@Ragnell804 gg, I concede
The war
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 1 artillery, 1 destroyer, 1 fighter and 4 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 artillery moved from Yenisey to Evenkiyskiy
1 artillery and 1 infantry moved from Korea to Manchuria
1 infantry moved from Amur to Manchuria
1 artillery moved from Kiangsu to Shantung
1 armour moved from Kiangsu to Shantung
1 bomber moved from Japan to 20 Sea Zone
1 submarine moved from 6 Sea Zone to 20 Sea Zone
1 submarine moved from 20 Sea Zone to 35 Sea Zone
1 submarine moved from 25 Sea Zone to 26 Sea Zone
1 bomber moved from Japan to Manchuria
1 fighter moved from 6 Sea Zone to Manchuria
1 tactical_bomber moved from 6 Sea Zone to Manchuria
1 destroyer moved from 25 Sea Zone to 6 Sea Zone
1 destroyer and 1 submarine moved from 6 Sea Zone to 34 Sea ZoneCombat - Japanese
Americans scrambles 2 units out of Hawaiian Islands to defend against the attack in 26 Sea Zone
Battle in Manchuria
Japanese attack with 1 artillery, 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber
Chinese defend with 4 infantry
Japanese roll dice for 1 artillery, 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber in Manchuria, round 2 : 4/6 hits
Chinese roll dice for 4 infantry in Manchuria, round 2 : 1/4 hits
1 infantry owned by the Japanese and 4 infantry owned by the Chinese lost in Manchuria
Japanese win, taking Manchuria from Chinese with 1 artillery, 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9
Casualties for Japanese: 1 infantry
Casualties for Chinese: 4 infantry
Battle in 26 Sea Zone
Japanese attack with 1 submarine
Americans defend with 1 fighter, 1 tactical_bomber and 1 transport
Japanese roll dice for 1 submarine in 26 Sea Zone, round 2 : 1/1 hits
1 transport owned by the Americans lost in 26 Sea Zone
1 submarine owned by the Japanese Submerged
Americans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Shantung
Japanese attack with 1 armour and 1 artillery
Chinese defend with 1 infantry
Japanese roll dice for 1 armour and 1 artillery in Shantung, round 2 : 0/2 hits
Chinese roll dice for 1 infantry in Shantung, round 2 : 0/1 hits
Japanese roll dice for 1 armour and 1 artillery in Shantung, round 3 : 2/2 hits
Chinese roll dice for 1 infantry in Shantung, round 3 : 0/1 hits
1 infantry owned by the Chinese lost in Shantung
Japanese win, taking Shantung from Chinese with 1 armour and 1 artillery remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in 20 Sea Zone
Japanese attack with 1 bomber
Americans defend with 2 transports
2 transports owned by the Americans lost in 20 Sea Zone
Japanese win with 1 bomber remaining. Battle score for attacker is 14
Casualties for Americans: 2 transports
Battle in 34 Sea Zone
Japanese attack with 1 destroyer and 1 submarine
ANZAC defend with 1 destroyer and 1 submarine
Japanese roll dice for 1 submarine in 34 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 destroyer in 34 Sea Zone, round 2 : 1/1 hits
ANZAC roll dice for 1 submarine in 34 Sea Zone, round 2 : 0/1 hits
ANZAC roll dice for 1 destroyer in 34 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the ANZAC lost in 34 Sea Zone
Japanese roll dice for 1 submarine in 34 Sea Zone, round 3 : 0/1 hits
Japanese roll dice for 1 destroyer in 34 Sea Zone, round 3 : 0/1 hits
ANZAC roll dice for 1 destroyer in 34 Sea Zone, round 3 : 0/1 hits
Japanese roll dice for 1 submarine in 34 Sea Zone, round 4 : 0/1 hits
Japanese roll dice for 1 destroyer in 34 Sea Zone, round 4 : 1/1 hits
ANZAC roll dice for 1 destroyer in 34 Sea Zone, round 4 : 0/1 hits
1 destroyer owned by the ANZAC lost in 34 Sea Zone
Japanese win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 14
Casualties for ANZAC: 1 destroyer and 1 submarine
Battle in Evenkiyskiy
Japanese attack with 1 artillery
Russians defend with 1 infantry
Japanese roll dice for 1 artillery in Evenkiyskiy, round 2 : 0/1 hits
Russians roll dice for 1 infantry in Evenkiyskiy, round 2 : 0/1 hits
Japanese roll dice for 1 artillery in Evenkiyskiy, round 3 : 0/1 hits
Russians roll dice for 1 infantry in Evenkiyskiy, round 3 : 0/1 hits
Japanese roll dice for 1 artillery in Evenkiyskiy, round 4 : 0/1 hits
Russians roll dice for 1 infantry in Evenkiyskiy, round 4 : 0/1 hits
Japanese roll dice for 1 artillery in Evenkiyskiy, round 5 : 0/1 hits
Russians roll dice for 1 infantry in Evenkiyskiy, round 5 : 0/1 hits
