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Battle in Eastern Med, lose the transport or the BB?
I missed, you got a hit and took the sub off, now I got a hit.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - British
British buy 1 artillery, 3 fighters and 2 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 mech_infantry moved from Persia to Caucasus
7 fighters moved from Persia to Caucasus
3 armour and 2 mech_infantrys moved from Volgograd to Bryansk
Russians take Bryansk from Italians
2 fighters and 2 tactical_bombers moved from Volgograd to Caucasus
Combat - British
Battle in Caucasus
British attack with 9 fighters, 1 mech_infantry and 2 tactical_bombers
Germans defend with 1 mech_infantry
British roll dice for 9 fighters, 1 mech_infantry and 2 tactical_bombers in Caucasus, round 2 : 4/12 hits
Germans roll dice for 1 mech_infantry in Caucasus, round 2 : 0/1 hits
1 mech_infantry owned by the Germans lost in Caucasus
British win, taking Caucasus from Germans with 9 fighters, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Non Combat Move - British
3 aaGuns, 5 armour, 7 artilleries, 11 infantry and 4 mech_infantrys moved from Persia to Iraq
9 fighters and 2 tactical_bombers moved from Caucasus to Iraq
3 fighters moved from Egypt to Iraq
1 infantry moved from Volgograd to Tambov
2 aaGuns moved from 91 Sea Zone to Gibraltar
1 armour, 1 artillery, 2 infantry and 1 mech_infantry moved from United Kingdom to 110 Sea Zone
1 armour, 1 artillery, 1 battleship, 2 cruisers, 2 destroyers, 2 infantry, 1 mech_infantry and 3 transports moved from 110 Sea Zone to 91 Sea Zone
1 armour, 1 artillery, 2 infantry and 1 mech_infantry moved from 91 Sea Zone to Gibraltar
Place Units - British
1 artillery and 2 infantry placed in Egypt
3 fighters placed in Union of South Africa
Turning on Edit Mode
EDIT: Adding units owned by British to Finland: 8 fighters
EDIT: Removing units owned by British from Norway: 8 fighters
EDIT: Turning off Edit Mode
Turn Complete - British
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 2,5
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 1
British collect 29 PUs (3 lost to blockades); end with 29 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 34 PUs
Turn Complete - UK_Pacific
Territory Summary for British and UK_Pacific :
Iceland : 1 airfield
Quebec : 1 factory_minor
Gibraltar : 2 aaGuns, 1 airfield, 1 armour, 1 artillery, 1 harbour, 2 infantry and 1 mech_infantry
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
Union of South Africa : 1 factory_minor, 3 fighters and 1 harbour
Cyprus : 1 artillery
Scotland : 1 airfield
United Kingdom : 2 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 2 mech_infantrys
Syria : 1 flag
Norway : 2 aaGuns, 3 infantry and 1 mech_infantry
Tobruk : 1 flag
Italian Somaliland : 1 flag
Ethiopia : 1 flag
Bryansk : 3 armour and 2 mech_infantrys
Tambov : 1 infantry
Caucasus : 1 mech_infantry
106 Sea Zone : 1 flag
Eire : 1 flag
97 Sea Zone : 1 flag
Iraq : 3 aaGuns, 5 armour, 7 artilleries, 12 fighters, 11 infantry, 4 mech_infantrys and 2 tactical_bombers
Northwest Persia : 1 flag
Persia : 1 flag, 1 factory_minor
91 Sea Zone : 1 battleship, 2 cruisers, 2 destroyers and 3 transports
Finland : 8 fighters
Production/PUs Summary :
Germans : 57 / 80
Russians : 12 / 11
Japanese : 74 / 84
Americans : 58 / 78
Chinese : 0 / 2
British : 32 / 34
UK_Pacific : 0 / 0
Italians : 15 / 25
ANZAC : 10 / 19
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Italians
Italians buy 1 fighter, 1 mech_infantry and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - Italians
1 armour and 1 mech_infantry moved from Rostov to Caucasus
1 bomber moved from Southern Italy to Caucasus
1 artillery moved from Northern Italy to 97 Sea Zone
1 infantry moved from Northern Italy to 97 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone
1 destroyer moved from 99 Sea Zone to 97 Sea Zone
Italians take 97 Sea Zone from British
2 fighters moved from Southern Italy to Cyprus
1 artillery and 1 infantry moved from 99 Sea Zone to Cyprus
9 infantry moved from Northern Italy to Southern Italy
1 fighter moved from Southern Italy to Cyprus
3 infantry moved from Germany to Western Germany
Combat - Italians
Battle in Caucasus
Italians attack with 1 armour, 1 bomber and 1 mech_infantry
British defend with 1 mech_infantry
Italians win, taking Caucasus from Russians with 1 armour, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Battle in Cyprus
Italians attack with 1 artillery, 3 fighters and 1 infantry
British defend with 1 artillery
Italians win, taking Cyprus from British with 1 artillery, 3 fighters and 1 infantry remaining. Battle score for attacker is 4
Casualties for British: 1 artillery
Non Combat Move - Italians
3 fighters moved from Cyprus to Greece
1 aaGun moved from Northern Italy to Southern Italy
1 aaGun moved from Germany to Western Germany
1 bomber moved from Caucasus to Greece
Place Units - Italians
1 fighter, 1 mech_infantry and 1 tactical_bomber placed in Southern Italy
Turn Complete - Italians
Italians collect 17 PUs; end with 17 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 22 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - ANZAC
