c47191a7-e903-4fbf-96f9-29adcac616f9-2026-2-19-World-War-II-Classic.tsvg
ACGTO 270BC DizzKneeLand33 (Anti-Romans) v Entek (Romans)
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TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 3
Combat Move - Parthia
Purchase Units - Parthia
Parthia buy 1 bireme, 1 catapult and 1 warelephant; Remaining resources: 2 techTokens; 0 PUs;Place Units - Parthia
1 bireme placed in SZ 84
1 catapult and 1 warelephant placed in EastResearch Technology - Parthia
Parthia spend 0 on tech rolls
Parthia roll 2,1 and gets 0 hits
Parthia removing all Technology Tokens after unsuccessful research.Turn Complete - Parthia
Parthia collect 15 PUs; end with 15 PUs total
Trigger TechResetParthia: Parthia met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective PAR 5unitMaintenance: Parthia met a national objective for an additional -1 PU; end with 14 PUs
city in East creates 1 techTokens; Parthia end with 1 techTokens
city in East creates 3 PUs; Parthia end with 17 PUsTerritory Summary for Parthia :
SZ 84 : 1 bireme, 1 flagship and 1 trireme
Ecbatana : 2 archers
East : 2 archers, 2 catapults, 1 city, 3 walls and 2 warelephantsProduction/PUs Summary :
RomanRepublic : 47 / 51
GreekCityStates : 27 / 36
Pergamon : 22 / 26
Carthage : 66 / 68
Macedonia : 56 / 56
Bosporus : 32 / 30
Pontus : 24 / 21
Seleucid : 90 / 96
Egypt : 26 / 28
Parthia : 15 / 17
Armenia : 27 / 28
AI_Barbarians : 15 / 29
AI_Neutral : 135 / 314 -
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 3
Combat Move - Armenia
Purchase Units - Armenia
Armenia buy 2 catapults, 1 skirmisher and 2 spearmen; Remaining resources: 2 techTokens; 0 PUs;Combat - Armenia
Place Units - Armenia
1 catapult, 1 skirmisher and 2 spearmen placed in Armavira
1 catapult placed in AlbanaResearch Technology - Armenia
Armenia spend 0 on tech rolls
Armenia roll 1,6 and gets 1 hit
Armenia removing all Technology Tokens after successful research.
Armenia discover triremesActivate Technology - Armenia
Armenia activating triremesTurn Complete - Armenia
Armenia collect 27 PUs; end with 27 PUs total
Trigger TechResetArmenia: Armenia met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective ARM 15unitMaintenance: Armenia met a national objective for an additional -2 PUs; end with 25 PUs
Objective ARM 20unitMaintenance: Armenia met a national objective for an additional -1 PU; end with 24 PUs
Objective ARM 5unitMaintenance: Armenia met a national objective for an additional -2 PUs; end with 22 PUs
Objective ARM 10unitMaintenance: Armenia met a national objective for an additional -2 PUs; end with 20 PUs
Objective ARM 25unitMaintenance: Armenia met a national objective for an additional -1 PU; end with 19 PUs
city in Albana creates 1 techTokens; Armenia end with 1 techTokens
city in Albana creates 3 PUs; Armenia end with 22 PUs
city in Armavira creates 1 techTokens; Armenia end with 2 techTokens
city in Armavira creates 3 PUs; Armenia end with 25 PUsTerritory Summary for Armenia :
Albana : 2 catapults, 1 city, 2 spearmen and 4 walls
Sanina : 1 flag
Trapezus : 1 flag, 5 horsearchers, 1 leader, 3 skirmishers and 8 spearmen
Armavira : 8 cataphracts, 1 catapult, 1 city, 8 skirmishers, 11 spearmen and 3 walls
SZ 83 : 1 biremeProduction/PUs Summary :
RomanRepublic : 47 / 51
GreekCityStates : 27 / 36
Pergamon : 22 / 26
Carthage : 66 / 68
Macedonia : 56 / 56
Bosporus : 32 / 30
Pontus : 24 / 21
Seleucid : 90 / 96
Egypt : 26 / 28
Parthia : 15 / 17
Armenia : 27 / 25
AI_Barbarians : 15 / 29
AI_Neutral : 135 / 314 -
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 4
Combat Move - RomanRepublic
2 cataphracts and 12 legionaires moved from Verona to Patavium
1 skirmisher moved from Ariminum to PataviumPurchase Units - RomanRepublic
RomanRepublic buy 1 catapult, 1 legionaire, 2 skirmishers and 2 triremes; Remaining resources: 2 techTokens; 0 PUs;Combat - RomanRepublic
Battle in Patavium
RomanRepublic attack with 2 cataphracts, 12 legionaires and 1 skirmisher
AI_Neutral defend with 2 archer_neutrals, 4 skirmisher_neutrals and 3 warrior_neutrals
RomanRepublic roll dice for 2 cataphracts, 12 legionaires and 1 skirmisher in Patavium, round 2 : 7/15 hits
AI_Neutral roll dice for 2 archer_neutrals, 4 skirmisher_neutrals and 3 warrior_neutrals in Patavium, round 2 : 4/9 hits
3 legionaires owned by the RomanRepublic, 1 skirmisher owned by the RomanRepublic, 4 skirmisher_neutrals owned by the AI_Neutral and 3 warrior_neutrals owned by the AI_Neutral lost in Patavium
RomanRepublic roll dice for 2 cataphracts and 9 legionaires in Patavium, round 3 : 6/11 hits
AI_Neutral roll dice for 2 archer_neutrals in Patavium, round 3 : 2/2 hits
2 legionaires owned by the RomanRepublic and 2 archer_neutrals owned by the AI_Neutral lost in Patavium
RomanRepublic win, taking Patavium from AI_Neutral with 2 cataphracts and 7 legionaires remaining. Battle score for attacker is -34
Casualties for RomanRepublic: 5 legionaires and 1 skirmisher
Casualties for AI_Neutral: 2 archer_neutrals, 4 skirmisher_neutrals and 3 warrior_neutralsNon Combat Move - RomanRepublic
1 bireme and 1 trireme moved from SZ 45 to SZ 35Place Units - RomanRepublic
2 triremes placed in SZ 28
1 catapult, 1 legionaire and 2 skirmishers placed in RomaResearch Technology - RomanRepublic
RomanRepublic spend 0 on tech rolls
RomanRepublic roll 5,1 and gets 0 hits
RomanRepublic removing all Technology Tokens after unsuccessful research.Turn Complete - RomanRepublic
RomanRepublic collect 53 PUs; end with 53 PUs total
Trigger TechResetRoman: RomanRepublic met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective ROM 15unitMaintenance: RomanRepublic met a national objective for an additional -1 PU; end with 52 PUs
Objective ROM 5unitMaintenance: RomanRepublic met a national objective for an additional -5 PUs; end with 47 PUs
Objective ROM 10unitMaintenance: RomanRepublic met a national objective for an additional -1 PU; end with 46 PUs
city in Roma creates 1 techTokens; RomanRepublic end with 1 techTokens
city in Roma creates 3 PUs; RomanRepublic end with 49 PUs
city in Valentia creates 1 techTokens; RomanRepublic end with 2 techTokens
city in Valentia creates 3 PUs; RomanRepublic end with 52 PUsTerritory Summary for RomanRepublic :
Croton : 2 legionaires and 1 skirmisher
Arretium : 1 ballista, 1 catapult, 1 leader, 8 legionaires, 5 skirmishers and 1 wall
Roma : 1 catapult, 1 city, 5 legionaires, 3 skirmishers and 4 walls
Verona : 1 flag
Capua : 1 wall
SZ 35 : 1 bireme and 1 trireme
Salapia : 1 wall
SZ 28 : 1 bireme, 1 flagship, 1 quadrireme, 2 quinqueremes, 1 suprareme and 3 triremes
Genua : 1 flag
Valentia : 1 cataphract, 1 catapult, 1 city, 4 legionaires, 2 skirmishers and 2 walls
Patavium : 1 flag, 2 cataphracts and 7 legionairesProduction/PUs Summary :
RomanRepublic : 53 / 52
GreekCityStates : 27 / 36
Pergamon : 22 / 26
Carthage : 61 / 68
Macedonia : 56 / 56
Bosporus : 32 / 30
Pontus : 24 / 21
Seleucid : 90 / 96
Egypt : 26 / 28
Parthia : 15 / 17
Armenia : 27 / 25
AI_Barbarians : 15 / 27
AI_Neutral : 134 / 454 -
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 4
Combat Move - GreekCityStates
Purchase Units - GreekCityStates
GreekCityStates buy 1 archer, 2 cavalrys and 4 skirmishers; Remaining resources: 1 techTokens; 0 PUs;Combat - GreekCityStates
