• TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Purchase Units - Japanese
                Japanese buy 1 artillery, 1 destroyer, 1 fighter and 4 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                1 artillery moved from Yenisey to Evenkiyskiy
                1 artillery and 1 infantry moved from Korea to Manchuria
                1 infantry moved from Amur to Manchuria
                1 artillery moved from Kiangsu to Shantung
                1 armour moved from Kiangsu to Shantung
                1 bomber moved from Japan to 20 Sea Zone
                1 submarine moved from 6 Sea Zone to 20 Sea Zone
                1 submarine moved from 20 Sea Zone to 35 Sea Zone
                1 submarine moved from 25 Sea Zone to 26 Sea Zone
                1 bomber moved from Japan to Manchuria
                1 fighter moved from 6 Sea Zone to Manchuria
                1 tactical_bomber moved from 6 Sea Zone to Manchuria
                1 destroyer moved from 25 Sea Zone to 6 Sea Zone
                1 destroyer and 1 submarine moved from 6 Sea Zone to 34 Sea Zone

    Combat - Japanese
                Americans scrambles 2 units out of Hawaiian Islands to defend against the attack in 26 Sea Zone
                Battle in Manchuria
                    Japanese attack with 1 artillery, 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber
                    Chinese defend with 4 infantry
                        Japanese roll dice for 1 artillery, 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber in Manchuria, round 2 :  4/6 hits
                        Chinese roll dice for 4 infantry in Manchuria, round 2 :  1/4 hits
                        1 infantry owned by the Japanese and 4 infantry owned by the Chinese lost in Manchuria
                    Japanese win, taking Manchuria from Chinese with 1 artillery, 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9
                    Casualties for Japanese: 1 infantry
                    Casualties for Chinese: 4 infantry
                Battle in 26 Sea Zone
                    Japanese attack with 1 submarine
                    Americans defend with 1 fighter, 1 tactical_bomber and 1 transport
                        Japanese roll dice for 1 submarine in 26 Sea Zone, round 2 :  1/1 hits
                        1 transport owned by the Americans lost in 26 Sea Zone
                    1 submarine owned by the Japanese Submerged
                    Americans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 7
                    Casualties for Americans: 1 transport
                Battle in Shantung
                    Japanese attack with 1 armour and 1 artillery
                    Chinese defend with 1 infantry
                        Japanese roll dice for 1 armour and 1 artillery in Shantung, round 2 :  0/2 hits
                        Chinese roll dice for 1 infantry in Shantung, round 2 :  0/1 hits
                        Japanese roll dice for 1 armour and 1 artillery in Shantung, round 3 :  2/2 hits
                        Chinese roll dice for 1 infantry in Shantung, round 3 :  0/1 hits
                        1 infantry owned by the Chinese lost in Shantung
                    Japanese win, taking Shantung from Chinese with 1 armour and 1 artillery remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                Battle in 20 Sea Zone
                    Japanese attack with 1 bomber
                    Americans defend with 2 transports
                        2 transports owned by the Americans lost in 20 Sea Zone
                    Japanese win with 1 bomber remaining. Battle score for attacker is 14
                    Casualties for Americans: 2 transports
                Battle in 34 Sea Zone
                    Japanese attack with 1 destroyer and 1 submarine
                    ANZAC defend with 1 destroyer and 1 submarine
                        Japanese roll dice for 1 submarine in 34 Sea Zone, round 2 :  0/1 hits
                        Japanese roll dice for 1 destroyer in 34 Sea Zone, round 2 :  1/1 hits
                        ANZAC roll dice for 1 submarine in 34 Sea Zone, round 2 :  0/1 hits
                        ANZAC roll dice for 1 destroyer in 34 Sea Zone, round 2 :  0/1 hits
                        1 submarine owned by the ANZAC lost in 34 Sea Zone
                        Japanese roll dice for 1 submarine in 34 Sea Zone, round 3 :  0/1 hits
                        Japanese roll dice for 1 destroyer in 34 Sea Zone, round 3 :  0/1 hits
                        ANZAC roll dice for 1 destroyer in 34 Sea Zone, round 3 :  0/1 hits
                        Japanese roll dice for 1 submarine in 34 Sea Zone, round 4 :  0/1 hits
                        Japanese roll dice for 1 destroyer in 34 Sea Zone, round 4 :  1/1 hits
                        ANZAC roll dice for 1 destroyer in 34 Sea Zone, round 4 :  0/1 hits
                        1 destroyer owned by the ANZAC lost in 34 Sea Zone
                    Japanese win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 14
                    Casualties for ANZAC: 1 destroyer and 1 submarine
                Battle in Evenkiyskiy
                    Japanese attack with 1 artillery
                    Russians defend with 1 infantry
                        Japanese roll dice for 1 artillery in Evenkiyskiy, round 2 :  0/1 hits
                        Russians roll dice for 1 infantry in Evenkiyskiy, round 2 :  0/1 hits
                        Japanese roll dice for 1 artillery in Evenkiyskiy, round 3 :  0/1 hits
                        Russians roll dice for 1 infantry in Evenkiyskiy, round 3 :  0/1 hits
                        Japanese roll dice for 1 artillery in Evenkiyskiy, round 4 :  0/1 hits
                        Russians roll dice for 1 infantry in Evenkiyskiy, round 4 :  0/1 hits
                        Japanese roll dice for 1 artillery in Evenkiyskiy, round 5 :  0/1 hits
                        Russians roll dice for 1 infantry in Evenkiyskiy, round 5 :  0/1 hits
                        Japanese roll dice for 1 artillery in Evenkiyskiy, round 6 :  0/1 hits
                        Russians roll dice for 1 infantry in Evenkiyskiy, round 6 :  1/1 hits
                        1 artillery owned by the Japanese lost in Evenkiyskiy
                    Russians win with 1 infantry remaining. Battle score for attacker is -4
                    Casualties for Japanese: 1 artillery
                Battle in 35 Sea Zone
                    Japanese attack with 1 submarine
                    Americans defend with 1 transport
                        1 transport owned by the Americans lost in 35 Sea Zone
                        Japanese roll dice for 1 submarine in 35 Sea Zone, round 2 :  1/1 hits
                    Japanese win, taking 35 Sea Zone from ANZAC with 1 submarine remaining. Battle score for attacker is 7
                    Casualties for Americans: 1 transport
                Moving scrambled unit from 26 Sea Zone back to originating territory: Hawaiian Islands
                Moving scrambled unit from 26 Sea Zone back to originating territory: Hawaiian Islands

