16L G40 StuckTojo(Axis) vs Omega1759(Allies +14) - Rematch

  • 19 17 16

    Dang! I meant to move 11 inf. into Karelia. Would you mind?

  • 19 17 16

    Damn! And everything from Romania into Bessarabia, and from Slovakia-Hungary into Romania.

    Sorry, we have company and I’m running around like a crazy man.

  • 17 16 13 12

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 4

    Purchase Units - Russians
                Russians buy 3 artilleries and 9 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 submarine moved from 115 Sea Zone to 114 Sea Zone

    Combat - Russians
                Battle in 114 Sea Zone
                    Russians attack with 1 submarine
                    Germans defend with 1 cruiser and 1 transport
                        Russians roll dice for 1 submarine in 114 Sea Zone, round 2 :  1/1 hits
                        1 cruiser owned by the Germans lost in 114 Sea Zone
                        1 transport owned by the Germans lost in 114 Sea Zone
                        Russians roll dice for 1 submarine in 114 Sea Zone, round 3 :  0/1 hits
                    Russians win with 1 submarine remaining. Battle score for attacker is 19
                    Casualties for Germans: 1 cruiser and 1 transport

    Non Combat Move - Russians
                3 infantry moved from Novgorod to Archangel
                2 aaGuns, 3 artilleries and 10 infantry moved from Belarus to Bryansk
                3 infantry moved from Ukraine to Bryansk
                2 aaGuns, 5 artilleries and 13 infantry moved from Western Ukraine to Bryansk
                10 infantry moved from Belarus to Bryansk
                1 armour moved from Russia to Bryansk
                2 infantry moved from Caucasus to Northwest Persia
                1 armour and 2 mech_infantrys moved from Volgograd to Caucasus
                1 armour moved from Sikang to Caucasus
                2 fighters and 1 tactical_bomber moved from Sikang to Caucasus

    Place Units - Russians
                1 artillery and 9 infantry placed in Russia
                2 artilleries placed in Volgograd
                Turning on Edit Mode
                EDIT: Turning off Edit Mode
                Russians undo move 2.
                Russians undo move 1.
                2 artilleries and 8 infantry placed in Russia
                1 artillery and 1 infantry placed in Volgograd
                Turning on Edit Mode
                EDIT: Removing units owned by Russians from Volgograd: 1 artillery and 1 infantry
                EDIT: Removing units owned by Russians from Russia: 1 infantry
                EDIT: Adding units owned by Russians to Volgograd: 1 fighter
                EDIT: Turning off Edit Mode

    Turn Complete - Russians
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,5,1
                Russians collect 35 PUs (1 lost to blockades); end with 35 PUs total

    Territory Summary for Russians :

    Korea : 1 flag
        Bryansk : 4 aaGuns, 1 armour, 8 artilleries and 38 infantry
        Archangel : 3 infantry
        Russia : 1 airfield, 2 artilleries, 1 factory_major and 7 infantry
        Ukraine : 1 factory_minor
        Volgograd : 1 factory_minor and 1 fighter
        Novgorod : 1 airfield, 1 factory_minor and 1 harbour
        Caucasus : 3 armour, 3 fighters, 2 mech_infantrys and 1 tactical_bomber
        114 Sea Zone : 1 submarine
        Northwest Persia : 2 infantry
        105 Sea Zone : 1 submarine

    Production/PUs Summary :

    Germans : 47 / 49
        Russians : 36 / 35
        Japanese : 21 / 31
        Americans : 52 / 78
        Chinese : 14 / 19
        British : 27 / 27
        UK_Pacific : 20 / 23
        Italians : 15 / 20
        ANZAC : 14 / 24
        French : 8 / 0
        Dutch : 7 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 2 times
                4 was rolled 1 times
                5 was rolled 2 times
            Average roll : 3.200
            Median : 4.000
            Variance : 2.250
            Standard Deviation : 1.500
            Total rolls : 5

    Null / Other
                1 was rolled 1 times
                4 was rolled 1 times
                5 was rolled 1 times
            Average roll : 3.333
            Median : 4.000
            Variance : 1.500
            Standard Deviation : 1.225
            Total rolls : 3

    Russians Combat
                1 was rolled 1 times
                5 was rolled 1 times
            Average roll : 3.000
            Median : 3.000
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 2

  • 17 16 13 12

    Kudos to the Soviet submariners!

    I changed my buy to include a fighter instead of 2 infantries and 1 artillery.

  • 19 17 16

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 4

    Purchase Units - Japanese
                Japanese buy 2 armour, 1 infantry, 2 mech_infantrys and 1 submarine; Remaining resources: 2 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttatchment attached to Japanese
                1 artillery and 1 infantry moved from Kiangsu to Kiangsi
                2 infantry moved from Japan to 6 Sea Zone
                2 infantry and 1 transport moved from 6 Sea Zone to 20 Sea Zone
                2 infantry moved from 20 Sea Zone to Kiangsi
                2 infantry moved from Japan to 6 Sea Zone
                2 infantry and 1 transport moved from 6 Sea Zone to 20 Sea Zone
                2 infantry moved from 20 Sea Zone to Kiangsi
                3 infantry and 1 mech_infantry moved from Japan to 6 Sea Zone
                3 infantry, 1 mech_infantry and 2 transports moved from 6 Sea Zone to 20 Sea Zone
                3 infantry and 1 mech_infantry moved from 20 Sea Zone to Kwangtung
                3 fighters and 3 tactical_bombers moved from 20 Sea Zone to Kwangtung
                3 fighters and 3 tactical_bombers moved from Kiangsu to Kwangsi
                1 fighter and 2 tactical_bombers moved from Kiangsu to Kiangsi
                2 bombers moved from Kiangsu to Kiangsi
                1 bomber moved from Kiangsu to Kiangsi
                1 infantry moved from Manchuria to Korea
                      Japanese take Korea from Russians

