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ACGTO 270BC DizzKneeLand33 (Anti-Romans) v Entek (Romans)

  • 20 16 15 14

    TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 4

    Combat Move - Macedonia
                1 unit repaired.
                2 catapults, 5 phalanxs and 3 warriors moved from Athens to Corinth
                1 leader moved from Delphi to Corinth
                5 cavalrys moved from Delphi to Corinth
                2 phalanxs and 2 warriors moved from Heraclea Pontica to Pessinus

    Purchase Units - Macedonia
                Macedonia buy 8 cavalrys and 2 skirmishers; Remaining resources: 2 techTokens; 0 PUs;

    Combat - Macedonia
                Battle in Corinth
                    Macedonia attack with 2 catapults, 5 cavalrys, 1 leader, 5 phalanxs and 3 warriors
                    GreekCityStates defend with 2 archers, 8 hoplites and 2 skirmishers
                    Units damaged: 1 leader owned by the Macedonia
                    Macedonia win, taking Corinth from GreekCityStates with 1 catapult, 1 leader and 4 phalanxs remaining. Battle score for attacker is 16
                    Casualties for Macedonia: 1 catapult, 5 cavalrys, 1 phalanx and 3 warriors
                    Casualties for GreekCityStates: 2 archers, 8 hoplites and 2 skirmishers
                Battle in Pessinus
                    Macedonia attack with 2 phalanxs and 2 warriors
                    Pergamon defend with 1 skirmisher and 1 spearman
                    Macedonia win, taking Pessinus from Pergamon with 2 phalanxs and 1 warrior remaining. Battle score for attacker is 3
                    Casualties for Pergamon: 1 skirmisher and 1 spearman
                    Casualties for Macedonia: 1 warrior

    Non Combat Move - Macedonia
                1 phalanx and 2 skirmishers moved from Larissa to Athens
                1 catapult moved from Delphi to Athens
                7 cavalrys moved from Thessalonica to Athens
                2 skirmishers and 1 warrior moved from Thessalonica to Larissa
                1 catapult, 1 skirmisher and 1 warrior moved from Apollonia to Salonae

    Place Units - Macedonia
                3 cavalrys placed in Apollonia
                5 cavalrys and 2 skirmishers placed in Thessalonica

    Research Technology - Macedonia
                Macedonia spend 0 on tech rolls
                Macedonia removing all Technology Tokens after unsuccessful research.

    Turn Complete - Macedonia
                Macedonia collect 65 PUs; end with 65 PUs total
                Trigger TechResetMacedonia: Macedonia met a national objective for an additional -10 techTokens; end with 0 techTokens
                Objective MAC 5unitMaintenance: Macedonia met a national objective for an additional -4 PUs; end with 61 PUs
                Objective MAC 10unitMaintenance: Macedonia met a national objective for an additional -2 PUs; end with 59 PUs
                city in Thessalonica creates 1 techTokens; Macedonia end with 1 techTokens
                city in Thessalonica creates 3 PUs; Macedonia end with 62 PUs
                city in Apollonia creates 1 techTokens; Macedonia end with 2 techTokens
                city in Apollonia creates 3 PUs; Macedonia end with 65 PUs

    Territory Summary for Macedonia :

    Thessalonica : 5 cavalrys, 1 city, 2 skirmishers and 3 walls
        Larissa : 2 skirmishers and 1 warrior
        Corinth : 1 flag, 1 catapult, 1 leader and 4 phalanxs
        Byzantium : 1 skirmisher
        Pessinus : 1 flag, 2 phalanxs and 1 warrior
        Salonae : 1 flag, 1 catapult, 3 phalanxs, 5 skirmishers and 3 warriors
        Athens : 1 flag, 1 catapult, 7 cavalrys, 1 phalanx and 2 skirmishers
        SZ 70 : 1 bireme, 1 flagship and 2 quadriremes
        Delphi : 1 flag, 2 phalanxs
        Sardica : 1 phalanx, 2 skirmishers and 1 warrior
        Durostorum : 1 flag
        Apollonia : 1 flag, 3 cavalrys and 1 city

    Production/PUs Summary :

    RomanRepublic : 53 / 52
        GreekCityStates : 15 / 25
        Pergamon : 22 / 26
        Carthage : 73 / 75
        Macedonia : 65 / 65
        Bosporus : 32 / 30
        Pontus : 21 / 21
        Seleucid : 84 / 96
        Egypt : 32 / 28
        Parthia : 15 / 17
        Armenia : 27 / 25
        AI_Barbarians : 15 / 27
        AI_Neutral : 128 / 454

  • 20 16 15 14

    TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 4

    Combat Move - Bosporus
                3 archers moved from Theodesia to SZ 80
                3 archers, 1 bireme, 1 flagship and 1 quadrireme moved from SZ 80 to SZ 79
                3 archers moved from SZ 79 to Pityus
                1 archer and 2 hoplites moved from Sinda to Pityus
                2 cavalrys and 2 horsearchers moved from Azara to Pityus
                6 archers, 2 cataphracts, 1 cavalry, 6 hoplites, 5 horsearchers and 1 leader moved from Majar to Pityus

    Purchase Units - Bosporus
                Bosporus buy 3 archers and 1 horsearcher; Remaining resources: 1 techTokens; 0 PUs;

    Combat - Bosporus
                Battle in Pityus
                    Bosporus attack with 10 archers, 2 cataphracts, 3 cavalrys, 8 hoplites, 7 horsearchers and 1 leader
                    AI_Neutral defend with 4 spearman_neutrals
                    Units damaged: 1 leader owned by the Bosporus
                    Bosporus win, taking Pityus from AI_Neutral with 10 archers, 2 cataphracts, 3 cavalrys, 8 hoplites, 6 horsearchers and 1 leader remaining. Battle score for attacker is -6
                    Casualties for Bosporus: 1 horsearcher
                    Casualties for AI_Neutral: 4 spearman_neutrals

    Non Combat Move - Bosporus
                1 cavalry moved from Theodesia to Azara
                2 cataphracts and 2 cavalrys moved from Olbia to Azara
                2 cataphracts and 3 horsearchers moved from Tyras to Tanais

    Place Units - Bosporus
                3 archers and 1 horsearcher placed in Theodesia

    Research Technology - Bosporus
                Bosporus spend 0 on tech rolls
                Bosporus removing all Technology Tokens after unsuccessful research.

    Turn Complete - Bosporus
                Bosporus collect 35 PUs; end with 35 PUs total
                Trigger TechResetBosporus: Bosporus met a national objective for an additional -10 techTokens; end with 0 techTokens
                Objective BOS 25unitMaintenance: Bosporus met a national objective for an additional -1 PU; end with 34 PUs
                Objective BOS 20unitMaintenance: Bosporus met a national objective for an additional -1 PU; end with 33 PUs
                Objective BOS 15unitMaintenance: Bosporus met a national objective for an additional -1 PU; end with 32 PUs
                Objective BOS 5unitMaintenance: Bosporus met a national objective for an additional -3 PUs; end with 29 PUs
                Objective BOS 10unitMaintenance: Bosporus met a national objective for an additional -1 PU; end with 28 PUs
                city in Theodesia creates 1 techTokens; Bosporus end with 1 techTokens
                city in Theodesia creates 3 PUs; Bosporus end with 31 PUs

    Territory Summary for Bosporus :

    Tanais : 2 cataphracts and 3 horsearchers
        Majar : 1 flag, 1 horsearcher
        Sarmizegetusa : 1 flag
        SZ 79 : 1 bireme, 1 flagship and 1 quadrireme
        Axiopolis : 1 flag
        Theodesia : 3 archers, 1 city, 1 horsearcher and 3 walls
        Istropolis : 1 flag
        Azara : 2 cataphracts and 3 cavalrys
        Pityus : 1 flag, 10 archers, 2 cataphracts, 3 cavalrys, 8 hoplites, 6 horsearchers and 1 leader

    Production/PUs Summary :

