Suprise attack Allies +12 -VS- dawgoneit Axis


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 16

    Purchase Units - ANZAC
                ANZAC buy 2 armour, 3 infantry and 1 transport; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 artillery and 1 infantry moved from Caucasus to Rostov
                2 artilleries and 2 infantry moved from Northwest Persia to Caucasus
                2 artilleries and 2 infantry moved from Iraq to Northwest Persia
                2 artilleries and 2 infantry moved from India to 39 Sea Zone
                2 artilleries, 2 infantry and 2 transports moved from 39 Sea Zone to 80 Sea Zone
                1 infantry and 1 transport moved from 54 Sea Zone to 63 Sea Zone
                1 infantry moved from New Zealand to 63 Sea Zone
                1 infantry and 1 mech_infantry moved from Queensland to 54 Sea Zone
                1 infantry and 1 mech_infantry moved from New South Wales to 62 Sea Zone
                1 infantry, 1 mech_infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
                1 infantry, 1 mech_infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
                2 artilleries, 2 infantry and 2 transports moved from 42 Sea Zone to 39 Sea Zone
                1 infantry, 1 mech_infantry and 1 transport moved from 42 Sea Zone to 41 Sea Zone
                2 transports moved from 39 Sea Zone to 45 Sea Zone
                1 transport moved from 45 Sea Zone to 54 Sea Zone
                2 transports moved from 80 Sea Zone to 39 Sea Zone

    Combat - ANZAC
                Battle in Rostov
                    ANZAC attack with 1 artillery and 1 infantry
                    Germans defend with 1 mech_infantry
                        ANZAC roll dice for 1 artillery and 1 infantry in Rostov, round 2 :  1/2 hits
                        Germans roll dice for 1 mech_infantry in Rostov, round 2 :  1/1 hits
                        1 infantry owned by the ANZAC and 1 mech_infantry owned by the Germans lost in Rostov
                    ANZAC win, taking Rostov from Germans with 1 artillery remaining. Battle score for attacker is 1
                    Casualties for Germans: 1 mech_infantry
                    Casualties for ANZAC: 1 infantry

    Non Combat Move - ANZAC
                2 artilleries and 2 infantry moved from 80 Sea Zone to Persia
                2 artilleries and 2 infantry moved from 39 Sea Zone to India
                2 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone

    Place Units - ANZAC
                1 transport placed in 62 Sea Zone
                1 armour and 1 infantry placed in New South Wales
                1 armour and 2 infantry placed in Queensland

    Turn Complete - ANZAC
                ANZAC collect 20 PUs; end with 20 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 25 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 30 PUs

    Dice Statistics:

    Total
                1 was rolled 1 times
                2 was rolled 1 times
                3 was rolled 1 times
            Average roll : 2.000
            Median : 2.000
            Variance : 1.500
            Standard Deviation : 1.225
            Total rolls : 3

    Germans Combat
                1 was rolled 1 times
            Average roll : 1.000
            Median : 1.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    ANZAC Combat
                2 was rolled 1 times
                3 was rolled 1 times
            Average roll : 2.500
            Median : 2.500
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 2


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 16

    Combat Move - French

    Turn Complete - French

    Dice Statistics:

    Total
                1 was rolled 1 times
                2 was rolled 1 times
                3 was rolled 1 times
            Average roll : 2.000
            Median : 2.000
            Variance : 1.500
            Standard Deviation : 1.225
            Total rolls : 3

    Germans Combat
                1 was rolled 1 times
            Average roll : 1.000
            Median : 1.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    ANZAC Combat
                2 was rolled 1 times
                3 was rolled 1 times
            Average roll : 2.500
            Median : 2.500
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 2


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 17

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 8 armour, 1 infantry and 8 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 armour moved from Evenkiyskiy to Yenisey
                1 armour moved from Urals to Yenisey
                1 armour moved from Novosibirsk to Yenisey
                1 bomber moved from Russia to Yenisey
                1 armour moved from Samara to Kazakhstan
                3 armour moved from Russia to Kazakhstan
                1 mech_infantry moved from Tambov to Kazakhstan
                3 artilleries and 3 infantry moved from Bryansk to Rostov
                2 mech_infantrys moved from Bryansk to Volgograd
                1 tactical_bomber moved from Ukraine to Volgograd
                4 armour moved from Ukraine to Rostov
                2 mech_infantrys moved from Ukraine to Rostov
                2 armour moved from Bryansk to Rostov
                2 artilleries and 2 infantry moved from Eastern Poland to Western Ukraine
                2 armour moved from Novgorod to Vologda
                2 armour moved from Karelia to Belarus
                3 mech_infantrys moved from Karelia to Belarus
                1 bomber moved from Ukraine to Kazakhstan
                1 bomber moved from Ukraine to Kazakhstan
                9 mech_infantrys moved from Poland to Western Ukraine
                8 mech_infantrys moved from Western Germany to Poland
                5 infantry moved from Holland Belgium to Western Germany
                5 infantry moved from Normandy Bordeaux to Holland Belgium
                5 infantry moved from Holland Belgium to Western Germany
                4 infantry moved from Denmark to Western Germany

    Combat - Germans
                Battle in Kazakhstan
                    Germans attack with 4 armour, 2 bombers and 1 mech_infantry
                    British defend with 2 armour and 2 mech_infantrys
                    Germans win, taking Kazakhstan from British with 3 armour and 2 bombers remaining. Battle score for attacker is 10
                    Casualties for Germans: 1 armour and 1 mech_infantry
                    Casualties for British: 2 armour and 2 mech_infantrys
                Battle in Rostov
                    Germans attack with 6 armour, 3 artilleries, 3 infantry and 2 mech_infantrys
                    ANZAC defend with 1 artillery
                    Germans win, taking Rostov from ANZAC with 6 armour, 3 artilleries, 3 infantry and 2 mech_infantrys remaining. Battle score for attacker is 4
                    Casualties for ANZAC: 1 artillery
                Battle in Volgograd
                    Germans attack with 2 mech_infantrys and 1 tactical_bomber
                    British defend with 1 armour and 1 factory_minor
                    Germans win, taking Volgograd from British with 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 6
                    Casualties for British: 1 armour
                Battle in Yenisey
                    Germans attack with 3 armour and 1 bomber
                    Americans defend with 3 armour
                    Germans win, taking Yenisey from Americans with 2 armour and 1 bomber remaining. Battle score for attacker is 12
                    Casualties for Germans: 1 armour
                    Casualties for Americans: 3 armour

