@dawgoneit it’s your turn. Please take your turn. Please complete Germany turn 1 and post the result for @hiijohnson
ACGTO 270BC DizzKneeLand33 (Anti-Romans) v Entek (Romans)
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TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 4
Combat Move - Macedonia
1 unit repaired.
2 catapults, 5 phalanxs and 3 warriors moved from Athens to Corinth
1 leader moved from Delphi to Corinth
5 cavalrys moved from Delphi to Corinth
2 phalanxs and 2 warriors moved from Heraclea Pontica to PessinusPurchase Units - Macedonia
Macedonia buy 8 cavalrys and 2 skirmishers; Remaining resources: 2 techTokens; 0 PUs;Combat - Macedonia
Battle in Corinth
Macedonia attack with 2 catapults, 5 cavalrys, 1 leader, 5 phalanxs and 3 warriors
GreekCityStates defend with 2 archers, 8 hoplites and 2 skirmishers
Units damaged: 1 leader owned by the Macedonia
Macedonia win, taking Corinth from GreekCityStates with 1 catapult, 1 leader and 4 phalanxs remaining. Battle score for attacker is 16
Casualties for Macedonia: 1 catapult, 5 cavalrys, 1 phalanx and 3 warriors
Casualties for GreekCityStates: 2 archers, 8 hoplites and 2 skirmishers
Battle in Pessinus
Macedonia attack with 2 phalanxs and 2 warriors
Pergamon defend with 1 skirmisher and 1 spearman
Macedonia win, taking Pessinus from Pergamon with 2 phalanxs and 1 warrior remaining. Battle score for attacker is 3
Casualties for Pergamon: 1 skirmisher and 1 spearman
Casualties for Macedonia: 1 warriorNon Combat Move - Macedonia
1 phalanx and 2 skirmishers moved from Larissa to Athens
1 catapult moved from Delphi to Athens
7 cavalrys moved from Thessalonica to Athens
2 skirmishers and 1 warrior moved from Thessalonica to Larissa
1 catapult, 1 skirmisher and 1 warrior moved from Apollonia to SalonaePlace Units - Macedonia
3 cavalrys placed in Apollonia
5 cavalrys and 2 skirmishers placed in ThessalonicaResearch Technology - Macedonia
Macedonia spend 0 on tech rolls
Macedonia removing all Technology Tokens after unsuccessful research.Turn Complete - Macedonia
Macedonia collect 65 PUs; end with 65 PUs total
Trigger TechResetMacedonia: Macedonia met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective MAC 5unitMaintenance: Macedonia met a national objective for an additional -4 PUs; end with 61 PUs
Objective MAC 10unitMaintenance: Macedonia met a national objective for an additional -2 PUs; end with 59 PUs
city in Thessalonica creates 1 techTokens; Macedonia end with 1 techTokens
city in Thessalonica creates 3 PUs; Macedonia end with 62 PUs
city in Apollonia creates 1 techTokens; Macedonia end with 2 techTokens
city in Apollonia creates 3 PUs; Macedonia end with 65 PUsTerritory Summary for Macedonia :
Thessalonica : 5 cavalrys, 1 city, 2 skirmishers and 3 walls
Larissa : 2 skirmishers and 1 warrior
Corinth : 1 flag, 1 catapult, 1 leader and 4 phalanxs
Byzantium : 1 skirmisher
Pessinus : 1 flag, 2 phalanxs and 1 warrior
Salonae : 1 flag, 1 catapult, 3 phalanxs, 5 skirmishers and 3 warriors
Athens : 1 flag, 1 catapult, 7 cavalrys, 1 phalanx and 2 skirmishers
SZ 70 : 1 bireme, 1 flagship and 2 quadriremes
Delphi : 1 flag, 2 phalanxs
Sardica : 1 phalanx, 2 skirmishers and 1 warrior
Durostorum : 1 flag
Apollonia : 1 flag, 3 cavalrys and 1 cityProduction/PUs Summary :
RomanRepublic : 53 / 52
GreekCityStates : 15 / 25
Pergamon : 22 / 26
Carthage : 73 / 75
Macedonia : 65 / 65
Bosporus : 32 / 30
Pontus : 21 / 21
Seleucid : 84 / 96
Egypt : 32 / 28
Parthia : 15 / 17
Armenia : 27 / 25
AI_Barbarians : 15 / 27
AI_Neutral : 128 / 454 -
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 4
Combat Move - Bosporus
3 archers moved from Theodesia to SZ 80
3 archers, 1 bireme, 1 flagship and 1 quadrireme moved from SZ 80 to SZ 79
3 archers moved from SZ 79 to Pityus
1 archer and 2 hoplites moved from Sinda to Pityus
2 cavalrys and 2 horsearchers moved from Azara to Pityus
6 archers, 2 cataphracts, 1 cavalry, 6 hoplites, 5 horsearchers and 1 leader moved from Majar to PityusPurchase Units - Bosporus
Bosporus buy 3 archers and 1 horsearcher; Remaining resources: 1 techTokens; 0 PUs;Combat - Bosporus
Battle in Pityus
Bosporus attack with 10 archers, 2 cataphracts, 3 cavalrys, 8 hoplites, 7 horsearchers and 1 leader
AI_Neutral defend with 4 spearman_neutrals
Units damaged: 1 leader owned by the Bosporus
Bosporus win, taking Pityus from AI_Neutral with 10 archers, 2 cataphracts, 3 cavalrys, 8 hoplites, 6 horsearchers and 1 leader remaining. Battle score for attacker is -6
Casualties for Bosporus: 1 horsearcher
Casualties for AI_Neutral: 4 spearman_neutralsNon Combat Move - Bosporus
1 cavalry moved from Theodesia to Azara
2 cataphracts and 2 cavalrys moved from Olbia to Azara
2 cataphracts and 3 horsearchers moved from Tyras to TanaisPlace Units - Bosporus
3 archers and 1 horsearcher placed in TheodesiaResearch Technology - Bosporus
Bosporus spend 0 on tech rolls
Bosporus removing all Technology Tokens after unsuccessful research.Turn Complete - Bosporus
Bosporus collect 35 PUs; end with 35 PUs total
Trigger TechResetBosporus: Bosporus met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective BOS 25unitMaintenance: Bosporus met a national objective for an additional -1 PU; end with 34 PUs
Objective BOS 20unitMaintenance: Bosporus met a national objective for an additional -1 PU; end with 33 PUs
Objective BOS 15unitMaintenance: Bosporus met a national objective for an additional -1 PU; end with 32 PUs
Objective BOS 5unitMaintenance: Bosporus met a national objective for an additional -3 PUs; end with 29 PUs
Objective BOS 10unitMaintenance: Bosporus met a national objective for an additional -1 PU; end with 28 PUs
city in Theodesia creates 1 techTokens; Bosporus end with 1 techTokens
city in Theodesia creates 3 PUs; Bosporus end with 31 PUsTerritory Summary for Bosporus :
Tanais : 2 cataphracts and 3 horsearchers
Majar : 1 flag, 1 horsearcher
Sarmizegetusa : 1 flag
SZ 79 : 1 bireme, 1 flagship and 1 quadrireme
Axiopolis : 1 flag
Theodesia : 3 archers, 1 city, 1 horsearcher and 3 walls
Istropolis : 1 flag
Azara : 2 cataphracts and 3 cavalrys
Pityus : 1 flag, 10 archers, 2 cataphracts, 3 cavalrys, 8 hoplites, 6 horsearchers and 1 leaderProduction/PUs Summary :
RomanRepublic : 53 / 52
GreekCityStates : 15 / 25
Pergamon : 22 / 26
Carthage : 73 / 75
Macedonia : 65 / 65
Bosporus : 35 / 31
Pontus : 21 / 21
Seleucid : 84 / 96
Egypt : 32 / 28
Parthia : 15 / 17
Armenia : 27 / 25
AI_Barbarians : 15 / 27
AI_Neutral : 125 / 454 -
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 4
Combat Move - Pontus
1 unit repaired.