    RomanRepublic : 53 / 52
        GreekCityStates : 15 / 25
        Pergamon : 22 / 26
        Carthage : 73 / 75
        Macedonia : 65 / 65
        Bosporus : 35 / 31
        Pontus : 21 / 21
        Seleucid : 84 / 96
        Egypt : 32 / 28
        Parthia : 15 / 17
        Armenia : 27 / 25
        AI_Barbarians : 15 / 27
        AI_Neutral : 125 / 454

  • 20 16 15 14

    TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 4

    Combat Move - Pontus
                1 unit repaired.
                7 chariots, 5 hoplites, 1 leader and 2 phalanxs moved from Nicaea to Pergamum

    Purchase Units - Pontus
                Pontus buy 2 chariots and 1 phalanx; Remaining resources: 1 techTokens; 0 PUs;

    Combat - Pontus
                Battle in Pergamum
                    Pontus attack with 7 chariots, 5 hoplites, 1 leader and 2 phalanxs
                    Pergamon defend with 2 spearmen and 2 walls
                    Units damaged: 2 walls owned by the Pergamon
                    Pontus win, taking Pergamum from Pergamon with 7 chariots, 5 hoplites, 1 leader and 2 phalanxs remaining. Battle score for attacker is 50
                    Casualties for Pergamon: 2 spearmen and 2 walls

    Non Combat Move - Pontus
                1 catapult, 1 hoplite, 2 phalanxs and 2 skirmishers moved from Tavium to Sinope

    Place Units - Pontus
                2 chariots and 1 phalanx placed in Sinope

    Research Technology - Pontus
                Pontus spend 0 on tech rolls
                Pontus removing all Technology Tokens after unsuccessful research.

    Turn Complete - Pontus
                Pontus collect 26 PUs; end with 26 PUs total
                Trigger TechResetPontus: Pontus met a national objective for an additional -10 techTokens; end with 0 techTokens
                Objective PON 15unitMaintenance: Pontus met a national objective for an additional -1 PU; end with 25 PUs
                Objective PON 20unitMaintenance: Pontus met a national objective for an additional -1 PU; end with 24 PUs
                Objective PON 5unitMaintenance: Pontus met a national objective for an additional -2 PUs; end with 22 PUs
                Objective PON 10unitMaintenance: Pontus met a national objective for an additional -2 PUs; end with 20 PUs
                city in Sinope creates 1 techTokens; Pontus end with 1 techTokens
                city in Sinope creates 3 PUs; Pontus end with 23 PUs

    Territory Summary for Pontus :

    Pergamum : 1 flag, 7 chariots, 5 hoplites, 1 leader and 2 phalanxs
        Heraclea Pontica : 2 walls
        Tavium : 1 flag
        Sinope : 1 catapult, 2 chariots, 1 city, 1 hoplite, 6 phalanxs, 11 skirmishers and 6 walls
        SZ 76 : 1 flagship and 2 triremes
        Nicaea : 1 flag, 1 skirmisher
        Attalia : 1 flag, 1 skirmisher

    Production/PUs Summary :

    RomanRepublic : 53 / 52
        GreekCityStates : 15 / 25
        Pergamon : 17 / 26
        Carthage : 73 / 75
        Macedonia : 65 / 65
        Bosporus : 35 / 31
        Pontus : 26 / 23
        Seleucid : 84 / 96
        Egypt : 32 / 28
        Parthia : 15 / 17
        Armenia : 27 / 25
        AI_Barbarians : 15 / 27
        AI_Neutral : 125 / 454

  • 20 16 15 14

    TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 4

    Combat Move - Seleucid
                1 unit repaired.
                1 hoplite moved from Susa to Ecbatana
                2 cataphracts moved from Persepolis to Ecbatana
                5 hoplites and 1 phalanx moved from Sidon to SZ 59
                1 bireme, 1 flagship, 5 hoplites, 1 phalanx, 1 quadrireme, 1 quinquereme and 1 trireme moved from SZ 59 to SZ 58
                5 hoplites and 1 phalanx moved from SZ 58 to Memphis
                1 leader, 4 phalanxs and 1 warelephant moved from Pharan to Memphis

    Purchase Units - Seleucid
                Seleucid buy 6 cataphracts, 4 hoplites and 2 warelephants; Remaining resources: 3 techTokens; 0 PUs;

    Combat - Seleucid
                Battle in Memphis
                    Seleucid attack with 5 hoplites, 1 leader, 5 phalanxs and 1 warelephant
                    Egypt defend with 4 archers, 2 phalanxs and 1 warelephant
                    Units damaged: 1 leader owned by the Seleucid
                    Seleucid win, taking Memphis from Egypt with 2 hoplites, 1 leader, 5 phalanxs and 1 warelephant remaining. Battle score for attacker is 39
                    Casualties for Egypt: 4 archers, 2 phalanxs and 1 warelephant
                    Casualties for Seleucid: 3 hoplites
                Battle in Ecbatana
                    Seleucid attack with 2 cataphracts and 1 hoplite
                    Parthia defend with 2 archers
                    Seleucid win, taking Ecbatana from Parthia with 1 cataphract remaining. Battle score for attacker is 1
                    Casualties for Parthia: 2 archers
                    Casualties for Seleucid: 1 cataphract and 1 hoplite

    Non Combat Move - Seleucid
                2 warelephants moved from Persepolis to Susa
                2 hoplites moved from Seleucia to Susa
                2 cataphracts moved from Antioch to Hatra
                2 hoplites, 3 phalanxs and 1 warelephant moved from Jerusalem to Pharan
                2 hoplites, 2 phalanxs and 2 warelephants moved from Antioch to Sidon

    Place Units - Seleucid
                2 cataphracts, 3 hoplites and 2 warelephants placed in Seleucia
                4 cataphracts and 1 hoplite placed in Antioch

    Research Technology - Seleucid
                Seleucid spend 0 on tech rolls
                Seleucid removing all Technology Tokens after successful research.
                Seleucid discover construction

    Activate Technology - Seleucid
                Seleucid activating construction

    Turn Complete - Seleucid
                Seleucid collect 95 PUs; end with 95 PUs total
                Trigger TechResetSeleucid: Seleucid met a national objective for an additional -10 techTokens; end with 0 techTokens
                Objective SEL 5unitMaintenance: Seleucid met a national objective for an additional -5 PUs; end with 90 PUs
                city in Antioch creates 1 techTokens; Seleucid end with 1 techTokens
                city in Antioch creates 3 PUs; Seleucid end with 93 PUs
                city in Seleucia creates 1 techTokens; Seleucid end with 2 techTokens
                city in Seleucia creates 3 PUs; Seleucid end with 96 PUs
                city in Persepolis creates 1 techTokens; Seleucid end with 3 techTokens
                city in Persepolis creates 3 PUs; Seleucid end with 99 PUs

    Territory Summary for Seleucid :

    Memphis : 1 flag, 2 hoplites, 1 leader, 5 phalanxs and 1 warelephant
        Jerusalem : 1 flag
        Petra : 1 flag
        Antioch : 4 cataphracts, 1 city, 1 hoplite and 3 walls
        Tarsus : 1 hoplite
        Hatra : 2 cataphracts
        Susa : 1 flag, 2 hoplites and 2 warelephants
        Seleucia : 2 cataphracts, 1 city, 3 hoplites and 2 warelephants
        Ecbatana : 1 flag, 1 cataphract
        SZ 58 : 1 bireme, 1 flagship, 1 quadrireme, 1 quinquereme and 1 trireme
        Sidon : 1 flag, 2 hoplites, 2 phalanxs and 2 warelephants
        Pharan : 1 flag, 2 hoplites, 3 phalanxs and 1 warelephant
        Persepolis : 1 flag, 1 city

    Production/PUs Summary :

    RomanRepublic : 53 / 52
        GreekCityStates : 15 / 25
        Pergamon : 17 / 26
        Carthage : 73 / 75
        Macedonia : 65 / 65
        Bosporus : 35 / 31
        Pontus : 26 / 23
        Seleucid : 95 / 99
        Egypt : 26 / 28
        Parthia : 10 / 17
        Armenia : 27 / 25
        AI_Barbarians : 15 / 27
        AI_Neutral : 125 / 454

  • 20 19 18 17 16

    TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 4

    Combat Move - Egypt

    Purchase Units - Egypt
                Egypt buy 2 archers and 1 phalanx; Remaining resources: 1 techTokens; 3 PUs;

    Non Combat Move - Egypt
                1 leader and 1 phalanx moved from Berenice to Siwa
                1 leader moved from Siwa to Paraetonium
                1 warelephant moved from Berenice to Siwa

    Place Units - Egypt
                2 archers and 1 phalanx placed in Alexandria

    Research Technology - Egypt
                Egypt spend 0 on tech rolls
                    Egypt rolls :  0/1 hits
                Egypt removing all Technology Tokens after unsuccessful research.