    Non Combat Move - Germans
                1 bomber moved from Yenisey to Vologda
                1 bomber moved from Kazakhstan to Vologda
                1 bomber moved from Kazakhstan to Ukraine
                1 tactical_bomber moved from Volgograd to Ukraine

    Place Units - Germans
                1 armour, 1 infantry and 1 mech_infantry placed in Novgorod
                1 armour and 2 mech_infantrys placed in Russia
                3 armour placed in Ukraine
                3 armour and 5 mech_infantrys placed in Germany
                Turning on Edit Mode
                EDIT: Removing units owned by Germans from Western Germany: 4 aaGuns
                EDIT: Adding units owned by Germans to Northern Italy: 4 artilleries
                EDIT: Removing units owned by Germans from Northern Italy: 4 artilleries
                EDIT: Adding units owned by Germans to Northern Italy: 4 aaGuns
                EDIT: Turning off Edit Mode

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 5,1
                    Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 5,5,6,1
                Germans collect 65 PUs (2 lost to blockades); end with 65 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 70 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 85 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 17

    Purchase Units - Japanese
                Japanese repair damage of 3x factory_major; Remaining resources: 0 SuicideAttackTokens; 3 PUs;
                Japanese buy 1 infantry; Remaining resources: 0 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                4 artilleries and 6 infantry moved from Shantung to Jehol

    Combat - Japanese
                Battle in Jehol
                    Japanese attack with 4 artilleries and 6 infantry
                    Chinese defend with 2 artilleries and 3 infantry
                    Japanese win, taking Jehol from Chinese with 4 artilleries and 2 infantry remaining. Battle score for attacker is 5
                    Casualties for Chinese: 2 artilleries and 3 infantry
                    Casualties for Japanese: 4 infantry

    Non Combat Move - Japanese

    Place Units - Japanese
                1 infantry placed in Japan

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 5
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,5,2,6,6,6,6,2,1
                Japanese collect 6 PUs (5 lost to blockades); end with 6 PUs total


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 17

    Purchase Units - Americans
                Americans buy 5 armour, 1 artillery, 1 bomber, 1 fighter, 5 infantry, 2 mech_infantrys and 2 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                2 transports moved from 93 Sea Zone to 92 Sea Zone
                1 armour, 2 infantry and 1 mech_infantry moved from Morocco to 92 Sea Zone
                1 armour, 2 infantry, 1 mech_infantry and 2 transports moved from 92 Sea Zone to 93 Sea Zone
                1 armour, 2 infantry and 1 mech_infantry moved from 93 Sea Zone to Southern France
                2 fighters moved from 92 Sea Zone to Southern France
                2 cruisers moved from 97 Sea Zone to 93 Sea Zone
                1 submarine moved from 93 Sea Zone to 97 Sea Zone
                1 transport moved from 97 Sea Zone to 93 Sea Zone
                2 armour moved from Caucasus to Volgograd
                1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
                1 armour, 1 artillery, 3 infantry, 1 mech_infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
                2 transports moved from 91 Sea Zone to 101 Sea Zone
                1 carrier moved from 92 Sea Zone to 93 Sea Zone
                2 submarines moved from 112 Sea Zone to 125 Sea Zone
                3 armour moved from Buryatia to Yenisey
                1 armour moved from Yakut S.S.R. to Yenisey
                2 bombers and 1 fighter moved from Buryatia to Yenisey
                3 artilleries and 3 infantry moved from Buryatia to Yakut S.S.R.
                1 armour and 1 infantry moved from Amur to Buryatia
                1 armour moved from Buryatia to Yakut S.S.R.
                1 infantry moved from Siberia to Amur
                1 armour moved from Soviet Far East to Amur
                1 infantry moved from Soviet Far East to Siberia
                3 armour moved from Korea to Buryatia
                1 bomber moved from Korea to Japan
                1 armour and 1 infantry moved from British Columbia to 1 Sea Zone
                1 artillery, 2 infantry and 1 mech_infantry moved from Western United States to British Columbia
                1 armour, 1 infantry and 1 transport moved from 1 Sea Zone to 4 Sea Zone
                1 transport moved from 4 Sea Zone to 1 Sea Zone
                2 transports moved from 8 Sea Zone to 10 Sea Zone
                1 armour, 2 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
                1 armour, 2 infantry, 1 mech_infantry and 2 transports moved from 10 Sea Zone to 4 Sea Zone
                1 submarine moved from 7 Sea Zone to 6 Sea Zone
                2 transports moved from 54 Sea Zone to 26 Sea Zone
                1 bomber moved from Western United States to Korea


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 17

    Purchase Units - Americans
                Americans buy 5 armour, 1 artillery, 1 bomber, 1 fighter, 5 infantry, 2 mech_infantrys and 2 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                2 transports moved from 93 Sea Zone to 92 Sea Zone
                1 armour, 2 infantry and 1 mech_infantry moved from Morocco to 92 Sea Zone
                1 armour, 2 infantry, 1 mech_infantry and 2 transports moved from 92 Sea Zone to 93 Sea Zone
                1 armour, 2 infantry and 1 mech_infantry moved from 93 Sea Zone to Southern France
                2 fighters moved from 92 Sea Zone to Southern France
                2 cruisers moved from 97 Sea Zone to 93 Sea Zone
                1 submarine moved from 93 Sea Zone to 97 Sea Zone
                1 transport moved from 97 Sea Zone to 93 Sea Zone
                2 armour moved from Caucasus to Volgograd
                1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
                1 armour, 1 artillery, 3 infantry, 1 mech_infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
                2 transports moved from 91 Sea Zone to 101 Sea Zone
                1 carrier moved from 92 Sea Zone to 93 Sea Zone
                2 submarines moved from 112 Sea Zone to 125 Sea Zone
                3 armour moved from Buryatia to Yenisey
                1 armour moved from Yakut S.S.R. to Yenisey
                2 bombers and 1 fighter moved from Buryatia to Yenisey
                3 artilleries and 3 infantry moved from Buryatia to Yakut S.S.R.
                1 armour and 1 infantry moved from Amur to Buryatia
                1 armour moved from Buryatia to Yakut S.S.R.
                1 infantry moved from Siberia to Amur
                1 armour moved from Soviet Far East to Amur
                1 infantry moved from Soviet Far East to Siberia
                3 armour moved from Korea to Buryatia
                1 bomber moved from Korea to Japan
                1 armour and 1 infantry moved from British Columbia to 1 Sea Zone
                1 artillery, 2 infantry and 1 mech_infantry moved from Western United States to British Columbia
                1 armour, 1 infantry and 1 transport moved from 1 Sea Zone to 4 Sea Zone
                1 transport moved from 4 Sea Zone to 1 Sea Zone
                2 transports moved from 8 Sea Zone to 10 Sea Zone
                1 armour, 2 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
                1 armour, 2 infantry, 1 mech_infantry and 2 transports moved from 10 Sea Zone to 4 Sea Zone
                1 submarine moved from 7 Sea Zone to 6 Sea Zone
                2 transports moved from 54 Sea Zone to 26 Sea Zone
                1 bomber moved from Western United States to Korea