7 chariots, 5 hoplites, 1 leader and 2 phalanxs moved from Nicaea to PergamumPurchase Units - Pontus
Pontus buy 2 chariots and 1 phalanx; Remaining resources: 1 techTokens; 0 PUs;Combat - Pontus
Battle in Pergamum
Pontus attack with 7 chariots, 5 hoplites, 1 leader and 2 phalanxs
Pergamon defend with 2 spearmen and 2 walls
Units damaged: 2 walls owned by the Pergamon
Pontus win, taking Pergamum from Pergamon with 7 chariots, 5 hoplites, 1 leader and 2 phalanxs remaining. Battle score for attacker is 50
Casualties for Pergamon: 2 spearmen and 2 wallsNon Combat Move - Pontus
1 catapult, 1 hoplite, 2 phalanxs and 2 skirmishers moved from Tavium to SinopePlace Units - Pontus
2 chariots and 1 phalanx placed in SinopeResearch Technology - Pontus
Pontus spend 0 on tech rolls
Pontus removing all Technology Tokens after unsuccessful research.Turn Complete - Pontus
Pontus collect 26 PUs; end with 26 PUs total
Trigger TechResetPontus: Pontus met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective PON 15unitMaintenance: Pontus met a national objective for an additional -1 PU; end with 25 PUs
Objective PON 20unitMaintenance: Pontus met a national objective for an additional -1 PU; end with 24 PUs
Objective PON 5unitMaintenance: Pontus met a national objective for an additional -2 PUs; end with 22 PUs
Objective PON 10unitMaintenance: Pontus met a national objective for an additional -2 PUs; end with 20 PUs
city in Sinope creates 1 techTokens; Pontus end with 1 techTokens
city in Sinope creates 3 PUs; Pontus end with 23 PUsTerritory Summary for Pontus :
Pergamum : 1 flag, 7 chariots, 5 hoplites, 1 leader and 2 phalanxs
Heraclea Pontica : 2 walls
Tavium : 1 flag
Sinope : 1 catapult, 2 chariots, 1 city, 1 hoplite, 6 phalanxs, 11 skirmishers and 6 walls
SZ 76 : 1 flagship and 2 triremes
Nicaea : 1 flag, 1 skirmisher
Attalia : 1 flag, 1 skirmisherProduction/PUs Summary :
RomanRepublic : 53 / 52
GreekCityStates : 15 / 25
Pergamon : 17 / 26
Carthage : 73 / 75
Macedonia : 65 / 65
Bosporus : 35 / 31
Pontus : 26 / 23
Seleucid : 84 / 96
Egypt : 32 / 28
Parthia : 15 / 17
Armenia : 27 / 25
AI_Barbarians : 15 / 27
AI_Neutral : 125 / 454 -
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 4
Combat Move - Seleucid
1 unit repaired.
1 hoplite moved from Susa to Ecbatana
2 cataphracts moved from Persepolis to Ecbatana
5 hoplites and 1 phalanx moved from Sidon to SZ 59
1 bireme, 1 flagship, 5 hoplites, 1 phalanx, 1 quadrireme, 1 quinquereme and 1 trireme moved from SZ 59 to SZ 58
5 hoplites and 1 phalanx moved from SZ 58 to Memphis
1 leader, 4 phalanxs and 1 warelephant moved from Pharan to MemphisPurchase Units - Seleucid
Seleucid buy 6 cataphracts, 4 hoplites and 2 warelephants; Remaining resources: 3 techTokens; 0 PUs;Combat - Seleucid
Battle in Memphis
Seleucid attack with 5 hoplites, 1 leader, 5 phalanxs and 1 warelephant
Egypt defend with 4 archers, 2 phalanxs and 1 warelephant
Units damaged: 1 leader owned by the Seleucid
Seleucid win, taking Memphis from Egypt with 2 hoplites, 1 leader, 5 phalanxs and 1 warelephant remaining. Battle score for attacker is 39
Casualties for Egypt: 4 archers, 2 phalanxs and 1 warelephant
Casualties for Seleucid: 3 hoplites
Battle in Ecbatana
Seleucid attack with 2 cataphracts and 1 hoplite
Parthia defend with 2 archers
Seleucid win, taking Ecbatana from Parthia with 1 cataphract remaining. Battle score for attacker is 1
Casualties for Parthia: 2 archers
Casualties for Seleucid: 1 cataphract and 1 hopliteNon Combat Move - Seleucid
2 warelephants moved from Persepolis to Susa
2 hoplites moved from Seleucia to Susa
2 cataphracts moved from Antioch to Hatra
2 hoplites, 3 phalanxs and 1 warelephant moved from Jerusalem to Pharan
2 hoplites, 2 phalanxs and 2 warelephants moved from Antioch to SidonPlace Units - Seleucid
2 cataphracts, 3 hoplites and 2 warelephants placed in Seleucia
4 cataphracts and 1 hoplite placed in AntiochResearch Technology - Seleucid
Seleucid spend 0 on tech rolls
Seleucid removing all Technology Tokens after successful research.