Japanese roll dice for 1 artillery in Evenkiyskiy, round 6 : 0/1 hits
Russians roll dice for 1 infantry in Evenkiyskiy, round 6 : 1/1 hits
1 artillery owned by the Japanese lost in Evenkiyskiy
Russians win with 1 infantry remaining. Battle score for attacker is -4
Casualties for Japanese: 1 artillery
Battle in 35 Sea Zone
Japanese attack with 1 submarine
Americans defend with 1 transport
1 transport owned by the Americans lost in 35 Sea Zone
Japanese roll dice for 1 submarine in 35 Sea Zone, round 2 : 1/1 hits
Japanese win, taking 35 Sea Zone from ANZAC with 1 submarine remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Moving scrambled unit from 26 Sea Zone back to originating territory: Hawaiian Islands
Moving scrambled unit from 26 Sea Zone back to originating territory: Hawaiian IslandsNon Combat Move - Japanese
1 infantry moved from Kiangsu to Shantung
1 bomber moved from Manchuria to Japan
1 fighter and 1 tactical_bomber moved from Manchuria to 6 Sea Zone
1 bomber moved from 20 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery and 1 infantry moved from 6 Sea Zone to Korea
1 bomber moved from 6 Sea Zone to JapanPlace Units - Japanese
1 destroyer placed in 6 Sea Zone
3 infantry placed in Kiangsu
1 artillery, 1 fighter and 1 infantry placed in JapanTurn Complete - Japanese
Japanese collect 28 PUs; end with 28 PUs totalDice Statistics:
Total
1 was rolled 5 times
2 was rolled 4 times
3 was rolled 14 times
4 was rolled 5 times
5 was rolled 2 times
6 was rolled 8 times
Average roll : 3.500
Median : 3.000
Variance : 2.432
Standard Deviation : 1.560
Total rolls : 38Japanese Combat
1 was rolled 4 times
2 was rolled 3 times
3 was rolled 8 times
4 was rolled 4 times
5 was rolled 1 times
6 was rolled 3 times
Average roll : 3.174
Median : 3.000
Variance : 1.409
Standard Deviation : 1.187
Total rolls : 23ANZAC Combat
3 was rolled 1 times
4 was rolled 1 times
6 was rolled 2 times
Average roll : 4.750
Median : 5.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 4Russians Combat
1 was rolled 1 times
3 was rolled 1 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 4.200
Median : 5.000
Variance : 1.750
Standard Deviation : 1.323
Total rolls : 5Chinese Combat
2 was rolled 1 times
3 was rolled 4 times
6 was rolled 1 times
Average roll : 3.333
Median : 3.000
Variance : 2.400
Standard Deviation : 1.549
Total rolls : 6 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Americans
Americans buy 1 armour, 1 artillery, 1 carrier, 2 destroyers, 2 fighters, 2 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 carrier and 3 destroyers moved from 10 Sea Zone to 26 Sea Zone
1 tactical_bomber moved from Hawaiian Islands to 26 Sea Zone
1 fighter moved from Hawaiian Islands to 26 Sea Zone
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
1 battleship, 8 carriers, 1 cruiser and 15 fighters moved from 21 Sea Zone to 19 Sea Zone
Americans take 19 Sea Zone from Japanese
5 fighters moved from 19 Sea Zone to Kiangsu
5 fighters moved from 19 Sea Zone to Shantung
3 fighters moved from 19 Sea Zone to Manchuria
1 fighter moved from 19 Sea Zone to Shantung
1 infantry moved from Algeria to Tunisia
2 cruisers, 1 destroyer and 1 submarine moved from 86 Sea Zone to 91 Sea Zone
1 armour, 2 artilleries, 1 carrier, 1 cruiser, 5 destroyers, 1 fighter, 3 infantry, 1 submarine, 1 tactical_bomber and 3 transports moved from 101 Sea Zone to 91 Sea Zone
1 destroyer moved from 101 Sea Zone to 104 Sea Zone
1 bomber moved from Hunan to Kiangsu
1 mech_infantry moved from Hunan to Kiangsu
1 artillery moved from Yunnan to HunanCombat - Americans
Battle in Shantung
Americans attack with 6 fighters
Japanese defend with 1 armour, 1 artillery and 1 infantry
Americans win with 3 fighters remaining. Battle score for attacker is -17
Casualties for Americans: 3 fighters
Casualties for Japanese: 1 armour, 1 artillery and 1 infantry
Battle in 26 Sea Zone
Americans attack with 1 carrier, 3 destroyers, 1 fighter and 1 tactical_bomber
Japanese defend with 1 submarine
Americans win, taking 26 Sea Zone from Neutral with 1 carrier, 2 destroyers, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -2
Casualties for Americans: 1 destroyer
Casualties for Japanese: 1 submarine
Strategic bombing raid in Kiangsu
Bombing raid in Kiangsu rolls: 6 and causes: 6 damage to unit: factory_minor
Bombing raid in Kiangsu causes 6 damage total.
