No intercept
16L G40 StuckTojo(Axis) vs Omega1759(Allies +14) - Rematch
-
Damn! And everything from Romania into Bessarabia, and from Slovakia-Hungary into Romania.
Sorry, we have company and I’m running around like a crazy man.
-
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 4
Purchase Units - Russians
Russians buy 3 artilleries and 9 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 submarine moved from 115 Sea Zone to 114 Sea ZoneCombat - Russians
Battle in 114 Sea Zone
Russians attack with 1 submarine
Germans defend with 1 cruiser and 1 transport
Russians roll dice for 1 submarine in 114 Sea Zone, round 2 : 1/1 hits
1 cruiser owned by the Germans lost in 114 Sea Zone
1 transport owned by the Germans lost in 114 Sea Zone
Russians roll dice for 1 submarine in 114 Sea Zone, round 3 : 0/1 hits
Russians win with 1 submarine remaining. Battle score for attacker is 19
Casualties for Germans: 1 cruiser and 1 transportNon Combat Move - Russians
3 infantry moved from Novgorod to Archangel
2 aaGuns, 3 artilleries and 10 infantry moved from Belarus to Bryansk
3 infantry moved from Ukraine to Bryansk
2 aaGuns, 5 artilleries and 13 infantry moved from Western Ukraine to Bryansk
10 infantry moved from Belarus to Bryansk
1 armour moved from Russia to Bryansk
2 infantry moved from Caucasus to Northwest Persia
1 armour and 2 mech_infantrys moved from Volgograd to Caucasus
1 armour moved from Sikang to Caucasus
2 fighters and 1 tactical_bomber moved from Sikang to CaucasusPlace Units - Russians
1 artillery and 9 infantry placed in Russia
2 artilleries placed in Volgograd
Turning on Edit Mode
EDIT: Turning off Edit Mode
Russians undo move 2.
Russians undo move 1.
2 artilleries and 8 infantry placed in Russia
1 artillery and 1 infantry placed in Volgograd
Turning on Edit Mode
EDIT: Removing units owned by Russians from Volgograd: 1 artillery and 1 infantry
EDIT: Removing units owned by Russians from Russia: 1 infantry
EDIT: Adding units owned by Russians to Volgograd: 1 fighter
EDIT: Turning off Edit ModeTurn Complete - Russians
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,5,1
Russians collect 35 PUs (1 lost to blockades); end with 35 PUs totalTerritory Summary for Russians :
Korea : 1 flag
Bryansk : 4 aaGuns, 1 armour, 8 artilleries and 38 infantry
Archangel : 3 infantry
Russia : 1 airfield, 2 artilleries, 1 factory_major and 7 infantry
Ukraine : 1 factory_minor
Volgograd : 1 factory_minor and 1 fighter
Novgorod : 1 airfield, 1 factory_minor and 1 harbour
Caucasus : 3 armour, 3 fighters, 2 mech_infantrys and 1 tactical_bomber
114 Sea Zone : 1 submarine
Northwest Persia : 2 infantry
105 Sea Zone : 1 submarineProduction/PUs Summary :
Germans : 47 / 49
Russians : 36 / 35
Japanese : 21 / 31
Americans : 52 / 78
Chinese : 14 / 19
British : 27 / 27
UK_Pacific : 20 / 23
Italians : 15 / 20
ANZAC : 14 / 24
French : 8 / 0
Dutch : 7 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 2 times
4 was rolled 1 times
5 was rolled 2 times
Average roll : 3.200
Median : 4.000
Variance : 2.250
Standard Deviation : 1.500
Total rolls : 5Null / Other
1 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
Average roll : 3.333
Median : 4.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3Russians Combat
1 was rolled 1 times
5 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2 -
Kudos to the Soviet submariners!
I changed my buy to include a fighter instead of 2 infantries and 1 artillery.