Non Combat Move - GreekCityStates
2 archers and 5 hoplites moved from Sparta to CorinthPlace Units - GreekCityStates
1 archer, 2 cavalrys and 4 skirmishers placed in SpartaResearch Technology - GreekCityStates
GreekCityStates spend 0 on tech rolls
GreekCityStates rolls : 0/1 hits
GreekCityStates removing all Technology Tokens after unsuccessful research.Turn Complete - GreekCityStates
GreekCityStates collect 27 PUs; end with 27 PUs total
Trigger TechResetGreek: GreekCityStates met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective GCS 10unitMaintenance: GreekCityStates met a national objective for an additional -2 PUs; end with 25 PUs
Objective GCS 5unitMaintenance: GreekCityStates met a national objective for an additional -3 PUs; end with 22 PUs
city in Sparta creates 1 techTokens; GreekCityStates end with 1 techTokens
city in Sparta creates 3 PUs; GreekCityStates end with 25 PUsTerritory Summary for GreekCityStates :
Sparta : 1 archer, 2 cavalrys, 1 city, 4 skirmishers and 2 walls
Corinth : 2 archers, 8 hoplites and 2 skirmishers
SZ 68 : 1 flagship, 2 quadriremes and 1 trireme
Massilia : 3 hoplites and 2 walls
Syracuse : 2 cavalrys, 4 hoplites, 4 skirmishers and 4 walls
SZ 20 : 1 bireme
SZ 40 : 1 triremeProduction/PUs Summary :
RomanRepublic : 53 / 52
GreekCityStates : 27 / 25
Pergamon : 22 / 26
Carthage : 61 / 68
Macedonia : 56 / 56
Bosporus : 32 / 30
Pontus : 24 / 21
Seleucid : 90 / 96
Egypt : 26 / 28
Parthia : 15 / 17
Armenia : 27 / 25
AI_Barbarians : 15 / 27
AI_Neutral : 134 / 454 -
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 4
Combat Move - Pergamon
2 skirmishers and 1 spearman moved from Sardis to Pessinus
1 spearman moved from Halicarnassus to SZ 65
1 flagship, 1 spearman and 2 triremes moved from SZ 65 to SZ 62
1 spearman moved from SZ 62 to SalamisPurchase Units - Pergamon
Pergamon buy 2 phalanxs and 2 skirmishers; Remaining resources: 1 techTokens; 0 PUs;Combat - Pergamon
Battle in Pessinus
Pergamon attack with 2 skirmishers and 1 spearman
Pontus defend with 1 skirmisher
Pergamon roll dice for 2 skirmishers and 1 spearman in Pessinus, round 2 : 0/3 hits
Pontus roll dice for 1 skirmisher in Pessinus, round 2 : 0/1 hits
Pergamon roll dice for 2 skirmishers and 1 spearman in Pessinus, round 3 : 0/3 hits
Pontus roll dice for 1 skirmisher in Pessinus, round 3 : 0/1 hits
Pergamon roll dice for 2 skirmishers and 1 spearman in Pessinus, round 4 : 0/3 hits
Pontus roll dice for 1 skirmisher in Pessinus, round 4 : 1/1 hits
1 skirmisher owned by the Pergamon lost in Pessinus
Pergamon roll dice for 1 skirmisher and 1 spearman in Pessinus, round 5 : 0/2 hits
Pontus roll dice for 1 skirmisher in Pessinus, round 5 : 0/1 hits
Pergamon roll dice for 1 skirmisher and 1 spearman in Pessinus, round 6 : 1/2 hits
Pontus roll dice for 1 skirmisher in Pessinus, round 6 : 0/1 hits
1 skirmisher owned by the Pontus lost in Pessinus
Pergamon win, taking Pessinus from Pontus with 1 skirmisher and 1 spearman remaining. Battle score for attacker is 0
Casualties for Pergamon: 1 skirmisher
Casualties for Pontus: 1 skirmisher
Battle in SalamisNon Combat Move - Pergamon
1 spearman moved from Sardis to Halicarnassus
1 spearman moved from Sardis to PergamumPlace Units - Pergamon
2 phalanxs and 2 skirmishers placed in SardisResearch Technology - Pergamon
Pergamon spend 0 on tech rolls
Pergamon rolls : 0/1 hits
Pergamon removing all Technology Tokens after unsuccessful research.Turn Complete - Pergamon
Pergamon collect 25 PUs; end with 25 PUs total
Trigger TechResetPergamon: Pergamon met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective PER 10unitMaintenance: Pergamon met a national objective for an additional -1 PU; end with 24 PUs
Objective PER 5unitMaintenance: Pergamon met a national objective for an additional -1 PU; end with 23 PUs
city in Sardis creates 1 techTokens; Pergamon end with 1 techTokens
city in Sardis creates 3 PUs; Pergamon end with 26 PUsTerritory Summary for Pergamon :
Barcino : 3 spearmen and 2 walls
Halicarnassus : 2 spearmen and 2 walls
Pergamum : 2 spearmen and 2 walls
Pessinus : 1 flag, 1 skirmisher and 1 spearman
Salamis : 1 spearman
SZ 62 : 1 flagship and 2 triremes
Sardis : 1 city, 1 leader, 7 phalanxs, 4 skirmishers, 2 spearmen and 5 walls
Cydonia : 2 cavalrysProduction/PUs Summary :
RomanRepublic : 53 / 52
GreekCityStates : 27 / 25
Pergamon : 25 / 26
Carthage : 61 / 68
Macedonia : 56 / 56
Bosporus : 32 / 30
Pontus : 21 / 21
Seleucid : 84 / 96
Egypt : 32 / 28
Parthia : 15 / 17
Armenia : 27 / 25
AI_Barbarians : 15 / 27
AI_Neutral : 134 / 454 -
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 4
Combat Move - Carthage
1 unit repaired.
6 cavalrys, 3 hoplites, 1 leader and 2 warelephants moved from Cartenna to Siga
1 catapult, 9 hoplites and 2 warelephants moved from Messana to Syracuse
3 hoplites and 1 warelephant moved from Lilybaeum to Syracuse
3 hoplites moved from Lilybaeum to Syracuse
1 cavalry, 4 hoplites and 4 phalanxs moved from Hispatis to CordubaPurchase Units - Carthage
Trigger CARsiegeWeapons: buyCatapult removed from CarthageProduction
Trigger CARsiegeWeapons: buyCatapultX added to CarthageProduction
Trigger CARsiegeWALL: 1 wall gained by PlayerID named:Carthage
Trigger CARsiegeWeapons: 1 catapult gained by PlayerID named:Carthage
Carthage buy 1 catapult, 5 hoplites and 1 suprareme; Remaining resources: 3 techTokens; 0 PUs;Combat - Carthage
Battle in Siga
Carthage attack with 6 cavalrys, 3 hoplites, 1 leader and 2 warelephants
AI_Neutral defend with 7 spearman_neutrals
Units damaged: 1 leader owned by the Carthage
Carthage win, taking Siga from AI_Neutral with 5 cavalrys, 3 hoplites, 1 leader and 2 warelephants remaining. Battle score for attacker is -6
Casualties for Carthage: 1 cavalry
Casualties for AI_Neutral: 7 spearman_neutrals
Battle in Corduba
Carthage attack with 1 cavalry, 4 hoplites and 4 phalanxs
AI_Barbarians defend with 1 leader
Carthage win, taking Corduba from AI_Neutral with 1 cavalry, 4 hoplites and 4 phalanxs remaining. Battle score for attacker is 0
Casualties for AI_Barbarians: 1 leader
Battle in Syracuse
Carthage attack with 1 catapult, 15 hoplites and 3 warelephants
GreekCityStates defend with 2 cavalrys, 4 hoplites, 4 skirmishers and 4 walls
Units damaged: 4 walls owned by the GreekCityStates
Carthage win, taking Syracuse from GreekCityStates with 1 catapult, 5 hoplites and 3 warelephants remaining. Battle score for attacker is 66
Casualties for Carthage: 10 hoplites
Casualties for GreekCityStates: 2 cavalrys, 4 hoplites, 4 skirmishers and 4 wallsNon Combat Move - Carthage
1 bireme, 1 flagship, 1 quadrireme, 1 quinquereme and 5 triremes moved from SZ 33 to SZ 36
1 hoplite and 1 warelephant moved from Thapsus to SZ 36
1 hoplite moved from Carthago to SZ 36
1 bireme, 1 flagship, 2 hoplites, 1 quadrireme, 1 quinquereme, 5 triremes and 1 warelephant moved from SZ 36 to SZ 33
2 hoplites and 1 warelephant moved from SZ 33 to Lilybaeum
1 hoplite moved from Gades to Hispatis
1 hoplite moved from Gades to AcciPlace Units - Carthage
1 suprareme placed in SZ 33
1 catapult, 2 hoplites and 1 wall placed in Lilybaeum
1 catapult and 2 hoplites placed in Gades
1 hoplite placed in CarthagoResearch Technology - Carthage
Carthage spend 0 on tech rolls
Carthage removing all Technology Tokens after successful research.