    Turn Complete - Egypt
                Egypt collect 26 PUs; end with 29 PUs total
                Trigger TechResetEgypt: Egypt met a national objective for an additional -10 techTokens; end with 0 techTokens
                Objective EGY 5unitMaintenance: Egypt met a national objective for an additional -2 PUs; end with 27 PUs
                city in Alexandria creates 1 techTokens; Egypt end with 1 techTokens
                city in Alexandria creates 3 PUs; Egypt end with 30 PUs

    Territory Summary for Egypt :

    Siwa : 1 phalanx and 1 warelephant
        Alexandria : 2 archers, 2 chariots, 1 city, 1 phalanx and 2 walls
        Berenice : 1 flag, 2 archers
        SZ 57 : 1 bireme, 1 flagship, 2 quadriremes and 2 triremes
        Paraetonium : 1 leader

    Production/PUs Summary :

    RomanRepublic : 53 / 52
        GreekCityStates : 15 / 25
        Pergamon : 17 / 26
        Carthage : 73 / 75
        Macedonia : 65 / 65
        Bosporus : 35 / 31
        Pontus : 26 / 23
        Seleucid : 95 / 99
        Egypt : 26 / 30
        Parthia : 10 / 17
        Armenia : 27 / 25
        AI_Barbarians : 15 / 27
        AI_Neutral : 125 / 454

  • 20 19 18 17 16

    TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 4

    Combat Move - Armenia
                2 spearmen moved from Albana to Sanina
                2 catapults moved from Albana to Sanina
                1 cataphract and 2 skirmishers moved from Armavira to Majar

    Purchase Units - Armenia
                Trigger ARMtriremes: buyTrireme removed from ArmeniaProduction
                Trigger ARMtriremes: buyTriremeX added to ArmeniaProduction
                Trigger ARMtriremesWALL: 1 wall gained by PlayerID named:Armenia
                Armenia buy 5 skirmishers and 1 spearman; Remaining resources: 2 techTokens; 0 PUs;

    Combat - Armenia
                Battle in Majar
                    Armenia attack with 1 cataphract and 2 skirmishers
                    Bosporus defend with 1 horsearcher
                        Armenia roll dice for 1 cataphract and 2 skirmishers in Majar, round 2 :  0/3 hits
                        Bosporus roll dice for 1 horsearcher in Majar, round 2 :  0/1 hits
                        Armenia roll dice for 1 cataphract and 2 skirmishers in Majar, round 3 :  0/3 hits
                        Bosporus roll dice for 1 horsearcher in Majar, round 3 :  0/1 hits
                        Armenia roll dice for 1 cataphract and 2 skirmishers in Majar, round 4 :  2/3 hits
                        Bosporus roll dice for 1 horsearcher in Majar, round 4 :  1/1 hits
                        1 horsearcher owned by the Bosporus and 1 skirmisher owned by the Armenia lost in Majar
                    Armenia win, taking Majar from Bosporus with 1 cataphract and 1 skirmisher remaining. Battle score for attacker is 2
                    Casualties for Armenia: 1 skirmisher
                    Casualties for Bosporus: 1 horsearcher

    Non Combat Move - Armenia
                1 spearman moved from Armavira to Phasis

    Place Units - Armenia
                3 skirmishers and 1 spearman placed in Armavira
                Armenia undo move 1.
                3 skirmishers and 1 wall placed in Armavira
                2 skirmishers and 1 spearman placed in Albana

    Research Technology - Armenia
                Armenia spend 0 on tech rolls
                    Armenia roll 5,4 and gets 0 hits
                Armenia removing all Technology Tokens after unsuccessful research.

    Turn Complete - Armenia
                Armenia collect 29 PUs; end with 29 PUs total
                Trigger TechResetArmenia: Armenia met a national objective for an additional -10 techTokens; end with 0 techTokens
                Objective ARM 15unitMaintenance: Armenia met a national objective for an additional -2 PUs; end with 27 PUs
                Objective ARM 20unitMaintenance: Armenia met a national objective for an additional -1 PU; end with 26 PUs
                Objective ARM 5unitMaintenance: Armenia met a national objective for an additional -2 PUs; end with 24 PUs
                Objective ARM 10unitMaintenance: Armenia met a national objective for an additional -2 PUs; end with 22 PUs
                Objective ARM 25unitMaintenance: Armenia met a national objective for an additional -1 PU; end with 21 PUs
                city in Albana creates 1 techTokens; Armenia end with 1 techTokens
                city in Albana creates 3 PUs; Armenia end with 24 PUs
                city in Armavira creates 1 techTokens; Armenia end with 2 techTokens
                city in Armavira creates 3 PUs; Armenia end with 27 PUs

    Territory Summary for Armenia :

    Albana : 1 city, 2 skirmishers, 1 spearman and 4 walls
        Majar : 1 flag, 1 cataphract and 1 skirmisher
        Phasis : 1 spearman
        Sanina : 1 flag, 2 catapults and 2 spearmen
        Trapezus : 1 flag, 5 horsearchers, 1 leader, 3 skirmishers and 8 spearmen
        Armavira : 7 cataphracts, 1 catapult, 1 city, 9 skirmishers, 10 spearmen and 4 walls
        SZ 83 : 1 bireme

    Production/PUs Summary :

    RomanRepublic : 53 / 52
        GreekCityStates : 15 / 25
        Pergamon : 17 / 26
        Carthage : 73 / 75
        Macedonia : 65 / 65
        Bosporus : 33 / 31
        Pontus : 26 / 23
        Seleucid : 95 / 99
        Egypt : 26 / 30
        Parthia : 10 / 13
        Armenia : 29 / 27
        AI_Barbarians : 15 / 27
        AI_Neutral : 125 / 454

  • 20 19 18 17 16

    TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 5

    Combat Move - RomanRepublic
                1 bireme and 1 trireme moved from SZ 35 to SZ 33
                1 bireme, 1 flagship, 1 quadrireme, 2 quinqueremes, 1 suprareme and 3 triremes moved from SZ 28 to SZ 33
                1 ballista, 1 catapult, 1 leader, 8 legionaires and 5 skirmishers moved from Arretium to Genua

    Purchase Units - RomanRepublic
                RomanRepublic buy 1 bireme and 1 city; Remaining resources: 2 techTokens; 0 PUs;