    Combat - Japanese
                Battle in Kiangsi
                    Japanese attack with 1 artillery, 3 bombers, 1 fighter, 5 infantry and 2 tactical_bombers
                    Chinese defend with 2 artilleries and 2 infantry
                    Japanese win, taking Kiangsi from Chinese with 1 artillery, 3 bombers, 1 fighter, 4 infantry and 2 tactical_bombers remaining. Battle score for attacker is 11
                    Casualties for Japanese: 1 infantry
                    Casualties for Chinese: 2 artilleries and 2 infantry
                Battle in Kwangtung
                    Japanese attack with 3 fighters, 3 infantry, 1 mech_infantry and 3 tactical_bombers
                    British defend with 1 mech_infantry; UK_Pacific defend with 1 harbour
                    Japanese win, taking Kwangtung from UK_Pacific with 3 fighters, 3 infantry, 1 mech_infantry and 3 tactical_bombers remaining. Battle score for attacker is 4
                    Casualties for British: 1 mech_infantry
                Battle in Kwangsi
                    Japanese attack with 3 fighters and 3 tactical_bombers
                    Chinese defend with 1 artillery and 2 infantry
                    Japanese win with 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is -21
                    Casualties for Japanese: 2 fighters and 1 tactical_bomber
                    Casualties for Chinese: 1 artillery and 2 infantry

    Non Combat Move - Japanese
                1 fighter and 2 tactical_bombers moved from Kwangsi to Kiangsu
                3 fighters and 3 tactical_bombers moved from Kwangtung to Kiangsu
                1 tactical_bomber moved from Kiangsi to 20 Sea Zone
                1 fighter moved from Kiangsi to 20 Sea Zone
                1 tactical_bomber moved from Kiangsi to Kiangsu
                3 bombers moved from Kiangsi to Kiangsu
                1 fighter moved from Japan to Kiangsu
                1 battleship, 1 cruiser and 1 transport moved from 20 Sea Zone to 6 Sea Zone

    Place Units - Japanese
                2 armour and 1 mech_infantry placed in Kiangsu
                1 submarine placed in 6 Sea Zone
                1 infantry and 1 mech_infantry placed in Japan

    Turn Complete - Japanese
                Japanese collect 28 PUs; end with 30 PUs total

  • 19 17 16

    Wow. I hate to whine about dice, but my Japs are just getting dumped on.

  • 17 16 13 12

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 4

    Politics - Americans
                Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
                Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
                Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
                Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
                Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
                Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States

    Purchase Units - Americans
                Americans buy 1 carrier, 1 destroyer, 2 fighters, 1 harbour and 3 submarines; Remaining resources: 1 PUs;

    Combat Move - Americans
                Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttatchment attached to Americans
                1 submarine moved from 26 Sea Zone to 16 Sea Zone
                5 fighters and 1 tactical_bomber moved from Midway to 16 Sea Zone
                1 bomber moved from Hawaiian Islands to 16 Sea Zone

    Combat - Americans
                Battle in 16 Sea Zone
                    Americans attack with 1 bomber, 5 fighters, 1 submarine and 1 tactical_bomber
                    Japanese defend with 1 destroyer
                        Americans roll dice for 1 submarine in 16 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 1 bomber, 5 fighters and 1 tactical_bomber in 16 Sea Zone, round 2 :  6/7 hits
                        Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Japanese lost in 16 Sea Zone
                    Americans win with 1 bomber, 5 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer

    Non Combat Move - Americans
                1 bomber moved from 16 Sea Zone to Midway
                1 tactical_bomber moved from 16 Sea Zone to 25 Sea Zone
                3 fighters moved from 16 Sea Zone to 25 Sea Zone
                3 carriers, 2 cruisers, 2 destroyers and 2 submarines moved from 26 Sea Zone to 25 Sea Zone
                1 armour, 1 artillery and 2 infantry moved from Hawaiian Islands to 26 Sea Zone
                1 armour, 1 artillery, 2 infantry and 2 transports moved from 26 Sea Zone to 25 Sea Zone
                1 armour, 1 artillery and 1 infantry moved from 25 Sea Zone to Midway
                1 battleship moved from 26 Sea Zone to 25 Sea Zone
                1 infantry moved from 25 Sea Zone to Midway
                2 fighters moved from 16 Sea Zone to Midway
                1 fighter moved from Western United States to Midway
                1 destroyer and 1 submarine moved from 54 Sea Zone to 26 Sea Zone
                3 fighters moved from Eastern United States to 91 Sea Zone
                1 fighter moved from Eastern United States to Gibraltar
                2 carriers, 1 cruiser, 1 destroyer and 4 submarines moved from 101 Sea Zone to 91 Sea Zone
                1 artillery moved from Eastern United States to 101 Sea Zone
                1 artillery and 1 transport moved from 101 Sea Zone to 86 Sea Zone
                1 artillery moved from 86 Sea Zone to Brazil
                      Americans take Brazil from Neutral_Allies
                1 aaGun and 1 infantry moved from Eastern United States to 101 Sea Zone
                1 aaGun, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
                1 aaGun and 1 infantry moved from 91 Sea Zone to Gibraltar

    Place Units - Americans
                1 harbour placed in Midway
                3 submarines placed in 101 Sea Zone
                1 carrier and 1 destroyer placed in 10 Sea Zone
                2 fighters placed in Western United States

    Turn Complete - Americans
                Americans collect 54 PUs; end with 55 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 60 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 65 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 80 PUs

