@Stucifer I’m in the hospital. Been a bit sick. Just looking on my phone. Did I forget to move my BB?!? Oh boy. Unsure when I will be released. I’ll do my best to keep you updated
L15 G40 PGMatt (axis) vs Karl (allies +24) +tech w/tokens Game 1
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Research Technology - ANZAC
ANZAC spend 0 on tech rolls
ANZAC removing all Technology Tokens after successful research.
ANZAC discover Heavy BomberActivate Technology - ANZAC
ANZAC activating Heavy BomberPurchase Units - ANZAC
ANZAC buy 1 fighter, 1 infantry and 1 transport; Remaining resources: 0 PUs; 0 techTokens;Combat Move - ANZAC
1 submarine moved from 54 Sea Zone to 44 Sea Zone
1 submarine moved from 54 Sea Zone to 42 Sea Zone
2 infantry moved from Trans-Jordan to EgyptCombat - ANZAC
Battle in 44 Sea Zone
ANZAC attack with 1 submarine
Japanese defend with 1 transport
ANZAC win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 42 Sea Zone
ANZAC attack with 1 submarine
Japanese defend with 1 transport
ANZAC win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transportNon Combat Move - ANZAC
Place Units - ANZAC
1 infantry placed in New South Wales
1 fighter placed in Queensland
1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Combat Move - French
Turn Complete - French
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kill?
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kill?
yar. I’m in the airport right now, sorry for the delay. I’m still 24 hours until I get home.
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Research Technology - Germans
Germans spend 5 on tech rollsPurchase Units - Germans
Germans repair damage of 6x airfield, 6x factory_minor, 6x factory_minor; Remaining resources: 1 techTokens; 65 PUs;
Turning on Edit Mode
EDIT: Turning off Edit Mode
Germans buy 2 armour, 1 fighter, 1 infantry and 10 mech_infantrys; Remaining resources: 1 techTokens; 0 PUs;Combat Move - Germans
1 infantry moved from Rostov to Bryansk
Germans take Bryansk from Russians
1 armour moved from Volgograd to Tambov
Germans take Tambov from Russians
1 armour moved from Tambov to Volgograd
1 armour moved from Volgograd to Kazakhstan
Germans take Kazakhstan from Russians
1 armour moved from Kazakhstan to Volgograd
2 mech_infantrys moved from Nenetsia to Urals
Germans take Urals from Russians
1 infantry moved from Archangel to Vologda
1 mech_infantry moved from Novgorod to Vologda
1 bomber, 1 fighter and 1 tactical_bomber moved from Archangel to Vologda
1 fighter, 3 mech_infantrys and 2 tactical_bombers moved from Novgorod to Smolensk
1 armour moved from Volgograd to Kazakhstan
1 mech_infantry moved from Caucasus to Kazakhstan
1 armour and 1 mech_infantry moved from Kazakhstan to Sikang
2 bombers moved from Southern Italy to Sikang -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Research Technology - Germans
Germans spend 5 on tech rollsPurchase Units - Germans
Germans repair damage of 6x airfield, 6x factory_minor, 6x factory_minor; Remaining resources: 1 techTokens; 65 PUs;
Turning on Edit Mode
EDIT: Turning off Edit Mode
Germans buy 2 armour, 1 fighter, 1 infantry and 10 mech_infantrys; Remaining resources: 1 techTokens; 0 PUs;Combat Move - Germans
Rocket attack in Russia does 4 damage to factory_major owned by Russians
Rockets in Novgorod roll: 4
Rocket attack in Egypt does 4 damage to factory_minor owned by British
Rockets in Yugoslavia roll: 5
Rocket attack in Persia does 6 damage to factory_minor owned by British
Rockets in Romania roll: 6
Rocket attack in Russia does 1 damage to factory_major owned by Russians
Rockets in Ukraine roll: 1
Rocket attack in Russia does 2 damage to factory_major owned by Russians
Rockets in Eastern Poland roll: 2
1 infantry moved from Rostov to Bryansk
Germans take Bryansk from Russians
1 armour moved from Volgograd to Tambov
Germans take Tambov from Russians
1 armour moved from Tambov to Volgograd
1 armour moved from Volgograd to Kazakhstan
Germans take Kazakhstan from Russians
1 armour moved from Kazakhstan to Volgograd
2 mech_infantrys moved from Nenetsia to Urals
Germans take Urals from Russians
1 infantry moved from Archangel to Vologda
1 mech_infantry moved from Novgorod to Vologda
1 bomber, 1 fighter and 1 tactical_bomber moved from Archangel to Vologda
1 fighter, 3 mech_infantrys and 2 tactical_bombers moved from Novgorod to Smolensk