Carthage discover biremesActivate Technology - Carthage
Carthage activating biremesTurn Complete - Carthage
Carthage collect 73 PUs; end with 73 PUs total
Trigger TechResetCarthage: Carthage met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective CAR 10unitMaintenance: Carthage met a national objective for an additional -2 PUs; end with 71 PUs
Objective CAR 5unitMaintenance: Carthage met a national objective for an additional -5 PUs; end with 66 PUs
city in Carthago creates 1 techTokens; Carthage end with 1 techTokens
city in Carthago creates 3 PUs; Carthage end with 69 PUs
city in Gades creates 1 techTokens; Carthage end with 2 techTokens
city in Gades creates 3 PUs; Carthage end with 72 PUs
city in Lilybaeum creates 1 techTokens; Carthage end with 3 techTokens
city in Lilybaeum creates 3 PUs; Carthage end with 75 PUsTerritory Summary for Carthage :
Siga : 1 flag, 5 cavalrys, 3 hoplites, 1 leader and 2 warelephants
Cartenna : 1 flag
Sabrata : 1 hoplite
Aleria : 1 cavalry
Messana : 1 flag
Carthago : 1 city, 1 hoplite, 3 walls and 1 warelephant
Syracuse : 1 flag, 1 catapult, 5 hoplites and 3 warelephants
Auzia : 1 flag
SZ 33 : 1 bireme, 1 flagship, 1 quadrireme, 1 quinquereme, 1 suprareme and 5 triremes
SZ 29 : 2 biremes
Hispatis : 1 flag, 1 hoplite
Acci : 1 flag, 1 hoplite
Gades : 1 catapult, 1 city, 2 hoplites and 2 walls
Palma : 1 cavalry
Lilybaeum : 1 catapult, 1 city, 9 hoplites, 3 walls and 1 warelephant
Cirta : 1 flag
Corduba : 1 flag, 1 cavalry, 4 hoplites and 4 phalanxsProduction/PUs Summary :
RomanRepublic : 53 / 52
GreekCityStates : 21 / 25
Pergamon : 25 / 26
Carthage : 73 / 75
Macedonia : 56 / 56
Bosporus : 32 / 30
Pontus : 21 / 21
Seleucid : 84 / 96
Egypt : 32 / 28
Parthia : 15 / 17
Armenia : 27 / 25
AI_Barbarians : 15 / 27
AI_Neutral : 128 / 454 -
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 4
Combat Move - Macedonia
1 unit repaired.
2 catapults, 5 phalanxs and 3 warriors moved from Athens to Corinth
1 leader moved from Delphi to Corinth
5 cavalrys moved from Delphi to Corinth
2 phalanxs and 2 warriors moved from Heraclea Pontica to PessinusPurchase Units - Macedonia
Macedonia buy 8 cavalrys and 2 skirmishers; Remaining resources: 2 techTokens; 0 PUs;Combat - Macedonia
Battle in Corinth
Macedonia attack with 2 catapults, 5 cavalrys, 1 leader, 5 phalanxs and 3 warriors
GreekCityStates defend with 2 archers, 8 hoplites and 2 skirmishers
Units damaged: 1 leader owned by the Macedonia
Macedonia win, taking Corinth from GreekCityStates with 1 catapult, 1 leader and 4 phalanxs remaining. Battle score for attacker is 16
Casualties for Macedonia: 1 catapult, 5 cavalrys, 1 phalanx and 3 warriors
Casualties for GreekCityStates: 2 archers, 8 hoplites and 2 skirmishers
Battle in Pessinus
Macedonia attack with 2 phalanxs and 2 warriors
Pergamon defend with 1 skirmisher and 1 spearman
Macedonia win, taking Pessinus from Pergamon with 2 phalanxs and 1 warrior remaining. Battle score for attacker is 3
Casualties for Pergamon: 1 skirmisher and 1 spearman
Casualties for Macedonia: 1 warriorNon Combat Move - Macedonia
1 phalanx and 2 skirmishers moved from Larissa to Athens
1 catapult moved from Delphi to Athens
7 cavalrys moved from Thessalonica to Athens
2 skirmishers and 1 warrior moved from Thessalonica to Larissa
1 catapult, 1 skirmisher and 1 warrior moved from Apollonia to SalonaePlace Units - Macedonia
3 cavalrys placed in Apollonia
5 cavalrys and 2 skirmishers placed in ThessalonicaResearch Technology - Macedonia
Macedonia spend 0 on tech rolls
Macedonia removing all Technology Tokens after unsuccessful research.Turn Complete - Macedonia
Macedonia collect 65 PUs; end with 65 PUs total
Trigger TechResetMacedonia: Macedonia met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective MAC 5unitMaintenance: Macedonia met a national objective for an additional -4 PUs; end with 61 PUs
Objective MAC 10unitMaintenance: Macedonia met a national objective for an additional -2 PUs; end with 59 PUs
city in Thessalonica creates 1 techTokens; Macedonia end with 1 techTokens
city in Thessalonica creates 3 PUs; Macedonia end with 62 PUs
city in Apollonia creates 1 techTokens; Macedonia end with 2 techTokens
city in Apollonia creates 3 PUs; Macedonia end with 65 PUsTerritory Summary for Macedonia :
Thessalonica : 5 cavalrys, 1 city, 2 skirmishers and 3 walls
Larissa : 2 skirmishers and 1 warrior
Corinth : 1 flag, 1 catapult, 1 leader and 4 phalanxs
Byzantium : 1 skirmisher
Pessinus : 1 flag, 2 phalanxs and 1 warrior
Salonae : 1 flag, 1 catapult, 3 phalanxs, 5 skirmishers and 3 warriors
Athens : 1 flag, 1 catapult, 7 cavalrys, 1 phalanx and 2 skirmishers
SZ 70 : 1 bireme, 1 flagship and 2 quadriremes
Delphi : 1 flag, 2 phalanxs
Sardica : 1 phalanx, 2 skirmishers and 1 warrior
Durostorum : 1 flag
Apollonia : 1 flag, 3 cavalrys and 1 cityProduction/PUs Summary :
RomanRepublic : 53 / 52
GreekCityStates : 15 / 25
Pergamon : 22 / 26
Carthage : 73 / 75
Macedonia : 65 / 65
Bosporus : 32 / 30
Pontus : 21 / 21
Seleucid : 84 / 96
Egypt : 32 / 28
Parthia : 15 / 17
Armenia : 27 / 25
AI_Barbarians : 15 / 27
AI_Neutral : 128 / 454 -
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 4
Combat Move - Bosporus
3 archers moved from Theodesia to SZ 80
3 archers, 1 bireme, 1 flagship and 1 quadrireme moved from SZ 80 to SZ 79
3 archers moved from SZ 79 to Pityus
1 archer and 2 hoplites moved from Sinda to Pityus
2 cavalrys and 2 horsearchers moved from Azara to Pityus
6 archers, 2 cataphracts, 1 cavalry, 6 hoplites, 5 horsearchers and 1 leader moved from Majar to PityusPurchase Units - Bosporus
Bosporus buy 3 archers and 1 horsearcher; Remaining resources: 1 techTokens; 0 PUs;Combat - Bosporus
Battle in Pityus
Bosporus attack with 10 archers, 2 cataphracts, 3 cavalrys, 8 hoplites, 7 horsearchers and 1 leader
AI_Neutral defend with 4 spearman_neutrals
Units damaged: 1 leader owned by the Bosporus
Bosporus win, taking Pityus from AI_Neutral with 10 archers, 2 cataphracts, 3 cavalrys, 8 hoplites, 6 horsearchers and 1 leader remaining. Battle score for attacker is -6
Casualties for Bosporus: 1 horsearcher
Casualties for AI_Neutral: 4 spearman_neutralsNon Combat Move - Bosporus
1 cavalry moved from Theodesia to Azara
2 cataphracts and 2 cavalrys moved from Olbia to Azara
2 cataphracts and 3 horsearchers moved from Tyras to TanaisPlace Units - Bosporus
3 archers and 1 horsearcher placed in TheodesiaResearch Technology - Bosporus
Bosporus spend 0 on tech rolls
Bosporus removing all Technology Tokens after unsuccessful research.Turn Complete - Bosporus
Bosporus collect 35 PUs; end with 35 PUs total
Trigger TechResetBosporus: Bosporus met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective BOS 25unitMaintenance: Bosporus met a national objective for an additional -1 PU; end with 34 PUs
Objective BOS 20unitMaintenance: Bosporus met a national objective for an additional -1 PU; end with 33 PUs
Objective BOS 15unitMaintenance: Bosporus met a national objective for an additional -1 PU; end with 32 PUs
Objective BOS 5unitMaintenance: Bosporus met a national objective for an additional -3 PUs; end with 29 PUs
Objective BOS 10unitMaintenance: Bosporus met a national objective for an additional -1 PU; end with 28 PUs
city in Theodesia creates 1 techTokens; Bosporus end with 1 techTokens
city in Theodesia creates 3 PUs; Bosporus end with 31 PUsTerritory Summary for Bosporus :
Tanais : 2 cataphracts and 3 horsearchers
Majar : 1 flag, 1 horsearcher
Sarmizegetusa : 1 flag
SZ 79 : 1 bireme, 1 flagship and 1 quadrireme
Axiopolis : 1 flag
Theodesia : 3 archers, 1 city, 1 horsearcher and 3 walls
Istropolis : 1 flag
Azara : 2 cataphracts and 3 cavalrys
Pityus : 1 flag, 10 archers, 2 cataphracts, 3 cavalrys, 8 hoplites, 6 horsearchers and 1 leaderProduction/PUs Summary :
RomanRepublic : 53 / 52
GreekCityStates : 15 / 25
Pergamon : 22 / 26
Carthage : 73 / 75
Macedonia : 65 / 65
Bosporus : 35 / 31
Pontus : 21 / 21
Seleucid : 84 / 96
Egypt : 32 / 28
Parthia : 15 / 17
Armenia : 27 / 25
AI_Barbarians : 15 / 27
AI_Neutral : 125 / 454 -
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 4
Combat Move - Pontus
1 unit repaired.