Seleucid discover constructionActivate Technology - Seleucid
Seleucid activating constructionTurn Complete - Seleucid
Seleucid collect 95 PUs; end with 95 PUs total
Trigger TechResetSeleucid: Seleucid met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective SEL 5unitMaintenance: Seleucid met a national objective for an additional -5 PUs; end with 90 PUs
city in Antioch creates 1 techTokens; Seleucid end with 1 techTokens
city in Antioch creates 3 PUs; Seleucid end with 93 PUs
city in Seleucia creates 1 techTokens; Seleucid end with 2 techTokens
city in Seleucia creates 3 PUs; Seleucid end with 96 PUs
city in Persepolis creates 1 techTokens; Seleucid end with 3 techTokens
city in Persepolis creates 3 PUs; Seleucid end with 99 PUsTerritory Summary for Seleucid :
Memphis : 1 flag, 2 hoplites, 1 leader, 5 phalanxs and 1 warelephant
Jerusalem : 1 flag
Petra : 1 flag
Antioch : 4 cataphracts, 1 city, 1 hoplite and 3 walls
Tarsus : 1 hoplite
Hatra : 2 cataphracts
Susa : 1 flag, 2 hoplites and 2 warelephants
Seleucia : 2 cataphracts, 1 city, 3 hoplites and 2 warelephants
Ecbatana : 1 flag, 1 cataphract
SZ 58 : 1 bireme, 1 flagship, 1 quadrireme, 1 quinquereme and 1 trireme
Sidon : 1 flag, 2 hoplites, 2 phalanxs and 2 warelephants
Pharan : 1 flag, 2 hoplites, 3 phalanxs and 1 warelephant
Persepolis : 1 flag, 1 cityProduction/PUs Summary :
RomanRepublic : 53 / 52
GreekCityStates : 15 / 25
Pergamon : 17 / 26
Carthage : 73 / 75
Macedonia : 65 / 65
Bosporus : 35 / 31
Pontus : 26 / 23
Seleucid : 95 / 99
Egypt : 26 / 28
Parthia : 10 / 17
Armenia : 27 / 25
AI_Barbarians : 15 / 27
AI_Neutral : 125 / 454 -
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 4
Combat Move - Egypt
Purchase Units - Egypt
Egypt buy 2 archers and 1 phalanx; Remaining resources: 1 techTokens; 3 PUs;Non Combat Move - Egypt
1 leader and 1 phalanx moved from Berenice to Siwa
1 leader moved from Siwa to Paraetonium
1 warelephant moved from Berenice to SiwaPlace Units - Egypt
2 archers and 1 phalanx placed in AlexandriaResearch Technology - Egypt
Egypt spend 0 on tech rolls
Egypt rolls : 0/1 hits
Egypt removing all Technology Tokens after unsuccessful research.Turn Complete - Egypt
Egypt collect 26 PUs; end with 29 PUs total
Trigger TechResetEgypt: Egypt met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective EGY 5unitMaintenance: Egypt met a national objective for an additional -2 PUs; end with 27 PUs
city in Alexandria creates 1 techTokens; Egypt end with 1 techTokens
city in Alexandria creates 3 PUs; Egypt end with 30 PUsTerritory Summary for Egypt :
Siwa : 1 phalanx and 1 warelephant
Alexandria : 2 archers, 2 chariots, 1 city, 1 phalanx and 2 walls
Berenice : 1 flag, 2 archers
SZ 57 : 1 bireme, 1 flagship, 2 quadriremes and 2 triremes
Paraetonium : 1 leaderProduction/PUs Summary :
RomanRepublic : 53 / 52
GreekCityStates : 15 / 25
Pergamon : 17 / 26
Carthage : 73 / 75
Macedonia : 65 / 65
Bosporus : 35 / 31
Pontus : 26 / 23
Seleucid : 95 / 99
Egypt : 26 / 30
Parthia : 10 / 17
Armenia : 27 / 25
AI_Barbarians : 15 / 27
AI_Neutral : 125 / 454 -
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 4
Combat Move - Armenia
2 spearmen moved from Albana to Sanina
2 catapults moved from Albana to Sanina
1 cataphract and 2 skirmishers moved from Armavira to MajarPurchase Units - Armenia
Trigger ARMtriremes: buyTrireme removed from ArmeniaProduction
Trigger ARMtriremes: buyTriremeX added to ArmeniaProduction
Trigger ARMtriremesWALL: 1 wall gained by PlayerID named:Armenia
Armenia buy 5 skirmishers and 1 spearman; Remaining resources: 2 techTokens; 0 PUs;Combat - Armenia
Battle in Majar
Armenia attack with 1 cataphract and 2 skirmishers
Bosporus defend with 1 horsearcher
Armenia roll dice for 1 cataphract and 2 skirmishers in Majar, round 2 : 0/3 hits
Bosporus roll dice for 1 horsearcher in Majar, round 2 : 0/1 hits
Armenia roll dice for 1 cataphract and 2 skirmishers in Majar, round 3 : 0/3 hits
Bosporus roll dice for 1 horsearcher in Majar, round 3 : 0/1 hits
Armenia roll dice for 1 cataphract and 2 skirmishers in Majar, round 4 : 2/3 hits
Bosporus roll dice for 1 horsearcher in Majar, round 4 : 1/1 hits
1 horsearcher owned by the Bosporus and 1 skirmisher owned by the Armenia lost in Majar
Armenia win, taking Majar from Bosporus with 1 cataphract and 1 skirmisher remaining. Battle score for attacker is 2
Casualties for Armenia: 1 skirmisher
Casualties for Bosporus: 1 horsearcherNon Combat Move - Armenia
1 spearman moved from Armavira to PhasisPlace Units - Armenia
3 skirmishers and 1 spearman placed in Armavira
Armenia undo move 1.
3 skirmishers and 1 wall placed in Armavira
2 skirmishers and 1 spearman placed in AlbanaResearch Technology - Armenia
Armenia spend 0 on tech rolls
Armenia roll 5,4 and gets 0 hits
Armenia removing all Technology Tokens after unsuccessful research.Turn Complete - Armenia
Armenia collect 29 PUs; end with 29 PUs total
Trigger TechResetArmenia: Armenia met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective ARM 15unitMaintenance: Armenia met a national objective for an additional -2 PUs; end with 27 PUs
Objective ARM 20unitMaintenance: Armenia met a national objective for an additional -1 PU; end with 26 PUs
Objective ARM 5unitMaintenance: Armenia met a national objective for an additional -2 PUs; end with 24 PUs
Objective ARM 10unitMaintenance: Armenia met a national objective for an additional -2 PUs; end with 22 PUs
Objective ARM 25unitMaintenance: Armenia met a national objective for an additional -1 PU; end with 21 PUs
city in Albana creates 1 techTokens; Armenia end with 1 techTokens
city in Albana creates 3 PUs; Armenia end with 24 PUs
city in Armavira creates 1 techTokens; Armenia end with 2 techTokens
city in Armavira creates 3 PUs; Armenia end with 27 PUsTerritory Summary for Armenia :
Albana : 1 city, 2 skirmishers, 1 spearman and 4 walls
Majar : 1 flag, 1 cataphract and 1 skirmisher
Phasis : 1 spearman
Sanina : 1 flag, 2 catapults and 2 spearmen
Trapezus : 1 flag, 5 horsearchers, 1 leader, 3 skirmishers and 8 spearmen
Armavira : 7 cataphracts, 1 catapult, 1 city, 9 skirmishers, 10 spearmen and 4 walls
SZ 83 : 1 biremeProduction/PUs Summary :
RomanRepublic : 53 / 52
GreekCityStates : 15 / 25
Pergamon : 17 / 26
Carthage : 73 / 75
Macedonia : 65 / 65
Bosporus : 33 / 31
Pontus : 26 / 23
Seleucid : 95 / 99
Egypt : 26 / 30
Parthia : 10 / 13
Armenia : 29 / 27
AI_Barbarians : 15 / 27
AI_Neutral : 125 / 454 -
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 5
Combat Move - RomanRepublic
1 bireme and 1 trireme moved from SZ 35 to SZ 33
1 bireme, 1 flagship, 1 quadrireme, 2 quinqueremes, 1 suprareme and 3 triremes moved from SZ 28 to SZ 33
1 ballista, 1 catapult, 1 leader, 8 legionaires and 5 skirmishers moved from Arretium to GenuaPurchase Units - RomanRepublic
RomanRepublic buy 1 bireme and 1 city; Remaining resources: 2 techTokens; 0 PUs;Combat - RomanRepublic
Battle in SZ 33
RomanRepublic attack with 2 biremes, 1 flagship, 1 quadrireme, 2 quinqueremes, 1 suprareme and 4 triremes
Carthage defend with 1 bireme, 1 flagship, 1 quadrireme, 1 quinquereme, 1 suprareme and 5 triremes
bi_VS_supra fire in SZ 33 : 1/1 hits
quad_VS_tri fire in SZ 33 : 0/1 hits
quin_VS_quad fire in SZ 33 : 0/1 hits
supra_VS_quin fire in SZ 33 : 0/1 hits
tri_VS_bi fire in SZ 33 : 0/1 hits
bi_VS_supra fire in SZ 33 : 1/1 hits
quad_VS_tri fire in SZ 33 : 1/1 hits
quin_VS_quad fire in SZ 33 : 0/1 hits
supra_VS_quin fire in SZ 33 : 1/2 hits
tri_VS_bi fire in SZ 33 : 0/2 hits
1 quinquereme owned by the RomanRepublic, 1 suprareme owned by the RomanRepublic, 1 trireme owned by the RomanRepublic and 1 suprareme owned by the Carthage lost in SZ 33
RomanRepublic roll dice for 2 biremes, 1 flagship, 1 quadrireme, 1 quinquereme and 3 triremes in SZ 33, round 2 : 6/8 hits
Units damaged: 1 flagship owned by the Carthage
Carthage roll dice for 1 bireme, 1 flagship, 1 quadrireme, 1 quinquereme and 5 triremes in SZ 33, round 2 : 6/9 hits
Units damaged: 1 flagship owned by the RomanRepublic
2 biremes owned by the RomanRepublic, 1 bireme owned by the Carthage, 3 triremes owned by the RomanRepublic and 4 triremes owned by the Carthage lost in SZ 33
1 quadrireme owned by the RomanRepublic, 1 quinquereme owned by the RomanRepublic and 1 flagship owned by the RomanRepublic retreated to SZ 34
Carthage win with 1 flagship, 1 quadrireme, 1 quinquereme and 1 trireme remaining. Battle score for attacker is -28
Casualties for Carthage: 1 bireme, 1 suprareme and 4 triremes
Casualties for RomanRepublic: 2 biremes, 1 quinquereme, 1 suprareme and 4 triremesNon Combat Move - RomanRepublic
Place Units - RomanRepublic
1 bireme placed in SZ 28
1 city placed in PataviumResearch Technology - RomanRepublic
RomanRepublic spend 0 on tech rolls
RomanRepublic roll 3,6 and gets 1 hit
RomanRepublic removing all Technology Tokens after successful research.