-
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 2 armour, 1 infantry, 2 mech_infantrys and 1 submarine; Remaining resources: 2 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Japanese
1 artillery and 1 infantry moved from Kiangsu to Kiangsi
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 20 Sea Zone
2 infantry moved from 20 Sea Zone to Kiangsi
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 20 Sea Zone
2 infantry moved from 20 Sea Zone to Kiangsi
3 infantry and 1 mech_infantry moved from Japan to 6 Sea Zone
3 infantry, 1 mech_infantry and 2 transports moved from 6 Sea Zone to 20 Sea Zone
3 infantry and 1 mech_infantry moved from 20 Sea Zone to Kwangtung
3 fighters and 3 tactical_bombers moved from 20 Sea Zone to Kwangtung
3 fighters and 3 tactical_bombers moved from Kiangsu to Kwangsi
1 fighter and 2 tactical_bombers moved from Kiangsu to Kiangsi
2 bombers moved from Kiangsu to Kiangsi
1 bomber moved from Kiangsu to Kiangsi
1 infantry moved from Manchuria to Korea
Japanese take Korea from RussiansCombat - Japanese
Battle in Kiangsi
Japanese attack with 1 artillery, 3 bombers, 1 fighter, 5 infantry and 2 tactical_bombers
Chinese defend with 2 artilleries and 2 infantry
Japanese win, taking Kiangsi from Chinese with 1 artillery, 3 bombers, 1 fighter, 4 infantry and 2 tactical_bombers remaining. Battle score for attacker is 11
Casualties for Japanese: 1 infantry
Casualties for Chinese: 2 artilleries and 2 infantry
Battle in Kwangtung
Japanese attack with 3 fighters, 3 infantry, 1 mech_infantry and 3 tactical_bombers
British defend with 1 mech_infantry; UK_Pacific defend with 1 harbour
Japanese win, taking Kwangtung from UK_Pacific with 3 fighters, 3 infantry, 1 mech_infantry and 3 tactical_bombers remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Battle in Kwangsi
Japanese attack with 3 fighters and 3 tactical_bombers
Chinese defend with 1 artillery and 2 infantry
Japanese win with 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is -21
Casualties for Japanese: 2 fighters and 1 tactical_bomber
Casualties for Chinese: 1 artillery and 2 infantryNon Combat Move - Japanese
1 fighter and 2 tactical_bombers moved from Kwangsi to Kiangsu
3 fighters and 3 tactical_bombers moved from Kwangtung to Kiangsu
1 tactical_bomber moved from Kiangsi to 20 Sea Zone
1 fighter moved from Kiangsi to 20 Sea Zone
1 tactical_bomber moved from Kiangsi to Kiangsu
3 bombers moved from Kiangsi to Kiangsu
1 fighter moved from Japan to Kiangsu
1 battleship, 1 cruiser and 1 transport moved from 20 Sea Zone to 6 Sea ZonePlace Units - Japanese
2 armour and 1 mech_infantry placed in Kiangsu
1 submarine placed in 6 Sea Zone
1 infantry and 1 mech_infantry placed in JapanTurn Complete - Japanese
Japanese collect 28 PUs; end with 30 PUs total -
Wow. I hate to whine about dice, but my Japs are just getting dumped on.
-
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 4
Politics - Americans
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United StatesPurchase Units - Americans
Americans buy 1 carrier, 1 destroyer, 2 fighters, 1 harbour and 3 submarines; Remaining resources: 1 PUs;Combat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Americans
1 submarine moved from 26 Sea Zone to 16 Sea Zone
5 fighters and 1 tactical_bomber moved from Midway to 16 Sea Zone
1 bomber moved from Hawaiian Islands to 16 Sea ZoneCombat - Americans
Battle in 16 Sea Zone
Americans attack with 1 bomber, 5 fighters, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 bomber, 5 fighters and 1 tactical_bomber in 16 Sea Zone, round 2 : 6/7 hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 16 Sea Zone
Americans win with 1 bomber, 5 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyerNon Combat Move - Americans
1 bomber moved from 16 Sea Zone to Midway
1 tactical_bomber moved from 16 Sea Zone to 25 Sea Zone
3 fighters moved from 16 Sea Zone to 25 Sea Zone
3 carriers, 2 cruisers, 2 destroyers and 2 submarines moved from 26 Sea Zone to 25 Sea Zone
1 armour, 1 artillery and 2 infantry moved from Hawaiian Islands to 26 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 26 Sea Zone to 25 Sea Zone
1 armour, 1 artillery and 1 infantry moved from 25 Sea Zone to Midway
1 battleship moved from 26 Sea Zone to 25 Sea Zone
1 infantry moved from 25 Sea Zone to Midway
2 fighters moved from 16 Sea Zone to Midway
1 fighter moved from Western United States to Midway
1 destroyer and 1 submarine moved from 54 Sea Zone to 26 Sea Zone
3 fighters moved from Eastern United States to 91 Sea Zone
1 fighter moved from Eastern United States to Gibraltar
2 carriers, 1 cruiser, 1 destroyer and 4 submarines moved from 101 Sea Zone to 91 Sea Zone