ANZAC buy 1 armour, 1 infantry and 1 transport; Remaining resources: 3 PUs;
Combat Move - ANZAC
1 fighter moved from Northern Territory to 42 Sea Zone
Combat - ANZAC
Battle in 42 Sea Zone
ANZAC attack with 1 fighter
Japanese defend with 1 transport
ANZAC win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Non Combat Move - ANZAC
1 fighter moved from 42 Sea Zone to Northern Territory
1 fighter moved from Northern Territory to Queensland
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 aaGun and 1 armour moved from Queensland to Northern Territory
1 infantry moved from New South Wales to Queensland
2 submarines moved from 62 Sea Zone to 54 Sea Zone
1 submarine moved from 63 Sea Zone to 54 Sea Zone
1 cruiser and 1 destroyer moved from 26 Sea Zone to 54 Sea Zone
2 infantry moved from Volgograd to Samara
Place Units - ANZAC
1 armour and 1 infantry placed in New South Wales
1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 13 PUs total
Territory Summary for ANZAC :
Queensland : 1 airfield, 3 fighters, 1 harbour and 1 infantry
Northern Territory : 2 aaGuns, 2 armour, 3 fighters and 2 mech_infantrys
New Zealand : 1 airfield and 1 harbour
New South Wales : 1 armour, 1 factory_minor, 1 harbour and 1 infantry
54 Sea Zone : 1 artillery, 1 cruiser, 1 destroyer, 1 infantry and 3 submarines
62 Sea Zone : 1 transport
Samara : 2 infantry
Production/PUs Summary :
Germans : 57 / 80
Russians : 10 / 11
Japanese : 74 / 84
Americans : 58 / 78
Chinese : 0 / 2
British : 32 / 34
UK_Pacific : 0 / 0
Italians : 17 / 22
ANZAC : 10 / 13
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - ANZAC
ANZAC buy 1 armour, 1 infantry and 1 transport; Remaining resources: 3 PUs;
Combat Move - ANZAC
1 fighter moved from Northern Territory to 42 Sea Zone
Combat - ANZAC
Battle in 42 Sea Zone
ANZAC attack with 1 fighter
Japanese defend with 1 transport
ANZAC win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Non Combat Move - ANZAC
1 fighter moved from 42 Sea Zone to Northern Territory
1 fighter moved from Northern Territory to Queensland
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 aaGun and 1 armour moved from Queensland to Northern Territory
1 infantry moved from New South Wales to Queensland
2 submarines moved from 62 Sea Zone to 54 Sea Zone
1 submarine moved from 63 Sea Zone to 54 Sea Zone
1 cruiser and 1 destroyer moved from 26 Sea Zone to 54 Sea Zone
2 infantry moved from Volgograd to Samara
Place Units - ANZAC
1 armour and 1 infantry placed in New South Wales
1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 13 PUs total
Turning on Edit Mode
EDIT: Removing units owned by British from Iraq: 1 aaGun
EDIT: Adding units owned by British to Persia: 1 aaGun
EDIT: Turning off Edit Mode
Territory Summary for ANZAC :
Queensland : 1 airfield, 3 fighters, 1 harbour and 1 infantry
Northern Territory : 2 aaGuns, 2 armour, 3 fighters and 2 mech_infantrys
New Zealand : 1 airfield and 1 harbour
New South Wales : 1 armour, 1 factory_minor, 1 harbour and 1 infantry
54 Sea Zone : 1 artillery, 1 cruiser, 1 destroyer, 1 infantry and 3 submarines
62 Sea Zone : 1 transport
Samara : 2 infantry
Production/PUs Summary :
Germans : 57 / 80
Russians : 10 / 11
Japanese : 74 / 84
Americans : 58 / 78
Chinese : 0 / 2
British : 32 / 34
UK_Pacific : 0 / 0
Italians : 17 / 22
ANZAC : 10 / 13
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Combat Move - French
Turn Complete - French
Territory Summary for French :
United Kingdom : 2 infantry
Norway : 1 fighter
Volgograd : 1 infantry
91 Sea Zone : 3 infantry
Production/PUs Summary :
Germans : 57 / 80
Russians : 10 / 11
Japanese : 74 / 84
Americans : 58 / 78
Chinese : 0 / 2
British : 32 / 34
UK_Pacific : 0 / 0
Italians : 17 / 22
ANZAC : 10 / 13
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
I meant to leave a UK AA in Iran with hope of, perhaps, taking 1 German bomber if they attack. If you wish to disallow this edit, I can certainly understand.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Research Technology - Germans
Purchase Units - Germans
Germans buy 4 bombers, 1 fighter, 3 infantry and 3 mech_infantrys; Remaining resources: 1 PUs;
Combat Move - Germans
2 infantry moved from Ukraine to Bryansk
2 infantry moved from Rostov to Bryansk
2 mech_infantrys moved from Eastern Poland to Bryansk
2 armour moved from Rostov to Bryansk
1 artillery moved from Rostov to Bryansk
1 mech_infantry moved from Ukraine to Tambov
1 artillery and 1 infantry moved from Rostov to Volgograd
1 bomber moved from Southern Italy to Volgograd
3 bombers moved from Southern Italy to Russia
3 bombers moved from Western Germany to Russia
1 mech_infantry moved from Urals to Russia
9 artilleries and 31 infantry moved from Rostov to Tambov
2 armour moved from Rostov to Bryansk
2 armour moved from Rostov to Bryansk
1 mech_infantry moved from Rostov to Bryansk
1 mech_infantry moved from Eastern Poland to Bryansk
14 mech_infantrys moved from Rostov to Tambov
3 armour moved from Rostov to Tambov
1 armour moved from Rostov to Bryansk
4 armour moved from Rostov to Tambov
1 infantry moved from Holland Belgium to Normandy Bordeaux
1 submarine moved from 115 Sea Zone to 113 Sea Zone
2 bombers moved from India to Philippines
1 armour moved from Amur to Yakut S.S.R.