    Combat - RomanRepublic
                Battle in SZ 33
                    RomanRepublic attack with 2 biremes, 1 flagship, 1 quadrireme, 2 quinqueremes, 1 suprareme and 4 triremes
                    Carthage defend with 1 bireme, 1 flagship, 1 quadrireme, 1 quinquereme, 1 suprareme and 5 triremes
                        bi_VS_supra fire in SZ 33 :  1/1 hits
                        quad_VS_tri fire in SZ 33 :  0/1 hits
                        quin_VS_quad fire in SZ 33 :  0/1 hits
                        supra_VS_quin fire in SZ 33 :  0/1 hits
                        tri_VS_bi fire in SZ 33 :  0/1 hits
                        bi_VS_supra fire in SZ 33 :  1/1 hits
                        quad_VS_tri fire in SZ 33 :  1/1 hits
                        quin_VS_quad fire in SZ 33 :  0/1 hits
                        supra_VS_quin fire in SZ 33 :  1/2 hits
                        tri_VS_bi fire in SZ 33 :  0/2 hits
                        1 quinquereme owned by the RomanRepublic, 1 suprareme owned by the RomanRepublic, 1 trireme owned by the RomanRepublic and 1 suprareme owned by the Carthage lost in SZ 33
                        RomanRepublic roll dice for 2 biremes, 1 flagship, 1 quadrireme, 1 quinquereme and 3 triremes in SZ 33, round 2 :  6/8 hits
                    Units damaged: 1 flagship owned by the Carthage
                        Carthage roll dice for 1 bireme, 1 flagship, 1 quadrireme, 1 quinquereme and 5 triremes in SZ 33, round 2 :  6/9 hits
                    Units damaged: 1 flagship owned by the RomanRepublic
                        2 biremes owned by the RomanRepublic, 1 bireme owned by the Carthage, 3 triremes owned by the RomanRepublic and 4 triremes owned by the Carthage lost in SZ 33
                    1 quadrireme owned by the RomanRepublic, 1 quinquereme owned by the RomanRepublic and 1 flagship owned by the RomanRepublic retreated to SZ 34
                    Carthage win with 1 flagship, 1 quadrireme, 1 quinquereme and 1 trireme remaining. Battle score for attacker is -28
                    Casualties for Carthage: 1 bireme, 1 suprareme and 4 triremes
                    Casualties for RomanRepublic: 2 biremes, 1 quinquereme, 1 suprareme and 4 triremes

    Non Combat Move - RomanRepublic

    Place Units - RomanRepublic
                1 bireme placed in SZ 28
                1 city placed in Patavium

    Research Technology - RomanRepublic
                RomanRepublic spend 0 on tech rolls
                    RomanRepublic roll 3,6 and gets 1 hit
                RomanRepublic removing all Technology Tokens after successful research.
                RomanRepublic discover triremes

    Activate Technology - RomanRepublic
                RomanRepublic activating triremes

    Turn Complete - RomanRepublic
                RomanRepublic collect 53 PUs; end with 53 PUs total
                Trigger TechResetRoman: RomanRepublic met a national objective for an additional -10 techTokens; end with 0 techTokens
                Objective ROM 15unitMaintenance: RomanRepublic met a national objective for an additional -1 PU; end with 52 PUs
                Objective ROM 5unitMaintenance: RomanRepublic met a national objective for an additional -4 PUs; end with 48 PUs
                Objective ROM 10unitMaintenance: RomanRepublic met a national objective for an additional -1 PU; end with 47 PUs
                city in Roma creates 1 techTokens; RomanRepublic end with 1 techTokens
                city in Roma creates 3 PUs; RomanRepublic end with 50 PUs
                city in Valentia creates 1 techTokens; RomanRepublic end with 2 techTokens
                city in Valentia creates 3 PUs; RomanRepublic end with 53 PUs
                city in Patavium creates 1 techTokens; RomanRepublic end with 3 techTokens
                city in Patavium creates 3 PUs; RomanRepublic end with 56 PUs

    Territory Summary for RomanRepublic :

    Croton : 2 legionaires and 1 skirmisher
        Arretium : 1 wall
        Roma : 1 catapult, 1 city, 5 legionaires, 3 skirmishers and 4 walls
        Verona : 1 flag
        Capua : 1 wall
        SZ 34 : 1 flagship, 1 quadrireme and 1 quinquereme
        Salapia : 1 wall
        SZ 28 : 1 bireme
        Genua : 1 flag, 1 ballista, 1 catapult, 1 leader, 8 legionaires and 5 skirmishers
        Valentia : 1 cataphract, 1 catapult, 1 city, 4 legionaires, 2 skirmishers and 2 walls
        Patavium : 1 flag, 2 cataphracts, 1 city and 7 legionaires

    Production/PUs Summary :

    RomanRepublic : 53 / 56
        GreekCityStates : 15 / 25
        Pergamon : 17 / 26
        Carthage : 70 / 75
        Macedonia : 65 / 65
        Bosporus : 33 / 31
        Pontus : 26 / 23
        Seleucid : 95 / 99
        Egypt : 26 / 30
        Parthia : 10 / 13
        Armenia : 29 / 27
        AI_Barbarians : 15 / 27
        AI_Neutral : 128 / 582

  • 20 19 18 17 16

    TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 5

    Combat Move - GreekCityStates

    Purchase Units - GreekCityStates
                GreekCityStates buy 1 skirmisher and 1 wall; Remaining resources: 1 techTokens; 1 PUs;

    Combat - GreekCityStates

    Place Units - GreekCityStates
                1 skirmisher and 1 wall placed in Sparta

    Research Technology - GreekCityStates
                GreekCityStates spend 0 on tech rolls
                    GreekCityStates rolls :  0/1 hits
                GreekCityStates removing all Technology Tokens after unsuccessful research.

    Turn Complete - GreekCityStates
                GreekCityStates collect 15 PUs; end with 16 PUs total
                Trigger TechResetGreek: GreekCityStates met a national objective for an additional -10 techTokens; end with 0 techTokens
                Objective GCS 5unitMaintenance: GreekCityStates met a national objective for an additional -1 PU; end with 15 PUs
                city in Sparta creates 1 techTokens; GreekCityStates end with 1 techTokens
                city in Sparta creates 3 PUs; GreekCityStates end with 18 PUs

    Territory Summary for GreekCityStates :

    Sparta : 1 archer, 2 cavalrys, 1 city, 5 skirmishers and 3 walls
        SZ 68 : 1 flagship, 2 quadriremes and 1 trireme
        Massilia : 3 hoplites and 2 walls
        SZ 20 : 1 bireme
        SZ 40 : 1 trireme

    Production/PUs Summary :

    RomanRepublic : 53 / 56
        GreekCityStates : 15 / 18
        Pergamon : 17 / 26
        Carthage : 70 / 75
        Macedonia : 65 / 65
        Bosporus : 33 / 31
        Pontus : 26 / 23
        Seleucid : 95 / 99
        Egypt : 26 / 30
        Parthia : 10 / 13
        Armenia : 29 / 27
        AI_Barbarians : 15 / 27
        AI_Neutral : 128 / 582

  • 20 19 18 17 16

    TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 5

    Combat Move - Pergamon
                2 phalanxs and 2 skirmishers moved from Sardis to Pessinus
                1 leader moved from Sardis to Pessinus

    Purchase Units - Pergamon
                Pergamon buy 2 phalanxs and 2 skirmishers; Remaining resources: 1 techTokens; 0 PUs;

    Combat - Pergamon
                Battle in Pessinus
                    Pergamon attack with 1 leader, 2 phalanxs and 2 skirmishers
                    Macedonia defend with 2 phalanxs and 1 warrior
                        Pergamon roll dice for 1 leader, 2 phalanxs and 2 skirmishers in Pessinus, round 2 :  2/5 hits
                        Macedonia roll dice for 2 phalanxs and 1 warrior in Pessinus, round 2 :  2/3 hits
                    Units damaged: 1 leader owned by the Pergamon
                        1 skirmisher owned by the Pergamon, 1 phalanx owned by the Macedonia and 1 warrior owned by the Macedonia lost in Pessinus
                        Pergamon roll dice for 1 leader, 2 phalanxs and 1 skirmisher in Pessinus, round 3 :  2/4 hits
                        Macedonia roll dice for 1 phalanx in Pessinus, round 3 :  1/1 hits
                        1 skirmisher owned by the Pergamon and 1 phalanx owned by the Macedonia lost in Pessinus
                    Pergamon win, taking Pessinus from Macedonia with 1 leader and 2 phalanxs remaining. Battle score for attacker is 16
                    Casualties for Pergamon: 2 skirmishers
                    Casualties for Macedonia: 2 phalanxs and 1 warrior

    Non Combat Move - Pergamon
                1 spearman moved from Salamis to SZ 62
                1 flagship, 1 spearman and 2 triremes moved from SZ 62 to SZ 68
                1 spearman moved from SZ 68 to Sardis

    Place Units - Pergamon
                2 phalanxs and 2 skirmishers placed in Sardis

    Research Technology - Pergamon
                Pergamon spend 0 on tech rolls
                    Pergamon rolls :  0/1 hits
                Pergamon removing all Technology Tokens after unsuccessful research.