    Combat - Americans
                Battle in Volgograd
                    Americans attack with 2 armour
                    Germans defend with 1 factory_minor and 2 mech_infantrys
                        Americans roll dice for 2 armour in Volgograd, round 2 :  2/2 hits
                        Germans roll dice for 2 mech_infantrys in Volgograd, round 2 :  0/2 hits
                        2 mech_infantrys owned by the Germans lost in Volgograd
                    Americans win, taking Volgograd from Germans with 2 armour remaining. Battle score for attacker is 8
                    Casualties for Germans: 2 mech_infantrys
                Battle in Yenisey
                    Americans attack with 4 armour, 2 bombers and 1 fighter
                    Germans defend with 2 armour
                        Americans roll dice for 4 armour, 2 bombers and 1 fighter in Yenisey, round 2 :  5/7 hits
                        Germans roll dice for 2 armour in Yenisey, round 2 :  1/2 hits
                        2 armour owned by the Germans and 1 armour owned by the Americans lost in Yenisey
                    Americans win, taking Yenisey from Germans with 3 armour, 2 bombers and 1 fighter remaining. Battle score for attacker is 6
                    Casualties for Germans: 2 armour
                    Casualties for Americans: 1 armour
                Battle in Southern France
                    Americans attack with 1 armour, 2 fighters, 2 infantry and 1 mech_infantry
                    Italians defend with 1 armour, 1 factory_minor, 1 harbour, 1 infantry and 3 mech_infantrys
                        Americans roll dice for 2 cruisers in Southern France, round 2 :  2/2 hits
                        Americans roll dice for 1 armour, 2 fighters, 2 infantry and 1 mech_infantry in Southern France, round 2 :  0/6 hits
                        Italians roll dice for 1 armour, 1 infantry and 3 mech_infantrys in Southern France, round 2 :  1/5 hits
                        1 mech_infantry owned by the Italians, 1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Southern France
                        Americans roll dice for 1 armour, 2 fighters, 1 infantry and 1 mech_infantry in Southern France, round 3 :  1/5 hits
                        Italians roll dice for 1 armour and 2 mech_infantrys in Southern France, round 3 :  2/3 hits
                        1 mech_infantry owned by the Americans, 1 mech_infantry owned by the Italians and 1 infantry owned by the Americans lost in Southern France
                        Americans roll dice for 1 armour and 2 fighters in Southern France, round 4 :  1/3 hits
                        Italians roll dice for 1 armour and 1 mech_infantry in Southern France, round 4 :  1/2 hits
                        1 fighter owned by the Americans and 1 mech_infantry owned by the Italians lost in Southern France
                        Americans roll dice for 1 armour and 1 fighter in Southern France, round 5 :  1/2 hits
                        Italians roll dice for 1 armour in Southern France, round 5 :  1/1 hits
                        1 fighter owned by the Americans and 1 armour owned by the Italians lost in Southern France
                    Americans win, taking Southern France from Italians with 1 armour remaining. Battle score for attacker is -9
                    Casualties for Italians: 1 armour, 1 infantry and 3 mech_infantrys
                    Casualties for Americans: 2 fighters, 2 infantry and 1 mech_infantry
                Strategic bombing raid in Japan
                        AA fire in Japan :  0/1 hits
                    Bombing raid in Japan rolls: 4 and causes: 4 damage to unit: factory_major
                    Bombing raid in Japan causes 4 damage total.

    Non Combat Move - Americans
                1 bomber moved from Japan to Korea
                1 fighter moved from Yenisey to Yakut S.S.R.
                2 bombers moved from Yenisey to Buryatia
                2 armour, 3 infantry and 1 mech_infantry moved from 4 Sea Zone to Soviet Far East
                1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
                2 destroyers moved from 97 Sea Zone to 93 Sea Zone

    Place Units - Americans
                3 armour placed in Korea
                1 transport placed in 10 Sea Zone
                1 transport placed in 101 Sea Zone
                1 armour, 1 fighter, 2 infantry and 1 mech_infantry placed in Eastern United States
                1 armour, 1 bomber, 1 infantry and 1 mech_infantry placed in Western United States
                1 artillery and 1 infantry placed in Western United States
                1 infantry placed in Eastern United States

    Turn Complete - Americans
                Americans collect 68 PUs; end with 68 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 78 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 83 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 93 PUs

    Dice Statistics:

    Total
                1 was rolled 10 times
                2 was rolled 7 times
                3 was rolled 17 times
                4 was rolled 8 times
                5 was rolled 15 times
                6 was rolled 15 times
            Average roll : 3.778
            Median : 4.000
            Variance : 1.239
            Standard Deviation : 1.113
            Total rolls : 72

    Null / Other
                1 was rolled 3 times
                2 was rolled 3 times
                3 was rolled 7 times
                4 was rolled 3 times
                5 was rolled 6 times
                6 was rolled 6 times
            Average roll : 3.857
            Median : 4.000
            Variance : 0.741
            Standard Deviation : 0.861
            Total rolls : 28

    Japanese Combat
                4 was rolled 1 times
            Average roll : 4.000
            Median : 4.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    Germans Combat
                1 was rolled 1 times
                3 was rolled 1 times
                5 was rolled 1 times
                6 was rolled 1 times
            Average roll : 3.750
            Median : 4.000
            Variance : 1.333
            Standard Deviation : 1.155
            Total rolls : 4