Battle in Kiangsu
Americans attack with 5 fighters and 1 mech_infantry
Japanese defend with 1 aaGun, 1 factory_minor and 3 infantry
Americans win with 1 fighter remaining. Battle score for attacker is -30
Casualties for Americans: 4 fighters and 1 mech_infantry
Casualties for Japanese: 1 aaGun and 3 infantry
Battle in Manchuria
Americans attack with 3 fighters
Japanese defend with 1 artillery and 1 infantry
Americans win with 2 fighters remaining. Battle score for attacker is -3
Casualties for Americans: 1 fighter
Casualties for Japanese: 1 artillery and 1 infantryNon Combat Move - Americans
2 fighters moved from Manchuria to 19 Sea Zone
3 fighters moved from Shantung to 19 Sea Zone
1 fighter moved from Kiangsu to 19 Sea Zone
1 bomber moved from Kiangsu to Anhwe
1 armour, 2 artilleries and 3 infantry moved from 91 Sea Zone to MoroccoPlace Units - Americans
1 carrier, 2 destroyers, 1 submarine and 2 transports placed in 10 Sea Zone
2 fighters placed in 10 Sea Zone
Americans undo move 1.
1 carrier, 1 destroyer and 2 transports placed in 10 Sea Zone
1 armour, 1 artillery and 2 infantry placed in Western United States
1 destroyer and 1 submarine placed in 101 Sea ZoneTurn Complete - Americans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 2,2
Americans collect 61 PUs (2 lost to blockades); end with 61 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 86 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 7 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Anhwe to Kiangsu
Chinese take Kiangsu from Japanese
1 infantry moved from Anhwe to Shantung
Chinese take Shantung from Japanese
1 artillery and 7 infantry moved from Anhwe to Jehol
1 fighter moved from Hunan to JeholCombat - Chinese
Trigger Chinese Destroy Factories Kiangsu Chinese: has removed 1 factory_minor owned by Chinese in KiangsuNon Combat Move - Chinese
Place Units - Chinese
1 artillery and 7 infantry placed in JeholTurn Complete - Chinese
Chinese collect 20 PUs; end with 20 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 26 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - British
British buy 1 cruiser, 2 destroyers and 2 mech_infantrys; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 3 armour and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - British
1 submarine moved from 109 Sea Zone to 91 Sea Zone
1 artillery and 5 infantry moved from Caucasus to Rostov
1 artillery and 3 infantry moved from Eastern Persia to Persia
1 armour, 1 artillery and 1 infantry moved from Egypt to Trans-Jordan
1 armour moved from Trans-Jordan to Iraq
1 artillery and 1 infantry moved from Alexandria to Egypt
2 infantry moved from Tobruk to Alexandria
1 artillery and 1 infantry moved from Libya to Tobruk
1 armour moved from Algeria to Libya
2 infantry moved from Anglo Egyptian Sudan to Egypt
2 infantry moved from Belgian Congo to Anglo Egyptian Sudan
1 infantry moved from Union of South Africa to Rhodesia
1 armour, 3 artilleries, 3 infantry and 1 mech_infantry moved from Kiangsi to Hunan
1 armour and 1 mech_infantry moved from Hunan to Yunnan
4 infantry and 1 mech_infantry moved from Yunnan to Szechwan
1 mech_infantry moved from Szechwan to Sikang
3 armour and 1 mech_infantry moved from India to Eastern Persia
1 infantry moved from Burma to India
1 fighter moved from 21 Sea Zone to 34 Sea ZoneCombat - British
Battle in 34 Sea Zone
British attack with 1 fighter
Japanese defend with 1 destroyer and 1 submarine
1 submarine owned by the Japanese Submerged
Japanese win with 1 destroyer remaining. Battle score for attacker is -10
Casualties for British: 1 fighterNon Combat Move - British
3 aaGuns moved from Yunnan to SzechwanPlace Units - British
1 cruiser and 2 destroyers placed in 98 Sea Zone
2 mech_infantrys placed in Union of South AfricaTurn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 3,1
British collect 34 PUs (2 lost to blockades); end with 34 PUs totalPlace Units - UK_Pacific
3 armour and 1 mech_infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 17 PUs; end with 17 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 22 PUs
Some Units in India change ownership: 3 armour and 1 mech_infantry -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Italians
Italians buy 1 armour, 1 artillery and 2 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 artillery moved from Romania to Bulgaria
3 infantry moved from Yugoslavia to Romania
1 armour moved from Yugoslavia to Bulgaria
1 infantry moved from Northern Italy to Yugoslavia -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Italians
Italians buy 1 armour, 1 artillery and 2 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 artillery moved from Romania to Bulgaria
3 infantry moved from Yugoslavia to Romania
1 armour moved from Yugoslavia to Bulgaria