    Territory Summary for Americans :

    Philippines : 1 airfield, 1 harbour and 2 infantry
        Guam : 1 airfield
        Wake Island : 1 airfield
        Western United States : 2 aaGuns, 1 airfield, 1 factory_major, 2 fighters, 1 harbour, 1 infantry and 4 mech_infantrys
        Hawaiian Islands : 1 airfield, 1 harbour and 2 infantry
        Midway : 1 airfield, 1 armour, 1 artillery, 1 bomber, 3 fighters, 1 harbour and 2 infantry
        26 Sea Zone : 1 destroyer and 1 submarine
        25 Sea Zone : 1 battleship, 3 carriers, 2 cruisers, 2 destroyers, 3 fighters, 2 submarines, 1 tactical_bomber and 2 transports
        10 Sea Zone : 1 carrier and 1 destroyer
        16 Sea Zone : 1 submarine
        Central United States : 1 factory_major
        Eastern United States : 1 aaGun, 1 airfield, 1 factory_major and 1 harbour
        Gibraltar : 1 aaGun, 1 fighter and 1 infantry
        86 Sea Zone : 1 transport
        101 Sea Zone : 3 submarines
        Brazil : 1 flag, 1 artillery and 3 infantry
        91 Sea Zone : 2 carriers, 1 cruiser, 1 destroyer, 3 fighters, 4 submarines and 1 transport

    Production/PUs Summary :

    Germans : 47 / 49
        Russians : 33 / 35
        Japanese : 28 / 30
        Americans : 54 / 80
        Chinese : 13 / 19
        British : 27 / 27
        UK_Pacific : 17 / 23
        Italians : 15 / 20
        ANZAC : 14 / 24
        French : 8 / 0
        Dutch : 7 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 1 times
                2 was rolled 1 times
                3 was rolled 3 times
                4 was rolled 2 times
                5 was rolled 2 times
            Average roll : 3.333
            Median : 3.000
            Variance : 0.875
            Standard Deviation : 0.935
            Total rolls : 9

    Japanese Combat
                5 was rolled 1 times
            Average roll : 5.000
            Median : 5.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    Americans Combat
                1 was rolled 1 times
                2 was rolled 1 times
                3 was rolled 3 times
                4 was rolled 2 times
                5 was rolled 1 times
            Average roll : 3.125
            Median : 3.000
            Variance : 0.857
            Standard Deviation : 0.926
            Total rolls : 8

  • 17 16 13 12

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 4

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 1 artillery and 5 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 artillery and 4 infantry moved from Anhwe to Kiangsi
                1 fighter moved from Yunnan to Kiangsi
                1 infantry moved from Anhwe to Kiangsi
                1 infantry moved from Anhwe to Kiangsi

    Combat - Chinese
                Battle in Kiangsi
                    Chinese attack with 1 artillery, 1 fighter and 6 infantry
                    Japanese defend with 1 artillery and 4 infantry
                        Chinese roll dice for 1 artillery, 1 fighter and 6 infantry in Kiangsi, round 2 :  1/8 hits
                        Japanese roll dice for 1 artillery and 4 infantry in Kiangsi, round 2 :  0/5 hits
                        1 infantry owned by the Japanese lost in Kiangsi
                        Chinese roll dice for 1 artillery, 1 fighter and 6 infantry in Kiangsi, round 3 :  2/8 hits
                        Japanese roll dice for 1 artillery and 3 infantry in Kiangsi, round 3 :  3/4 hits
                        2 infantry owned by the Japanese and 3 infantry owned by the Chinese lost in Kiangsi
                        Chinese roll dice for 1 artillery, 1 fighter and 3 infantry in Kiangsi, round 4 :  2/5 hits
                        Japanese roll dice for 1 artillery and 1 infantry in Kiangsi, round 4 :  0/2 hits
                        1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Kiangsi
                    Chinese win, taking Kiangsi from Japanese with 1 artillery, 1 fighter and 3 infantry remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 artillery and 4 infantry
                    Casualties for Chinese: 3 infantry

    Non Combat Move - Chinese
                1 fighter moved from Kiangsi to Chahar
                1 infantry moved from Suiyuyan to Chahar

    Place Units - Chinese
                1 infantry placed in Anhwe
                1 artillery and 4 infantry placed in Chahar

    Turn Complete - Chinese
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 5,4,1,6,3,3
                Chinese collect 13 PUs (1 lost to blockades); end with 13 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 19 PUs

    Territory Summary for Chinese :

    Kiangsi : 1 artillery and 3 infantry
        Chahar : 1 artillery, 1 fighter and 5 infantry
        Anhwe : 1 infantry

    Production/PUs Summary :

    Germans : 47 / 49
        Russians : 33 / 35
        Japanese : 27 / 30
        Americans : 54 / 80
        Chinese : 14 / 19
        British : 27 / 27
        UK_Pacific : 17 / 23
        Italians : 15 / 20
        ANZAC : 14 / 24
        French : 8 / 0
        Dutch : 7 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 5 times
                2 was rolled 12 times
                3 was rolled 12 times
                4 was rolled 11 times
                5 was rolled 16 times
                6 was rolled 9 times
            Average roll : 3.738
            Median : 4.000
            Variance : 1.109
            Standard Deviation : 1.053
            Total rolls : 65

    Null / Other
                1 was rolled 1 times
                2 was rolled 3 times
                3 was rolled 4 times
                4 was rolled 3 times
                5 was rolled 6 times
                6 was rolled 1 times
            Average roll : 3.722
            Median : 4.000
            Variance : 1.059
            Standard Deviation : 1.029
            Total rolls : 18