    Non Combat Move - Japanese
                1 infantry moved from Kiangsu to Shantung
                1 bomber moved from Manchuria to Japan
                1 fighter and 1 tactical_bomber moved from Manchuria to 6 Sea Zone
                1 bomber moved from 20 Sea Zone to 6 Sea Zone
                1 artillery and 1 infantry moved from Japan to 6 Sea Zone
                1 artillery and 1 infantry moved from 6 Sea Zone to Korea
                1 bomber moved from 6 Sea Zone to Japan

    Place Units - Japanese
                1 destroyer placed in 6 Sea Zone
                3 infantry placed in Kiangsu
                1 artillery, 1 fighter and 1 infantry placed in Japan

    Turn Complete - Japanese
                Japanese collect 28 PUs; end with 28 PUs total

    Dice Statistics:

    Total
                1 was rolled 5 times
                2 was rolled 4 times
                3 was rolled 14 times
                4 was rolled 5 times
                5 was rolled 2 times
                6 was rolled 8 times
            Average roll : 3.500
            Median : 3.000
            Variance : 2.432
            Standard Deviation : 1.560
            Total rolls : 38

    Japanese Combat
                1 was rolled 4 times
                2 was rolled 3 times
                3 was rolled 8 times
                4 was rolled 4 times
                5 was rolled 1 times
                6 was rolled 3 times
            Average roll : 3.174
            Median : 3.000
            Variance : 1.409
            Standard Deviation : 1.187
            Total rolls : 23

    ANZAC Combat
                3 was rolled 1 times
                4 was rolled 1 times
                6 was rolled 2 times
            Average roll : 4.750
            Median : 5.000
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 4

    Russians Combat
                1 was rolled 1 times
                3 was rolled 1 times
                5 was rolled 1 times
                6 was rolled 2 times
            Average roll : 4.200
            Median : 5.000
            Variance : 1.750
            Standard Deviation : 1.323
            Total rolls : 5

    Chinese Combat
                2 was rolled 1 times
                3 was rolled 4 times
                6 was rolled 1 times
            Average roll : 3.333
            Median : 3.000
            Variance : 2.400
            Standard Deviation : 1.549
            Total rolls : 6


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Purchase Units - Americans
                Americans buy 1 armour, 1 artillery, 1 carrier, 2 destroyers, 2 fighters, 2 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 carrier and 3 destroyers moved from 10 Sea Zone to 26 Sea Zone
                1 tactical_bomber moved from Hawaiian Islands to 26 Sea Zone
                1 fighter moved from Hawaiian Islands to 26 Sea Zone
                1 destroyer moved from 10 Sea Zone to 25 Sea Zone
                1 battleship, 8 carriers, 1 cruiser and 15 fighters moved from 21 Sea Zone to 19 Sea Zone
                      Americans take 19 Sea Zone from Japanese
                5 fighters moved from 19 Sea Zone to Kiangsu
                5 fighters moved from 19 Sea Zone to Shantung
                3 fighters moved from 19 Sea Zone to Manchuria
                1 fighter moved from 19 Sea Zone to Shantung
                1 infantry moved from Algeria to Tunisia
                2 cruisers, 1 destroyer and 1 submarine moved from 86 Sea Zone to 91 Sea Zone
                1 armour, 2 artilleries, 1 carrier, 1 cruiser, 5 destroyers, 1 fighter, 3 infantry, 1 submarine, 1 tactical_bomber and 3 transports moved from 101 Sea Zone to 91 Sea Zone
                1 destroyer moved from 101 Sea Zone to 104 Sea Zone
                1 bomber moved from Hunan to Kiangsu
                1 mech_infantry moved from Hunan to Kiangsu
                1 artillery moved from Yunnan to Hunan