1 artillery moved from Eastern United States to 101 Sea Zone
1 artillery and 1 transport moved from 101 Sea Zone to 86 Sea Zone
1 artillery moved from 86 Sea Zone to Brazil
Americans take Brazil from Neutral_Allies
1 aaGun and 1 infantry moved from Eastern United States to 101 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 aaGun and 1 infantry moved from 91 Sea Zone to GibraltarPlace Units - Americans
1 harbour placed in Midway
3 submarines placed in 101 Sea Zone
1 carrier and 1 destroyer placed in 10 Sea Zone
2 fighters placed in Western United StatesTurn Complete - Americans
Americans collect 54 PUs; end with 55 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 80 PUsTerritory Summary for Americans :
Philippines : 1 airfield, 1 harbour and 2 infantry
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 1 factory_major, 2 fighters, 1 harbour, 1 infantry and 4 mech_infantrys
Hawaiian Islands : 1 airfield, 1 harbour and 2 infantry
Midway : 1 airfield, 1 armour, 1 artillery, 1 bomber, 3 fighters, 1 harbour and 2 infantry
26 Sea Zone : 1 destroyer and 1 submarine
25 Sea Zone : 1 battleship, 3 carriers, 2 cruisers, 2 destroyers, 3 fighters, 2 submarines, 1 tactical_bomber and 2 transports
10 Sea Zone : 1 carrier and 1 destroyer
16 Sea Zone : 1 submarine
Central United States : 1 factory_major
Eastern United States : 1 aaGun, 1 airfield, 1 factory_major and 1 harbour
Gibraltar : 1 aaGun, 1 fighter and 1 infantry
86 Sea Zone : 1 transport
101 Sea Zone : 3 submarines
Brazil : 1 flag, 1 artillery and 3 infantry
91 Sea Zone : 2 carriers, 1 cruiser, 1 destroyer, 3 fighters, 4 submarines and 1 transportProduction/PUs Summary :
Germans : 47 / 49
Russians : 33 / 35
Japanese : 28 / 30
Americans : 54 / 80
Chinese : 13 / 19
British : 27 / 27
UK_Pacific : 17 / 23
Italians : 15 / 20
ANZAC : 14 / 24
French : 8 / 0
Dutch : 7 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 3 times
4 was rolled 2 times
5 was rolled 2 times
Average roll : 3.333
Median : 3.000
Variance : 0.875
Standard Deviation : 0.935
Total rolls : 9Japanese Combat
5 was rolled 1 times
Average roll : 5.000
Median : 5.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Americans Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 3 times
4 was rolled 2 times
5 was rolled 1 times
Average roll : 3.125
Median : 3.000
Variance : 0.857
Standard Deviation : 0.926
Total rolls : 8 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 4
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 5 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 artillery and 4 infantry moved from Anhwe to Kiangsi
1 fighter moved from Yunnan to Kiangsi
1 infantry moved from Anhwe to Kiangsi
1 infantry moved from Anhwe to KiangsiCombat - Chinese
Battle in Kiangsi
Chinese attack with 1 artillery, 1 fighter and 6 infantry
Japanese defend with 1 artillery and 4 infantry
Chinese roll dice for 1 artillery, 1 fighter and 6 infantry in Kiangsi, round 2 : 1/8 hits
Japanese roll dice for 1 artillery and 4 infantry in Kiangsi, round 2 : 0/5 hits
1 infantry owned by the Japanese lost in Kiangsi
Chinese roll dice for 1 artillery, 1 fighter and 6 infantry in Kiangsi, round 3 : 2/8 hits
Japanese roll dice for 1 artillery and 3 infantry in Kiangsi, round 3 : 3/4 hits
2 infantry owned by the Japanese and 3 infantry owned by the Chinese lost in Kiangsi
Chinese roll dice for 1 artillery, 1 fighter and 3 infantry in Kiangsi, round 4 : 2/5 hits
Japanese roll dice for 1 artillery and 1 infantry in Kiangsi, round 4 : 0/2 hits
1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Kiangsi
Chinese win, taking Kiangsi from Japanese with 1 artillery, 1 fighter and 3 infantry remaining. Battle score for attacker is 7
Casualties for Japanese: 1 artillery and 4 infantry
Casualties for Chinese: 3 infantryNon Combat Move - Chinese
1 fighter moved from Kiangsi to Chahar
1 infantry moved from Suiyuyan to ChaharPlace Units - Chinese
1 infantry placed in Anhwe
1 artillery and 4 infantry placed in ChaharTurn Complete - Chinese
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 5,4,1,6,3,3
Chinese collect 13 PUs (1 lost to blockades); end with 13 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 19 PUsTerritory Summary for Chinese :
Kiangsi : 1 artillery and 3 infantry
Chahar : 1 artillery, 1 fighter and 5 infantry
Anhwe : 1 infantryProduction/PUs Summary :
Germans : 47 / 49
Russians : 33 / 35
Japanese : 27 / 30
Americans : 54 / 80
Chinese : 14 / 19
British : 27 / 27
UK_Pacific : 17 / 23
Italians : 15 / 20
ANZAC : 14 / 24
French : 8 / 0
Dutch : 7 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 5 times
2 was rolled 12 times
3 was rolled 12 times
4 was rolled 11 times
5 was rolled 16 times
6 was rolled 9 times
Average roll : 3.738