    Japanese Combat
                1 was rolled 1 times
                2 was rolled 3 times
                3 was rolled 4 times
                4 was rolled 3 times
                5 was rolled 6 times
                6 was rolled 1 times
            Average roll : 3.722
            Median : 4.000
            Variance : 1.059
            Standard Deviation : 1.029
            Total rolls : 18

    Chinese Combat
                1 was rolled 2 times
                2 was rolled 5 times
                3 was rolled 1 times
                4 was rolled 3 times
                5 was rolled 3 times
                6 was rolled 7 times
            Average roll : 4.000
            Median : 4.000
            Variance : 1.250
            Standard Deviation : 1.118
            Total rolls : 21

    Americans Combat
                1 was rolled 1 times
                2 was rolled 1 times
                3 was rolled 3 times
                4 was rolled 2 times
                5 was rolled 1 times
            Average roll : 3.125
            Median : 3.000
            Variance : 0.857
            Standard Deviation : 0.926
            Total rolls : 8

  • 19 17 16

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 4

    Purchase Units - Italians
                Italians buy 1 fighter, 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 infantry moved from Bessarabia to Ukraine
                      Italians take Ukraine from Russians
                2 armour, 3 infantry and 1 mech_infantry moved from Bessarabia to Western Ukraine
                      Italians take Western Ukraine from Russians
                2 mech_infantrys moved from Romania to Western Ukraine
                1 artillery and 2 infantry moved from Trans-Jordan to Iraq
                1 armour and 1 mech_infantry moved from Egypt to Iraq
                1 bomber and 2 fighters moved from Egypt to Iraq

    Combat - Italians
                Battle in Iraq
                    Italians attack with 1 armour, 1 artillery, 1 bomber, 2 fighters, 2 infantry and 1 mech_infantry
                    British defend with 5 mech_infantrys
                    Italians win, taking Iraq from British with 1 armour, 1 bomber, 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 10
                    Casualties for British: 5 mech_infantrys
                    Casualties for Italians: 1 artillery and 2 infantry

    Non Combat Move - Italians
                1 bomber moved from Iraq to Southern Italy
                2 fighters moved from Iraq to Egypt
                2 transports moved from 93 Sea Zone to 95 Sea Zone
                1 armour, 1 artillery and 2 infantry moved from Northern Italy to 95 Sea Zone
                1 armour, 1 artillery, 2 infantry and 2 transports moved from 95 Sea Zone to 98 Sea Zone
                1 battleship moved from 93 Sea Zone to 98 Sea Zone
                1 cruiser and 1 submarine moved from 93 Sea Zone to 98 Sea Zone
                1 armour, 1 artillery and 2 infantry moved from 98 Sea Zone to Egypt

    Place Units - Italians
                2 infantry and 1 mech_infantry placed in Southern Italy
                Italians undo move 1.
                1 fighter placed in Southern Italy
                2 infantry and 1 mech_infantry placed in Northern Italy

    Turn Complete - Italians
                Italians collect 20 PUs; end with 20 PUs total
                Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 22 PUs
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 27 PUs

  • 17 16 13 12

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 4

    Purchase Units - ANZAC
                ANZAC buy 2 fighters and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - ANZAC

    Non Combat Move - ANZAC
                1 cruiser moved from 26 Sea Zone to 25 Sea Zone
                1 destroyer moved from 54 Sea Zone to 26 Sea Zone
                1 fighter moved from Queensland to Shan State
                1 fighter moved from New South Wales to Queensland
                1 artillery moved from South Australia to Queensland
                1 transport moved from 62 Sea Zone to 56 Sea Zone
                1 armour and 1 infantry moved from South Australia to Western Australia
                1 transport moved from 62 Sea Zone to 63 Sea Zone
                1 infantry moved from New Zealand to 63 Sea Zone
                1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone
                1 infantry moved from 54 Sea Zone to Queensland
                3 fighters moved from Anhwe to Kwangsi

    Place Units - ANZAC
                2 fighters and 1 mech_infantry placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 14 PUs; end with 14 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs

    Territory Summary for ANZAC :

    Kwangsi : 3 fighters
        Shan State : 1 fighter and 1 infantry
        Queensland : 1 airfield, 1 artillery, 1 fighter, 1 harbour and 2 infantry
        New Zealand : 1 airfield and 1 harbour
        New South Wales : 1 factory_minor, 2 fighters, 1 harbour and 1 mech_infantry
        South Australia : 1 aaGun and 2 infantry
        Western Australia : 1 armour and 1 infantry
        Java : 1 flag, 1 aaGun and 1 infantry
        Dutch New Guinea : 1 flag, 1 infantry
        42 Sea Zone : 1 flag
        26 Sea Zone : 1 destroyer
        25 Sea Zone : 1 cruiser
        56 Sea Zone : 1 transport
        54 Sea Zone : 1 transport

    Production/PUs Summary :

    Germans : 47 / 49
        Russians : 29 / 35
        Japanese : 27 / 30
        Americans : 54 / 80
        Chinese : 14 / 19
        British : 28 / 30
        UK_Pacific : 17 / 17
        Italians : 20 / 27
        ANZAC : 14 / 24
        French : 8 / 0
        Dutch : 7 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • 17 16 13 12

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 4

    Combat Move - French

    Non Combat Move - French
                1 destroyer moved from 39 Sea Zone to 36 Sea Zone

    Turn Complete - French

    Territory Summary for French :

    36 Sea Zone : 1 destroyer
        United Kingdom : 2 infantry
        Anglo Egyptian Sudan : 1 infantry
        Tunisia : 3 infantry

    Production/PUs Summary :