    Combat - Americans
                Battle in Shantung
                    Americans attack with 6 fighters
                    Japanese defend with 1 armour, 1 artillery and 1 infantry
                    Americans win with 3 fighters remaining. Battle score for attacker is -17
                    Casualties for Americans: 3 fighters
                    Casualties for Japanese: 1 armour, 1 artillery and 1 infantry
                Battle in 26 Sea Zone
                    Americans attack with 1 carrier, 3 destroyers, 1 fighter and 1 tactical_bomber
                    Japanese defend with 1 submarine
                    Americans win, taking 26 Sea Zone from Neutral with 1 carrier, 2 destroyers, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -2
                    Casualties for Americans: 1 destroyer
                    Casualties for Japanese: 1 submarine
                Strategic bombing raid in Kiangsu
                    Bombing raid in Kiangsu rolls: 6 and causes: 6 damage to unit: factory_minor
                    Bombing raid in Kiangsu causes 6 damage total.
                Battle in Kiangsu
                    Americans attack with 5 fighters and 1 mech_infantry
                    Japanese defend with 1 aaGun, 1 factory_minor and 3 infantry
                    Americans win with 1 fighter remaining. Battle score for attacker is -30
                    Casualties for Americans: 4 fighters and 1 mech_infantry
                    Casualties for Japanese: 1 aaGun and 3 infantry
                Battle in Manchuria
                    Americans attack with 3 fighters
                    Japanese defend with 1 artillery and 1 infantry
                    Americans win with 2 fighters remaining. Battle score for attacker is -3
                    Casualties for Americans: 1 fighter
                    Casualties for Japanese: 1 artillery and 1 infantry

    Non Combat Move - Americans
                2 fighters moved from Manchuria to 19 Sea Zone
                3 fighters moved from Shantung to 19 Sea Zone
                1 fighter moved from Kiangsu to 19 Sea Zone
                1 bomber moved from Kiangsu to Anhwe
                1 armour, 2 artilleries and 3 infantry moved from 91 Sea Zone to Morocco

    Place Units - Americans
                1 carrier, 2 destroyers, 1 submarine and 2 transports placed in 10 Sea Zone
                2 fighters placed in 10 Sea Zone
                Americans undo move 1.
                1 carrier, 1 destroyer and 2 transports placed in 10 Sea Zone
                1 armour, 1 artillery and 2 infantry placed in Western United States
                1 destroyer and 1 submarine placed in 101 Sea Zone

    Turn Complete - Americans
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 2,2
                Americans collect 61 PUs (2 lost to blockades); end with 61 PUs total
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 71 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 76 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 86 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 1 artillery and 7 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 infantry moved from Anhwe to Kiangsu
                      Chinese take Kiangsu from Japanese
                1 infantry moved from Anhwe to Shantung
                      Chinese take Shantung from Japanese
                1 artillery and 7 infantry moved from Anhwe to Jehol
                1 fighter moved from Hunan to Jehol

    Combat - Chinese
                Trigger Chinese Destroy Factories Kiangsu Chinese: has removed 1 factory_minor owned by Chinese in Kiangsu

    Non Combat Move - Chinese

    Place Units - Chinese
                1 artillery and 7 infantry placed in Jehol

    Turn Complete - Chinese
                Chinese collect 20 PUs; end with 20 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 26 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Purchase Units - British
                British buy 1 cruiser, 2 destroyers and 2 mech_infantrys; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 3 armour and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - British
                1 submarine moved from 109 Sea Zone to 91 Sea Zone
                1 artillery and 5 infantry moved from Caucasus to Rostov
                1 artillery and 3 infantry moved from Eastern Persia to Persia
                1 armour, 1 artillery and 1 infantry moved from Egypt to Trans-Jordan
                1 armour moved from Trans-Jordan to Iraq
                1 artillery and 1 infantry moved from Alexandria to Egypt
                2 infantry moved from Tobruk to Alexandria
                1 artillery and 1 infantry moved from Libya to Tobruk
                1 armour moved from Algeria to Libya
                2 infantry moved from Anglo Egyptian Sudan to Egypt
                2 infantry moved from Belgian Congo to Anglo Egyptian Sudan
                1 infantry moved from Union of South Africa to Rhodesia
                1 armour, 3 artilleries, 3 infantry and 1 mech_infantry moved from Kiangsi to Hunan
                1 armour and 1 mech_infantry moved from Hunan to Yunnan
                4 infantry and 1 mech_infantry moved from Yunnan to Szechwan
                1 mech_infantry moved from Szechwan to Sikang
                3 armour and 1 mech_infantry moved from India to Eastern Persia
                1 infantry moved from Burma to India
                1 fighter moved from 21 Sea Zone to 34 Sea Zone

    Combat - British
                Battle in 34 Sea Zone
                    British attack with 1 fighter
                    Japanese defend with 1 destroyer and 1 submarine
                    1 submarine owned by the Japanese Submerged
                    Japanese win with 1 destroyer remaining. Battle score for attacker is -10
                    Casualties for British: 1 fighter

    Non Combat Move - British
                3 aaGuns moved from Yunnan to Szechwan

    Place Units - British
                1 cruiser and 2 destroyers placed in 98 Sea Zone
                2 mech_infantrys placed in Union of South Africa

    Turn Complete - British
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 3,1
                British collect 34 PUs (2 lost to blockades); end with 34 PUs total

    Place Units - UK_Pacific
                3 armour and 1 mech_infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 17 PUs; end with 17 PUs total
                Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 22 PUs
                Some Units in India change ownership: 3 armour and 1 mech_infantry


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Purchase Units - Italians
                Italians buy 1 armour, 1 artillery and 2 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 artillery moved from Romania to Bulgaria
                3 infantry moved from Yugoslavia to Romania
                1 armour moved from Yugoslavia to Bulgaria
                1 infantry moved from Northern Italy to Yugoslavia