Median : 4.000
Variance : 1.109
Standard Deviation : 1.053
Total rolls : 65Null / Other
1 was rolled 1 times
2 was rolled 3 times
3 was rolled 4 times
4 was rolled 3 times
5 was rolled 6 times
6 was rolled 1 times
Average roll : 3.722
Median : 4.000
Variance : 1.059
Standard Deviation : 1.029
Total rolls : 18Japanese Combat
1 was rolled 1 times
2 was rolled 3 times
3 was rolled 4 times
4 was rolled 3 times
5 was rolled 6 times
6 was rolled 1 times
Average roll : 3.722
Median : 4.000
Variance : 1.059
Standard Deviation : 1.029
Total rolls : 18Chinese Combat
1 was rolled 2 times
2 was rolled 5 times
3 was rolled 1 times
4 was rolled 3 times
5 was rolled 3 times
6 was rolled 7 times
Average roll : 4.000
Median : 4.000
Variance : 1.250
Standard Deviation : 1.118
Total rolls : 21Americans Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 3 times
4 was rolled 2 times
5 was rolled 1 times
Average roll : 3.125
Median : 3.000
Variance : 0.857
Standard Deviation : 0.926
Total rolls : 8 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 4
Purchase Units - Italians
Italians buy 1 fighter, 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 infantry moved from Bessarabia to Ukraine
Italians take Ukraine from Russians
2 armour, 3 infantry and 1 mech_infantry moved from Bessarabia to Western Ukraine
Italians take Western Ukraine from Russians
2 mech_infantrys moved from Romania to Western Ukraine
1 artillery and 2 infantry moved from Trans-Jordan to Iraq
1 armour and 1 mech_infantry moved from Egypt to Iraq
1 bomber and 2 fighters moved from Egypt to IraqCombat - Italians
Battle in Iraq
Italians attack with 1 armour, 1 artillery, 1 bomber, 2 fighters, 2 infantry and 1 mech_infantry
British defend with 5 mech_infantrys
Italians win, taking Iraq from British with 1 armour, 1 bomber, 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 10
Casualties for British: 5 mech_infantrys
Casualties for Italians: 1 artillery and 2 infantryNon Combat Move - Italians
1 bomber moved from Iraq to Southern Italy
2 fighters moved from Iraq to Egypt
2 transports moved from 93 Sea Zone to 95 Sea Zone
1 armour, 1 artillery and 2 infantry moved from Northern Italy to 95 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 95 Sea Zone to 98 Sea Zone
1 battleship moved from 93 Sea Zone to 98 Sea Zone
1 cruiser and 1 submarine moved from 93 Sea Zone to 98 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 98 Sea Zone to EgyptPlace Units - Italians
2 infantry and 1 mech_infantry placed in Southern Italy
Italians undo move 1.
1 fighter placed in Southern Italy
2 infantry and 1 mech_infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 20 PUs; end with 20 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 22 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 27 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 2 fighters and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 cruiser moved from 26 Sea Zone to 25 Sea Zone
1 destroyer moved from 54 Sea Zone to 26 Sea Zone
1 fighter moved from Queensland to Shan State
1 fighter moved from New South Wales to Queensland
1 artillery moved from South Australia to Queensland
1 transport moved from 62 Sea Zone to 56 Sea Zone
1 armour and 1 infantry moved from South Australia to Western Australia
1 transport moved from 62 Sea Zone to 63 Sea Zone
1 infantry moved from New Zealand to 63 Sea Zone
1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone
1 infantry moved from 54 Sea Zone to Queensland
3 fighters moved from Anhwe to KwangsiPlace Units - ANZAC
2 fighters and 1 mech_infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUsTerritory Summary for ANZAC :
Kwangsi : 3 fighters
Shan State : 1 fighter and 1 infantry
Queensland : 1 airfield, 1 artillery, 1 fighter, 1 harbour and 2 infantry
New Zealand : 1 airfield and 1 harbour
New South Wales : 1 factory_minor, 2 fighters, 1 harbour and 1 mech_infantry
South Australia : 1 aaGun and 2 infantry
Western Australia : 1 armour and 1 infantry
Java : 1 flag, 1 aaGun and 1 infantry
Dutch New Guinea : 1 flag, 1 infantry
42 Sea Zone : 1 flag
26 Sea Zone : 1 destroyer
25 Sea Zone : 1 cruiser
56 Sea Zone : 1 transport
54 Sea Zone : 1 transportProduction/PUs Summary :
Germans : 47 / 49
Russians : 29 / 35
Japanese : 27 / 30
Americans : 54 / 80
Chinese : 14 / 19
British : 28 / 30
UK_Pacific : 17 / 17
Italians : 20 / 27
ANZAC : 14 / 24
French : 8 / 0
Dutch : 7 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 4
Combat Move - French
Non Combat Move - French
1 destroyer moved from 39 Sea Zone to 36 Sea ZoneTurn Complete - French
Territory Summary for French :
36 Sea Zone : 1 destroyer
United Kingdom : 2 infantry
Anglo Egyptian Sudan : 1 infantry