    Italians Combat
                1 was rolled 3 times
                2 was rolled 1 times
                3 was rolled 2 times
                4 was rolled 1 times
                5 was rolled 2 times
                6 was rolled 2 times
            Average roll : 3.364
            Median : 3.000
            Variance : 0.700
            Standard Deviation : 0.837
            Total rolls : 11

    Americans Combat
                1 was rolled 3 times
                2 was rolled 3 times
                3 was rolled 7 times
                4 was rolled 3 times
                5 was rolled 6 times
                6 was rolled 6 times
            Average roll : 3.857
            Median : 4.000
            Variance : 0.741
            Standard Deviation : 0.861
            Total rolls : 28


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 17

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 3 artilleries and 5 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 artillery and 2 infantry moved from Kiangsu to Shantung
                      Chinese take Shantung from Japanese
                1 infantry moved from Anhwe to Chahar
                2 infantry moved from Kiangsu to Shantung
                1 artillery moved from Kiangsu to Shantung
                1 artillery moved from Kiangsu to Shantung


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 17

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 3 artilleries and 5 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 artillery and 2 infantry moved from Kiangsu to Shantung
                      Chinese take Shantung from Japanese
                1 infantry moved from Anhwe to Chahar
                2 infantry moved from Kiangsu to Shantung
                1 artillery moved from Kiangsu to Shantung
                1 artillery moved from Kiangsu to Shantung

    Combat - Chinese
                Trigger Chinese Destroy Factories Shantung Chinese: has removed 1 factory_minor owned by Chinese in Shantung

    Non Combat Move - Chinese

    Place Units - Chinese
                2 artilleries and 4 infantry placed in Manchuria
                1 infantry placed in Anhwe
                1 artillery placed in Chahar
                Chinese undo move 3.
                1 artillery placed in Manchuria

    Turn Complete - Chinese
                Chinese collect 22 PUs; end with 22 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 28 PUs

    Dice Statistics:

    Total
                1 was rolled 10 times
                2 was rolled 7 times
                3 was rolled 17 times
                4 was rolled 8 times
                5 was rolled 15 times
                6 was rolled 15 times
            Average roll : 3.778
            Median : 4.000
            Variance : 1.239
            Standard Deviation : 1.113
            Total rolls : 72

    Null / Other
                1 was rolled 3 times
                2 was rolled 3 times
                3 was rolled 7 times
                4 was rolled 3 times
                5 was rolled 6 times
                6 was rolled 6 times
            Average roll : 3.857
            Median : 4.000
            Variance : 0.741
            Standard Deviation : 0.861
            Total rolls : 28

    Japanese Combat
                4 was rolled 1 times
            Average roll : 4.000
            Median : 4.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    Germans Combat
                1 was rolled 1 times
                3 was rolled 1 times
                5 was rolled 1 times
                6 was rolled 1 times
            Average roll : 3.750
            Median : 4.000
            Variance : 1.333
            Standard Deviation : 1.155
            Total rolls : 4

    Italians Combat
                1 was rolled 3 times
                2 was rolled 1 times
                3 was rolled 2 times
                4 was rolled 1 times
                5 was rolled 2 times
                6 was rolled 2 times
            Average roll : 3.364
            Median : 3.000
            Variance : 0.700
            Standard Deviation : 0.837
            Total rolls : 11

    Americans Combat
                1 was rolled 3 times
                2 was rolled 3 times
                3 was rolled 7 times
                4 was rolled 3 times
                5 was rolled 6 times
                6 was rolled 6 times
            Average roll : 3.857
            Median : 4.000
            Variance : 0.741
            Standard Deviation : 0.861
            Total rolls : 28


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 17

    Combat Move - British
                1 mech_infantry moved from Caucasus to Tambov
                      British take Tambov from Germans
                1 mech_infantry moved from Caucasus to Samara
                      British take Samara from Germans
                4 armour and 1 mech_infantry moved from Eastern Persia to Kazakhstan
                2 artilleries and 5 infantry moved from Yunnan to Szechwan
                3 armour and 2 mech_infantrys moved from Caucasus to Volgograd
                3 armour and 2 mech_infantrys moved from Volgograd to Rostov
                1 artillery and 1 infantry moved from Okinawa to 19 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 35 Sea Zone
                1 fighter moved from Algeria to Southern France


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 17

    Purchase Units - British
                British buy 3 armour, 1 artillery, 1 infantry and 4 mech_infantrys; Remaining resources: 1 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 5 armour; Remaining resources: 1 PUs;

    Combat Move - British
                1 mech_infantry moved from Caucasus to Tambov
                      British take Tambov from Germans
                1 mech_infantry moved from Caucasus to Samara
                      British take Samara from Germans
                4 armour and 1 mech_infantry moved from Eastern Persia to Kazakhstan
                2 artilleries and 5 infantry moved from Yunnan to Szechwan
                3 armour and 2 mech_infantrys moved from Caucasus to Volgograd
                3 armour and 2 mech_infantrys moved from Volgograd to Rostov
                1 artillery and 1 infantry moved from Okinawa to 19 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 35 Sea Zone
                1 fighter moved from Algeria to Southern France

    Combat - British
                Battle in Kazakhstan
                    British attack with 4 armour and 1 mech_infantry
                    Germans defend with 3 armour
                        British roll dice for 4 armour and 1 mech_infantry in Kazakhstan, round 2 :  1/5 hits
                        Germans roll dice for 3 armour in Kazakhstan, round 2 :  0/3 hits
                        1 armour owned by the Germans lost in Kazakhstan
                        British roll dice for 4 armour and 1 mech_infantry in Kazakhstan, round 3 :  2/5 hits
                        Germans roll dice for 2 armour in Kazakhstan, round 3 :  1/2 hits
                        2 armour owned by the Germans and 1 mech_infantry owned by the British lost in Kazakhstan
                    British win, taking Kazakhstan from Germans with 4 armour remaining. Battle score for attacker is 14
                    Casualties for Germans: 3 armour
                    Casualties for British: 1 mech_infantry
                Battle in Rostov
                    British attack with 3 armour and 2 mech_infantrys
                    Germans defend with 6 armour, 3 artilleries, 3 infantry and 2 mech_infantrys
                        British roll dice for 3 armour and 2 mech_infantrys in Rostov, round 2 :  2/5 hits
                        Germans roll dice for 6 armour, 3 artilleries, 3 infantry and 2 mech_infantrys in Rostov, round 2 :  4/14 hits
                        2 armour owned by the British, 2 infantry owned by the Germans and 2 mech_infantrys owned by the British lost in Rostov
                    1 armour owned by the British retreated to Volgograd
                    Germans win with 6 armour, 3 artilleries, 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is -14
                    Casualties for Germans: 2 infantry
                    Casualties for British: 2 armour and 2 mech_infantrys