1 infantry moved from Northern Italy to YugoslaviaNon Combat Move - Italians
Place Units - Italians
1 armour, 1 artillery and 1 infantry placed in Southern Italy
1 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 10 PUs; end with 10 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 15 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 1 cruiser, 1 destroyer and 1 fighter; Remaining resources: 0 PUs;Combat Move - ANZAC
1 carrier and 1 fighter moved from 62 Sea Zone to 45 Sea Zone
1 fighter moved from 45 Sea Zone to 35 Sea Zone
1 fighter moved from 21 Sea Zone to 34 Sea Zone
1 destroyer moved from 21 Sea Zone to 34 Sea Zone
1 destroyer moved from 21 Sea Zone to 35 Sea Zone
1 submarine moved from 21 Sea Zone to 34 Sea Zone
1 carrier and 2 cruisers moved from 21 Sea Zone to 19 Sea ZoneCombat - ANZAC
Kamikaze Suicide Attack attacks 1 destroyer owned by the ANZAC scoring 2 hits. Rolls: 2,2
Battle in 34 Sea Zone
ANZAC attack with 1 destroyer, 1 fighter and 1 submarine
Japanese defend with 1 destroyer and 1 submarine
ANZAC win with 1 fighter remaining. Battle score for attacker is 0
Casualties for ANZAC: 1 destroyer and 1 submarine
Casualties for Japanese: 1 destroyer and 1 submarine
Battle in 35 Sea Zone
ANZAC attack with 1 fighter
Japanese defend with 1 submarine
1 submarine owned by the Japanese SubmergedNon Combat Move - ANZAC
1 fighter could not land in 35 Sea Zone and was removed
1 fighter moved from 34 Sea Zone to 19 Sea ZonePlace Units - ANZAC
Turning on Edit Mode
EDIT: Adding units owned by ANZAC to 45 Sea Zone: 1 fighter
EDIT: Turning off Edit Mode
1 cruiser and 1 destroyer placed in 62 Sea Zone
1 fighter placed in New South WalesTurn Complete - ANZAC
ANZAC collect 18 PUs; end with 18 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 28 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Combat Move - French
Turn Complete - French
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 1 artillery, 1 destroyer and 11 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 armour and 1 infantry moved from Western Germany to 112 Sea Zone
1 armour, 1 infantry and 1 transport moved from 112 Sea Zone to 127 Sea Zone
1 armour and 1 infantry moved from 127 Sea Zone to Novgorod
1 infantry moved from Vyborg to Novgorod
1 armour moved from Finland to Novgorod
1 fighter moved from Western Germany to Novgorod
2 artilleries and 1 infantry moved from Finland to Karelia
1 fighter moved from 112 Sea Zone to Karelia
1 fighter moved from 112 Sea Zone to 104 Sea Zone
1 submarine moved from 119 Sea Zone to 104 Sea Zone
1 transport moved from 92 Sea Zone to 93 Sea Zone
2 infantry moved from Southern France to 93 Sea Zone
2 infantry and 1 transport moved from 93 Sea Zone to 94 Sea Zone
1 destroyer moved from 93 Sea Zone to 96 Sea Zone
2 destroyers moved from 92 Sea Zone to 94 Sea Zone
2 infantry moved from 94 Sea Zone to Tunisia
1 artillery and 3 infantry moved from Slovakia Hungary to Eastern Poland
2 armour moved from Slovakia Hungary to Eastern Poland
1 artillery and 4 infantry moved from Germany to Poland
1 cruiser moved from 112 Sea Zone to 127 Sea Zone
1 fighter moved from Southern Italy to Eastern Poland
1 infantry moved from Germany to Poland -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 1 artillery, 1 destroyer and 11 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 armour and 1 infantry moved from Western Germany to 112 Sea Zone
1 armour, 1 infantry and 1 transport moved from 112 Sea Zone to 127 Sea Zone
1 armour and 1 infantry moved from 127 Sea Zone to Novgorod
1 infantry moved from Vyborg to Novgorod
1 armour moved from Finland to Novgorod
1 fighter moved from Western Germany to Novgorod
2 artilleries and 1 infantry moved from Finland to Karelia
1 fighter moved from 112 Sea Zone to Karelia
1 fighter moved from 112 Sea Zone to 104 Sea Zone
1 submarine moved from 119 Sea Zone to 104 Sea Zone
1 transport moved from 92 Sea Zone to 93 Sea Zone
2 infantry moved from Southern France to 93 Sea Zone
2 infantry and 1 transport moved from 93 Sea Zone to 94 Sea Zone
1 destroyer moved from 93 Sea Zone to 96 Sea Zone
2 destroyers moved from 92 Sea Zone to 94 Sea Zone
2 infantry moved from 94 Sea Zone to Tunisia
1 artillery and 3 infantry moved from Slovakia Hungary to Eastern Poland
2 armour moved from Slovakia Hungary to Eastern Poland
1 artillery and 4 infantry moved from Germany to Poland
1 cruiser moved from 112 Sea Zone to 127 Sea Zone
1 fighter moved from Southern Italy to Eastern Poland
1 infantry moved from Germany to PolandCombat - Germans
Battle in 104 Sea Zone
Germans attack with 1 fighter and 1 submarine
Americans defend with 1 destroyer
Germans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits
Germans roll dice for 1 fighter in 104 Sea Zone, round 2 : 1/1 hits