Tunisia : 3 infantryProduction/PUs Summary :
Germans : 47 / 49
Russians : 29 / 35
Japanese : 27 / 30
Americans : 54 / 80
Chinese : 14 / 19
British : 28 / 30
UK_Pacific : 17 / 17
Italians : 20 / 27
ANZAC : 14 / 24
French : 8 / 0
Dutch : 7 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 5
Politics - Germans
Purchase Units - Germans
Germans buy 3 armour, 1 artillery and 9 infantry; Remaining resources: 0 PUs;Combat Move - Germans
2 infantry moved from Baltic States to Belarus
Germans take Belarus from Russians
11 infantry moved from Karelia to Novgorod
Germans take Novgorod from Russians
3 infantry moved from Baltic States to Belarus
2 artilleries moved from Baltic States to Novgorod
4 infantry moved from Baltic States to NovgorodCombat - Germans
Non Combat Move - Germans
4 bombers moved from France to Southern Italy
2 infantry moved from Southern France to Northern Italy
2 infantry moved from Normandy Bordeaux to Southern France
1 aaGun, 1 armour, 3 artilleries and 13 infantry moved from Bessarabia to Western Ukraine
1 fighter and 1 tactical_bomber moved from Southern Italy to Western Ukraine
1 aaGun moved from Romania to Bessarabia
2 infantry moved from Romania to Bessarabia
2 artilleries and 2 infantry moved from Slovakia Hungary to Eastern Poland
1 infantry moved from Eastern Poland to Western Ukraine
1 armour moved from Western Germany to Poland
6 infantry moved from Poland to Eastern Poland
3 armour moved from Baltic States to Western Ukraine
1 tactical_bomber moved from Southern Italy to Western Ukraine
1 aaGun moved from Baltic States to Novgorod
3 infantry moved from Baltic States to Novgorod
4 infantry moved from Baltic States to Eastern Poland
2 mech_infantrys moved from Germany to Western Germany
1 aaGun moved from France to Southern France
2 aaGuns moved from France to Western Germany
2 fighters moved from 93 Sea Zone to Southern Italy
2 carriers moved from 93 Sea Zone to 98 Sea Zone
1 destroyer moved from 93 Sea Zone to 95 Sea Zone
1 destroyer moved from 95 Sea Zone to 98 Sea Zone
2 fighters moved from 93 Sea Zone to Southern ItalyPlace Units - Germans
3 armour placed in Germany
3 infantry placed in Normandy Bordeaux
3 infantry placed in Southern France
1 artillery and 1 infantry placed in France
2 infantry placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 4,1
Germans collect 49 PUs (1 lost to blockades); end with 49 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 54 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 59 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 5
Purchase Units - Russians
Russians buy 2 artilleries and 9 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 armour, 8 artilleries and 38 infantry moved from Bryansk to Western Ukraine
1 fighter moved from Volgograd to Western Ukraine
3 fighters and 1 tactical_bomber moved from Caucasus to Western Ukraine
2 infantry moved from Northwest Persia to Iraq
3 armour and 2 mech_infantrys moved from Caucasus to IraqCombat - Russians
Battle in Western Ukraine
Russians attack with 1 armour, 8 artilleries, 4 fighters, 38 infantry and 1 tactical_bomber
Germans defend with 1 aaGun, 4 armour, 3 artilleries, 1 fighter, 14 infantry and 2 tactical_bombers; Italians defend with 2 armour, 3 infantry and 3 mech_infantrys
AA fire in Western Ukraine : 1/3 hits
1 fighter owned by the Russians lost in Western Ukraine
Russians roll dice for 1 armour, 8 artilleries, 3 fighters, 38 infantry and 1 tactical_bomber in Western Ukraine, round 2 : 16/51 hits
Italians roll dice for 1 aaGun, 6 armour, 3 artilleries, 1 fighter, 17 infantry, 3 mech_infantrys and 2 tactical_bombers in Western Ukraine, round 2 : 14/32 hits
14 infantry owned by the Russians, 12 infantry owned by the Germans, 1 aaGun owned by the Germans and 3 infantry owned by the Italians lost in Western Ukraine
Russians roll dice for 1 armour, 8 artilleries, 3 fighters, 24 infantry and 1 tactical_bomber in Western Ukraine, round 3 : 12/37 hits
Italians roll dice for 6 armour, 3 artilleries, 1 fighter, 2 infantry, 3 mech_infantrys and 2 tactical_bombers in Western Ukraine, round 3 : 4/17 hits
4 infantry owned by the Russians, 2 infantry owned by the Germans, 3 mech_infantrys owned by the Italians, 2 armour owned by the Germans, 3 artilleries owned by the Germans and 2 armour owned by the Italians lost in Western Ukraine
20 infantry owned by the Russians, 1 armour owned by the Russians and 8 artilleries owned by the Russians retreated to Bryansk
Italians win with 2 armour, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 40
Casualties for Germans: 1 aaGun, 2 armour, 3 artilleries and 14 infantry
Casualties for Russians: 1 fighter and 18 infantry
Casualties for Italians: 2 armour, 3 infantry and 3 mech_infantrys