    Turn Complete - Pergamon
                Pergamon collect 20 PUs; end with 20 PUs total
                Trigger TechResetPergamon: Pergamon met a national objective for an additional -10 techTokens; end with 0 techTokens
                Objective PER 10unitMaintenance: Pergamon met a national objective for an additional -1 PU; end with 19 PUs
                Objective PER 5unitMaintenance: Pergamon met a national objective for an additional -1 PU; end with 18 PUs
                city in Sardis creates 1 techTokens; Pergamon end with 1 techTokens
                city in Sardis creates 3 PUs; Pergamon end with 21 PUs

    Territory Summary for Pergamon :

    Barcino : 3 spearmen and 2 walls
        Halicarnassus : 2 spearmen and 2 walls
        Pessinus : 1 flag, 1 leader and 2 phalanxs
        SZ 68 : 1 flagship and 2 triremes
        Sardis : 1 city, 7 phalanxs, 4 skirmishers, 3 spearmen and 5 walls
        Cydonia : 2 cavalrys

    Production/PUs Summary :

    RomanRepublic : 53 / 56
        GreekCityStates : 15 / 18
        Pergamon : 20 / 21
        Carthage : 70 / 75
        Macedonia : 62 / 65
        Bosporus : 33 / 31
        Pontus : 26 / 23
        Seleucid : 95 / 99
        Egypt : 26 / 30
        Parthia : 10 / 13
        Armenia : 29 / 27
        AI_Barbarians : 15 / 27
        AI_Neutral : 128 / 582

  • 20 16 15 14

    TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 5

    Combat Move - Carthage
                2 units repaired.
                1 flagship, 1 quadrireme, 1 quinquereme and 1 trireme moved from SZ 33 to SZ 34
                5 cavalrys, 3 hoplites, 1 leader and 2 warelephants moved from Siga to Tingis
                1 hoplite moved from Acci to Hispatis
                1 cavalry, 3 hoplites and 3 phalanxs moved from Corduba to Hispatis
                1 phalanx moved from Corduba to Hispatis
                1 catapult moved from Gades to Hispatis
                2 hoplites moved from Gades to Hispatis

    Purchase Units - Carthage
                Trigger CARbiremes: buyBireme removed from CarthageProduction
                Trigger CARbiremes: buyBiremeX added to CarthageProduction
                Trigger CARbiremesWALL: 1 wall gained by PlayerID named:Carthage
                Carthage buy 2 biremes, 4 hoplites and 1 suprareme; Remaining resources: 3 techTokens; 0 PUs;

    Combat - Carthage
                Battle in SZ 34
                    Carthage attack with 1 flagship, 1 quadrireme, 1 quinquereme and 1 trireme
                    RomanRepublic defend with 1 flagship, 1 quadrireme and 1 quinquereme
                    Units damaged: 1 flagship owned by the Carthage
                    Carthage win with 1 flagship, 1 quadrireme and 1 quinquereme remaining. Battle score for attacker is 19
                    Casualties for Carthage: 1 trireme
                    Casualties for RomanRepublic: 1 flagship, 1 quadrireme and 1 quinquereme
                Battle in Hispatis
                    Carthage attack with 1 catapult, 1 cavalry, 6 hoplites and 4 phalanxs
                    AI_Barbarians defend with 2 warriors
                    Carthage win, taking Hispatis from AI_Neutral with 1 catapult, 1 cavalry, 5 hoplites and 4 phalanxs remaining. Battle score for attacker is 5
                    Casualties for Carthage: 1 hoplite
                    Casualties for AI_Barbarians: 2 warriors
                Battle in Tingis
                    Carthage attack with 5 cavalrys, 3 hoplites, 1 leader and 2 warelephants
                    AI_Barbarians defend with 1 warrior
                    Carthage win, taking Tingis from AI_Barbarians with 5 cavalrys, 3 hoplites, 1 leader and 2 warelephants remaining. Battle score for attacker is 6
                    Casualties for AI_Barbarians: 1 warrior

    Non Combat Move - Carthage
                2 biremes moved from SZ 29 to SZ 15
                1 catapult, 5 hoplites and 3 warelephants moved from Syracuse to Messana

    Place Units - Carthage
                2 biremes and 1 suprareme placed in SZ 34
                3 hoplites placed in Gades
                1 hoplite and 1 wall placed in Lilybaeum

    Research Technology - Carthage
                Carthage spend 0 on tech rolls
                Carthage removing all Technology Tokens after successful research.
                Carthage discover construction

    Activate Technology - Carthage
                Carthage activating construction

    Turn Complete - Carthage
                Carthage collect 76 PUs; end with 76 PUs total
                Trigger TechResetCarthage: Carthage met a national objective for an additional -10 techTokens; end with 0 techTokens
                Objective CAR 10unitMaintenance: Carthage met a national objective for an additional -3 PUs; end with 73 PUs
                Objective CAR 5unitMaintenance: Carthage met a national objective for an additional -5 PUs; end with 68 PUs
                city in Carthago creates 1 techTokens; Carthage end with 1 techTokens
                city in Carthago creates 3 PUs; Carthage end with 71 PUs
                city in Gades creates 1 techTokens; Carthage end with 2 techTokens
                city in Gades creates 3 PUs; Carthage end with 74 PUs
                city in Lilybaeum creates 1 techTokens; Carthage end with 3 techTokens
                city in Lilybaeum creates 3 PUs; Carthage end with 77 PUs

  • 20 16 15 14

    TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 5

    Combat Move - Macedonia
                1 unit repaired.
                1 catapult, 1 leader and 4 phalanxs moved from Corinth to Sparta
                7 cavalrys moved from Athens to Sparta
                1 catapult, 3 phalanxs, 4 skirmishers and 3 warriors moved from Salonae to Sirmium
                1 phalanx, 2 skirmishers and 1 warrior moved from Sardica to Sirmium
                3 cavalrys moved from Apollonia to Sirmium

    Purchase Units - Macedonia
                Macedonia buy 1 catapult, 3 cavalrys, 2 phalanxs, 2 skirmishers and 2 warriors; Remaining resources: 2 techTokens; 2 PUs;

    Combat - Macedonia
                Battle in Sparta
                    Macedonia attack with 1 catapult, 7 cavalrys, 1 leader and 4 phalanxs
                    GreekCityStates defend with 1 archer, 2 cavalrys, 1 city, 5 skirmishers and 3 walls
                    Units damaged: 3 walls owned by the GreekCityStates
                    Units damaged: 1 leader owned by the Macedonia
                    Macedonia win, taking Sparta from GreekCityStates with 1 catapult, 1 leader and 4 phalanxs remaining. Battle score for attacker is 58
                    Casualties for Macedonia: 7 cavalrys
                    Casualties for GreekCityStates: 1 archer, 2 cavalrys, 5 skirmishers and 3 walls
                Battle in Sirmium
                    Macedonia attack with 1 catapult, 3 cavalrys, 4 phalanxs, 6 skirmishers and 4 warriors
                    AI_Barbarians defend with 1 archer, 2 skirmishers and 1 warrior; AI_Neutral defend with 8 warrior_neutrals
                    Macedonia win, taking Sirmium from AI_Neutral with 1 catapult, 3 cavalrys, 4 phalanxs and 4 warriors remaining. Battle score for attacker is -2
                    Casualties for Macedonia: 6 skirmishers
                    Casualties for AI_Barbarians: 1 archer, 2 skirmishers and 1 warrior
                    Casualties for AI_Neutral: 8 warrior_neutrals

    Non Combat Move - Macedonia
                5 cavalrys moved from Thessalonica to Sardica
                2 skirmishers and 1 warrior moved from Larissa to Thessalonica
                1 catapult and 2 skirmishers moved from Athens to Larissa
                1 phalanx moved from Athens to Corinth
                2 phalanxs moved from Delphi to Larissa

    Place Units - Macedonia
                1 cavalry, 1 phalanx and 1 warrior placed in Apollonia
                1 catapult, 2 cavalrys, 1 phalanx, 2 skirmishers and 1 warrior placed in Thessalonica

    Research Technology - Macedonia
                Macedonia spend 0 on tech rolls
                Macedonia removing all Technology Tokens after unsuccessful research.