Americans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Americans lost in 104 Sea Zone
Germans win with 1 fighter and 1 submarine remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Eastern Poland
Germans attack with 2 armour, 1 artillery, 1 fighter and 3 infantry
Russians defend with 1 artillery, 4 infantry and 1 mech_infantry
Germans roll dice for 2 armour, 1 artillery, 1 fighter and 3 infantry in Eastern Poland, round 2 : 4/7 hits
Russians roll dice for 1 artillery, 4 infantry and 1 mech_infantry in Eastern Poland, round 2 : 4/6 hits
4 infantry owned by the Russians, 3 infantry owned by the Germans and 1 artillery owned by the Germans lost in Eastern Poland
Germans roll dice for 2 armour and 1 fighter in Eastern Poland, round 3 : 1/3 hits
Russians roll dice for 1 artillery and 1 mech_infantry in Eastern Poland, round 3 : 2/2 hits
2 armour owned by the Germans and 1 mech_infantry owned by the Russians lost in Eastern Poland
retreated to Eastern Poland
Russians win with 1 artillery remaining. Battle score for attacker is -9
Casualties for Germans: 2 armour, 1 artillery and 3 infantry
Casualties for Russians: 4 infantry and 1 mech_infantry
Battle in Poland
Germans attack with 1 artillery and 5 infantry
Russians defend with 2 infantry
Germans roll dice for 1 artillery and 5 infantry in Poland, round 2 : 0/6 hits
Russians roll dice for 2 infantry in Poland, round 2 : 0/2 hits
Germans roll dice for 1 artillery and 5 infantry in Poland, round 3 : 2/6 hits
Russians roll dice for 2 infantry in Poland, round 3 : 2/2 hits
2 infantry owned by the Russians and 2 infantry owned by the Germans lost in Poland
Germans win, taking Poland from Russians with 1 artillery and 3 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 2 infantry
Casualties for Russians: 2 infantry
Battle in Karelia
Germans attack with 2 artilleries, 1 fighter and 1 infantry
Russians defend with 3 infantry
Germans roll dice for 2 artilleries, 1 fighter and 1 infantry in Karelia, round 2 : 1/4 hits
Russians roll dice for 3 infantry in Karelia, round 2 : 2/3 hits
1 infantry owned by the Russians, 1 infantry owned by the Germans and 1 artillery owned by the Germans lost in Karelia
Germans roll dice for 1 artillery and 1 fighter in Karelia, round 3 : 0/2 hits
Russians roll dice for 2 infantry in Karelia, round 3 : 0/2 hits
Germans roll dice for 1 artillery and 1 fighter in Karelia, round 4 : 1/2 hits
Russians roll dice for 2 infantry in Karelia, round 4 : 0/2 hits
1 infantry owned by the Russians lost in Karelia
Germans roll dice for 1 artillery and 1 fighter in Karelia, round 5 : 2/2 hits
Russians roll dice for 1 infantry in Karelia, round 5 : 1/1 hits
1 infantry owned by the Russians and 1 artillery owned by the Germans lost in Karelia
Germans win with 1 fighter remaining. Battle score for attacker is -2
Casualties for Germans: 2 artilleries and 1 infantry
Casualties for Russians: 3 infantry
Battle in Novgorod
Germans attack with 2 armour, 1 fighter and 2 infantry
Russians defend with 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 3 infantry
Germans roll dice for 1 cruiser in Novgorod, round 2 : 1/1 hits
Germans roll dice for 2 armour, 1 fighter and 2 infantry in Novgorod, round 2 : 4/5 hits
Russians roll dice for 1 artillery and 3 infantry in Novgorod, round 2 : 2/4 hits
3 infantry owned by the Russians, 2 infantry owned by the Germans and 1 artillery owned by the Russians lost in Novgorod
Germans win, taking Novgorod from Russians with 2 armour and 1 fighter remaining. Battle score for attacker is 7
Casualties for Germans: 2 infantry
Casualties for Russians: 1 artillery and 3 infantry
Battle in Tunisia
Germans attack with 2 infantry
Americans defend with 1 infantry
Germans roll dice for 2 infantry in Tunisia, round 2 : 0/2 hits
British roll dice for 1 infantry in Tunisia, round 2 : 0/1 hits
Germans roll dice for 2 infantry in Tunisia, round 3 : 1/2 hits
British roll dice for 1 infantry in Tunisia, round 3 : 1/1 hits
1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Tunisia
Germans win, taking Tunisia from British with 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Americans: 1 infantryNon Combat Move - Germans
1 fighter moved from 104 Sea Zone to 112 Sea Zone
1 fighter moved from Karelia to Finland
1 fighter moved from Novgorod to Vyborg
1 infantry moved from Western Germany to Denmark
1 artillery moved from Western Germany to Germany
1 infantry moved from France to Western Germany
1 artillery moved from Southern France to France
1 submarine moved from 93 Sea Zone to 99 Sea Zone
1 fighter moved from Eastern Poland to Romania
2 infantry moved from Norway to FinlandPlace Units - Germans
1 destroyer placed in 110 Sea Zone
1 armour, 1 artillery and 8 infantry placed in Germany
1 infantry placed in France
2 infantry placed in Western Germany
Germans undo move 2.