RomanRepublic discover triremesActivate Technology - RomanRepublic
RomanRepublic activating triremesTurn Complete - RomanRepublic
RomanRepublic collect 53 PUs; end with 53 PUs total
Trigger TechResetRoman: RomanRepublic met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective ROM 15unitMaintenance: RomanRepublic met a national objective for an additional -1 PU; end with 52 PUs
Objective ROM 5unitMaintenance: RomanRepublic met a national objective for an additional -4 PUs; end with 48 PUs
Objective ROM 10unitMaintenance: RomanRepublic met a national objective for an additional -1 PU; end with 47 PUs
city in Roma creates 1 techTokens; RomanRepublic end with 1 techTokens
city in Roma creates 3 PUs; RomanRepublic end with 50 PUs
city in Valentia creates 1 techTokens; RomanRepublic end with 2 techTokens
city in Valentia creates 3 PUs; RomanRepublic end with 53 PUs
city in Patavium creates 1 techTokens; RomanRepublic end with 3 techTokens
city in Patavium creates 3 PUs; RomanRepublic end with 56 PUsTerritory Summary for RomanRepublic :
Croton : 2 legionaires and 1 skirmisher
Arretium : 1 wall
Roma : 1 catapult, 1 city, 5 legionaires, 3 skirmishers and 4 walls
Verona : 1 flag
Capua : 1 wall
SZ 34 : 1 flagship, 1 quadrireme and 1 quinquereme
Salapia : 1 wall
SZ 28 : 1 bireme
Genua : 1 flag, 1 ballista, 1 catapult, 1 leader, 8 legionaires and 5 skirmishers
Valentia : 1 cataphract, 1 catapult, 1 city, 4 legionaires, 2 skirmishers and 2 walls
Patavium : 1 flag, 2 cataphracts, 1 city and 7 legionairesProduction/PUs Summary :
RomanRepublic : 53 / 56
GreekCityStates : 15 / 25
Pergamon : 17 / 26
Carthage : 70 / 75
Macedonia : 65 / 65
Bosporus : 33 / 31
Pontus : 26 / 23
Seleucid : 95 / 99
Egypt : 26 / 30
Parthia : 10 / 13
Armenia : 29 / 27
AI_Barbarians : 15 / 27
AI_Neutral : 128 / 582 -
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 5
Combat Move - GreekCityStates
Purchase Units - GreekCityStates
GreekCityStates buy 1 skirmisher and 1 wall; Remaining resources: 1 techTokens; 1 PUs;Combat - GreekCityStates
Place Units - GreekCityStates
1 skirmisher and 1 wall placed in SpartaResearch Technology - GreekCityStates
GreekCityStates spend 0 on tech rolls
GreekCityStates rolls : 0/1 hits
GreekCityStates removing all Technology Tokens after unsuccessful research.Turn Complete - GreekCityStates
GreekCityStates collect 15 PUs; end with 16 PUs total
Trigger TechResetGreek: GreekCityStates met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective GCS 5unitMaintenance: GreekCityStates met a national objective for an additional -1 PU; end with 15 PUs
city in Sparta creates 1 techTokens; GreekCityStates end with 1 techTokens
city in Sparta creates 3 PUs; GreekCityStates end with 18 PUsTerritory Summary for GreekCityStates :
Sparta : 1 archer, 2 cavalrys, 1 city, 5 skirmishers and 3 walls
SZ 68 : 1 flagship, 2 quadriremes and 1 trireme
Massilia : 3 hoplites and 2 walls
SZ 20 : 1 bireme
SZ 40 : 1 triremeProduction/PUs Summary :
RomanRepublic : 53 / 56
GreekCityStates : 15 / 18
Pergamon : 17 / 26
Carthage : 70 / 75
Macedonia : 65 / 65
Bosporus : 33 / 31
Pontus : 26 / 23
Seleucid : 95 / 99
Egypt : 26 / 30
Parthia : 10 / 13
Armenia : 29 / 27
AI_Barbarians : 15 / 27
AI_Neutral : 128 / 582 -
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 5
Combat Move - Pergamon
2 phalanxs and 2 skirmishers moved from Sardis to Pessinus
1 leader moved from Sardis to PessinusPurchase Units - Pergamon
Pergamon buy 2 phalanxs and 2 skirmishers; Remaining resources: 1 techTokens; 0 PUs;Combat - Pergamon
Battle in Pessinus
Pergamon attack with 1 leader, 2 phalanxs and 2 skirmishers
Macedonia defend with 2 phalanxs and 1 warrior
Pergamon roll dice for 1 leader, 2 phalanxs and 2 skirmishers in Pessinus, round 2 : 2/5 hits
Macedonia roll dice for 2 phalanxs and 1 warrior in Pessinus, round 2 : 2/3 hits
Units damaged: 1 leader owned by the Pergamon
1 skirmisher owned by the Pergamon, 1 phalanx owned by the Macedonia and 1 warrior owned by the Macedonia lost in Pessinus
Pergamon roll dice for 1 leader, 2 phalanxs and 1 skirmisher in Pessinus, round 3 : 2/4 hits
Macedonia roll dice for 1 phalanx in Pessinus, round 3 : 1/1 hits
1 skirmisher owned by the Pergamon and 1 phalanx owned by the Macedonia lost in Pessinus
Pergamon win, taking Pessinus from Macedonia with 1 leader and 2 phalanxs remaining. Battle score for attacker is 16
Casualties for Pergamon: 2 skirmishers
Casualties for Macedonia: 2 phalanxs and 1 warriorNon Combat Move - Pergamon
1 spearman moved from Salamis to SZ 62
1 flagship, 1 spearman and 2 triremes moved from SZ 62 to SZ 68
1 spearman moved from SZ 68 to SardisPlace Units - Pergamon
2 phalanxs and 2 skirmishers placed in SardisResearch Technology - Pergamon
Pergamon spend 0 on tech rolls
Pergamon rolls : 0/1 hits
Pergamon removing all Technology Tokens after unsuccessful research.Turn Complete - Pergamon
Pergamon collect 20 PUs; end with 20 PUs total
Trigger TechResetPergamon: Pergamon met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective PER 10unitMaintenance: Pergamon met a national objective for an additional -1 PU; end with 19 PUs
Objective PER 5unitMaintenance: Pergamon met a national objective for an additional -1 PU; end with 18 PUs
city in Sardis creates 1 techTokens; Pergamon end with 1 techTokens
city in Sardis creates 3 PUs; Pergamon end with 21 PUsTerritory Summary for Pergamon :
Barcino : 3 spearmen and 2 walls
Halicarnassus : 2 spearmen and 2 walls
Pessinus : 1 flag, 1 leader and 2 phalanxs
SZ 68 : 1 flagship and 2 triremes
Sardis : 1 city, 7 phalanxs, 4 skirmishers, 3 spearmen and 5 walls
Cydonia : 2 cavalrysProduction/PUs Summary :
RomanRepublic : 53 / 56
GreekCityStates : 15 / 18
Pergamon : 20 / 21
Carthage : 70 / 75
Macedonia : 62 / 65
Bosporus : 33 / 31
Pontus : 26 / 23
Seleucid : 95 / 99
Egypt : 26 / 30
Parthia : 10 / 13
Armenia : 29 / 27
AI_Barbarians : 15 / 27
AI_Neutral : 128 / 582 -
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 5
Combat Move - Carthage
2 units repaired.