    Turn Complete - Macedonia
                Macedonia collect 71 PUs; end with 73 PUs total
                Trigger TechResetMacedonia: Macedonia met a national objective for an additional -10 techTokens; end with 0 techTokens
                Objective MAC 5unitMaintenance: Macedonia met a national objective for an additional -5 PUs; end with 68 PUs
                Objective MAC 10unitMaintenance: Macedonia met a national objective for an additional -2 PUs; end with 66 PUs
                city in Sparta creates 1 techTokens; Macedonia end with 1 techTokens
                city in Sparta creates 3 PUs; Macedonia end with 69 PUs
                city in Thessalonica creates 1 techTokens; Macedonia end with 2 techTokens
                city in Thessalonica creates 3 PUs; Macedonia end with 72 PUs
                city in Apollonia creates 1 techTokens; Macedonia end with 3 techTokens
                city in Apollonia creates 3 PUs; Macedonia end with 75 PUs

    Territory Summary for Macedonia :

    Sparta : 1 flag, 1 catapult, 1 city, 1 leader and 4 phalanxs
        Sirmium : 1 flag, 1 catapult, 3 cavalrys, 4 phalanxs and 4 warriors
        Thessalonica : 1 catapult, 2 cavalrys, 1 city, 1 phalanx, 6 skirmishers, 3 walls and 2 warriors
        Larissa : 1 catapult, 2 phalanxs and 2 skirmishers
        Corinth : 1 flag, 1 phalanx
        Byzantium : 1 skirmisher
        Salonae : 1 flag, 1 skirmisher
        Athens : 1 flag
        SZ 70 : 1 bireme, 1 flagship and 2 quadriremes
        Delphi : 1 flag
        Sardica : 5 cavalrys
        Durostorum : 1 flag
        Apollonia : 1 flag, 1 cavalry, 1 city, 1 phalanx and 1 warrior

    Production/PUs Summary :

    RomanRepublic : 53 / 56
        GreekCityStates : 8 / 18
        Pergamon : 20 / 21
        Carthage : 76 / 77
        Macedonia : 71 / 75
        Bosporus : 33 / 31
        Pontus : 26 / 23
        Seleucid : 95 / 99
        Egypt : 26 / 30
        Parthia : 10 / 13
        Armenia : 29 / 27
        AI_Barbarians : 12 / 27
        AI_Neutral : 123 / 582

  • 20 16 15 14

    TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 5

    Combat Move - Bosporus
                1 unit repaired.
                1 hoplite moved from Pityus to Majar
                1 cataphract and 1 cavalry moved from Azara to Majar

    Purchase Units - Bosporus
                Bosporus buy 3 archers and 1 horsearcher; Remaining resources: 1 techTokens; 1 PUs;

    Combat - Bosporus
                Battle in Majar
                    Bosporus attack with 1 cataphract, 1 cavalry and 1 hoplite
                    Armenia defend with 1 cataphract and 1 skirmisher
                    Bosporus win, taking Majar from Armenia with 1 cataphract and 1 hoplite remaining. Battle score for attacker is 6
                    Casualties for Armenia: 1 cataphract and 1 skirmisher
                    Casualties for Bosporus: 1 cavalry

    Non Combat Move - Bosporus
                1 cataphract and 2 cavalrys moved from Azara to Pityus
                2 cataphracts and 3 horsearchers moved from Tanais to Sinda
                1 horsearcher moved from Theodesia to Azara
                1 bireme, 1 flagship and 1 quadrireme moved from SZ 79 to SZ 80
                3 archers moved from Theodesia to SZ 80
                3 archers, 1 bireme, 1 flagship and 1 quadrireme moved from SZ 80 to SZ 79
                3 archers moved from SZ 79 to Pityus

    Place Units - Bosporus
                3 archers and 1 horsearcher placed in Theodesia

    Research Technology - Bosporus
                Bosporus spend 0 on tech rolls
                Bosporus removing all Technology Tokens after unsuccessful research.

    Turn Complete - Bosporus
                Bosporus collect 35 PUs; end with 36 PUs total
                Trigger TechResetBosporus: Bosporus met a national objective for an additional -10 techTokens; end with 0 techTokens
                Objective BOS 25unitMaintenance: Bosporus met a national objective for an additional -1 PU; end with 35 PUs
                Objective BOS 20unitMaintenance: Bosporus met a national objective for an additional -1 PU; end with 34 PUs
                Objective BOS 15unitMaintenance: Bosporus met a national objective for an additional -1 PU; end with 33 PUs
                Objective BOS 5unitMaintenance: Bosporus met a national objective for an additional -2 PUs; end with 31 PUs
                Objective BOS 10unitMaintenance: Bosporus met a national objective for an additional -1 PU; end with 30 PUs
                city in Theodesia creates 1 techTokens; Bosporus end with 1 techTokens
                city in Theodesia creates 3 PUs; Bosporus end with 33 PUs

    Territory Summary for Bosporus :

    Majar : 1 flag, 1 cataphract and 1 hoplite
        Sarmizegetusa : 1 flag
        SZ 79 : 1 bireme, 1 flagship and 1 quadrireme
        Axiopolis : 1 flag
        Theodesia : 3 archers, 1 city, 1 horsearcher and 3 walls
        Sinda : 2 cataphracts and 3 horsearchers
        Istropolis : 1 flag
        Azara : 1 horsearcher
        Pityus : 1 flag, 13 archers, 3 cataphracts, 5 cavalrys, 7 hoplites, 6 horsearchers and 1 leader

    Production/PUs Summary :

    RomanRepublic : 53 / 56
        GreekCityStates : 8 / 18
        Pergamon : 20 / 21
        Carthage : 76 / 77
        Macedonia : 71 / 75
        Bosporus : 35 / 33
        Pontus : 26 / 23
        Seleucid : 95 / 99
        Egypt : 26 / 30
        Parthia : 10 / 13
        Armenia : 27 / 27
        AI_Barbarians : 12 / 27
        AI_Neutral : 123 / 582

  • 20 16 15 14

    TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 5

    Combat Move - Pontus
                1 catapult, 2 chariots, 1 hoplite, 6 phalanxs and 11 skirmishers moved from Sinope to Trapezus
                1 skirmisher moved from Attalia to Pessinus
                1 skirmisher moved from Nicaea to Pessinus
                4 chariots moved from Pergamum to Pessinus
                1 chariot moved from Pergamum to Pessinus

    Purchase Units - Pontus
                Pontus buy 1 hoplite and 4 skirmishers; Remaining resources: 1 techTokens; 0 PUs;

    Combat - Pontus
                Battle in Trapezus
                    Pontus attack with 1 catapult, 2 chariots, 1 hoplite, 6 phalanxs and 11 skirmishers
                    Armenia defend with 5 horsearchers, 1 leader, 3 skirmishers and 8 spearmen
                    Units damaged: 1 leader owned by the Armenia
                    Pontus win, taking Trapezus from Armenia with 1 catapult, 1 chariot, 1 hoplite and 6 phalanxs remaining. Battle score for attacker is 32
                    Casualties for Pontus: 1 chariot and 11 skirmishers
                    Casualties for Armenia: 5 horsearchers, 1 leader, 3 skirmishers and 8 spearmen
                Battle in Pessinus
                    Pontus attack with 5 chariots and 2 skirmishers
                    Pergamon defend with 1 leader and 2 phalanxs
                    Pontus win, taking Pessinus from Pergamon with 5 chariots remaining. Battle score for attacker is 10
                    Casualties for Pontus: 2 skirmishers
                    Casualties for Pergamon: 1 leader and 2 phalanxs

    Non Combat Move - Pontus
                1 hoplite moved from Pergamum to Nicaea
                3 hoplites moved from Pergamum to Nicaea
                2 phalanxs moved from Pergamum to Nicaea
                2 chariots and 1 leader moved from Pergamum to Heraclea Pontica

    Place Units - Pontus
                1 hoplite and 4 skirmishers placed in Sinope