    Germans : 47 / 49
        Russians : 29 / 35
        Japanese : 27 / 30
        Americans : 54 / 80
        Chinese : 14 / 19
        British : 28 / 30
        UK_Pacific : 17 / 17
        Italians : 20 / 27
        ANZAC : 14 / 24
        French : 8 / 0
        Dutch : 7 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • 19 17 16

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 5

    Politics - Germans

    Purchase Units - Germans
                Germans buy 3 armour, 1 artillery and 9 infantry; Remaining resources: 0 PUs;

    Combat Move - Germans
                2 infantry moved from Baltic States to Belarus
                      Germans take Belarus from Russians
                11 infantry moved from Karelia to Novgorod
                      Germans take Novgorod from Russians
                3 infantry moved from Baltic States to Belarus
                2 artilleries moved from Baltic States to Novgorod
                4 infantry moved from Baltic States to Novgorod

    Combat - Germans

    Non Combat Move - Germans
                4 bombers moved from France to Southern Italy
                2 infantry moved from Southern France to Northern Italy
                2 infantry moved from Normandy Bordeaux to Southern France
                1 aaGun, 1 armour, 3 artilleries and 13 infantry moved from Bessarabia to Western Ukraine
                1 fighter and 1 tactical_bomber moved from Southern Italy to Western Ukraine
                1 aaGun moved from Romania to Bessarabia
                2 infantry moved from Romania to Bessarabia
                2 artilleries and 2 infantry moved from Slovakia Hungary to Eastern Poland
                1 infantry moved from Eastern Poland to Western Ukraine
                1 armour moved from Western Germany to Poland
                6 infantry moved from Poland to Eastern Poland
                3 armour moved from Baltic States to Western Ukraine
                1 tactical_bomber moved from Southern Italy to Western Ukraine
                1 aaGun moved from Baltic States to Novgorod
                3 infantry moved from Baltic States to Novgorod
                4 infantry moved from Baltic States to Eastern Poland
                2 mech_infantrys moved from Germany to Western Germany
                1 aaGun moved from France to Southern France
                2 aaGuns moved from France to Western Germany
                2 fighters moved from 93 Sea Zone to Southern Italy
                2 carriers moved from 93 Sea Zone to 98 Sea Zone
                1 destroyer moved from 93 Sea Zone to 95 Sea Zone
                1 destroyer moved from 95 Sea Zone to 98 Sea Zone
                2 fighters moved from 93 Sea Zone to Southern Italy

    Place Units - Germans
                3 armour placed in Germany
                3 infantry placed in Normandy Bordeaux
                3 infantry placed in Southern France
                1 artillery and 1 infantry placed in France
                2 infantry placed in Western Germany

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 4,1
                Germans collect 49 PUs (1 lost to blockades); end with 49 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 54 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 59 PUs

  • 17 16 13 12

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 5

    Purchase Units - Russians
                Russians buy 2 artilleries and 9 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 armour, 8 artilleries and 38 infantry moved from Bryansk to Western Ukraine
                1 fighter moved from Volgograd to Western Ukraine
                3 fighters and 1 tactical_bomber moved from Caucasus to Western Ukraine
                2 infantry moved from Northwest Persia to Iraq
                3 armour and 2 mech_infantrys moved from Caucasus to Iraq

    Combat - Russians
                Battle in Western Ukraine
                    Russians attack with 1 armour, 8 artilleries, 4 fighters, 38 infantry and 1 tactical_bomber
                    Germans defend with 1 aaGun, 4 armour, 3 artilleries, 1 fighter, 14 infantry and 2 tactical_bombers; Italians defend with 2 armour, 3 infantry and 3 mech_infantrys
                        AA fire in Western Ukraine :  1/3 hits
                        1 fighter owned by the Russians lost in Western Ukraine
                        Russians roll dice for 1 armour, 8 artilleries, 3 fighters, 38 infantry and 1 tactical_bomber in Western Ukraine, round 2 :  16/51 hits
                        Italians roll dice for 1 aaGun, 6 armour, 3 artilleries, 1 fighter, 17 infantry, 3 mech_infantrys and 2 tactical_bombers in Western Ukraine, round 2 :  14/32 hits
                        14 infantry owned by the Russians, 12 infantry owned by the Germans, 1 aaGun owned by the Germans and 3 infantry owned by the Italians lost in Western Ukraine
                        Russians roll dice for 1 armour, 8 artilleries, 3 fighters, 24 infantry and 1 tactical_bomber in Western Ukraine, round 3 :  12/37 hits
                        Italians roll dice for 6 armour, 3 artilleries, 1 fighter, 2 infantry, 3 mech_infantrys and 2 tactical_bombers in Western Ukraine, round 3 :  4/17 hits
                        4 infantry owned by the Russians, 2 infantry owned by the Germans, 3 mech_infantrys owned by the Italians, 2 armour owned by the Germans, 3 artilleries owned by the Germans and 2 armour owned by the Italians lost in Western Ukraine
                    20 infantry owned by the Russians, 1 armour owned by the Russians and 8 artilleries owned by the Russians retreated to Bryansk
                    Italians win with 2 armour, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 40
                    Casualties for Germans: 1 aaGun, 2 armour, 3 artilleries and 14 infantry
                    Casualties for Russians: 1 fighter and 18 infantry
                    Casualties for Italians: 2 armour, 3 infantry and 3 mech_infantrys
                Battle in Iraq
                    Russians attack with 3 armour, 2 infantry and 2 mech_infantrys
                    Italians defend with 1 armour and 1 mech_infantry
                        Russians roll dice for 3 armour, 2 infantry and 2 mech_infantrys in Iraq, round 2 :  2/7 hits
                        Italians roll dice for 1 armour and 1 mech_infantry in Iraq, round 2 :  0/2 hits
                        1 mech_infantry owned by the Italians and 1 armour owned by the Italians lost in Iraq
                    Russians win, taking Iraq from Italians with 3 armour, 2 infantry and 2 mech_infantrys remaining. Battle score for attacker is 10
                    Casualties for Italians: 1 armour and 1 mech_infantry