1 flagship, 1 quadrireme, 1 quinquereme and 1 trireme moved from SZ 33 to SZ 34
5 cavalrys, 3 hoplites, 1 leader and 2 warelephants moved from Siga to Tingis
1 hoplite moved from Acci to Hispatis
1 cavalry, 3 hoplites and 3 phalanxs moved from Corduba to Hispatis
1 phalanx moved from Corduba to Hispatis
1 catapult moved from Gades to Hispatis
2 hoplites moved from Gades to HispatisPurchase Units - Carthage
Trigger CARbiremes: buyBireme removed from CarthageProduction
Trigger CARbiremes: buyBiremeX added to CarthageProduction
Trigger CARbiremesWALL: 1 wall gained by PlayerID named:Carthage
Carthage buy 2 biremes, 4 hoplites and 1 suprareme; Remaining resources: 3 techTokens; 0 PUs;Combat - Carthage
Battle in SZ 34
Carthage attack with 1 flagship, 1 quadrireme, 1 quinquereme and 1 trireme
RomanRepublic defend with 1 flagship, 1 quadrireme and 1 quinquereme
Units damaged: 1 flagship owned by the Carthage
Carthage win with 1 flagship, 1 quadrireme and 1 quinquereme remaining. Battle score for attacker is 19
Casualties for Carthage: 1 trireme
Casualties for RomanRepublic: 1 flagship, 1 quadrireme and 1 quinquereme
Battle in Hispatis
Carthage attack with 1 catapult, 1 cavalry, 6 hoplites and 4 phalanxs
AI_Barbarians defend with 2 warriors
Carthage win, taking Hispatis from AI_Neutral with 1 catapult, 1 cavalry, 5 hoplites and 4 phalanxs remaining. Battle score for attacker is 5
Casualties for Carthage: 1 hoplite
Casualties for AI_Barbarians: 2 warriors
Battle in Tingis
Carthage attack with 5 cavalrys, 3 hoplites, 1 leader and 2 warelephants
AI_Barbarians defend with 1 warrior
Carthage win, taking Tingis from AI_Barbarians with 5 cavalrys, 3 hoplites, 1 leader and 2 warelephants remaining. Battle score for attacker is 6
Casualties for AI_Barbarians: 1 warriorNon Combat Move - Carthage
2 biremes moved from SZ 29 to SZ 15
1 catapult, 5 hoplites and 3 warelephants moved from Syracuse to MessanaPlace Units - Carthage
2 biremes and 1 suprareme placed in SZ 34
3 hoplites placed in Gades
1 hoplite and 1 wall placed in LilybaeumResearch Technology - Carthage
Carthage spend 0 on tech rolls
Carthage removing all Technology Tokens after successful research.
Carthage discover constructionActivate Technology - Carthage
Carthage activating constructionTurn Complete - Carthage
Carthage collect 76 PUs; end with 76 PUs total
Trigger TechResetCarthage: Carthage met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective CAR 10unitMaintenance: Carthage met a national objective for an additional -3 PUs; end with 73 PUs
Objective CAR 5unitMaintenance: Carthage met a national objective for an additional -5 PUs; end with 68 PUs
city in Carthago creates 1 techTokens; Carthage end with 1 techTokens
city in Carthago creates 3 PUs; Carthage end with 71 PUs
city in Gades creates 1 techTokens; Carthage end with 2 techTokens
city in Gades creates 3 PUs; Carthage end with 74 PUs
city in Lilybaeum creates 1 techTokens; Carthage end with 3 techTokens
city in Lilybaeum creates 3 PUs; Carthage end with 77 PUs -
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 5
Combat Move - Macedonia
1 unit repaired.
1 catapult, 1 leader and 4 phalanxs moved from Corinth to Sparta
7 cavalrys moved from Athens to Sparta
1 catapult, 3 phalanxs, 4 skirmishers and 3 warriors moved from Salonae to Sirmium
1 phalanx, 2 skirmishers and 1 warrior moved from Sardica to Sirmium
3 cavalrys moved from Apollonia to SirmiumPurchase Units - Macedonia
Macedonia buy 1 catapult, 3 cavalrys, 2 phalanxs, 2 skirmishers and 2 warriors; Remaining resources: 2 techTokens; 2 PUs;Combat - Macedonia
Battle in Sparta
Macedonia attack with 1 catapult, 7 cavalrys, 1 leader and 4 phalanxs
GreekCityStates defend with 1 archer, 2 cavalrys, 1 city, 5 skirmishers and 3 walls
Units damaged: 3 walls owned by the GreekCityStates
Units damaged: 1 leader owned by the Macedonia
Macedonia win, taking Sparta from GreekCityStates with 1 catapult, 1 leader and 4 phalanxs remaining. Battle score for attacker is 58
Casualties for Macedonia: 7 cavalrys
Casualties for GreekCityStates: 1 archer, 2 cavalrys, 5 skirmishers and 3 walls
Battle in Sirmium
Macedonia attack with 1 catapult, 3 cavalrys, 4 phalanxs, 6 skirmishers and 4 warriors
AI_Barbarians defend with 1 archer, 2 skirmishers and 1 warrior; AI_Neutral defend with 8 warrior_neutrals
Macedonia win, taking Sirmium from AI_Neutral with 1 catapult, 3 cavalrys, 4 phalanxs and 4 warriors remaining. Battle score for attacker is -2
Casualties for Macedonia: 6 skirmishers
Casualties for AI_Barbarians: 1 archer, 2 skirmishers and 1 warrior
Casualties for AI_Neutral: 8 warrior_neutralsNon Combat Move - Macedonia
5 cavalrys moved from Thessalonica to Sardica
2 skirmishers and 1 warrior moved from Larissa to Thessalonica
1 catapult and 2 skirmishers moved from Athens to Larissa
1 phalanx moved from Athens to Corinth
2 phalanxs moved from Delphi to LarissaPlace Units - Macedonia
1 cavalry, 1 phalanx and 1 warrior placed in Apollonia
1 catapult, 2 cavalrys, 1 phalanx, 2 skirmishers and 1 warrior placed in ThessalonicaResearch Technology - Macedonia
Macedonia spend 0 on tech rolls
Macedonia removing all Technology Tokens after unsuccessful research.Turn Complete - Macedonia
Macedonia collect 71 PUs; end with 73 PUs total
Trigger TechResetMacedonia: Macedonia met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective MAC 5unitMaintenance: Macedonia met a national objective for an additional -5 PUs; end with 68 PUs
Objective MAC 10unitMaintenance: Macedonia met a national objective for an additional -2 PUs; end with 66 PUs
city in Sparta creates 1 techTokens; Macedonia end with 1 techTokens