    Research Technology - Pontus
                Pontus spend 0 on tech rolls
                Pontus removing all Technology Tokens after successful research.
                Pontus discover warCollege

    Activate Technology - Pontus
                Pontus activating warCollege

    Turn Complete - Pontus
                Pontus collect 34 PUs; end with 34 PUs total
                Trigger TechResetPontus: Pontus met a national objective for an additional -10 techTokens; end with 0 techTokens
                Objective PON 5unitMaintenance: Pontus met a national objective for an additional -4 PUs; end with 30 PUs
                city in Sinope creates 1 techTokens; Pontus end with 1 techTokens
                city in Sinope creates 3 PUs; Pontus end with 33 PUs

    Territory Summary for Pontus :

    Pergamum : 1 flag, 1 hoplite
        Pessinus : 1 flag, 5 chariots
        Heraclea Pontica : 2 chariots, 1 leader and 2 walls
        Tavium : 1 flag
        Sinope : 1 city, 1 hoplite, 4 skirmishers and 6 walls
        SZ 76 : 1 flagship and 2 triremes
        Trapezus : 1 flag, 1 catapult, 1 chariot, 1 hoplite and 6 phalanxs
        Nicaea : 1 flag, 4 hoplites and 2 phalanxs
        Attalia : 1 flag

    Production/PUs Summary :

    RomanRepublic : 53 / 56
        GreekCityStates : 8 / 18
        Pergamon : 17 / 21
        Carthage : 76 / 77
        Macedonia : 71 / 75
        Bosporus : 35 / 33
        Pontus : 34 / 33
        Seleucid : 95 / 99
        Egypt : 26 / 30
        Parthia : 10 / 13
        Armenia : 22 / 27
        AI_Barbarians : 12 / 27
        AI_Neutral : 123 / 582

  • 20 16 15 14

    TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 5

    Combat Move - Seleucid
                1 unit repaired.
                1 hoplite moved from Memphis to Hermopolis
                      Seleucid take Hermopolis from Egypt
                1 cataphract moved from Ecbatana to Cyropolis
                      Seleucid take Cyropolis from Parthia
                1 cataphract moved from Cyropolis to Ctesiphon
                2 hoplites and 2 warelephants moved from Susa to Ctesiphon
                2 cataphracts, 3 hoplites and 2 warelephants moved from Seleucia to Ctesiphon

    Purchase Units - Seleucid
                Trigger SELconstruction: buyWall removed from SeleucidProduction
                Trigger SELconstruction: buyWallX added to SeleucidProduction
                Trigger SELconstructionWALL: 1 wall gained by PlayerID named:Seleucid
                Seleucid buy 6 cataphracts, 3 hoplites, 1 phalanx and 2 warelephants; Remaining resources: 3 techTokens; 1 PUs;

    Combat - Seleucid
                Battle in Ctesiphon
                    Seleucid attack with 3 cataphracts, 5 hoplites and 4 warelephants
                    AI_Neutral defend with 3 archer_neutrals and 3 spearman_neutrals
                    Seleucid win, taking Ctesiphon from AI_Neutral with 3 cataphracts, 1 hoplite and 4 warelephants remaining. Battle score for attacker is -28
                    Casualties for Seleucid: 4 hoplites
                    Casualties for AI_Neutral: 3 archer_neutrals and 3 spearman_neutrals

    Non Combat Move - Seleucid
                1 bireme, 1 flagship, 1 quadrireme, 1 quinquereme and 1 trireme moved from SZ 58 to SZ 59
                1 phalanx and 1 warelephant moved from Sidon to SZ 59
                1 hoplite moved from Sidon to SZ 59
                1 hoplite moved from Sidon to SZ 59
                1 phalanx and 1 warelephant moved from Sidon to Jerusalem
                4 cataphracts moved from Antioch to Jerusalem
                1 hoplite moved from Antioch to Sidon
                1 bireme, 1 flagship, 2 hoplites, 1 phalanx, 1 quadrireme, 1 quinquereme, 1 trireme and 1 warelephant moved from SZ 59 to SZ 58
                2 hoplites, 1 phalanx and 1 warelephant moved from SZ 58 to Memphis
                2 hoplites, 3 phalanxs and 1 warelephant moved from Pharan to Memphis
                1 hoplite moved from Tarsus to Attalia

    Place Units - Seleucid
                1 cataphract, 3 hoplites, 1 phalanx, 1 wall and 2 warelephants placed in Antioch
                5 cataphracts placed in Seleucia

    Research Technology - Seleucid
                Seleucid spend 0 on tech rolls
                Seleucid removing all Technology Tokens after successful research.
                Seleucid discover economics

    Activate Technology - Seleucid
                Seleucid activating economics

    Turn Complete - Seleucid
                Seleucid collect 109 PUs; end with 110 PUs total
                Trigger TechResetSeleucid: Seleucid met a national objective for an additional -10 techTokens; end with 0 techTokens
                Objective SEL 5unitMaintenance: Seleucid met a national objective for an additional -5 PUs; end with 105 PUs
                Objective SEL 15unitMaintenance: Seleucid met a national objective for an additional -1 PU; end with 104 PUs
                Objective SEL 10unitMaintenance: Seleucid met a national objective for an additional -1 PU; end with 103 PUs
                city in Antioch creates 1 techTokens; Seleucid end with 1 techTokens
                city in Antioch creates 3 PUs; Seleucid end with 106 PUs
                city in Seleucia creates 1 techTokens; Seleucid end with 2 techTokens
                city in Seleucia creates 3 PUs; Seleucid end with 109 PUs
                city in Persepolis creates 1 techTokens; Seleucid end with 3 techTokens
                city in Persepolis creates 3 PUs; Seleucid end with 112 PUs

    Territory Summary for Seleucid :

    Memphis : 1 flag, 5 hoplites, 1 leader, 9 phalanxs and 3 warelephants
        Jerusalem : 1 flag, 4 cataphracts, 1 phalanx and 1 warelephant
        Hermopolis : 1 flag, 1 hoplite
        Petra : 1 flag
        Antioch : 1 cataphract, 1 city, 3 hoplites, 1 phalanx, 4 walls and 2 warelephants
        Hatra : 2 cataphracts
        Susa : 1 flag
        Seleucia : 5 cataphracts and 1 city
        Ctesiphon : 1 flag, 3 cataphracts, 1 hoplite and 4 warelephants
        Ecbatana : 1 flag
        SZ 58 : 1 bireme, 1 flagship, 1 quadrireme, 1 quinquereme and 1 trireme
        Cyropolis : 1 flag
        Sidon : 1 flag, 1 hoplite
        Pharan : 1 flag
        Attalia : 1 hoplite
        Persepolis : 1 flag, 1 city

    Production/PUs Summary :

    RomanRepublic : 53 / 56
        GreekCityStates : 8 / 18
        Pergamon : 17 / 21
        Carthage : 76 / 77
        Macedonia : 71 / 75
        Bosporus : 35 / 33
        Pontus : 34 / 33
        Seleucid : 109 / 112
        Egypt : 21 / 30
        Parthia : 6 / 13
        Armenia : 22 / 27
        AI_Barbarians : 12 / 27
        AI_Neutral : 118 / 582

  • 20 19 18 17 16

    TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 5

    Combat Move - Egypt

    Purchase Units - Egypt
                Egypt buy 1 phalanx and 1 wall; Remaining resources: 1 techTokens; 1 PUs;

    Non Combat Move - Egypt
                1 leader moved from Paraetonium to Alexandria
                1 warelephant moved from Siwa to Paraetonium
                1 phalanx moved from Siwa to Paraetonium
                1 archer moved from Berenice to Siwa

    Place Units - Egypt
                1 phalanx and 1 wall placed in Alexandria

    Research Technology - Egypt
                Egypt spend 0 on tech rolls
                    Egypt rolls :  0/1 hits
                Egypt removing all Technology Tokens after unsuccessful research.