7 chariots, 5 hoplites, 1 leader and 2 phalanxs moved from Nicaea to PergamumPurchase Units - Pontus
Pontus buy 2 chariots and 1 phalanx; Remaining resources: 1 techTokens; 0 PUs;Combat - Pontus
Battle in Pergamum
Pontus attack with 7 chariots, 5 hoplites, 1 leader and 2 phalanxs
Pergamon defend with 2 spearmen and 2 walls
Units damaged: 2 walls owned by the Pergamon
Pontus win, taking Pergamum from Pergamon with 7 chariots, 5 hoplites, 1 leader and 2 phalanxs remaining. Battle score for attacker is 50
Casualties for Pergamon: 2 spearmen and 2 wallsNon Combat Move - Pontus
1 catapult, 1 hoplite, 2 phalanxs and 2 skirmishers moved from Tavium to SinopePlace Units - Pontus
2 chariots and 1 phalanx placed in SinopeResearch Technology - Pontus
Pontus spend 0 on tech rolls
Pontus removing all Technology Tokens after unsuccessful research.Turn Complete - Pontus
Pontus collect 26 PUs; end with 26 PUs total
Trigger TechResetPontus: Pontus met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective PON 15unitMaintenance: Pontus met a national objective for an additional -1 PU; end with 25 PUs
Objective PON 20unitMaintenance: Pontus met a national objective for an additional -1 PU; end with 24 PUs
Objective PON 5unitMaintenance: Pontus met a national objective for an additional -2 PUs; end with 22 PUs
Objective PON 10unitMaintenance: Pontus met a national objective for an additional -2 PUs; end with 20 PUs
city in Sinope creates 1 techTokens; Pontus end with 1 techTokens
city in Sinope creates 3 PUs; Pontus end with 23 PUsTerritory Summary for Pontus :
Pergamum : 1 flag, 7 chariots, 5 hoplites, 1 leader and 2 phalanxs
Heraclea Pontica : 2 walls
Tavium : 1 flag
Sinope : 1 catapult, 2 chariots, 1 city, 1 hoplite, 6 phalanxs, 11 skirmishers and 6 walls
SZ 76 : 1 flagship and 2 triremes
Nicaea : 1 flag, 1 skirmisher
Attalia : 1 flag, 1 skirmisherProduction/PUs Summary :
RomanRepublic : 53 / 52
GreekCityStates : 15 / 25
Pergamon : 17 / 26
Carthage : 73 / 75
Macedonia : 65 / 65
Bosporus : 35 / 31
Pontus : 26 / 23
Seleucid : 84 / 96
Egypt : 32 / 28
Parthia : 15 / 17
Armenia : 27 / 25
AI_Barbarians : 15 / 27
AI_Neutral : 125 / 454 -
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 4
Combat Move - Seleucid
1 unit repaired.
1 hoplite moved from Susa to Ecbatana
2 cataphracts moved from Persepolis to Ecbatana
5 hoplites and 1 phalanx moved from Sidon to SZ 59
1 bireme, 1 flagship, 5 hoplites, 1 phalanx, 1 quadrireme, 1 quinquereme and 1 trireme moved from SZ 59 to SZ 58
5 hoplites and 1 phalanx moved from SZ 58 to Memphis
1 leader, 4 phalanxs and 1 warelephant moved from Pharan to MemphisPurchase Units - Seleucid
Seleucid buy 6 cataphracts, 4 hoplites and 2 warelephants; Remaining resources: 3 techTokens; 0 PUs;Combat - Seleucid
Battle in Memphis
Seleucid attack with 5 hoplites, 1 leader, 5 phalanxs and 1 warelephant
Egypt defend with 4 archers, 2 phalanxs and 1 warelephant
Units damaged: 1 leader owned by the Seleucid
Seleucid win, taking Memphis from Egypt with 2 hoplites, 1 leader, 5 phalanxs and 1 warelephant remaining. Battle score for attacker is 39
Casualties for Egypt: 4 archers, 2 phalanxs and 1 warelephant
Casualties for Seleucid: 3 hoplites
Battle in Ecbatana
Seleucid attack with 2 cataphracts and 1 hoplite
Parthia defend with 2 archers
Seleucid win, taking Ecbatana from Parthia with 1 cataphract remaining. Battle score for attacker is 1
Casualties for Parthia: 2 archers
Casualties for Seleucid: 1 cataphract and 1 hopliteNon Combat Move - Seleucid
2 warelephants moved from Persepolis to Susa
2 hoplites moved from Seleucia to Susa
2 cataphracts moved from Antioch to Hatra
2 hoplites, 3 phalanxs and 1 warelephant moved from Jerusalem to Pharan
2 hoplites, 2 phalanxs and 2 warelephants moved from Antioch to SidonPlace Units - Seleucid
2 cataphracts, 3 hoplites and 2 warelephants placed in Seleucia
4 cataphracts and 1 hoplite placed in AntiochResearch Technology - Seleucid
Seleucid spend 0 on tech rolls
Seleucid removing all Technology Tokens after successful research.
Seleucid discover constructionActivate Technology - Seleucid
Seleucid activating constructionTurn Complete - Seleucid
Seleucid collect 95 PUs; end with 95 PUs total
Trigger TechResetSeleucid: Seleucid met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective SEL 5unitMaintenance: Seleucid met a national objective for an additional -5 PUs; end with 90 PUs
city in Antioch creates 1 techTokens; Seleucid end with 1 techTokens
city in Antioch creates 3 PUs; Seleucid end with 93 PUs
city in Seleucia creates 1 techTokens; Seleucid end with 2 techTokens
city in Seleucia creates 3 PUs; Seleucid end with 96 PUs
city in Persepolis creates 1 techTokens; Seleucid end with 3 techTokens
city in Persepolis creates 3 PUs; Seleucid end with 99 PUsTerritory Summary for Seleucid :
Memphis : 1 flag, 2 hoplites, 1 leader, 5 phalanxs and 1 warelephant
Jerusalem : 1 flag
Petra : 1 flag
Antioch : 4 cataphracts, 1 city, 1 hoplite and 3 walls
Tarsus : 1 hoplite
Hatra : 2 cataphracts
Susa : 1 flag, 2 hoplites and 2 warelephants
Seleucia : 2 cataphracts, 1 city, 3 hoplites and 2 warelephants
Ecbatana : 1 flag, 1 cataphract
SZ 58 : 1 bireme, 1 flagship, 1 quadrireme, 1 quinquereme and 1 trireme
Sidon : 1 flag, 2 hoplites, 2 phalanxs and 2 warelephants
Pharan : 1 flag, 2 hoplites, 3 phalanxs and 1 warelephant
Persepolis : 1 flag, 1 cityProduction/PUs Summary :
RomanRepublic : 53 / 52
GreekCityStates : 15 / 25
Pergamon : 17 / 26
Carthage : 73 / 75
Macedonia : 65 / 65
Bosporus : 35 / 31
Pontus : 26 / 23
Seleucid : 95 / 99
Egypt : 26 / 28
Parthia : 10 / 17
Armenia : 27 / 25
AI_Barbarians : 15 / 27
AI_Neutral : 125 / 454 -
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 4
Combat Move - Egypt
Purchase Units - Egypt
Egypt buy 2 archers and 1 phalanx; Remaining resources: 1 techTokens; 3 PUs;Non Combat Move - Egypt
1 leader and 1 phalanx moved from Berenice to Siwa
1 leader moved from Siwa to Paraetonium
1 warelephant moved from Berenice to SiwaPlace Units - Egypt
2 archers and 1 phalanx placed in AlexandriaResearch Technology - Egypt
Egypt spend 0 on tech rolls
Egypt rolls : 0/1 hits
Egypt removing all Technology Tokens after unsuccessful research.Turn Complete - Egypt
Egypt collect 26 PUs; end with 29 PUs total
Trigger TechResetEgypt: Egypt met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective EGY 5unitMaintenance: Egypt met a national objective for an additional -2 PUs; end with 27 PUs