    Non Combat Move - British
                1 aaGun moved from Northwest Persia to Caucasus
                1 artillery and 6 infantry moved from Northwest Persia to Caucasus
                4 armour and 4 mech_infantrys moved from Iraq to Caucasus
                4 armour and 1 mech_infantry moved from India to Eastern Persia
                1 armour and 2 mech_infantrys moved from Egypt to Iraq
                3 mech_infantrys moved from Belgian Congo to Egypt
                3 mech_infantrys moved from Union of South Africa to Belgian Congo
                1 transport moved from 72 Sea Zone to 71 Sea Zone

    Place Units - British
                2 armour and 1 mech_infantry placed in Iraq
                1 armour and 2 mech_infantrys placed in Egypt
                1 artillery, 1 infantry and 1 mech_infantry placed in Union of South Africa

    Turn Complete - British
                British collect 37 PUs; end with 38 PUs total
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 43 PUs

    Place Units - UK_Pacific
                5 armour placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 25 PUs; end with 26 PUs total
                Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 31 PUs
                Some Units in India change ownership: 5 armour

    Dice Statistics:

    Total
                1 was rolled 12 times
                2 was rolled 12 times
                3 was rolled 22 times
                4 was rolled 15 times
                5 was rolled 22 times
                6 was rolled 23 times
            Average roll : 3.868
            Median : 4.000
            Variance : 1.333
            Standard Deviation : 1.155
            Total rolls : 106

    Null / Other
                1 was rolled 3 times
                2 was rolled 3 times
                3 was rolled 7 times
                4 was rolled 3 times
                5 was rolled 6 times
                6 was rolled 6 times
            Average roll : 3.857
            Median : 4.000
            Variance : 0.741
            Standard Deviation : 0.861
            Total rolls : 28

    Japanese Combat
                4 was rolled 1 times
            Average roll : 4.000
            Median : 4.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    Germans Combat
                1 was rolled 2 times
                2 was rolled 2 times
                3 was rolled 3 times
                4 was rolled 6 times
                5 was rolled 5 times
                6 was rolled 5 times
            Average roll : 4.087
            Median : 4.000
            Variance : 0.864
            Standard Deviation : 0.929
            Total rolls : 23

    British Combat
                1 was rolled 1 times
                2 was rolled 3 times
                3 was rolled 3 times
                4 was rolled 1 times
                5 was rolled 3 times
                6 was rolled 4 times
            Average roll : 3.933
            Median : 4.000
            Variance : 0.643
            Standard Deviation : 0.802
            Total rolls : 15

    Italians Combat
                1 was rolled 3 times
                2 was rolled 1 times
                3 was rolled 2 times
                4 was rolled 1 times
                5 was rolled 2 times
                6 was rolled 2 times
            Average roll : 3.364
            Median : 3.000
            Variance : 0.700
            Standard Deviation : 0.837
            Total rolls : 11

    Americans Combat
                1 was rolled 3 times
                2 was rolled 3 times
                3 was rolled 7 times
                4 was rolled 3 times
                5 was rolled 6 times
                6 was rolled 6 times
            Average roll : 3.857
            Median : 4.000
            Variance : 0.741
            Standard Deviation : 0.861
            Total rolls : 28


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 17

    Purchase Units - Italians
                Italians buy 3 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                2 armour moved from Northern Italy to Southern France
                2 mech_infantrys moved from Greece to Yugoslavia
                1 mech_infantry moved from Greece to Romania

    Combat - Italians
                Battle in Southern France
                    Italians attack with 2 armour
                    British defend with 1 fighter; Americans defend with 1 armour, 1 factory_minor and 1 harbour
                    Americans win with no units remaining. Battle score for attacker is 4
                    Casualties for Italians: 2 armour
                    Casualties for British: 1 fighter
                    Casualties for Americans: 1 armour

    Non Combat Move - Italians

    Place Units - Italians
                3 infantry placed in Northern Italy

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,6,6,5
                Italians collect 11 PUs (2 lost to blockades); end with 11 PUs total


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 17

    Purchase Units - ANZAC
                ANZAC buy 2 armour, 2 infantry, 1 mech_infantry and 1 transport; Remaining resources: 1 PUs;

    Combat Move - ANZAC
                2 artilleries and 2 infantry moved from Caucasus to Rostov
                2 artilleries and 2 infantry moved from Northwest Persia to Caucasus
                2 artilleries and 2 infantry moved from Persia to Northwest Persia
                2 artilleries and 2 infantry moved from India to 39 Sea Zone
                2 artilleries, 2 infantry and 2 transports moved from 39 Sea Zone to 80 Sea Zone
                1 infantry, 1 mech_infantry and 1 transport moved from 41 Sea Zone to 79 Sea Zone
                1 infantry, 1 mech_infantry and 1 transport moved from 42 Sea Zone to 39 Sea Zone
                1 armour and 1 infantry moved from New South Wales to 62 Sea Zone
                1 armour and 1 infantry moved from Queensland to 54 Sea Zone
                1 armour, 3 infantry and 2 transports moved from 54 Sea Zone to 41 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
                2 transports moved from 45 Sea Zone to 54 Sea Zone
                2 transports moved from 39 Sea Zone to 45 Sea Zone
                2 transports moved from 80 Sea Zone to 39 Sea Zone


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 17

    Purchase Units - ANZAC
                ANZAC buy 2 armour, 2 infantry, 1 mech_infantry and 1 transport; Remaining resources: 1 PUs;