Battle in Iraq
Russians attack with 3 armour, 2 infantry and 2 mech_infantrys
Italians defend with 1 armour and 1 mech_infantry
Russians roll dice for 3 armour, 2 infantry and 2 mech_infantrys in Iraq, round 2 : 2/7 hits
Italians roll dice for 1 armour and 1 mech_infantry in Iraq, round 2 : 0/2 hits
1 mech_infantry owned by the Italians and 1 armour owned by the Italians lost in Iraq
Russians win, taking Iraq from Italians with 3 armour, 2 infantry and 2 mech_infantrys remaining. Battle score for attacker is 10
Casualties for Italians: 1 armour and 1 mech_infantryNon Combat Move - Russians
3 infantry moved from Archangel to Vologda
2 artilleries and 7 infantry moved from Russia to Bryansk
3 fighters and 1 tactical_bomber moved from Western Ukraine to BryanskPlace Units - Russians
2 artilleries and 8 infantry placed in Russia
1 infantry placed in VolgogradTurn Complete - Russians
Russians collect 28 PUs; end with 28 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 31 PUsTerritory Summary for Russians :
Bryansk : 4 aaGuns, 1 armour, 10 artilleries, 3 fighters, 27 infantry and 1 tactical_bomber
Russia : 1 airfield, 2 artilleries, 1 factory_major and 8 infantry
Vologda : 3 infantry
Volgograd : 1 factory_minor and 1 infantry
Iraq : 1 flag, 3 armour, 2 infantry and 2 mech_infantrys
114 Sea Zone : 1 submarine
105 Sea Zone : 1 submarineProduction/PUs Summary :
Germans : 50 / 59
Russians : 28 / 31
Japanese : 27 / 30
Americans : 54 / 80
Chinese : 14 / 19
British : 28 / 30
UK_Pacific : 17 / 17
Italians : 18 / 27
ANZAC : 14 / 24
French : 8 / 0
Dutch : 7 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 25 times
2 was rolled 20 times
3 was rolled 26 times
4 was rolled 32 times
5 was rolled 25 times
6 was rolled 21 times
Average roll : 3.503
Median : 4.000
Variance : 0.642
Standard Deviation : 0.801
Total rolls : 149Germans Combat
1 was rolled 1 times
6 was rolled 2 times
Average roll : 4.333
Median : 6.000
Variance : 2.500
Standard Deviation : 1.581
Total rolls : 3Russians Combat
1 was rolled 20 times
2 was rolled 10 times
3 was rolled 17 times
4 was rolled 21 times
5 was rolled 14 times
6 was rolled 13 times
Average roll : 3.400
Median : 4.000
Variance : 1.011
Standard Deviation : 1.005
Total rolls : 95Italians Combat
1 was rolled 4 times
2 was rolled 10 times
3 was rolled 9 times
4 was rolled 11 times
5 was rolled 11 times
6 was rolled 6 times
Average roll : 3.647
Median : 4.000
Variance : 0.860
Standard Deviation : 0.927
Total rolls : 51 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 1 armour, 1 fighter, 2 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
2 armour and 2 mech_infantrys moved from Kiangsu to Anhwe
1 infantry and 1 mech_infantry moved from Japan to 6 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 6 Sea Zone to 20 Sea Zone
1 infantry and 1 mech_infantry moved from 20 Sea Zone to Kiangsi
1 fighter and 1 tactical_bomber moved from 20 Sea Zone to Kiangsi
3 tactical_bombers moved from Kiangsu to Kiangsi
3 fighters moved from Kiangsu to Kiangsi
3 bombers moved from Kiangsu to Chahar
2 fighters and 3 tactical_bombers moved from Kiangsu to ChaharCombat - Japanese
Battle in Kiangsi
Japanese attack with 4 fighters, 1 infantry, 1 mech_infantry and 4 tactical_bombers
Chinese defend with 1 artillery and 3 infantry
Japanese win with 3 fighters and 4 tactical_bombers remaining. Battle score for attacker is -4
Casualties for Japanese: 1 fighter, 1 infantry and 1 mech_infantry
Casualties for Chinese: 1 artillery and 3 infantry
Battle in Anhwe
Japanese attack with 2 armour and 2 mech_infantrys
Chinese defend with 1 infantry
Japanese win, taking Anhwe from Chinese with 2 armour and 1 mech_infantry remaining. Battle score for attacker is -1
Casualties for Japanese: 1 mech_infantry
Casualties for Chinese: 1 infantry
Battle in Chahar
Japanese attack with 3 bombers, 2 fighters and 3 tactical_bombers
Chinese defend with 1 artillery, 1 fighter and 5 infantry
Japanese win with 2 bombers remaining. Battle score for attacker is -36
Casualties for Japanese: 1 bomber, 2 fighters and 3 tactical_bombers
Casualties for Chinese: 1 artillery, 1 fighter and 5 infantryNon Combat Move - Japanese
3 carriers and 2 destroyers moved from 20 Sea Zone to 6 Sea Zone
3 fighters and 3 tactical_bombers moved from Kiangsi to 6 Sea Zone
1 tactical_bomber moved from Kiangsi to Kiangsu
4 transports moved from 20 Sea Zone to 6 Sea Zone
2 bombers moved from Chahar to Kiangsu
1 infantry moved from Korea to ManchuriaPlace Units - Japanese
1 armour and 2 mech_infantrys placed in Kiangsu
1 fighter placed in Japan
1 submarine placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 28 PUs; end with 28 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 5