2 infantry placed in Southern France
1 armour, 1 artillery and 6 infantry placed in Germany
Germans undo move 5.
1 artillery and 1 infantry placed in Western Germany
1 armour and 5 infantry placed in GermanyTurn Complete - Germans
Germans collect 47 PUs; end with 47 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 52 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 57 PUsDice Statistics:
Total
1 was rolled 18 times
2 was rolled 12 times
3 was rolled 12 times
4 was rolled 8 times
5 was rolled 10 times
6 was rolled 11 times
Average roll : 3.183
Median : 3.000
Variance : 0.871
Standard Deviation : 0.934
Total rolls : 71Germans Combat
1 was rolled 9 times
2 was rolled 7 times
3 was rolled 9 times
4 was rolled 3 times
5 was rolled 8 times
6 was rolled 8 times
Average roll : 3.409
Median : 3.000
Variance : 0.605
Standard Deviation : 0.778
Total rolls : 44British Combat
1 was rolled 1 times
5 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Russians Combat
1 was rolled 8 times
2 was rolled 5 times
3 was rolled 2 times
4 was rolled 5 times
5 was rolled 1 times
6 was rolled 3 times
Average roll : 2.792
Median : 2.000
Variance : 1.391
Standard Deviation : 1.180
Total rolls : 24Americans Combat
3 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : ?
Standard Deviation : ?
Total rolls : 1 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Russians
Russians buy 1 armour, 1 artillery, 7 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Evenkiyskiy to Yenisey
Russians take Yenisey from Japanese
1 infantry moved from Timguska to Yenisey
1 artillery and 2 infantry moved from Bessarabia to Romania
1 mech_infantry moved from Ukraine to Romania
2 fighters moved from Bessarabia to Novgorod
2 infantry moved from Belarus to Novgorod
1 artillery moved from Belarus to Novgorod
1 artillery moved from Eastern Poland to Slovakia Hungary
Russians take Slovakia Hungary from Germans
3 fighters and 1 tactical_bomber moved from Bessarabia to Romania
1 artillery and 1 infantry moved from Ukraine to Bessarabia
1 infantry moved from Western Ukraine to Bessarabia
1 artillery and 1 infantry moved from Western Ukraine to Eastern Poland
3 infantry moved from Smolensk to Belarus
1 infantry moved from Bryansk to Ukraine
2 artilleries and 3 infantry moved from Bryansk to Western Ukraine
1 infantry moved from Russia to Samara
2 infantry moved from Russia to Smolensk
2 infantry moved from Russia to Bryansk
1 infantry moved from Novosibirsk to TimguskaCombat - Russians
Battle in Romania
Russians attack with 1 artillery, 3 fighters, 2 infantry, 1 mech_infantry and 1 tactical_bomber
Germans defend with 1 fighter; Italians defend with 5 infantry
Russians win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for Germans: 1 fighter
Casualties for Italians: 5 infantry
Casualties for Russians: 1 artillery, 1 fighter, 2 infantry and 1 mech_infantry
Battle in Novgorod
Russians attack with 1 artillery, 2 fighters and 2 infantry
Germans defend with 1 airfield, 2 armour, 1 factory_minor and 1 harbour
Russians win, taking Novgorod from Germans with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 9
Casualties for Germans: 2 armour
Casualties for Russians: 1 infantryNon Combat Move - Russians
2 fighters moved from Novgorod to Belarus
2 fighters and 1 tactical_bomber moved from Romania to BessarabiaPlace Units - Russians
1 armour, 1 infantry and 1 mech_infantry placed in Ukraine
1 artillery and 6 infantry placed in RussiaTurn Complete - Russians
Russians collect 34 PUs; end with 34 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 37 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Japanese
Japanese buy 1 destroyer, 3 infantry and 1 tactical_bomber; Remaining resources: 4 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 infantry moved from Korea to Manchuria
1 artillery moved from Korea to Amur
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 submarine moved from 35 Sea Zone to 45 Sea Zone
2 bombers moved from Japan to 25 Sea Zone
1 fighter moved from 6 Sea Zone to 25 Sea Zone -
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Japanese
Japanese buy 1 destroyer, 3 infantry and 1 tactical_bomber; Remaining resources: 4 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 infantry moved from Korea to Manchuria
1 artillery moved from Korea to Amur
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 submarine moved from 35 Sea Zone to 45 Sea Zone
2 bombers moved from Japan to 25 Sea Zone
1 fighter moved from 6 Sea Zone to 25 Sea ZoneCombat - Japanese
Battle in 45 Sea Zone
Japanese attack with 1 submarine