    Combat Move - ANZAC
                2 artilleries and 2 infantry moved from Caucasus to Rostov
                2 artilleries and 2 infantry moved from Northwest Persia to Caucasus
                2 artilleries and 2 infantry moved from Persia to Northwest Persia
                2 artilleries and 2 infantry moved from India to 39 Sea Zone
                2 artilleries, 2 infantry and 2 transports moved from 39 Sea Zone to 80 Sea Zone
                1 infantry, 1 mech_infantry and 1 transport moved from 41 Sea Zone to 79 Sea Zone
                1 infantry, 1 mech_infantry and 1 transport moved from 42 Sea Zone to 39 Sea Zone
                1 armour and 1 infantry moved from New South Wales to 62 Sea Zone
                1 armour and 1 infantry moved from Queensland to 54 Sea Zone
                1 armour, 3 infantry and 2 transports moved from 54 Sea Zone to 41 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
                2 transports moved from 45 Sea Zone to 54 Sea Zone
                2 transports moved from 39 Sea Zone to 45 Sea Zone
                2 transports moved from 80 Sea Zone to 39 Sea Zone

    Combat - ANZAC
                Battle in Rostov
                    ANZAC attack with 2 artilleries and 2 infantry
                    Germans defend with 6 armour, 3 artilleries, 1 infantry and 2 mech_infantrys
                        ANZAC roll dice for 2 artilleries and 2 infantry in Rostov, round 2 :  3/4 hits
                        Germans roll dice for 6 armour, 3 artilleries, 1 infantry and 2 mech_infantrys in Rostov, round 2 :  3/12 hits
                        1 infantry owned by the Germans, 2 infantry owned by the ANZAC, 2 mech_infantrys owned by the Germans and 1 artillery owned by the ANZAC lost in Rostov
                    1 artillery owned by the ANZAC retreated to Caucasus
                    Germans win with 6 armour and 3 artilleries remaining. Battle score for attacker is 1
                    Casualties for Germans: 1 infantry and 2 mech_infantrys
                    Casualties for ANZAC: 1 artillery and 2 infantry

    Non Combat Move - ANZAC
                2 artilleries and 2 infantry moved from 80 Sea Zone to Persia
                1 infantry and 1 mech_infantry moved from 79 Sea Zone to West India
                1 infantry and 1 mech_infantry moved from 39 Sea Zone to India

    Place Units - ANZAC
                1 transport placed in 62 Sea Zone
                1 armour and 1 infantry placed in New South Wales
                1 armour, 1 infantry and 1 mech_infantry placed in Queensland

    Turn Complete - ANZAC
                ANZAC collect 18 PUs; end with 19 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 29 PUs

    Dice Statistics:

    Total
                1 was rolled 2 times
                2 was rolled 2 times
                3 was rolled 2 times
                4 was rolled 5 times
                5 was rolled 3 times
                6 was rolled 2 times
            Average roll : 3.688
            Median : 4.000
            Variance : 0.667
            Standard Deviation : 0.816
            Total rolls : 16

    Germans Combat
                1 was rolled 1 times
                3 was rolled 2 times
                4 was rolled 4 times
                5 was rolled 3 times
                6 was rolled 2 times
            Average roll : 4.167
            Median : 4.000
            Variance : 0.909
            Standard Deviation : 0.953
            Total rolls : 12

    ANZAC Combat
                1 was rolled 1 times
                2 was rolled 2 times
                4 was rolled 1 times
            Average roll : 2.250
            Median : 2.000
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 4


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 17

    Combat Move - French

    Turn Complete - French

    Dice Statistics:

    Total
                1 was rolled 2 times
                2 was rolled 2 times
                3 was rolled 2 times
                4 was rolled 5 times
                5 was rolled 3 times
                6 was rolled 2 times
            Average roll : 3.688
            Median : 4.000
            Variance : 0.667
            Standard Deviation : 0.816
            Total rolls : 16

    Germans Combat
                1 was rolled 1 times
                3 was rolled 2 times
                4 was rolled 4 times
                5 was rolled 3 times
                6 was rolled 2 times
            Average roll : 4.167
            Median : 4.000
            Variance : 0.909
            Standard Deviation : 0.953
            Total rolls : 12

    ANZAC Combat
                1 was rolled 1 times
                2 was rolled 2 times
                4 was rolled 1 times
            Average roll : 2.250
            Median : 2.000
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 4


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 18

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 6 armour, 7 infantry and 7 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 infantry moved from Northern Italy to Southern France
                      Germans take Southern France from Americans
                2 infantry moved from Western Germany to Holland Belgium
                2 infantry moved from Holland Belgium to Normandy Bordeaux
                2 infantry moved from Western Germany to Holland Belgium
                5 infantry moved from Western Germany to Northern Italy
                3 artilleries moved from Rostov to Volgograd
                2 bombers and 1 tactical_bomber moved from Ukraine to Volgograd
                2 mech_infantrys moved from Russia to Samara
                2 mech_infantrys moved from Western Ukraine to Tambov
                2 armour and 2 bombers moved from Vologda to Kazakhstan
                1 armour and 1 mech_infantry moved from Novgorod to Vologda
                1 armour and 1 mech_infantry moved from Belarus to Vologda

    Combat - Germans
                Battle in Kazakhstan
                    Germans attack with 2 armour and 2 bombers
                    British defend with 4 armour
                    retreated to Kazakhstan
                    British win with 2 armour remaining. Battle score for attacker is -12
                    Casualties for Germans: 2 armour and 1 bomber
                    Casualties for British: 2 armour
                Battle in Samara
                    Germans attack with 2 mech_infantrys
                    British defend with 1 mech_infantry
                    British win with 1 mech_infantry remaining. Battle score for attacker is -8
                    Casualties for Germans: 2 mech_infantrys
                Battle in Volgograd
                    Germans attack with 3 artilleries, 2 bombers and 1 tactical_bomber
                    British defend with 1 armour; Americans defend with 2 armour and 1 factory_minor
                    Germans win, taking Volgograd from Americans with 2 artilleries, 2 bombers and 1 tactical_bomber remaining. Battle score for attacker is 14
                    Casualties for Germans: 1 artillery
                    Casualties for British: 1 armour
                    Casualties for Americans: 2 armour
                Battle in Tambov
                    Germans attack with 2 mech_infantrys
                    British defend with 1 mech_infantry
                    Germans win, taking Tambov from British with 1 mech_infantry remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 mech_infantry
                    Casualties for British: 1 mech_infantry