city in Sparta creates 3 PUs; Macedonia end with 69 PUs
city in Thessalonica creates 1 techTokens; Macedonia end with 2 techTokens
city in Thessalonica creates 3 PUs; Macedonia end with 72 PUs
city in Apollonia creates 1 techTokens; Macedonia end with 3 techTokens
city in Apollonia creates 3 PUs; Macedonia end with 75 PUsTerritory Summary for Macedonia :
Sparta : 1 flag, 1 catapult, 1 city, 1 leader and 4 phalanxs
Sirmium : 1 flag, 1 catapult, 3 cavalrys, 4 phalanxs and 4 warriors
Thessalonica : 1 catapult, 2 cavalrys, 1 city, 1 phalanx, 6 skirmishers, 3 walls and 2 warriors
Larissa : 1 catapult, 2 phalanxs and 2 skirmishers
Corinth : 1 flag, 1 phalanx
Byzantium : 1 skirmisher
Salonae : 1 flag, 1 skirmisher
Athens : 1 flag
SZ 70 : 1 bireme, 1 flagship and 2 quadriremes
Delphi : 1 flag
Sardica : 5 cavalrys
Durostorum : 1 flag
Apollonia : 1 flag, 1 cavalry, 1 city, 1 phalanx and 1 warriorProduction/PUs Summary :
RomanRepublic : 53 / 56
GreekCityStates : 8 / 18
Pergamon : 20 / 21
Carthage : 76 / 77
Macedonia : 71 / 75
Bosporus : 33 / 31
Pontus : 26 / 23
Seleucid : 95 / 99
Egypt : 26 / 30
Parthia : 10 / 13
Armenia : 29 / 27
AI_Barbarians : 12 / 27
AI_Neutral : 123 / 582 -
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 5
Combat Move - Bosporus
1 unit repaired.
1 hoplite moved from Pityus to Majar
1 cataphract and 1 cavalry moved from Azara to MajarPurchase Units - Bosporus
Bosporus buy 3 archers and 1 horsearcher; Remaining resources: 1 techTokens; 1 PUs;Combat - Bosporus
Battle in Majar
Bosporus attack with 1 cataphract, 1 cavalry and 1 hoplite
Armenia defend with 1 cataphract and 1 skirmisher
Bosporus win, taking Majar from Armenia with 1 cataphract and 1 hoplite remaining. Battle score for attacker is 6
Casualties for Armenia: 1 cataphract and 1 skirmisher
Casualties for Bosporus: 1 cavalryNon Combat Move - Bosporus
1 cataphract and 2 cavalrys moved from Azara to Pityus
2 cataphracts and 3 horsearchers moved from Tanais to Sinda
1 horsearcher moved from Theodesia to Azara
1 bireme, 1 flagship and 1 quadrireme moved from SZ 79 to SZ 80
3 archers moved from Theodesia to SZ 80
3 archers, 1 bireme, 1 flagship and 1 quadrireme moved from SZ 80 to SZ 79
3 archers moved from SZ 79 to PityusPlace Units - Bosporus
3 archers and 1 horsearcher placed in TheodesiaResearch Technology - Bosporus
Bosporus spend 0 on tech rolls
Bosporus removing all Technology Tokens after unsuccessful research.Turn Complete - Bosporus
Bosporus collect 35 PUs; end with 36 PUs total
Trigger TechResetBosporus: Bosporus met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective BOS 25unitMaintenance: Bosporus met a national objective for an additional -1 PU; end with 35 PUs
Objective BOS 20unitMaintenance: Bosporus met a national objective for an additional -1 PU; end with 34 PUs
Objective BOS 15unitMaintenance: Bosporus met a national objective for an additional -1 PU; end with 33 PUs
Objective BOS 5unitMaintenance: Bosporus met a national objective for an additional -2 PUs; end with 31 PUs
Objective BOS 10unitMaintenance: Bosporus met a national objective for an additional -1 PU; end with 30 PUs
city in Theodesia creates 1 techTokens; Bosporus end with 1 techTokens
city in Theodesia creates 3 PUs; Bosporus end with 33 PUsTerritory Summary for Bosporus :
Majar : 1 flag, 1 cataphract and 1 hoplite
Sarmizegetusa : 1 flag
SZ 79 : 1 bireme, 1 flagship and 1 quadrireme
Axiopolis : 1 flag
Theodesia : 3 archers, 1 city, 1 horsearcher and 3 walls
Sinda : 2 cataphracts and 3 horsearchers
Istropolis : 1 flag
Azara : 1 horsearcher
Pityus : 1 flag, 13 archers, 3 cataphracts, 5 cavalrys, 7 hoplites, 6 horsearchers and 1 leaderProduction/PUs Summary :
RomanRepublic : 53 / 56
GreekCityStates : 8 / 18
Pergamon : 20 / 21
Carthage : 76 / 77
Macedonia : 71 / 75
Bosporus : 35 / 33
Pontus : 26 / 23
Seleucid : 95 / 99
Egypt : 26 / 30
Parthia : 10 / 13
Armenia : 27 / 27
AI_Barbarians : 12 / 27
AI_Neutral : 123 / 582 -
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 5
Combat Move - Pontus
1 catapult, 2 chariots, 1 hoplite, 6 phalanxs and 11 skirmishers moved from Sinope to Trapezus
1 skirmisher moved from Attalia to Pessinus
1 skirmisher moved from Nicaea to Pessinus
4 chariots moved from Pergamum to Pessinus
1 chariot moved from Pergamum to PessinusPurchase Units - Pontus
Pontus buy 1 hoplite and 4 skirmishers; Remaining resources: 1 techTokens; 0 PUs;Combat - Pontus
Battle in Trapezus
Pontus attack with 1 catapult, 2 chariots, 1 hoplite, 6 phalanxs and 11 skirmishers
Armenia defend with 5 horsearchers, 1 leader, 3 skirmishers and 8 spearmen
Units damaged: 1 leader owned by the Armenia
Pontus win, taking Trapezus from Armenia with 1 catapult, 1 chariot, 1 hoplite and 6 phalanxs remaining. Battle score for attacker is 32
Casualties for Pontus: 1 chariot and 11 skirmishers
Casualties for Armenia: 5 horsearchers, 1 leader, 3 skirmishers and 8 spearmen
Battle in Pessinus
Pontus attack with 5 chariots and 2 skirmishers
Pergamon defend with 1 leader and 2 phalanxs
Pontus win, taking Pessinus from Pergamon with 5 chariots remaining. Battle score for attacker is 10
Casualties for Pontus: 2 skirmishers
Casualties for Pergamon: 1 leader and 2 phalanxsNon Combat Move - Pontus
1 hoplite moved from Pergamum to Nicaea
3 hoplites moved from Pergamum to Nicaea
2 phalanxs moved from Pergamum to Nicaea
2 chariots and 1 leader moved from Pergamum to Heraclea PonticaPlace Units - Pontus
1 hoplite and 4 skirmishers placed in SinopeResearch Technology - Pontus
Pontus spend 0 on tech rolls
Pontus removing all Technology Tokens after successful research.