1 armour moved from Volgograd to Kazakhstan
1 mech_infantry moved from Caucasus to Kazakhstan
1 armour and 1 mech_infantry moved from Kazakhstan to Sikang
2 bombers moved from Southern Italy to SikangCombat - Germans
Battle in Smolensk
Germans attack with 1 fighter, 3 mech_infantrys and 2 tactical_bombers
Russians defend with 1 infantry
Germans win, taking Smolensk from Russians with 1 fighter, 2 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Sikang
Germans attack with 1 armour, 2 bombers and 1 mech_infantry
Chinese defend with 1 infantry
Germans win, taking Sikang from Chinese with 1 armour, 2 bombers and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Vologda
Germans attack with 1 bomber, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans win, taking Vologda from Russians with 1 bomber, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Germans
1 bomber moved from Vologda to Kweichow
2 bombers moved from Sikang to Szechwan
1 fighter and 1 tactical_bomber moved from Vologda to Volgograd
1 fighter and 2 tactical_bombers moved from Smolensk to Volgograd
3 fighters and 2 tactical_bombers moved from Caucasus to Ukraine
15 mech_infantrys moved from Caucasus to Volgograd
1 infantry moved from Rostov to Caucasus
2 aaGuns, 16 artilleries and 13 infantry moved from Rostov to Volgograd
4 mech_infantrys moved from Eastern Poland to Belarus
1 aaGun moved from Archangel to Novgorod
1 transport moved from 127 Sea Zone to 112 Sea Zone
2 destroyers and 3 submarines moved from 91 Sea Zone to 92 Sea Zone
1 bomber moved from Western Germany to Southern ItalyPlace Units - Germans
1 armour and 3 mech_infantrys placed in Novgorod
1 fighter and 1 infantry placed in Western Germany
1 armour and 3 mech_infantrys placed in Ukraine
4 mech_infantrys placed in VolgogradTurn Complete - Germans
Germans collect 62 PUs; end with 62 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 77 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 82 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Russians
Russians repair damage of 8x factory_major; Remaining resources: 12 PUs;
Russians buy 4 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Samara to Kazakhstan
Russians take Kazakhstan from Germans
1 armour moved from Samara to Tambov
Russians take Tambov from Germans
1 armour moved from Tambov to Russia
2 infantry moved from Samara to Vologda
2 armour moved from Samara to Urals
1 fighter moved from Samara to Urals
1 fighter moved from Samara to Vologda
1 tactical_bomber moved from Russia to Vologda
2 infantry moved from Russia to Smolensk
1 infantry moved from Russia to Bryansk
1 fighter moved from Russia to Bryansk
2 fighters moved from Russia to SmolenskCombat - Russians
Battle in Urals
Russians attack with 2 armour and 1 fighter
Germans defend with 2 mech_infantrys
Russians win, taking Urals from Germans with 1 armour and 1 fighter remaining. Battle score for attacker is 2
Casualties for Germans: 2 mech_infantrys
Casualties for Russians: 1 armour
Battle in Bryansk
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 infantry
Russians win, taking Bryansk from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Vologda
Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 1 infantry and 1 mech_infantry
Russians win, taking Vologda from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 infantry and 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Smolensk
Russians attack with 2 fighters and 2 infantry
Germans defend with 2 mech_infantrys
Russians win, taking Smolensk from Germans with 2 fighters and 2 infantry remaining. Battle score for attacker is 8
Casualties for Germans: 2 mech_infantrysNon Combat Move - Russians
1 fighter moved from Bryansk to Russia
1 fighter moved from Urals to Russia
1 tactical_bomber moved from Vologda to Russia
4 infantry moved from Samara to Novosibirsk
2 aaGuns, 6 artilleries and 28 infantry moved from Samara to Russia
2 fighters moved from Smolensk to Russia
1 fighter moved from Vologda to RussiaPlace Units - Russians
4 infantry placed in RussiaTurn Complete - Russians
Russians collect 20 PUs; end with 20 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Research Technology - Japanese
Japanese spend 0 on tech rolls
Japanese removing all Technology Tokens after successful research.