    Non Combat Move - Russians
                3 infantry moved from Archangel to Vologda
                2 artilleries and 7 infantry moved from Russia to Bryansk
                3 fighters and 1 tactical_bomber moved from Western Ukraine to Bryansk

    Place Units - Russians
                2 artilleries and 8 infantry placed in Russia
                1 infantry placed in Volgograd

    Turn Complete - Russians
                Russians collect 28 PUs; end with 28 PUs total
                Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 31 PUs

    Territory Summary for Russians :

    Bryansk : 4 aaGuns, 1 armour, 10 artilleries, 3 fighters, 27 infantry and 1 tactical_bomber
        Russia : 1 airfield, 2 artilleries, 1 factory_major and 8 infantry
        Vologda : 3 infantry
        Volgograd : 1 factory_minor and 1 infantry
        Iraq : 1 flag, 3 armour, 2 infantry and 2 mech_infantrys
        114 Sea Zone : 1 submarine
        105 Sea Zone : 1 submarine

    Production/PUs Summary :

    Germans : 50 / 59
        Russians : 28 / 31
        Japanese : 27 / 30
        Americans : 54 / 80
        Chinese : 14 / 19
        British : 28 / 30
        UK_Pacific : 17 / 17
        Italians : 18 / 27
        ANZAC : 14 / 24
        French : 8 / 0
        Dutch : 7 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 25 times
                2 was rolled 20 times
                3 was rolled 26 times
                4 was rolled 32 times
                5 was rolled 25 times
                6 was rolled 21 times
            Average roll : 3.503
            Median : 4.000
            Variance : 0.642
            Standard Deviation : 0.801
            Total rolls : 149

    Germans Combat
                1 was rolled 1 times
                6 was rolled 2 times
            Average roll : 4.333
            Median : 6.000
            Variance : 2.500
            Standard Deviation : 1.581
            Total rolls : 3

    Russians Combat
                1 was rolled 20 times
                2 was rolled 10 times
                3 was rolled 17 times
                4 was rolled 21 times
                5 was rolled 14 times
                6 was rolled 13 times
            Average roll : 3.400
            Median : 4.000
            Variance : 1.011
            Standard Deviation : 1.005
            Total rolls : 95

    Italians Combat
                1 was rolled 4 times
                2 was rolled 10 times
                3 was rolled 9 times
                4 was rolled 11 times
                5 was rolled 11 times
                6 was rolled 6 times
            Average roll : 3.647
            Median : 4.000
            Variance : 0.860
            Standard Deviation : 0.927
            Total rolls : 51

  • 19 17 16

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 5

    Purchase Units - Japanese
                Japanese buy 1 armour, 1 fighter, 2 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                2 armour and 2 mech_infantrys moved from Kiangsu to Anhwe
                1 infantry and 1 mech_infantry moved from Japan to 6 Sea Zone
                1 infantry, 1 mech_infantry and 1 transport moved from 6 Sea Zone to 20 Sea Zone
                1 infantry and 1 mech_infantry moved from 20 Sea Zone to Kiangsi
                1 fighter and 1 tactical_bomber moved from 20 Sea Zone to Kiangsi
                3 tactical_bombers moved from Kiangsu to Kiangsi
                3 fighters moved from Kiangsu to Kiangsi
                3 bombers moved from Kiangsu to Chahar
                2 fighters and 3 tactical_bombers moved from Kiangsu to Chahar

    Combat - Japanese
                Battle in Kiangsi
                    Japanese attack with 4 fighters, 1 infantry, 1 mech_infantry and 4 tactical_bombers
                    Chinese defend with 1 artillery and 3 infantry
                    Japanese win with 3 fighters and 4 tactical_bombers remaining. Battle score for attacker is -4
                    Casualties for Japanese: 1 fighter, 1 infantry and 1 mech_infantry
                    Casualties for Chinese: 1 artillery and 3 infantry
                Battle in Anhwe
                    Japanese attack with 2 armour and 2 mech_infantrys
                    Chinese defend with 1 infantry
                    Japanese win, taking Anhwe from Chinese with 2 armour and 1 mech_infantry remaining. Battle score for attacker is -1
                    Casualties for Japanese: 1 mech_infantry
                    Casualties for Chinese: 1 infantry
                Battle in Chahar
                    Japanese attack with 3 bombers, 2 fighters and 3 tactical_bombers
                    Chinese defend with 1 artillery, 1 fighter and 5 infantry
                    Japanese win with 2 bombers remaining. Battle score for attacker is -36
                    Casualties for Japanese: 1 bomber, 2 fighters and 3 tactical_bombers
                    Casualties for Chinese: 1 artillery, 1 fighter and 5 infantry

    Non Combat Move - Japanese
                3 carriers and 2 destroyers moved from 20 Sea Zone to 6 Sea Zone
                3 fighters and 3 tactical_bombers moved from Kiangsi to 6 Sea Zone
                1 tactical_bomber moved from Kiangsi to Kiangsu
                4 transports moved from 20 Sea Zone to 6 Sea Zone
                2 bombers moved from Chahar to Kiangsu
                1 infantry moved from Korea to Manchuria

    Place Units - Japanese
                1 armour and 2 mech_infantrys placed in Kiangsu
                1 fighter placed in Japan
                1 submarine placed in 6 Sea Zone