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Purchase Units - Italians
                Italians buy 1 armour, 1 artillery and 2 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 artillery moved from Romania to Bulgaria
                3 infantry moved from Yugoslavia to Romania
                1 armour moved from Yugoslavia to Bulgaria
                1 infantry moved from Northern Italy to Yugoslavia

    Non Combat Move - Italians

    Place Units - Italians
                1 armour, 1 artillery and 1 infantry placed in Southern Italy
                1 infantry placed in Northern Italy

    Turn Complete - Italians
                Italians collect 10 PUs; end with 10 PUs total
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 15 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Purchase Units - ANZAC
                ANZAC buy 1 cruiser, 1 destroyer and 1 fighter; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 carrier and 1 fighter moved from 62 Sea Zone to 45 Sea Zone
                1 fighter moved from 45 Sea Zone to 35 Sea Zone
                1 fighter moved from 21 Sea Zone to 34 Sea Zone
                1 destroyer moved from 21 Sea Zone to 34 Sea Zone
                1 destroyer moved from 21 Sea Zone to 35 Sea Zone
                1 submarine moved from 21 Sea Zone to 34 Sea Zone
                1 carrier and 2 cruisers moved from 21 Sea Zone to 19 Sea Zone

    Combat - ANZAC
                Kamikaze Suicide Attack attacks 1 destroyer owned by the ANZAC scoring 2 hits.  Rolls: 2,2
                Battle in 34 Sea Zone
                    ANZAC attack with 1 destroyer, 1 fighter and 1 submarine
                    Japanese defend with 1 destroyer and 1 submarine
                    ANZAC win with 1 fighter remaining. Battle score for attacker is 0
                    Casualties for ANZAC: 1 destroyer and 1 submarine
                    Casualties for Japanese: 1 destroyer and 1 submarine
                Battle in 35 Sea Zone
                    ANZAC attack with 1 fighter
                    Japanese defend with 1 submarine
                    1 submarine owned by the Japanese Submerged

    Non Combat Move - ANZAC
                1 fighter could not land in 35 Sea Zone and was removed
                1 fighter moved from 34 Sea Zone to 19 Sea Zone

    Place Units - ANZAC
                Turning on Edit Mode
                EDIT: Adding units owned by ANZAC to 45 Sea Zone: 1 fighter
                EDIT: Turning off Edit Mode
                1 cruiser and 1 destroyer placed in 62 Sea Zone
                1 fighter placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 18 PUs; end with 18 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 28 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Combat Move - French

    Turn Complete - French


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 11

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 1 armour, 1 artillery, 1 destroyer and 11 infantry; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 armour and 1 infantry moved from Western Germany to 112 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 112 Sea Zone to 127 Sea Zone
                1 armour and 1 infantry moved from 127 Sea Zone to Novgorod
                1 infantry moved from Vyborg to Novgorod
                1 armour moved from Finland to Novgorod
                1 fighter moved from Western Germany to Novgorod
                2 artilleries and 1 infantry moved from Finland to Karelia
                1 fighter moved from 112 Sea Zone to Karelia
                1 fighter moved from 112 Sea Zone to 104 Sea Zone
                1 submarine moved from 119 Sea Zone to 104 Sea Zone
                1 transport moved from 92 Sea Zone to 93 Sea Zone
                2 infantry moved from Southern France to 93 Sea Zone
                2 infantry and 1 transport moved from 93 Sea Zone to 94 Sea Zone
                1 destroyer moved from 93 Sea Zone to 96 Sea Zone
                2 destroyers moved from 92 Sea Zone to 94 Sea Zone
                2 infantry moved from 94 Sea Zone to Tunisia
                1 artillery and 3 infantry moved from Slovakia Hungary to Eastern Poland
                2 armour moved from Slovakia Hungary to Eastern Poland
                1 artillery and 4 infantry moved from Germany to Poland
                1 cruiser moved from 112 Sea Zone to 127 Sea Zone
                1 fighter moved from Southern Italy to Eastern Poland
                1 infantry moved from Germany to Poland


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 11

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 1 armour, 1 artillery, 1 destroyer and 11 infantry; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 armour and 1 infantry moved from Western Germany to 112 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 112 Sea Zone to 127 Sea Zone
                1 armour and 1 infantry moved from 127 Sea Zone to Novgorod
                1 infantry moved from Vyborg to Novgorod
                1 armour moved from Finland to Novgorod
                1 fighter moved from Western Germany to Novgorod
                2 artilleries and 1 infantry moved from Finland to Karelia
                1 fighter moved from 112 Sea Zone to Karelia
                1 fighter moved from 112 Sea Zone to 104 Sea Zone
                1 submarine moved from 119 Sea Zone to 104 Sea Zone
                1 transport moved from 92 Sea Zone to 93 Sea Zone
                2 infantry moved from Southern France to 93 Sea Zone
                2 infantry and 1 transport moved from 93 Sea Zone to 94 Sea Zone
                1 destroyer moved from 93 Sea Zone to 96 Sea Zone
                2 destroyers moved from 92 Sea Zone to 94 Sea Zone
                2 infantry moved from 94 Sea Zone to Tunisia
                1 artillery and 3 infantry moved from Slovakia Hungary to Eastern Poland
                2 armour moved from Slovakia Hungary to Eastern Poland
                1 artillery and 4 infantry moved from Germany to Poland
                1 cruiser moved from 112 Sea Zone to 127 Sea Zone
                1 fighter moved from Southern Italy to Eastern Poland
                1 infantry moved from Germany to Poland