Japanese discover Super subsActivate Technology - Japanese
Japanese activating Super subsPurchase Units - Japanese
Japanese buy 2 fighters, 4 infantry, 3 submarines and 2 transports; Remaining resources: 0 techTokens; 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 bomber moved from Philippines to 41 Sea Zone
1 submarine moved from 6 Sea Zone to 22 Sea Zone
Japanese take 17 Sea Zone from Americans
1 bomber moved from Philippines to 34 Sea Zone
1 destroyer moved from 35 Sea Zone to 34 Sea Zone
5 fighters and 3 tactical_bombers moved from 35 Sea Zone to 34 Sea Zone
4 fighters and 2 tactical_bombers moved from 35 Sea Zone to 22 Sea ZoneCombat - Japanese
Battle in 22 Sea Zone
Japanese attack with 4 fighters, 1 submarine and 2 tactical_bombers
Americans defend with 1 destroyer
Japanese win with 4 fighters and 2 tactical_bombers remaining. Battle score for attacker is 1
Casualties for Americans: 1 destroyer
Casualties for Japanese: 1 submarine
Battle in 41 Sea Zone
Japanese attack with 1 bomber
British defend with 2 transports
Japanese win with 1 bomber remaining. Battle score for attacker is 14
Casualties for British: 2 transports
Battle in 34 Sea Zone
Japanese attack with 1 bomber, 1 destroyer, 5 fighters and 3 tactical_bombers
Americans defend with 1 destroyer
Japanese win with 1 bomber, 1 destroyer, 5 fighters and 3 tactical_bombers remaining. Battle score for attacker is 7
Casualties for Americans: 1 destroyerNon Combat Move - Japanese
1 bomber moved from 34 Sea Zone to French Indo China
1 bomber moved from 41 Sea Zone to French Indo China
1 fighter moved from 34 Sea Zone to Malaya
1 mech_infantry moved from French Indo China to Malaya
2 infantry moved from Shan State to French Indo China
2 battleships, 7 carriers, 2 cruisers and 3 destroyers moved from 35 Sea Zone to 6 Sea Zone
4 fighters and 3 tactical_bombers moved from 34 Sea Zone to 6 Sea Zone
4 fighters and 2 tactical_bombers moved from 22 Sea Zone to 6 Sea ZonePlace Units - Japanese
1 fighter and 2 infantry placed in French Indo China
1 fighter, 3 submarines and 2 transports placed in 6 Sea Zone
2 infantry placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 1,2
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 5,5
Japanese collect 50 PUs (3 lost to blockades); end with 50 PUs total -
I dont think this game will go that far, so this more a general question, but what is the 2015 roll over rules? Like, if this game doesn’t finish in 2015, does it roll to 2016 automatically?