Pontus discover warCollegeActivate Technology - Pontus
Pontus activating warCollegeTurn Complete - Pontus
Pontus collect 34 PUs; end with 34 PUs total
Trigger TechResetPontus: Pontus met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective PON 5unitMaintenance: Pontus met a national objective for an additional -4 PUs; end with 30 PUs
city in Sinope creates 1 techTokens; Pontus end with 1 techTokens
city in Sinope creates 3 PUs; Pontus end with 33 PUsTerritory Summary for Pontus :
Pergamum : 1 flag, 1 hoplite
Pessinus : 1 flag, 5 chariots
Heraclea Pontica : 2 chariots, 1 leader and 2 walls
Tavium : 1 flag
Sinope : 1 city, 1 hoplite, 4 skirmishers and 6 walls
SZ 76 : 1 flagship and 2 triremes
Trapezus : 1 flag, 1 catapult, 1 chariot, 1 hoplite and 6 phalanxs
Nicaea : 1 flag, 4 hoplites and 2 phalanxs
Attalia : 1 flagProduction/PUs Summary :
RomanRepublic : 53 / 56
GreekCityStates : 8 / 18
Pergamon : 17 / 21
Carthage : 76 / 77
Macedonia : 71 / 75
Bosporus : 35 / 33
Pontus : 34 / 33
Seleucid : 95 / 99
Egypt : 26 / 30
Parthia : 10 / 13
Armenia : 22 / 27
AI_Barbarians : 12 / 27
AI_Neutral : 123 / 582 -
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 5
Combat Move - Seleucid
1 unit repaired.
1 hoplite moved from Memphis to Hermopolis
Seleucid take Hermopolis from Egypt
1 cataphract moved from Ecbatana to Cyropolis
Seleucid take Cyropolis from Parthia
1 cataphract moved from Cyropolis to Ctesiphon
2 hoplites and 2 warelephants moved from Susa to Ctesiphon
2 cataphracts, 3 hoplites and 2 warelephants moved from Seleucia to CtesiphonPurchase Units - Seleucid
Trigger SELconstruction: buyWall removed from SeleucidProduction
Trigger SELconstruction: buyWallX added to SeleucidProduction
Trigger SELconstructionWALL: 1 wall gained by PlayerID named:Seleucid
Seleucid buy 6 cataphracts, 3 hoplites, 1 phalanx and 2 warelephants; Remaining resources: 3 techTokens; 1 PUs;Combat - Seleucid
Battle in Ctesiphon
Seleucid attack with 3 cataphracts, 5 hoplites and 4 warelephants
AI_Neutral defend with 3 archer_neutrals and 3 spearman_neutrals
Seleucid win, taking Ctesiphon from AI_Neutral with 3 cataphracts, 1 hoplite and 4 warelephants remaining. Battle score for attacker is -28
Casualties for Seleucid: 4 hoplites
Casualties for AI_Neutral: 3 archer_neutrals and 3 spearman_neutralsNon Combat Move - Seleucid
1 bireme, 1 flagship, 1 quadrireme, 1 quinquereme and 1 trireme moved from SZ 58 to SZ 59
1 phalanx and 1 warelephant moved from Sidon to SZ 59
1 hoplite moved from Sidon to SZ 59
1 hoplite moved from Sidon to SZ 59
1 phalanx and 1 warelephant moved from Sidon to Jerusalem
4 cataphracts moved from Antioch to Jerusalem
1 hoplite moved from Antioch to Sidon
1 bireme, 1 flagship, 2 hoplites, 1 phalanx, 1 quadrireme, 1 quinquereme, 1 trireme and 1 warelephant moved from SZ 59 to SZ 58
2 hoplites, 1 phalanx and 1 warelephant moved from SZ 58 to Memphis
2 hoplites, 3 phalanxs and 1 warelephant moved from Pharan to Memphis
1 hoplite moved from Tarsus to AttaliaPlace Units - Seleucid
1 cataphract, 3 hoplites, 1 phalanx, 1 wall and 2 warelephants placed in Antioch
5 cataphracts placed in SeleuciaResearch Technology - Seleucid
Seleucid spend 0 on tech rolls
Seleucid removing all Technology Tokens after successful research.
Seleucid discover economicsActivate Technology - Seleucid
Seleucid activating economicsTurn Complete - Seleucid
Seleucid collect 109 PUs; end with 110 PUs total
Trigger TechResetSeleucid: Seleucid met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective SEL 5unitMaintenance: Seleucid met a national objective for an additional -5 PUs; end with 105 PUs
Objective SEL 15unitMaintenance: Seleucid met a national objective for an additional -1 PU; end with 104 PUs
Objective SEL 10unitMaintenance: Seleucid met a national objective for an additional -1 PU; end with 103 PUs
city in Antioch creates 1 techTokens; Seleucid end with 1 techTokens
city in Antioch creates 3 PUs; Seleucid end with 106 PUs
city in Seleucia creates 1 techTokens; Seleucid end with 2 techTokens
city in Seleucia creates 3 PUs; Seleucid end with 109 PUs
city in Persepolis creates 1 techTokens; Seleucid end with 3 techTokens
city in Persepolis creates 3 PUs; Seleucid end with 112 PUsTerritory Summary for Seleucid :
Memphis : 1 flag, 5 hoplites, 1 leader, 9 phalanxs and 3 warelephants
Jerusalem : 1 flag, 4 cataphracts, 1 phalanx and 1 warelephant
Hermopolis : 1 flag, 1 hoplite
Petra : 1 flag
Antioch : 1 cataphract, 1 city, 3 hoplites, 1 phalanx, 4 walls and 2 warelephants
Hatra : 2 cataphracts
Susa : 1 flag
Seleucia : 5 cataphracts and 1 city
Ctesiphon : 1 flag, 3 cataphracts, 1 hoplite and 4 warelephants
Ecbatana : 1 flag
SZ 58 : 1 bireme, 1 flagship, 1 quadrireme, 1 quinquereme and 1 trireme
Cyropolis : 1 flag
Sidon : 1 flag, 1 hoplite
Pharan : 1 flag
Attalia : 1 hoplite
Persepolis : 1 flag, 1 cityProduction/PUs Summary :
RomanRepublic : 53 / 56
GreekCityStates : 8 / 18
Pergamon : 17 / 21
Carthage : 76 / 77
Macedonia : 71 / 75
Bosporus : 35 / 33
Pontus : 34 / 33
Seleucid : 109 / 112
Egypt : 21 / 30
Parthia : 6 / 13
Armenia : 22 / 27
AI_Barbarians : 12 / 27
AI_Neutral : 118 / 582 -
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 5
Combat Move - Egypt
Purchase Units - Egypt
Egypt buy 1 phalanx and 1 wall; Remaining resources: 1 techTokens; 1 PUs;Non Combat Move - Egypt
1 leader moved from Paraetonium to Alexandria
1 warelephant moved from Siwa to Paraetonium
1 phalanx moved from Siwa to Paraetonium
1 archer moved from Berenice to SiwaPlace Units - Egypt
1 phalanx and 1 wall placed in AlexandriaResearch Technology - Egypt
Egypt spend 0 on tech rolls
Egypt rolls : 0/1 hits
Egypt removing all Technology Tokens after unsuccessful research.Turn Complete - Egypt
Egypt collect 21 PUs; end with 22 PUs total
Trigger TechResetEgypt: Egypt met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective EGY 5unitMaintenance: Egypt met a national objective for an additional -2 PUs; end with 20 PUs
city in Alexandria creates 1 techTokens; Egypt end with 1 techTokens
city in Alexandria creates 3 PUs; Egypt end with 23 PUsTerritory Summary for Egypt :
Siwa : 1 archer