    Non Combat Move - Germans
                7 mech_infantrys moved from Western Ukraine to Rostov
                3 armour moved from Ukraine to Rostov
                1 armour and 2 mech_infantrys moved from Belarus to Rostov
                2 artilleries and 2 infantry moved from Western Ukraine to Bryansk
                1 armour moved from Russia to Rostov
                2 infantry moved from Novgorod to Belarus
                8 mech_infantrys moved from Poland to Western Ukraine
                3 armour and 5 mech_infantrys moved from Germany to Eastern Poland
                1 bomber moved from Kazakhstan to Rostov
                2 bombers moved from Volgograd to Rostov
                1 tactical_bomber moved from Volgograd to Rostov

    Place Units - Germans
                3 armour placed in Ukraine
                1 armour and 2 mech_infantrys placed in Russia
                3 infantry placed in Novgorod
                Germans undo move 2.
                3 infantry placed in Russia
                Germans undo move 1.
                1 armour, 1 infantry and 1 mech_infantry placed in Ukraine
                4 armour and 5 mech_infantrys placed in Germany
                1 armour and 1 mech_infantry placed in Western Germany

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 8
                    Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 1,5,5,6,6,3
                    Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 5,1,3,6,5
                    Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 6,2,5,4
                Germans collect 59 PUs (8 lost to blockades); end with 59 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 64 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 79 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 18

    Purchase Units - Japanese
                Japanese repair damage of 1x factory_major; Remaining resources: 0 SuicideAttackTokens; 5 PUs;
                Japanese buy 1 infantry; Remaining resources: 0 SuicideAttackTokens; 2 PUs;

    Combat Move - Japanese
                4 artilleries and 2 infantry moved from Jehol to Manchuria

    Combat - Japanese
                Battle in Manchuria
                    Japanese attack with 4 artilleries and 2 infantry
                    Chinese defend with 3 artilleries and 4 infantry
                    Japanese win, taking Manchuria from Chinese with 3 artilleries remaining. Battle score for attacker is 14
                    Casualties for Chinese: 3 artilleries and 4 infantry
                    Casualties for Japanese: 1 artillery and 2 infantry

    Non Combat Move - Japanese

    Place Units - Japanese
                1 infantry placed in Japan

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 8
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,2,5,6,4,2,6,1,4,3,3
                Japanese collect 4 PUs (8 lost to blockades); end with 6 PUs total


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 18

    Purchase Units - Americans
                Americans buy 5 armour, 1 bomber, 1 fighter, 7 infantry and 5 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 fighter moved from Eastern United States to Gibraltar
                3 transports moved from 93 Sea Zone to 92 Sea Zone
                1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Morocco to 92 Sea Zone
                1 infantry, 1 mech_infantry and 1 transport moved from 92 Sea Zone to 93 Sea Zone
                1 armour, 1 artillery, 2 infantry and 2 transports moved from 92 Sea Zone to 93 Sea Zone
                1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from 93 Sea Zone to Southern France
                3 transports moved from 91 Sea Zone to 101 Sea Zone
                1 armour, 3 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
                1 armour, 3 infantry, 1 mech_infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
                1 armour moved from Yenisey to Urals
                      Americans take Evenkiyskiy from Germans
                      Americans take Urals from Germans
                1 armour moved from Yenisey to Novosibirsk
                      Americans take Timguska from Germans
                      Americans take Novosibirsk from Germans
                1 armour moved from Yenisey to Novosibirsk
                1 armour moved from Yakut S.S.R. to Timguska
                3 artilleries and 3 infantry moved from Yakut S.S.R. to Yenisey
                1 fighter moved from Yakut S.S.R. to Yenisey
                2 infantry moved from Soviet Far East to 4 Sea Zone
                2 infantry and 1 transport moved from 4 Sea Zone to 5 Sea Zone
                3 armour moved from Buryatia to Yenisey
                1 infantry moved from Buryatia to Yakut S.S.R.
                1 infantry moved from Amur to Buryatia
                1 armour moved from Amur to Yakut S.S.R.
                2 armour moved from Korea to Manchuria
                1 armour moved from Korea to Buryatia
                2 bombers moved from Korea to Manchuria
                2 bombers moved from Buryatia to Manchuria
                1 infantry moved from Siberia to Amur
                2 armour moved from Soviet Far East to Amur
                1 mech_infantry moved from Soviet Far East to Amur
                1 infantry moved from Soviet Far East to Siberia
                1 artillery, 2 infantry and 1 mech_infantry moved from British Columbia to 1 Sea Zone
                1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 1 Sea Zone to 4 Sea Zone
                2 transports moved from 4 Sea Zone to 1 Sea Zone
                1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
                1 armour, 1 artillery, 3 infantry, 1 mech_infantry and 3 transports moved from 10 Sea Zone to 4 Sea Zone
                1 bomber moved from Western United States to Korea
                2 transports moved from 26 Sea Zone to 10 Sea Zone


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 18

    Purchase Units - Americans
                Americans buy 5 armour, 1 bomber, 1 fighter, 7 infantry and 5 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 fighter moved from Eastern United States to Gibraltar
                3 transports moved from 93 Sea Zone to 92 Sea Zone
                1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Morocco to 92 Sea Zone
                1 infantry, 1 mech_infantry and 1 transport moved from 92 Sea Zone to 93 Sea Zone
                1 armour, 1 artillery, 2 infantry and 2 transports moved from 92 Sea Zone to 93 Sea Zone
                1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from 93 Sea Zone to Southern France
                3 transports moved from 91 Sea Zone to 101 Sea Zone
                1 armour, 3 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
                1 armour, 3 infantry, 1 mech_infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
                1 armour moved from Yenisey to Urals
                      Americans take Evenkiyskiy from Germans
                      Americans take Urals from Germans
                1 armour moved from Yenisey to Novosibirsk
                      Americans take Timguska from Germans
                      Americans take Novosibirsk from Germans
                1 armour moved from Yenisey to Novosibirsk
                1 armour moved from Yakut S.S.R. to Timguska
                3 artilleries and 3 infantry moved from Yakut S.S.R. to Yenisey
                1 fighter moved from Yakut S.S.R. to Yenisey
                2 infantry moved from Soviet Far East to 4 Sea Zone
                2 infantry and 1 transport moved from 4 Sea Zone to 5 Sea Zone
                3 armour moved from Buryatia to Yenisey
                1 infantry moved from Buryatia to Yakut S.S.R.
                1 infantry moved from Amur to Buryatia
                1 armour moved from Amur to Yakut S.S.R.
                2 armour moved from Korea to Manchuria
                1 armour moved from Korea to Buryatia
                2 bombers moved from Korea to Manchuria
                2 bombers moved from Buryatia to Manchuria
                1 infantry moved from Siberia to Amur
                2 armour moved from Soviet Far East to Amur
                1 mech_infantry moved from Soviet Far East to Amur
                1 infantry moved from Soviet Far East to Siberia
                1 artillery, 2 infantry and 1 mech_infantry moved from British Columbia to 1 Sea Zone
                1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 1 Sea Zone to 4 Sea Zone
                2 transports moved from 4 Sea Zone to 1 Sea Zone
                1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
                1 armour, 1 artillery, 3 infantry, 1 mech_infantry and 3 transports moved from 10 Sea Zone to 4 Sea Zone
                1 bomber moved from Western United States to Korea
                2 transports moved from 26 Sea Zone to 10 Sea Zone