city in Alexandria creates 1 techTokens; Egypt end with 1 techTokens
city in Alexandria creates 3 PUs; Egypt end with 30 PUsTerritory Summary for Egypt :
Siwa : 1 phalanx and 1 warelephant
Alexandria : 2 archers, 2 chariots, 1 city, 1 phalanx and 2 walls
Berenice : 1 flag, 2 archers
SZ 57 : 1 bireme, 1 flagship, 2 quadriremes and 2 triremes
Paraetonium : 1 leaderProduction/PUs Summary :
RomanRepublic : 53 / 52
GreekCityStates : 15 / 25
Pergamon : 17 / 26
Carthage : 73 / 75
Macedonia : 65 / 65
Bosporus : 35 / 31
Pontus : 26 / 23
Seleucid : 95 / 99
Egypt : 26 / 30
Parthia : 10 / 17
Armenia : 27 / 25
AI_Barbarians : 15 / 27
AI_Neutral : 125 / 454 -
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 4
Combat Move - Armenia
2 spearmen moved from Albana to Sanina
2 catapults moved from Albana to Sanina
1 cataphract and 2 skirmishers moved from Armavira to MajarPurchase Units - Armenia
Trigger ARMtriremes: buyTrireme removed from ArmeniaProduction
Trigger ARMtriremes: buyTriremeX added to ArmeniaProduction
Trigger ARMtriremesWALL: 1 wall gained by PlayerID named:Armenia
Armenia buy 5 skirmishers and 1 spearman; Remaining resources: 2 techTokens; 0 PUs;Combat - Armenia
Battle in Majar
Armenia attack with 1 cataphract and 2 skirmishers
Bosporus defend with 1 horsearcher
Armenia roll dice for 1 cataphract and 2 skirmishers in Majar, round 2 : 0/3 hits
Bosporus roll dice for 1 horsearcher in Majar, round 2 : 0/1 hits
Armenia roll dice for 1 cataphract and 2 skirmishers in Majar, round 3 : 0/3 hits
Bosporus roll dice for 1 horsearcher in Majar, round 3 : 0/1 hits
Armenia roll dice for 1 cataphract and 2 skirmishers in Majar, round 4 : 2/3 hits
Bosporus roll dice for 1 horsearcher in Majar, round 4 : 1/1 hits
1 horsearcher owned by the Bosporus and 1 skirmisher owned by the Armenia lost in Majar
Armenia win, taking Majar from Bosporus with 1 cataphract and 1 skirmisher remaining. Battle score for attacker is 2
Casualties for Armenia: 1 skirmisher
Casualties for Bosporus: 1 horsearcherNon Combat Move - Armenia
1 spearman moved from Armavira to PhasisPlace Units - Armenia
3 skirmishers and 1 spearman placed in Armavira
Armenia undo move 1.
3 skirmishers and 1 wall placed in Armavira
2 skirmishers and 1 spearman placed in AlbanaResearch Technology - Armenia
Armenia spend 0 on tech rolls
Armenia roll 5,4 and gets 0 hits
Armenia removing all Technology Tokens after unsuccessful research.Turn Complete - Armenia
Armenia collect 29 PUs; end with 29 PUs total
Trigger TechResetArmenia: Armenia met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective ARM 15unitMaintenance: Armenia met a national objective for an additional -2 PUs; end with 27 PUs
Objective ARM 20unitMaintenance: Armenia met a national objective for an additional -1 PU; end with 26 PUs
Objective ARM 5unitMaintenance: Armenia met a national objective for an additional -2 PUs; end with 24 PUs
Objective ARM 10unitMaintenance: Armenia met a national objective for an additional -2 PUs; end with 22 PUs
Objective ARM 25unitMaintenance: Armenia met a national objective for an additional -1 PU; end with 21 PUs
city in Albana creates 1 techTokens; Armenia end with 1 techTokens
city in Albana creates 3 PUs; Armenia end with 24 PUs
city in Armavira creates 1 techTokens; Armenia end with 2 techTokens
city in Armavira creates 3 PUs; Armenia end with 27 PUsTerritory Summary for Armenia :
Albana : 1 city, 2 skirmishers, 1 spearman and 4 walls
Majar : 1 flag, 1 cataphract and 1 skirmisher
Phasis : 1 spearman
Sanina : 1 flag, 2 catapults and 2 spearmen
Trapezus : 1 flag, 5 horsearchers, 1 leader, 3 skirmishers and 8 spearmen
Armavira : 7 cataphracts, 1 catapult, 1 city, 9 skirmishers, 10 spearmen and 4 walls
SZ 83 : 1 biremeProduction/PUs Summary :
RomanRepublic : 53 / 52
GreekCityStates : 15 / 25
Pergamon : 17 / 26
Carthage : 73 / 75
Macedonia : 65 / 65
Bosporus : 33 / 31
Pontus : 26 / 23
Seleucid : 95 / 99
Egypt : 26 / 30
Parthia : 10 / 13
Armenia : 29 / 27
AI_Barbarians : 15 / 27
AI_Neutral : 125 / 454 -
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 5
Combat Move - RomanRepublic
1 bireme and 1 trireme moved from SZ 35 to SZ 33
1 bireme, 1 flagship, 1 quadrireme, 2 quinqueremes, 1 suprareme and 3 triremes moved from SZ 28 to SZ 33
1 ballista, 1 catapult, 1 leader, 8 legionaires and 5 skirmishers moved from Arretium to GenuaPurchase Units - RomanRepublic
RomanRepublic buy 1 bireme and 1 city; Remaining resources: 2 techTokens; 0 PUs;Combat - RomanRepublic
Battle in SZ 33
RomanRepublic attack with 2 biremes, 1 flagship, 1 quadrireme, 2 quinqueremes, 1 suprareme and 4 triremes
Carthage defend with 1 bireme, 1 flagship, 1 quadrireme, 1 quinquereme, 1 suprareme and 5 triremes
bi_VS_supra fire in SZ 33 : 1/1 hits
quad_VS_tri fire in SZ 33 : 0/1 hits
quin_VS_quad fire in SZ 33 : 0/1 hits
supra_VS_quin fire in SZ 33 : 0/1 hits
tri_VS_bi fire in SZ 33 : 0/1 hits
bi_VS_supra fire in SZ 33 : 1/1 hits
quad_VS_tri fire in SZ 33 : 1/1 hits
quin_VS_quad fire in SZ 33 : 0/1 hits
supra_VS_quin fire in SZ 33 : 1/2 hits
tri_VS_bi fire in SZ 33 : 0/2 hits
1 quinquereme owned by the RomanRepublic, 1 suprareme owned by the RomanRepublic, 1 trireme owned by the RomanRepublic and 1 suprareme owned by the Carthage lost in SZ 33
RomanRepublic roll dice for 2 biremes, 1 flagship, 1 quadrireme, 1 quinquereme and 3 triremes in SZ 33, round 2 : 6/8 hits
Units damaged: 1 flagship owned by the Carthage
Carthage roll dice for 1 bireme, 1 flagship, 1 quadrireme, 1 quinquereme and 5 triremes in SZ 33, round 2 : 6/9 hits
Units damaged: 1 flagship owned by the RomanRepublic
2 biremes owned by the RomanRepublic, 1 bireme owned by the Carthage, 3 triremes owned by the RomanRepublic and 4 triremes owned by the Carthage lost in SZ 33
1 quadrireme owned by the RomanRepublic, 1 quinquereme owned by the RomanRepublic and 1 flagship owned by the RomanRepublic retreated to SZ 34
Carthage win with 1 flagship, 1 quadrireme, 1 quinquereme and 1 trireme remaining. Battle score for attacker is -28
Casualties for Carthage: 1 bireme, 1 suprareme and 4 triremes
Casualties for RomanRepublic: 2 biremes, 1 quinquereme, 1 suprareme and 4 triremesNon Combat Move - RomanRepublic
Place Units - RomanRepublic
1 bireme placed in SZ 28
1 city placed in PataviumResearch Technology - RomanRepublic
RomanRepublic spend 0 on tech rolls
RomanRepublic roll 3,6 and gets 1 hit
RomanRepublic removing all Technology Tokens after successful research.