    Combat - Germans
                Battle in 104 Sea Zone
                    Germans attack with 1 fighter and 1 submarine
                    Americans defend with 1 destroyer
                        Germans roll dice for 1 submarine in 104 Sea Zone, round 2 :  0/1 hits
                        Germans roll dice for 1 fighter in 104 Sea Zone, round 2 :  1/1 hits
                        Americans roll dice for 1 destroyer in 104 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Americans lost in 104 Sea Zone
                    Germans win with 1 fighter and 1 submarine remaining. Battle score for attacker is 8
                    Casualties for Americans: 1 destroyer
                Battle in Eastern Poland
                    Germans attack with 2 armour, 1 artillery, 1 fighter and 3 infantry
                    Russians defend with 1 artillery, 4 infantry and 1 mech_infantry
                        Germans roll dice for 2 armour, 1 artillery, 1 fighter and 3 infantry in Eastern Poland, round 2 :  4/7 hits
                        Russians roll dice for 1 artillery, 4 infantry and 1 mech_infantry in Eastern Poland, round 2 :  4/6 hits
                        4 infantry owned by the Russians, 3 infantry owned by the Germans and 1 artillery owned by the Germans lost in Eastern Poland
                        Germans roll dice for 2 armour and 1 fighter in Eastern Poland, round 3 :  1/3 hits
                        Russians roll dice for 1 artillery and 1 mech_infantry in Eastern Poland, round 3 :  2/2 hits
                        2 armour owned by the Germans and 1 mech_infantry owned by the Russians lost in Eastern Poland
                    retreated to Eastern Poland
                    Russians win with 1 artillery remaining. Battle score for attacker is -9
                    Casualties for Germans: 2 armour, 1 artillery and 3 infantry
                    Casualties for Russians: 4 infantry and 1 mech_infantry
                Battle in Poland
                    Germans attack with 1 artillery and 5 infantry
                    Russians defend with 2 infantry
                        Germans roll dice for 1 artillery and 5 infantry in Poland, round 2 :  0/6 hits
                        Russians roll dice for 2 infantry in Poland, round 2 :  0/2 hits
                        Germans roll dice for 1 artillery and 5 infantry in Poland, round 3 :  2/6 hits
                        Russians roll dice for 2 infantry in Poland, round 3 :  2/2 hits
                        2 infantry owned by the Russians and 2 infantry owned by the Germans lost in Poland
                    Germans win, taking Poland from Russians with 1 artillery and 3 infantry remaining. Battle score for attacker is 0
                    Casualties for Germans: 2 infantry
                    Casualties for Russians: 2 infantry
                Battle in Karelia
                    Germans attack with 2 artilleries, 1 fighter and 1 infantry
                    Russians defend with 3 infantry
                        Germans roll dice for 2 artilleries, 1 fighter and 1 infantry in Karelia, round 2 :  1/4 hits
                        Russians roll dice for 3 infantry in Karelia, round 2 :  2/3 hits
                        1 infantry owned by the Russians, 1 infantry owned by the Germans and 1 artillery owned by the Germans lost in Karelia
                        Germans roll dice for 1 artillery and 1 fighter in Karelia, round 3 :  0/2 hits
                        Russians roll dice for 2 infantry in Karelia, round 3 :  0/2 hits
                        Germans roll dice for 1 artillery and 1 fighter in Karelia, round 4 :  1/2 hits
                        Russians roll dice for 2 infantry in Karelia, round 4 :  0/2 hits
                        1 infantry owned by the Russians lost in Karelia
                        Germans roll dice for 1 artillery and 1 fighter in Karelia, round 5 :  2/2 hits
                        Russians roll dice for 1 infantry in Karelia, round 5 :  1/1 hits
                        1 infantry owned by the Russians and 1 artillery owned by the Germans lost in Karelia
                    Germans win with 1 fighter remaining. Battle score for attacker is -2
                    Casualties for Germans: 2 artilleries and 1 infantry
                    Casualties for Russians: 3 infantry
                Battle in Novgorod
                    Germans attack with 2 armour, 1 fighter and 2 infantry
                    Russians defend with 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 3 infantry
                        Germans roll dice for 1 cruiser in Novgorod, round 2 :  1/1 hits
                        Germans roll dice for 2 armour, 1 fighter and 2 infantry in Novgorod, round 2 :  4/5 hits
                        Russians roll dice for 1 artillery and 3 infantry in Novgorod, round 2 :  2/4 hits
                        3 infantry owned by the Russians, 2 infantry owned by the Germans and 1 artillery owned by the Russians lost in Novgorod
                    Germans win, taking Novgorod from Russians with 2 armour and 1 fighter remaining. Battle score for attacker is 7
                    Casualties for Germans: 2 infantry
                    Casualties for Russians: 1 artillery and 3 infantry
                Battle in Tunisia
                    Germans attack with 2 infantry
                    Americans defend with 1 infantry
                        Germans roll dice for 2 infantry in Tunisia, round 2 :  0/2 hits
                        British roll dice for 1 infantry in Tunisia, round 2 :  0/1 hits
                        Germans roll dice for 2 infantry in Tunisia, round 3 :  1/2 hits
                        British roll dice for 1 infantry in Tunisia, round 3 :  1/1 hits
                        1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Tunisia
                    Germans win, taking Tunisia from British with 1 infantry remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Americans: 1 infantry