    Turn Complete - Japanese
                Japanese collect 28 PUs; end with 28 PUs total

  • 17 16 13 12

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 5

    Purchase Units - Americans
                Americans buy 2 fighters and 10 submarines; Remaining resources: 0 PUs;

    Combat Move - Americans

    Non Combat Move - Americans
                2 carriers, 1 cruiser, 1 destroyer, 3 fighters, 4 submarines and 1 transport moved from 91 Sea Zone to 92 Sea Zone
                3 submarines moved from 101 Sea Zone to 91 Sea Zone
                1 submarine moved from 92 Sea Zone to 93 Sea Zone
                1 submarine moved from 16 Sea Zone to 17 Sea Zone
                1 carrier and 1 destroyer moved from 10 Sea Zone to 25 Sea Zone
                2 fighters moved from Western United States to 25 Sea Zone
                1 destroyer and 1 submarine moved from 26 Sea Zone to 25 Sea Zone
                1 artillery and 1 infantry moved from Brazil to 86 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
                1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
                2 infantry moved from Brazil to British Guiana

    Place Units - Americans
                2 fighters placed in Eastern United States
                6 submarines placed in 10 Sea Zone
                4 submarines placed in 101 Sea Zone

    Turn Complete - Americans
                Americans collect 54 PUs; end with 54 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 59 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 64 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUs

    Territory Summary for Americans :

    Philippines : 1 airfield, 1 harbour and 2 infantry
        Guam : 1 airfield
        Wake Island : 1 airfield
        Western United States : 2 aaGuns, 1 airfield, 1 factory_major, 1 harbour, 1 infantry and 4 mech_infantrys
        Hawaiian Islands : 1 airfield, 1 harbour and 2 infantry
        Midway : 1 airfield, 1 armour, 1 artillery, 1 bomber, 3 fighters, 1 harbour and 2 infantry
        25 Sea Zone : 1 battleship, 4 carriers, 2 cruisers, 4 destroyers, 5 fighters, 3 submarines, 1 tactical_bomber and 2 transports
        10 Sea Zone : 6 submarines
        17 Sea Zone : 1 submarine
        Central United States : 1 factory_major
        Eastern United States : 1 aaGun, 1 airfield, 1 factory_major, 2 fighters and 1 harbour
        Gibraltar : 1 aaGun, 1 artillery, 1 fighter and 2 infantry
        British Guiana : 2 infantry
        93 Sea Zone : 1 submarine
        92 Sea Zone : 2 carriers, 1 cruiser, 1 destroyer, 3 fighters, 3 submarines and 1 transport
        101 Sea Zone : 4 submarines
        Brazil : 1 flag
        91 Sea Zone : 3 submarines and 1 transport

    Production/PUs Summary :

    Germans : 50 / 59
        Russians : 28 / 31
        Japanese : 28 / 28
        Americans : 54 / 79
        Chinese : 13 / 19
        British : 28 / 30
        UK_Pacific : 17 / 17
        Italians : 18 / 27
        ANZAC : 14 / 24
        French : 8 / 0
        Dutch : 7 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • 17 16 13 12

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 5

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 1 artillery and 5 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese

    Place Units - Chinese
                2 infantry placed in Chahar
                1 infantry placed in Hopei
                1 infantry placed in Kweichow
                1 infantry placed in Hunan
                Chinese undo move 1.
                1 infantry placed in Chahar
                1 infantry placed in Kiangsi
                1 artillery placed in Kwangsi

    Turn Complete - Chinese
                Chinese collect 13 PUs; end with 13 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 19 PUs

    Territory Summary for Chinese :

    Kwangsi : 1 artillery
        Kiangsi : 1 infantry
        Kweichow : 1 infantry
        Hunan : 1 infantry
        Hopei : 1 infantry
        Chahar : 1 infantry

    Production/PUs Summary :

    Germans : 50 / 59
        Russians : 28 / 31
        Japanese : 28 / 28
        Americans : 54 / 79
        Chinese : 13 / 19
        British : 28 / 30
        UK_Pacific : 17 / 17
        Italians : 18 / 27
        ANZAC : 14 / 24
        French : 8 / 0
        Dutch : 7 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • 17 16 13 12

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 5

    Purchase Units - British
                British buy 3 armour and 3 mech_infantrys; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 fighter, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - British
                1 mech_infantry moved from Yunnan to Anhwe
                2 fighters and 1 tactical_bomber moved from Kwangsi to Anhwe
                1 fighter moved from India to Anhwe
                1 infantry moved from Kwangsi to Kwangtung
                      UK_Pacific take Kwangtung from Japanese

    Combat - British
                Battle in Anhwe
                    British attack with 3 fighters, 1 mech_infantry and 1 tactical_bomber
                    Japanese defend with 2 armour and 1 mech_infantry
                        British roll dice for 3 fighters, 1 mech_infantry and 1 tactical_bomber in Anhwe, round 2 :  1/5 hits
                        Japanese roll dice for 2 armour and 1 mech_infantry in Anhwe, round 2 :  1/3 hits
                        1 mech_infantry owned by the British and 1 mech_infantry owned by the Japanese lost in Anhwe
                        British roll dice for 3 fighters and 1 tactical_bomber in Anhwe, round 3 :  4/4 hits
                        Japanese roll dice for 2 armour in Anhwe, round 3 :  1/2 hits
                        2 armour owned by the Japanese and 1 fighter owned by the British lost in Anhwe
                    British win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 2
                    Casualties for Japanese: 2 armour and 1 mech_infantry
                    Casualties for British: 1 fighter and 1 mech_infantry