    Combat - Americans
                Battle in Manchuria
                    Americans attack with 2 armour and 4 bombers
                    Japanese defend with 3 artilleries
                        Americans roll dice for 2 armour and 4 bombers in Manchuria, round 2 :  2/6 hits
                        Japanese roll dice for 3 artilleries in Manchuria, round 2 :  1/3 hits
                        1 armour owned by the Americans and 2 artilleries owned by the Japanese lost in Manchuria
                        Americans roll dice for 1 armour and 4 bombers in Manchuria, round 3 :  2/5 hits
                        Japanese roll dice for 1 artillery in Manchuria, round 3 :  0/1 hits
                        1 artillery owned by the Japanese lost in Manchuria
                    Americans win, taking Manchuria from Japanese with 1 armour and 4 bombers remaining. Battle score for attacker is 6
                    Casualties for Japanese: 3 artilleries
                    Casualties for Americans: 1 armour
                Battle in Southern France
                    Americans attack with 1 armour, 1 artillery, 3 infantry and 1 mech_infantry
                    Germans defend with 1 factory_minor, 1 harbour and 1 infantry
                        Americans roll dice for 2 cruisers in Southern France, round 2 :  1/2 hits
                        Germans roll dice for 1 infantry in Southern France, round 2 :  0/1 hits
                        1 infantry owned by the Germans lost in Southern France
                    Americans win, taking Southern France from Germans with 1 armour, 1 artillery, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry

    Non Combat Move - Americans
                2 infantry moved from 5 Sea Zone to Amur
                1 armour, 2 artilleries, 5 infantry and 2 mech_infantrys moved from 4 Sea Zone to Soviet Far East
                1 armour, 3 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
                1 destroyer moved from 91 Sea Zone to 93 Sea Zone
                4 bombers moved from Manchuria to Yenisey

    Place Units - Americans
                3 armour placed in Korea
                1 bomber placed in Western United States
                1 armour, 4 infantry and 3 mech_infantrys placed in Western United States
                1 armour, 1 fighter, 3 infantry and 2 mech_infantrys placed in Eastern United States

    Turn Complete - Americans
                Americans collect 70 PUs; end with 70 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 80 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 85 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 95 PUs

    Dice Statistics:

    Total
                1 was rolled 1 times
                2 was rolled 3 times
                3 was rolled 2 times
                4 was rolled 1 times
                5 was rolled 3 times
                6 was rolled 8 times
            Average roll : 4.444
            Median : 5.000
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 18

    Japanese Combat
                2 was rolled 1 times
                5 was rolled 1 times
                6 was rolled 2 times
            Average roll : 4.750
            Median : 5.500
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 4

    Germans Combat
                3 was rolled 1 times
            Average roll : 3.000
            Median : 3.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    Americans Combat
                1 was rolled 1 times
                2 was rolled 2 times
                3 was rolled 1 times
                4 was rolled 1 times
                5 was rolled 2 times
                6 was rolled 6 times
            Average roll : 4.462
            Median : 5.000
            Variance : 1.583
            Standard Deviation : 1.258
            Total rolls : 13


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 18

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 1 artillery and 8 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 infantry moved from Chahar to Jehol
                      Chinese take Jehol from Japanese
                2 artilleries and 1 infantry moved from Anhwe to Kweichow
                3 artilleries and 4 infantry moved from Shantung to Anhwe


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 18

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 1 artillery and 8 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 infantry moved from Chahar to Jehol
                      Chinese take Jehol from Japanese
                2 artilleries and 1 infantry moved from Anhwe to Kweichow
                3 artilleries and 4 infantry moved from Shantung to Anhwe

    Combat - Chinese

    Non Combat Move - Chinese

    Place Units - Chinese
                1 infantry placed in Sikang
                1 infantry placed in Tsinghai
                1 infantry placed in Kansu
                1 infantry placed in Sikang
                1 artillery and 2 infantry placed in Kweichow
                1 infantry placed in Kweichow
                1 infantry placed in Yunnan

    Turn Complete - Chinese
                Chinese collect 23 PUs; end with 23 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 29 PUs

    Dice Statistics:

    Total
                1 was rolled 1 times
                2 was rolled 3 times
                3 was rolled 2 times
                4 was rolled 1 times
                5 was rolled 3 times
                6 was rolled 8 times
            Average roll : 4.444
            Median : 5.000
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 18

    Japanese Combat
                2 was rolled 1 times
                5 was rolled 1 times
                6 was rolled 2 times
            Average roll : 4.750
            Median : 5.500
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 4

    Germans Combat
                3 was rolled 1 times
            Average roll : 3.000
            Median : 3.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    Americans Combat
                1 was rolled 1 times
                2 was rolled 2 times
                3 was rolled 1 times
                4 was rolled 1 times
                5 was rolled 2 times
                6 was rolled 6 times
            Average roll : 4.462
            Median : 5.000
            Variance : 1.583
            Standard Deviation : 1.258
            Total rolls : 13

Suggested Topics

  • 17
  • 51
  • 66
  • 89
  • 183
  • 395
  • 90
  • 162
Axis & Allies Boardgaming Custom Painted Miniatures

21

Online

17.8k

Users

40.5k

Topics

1.8m

Posts