Alexandria : 2 archers, 2 chariots, 1 city, 1 leader, 2 phalanxs and 3 walls
Berenice : 1 flag, 1 archer
SZ 57 : 1 bireme, 1 flagship, 2 quadriremes and 2 triremes
Paraetonium : 1 phalanx and 1 warelephantProduction/PUs Summary :
RomanRepublic : 53 / 56
GreekCityStates : 8 / 18
Pergamon : 17 / 21
Carthage : 76 / 77
Macedonia : 71 / 75
Bosporus : 35 / 33
Pontus : 34 / 33
Seleucid : 109 / 112
Egypt : 21 / 23
Parthia : 6 / 13
Armenia : 22 / 27
AI_Barbarians : 12 / 27
AI_Neutral : 118 / 582 -
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 5
Combat Move - Parthia
1 archer moved from East to SZ 84
1 archer moved from East to SZ 84
2 archers, 1 bireme, 1 flagship and 1 trireme moved from SZ 84 to SZ 86
2 archers moved from SZ 86 to CyropolisPurchase Units - Parthia
Parthia buy 1 bireme; Remaining resources: 1 techTokens; 1 PUs;Combat - Parthia
Battle in CyropolisNon Combat Move - Parthia
Place Units - Parthia
1 bireme placed in SZ 84Research Technology - Parthia
Parthia spend 0 on tech rolls
Parthia rolls : 0/1 hits
Parthia removing all Technology Tokens after unsuccessful research.Turn Complete - Parthia
Parthia collect 10 PUs; end with 11 PUs total
Trigger TechResetParthia: Parthia met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective PAR 5unitMaintenance: Parthia met a national objective for an additional -1 PU; end with 10 PUs
city in East creates 1 techTokens; Parthia end with 1 techTokens
city in East creates 3 PUs; Parthia end with 13 PUsTerritory Summary for Parthia :
SZ 84 : 1 bireme
SZ 86 : 1 bireme, 1 flagship and 1 trireme
Cyropolis : 2 archers
East : 2 archers, 2 catapults, 1 city, 3 walls and 2 warelephantsProduction/PUs Summary :
RomanRepublic : 53 / 56
GreekCityStates : 8 / 18
Pergamon : 17 / 21
Carthage : 76 / 77
Macedonia : 71 / 75
Bosporus : 35 / 33
Pontus : 34 / 33
Seleucid : 105 / 112
Egypt : 21 / 23
Parthia : 10 / 13
Armenia : 22 / 27
AI_Barbarians : 12 / 27
AI_Neutral : 118 / 582 -
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 5
Combat Move - Armenia
2 skirmishers and 1 spearman moved from Albana to Majar
1 catapult moved from Armavira to MajarPurchase Units - Armenia
Armenia buy 3 skirmishers and 3 spearmen; Remaining resources: 2 techTokens; 0 PUs;Combat - Armenia
Battle in Majar
Armenia attack with 1 catapult, 2 skirmishers and 1 spearman
Bosporus defend with 1 cataphract and 1 hoplite
Armenia roll dice for 1 catapult, 2 skirmishers and 1 spearman in Majar, round 2 : 1/4 hits
Bosporus roll dice for 1 cataphract and 1 hoplite in Majar, round 2 : 0/2 hits
1 cataphract owned by the Bosporus lost in Majar
Armenia roll dice for 1 catapult, 2 skirmishers and 1 spearman in Majar, round 3 : 2/4 hits
Bosporus roll dice for 1 hoplite in Majar, round 3 : 0/1 hits
1 hoplite owned by the Bosporus lost in Majar
Armenia win, taking Majar from Bosporus with 1 catapult, 2 skirmishers and 1 spearman remaining. Battle score for attacker is 15
Casualties for Bosporus: 1 cataphract and 1 hopliteNon Combat Move - Armenia
9 spearmen moved from Armavira to ArtaxataPlace Units - Armenia
3 skirmishers and 1 spearman placed in Armavira
2 spearmen placed in AlbanaResearch Technology - Armenia
Armenia spend 0 on tech rolls
Armenia roll 1,2 and gets 0 hits
Armenia removing all Technology Tokens after unsuccessful research.Turn Complete - Armenia
Armenia collect 24 PUs; end with 24 PUs total
Trigger TechResetArmenia: Armenia met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective ARM 15unitMaintenance: Armenia met a national objective for an additional -1 PU; end with 23 PUs
Objective ARM 20unitMaintenance: Armenia met a national objective for an additional -1 PU; end with 22 PUs
Objective ARM 5unitMaintenance: Armenia met a national objective for an additional -2 PUs; end with 20 PUs
Objective ARM 10unitMaintenance: Armenia met a national objective for an additional -1 PU; end with 19 PUs
city in Albana creates 1 techTokens; Armenia end with 1 techTokens
city in Albana creates 3 PUs; Armenia end with 22 PUs
city in Armavira creates 1 techTokens; Armenia end with 2 techTokens
city in Armavira creates 3 PUs; Armenia end with 25 PUsTerritory Summary for Armenia :
Albana : 1 city, 2 spearmen and 4 walls
Majar : 1 flag, 1 catapult, 2 skirmishers and 1 spearman
Phasis : 1 spearman
Sanina : 1 flag, 2 catapults and 2 spearmen
Armavira : 7 cataphracts, 1 city, 12 skirmishers, 2 spearmen and 4 walls
SZ 83 : 1 bireme
Artaxata : 9 spearmenProduction/PUs Summary :
RomanRepublic : 53 / 56
GreekCityStates : 8 / 18
Pergamon : 17 / 21
Carthage : 76 / 77
Macedonia : 71 / 75
Bosporus : 33 / 33
Pontus : 34 / 33
Seleucid : 105 / 112
Egypt : 21 / 23
Parthia : 10 / 13
Armenia : 24 / 25
AI_Barbarians : 12 / 27
AI_Neutral : 118 / 582 -
The game just told me you won!
-
TripleA Manual Gamesave Post for game: Total_Ancient_War, version: 1.0
Game History
Round: 5
Round Complete
AntiRomanAlliance achieve TOTAL VICTORY with 10 Victory Cities! -
TripleA Manual Gamesave Post for game: Total_Ancient_War, version: 1.0
Game History
  Round: 5
    Round Complete
      AntiRomanAlliance achieve TOTAL VICTORY with 10 Victory Cities!Yes, just ignore that. It’s played until someone takes over the world or the opponent resigns.
"UPDATE:
I know that the options state that you must own 3 more victory cities than you start with for the victory (12 or 10). I also just spent some time reading every thread I could about the game in the developer’s forum (including the 270BC mods thread). I see NO COMMENTARY WHATSOEVER as to why that rule was set for victory – I apologize as I thought that there was a playtested balancing mechanism regarding that.
Therefore…
This game is also played until one side owns all capitals or the opponent cries uncle. Sorry for any inconvenience, and I will update the message now under options (there is no “total victory” option, just a number of cities). If you hit the limit that says one side wins, just keep playing after that and you should be fine.
It may be possible to just set the number of victory cities to 17 for each side to alleviate receiving that message – if so, I will test that and update that at a later time (minor fix)."