Purchase Units - Americans
Americans buy 2 fighters and 10 submarines; Remaining resources: 0 PUs;Combat Move - Americans
Non Combat Move - Americans
2 carriers, 1 cruiser, 1 destroyer, 3 fighters, 4 submarines and 1 transport moved from 91 Sea Zone to 92 Sea Zone
3 submarines moved from 101 Sea Zone to 91 Sea Zone
1 submarine moved from 92 Sea Zone to 93 Sea Zone
1 submarine moved from 16 Sea Zone to 17 Sea Zone
1 carrier and 1 destroyer moved from 10 Sea Zone to 25 Sea Zone
2 fighters moved from Western United States to 25 Sea Zone
1 destroyer and 1 submarine moved from 26 Sea Zone to 25 Sea Zone
1 artillery and 1 infantry moved from Brazil to 86 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
2 infantry moved from Brazil to British GuianaPlace Units - Americans
2 fighters placed in Eastern United States
6 submarines placed in 10 Sea Zone
4 submarines placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 54 PUs; end with 54 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUsTerritory Summary for Americans :
Philippines : 1 airfield, 1 harbour and 2 infantry
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 1 factory_major, 1 harbour, 1 infantry and 4 mech_infantrys
Hawaiian Islands : 1 airfield, 1 harbour and 2 infantry
Midway : 1 airfield, 1 armour, 1 artillery, 1 bomber, 3 fighters, 1 harbour and 2 infantry
25 Sea Zone : 1 battleship, 4 carriers, 2 cruisers, 4 destroyers, 5 fighters, 3 submarines, 1 tactical_bomber and 2 transports
10 Sea Zone : 6 submarines
17 Sea Zone : 1 submarine
Central United States : 1 factory_major
Eastern United States : 1 aaGun, 1 airfield, 1 factory_major, 2 fighters and 1 harbour
Gibraltar : 1 aaGun, 1 artillery, 1 fighter and 2 infantry
British Guiana : 2 infantry
93 Sea Zone : 1 submarine
92 Sea Zone : 2 carriers, 1 cruiser, 1 destroyer, 3 fighters, 3 submarines and 1 transport
101 Sea Zone : 4 submarines
Brazil : 1 flag
91 Sea Zone : 3 submarines and 1 transportProduction/PUs Summary :
Germans : 50 / 59
Russians : 28 / 31
Japanese : 28 / 28
Americans : 54 / 79
Chinese : 13 / 19
British : 28 / 30
UK_Pacific : 17 / 17
Italians : 18 / 27
ANZAC : 14 / 24
French : 8 / 0
Dutch : 7 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 5
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 5 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Place Units - Chinese
2 infantry placed in Chahar
1 infantry placed in Hopei
1 infantry placed in Kweichow
1 infantry placed in Hunan
Chinese undo move 1.
1 infantry placed in Chahar
1 infantry placed in Kiangsi
1 artillery placed in KwangsiTurn Complete - Chinese
Chinese collect 13 PUs; end with 13 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 19 PUsTerritory Summary for Chinese :
Kwangsi : 1 artillery
Kiangsi : 1 infantry
Kweichow : 1 infantry
Hunan : 1 infantry
Hopei : 1 infantry
Chahar : 1 infantryProduction/PUs Summary :
Germans : 50 / 59
Russians : 28 / 31
Japanese : 28 / 28
Americans : 54 / 79
Chinese : 13 / 19
British : 28 / 30
UK_Pacific : 17 / 17
Italians : 18 / 27
ANZAC : 14 / 24
French : 8 / 0
Dutch : 7 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 5
Purchase Units - British
British buy 3 armour and 3 mech_infantrys; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 fighter, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - British
1 mech_infantry moved from Yunnan to Anhwe
2 fighters and 1 tactical_bomber moved from Kwangsi to Anhwe
1 fighter moved from India to Anhwe
1 infantry moved from Kwangsi to Kwangtung
UK_Pacific take Kwangtung from JapaneseCombat - British
Battle in Anhwe
British attack with 3 fighters, 1 mech_infantry and 1 tactical_bomber
Japanese defend with 2 armour and 1 mech_infantry
British roll dice for 3 fighters, 1 mech_infantry and 1 tactical_bomber in Anhwe, round 2 : 1/5 hits
Japanese roll dice for 2 armour and 1 mech_infantry in Anhwe, round 2 : 1/3 hits
1 mech_infantry owned by the British and 1 mech_infantry owned by the Japanese lost in Anhwe
British roll dice for 3 fighters and 1 tactical_bomber in Anhwe, round 3 : 4/4 hits
Japanese roll dice for 2 armour in Anhwe, round 3 : 1/2 hits
2 armour owned by the Japanese and 1 fighter owned by the British lost in Anhwe
British win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Japanese: 2 armour and 1 mech_infantry
Casualties for British: 1 fighter and 1 mech_infantryNon Combat Move - British
2 fighters and 1 tactical_bomber moved from Anhwe to Kiangsi
6 infantry moved from Kwangsi to Kiangsi
2 aaGuns moved from Kwangsi to Kiangsi
1 fighter moved from India to Persia
1 infantry moved from India to West India
1 infantry moved from Kenya to Anglo Egyptian Sudan
2 armour and 1 mech_infantry moved from Union of South Africa to Belgian Congo