    Non Combat Move - Germans
                1 fighter moved from 104 Sea Zone to 112 Sea Zone
                1 fighter moved from Karelia to Finland
                1 fighter moved from Novgorod to Vyborg
                1 infantry moved from Western Germany to Denmark
                1 artillery moved from Western Germany to Germany
                1 infantry moved from France to Western Germany
                1 artillery moved from Southern France to France
                1 submarine moved from 93 Sea Zone to 99 Sea Zone
                1 fighter moved from Eastern Poland to Romania
                2 infantry moved from Norway to Finland

    Place Units - Germans
                1 destroyer placed in 110 Sea Zone
                1 armour, 1 artillery and 8 infantry placed in Germany
                1 infantry placed in France
                2 infantry placed in Western Germany
                Germans undo move 2.
                2 infantry placed in Southern France
                1 armour, 1 artillery and 6 infantry placed in Germany
                Germans undo move 5.
                1 artillery and 1 infantry placed in Western Germany
                1 armour and 5 infantry placed in Germany

    Turn Complete - Germans
                Germans collect 47 PUs; end with 47 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 52 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 57 PUs

    Dice Statistics:

    Total
                1 was rolled 18 times
                2 was rolled 12 times
                3 was rolled 12 times
                4 was rolled 8 times
                5 was rolled 10 times
                6 was rolled 11 times
            Average roll : 3.183
            Median : 3.000
            Variance : 0.871
            Standard Deviation : 0.934
            Total rolls : 71

    Germans Combat
                1 was rolled 9 times
                2 was rolled 7 times
                3 was rolled 9 times
                4 was rolled 3 times
                5 was rolled 8 times
                6 was rolled 8 times
            Average roll : 3.409
            Median : 3.000
            Variance : 0.605
            Standard Deviation : 0.778
            Total rolls : 44

    British Combat
                1 was rolled 1 times
                5 was rolled 1 times
            Average roll : 3.000
            Median : 3.000
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 2

    Russians Combat
                1 was rolled 8 times
                2 was rolled 5 times
                3 was rolled 2 times
                4 was rolled 5 times
                5 was rolled 1 times
                6 was rolled 3 times
            Average roll : 2.792
            Median : 2.000
            Variance : 1.391
            Standard Deviation : 1.180
            Total rolls : 24

    Americans Combat
                3 was rolled 1 times
            Average roll : 3.000
            Median : 3.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 11

    Purchase Units - Russians
                Russians buy 1 armour, 1 artillery, 7 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 infantry moved from Evenkiyskiy to Yenisey
                      Russians take Yenisey from Japanese
                1 infantry moved from Timguska to Yenisey
                1 artillery and 2 infantry moved from Bessarabia to Romania
                1 mech_infantry moved from Ukraine to Romania
                2 fighters moved from Bessarabia to Novgorod
                2 infantry moved from Belarus to Novgorod
                1 artillery moved from Belarus to Novgorod
                1 artillery moved from Eastern Poland to Slovakia Hungary
                      Russians take Slovakia Hungary from Germans
                3 fighters and 1 tactical_bomber moved from Bessarabia to Romania
                1 artillery and 1 infantry moved from Ukraine to Bessarabia
                1 infantry moved from Western Ukraine to Bessarabia
                1 artillery and 1 infantry moved from Western Ukraine to Eastern Poland
                3 infantry moved from Smolensk to Belarus
                1 infantry moved from Bryansk to Ukraine
                2 artilleries and 3 infantry moved from Bryansk to Western Ukraine
                1 infantry moved from Russia to Samara
                2 infantry moved from Russia to Smolensk
                2 infantry moved from Russia to Bryansk
                1 infantry moved from Novosibirsk to Timguska

    Combat - Russians
                Battle in Romania
                    Russians attack with 1 artillery, 3 fighters, 2 infantry, 1 mech_infantry and 1 tactical_bomber
                    Germans defend with 1 fighter; Italians defend with 5 infantry
                    Russians win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 1
                    Casualties for Germans: 1 fighter
                    Casualties for Italians: 5 infantry
                    Casualties for Russians: 1 artillery, 1 fighter, 2 infantry and 1 mech_infantry
                Battle in Novgorod
                    Russians attack with 1 artillery, 2 fighters and 2 infantry
                    Germans defend with 1 airfield, 2 armour, 1 factory_minor and 1 harbour
                    Russians win, taking Novgorod from Germans with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 9
                    Casualties for Germans: 2 armour
                    Casualties for Russians: 1 infantry

    Non Combat Move - Russians
                2 fighters moved from Novgorod to Belarus
                2 fighters and 1 tactical_bomber moved from Romania to Bessarabia

    Place Units - Russians
                1 armour, 1 infantry and 1 mech_infantry placed in Ukraine
                1 artillery and 6 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 34 PUs; end with 34 PUs total
                Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 37 PUs


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 11

    Purchase Units - Japanese
                Japanese buy 1 destroyer, 3 infantry and 1 tactical_bomber; Remaining resources: 4 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                1 infantry moved from Korea to Manchuria
                1 artillery moved from Korea to Amur
                1 artillery and 1 infantry moved from Japan to 6 Sea Zone
                1 submarine moved from 35 Sea Zone to 45 Sea Zone
                2 bombers moved from Japan to 25 Sea Zone
                1 fighter moved from 6 Sea Zone to 25 Sea Zone


  • TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 11

    Purchase Units - Japanese
                Japanese buy 1 destroyer, 3 infantry and 1 tactical_bomber; Remaining resources: 4 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                1 infantry moved from Korea to Manchuria
                1 artillery moved from Korea to Amur
                1 artillery and 1 infantry moved from Japan to 6 Sea Zone
                1 submarine moved from 35 Sea Zone to 45 Sea Zone
                2 bombers moved from Japan to 25 Sea Zone
                1 fighter moved from 6 Sea Zone to 25 Sea Zone

    Combat - Japanese
                Battle in 45 Sea Zone
                    Japanese attack with 1 submarine
                    ANZAC defend with 1 carrier and 1 fighter
                    ANZAC win with 1 carrier and 1 fighter remaining. Battle score for attacker is -6
                    Casualties for Japanese: 1 submarine
                Battle in 25 Sea Zone
                    Japanese attack with 2 bombers and 1 fighter
                    Americans defend with 1 destroyer
                    Japanese win with 2 bombers and 1 fighter remaining. Battle score for attacker is 8
                    Casualties for Americans: 1 destroyer

    Non Combat Move - Japanese
                1 fighter moved from 25 Sea Zone to 6 Sea Zone
                2 bombers moved from 25 Sea Zone to Japan
                1 artillery and 1 infantry moved from 6 Sea Zone to Korea

    Place Units - Japanese
                1 destroyer placed in 6 Sea Zone
                3 infantry and 1 tactical_bomber placed in Japan

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 4
                    Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 2,3,4,1,6,6,2,4,3,2,6,6,4,6,6,4,6,6,3,3
                Japanese collect 18 PUs (4 lost to blockades); end with 18 PUs total


  • This is a good war to get the rust out. Thanks
    Do you want to start a new one?
    After taking the summer off from gaming my game could use some work and the guys on the week end need to get beat…so I can use all the practice I can get.
    Merry Christmas
    Kris


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 11

    Purchase Units - Americans
                Americans buy 8 fighters and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 bomber moved from Anhwe to Manchuria
                1 bomber moved from Manchuria to Amur
                3 fighters moved from 19 Sea Zone to Manchuria
                3 fighters moved from 19 Sea Zone to Amur
                1 armour, 1 artillery and 2 infantry moved from Western United States to 10 Sea Zone
                1 destroyer moved from 26 Sea Zone to 16 Sea Zone
                1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 26 Sea Zone to 54 Sea Zone
                1 armour, 1 artillery, 1 carrier, 1 destroyer, 2 fighters, 2 infantry and 2 transports moved from 10 Sea Zone to 26 Sea Zone
                1 destroyer and 1 submarine moved from 101 Sea Zone to 104 Sea Zone
                1 fighter and 1 tactical_bomber moved from 91 Sea Zone to 104 Sea Zone
                1 armour, 2 artilleries and 3 infantry moved from Morocco to 91 Sea Zone
                1 armour, 2 artilleries and 3 infantry moved from 91 Sea Zone to Gibraltar

    Combat - Americans
                Battle in 104 Sea Zone
                    Americans attack with 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber
                    Germans defend with 1 submarine
                    Americans win with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 submarine
                    Casualties for Americans: 1 submarine
                Battle in Amur
                    Americans attack with 1 bomber and 3 fighters
                    Japanese defend with 1 artillery
                    Americans win with 1 bomber and 3 fighters remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 artillery
                Battle in Gibraltar
                    Americans attack with 1 armour, 2 artilleries and 3 infantry
                    Germans defend with 1 harbour and 3 infantry
                    Americans win, taking Gibraltar from Germans with 1 armour, 2 artilleries and 3 infantry remaining. Battle score for attacker is 9
                    Casualties for Germans: 3 infantry
                Battle in Manchuria
                    Americans attack with 3 fighters
                    Japanese defend with 1 infantry
                    Americans win with 3 fighters remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry

    Non Combat Move - Americans
                3 fighters moved from Amur to 19 Sea Zone
                3 fighters moved from Manchuria to 19 Sea Zone
                1 bomber moved from Amur to Chahar
                1 fighter and 1 tactical_bomber moved from 104 Sea Zone to 91 Sea Zone

    Place Units - Americans
                1 submarine placed in 101 Sea Zone
                8 fighters placed in Western United States

    Turn Complete - Americans
                Americans collect 63 PUs; end with 63 PUs total
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 73 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 78 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 88 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 11

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 2 artilleries and 6 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                2 artilleries and 10 infantry moved from Jehol to Manchuria
                      Chinese take Manchuria from Japanese
                4 infantry moved from Jehol to Manchuria

    Combat - Chinese

    Non Combat Move - Chinese

    Place Units - Chinese
                2 infantry placed in Jehol
                2 artilleries and 4 infantry placed in Manchuria

    Turn Complete - Chinese
                Chinese collect 23 PUs; end with 23 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 29 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 11