RomanRepublic discover triremesActivate Technology - RomanRepublic
RomanRepublic activating triremesTurn Complete - RomanRepublic
RomanRepublic collect 53 PUs; end with 53 PUs total
Trigger TechResetRoman: RomanRepublic met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective ROM 15unitMaintenance: RomanRepublic met a national objective for an additional -1 PU; end with 52 PUs
Objective ROM 5unitMaintenance: RomanRepublic met a national objective for an additional -4 PUs; end with 48 PUs
Objective ROM 10unitMaintenance: RomanRepublic met a national objective for an additional -1 PU; end with 47 PUs
city in Roma creates 1 techTokens; RomanRepublic end with 1 techTokens
city in Roma creates 3 PUs; RomanRepublic end with 50 PUs
city in Valentia creates 1 techTokens; RomanRepublic end with 2 techTokens
city in Valentia creates 3 PUs; RomanRepublic end with 53 PUs
city in Patavium creates 1 techTokens; RomanRepublic end with 3 techTokens
city in Patavium creates 3 PUs; RomanRepublic end with 56 PUsTerritory Summary for RomanRepublic :
Croton : 2 legionaires and 1 skirmisher
Arretium : 1 wall
Roma : 1 catapult, 1 city, 5 legionaires, 3 skirmishers and 4 walls
Verona : 1 flag
Capua : 1 wall
SZ 34 : 1 flagship, 1 quadrireme and 1 quinquereme
Salapia : 1 wall
SZ 28 : 1 bireme
Genua : 1 flag, 1 ballista, 1 catapult, 1 leader, 8 legionaires and 5 skirmishers
Valentia : 1 cataphract, 1 catapult, 1 city, 4 legionaires, 2 skirmishers and 2 walls
Patavium : 1 flag, 2 cataphracts, 1 city and 7 legionairesProduction/PUs Summary :
RomanRepublic : 53 / 56
GreekCityStates : 15 / 25
Pergamon : 17 / 26
Carthage : 70 / 75
Macedonia : 65 / 65
Bosporus : 33 / 31
Pontus : 26 / 23
Seleucid : 95 / 99
Egypt : 26 / 30
Parthia : 10 / 13
Armenia : 29 / 27
AI_Barbarians : 15 / 27
AI_Neutral : 128 / 582 -
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 5
Combat Move - GreekCityStates
Purchase Units - GreekCityStates
GreekCityStates buy 1 skirmisher and 1 wall; Remaining resources: 1 techTokens; 1 PUs;Combat - GreekCityStates
Place Units - GreekCityStates
1 skirmisher and 1 wall placed in SpartaResearch Technology - GreekCityStates
GreekCityStates spend 0 on tech rolls
GreekCityStates rolls : 0/1 hits
GreekCityStates removing all Technology Tokens after unsuccessful research.Turn Complete - GreekCityStates
GreekCityStates collect 15 PUs; end with 16 PUs total
Trigger TechResetGreek: GreekCityStates met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective GCS 5unitMaintenance: GreekCityStates met a national objective for an additional -1 PU; end with 15 PUs
city in Sparta creates 1 techTokens; GreekCityStates end with 1 techTokens
city in Sparta creates 3 PUs; GreekCityStates end with 18 PUsTerritory Summary for GreekCityStates :
Sparta : 1 archer, 2 cavalrys, 1 city, 5 skirmishers and 3 walls
SZ 68 : 1 flagship, 2 quadriremes and 1 trireme
Massilia : 3 hoplites and 2 walls
SZ 20 : 1 bireme
SZ 40 : 1 triremeProduction/PUs Summary :
RomanRepublic : 53 / 56
GreekCityStates : 15 / 18
Pergamon : 17 / 26
Carthage : 70 / 75
Macedonia : 65 / 65
Bosporus : 33 / 31
Pontus : 26 / 23
Seleucid : 95 / 99
Egypt : 26 / 30
Parthia : 10 / 13
Armenia : 29 / 27
AI_Barbarians : 15 / 27
AI_Neutral : 128 / 582 -
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 5
Combat Move - Pergamon
2 phalanxs and 2 skirmishers moved from Sardis to Pessinus
1 leader moved from Sardis to PessinusPurchase Units - Pergamon
Pergamon buy 2 phalanxs and 2 skirmishers; Remaining resources: 1 techTokens; 0 PUs;Combat - Pergamon
Battle in Pessinus
Pergamon attack with 1 leader, 2 phalanxs and 2 skirmishers
Macedonia defend with 2 phalanxs and 1 warrior
Pergamon roll dice for 1 leader, 2 phalanxs and 2 skirmishers in Pessinus, round 2 : 2/5 hits
Macedonia roll dice for 2 phalanxs and 1 warrior in Pessinus, round 2 : 2/3 hits
Units damaged: 1 leader owned by the Pergamon
1 skirmisher owned by the Pergamon, 1 phalanx owned by the Macedonia and 1 warrior owned by the Macedonia lost in Pessinus
Pergamon roll dice for 1 leader, 2 phalanxs and 1 skirmisher in Pessinus, round 3 : 2/4 hits
Macedonia roll dice for 1 phalanx in Pessinus, round 3 : 1/1 hits
1 skirmisher owned by the Pergamon and 1 phalanx owned by the Macedonia lost in Pessinus
Pergamon win, taking Pessinus from Macedonia with 1 leader and 2 phalanxs remaining. Battle score for attacker is 16
Casualties for Pergamon: 2 skirmishers
Casualties for Macedonia: 2 phalanxs and 1 warriorNon Combat Move - Pergamon
1 spearman moved from Salamis to SZ 62
1 flagship, 1 spearman and 2 triremes moved from SZ 62 to SZ 68
1 spearman moved from SZ 68 to SardisPlace Units - Pergamon
2 phalanxs and 2 skirmishers placed in SardisResearch Technology - Pergamon
Pergamon spend 0 on tech rolls
Pergamon rolls : 0/1 hits
Pergamon removing all Technology Tokens after unsuccessful research.Turn Complete - Pergamon
Pergamon collect 20 PUs; end with 20 PUs total
Trigger TechResetPergamon: Pergamon met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective PER 10unitMaintenance: Pergamon met a national objective for an additional -1 PU; end with 19 PUs
Objective PER 5unitMaintenance: Pergamon met a national objective for an additional -1 PU; end with 18 PUs
city in Sardis creates 1 techTokens; Pergamon end with 1 techTokens
city in Sardis creates 3 PUs; Pergamon end with 21 PUsTerritory Summary for Pergamon :
Barcino : 3 spearmen and 2 walls
Halicarnassus : 2 spearmen and 2 walls
Pessinus : 1 flag, 1 leader and 2 phalanxs
SZ 68 : 1 flagship and 2 triremes
Sardis : 1 city, 7 phalanxs, 4 skirmishers, 3 spearmen and 5 walls
Cydonia : 2 cavalrysProduction/PUs Summary :
RomanRepublic : 53 / 56
GreekCityStates : 15 / 18
Pergamon : 20 / 21
Carthage : 70 / 75
Macedonia : 62 / 65
Bosporus : 33 / 31
Pontus : 26 / 23
Seleucid : 95 / 99
Egypt : 26 / 30
Parthia : 10 / 13
Armenia : 29 / 27
AI_Barbarians : 15 / 27
AI_Neutral : 128 / 582 -
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 5
Combat Move - Carthage
2 units repaired.
1 flagship, 1 quadrireme, 1 quinquereme and 1 trireme moved from SZ 33 to SZ 34
5 cavalrys, 3 hoplites, 1 leader and 2 warelephants moved from Siga to Tingis
1 hoplite moved from Acci to Hispatis
1 cavalry, 3 hoplites and 3 phalanxs moved from Corduba to Hispatis
1 phalanx moved from Corduba to Hispatis
1 catapult moved from Gades to Hispatis
2 hoplites moved from Gades to HispatisPurchase Units - Carthage
Trigger CARbiremes: buyBireme removed from CarthageProduction
Trigger CARbiremes: buyBiremeX added to CarthageProduction
Trigger CARbiremesWALL: 1 wall gained by PlayerID named:Carthage
Carthage buy 2 biremes, 4 hoplites and 1 suprareme; Remaining resources: 3 techTokens; 0 PUs;Combat - Carthage
Battle in SZ 34
Carthage attack with 1 flagship, 1 quadrireme, 1 quinquereme and 1 trireme
RomanRepublic defend with 1 flagship, 1 quadrireme and 1 quinquereme
Units damaged: 1 flagship owned by the Carthage
Carthage win with 1 flagship, 1 quadrireme and 1 quinquereme remaining. Battle score for attacker is 19
Casualties for Carthage: 1 trireme
Casualties for RomanRepublic: 1 flagship, 1 quadrireme and 1 quinquereme
Battle in Hispatis
Carthage attack with 1 catapult, 1 cavalry, 6 hoplites and 4 phalanxs
AI_Barbarians defend with 2 warriors
Carthage win, taking Hispatis from AI_Neutral with 1 catapult, 1 cavalry, 5 hoplites and 4 phalanxs remaining. Battle score for attacker is 5
Casualties for Carthage: 1 hoplite
Casualties for AI_Barbarians: 2 warriors
Battle in Tingis
Carthage attack with 5 cavalrys, 3 hoplites, 1 leader and 2 warelephants
AI_Barbarians defend with 1 warrior
Carthage win, taking Tingis from AI_Barbarians with 5 cavalrys, 3 hoplites, 1 leader and 2 warelephants remaining. Battle score for attacker is 6
Casualties for AI_Barbarians: 1 warriorNon Combat Move - Carthage
2 biremes moved from SZ 29 to SZ 15
1 catapult, 5 hoplites and 3 warelephants moved from Syracuse to MessanaPlace Units - Carthage
2 biremes and 1 suprareme placed in SZ 34
3 hoplites placed in Gades
1 hoplite and 1 wall placed in LilybaeumResearch Technology - Carthage
Carthage spend 0 on tech rolls
Carthage removing all Technology Tokens after successful research.