5 mech_infantrys moved from Germany to Eastern Poland
Combat - Germans
Battle in Russia
Germans attack with 6 bombers and 1 mech_infantry
Russians defend with 1 airfield, 2 armour, 1 factory_minor and 1 mech_infantry
Germans captures 11PUs while taking Russians capital
Germans win, taking Russia from Russians with 5 bombers and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 bomber
Casualties for Russians: 2 armour and 1 mech_infantry
Battle in Bryansk
Germans attack with 7 armour, 1 artillery, 4 infantry and 4 mech_infantrys
British defend with 3 armour and 2 mech_infantrys
Germans win, taking Bryansk from Russians with 7 armour, 1 artillery, 1 infantry and 4 mech_infantrys remaining. Battle score for attacker is 17
Casualties for Germans: 3 infantry
Casualties for British: 3 armour and 2 mech_infantrys
Battle in Tambov
Germans attack with 7 armour, 9 artilleries, 31 infantry and 15 mech_infantrys
British defend with 1 infantry; Russians defend with 2 infantry
Germans win, taking Tambov from Russians with 7 armour, 9 artilleries, 29 infantry and 15 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Germans: 2 infantry
Casualties for British: 1 infantry
Casualties for Russians: 2 infantry
Battle in Volgograd
Germans attack with 1 artillery, 1 bomber and 1 infantry
French defend with 1 infantry; Russians defend with 1 factory_minor
Germans win, taking Volgograd from Russians with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for French: 1 infantry
Non Combat Move - Germans
Turning on Edit Mode
EDIT: Turning off Edit Mode
2 aaGuns moved from Rostov to Tambov
1 bomber moved from Volgograd to Ukraine
5 bombers moved from Russia to Smolensk
1 infantry moved from Holland Belgium to Normandy Bordeaux
11 infantry moved from Germany to Poland
2 aaGuns moved from Germany to Western Germany
1 aaGun moved from Northern Italy to Western Germany
3 artilleries and 3 infantry moved from Western Germany to Germany
2 fighters and 2 tactical_bombers moved from Southern Italy to Ukraine
Place Units - Germans
Turning on Edit Mode
EDIT: Removing units owned by Germans from Tambov: 3 armour and 5 mech_infantrys
EDIT: Adding units owned by Germans to Smolensk: 3 armour and 5 mech_infantrys
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Germans from Tambov: 2 mech_infantrys
EDIT: Adding units owned by Germans to Smolensk: 2 mech_infantrys
EDIT: Turning off Edit Mode
3 mech_infantrys placed in Ukraine
3 infantry placed in Novgorod
1 fighter placed in Western Germany
4 bombers placed in Western Germany
Turning on Edit Mode
EDIT: Removing units owned by Germans from Smolensk: 2 mech_infantrys
EDIT: Adding units owned by Germans to Tambov: 2 mech_infantrys
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Germans from Southern Italy: 2 fighters and 2 tactical_bombers
EDIT: Adding units owned by Germans to Eastern Poland: 2 fighters and 2 tactical_bombers
EDIT: Removing units owned by Germans from Western Germany: 1 aaGun
EDIT: Adding units owned by Germans to Southern Italy: 1 aaGun
EDIT: Turning off Edit Mode
Turn Complete - Germans
Germans collect 64 PUs; end with 76 PUs total
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 81 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 96 PUs
Eek, sorry about that edit, I had intended to hold some mech/armor units back from attacking Tambov, but then had a brainfart. So you can undo it edit if you wish, just let me know.
The Allies situation is hopeless. I’ll post your victory. Good game on your part.
Let me know if you’d consider a rematch.
Thanks for the game!
Yes, I’d do a rematch.
Would you prefer we switch sides or rebid?