    Non Combat Move - British
                2 fighters and 1 tactical_bomber moved from Anhwe to Kiangsi
                6 infantry moved from Kwangsi to Kiangsi
                2 aaGuns moved from Kwangsi to Kiangsi
                1 fighter moved from India to Persia
                1 infantry moved from India to West India
                1 infantry moved from Kenya to Anglo Egyptian Sudan
                2 armour and 1 mech_infantry moved from Union of South Africa to Belgian Congo
                1 carrier moved from 91 Sea Zone to 92 Sea Zone
                3 transports moved from 91 Sea Zone to 92 Sea Zone
                1 fighter moved from 91 Sea Zone to 92 Sea Zone
                1 infantry moved from Persia to Iraq
                2 artilleries moved from Persia to Iraq
                1 aaGun and 1 infantry moved from Shan State to Burma

    Place Units - British
                3 armour placed in Persia
                3 mech_infantrys placed in Union of South Africa

    Turn Complete - British
                British collect 28 PUs; end with 28 PUs total

    Place Units - UK_Pacific
                1 fighter, 1 infantry and 1 mech_infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 20 PUs; end with 20 PUs total
                Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 25 PUs
                Some Units in India change ownership: 1 fighter, 1 infantry and 1 mech_infantry

    Territory Summary for British and UK_Pacific :

    Kiangsi : 2 aaGuns, 2 fighters, 6 infantry and 1 tactical_bomber
        Siam : 1 flag
        Burma : 1 aaGun and 1 infantry
        India : 1 airfield, 1 factory_major, 1 fighter, 1 harbour, 1 infantry and 1 mech_infantry
        Malaya : 1 harbour
        Kwangtung : 1 harbour and 1 infantry
        French Indo China : 1 flag
        25 Sea Zone : 1 battleship
        West India : 1 infantry
        Belgian Congo : 2 armour and 2 mech_infantrys
        Iceland : 1 airfield
        Quebec : 1 factory_minor
        Gibraltar : 1 aaGun, 1 airfield, 1 armour, 1 artillery, 4 fighters, 1 harbour, 3 infantry and 1 tactical_bomber
        New Brunswick Nova Scotia : 1 harbour
        Union of South Africa : 1 factory_minor, 1 harbour and 3 mech_infantrys
        Scotland : 1 airfield
        United Kingdom : 5 aaGuns, 1 airfield, 1 factory_major, 1 harbour, 7 infantry and 1 mech_infantry
        Anglo Egyptian Sudan : 2 armour, 2 artilleries, 6 infantry and 2 mech_infantrys
        Ethiopia : 1 flag
        Iraq : 2 artilleries and 1 infantry
        92 Sea Zone : 1 carrier, 1 destroyer, 1 fighter and 3 transports
        Eastern Persia : 1 flag
        Northwest Persia : 1 flag
        Persia : 1 flag, 3 armour, 1 factory_minor and 2 fighters
        91 Sea Zone : 1 cruiser and 1 destroyer

    Production/PUs Summary :

    Germans : 50 / 59
        Russians : 28 / 31
        Japanese : 25 / 28
        Americans : 54 / 79
        Chinese : 13 / 19
        British : 28 / 28
        UK_Pacific : 20 / 25
        Italians : 18 / 27
        ANZAC : 14 / 24
        French : 8 / 0
        Dutch : 7 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 1 times
                2 was rolled 2 times
                3 was rolled 5 times
                4 was rolled 1 times
                5 was rolled 3 times
                6 was rolled 2 times
            Average roll : 3.643
            Median : 3.000
            Variance : 0.923
            Standard Deviation : 0.961
            Total rolls : 14

    Japanese Combat
                2 was rolled 1 times
                3 was rolled 1 times
                5 was rolled 2 times
                6 was rolled 1 times
            Average roll : 4.200
            Median : 5.000
            Variance : 1.750
            Standard Deviation : 1.323
            Total rolls : 5

    British Combat
                1 was rolled 1 times
                2 was rolled 1 times
                3 was rolled 4 times
                4 was rolled 1 times
                5 was rolled 1 times
                6 was rolled 1 times
            Average roll : 3.333
            Median : 3.000
            Variance : 1.125
            Standard Deviation : 1.061
            Total rolls : 9

  • 19 17 16

    Hello, friend:

    I’ll just cut and paste the message I left on the software board regarding problems I’ve having that are affecting my current games:


    Hello, all:

    Today while at work I had to change some passwords, including my Axis&allies.org profile.

    When I got home I took my turn in a PBEM game on Triple A I’ve been playing for several days. However, it now won’t let me post my turn.

    I get a box with a message saying:  “Summary Text: Incorrect Password”

    I’ve tried logging out and back in, I even changed my password back to what it was. Nothing helps.

    I really hope I’m not going to lose my current PBEM games, or even worse be permanently unable to play on Triple A.

    Can anyone suggest anything?


    Anyways, I still haven’t heard back from anyone.

    I’m guessing the two games I have on the go will be toast. I’m not worried about our game so much because I think you had me, but I was bloody well winning in my other game.

    I’m really worried that I won’t be able to play Triple A at all now, so I may ask you to start a new game with me so I can see if it works. Would that be OK?

  • 17 16 13 12

    Try to input your new password in the “Play by forum box” on middle right of the screen. Click in the drop box on AxisAndAllies.org.

    You will see your forum Id (StuckTojo) and you can re-enter your password there (it will show stars). If you’re able to post on the forum, you should be able to use AA.

  • 19 17 16

    You’re a genius!

    I got my other game going, thank you!

    Now I’m going to go have my dinner and I’ll try taking my turn afterwards.

    Now if only you could stop killing my poor little Japs.

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