ANZAC defend with 1 carrier and 1 fighter
ANZAC win with 1 carrier and 1 fighter remaining. Battle score for attacker is -6
Casualties for Japanese: 1 submarine
Battle in 25 Sea Zone
Japanese attack with 2 bombers and 1 fighter
Americans defend with 1 destroyer
Japanese win with 2 bombers and 1 fighter remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyerNon Combat Move - Japanese
1 fighter moved from 25 Sea Zone to 6 Sea Zone
2 bombers moved from 25 Sea Zone to Japan
1 artillery and 1 infantry moved from 6 Sea Zone to KoreaPlace Units - Japanese
1 destroyer placed in 6 Sea Zone
3 infantry and 1 tactical_bomber placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 2,3,4,1,6,6,2,4,3,2,6,6,4,6,6,4,6,6,3,3
Japanese collect 18 PUs (4 lost to blockades); end with 18 PUs total -
This is a good war to get the rust out. Thanks
Do you want to start a new one?
After taking the summer off from gaming my game could use some work and the guys on the week end need to get beat…so I can use all the practice I can get.
Merry Christmas
Kris -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Americans
Americans buy 8 fighters and 1 submarine; Remaining resources: 0 PUs;Combat Move - Americans
1 bomber moved from Anhwe to Manchuria
1 bomber moved from Manchuria to Amur
3 fighters moved from 19 Sea Zone to Manchuria
3 fighters moved from 19 Sea Zone to Amur
1 armour, 1 artillery and 2 infantry moved from Western United States to 10 Sea Zone
1 destroyer moved from 26 Sea Zone to 16 Sea Zone
1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 26 Sea Zone to 54 Sea Zone
1 armour, 1 artillery, 1 carrier, 1 destroyer, 2 fighters, 2 infantry and 2 transports moved from 10 Sea Zone to 26 Sea Zone
1 destroyer and 1 submarine moved from 101 Sea Zone to 104 Sea Zone
1 fighter and 1 tactical_bomber moved from 91 Sea Zone to 104 Sea Zone
1 armour, 2 artilleries and 3 infantry moved from Morocco to 91 Sea Zone
1 armour, 2 artilleries and 3 infantry moved from 91 Sea Zone to GibraltarCombat - Americans
Battle in 104 Sea Zone
Americans attack with 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber
Germans defend with 1 submarine
Americans win with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 submarine
Casualties for Americans: 1 submarine
Battle in Amur
Americans attack with 1 bomber and 3 fighters
Japanese defend with 1 artillery
Americans win with 1 bomber and 3 fighters remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Battle in Gibraltar
Americans attack with 1 armour, 2 artilleries and 3 infantry
Germans defend with 1 harbour and 3 infantry
Americans win, taking Gibraltar from Germans with 1 armour, 2 artilleries and 3 infantry remaining. Battle score for attacker is 9
Casualties for Germans: 3 infantry
Battle in Manchuria
Americans attack with 3 fighters
Japanese defend with 1 infantry
Americans win with 3 fighters remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Americans
3 fighters moved from Amur to 19 Sea Zone
3 fighters moved from Manchuria to 19 Sea Zone
1 bomber moved from Amur to Chahar
1 fighter and 1 tactical_bomber moved from 104 Sea Zone to 91 Sea ZonePlace Units - Americans
1 submarine placed in 101 Sea Zone
8 fighters placed in Western United StatesTurn Complete - Americans
Americans collect 63 PUs; end with 63 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 88 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 6 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
2 artilleries and 10 infantry moved from Jehol to Manchuria
Chinese take Manchuria from Japanese
4 infantry moved from Jehol to ManchuriaCombat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
2 infantry placed in Jehol
2 artilleries and 4 infantry placed in ManchuriaTurn Complete - Chinese
Chinese collect 23 PUs; end with 23 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 29 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - British
British buy 1 armour, 3 destroyers and 1 mech_infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 3 armour and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - British
5 infantry moved from Rostov to Ukraine
1 artillery moved from Rostov to Ukraine
1 armour moved from Yunnan to Anhwe
1 mech_infantry moved from Sikang to Caucasus
1 artillery and 3 infantry moved from Persia to Northwest Persia
1 mech_infantry moved from Eastern Persia to Northwest Persia
3 armour moved from Eastern Persia to Northwest Persia
1 mech_infantry moved from Yunnan to Sikang
4 infantry moved from Szechwan to Sikang
3 artilleries and 3 infantry moved from Hunan to Yunnan