Carthage discover constructionActivate Technology - Carthage
Carthage activating constructionTurn Complete - Carthage
Carthage collect 76 PUs; end with 76 PUs total
Trigger TechResetCarthage: Carthage met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective CAR 10unitMaintenance: Carthage met a national objective for an additional -3 PUs; end with 73 PUs
Objective CAR 5unitMaintenance: Carthage met a national objective for an additional -5 PUs; end with 68 PUs
city in Carthago creates 1 techTokens; Carthage end with 1 techTokens
city in Carthago creates 3 PUs; Carthage end with 71 PUs
city in Gades creates 1 techTokens; Carthage end with 2 techTokens
city in Gades creates 3 PUs; Carthage end with 74 PUs
city in Lilybaeum creates 1 techTokens; Carthage end with 3 techTokens
city in Lilybaeum creates 3 PUs; Carthage end with 77 PUs -
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 5
Combat Move - Macedonia
1 unit repaired.
1 catapult, 1 leader and 4 phalanxs moved from Corinth to Sparta
7 cavalrys moved from Athens to Sparta
1 catapult, 3 phalanxs, 4 skirmishers and 3 warriors moved from Salonae to Sirmium
1 phalanx, 2 skirmishers and 1 warrior moved from Sardica to Sirmium
3 cavalrys moved from Apollonia to SirmiumPurchase Units - Macedonia
Macedonia buy 1 catapult, 3 cavalrys, 2 phalanxs, 2 skirmishers and 2 warriors; Remaining resources: 2 techTokens; 2 PUs;Combat - Macedonia
Battle in Sparta
Macedonia attack with 1 catapult, 7 cavalrys, 1 leader and 4 phalanxs
GreekCityStates defend with 1 archer, 2 cavalrys, 1 city, 5 skirmishers and 3 walls
Units damaged: 3 walls owned by the GreekCityStates
Units damaged: 1 leader owned by the Macedonia
Macedonia win, taking Sparta from GreekCityStates with 1 catapult, 1 leader and 4 phalanxs remaining. Battle score for attacker is 58
Casualties for Macedonia: 7 cavalrys
Casualties for GreekCityStates: 1 archer, 2 cavalrys, 5 skirmishers and 3 walls
Battle in Sirmium
Macedonia attack with 1 catapult, 3 cavalrys, 4 phalanxs, 6 skirmishers and 4 warriors
AI_Barbarians defend with 1 archer, 2 skirmishers and 1 warrior; AI_Neutral defend with 8 warrior_neutrals
Macedonia win, taking Sirmium from AI_Neutral with 1 catapult, 3 cavalrys, 4 phalanxs and 4 warriors remaining. Battle score for attacker is -2
Casualties for Macedonia: 6 skirmishers
Casualties for AI_Barbarians: 1 archer, 2 skirmishers and 1 warrior
Casualties for AI_Neutral: 8 warrior_neutralsNon Combat Move - Macedonia
5 cavalrys moved from Thessalonica to Sardica
2 skirmishers and 1 warrior moved from Larissa to Thessalonica
1 catapult and 2 skirmishers moved from Athens to Larissa
1 phalanx moved from Athens to Corinth
2 phalanxs moved from Delphi to LarissaPlace Units - Macedonia
1 cavalry, 1 phalanx and 1 warrior placed in Apollonia
1 catapult, 2 cavalrys, 1 phalanx, 2 skirmishers and 1 warrior placed in ThessalonicaResearch Technology - Macedonia
Macedonia spend 0 on tech rolls
Macedonia removing all Technology Tokens after unsuccessful research.Turn Complete - Macedonia
Macedonia collect 71 PUs; end with 73 PUs total
Trigger TechResetMacedonia: Macedonia met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective MAC 5unitMaintenance: Macedonia met a national objective for an additional -5 PUs; end with 68 PUs
Objective MAC 10unitMaintenance: Macedonia met a national objective for an additional -2 PUs; end with 66 PUs
city in Sparta creates 1 techTokens; Macedonia end with 1 techTokens
city in Sparta creates 3 PUs; Macedonia end with 69 PUs
city in Thessalonica creates 1 techTokens; Macedonia end with 2 techTokens
city in Thessalonica creates 3 PUs; Macedonia end with 72 PUs
city in Apollonia creates 1 techTokens; Macedonia end with 3 techTokens
city in Apollonia creates 3 PUs; Macedonia end with 75 PUsTerritory Summary for Macedonia :
Sparta : 1 flag, 1 catapult, 1 city, 1 leader and 4 phalanxs
Sirmium : 1 flag, 1 catapult, 3 cavalrys, 4 phalanxs and 4 warriors
Thessalonica : 1 catapult, 2 cavalrys, 1 city, 1 phalanx, 6 skirmishers, 3 walls and 2 warriors
Larissa : 1 catapult, 2 phalanxs and 2 skirmishers
Corinth : 1 flag, 1 phalanx
Byzantium : 1 skirmisher
Salonae : 1 flag, 1 skirmisher
Athens : 1 flag
SZ 70 : 1 bireme, 1 flagship and 2 quadriremes
Delphi : 1 flag
Sardica : 5 cavalrys
Durostorum : 1 flag
Apollonia : 1 flag, 1 cavalry, 1 city, 1 phalanx and 1 warriorProduction/PUs Summary :
RomanRepublic : 53 / 56
GreekCityStates : 8 / 18
Pergamon : 20 / 21
Carthage : 76 / 77
Macedonia : 71 / 75
Bosporus : 33 / 31
Pontus : 26 / 23
Seleucid : 95 / 99
Egypt : 26 / 30
Parthia : 10 / 13
Armenia : 29 / 27
AI_Barbarians : 12 / 27
AI_Neutral : 123 / 582 -
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 5
Combat Move - Bosporus
1 unit repaired.
1 hoplite moved from Pityus to Majar
1 cataphract and 1 cavalry moved from Azara to MajarPurchase Units - Bosporus
Bosporus buy 3 archers and 1 horsearcher; Remaining resources: 1 techTokens; 1 PUs;Combat - Bosporus
Battle in Majar
Bosporus attack with 1 cataphract, 1 cavalry and 1 hoplite
Armenia defend with 1 cataphract and 1 skirmisher
Bosporus win, taking Majar from Armenia with 1 cataphract and 1 hoplite remaining. Battle score for attacker is 6
Casualties for Armenia: 1 cataphract and 1 skirmisher
Casualties for Bosporus: 1 cavalryNon Combat Move - Bosporus
1 cataphract and 2 cavalrys moved from Azara to Pityus
2 cataphracts and 3 horsearchers moved from Tanais to Sinda
1 horsearcher moved from Theodesia to Azara
1 bireme, 1 flagship and 1 quadrireme moved from SZ 79 to SZ 80
3 archers moved from Theodesia to SZ 80
3 archers, 1 bireme, 1 flagship and 1 quadrireme moved from SZ 80 to SZ 79
3 archers moved from SZ 79 to PityusPlace Units - Bosporus
3 archers and 1 horsearcher placed in TheodesiaResearch Technology - Bosporus
Bosporus spend 0 on tech rolls
Bosporus removing all Technology Tokens after unsuccessful research.Turn Complete - Bosporus
Bosporus collect 35 PUs; end with 36 PUs total
Trigger TechResetBosporus: Bosporus met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective BOS 25unitMaintenance: Bosporus met a national objective for an additional -1 PU; end with 35 PUs
Objective BOS 20unitMaintenance: Bosporus met a national objective for an additional -1 PU; end with 34 PUs
Objective BOS 15unitMaintenance: Bosporus met a national objective for an additional -1 PU; end with 33 PUs
Objective BOS 5unitMaintenance: Bosporus met a national objective for an additional -2 PUs; end with 31 PUs
Objective BOS 10unitMaintenance: Bosporus met a national objective for an additional -1 PU; end with 30 PUs
city in Theodesia creates 1 techTokens; Bosporus end with 1 techTokens
city in Theodesia creates 3 PUs; Bosporus end with 33 PUsTerritory Summary for Bosporus :
Majar : 1 flag, 1 cataphract and 1 hoplite
Sarmizegetusa : 1 flag
SZ 79 : 1 bireme, 1 flagship and 1 quadrireme
Axiopolis : 1 flag
Theodesia : 3 archers, 1 city, 1 horsearcher and 3 walls
Sinda : 2 cataphracts and 3 horsearchers
Istropolis : 1 flag
Azara : 1 horsearcher
Pityus : 1 flag, 13 archers, 3 cataphracts, 5 cavalrys, 7 hoplites, 6 horsearchers and 1 leaderProduction/PUs Summary :
RomanRepublic : 53 / 56
GreekCityStates : 8 / 18
Pergamon : 20 / 21
Carthage : 76 / 77
Macedonia : 71 / 75
Bosporus : 35 / 33
Pontus : 26 / 23
Seleucid : 95 / 99
Egypt : 26 / 30
Parthia : 10 / 13
Armenia : 27 / 27
AI_Barbarians : 12 / 27
AI_Neutral : 123 / 582 -
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 5
Combat Move - Pontus
1 catapult, 2 chariots, 1 hoplite, 6 phalanxs and 11 skirmishers moved from Sinope to Trapezus
1 skirmisher moved from Attalia to Pessinus
1 skirmisher moved from Nicaea to Pessinus
4 chariots moved from Pergamum to Pessinus
1 chariot moved from Pergamum to PessinusPurchase Units - Pontus
Pontus buy 1 hoplite and 4 skirmishers; Remaining resources: 1 techTokens; 0 PUs;Combat - Pontus
Battle in Trapezus
Pontus attack with 1 catapult, 2 chariots, 1 hoplite, 6 phalanxs and 11 skirmishers
Armenia defend with 5 horsearchers, 1 leader, 3 skirmishers and 8 spearmen
Units damaged: 1 leader owned by the Armenia
Pontus win, taking Trapezus from Armenia with 1 catapult, 1 chariot, 1 hoplite and 6 phalanxs remaining. Battle score for attacker is 32
Casualties for Pontus: 1 chariot and 11 skirmishers
Casualties for Armenia: 5 horsearchers, 1 leader, 3 skirmishers and 8 spearmen
Battle in Pessinus
Pontus attack with 5 chariots and 2 skirmishers
Pergamon defend with 1 leader and 2 phalanxs
Pontus win, taking Pessinus from Pergamon with 5 chariots remaining. Battle score for attacker is 10
Casualties for Pontus: 2 skirmishers
Casualties for Pergamon: 1 leader and 2 phalanxsNon Combat Move - Pontus
1 hoplite moved from Pergamum to Nicaea
3 hoplites moved from Pergamum to Nicaea
2 phalanxs moved from Pergamum to Nicaea
2 chariots and 1 leader moved from Pergamum to Heraclea PonticaPlace Units - Pontus
1 hoplite and 4 skirmishers placed in SinopeResearch Technology - Pontus
Pontus spend 0 on tech rolls
Pontus removing all Technology Tokens after successful research.