    Turn Complete - Egypt
                Egypt collect 21 PUs; end with 22 PUs total
                Trigger TechResetEgypt: Egypt met a national objective for an additional -10 techTokens; end with 0 techTokens
                Objective EGY 5unitMaintenance: Egypt met a national objective for an additional -2 PUs; end with 20 PUs
                city in Alexandria creates 1 techTokens; Egypt end with 1 techTokens
                city in Alexandria creates 3 PUs; Egypt end with 23 PUs

    Territory Summary for Egypt :

    Siwa : 1 archer
        Alexandria : 2 archers, 2 chariots, 1 city, 1 leader, 2 phalanxs and 3 walls
        Berenice : 1 flag, 1 archer
        SZ 57 : 1 bireme, 1 flagship, 2 quadriremes and 2 triremes
        Paraetonium : 1 phalanx and 1 warelephant

    Production/PUs Summary :

    RomanRepublic : 53 / 56
        GreekCityStates : 8 / 18
        Pergamon : 17 / 21
        Carthage : 76 / 77
        Macedonia : 71 / 75
        Bosporus : 35 / 33
        Pontus : 34 / 33
        Seleucid : 109 / 112
        Egypt : 21 / 23
        Parthia : 6 / 13
        Armenia : 22 / 27
        AI_Barbarians : 12 / 27
        AI_Neutral : 118 / 582

  • 20 19 18 17 16

    TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 5

    Combat Move - Parthia
                1 archer moved from East to SZ 84
                1 archer moved from East to SZ 84
                2 archers, 1 bireme, 1 flagship and 1 trireme moved from SZ 84 to SZ 86
                2 archers moved from SZ 86 to Cyropolis

    Purchase Units - Parthia
                Parthia buy 1 bireme; Remaining resources: 1 techTokens; 1 PUs;

    Combat - Parthia
                Battle in Cyropolis

    Non Combat Move - Parthia

    Place Units - Parthia
                1 bireme placed in SZ 84

    Research Technology - Parthia
                Parthia spend 0 on tech rolls
                    Parthia rolls :  0/1 hits
                Parthia removing all Technology Tokens after unsuccessful research.

    Turn Complete - Parthia
                Parthia collect 10 PUs; end with 11 PUs total
                Trigger TechResetParthia: Parthia met a national objective for an additional -10 techTokens; end with 0 techTokens
                Objective PAR 5unitMaintenance: Parthia met a national objective for an additional -1 PU; end with 10 PUs
                city in East creates 1 techTokens; Parthia end with 1 techTokens
                city in East creates 3 PUs; Parthia end with 13 PUs

    Territory Summary for Parthia :

    SZ 84 : 1 bireme
        SZ 86 : 1 bireme, 1 flagship and 1 trireme
        Cyropolis : 2 archers
        East : 2 archers, 2 catapults, 1 city, 3 walls and 2 warelephants

    Production/PUs Summary :

    RomanRepublic : 53 / 56
        GreekCityStates : 8 / 18
        Pergamon : 17 / 21
        Carthage : 76 / 77
        Macedonia : 71 / 75
        Bosporus : 35 / 33
        Pontus : 34 / 33
        Seleucid : 105 / 112
        Egypt : 21 / 23
        Parthia : 10 / 13
        Armenia : 22 / 27
        AI_Barbarians : 12 / 27
        AI_Neutral : 118 / 582

  • 20 19 18 17 16

    TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 5

    Combat Move - Armenia
                2 skirmishers and 1 spearman moved from Albana to Majar
                1 catapult moved from Armavira to Majar

    Purchase Units - Armenia
                Armenia buy 3 skirmishers and 3 spearmen; Remaining resources: 2 techTokens; 0 PUs;

    Combat - Armenia
                Battle in Majar
                    Armenia attack with 1 catapult, 2 skirmishers and 1 spearman
                    Bosporus defend with 1 cataphract and 1 hoplite
                        Armenia roll dice for 1 catapult, 2 skirmishers and 1 spearman in Majar, round 2 :  1/4 hits
                        Bosporus roll dice for 1 cataphract and 1 hoplite in Majar, round 2 :  0/2 hits
                        1 cataphract owned by the Bosporus lost in Majar
                        Armenia roll dice for 1 catapult, 2 skirmishers and 1 spearman in Majar, round 3 :  2/4 hits
                        Bosporus roll dice for 1 hoplite in Majar, round 3 :  0/1 hits
                        1 hoplite owned by the Bosporus lost in Majar
                    Armenia win, taking Majar from Bosporus with 1 catapult, 2 skirmishers and 1 spearman remaining. Battle score for attacker is 15
                    Casualties for Bosporus: 1 cataphract and 1 hoplite

    Non Combat Move - Armenia
                9 spearmen moved from Armavira to Artaxata

    Place Units - Armenia
                3 skirmishers and 1 spearman placed in Armavira
                2 spearmen placed in Albana

    Research Technology - Armenia
                Armenia spend 0 on tech rolls
                    Armenia roll 1,2 and gets 0 hits
                Armenia removing all Technology Tokens after unsuccessful research.

    Turn Complete - Armenia
                Armenia collect 24 PUs; end with 24 PUs total
                Trigger TechResetArmenia: Armenia met a national objective for an additional -10 techTokens; end with 0 techTokens
                Objective ARM 15unitMaintenance: Armenia met a national objective for an additional -1 PU; end with 23 PUs
                Objective ARM 20unitMaintenance: Armenia met a national objective for an additional -1 PU; end with 22 PUs
                Objective ARM 5unitMaintenance: Armenia met a national objective for an additional -2 PUs; end with 20 PUs
                Objective ARM 10unitMaintenance: Armenia met a national objective for an additional -1 PU; end with 19 PUs
                city in Albana creates 1 techTokens; Armenia end with 1 techTokens
                city in Albana creates 3 PUs; Armenia end with 22 PUs
                city in Armavira creates 1 techTokens; Armenia end with 2 techTokens
                city in Armavira creates 3 PUs; Armenia end with 25 PUs

    Territory Summary for Armenia :

    Albana : 1 city, 2 spearmen and 4 walls
        Majar : 1 flag, 1 catapult, 2 skirmishers and 1 spearman
        Phasis : 1 spearman
        Sanina : 1 flag, 2 catapults and 2 spearmen
        Armavira : 7 cataphracts, 1 city, 12 skirmishers, 2 spearmen and 4 walls
        SZ 83 : 1 bireme
        Artaxata : 9 spearmen

    Production/PUs Summary :

    RomanRepublic : 53 / 56
        GreekCityStates : 8 / 18
        Pergamon : 17 / 21
        Carthage : 76 / 77
        Macedonia : 71 / 75
        Bosporus : 33 / 33
        Pontus : 34 / 33
        Seleucid : 105 / 112
        Egypt : 21 / 23
        Parthia : 10 / 13
        Armenia : 24 / 25
        AI_Barbarians : 12 / 27
        AI_Neutral : 118 / 582

  • 20 19 18 17 16

    The game just told me you won!

  • 20 19 18 17 16

    TripleA Manual Gamesave Post for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 5

    Round Complete
                AntiRomanAlliance achieve TOTAL VICTORY with 10 Victory Cities!

  • 20 16 15 14

    @Entek:

    TripleA Manual Gamesave Post for game: Total_Ancient_War, version: 1.0

    Game History

        Round: 5

            Round Complete
                AntiRomanAlliance achieve TOTAL VICTORY with 10 Victory Cities!

    Yes, just ignore that.  It’s played until someone takes over the world or the opponent resigns.

    "UPDATE:

    I know that the options state that you must own 3 more victory cities than you start with for the victory (12 or 10). I also just spent some time reading every thread I could about the game in the developer’s forum (including the 270BC mods thread). I see NO COMMENTARY WHATSOEVER as to why that rule was set for victory – I apologize as I thought that there was a playtested balancing mechanism regarding that.

    Therefore…

    This game is also played until one side owns all capitals or the opponent cries uncle. Sorry for any inconvenience, and I will update the message now under options (there is no “total victory” option, just a number of cities). If you hit the limit that says one side wins, just keep playing after that and you should be fine.

    It may be possible to just set the number of victory cities to 17 for each side to alleviate receiving that message – if so, I will test that and update that at a later time (minor fix)."

    http://cellargaming.com/phpbb/viewtopic.php?f=34&t=198

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