Kingdom to ScotlandPlace Units - British
6 infantry placed in United Kingdom
3 mech_infantrys placed in Union of South AfricaTurn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 71 Sea Zone. Rolls: 1,1
British collect 25 PUs (2 lost to blockades); end with 25 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 28 PUsPlace Units - UK_Pacific
2 mech_infantrys placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 5,4
UK_Pacific collect 10 PUs; end with 10 PUs total
Some Units in India change ownership: 2 mech_infantrys -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Italians
Italians buy 1 fighter, 7 infantry and 2 transports; Remaining resources: 0 PUs;Combat Move - Italians
3 infantry moved from Persia to 80 Sea Zone
2 armour and 1 artillery moved from Persia to 80 Sea Zone
2 armour, 1 artillery, 3 infantry and 3 transports moved from 80 Sea Zone to 39 Sea Zone
2 armour, 1 artillery and 3 infantry moved from 39 Sea Zone to India
1 marine moved from Persia to 80 Sea Zone
1 battleship, 2 cruisers and 1 marine moved from 80 Sea Zone to 39 Sea Zone
1 marine moved from 39 Sea Zone to India
1 infantry moved from Anglo Egyptian Sudan to French Equatorial Africa
Italians take French Equatorial Africa from French
1 armour moved from Ethiopia to British Somaliland
Italians take British Somaliland from British
1 armour moved from British Somaliland to Italian Somaliland
Italians take Italian Somaliland from British
3 infantry moved from Ukraine to Rostov
1 bomber and 1 fighter moved from Persia to Rostov
1 fighter moved from Southern Italy to Rostov
1 fighter moved from Persia to IndiaCombat - Italians
Battle in Rostov
Italians attack with 1 bomber, 2 fighters and 3 infantry
Russians defend with 2 infantry
Italians win, taking Rostov from Russians with 1 bomber, 2 fighters and 3 infantry remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Battle in India
Italians attack with 2 armour, 1 artillery, 1 fighter, 3 infantry and 1 marine
British defend with 1 airfield, 1 harbour and 2 mech_infantrys; UK_Pacific defend with 1 factory_major
Italians captures 10PUs while taking UK_Pacific capital
Italians converts factory_major into different units
Italians win, taking India from UK_Pacific with 2 armour, 1 artillery, 1 fighter, 1 infantry and 1 marine remaining. Battle score for attacker is 2
Casualties for British: 2 mech_infantrys
Casualties for Italians: 2 infantry
triggerUKPacificDestroyPUsItalians: Setting destroysPUs to true for playerAttatchment attached to UK_PacificNon Combat Move - Italians
1 fighter moved from India to 39 Sea Zone
1 carrier moved from 80 Sea Zone to 39 Sea Zone
2 destroyers moved from 80 Sea Zone to 39 Sea Zone
2 artilleries, 1 infantry and 1 mech_infantry moved from Anglo Egyptian Sudan to 81 Sea Zone
2 artilleries, 1 infantry, 1 mech_infantry and 3 transports moved from 81 Sea Zone to 80 Sea Zone
2 artilleries, 1 infantry and 1 mech_infantry moved from 80 Sea Zone to Persia
2 artilleries and 2 infantry moved from Northern Italy to 95 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 95 Sea Zone to 81 Sea Zone
2 artilleries and 2 infantry moved from 81 Sea Zone to Egypt
1 fighter moved from Rostov to Ukraine
1 bomber and 1 fighter moved from Rostov to Ukraine
1 mech_infantry moved from Persia to Trans-JordanPlace Units - Italians
1 fighter placed in Southern Italy
2 transports placed in 95 Sea Zone
3 infantry placed in Ukraine
4 infantry placed in Northern Italy
Turning on Edit Mode
EDIT: Removing units owned by Italians from Italian Somaliland: 1 armour
EDIT: Adding units owned by Italians to British Somaliland: 1 armour
EDIT: Turning off Edit ModeTurn Complete - Italians
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 2,5
Italians collect 27 PUs (2 lost to blockades); end with 37 PUs total
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 40 PUs
Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 45 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 50 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 55 PUs -
surprised u decided to give up india without a bigger fight. but hey i’ll take it!
wherever japan fails italy will pick up the slack :evil:
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 2 destroyers; Remaining resources: 0 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
2 artilleries, 3 infantry and 1 mech_infantry moved from New South Wales to Queensland
1 carrier, 1 cruiser, 1 submarine and 3 transports moved from 62 Sea Zone to 54 Sea Zone
1 cruiser moved from 54 Sea Zone to 55 Sea Zone
1 transport moved from 54 Sea Zone to 46 Sea Zone
1 infantry moved from New Guinea to 46 Sea Zone
1 infantry and 1 transport moved from 46 Sea Zone to 54 Sea Zone
1 infantry moved from 54 Sea Zone to QueenslandPlace Units - ANZAC
2 destroyers placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Combat Move - French
Turn Complete - French