Pontus discover warCollegeActivate Technology - Pontus
Pontus activating warCollegeTurn Complete - Pontus
Pontus collect 34 PUs; end with 34 PUs total
Trigger TechResetPontus: Pontus met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective PON 5unitMaintenance: Pontus met a national objective for an additional -4 PUs; end with 30 PUs
city in Sinope creates 1 techTokens; Pontus end with 1 techTokens
city in Sinope creates 3 PUs; Pontus end with 33 PUsTerritory Summary for Pontus :
Pergamum : 1 flag, 1 hoplite
Pessinus : 1 flag, 5 chariots
Heraclea Pontica : 2 chariots, 1 leader and 2 walls
Tavium : 1 flag
Sinope : 1 city, 1 hoplite, 4 skirmishers and 6 walls
SZ 76 : 1 flagship and 2 triremes
Trapezus : 1 flag, 1 catapult, 1 chariot, 1 hoplite and 6 phalanxs
Nicaea : 1 flag, 4 hoplites and 2 phalanxs
Attalia : 1 flagProduction/PUs Summary :
RomanRepublic : 53 / 56
GreekCityStates : 8 / 18
Pergamon : 17 / 21
Carthage : 76 / 77
Macedonia : 71 / 75
Bosporus : 35 / 33
Pontus : 34 / 33
Seleucid : 95 / 99
Egypt : 26 / 30
Parthia : 10 / 13
Armenia : 22 / 27
AI_Barbarians : 12 / 27
AI_Neutral : 123 / 582 -
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 5
Combat Move - Seleucid
1 unit repaired.
1 hoplite moved from Memphis to Hermopolis
Seleucid take Hermopolis from Egypt
1 cataphract moved from Ecbatana to Cyropolis
Seleucid take Cyropolis from Parthia
1 cataphract moved from Cyropolis to Ctesiphon
2 hoplites and 2 warelephants moved from Susa to Ctesiphon
2 cataphracts, 3 hoplites and 2 warelephants moved from Seleucia to CtesiphonPurchase Units - Seleucid
Trigger SELconstruction: buyWall removed from SeleucidProduction
Trigger SELconstruction: buyWallX added to SeleucidProduction
Trigger SELconstructionWALL: 1 wall gained by PlayerID named:Seleucid
Seleucid buy 6 cataphracts, 3 hoplites, 1 phalanx and 2 warelephants; Remaining resources: 3 techTokens; 1 PUs;Combat - Seleucid
Battle in Ctesiphon
Seleucid attack with 3 cataphracts, 5 hoplites and 4 warelephants
AI_Neutral defend with 3 archer_neutrals and 3 spearman_neutrals
Seleucid win, taking Ctesiphon from AI_Neutral with 3 cataphracts, 1 hoplite and 4 warelephants remaining. Battle score for attacker is -28
Casualties for Seleucid: 4 hoplites
Casualties for AI_Neutral: 3 archer_neutrals and 3 spearman_neutralsNon Combat Move - Seleucid
1 bireme, 1 flagship, 1 quadrireme, 1 quinquereme and 1 trireme moved from SZ 58 to SZ 59
1 phalanx and 1 warelephant moved from Sidon to SZ 59
1 hoplite moved from Sidon to SZ 59
1 hoplite moved from Sidon to SZ 59
1 phalanx and 1 warelephant moved from Sidon to Jerusalem
4 cataphracts moved from Antioch to Jerusalem
1 hoplite moved from Antioch to Sidon
1 bireme, 1 flagship, 2 hoplites, 1 phalanx, 1 quadrireme, 1 quinquereme, 1 trireme and 1 warelephant moved from SZ 59 to SZ 58
2 hoplites, 1 phalanx and 1 warelephant moved from SZ 58 to Memphis
2 hoplites, 3 phalanxs and 1 warelephant moved from Pharan to Memphis
1 hoplite moved from Tarsus to AttaliaPlace Units - Seleucid
1 cataphract, 3 hoplites, 1 phalanx, 1 wall and 2 warelephants placed in Antioch
5 cataphracts placed in SeleuciaResearch Technology - Seleucid
Seleucid spend 0 on tech rolls
Seleucid removing all Technology Tokens after successful research.
Seleucid discover economicsActivate Technology - Seleucid
Seleucid activating economicsTurn Complete - Seleucid
Seleucid collect 109 PUs; end with 110 PUs total
Trigger TechResetSeleucid: Seleucid met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective SEL 5unitMaintenance: Seleucid met a national objective for an additional -5 PUs; end with 105 PUs
Objective SEL 15unitMaintenance: Seleucid met a national objective for an additional -1 PU; end with 104 PUs
Objective SEL 10unitMaintenance: Seleucid met a national objective for an additional -1 PU; end with 103 PUs
city in Antioch creates 1 techTokens; Seleucid end with 1 techTokens
city in Antioch creates 3 PUs; Seleucid end with 106 PUs
city in Seleucia creates 1 techTokens; Seleucid end with 2 techTokens
city in Seleucia creates 3 PUs; Seleucid end with 109 PUs
city in Persepolis creates 1 techTokens; Seleucid end with 3 techTokens
city in Persepolis creates 3 PUs; Seleucid end with 112 PUsTerritory Summary for Seleucid :
Memphis : 1 flag, 5 hoplites, 1 leader, 9 phalanxs and 3 warelephants
Jerusalem : 1 flag, 4 cataphracts, 1 phalanx and 1 warelephant
Hermopolis : 1 flag, 1 hoplite
Petra : 1 flag
Antioch : 1 cataphract, 1 city, 3 hoplites, 1 phalanx, 4 walls and 2 warelephants
Hatra : 2 cataphracts
Susa : 1 flag
Seleucia : 5 cataphracts and 1 city
Ctesiphon : 1 flag, 3 cataphracts, 1 hoplite and 4 warelephants
Ecbatana : 1 flag
SZ 58 : 1 bireme, 1 flagship, 1 quadrireme, 1 quinquereme and 1 trireme
Cyropolis : 1 flag
Sidon : 1 flag, 1 hoplite
Pharan : 1 flag
Attalia : 1 hoplite
Persepolis : 1 flag, 1 cityProduction/PUs Summary :
RomanRepublic : 53 / 56
GreekCityStates : 8 / 18
Pergamon : 17 / 21
Carthage : 76 / 77
Macedonia : 71 / 75
Bosporus : 35 / 33
Pontus : 34 / 33
Seleucid : 109 / 112
Egypt : 21 / 30
Parthia : 6 / 13
Armenia : 22 / 27
AI_Barbarians : 12 / 27
AI_Neutral : 118 / 582