3 armour and 1 mech_infantry moved from India to Eastern Persia
1 infantry moved from India to West India
1 armour moved from Libya to Tunisia
1 artillery and 1 infantry moved from Tobruk to Libya
1 destroyer moved from 98 Sea Zone to 99 Sea Zone
1 fighter moved from 98 Sea Zone to 99 Sea Zone
1 carrier, 1 cruiser, 1 destroyer and 1 fighter moved from 98 Sea Zone to 96 Sea Zone
1 armour moved from Iraq to Caucasus
1 artillery and 1 infantry moved from Trans-Jordan to Iraq
1 artillery and 3 infantry moved from Egypt to Trans-Jordan
2 infantry moved from Alexandria to Egypt
2 infantry moved from Anglo Egyptian Sudan to Egypt
1 infantry moved from Rhodesia to Belgian Congo
2 mech_infantrys moved from Union of South Africa to Belgian CongoCombat - British
Battle in Tunisia
British attack with 1 armour
Germans defend with 1 infantry
Germans win with 1 infantry remaining. Battle score for attacker is -6
Casualties for British: 1 armour
Battle in 99 Sea Zone
British attack with 1 destroyer and 1 fighter
Germans defend with 1 submarine
British win, taking 99 Sea Zone from Neutral with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in 96 Sea Zone
British attack with 1 carrier, 1 cruiser, 1 destroyer and 1 fighter
Germans defend with 1 destroyer
British win with 1 carrier, 1 cruiser and 1 fighter remaining. Battle score for attacker is 0
Casualties for Germans: 1 destroyer
Casualties for British: 1 destroyerNon Combat Move - British
1 fighter moved from 99 Sea Zone to 96 Sea ZonePlace Units - British
3 destroyers placed in 98 Sea Zone
1 armour and 1 mech_infantry placed in Union of South AfricaTurn Complete - British
British collect 35 PUs; end with 35 PUs totalPlace Units - UK_Pacific
3 armour and 1 mech_infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 17 PUs; end with 17 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 22 PUs
Some Units in India change ownership: 3 armour and 1 mech_infantry -
@suprise:
This is a good war to get the rust out. Thanks
Do you want to start a new one?
After taking the summer off from gaming my game could use some work and the guys on the week end need to get beat…so I can use all the practice I can get.
Merry Christmas
Krisdid you want to call this game?
I all ways want to play.
I find out the 26th of January when I get a difibulator implanted. -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Italians
Italians buy 5 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 infantry moved from Bulgaria to Romania
1 artillery and 1 infantry moved from Yugoslavia to Slovakia Hungary
1 armour moved from Bulgaria to Slovakia Hungary
1 infantry moved from Yugoslavia to Romania
1 artillery and 3 infantry moved from Northern Italy to Yugoslavia
1 armour moved from Southern Italy to Yugoslavia
1 artillery moved from Southern Italy to Northern Italy -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Italians
Italians buy 5 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 infantry moved from Bulgaria to Romania
1 artillery and 1 infantry moved from Yugoslavia to Slovakia Hungary
1 armour moved from Bulgaria to Slovakia Hungary
1 infantry moved from Yugoslavia to Romania
1 artillery and 3 infantry moved from Northern Italy to Yugoslavia
1 armour moved from Southern Italy to Yugoslavia
1 artillery moved from Southern Italy to Northern ItalyCombat - Italians
Battle in Slovakia Hungary
Italians attack with 1 armour, 1 artillery and 1 infantry
Russians defend with 1 artillery
Italians roll dice for 1 armour, 1 artillery and 1 infantry in Slovakia Hungary, round 2 : 2/3 hits
Russians roll dice for 1 artillery in Slovakia Hungary, round 2 : 0/1 hits
1 artillery owned by the Russians lost in Slovakia Hungary
Italians win, taking Slovakia Hungary from Russians with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for Russians: 1 artilleryNon Combat Move - Italians
Place Units - Italians
4 infantry placed in Northern Italy
1 infantry placed in Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 3
Italians collect 8 PUs (2 lost to blockades); end with 8 PUs totalDice Statistics:
Total
2 was rolled 1 times
3 was rolled 3 times
5 was rolled 1 times
Average roll : 3.200
Median : 3.000
Variance : 2.750
Standard Deviation : 1.658
Total rolls : 5Null / Other
3 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Russians Combat
5 was rolled 1 times
Average roll : 5.000
Median : 5.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Italians Combat
2 was rolled 1 times
3 was rolled 2 times
Average roll : 2.667
Median : 3.000
Variance : 2.500
Standard Deviation : 1.581
Total rolls : 3