1 carrier moved from 91 Sea Zone to 92 Sea Zone
3 transports moved from 91 Sea Zone to 92 Sea Zone
1 fighter moved from 91 Sea Zone to 92 Sea Zone
1 infantry moved from Persia to Iraq
2 artilleries moved from Persia to Iraq
1 aaGun and 1 infantry moved from Shan State to BurmaPlace Units - British
3 armour placed in Persia
3 mech_infantrys placed in Union of South AfricaTurn Complete - British
British collect 28 PUs; end with 28 PUs totalPlace Units - UK_Pacific
1 fighter, 1 infantry and 1 mech_infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 20 PUs; end with 20 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 25 PUs
Some Units in India change ownership: 1 fighter, 1 infantry and 1 mech_infantryTerritory Summary for British and UK_Pacific :
Kiangsi : 2 aaGuns, 2 fighters, 6 infantry and 1 tactical_bomber
Siam : 1 flag
Burma : 1 aaGun and 1 infantry
India : 1 airfield, 1 factory_major, 1 fighter, 1 harbour, 1 infantry and 1 mech_infantry
Malaya : 1 harbour
Kwangtung : 1 harbour and 1 infantry
French Indo China : 1 flag
25 Sea Zone : 1 battleship
West India : 1 infantry
Belgian Congo : 2 armour and 2 mech_infantrys
Iceland : 1 airfield
Quebec : 1 factory_minor
Gibraltar : 1 aaGun, 1 airfield, 1 armour, 1 artillery, 4 fighters, 1 harbour, 3 infantry and 1 tactical_bomber
New Brunswick Nova Scotia : 1 harbour
Union of South Africa : 1 factory_minor, 1 harbour and 3 mech_infantrys
Scotland : 1 airfield
United Kingdom : 5 aaGuns, 1 airfield, 1 factory_major, 1 harbour, 7 infantry and 1 mech_infantry
Anglo Egyptian Sudan : 2 armour, 2 artilleries, 6 infantry and 2 mech_infantrys
Ethiopia : 1 flag
Iraq : 2 artilleries and 1 infantry
92 Sea Zone : 1 carrier, 1 destroyer, 1 fighter and 3 transports
Eastern Persia : 1 flag
Northwest Persia : 1 flag
Persia : 1 flag, 3 armour, 1 factory_minor and 2 fighters
91 Sea Zone : 1 cruiser and 1 destroyerProduction/PUs Summary :
Germans : 50 / 59
Russians : 28 / 31
Japanese : 25 / 28
Americans : 54 / 79
Chinese : 13 / 19
British : 28 / 28
UK_Pacific : 20 / 25
Italians : 18 / 27
ANZAC : 14 / 24
French : 8 / 0
Dutch : 7 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 5 times
4 was rolled 1 times
5 was rolled 3 times
6 was rolled 2 times
Average roll : 3.643
Median : 3.000
Variance : 0.923
Standard Deviation : 0.961
Total rolls : 14Japanese Combat
2 was rolled 1 times
3 was rolled 1 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 4.200
Median : 5.000
Variance : 1.750
Standard Deviation : 1.323
Total rolls : 5British Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 4 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.333
Median : 3.000
Variance : 1.125
Standard Deviation : 1.061
Total rolls : 9 -
Hello, friend:
I’ll just cut and paste the message I left on the software board regarding problems I’ve having that are affecting my current games:
Hello, all:
Today while at work I had to change some passwords, including my Axis&allies.org profile.
When I got home I took my turn in a PBEM game on Triple A I’ve been playing for several days. However, it now won’t let me post my turn.
I get a box with a message saying: “Summary Text: Incorrect Password”
I’ve tried logging out and back in, I even changed my password back to what it was. Nothing helps.
I really hope I’m not going to lose my current PBEM games, or even worse be permanently unable to play on Triple A.
Can anyone suggest anything?
Anyways, I still haven’t heard back from anyone.
I’m guessing the two games I have on the go will be toast. I’m not worried about our game so much because I think you had me, but I was bloody well winning in my other game.
I’m really worried that I won’t be able to play Triple A at all now, so I may ask you to start a new game with me so I can see if it works. Would that be OK?
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Try to input your new password in the “Play by forum box” on middle right of the screen. Click in the drop box on AxisAndAllies.org.
You will see your forum Id (StuckTojo) and you can re-enter your password there (it will show stars). If you’re able to post on the forum, you should be able to use AA.
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You’re a genius!
I got my other game going, thank you!
Now I’m going to go have my dinner and I’ll try taking my turn afterwards.
Now if only you could stop killing my poor little Japs.
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You’re a genius!
I got my other game going, thank you!
Now I’m going to go have my dinner and I’ll try taking my turn afterwards.
Now if only you could stop killing my poor little Japs.
Only 4 Jap land units in Asia (4 too many!). Endangered species!