    Purchase Units - British
                British buy 1 armour, 3 destroyers and 1 mech_infantry; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 3 armour and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - British
                5 infantry moved from Rostov to Ukraine
                1 artillery moved from Rostov to Ukraine
                1 armour moved from Yunnan to Anhwe
                1 mech_infantry moved from Sikang to Caucasus
                1 artillery and 3 infantry moved from Persia to Northwest Persia
                1 mech_infantry moved from Eastern Persia to Northwest Persia
                3 armour moved from Eastern Persia to Northwest Persia
                1 mech_infantry moved from Yunnan to Sikang
                4 infantry moved from Szechwan to Sikang
                3 artilleries and 3 infantry moved from Hunan to Yunnan
                3 armour and 1 mech_infantry moved from India to Eastern Persia
                1 infantry moved from India to West India
                1 armour moved from Libya to Tunisia
                1 artillery and 1 infantry moved from Tobruk to Libya
                1 destroyer moved from 98 Sea Zone to 99 Sea Zone
                1 fighter moved from 98 Sea Zone to 99 Sea Zone
                1 carrier, 1 cruiser, 1 destroyer and 1 fighter moved from 98 Sea Zone to 96 Sea Zone
                1 armour moved from Iraq to Caucasus
                1 artillery and 1 infantry moved from Trans-Jordan to Iraq
                1 artillery and 3 infantry moved from Egypt to Trans-Jordan
                2 infantry moved from Alexandria to Egypt
                2 infantry moved from Anglo Egyptian Sudan to Egypt
                1 infantry moved from Rhodesia to Belgian Congo
                2 mech_infantrys moved from Union of South Africa to Belgian Congo

    Combat - British
                Battle in Tunisia
                    British attack with 1 armour
                    Germans defend with 1 infantry
                    Germans win with 1 infantry remaining. Battle score for attacker is -6
                    Casualties for British: 1 armour
                Battle in 99 Sea Zone
                    British attack with 1 destroyer and 1 fighter
                    Germans defend with 1 submarine
                    British win, taking 99 Sea Zone from Neutral with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
                    Casualties for Germans: 1 submarine
                Battle in 96 Sea Zone
                    British attack with 1 carrier, 1 cruiser, 1 destroyer and 1 fighter
                    Germans defend with 1 destroyer
                    British win with 1 carrier, 1 cruiser and 1 fighter remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 destroyer
                    Casualties for British: 1 destroyer

    Non Combat Move - British
                1 fighter moved from 99 Sea Zone to 96 Sea Zone

    Place Units - British
                3 destroyers placed in 98 Sea Zone
                1 armour and 1 mech_infantry placed in Union of South Africa

    Turn Complete - British
                British collect 35 PUs; end with 35 PUs total

    Place Units - UK_Pacific
                3 armour and 1 mech_infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 17 PUs; end with 17 PUs total
                Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 22 PUs
                Some Units in India change ownership: 3 armour and 1 mech_infantry


  • @suprise:

    This is a good war to get the rust out. Thanks
    Do you want to start a new one?
    After taking the summer off from gaming my game could use some work and the guys on the week end need to get beat…so I can use all the practice I can get.
    Merry Christmas
    Kris

    did you want to call this game?
    I all ways want to play.
    I find out the 26th of January when I get a difibulator implanted.


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 11

    Purchase Units - Italians
                Italians buy 5 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 infantry moved from Bulgaria to Romania
                1 artillery and 1 infantry moved from Yugoslavia to Slovakia Hungary
                1 armour moved from Bulgaria to Slovakia Hungary
                1 infantry moved from Yugoslavia to Romania
                1 artillery and 3 infantry moved from Northern Italy to Yugoslavia
                1 armour moved from Southern Italy to Yugoslavia
                1 artillery moved from Southern Italy to Northern Italy


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 11

    Purchase Units - Italians
                Italians buy 5 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 infantry moved from Bulgaria to Romania
                1 artillery and 1 infantry moved from Yugoslavia to Slovakia Hungary
                1 armour moved from Bulgaria to Slovakia Hungary
                1 infantry moved from Yugoslavia to Romania
                1 artillery and 3 infantry moved from Northern Italy to Yugoslavia
                1 armour moved from Southern Italy to Yugoslavia
                1 artillery moved from Southern Italy to Northern Italy

    Combat - Italians
                Battle in Slovakia Hungary
                    Italians attack with 1 armour, 1 artillery and 1 infantry
                    Russians defend with 1 artillery
                        Italians roll dice for 1 armour, 1 artillery and 1 infantry in Slovakia Hungary, round 2 :  2/3 hits
                        Russians roll dice for 1 artillery in Slovakia Hungary, round 2 :  0/1 hits
                        1 artillery owned by the Russians lost in Slovakia Hungary
                    Italians win, taking Slovakia Hungary from Russians with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 4
                    Casualties for Russians: 1 artillery

    Non Combat Move - Italians

    Place Units - Italians
                4 infantry placed in Northern Italy
                1 infantry placed in Southern Italy

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 3
                Italians collect 8 PUs (2 lost to blockades); end with 8 PUs total

    Dice Statistics:

    Total
                2 was rolled 1 times
                3 was rolled 3 times
                5 was rolled 1 times
            Average roll : 3.200
            Median : 3.000
            Variance : 2.750
            Standard Deviation : 1.658
            Total rolls : 5

    Null / Other
                3 was rolled 1 times
            Average roll : 3.000
            Median : 3.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    Russians Combat
                5 was rolled 1 times
            Average roll : 5.000
            Median : 5.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    Italians Combat
                2 was rolled 1 times
                3 was rolled 2 times
            Average roll : 2.667
            Median : 3.000
            Variance : 2.500
            Standard Deviation : 1.581
            Total rolls : 3

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