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Americans
Americans buy 1 carrier, 1 destroyer, 3 fighters, 3 submarines and 1 transport; Remaining resources: 0 PUs; 0 techTokens;Combat Move - Americans
1 submarine moved from 33 Sea Zone to 34 Sea Zone
1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 34 Sea Zone
6 fighters moved from 33 Sea Zone to PhilippinesCombat - Americans
Battle in Philippines
Americans attack with 6 fighters
Japanese defend with 1 airfield, 1 harbour and 3 infantry
Americans win with 5 fighters remaining. Battle score for attacker is -1
Casualties for Japanese: 3 infantry
Casualties for Americans: 1 fighter
Battle in 34 Sea Zone
Americans attack with 1 fighter, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyerNon Combat Move - Americans
1 destroyer moved from 33 Sea Zone to 18 Sea Zone
1 destroyer moved from 33 Sea Zone to 19 Sea Zone
1 battleship, 5 carriers, 2 cruisers, 1 fighter and 3 submarines moved from 33 Sea Zone to 35 Sea Zone
5 fighters moved from Philippines to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from 34 Sea Zone to 35 Sea Zone
1 destroyer moved from 46 Sea Zone to 35 Sea Zone
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
1 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone
1 infantry and 1 mech_infantry moved from 54 Sea Zone to Queensland
1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 carrier, 1 infantry, 1 mech_infantry, 3 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
2 fighters moved from Eastern United States to 26 Sea Zone
1 submarine moved from 35 Sea Zone to 36 Sea Zone
1 submarine moved from 35 Sea Zone to 20 Sea Zone
1 submarine moved from 35 Sea Zone to 43 Sea ZonePlace Units - Americans
1 carrier, 1 destroyer, 3 submarines and 1 transport placed in 10 Sea Zone
2 fighters placed in 10 Sea Zone
1 fighter placed in Western United States
Turning on Edit Mode
EDIT: Removing units owned by Americans from Central United States: 1 mech_infantry
EDIT: Adding units owned by Americans to Western United States: 1 mech_infantry
EDIT: Turning off Edit ModeTurn Complete - Americans
Americans collect 50 PUs; end with 50 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Chahar to Jehol
Chinese take Jehol from Japanese
1 infantry moved from Hopei to Anhwe
Chinese take Anhwe from JapaneseCombat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
3 infantry placed in SuiyuyanTurn Complete - Chinese
Chinese collect 8 PUs; end with 8 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - British
British repair damage of 6x factory_minor; Remaining resources: 30 PUs; 0 techTokens;
British buy 1 armour, 1 bomber and 1 fighter; Remaining resources: 2 PUs; 0 techTokens;Purchase Units - UK_Pacific
UK_Pacific buy 1 fighter; Remaining resources: 0 PUs;Combat Move - British
1 infantry moved from Burma to Shan State
UK_Pacific take Shan State from Japanese
1 infantry moved from Burma to Yunnan
Chinese take Yunnan from Japanese
1 mech_infantry moved from Northwest Persia to Caucasus
4 fighters moved from Eastern Persia to Caucasus
1 tactical_bomber moved from Eastern Persia to Caucasus
1 bomber moved from Russia to Novgorod
1 bomber moved from Russia to Eastern Poland
1 tactical_bomber moved from Eastern Persia to CaucasusCombat - British
Strategic bombing raid in Eastern Poland
1 bomber killed by AA
Bombing raid in Eastern Poland causes 0 damage total.
Strategic bombing raid in Novgorod
Bombing raid in Novgorod rolls: 6,4 and causes: 6 damage to unit: factory_minor
Bombing raid in Novgorod causes 6 damage total.
Battle in Caucasus
British attack with 4 fighters, 1 mech_infantry and 2 tactical_bombers
Germans defend with 1 infantry
British win, taking Caucasus from Italians with 4 fighters, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - British
4 fighters and 2 tactical_bombers moved from Caucasus to Persia
3 infantry moved from Persia to Northwest Persia
3 armour and 2 mech_infantrys moved from Eastern Persia to Persia
2 armour moved from Iraq to Persia
2 mech_infantrys moved from Iraq to Persia
2 artilleries moved from Iraq to Northwest Persia
2 infantry moved from Trans-Jordan to Iraq
1 artillery moved from Ethiopia to Anglo Egyptian Sudan
1 armour moved from Union of South Africa to Belgian Congo
3 artilleries and 17 infantry moved from Burma to Shan State
2 aaGuns moved from Burma to Shan State
2 infantry moved from India to Burma
1 transport moved from 39 Sea Zone to 41 Sea Zone
1 artillery and 1 infantry moved from Sumatra to 41 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 41 Sea Zone to 39 Sea Zone
1 artillery and 1 infantry moved from 39 Sea Zone to India
1 bomber moved from Novgorod to RussiaPlace Units - British
1 armour, 1 bomber and 1 fighter placed in PersiaTurn Complete - British
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 85 Sea Zone. Rolls: 5,4
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 2,6,5,3
British collect 33 PUs (3 lost to blockades); end with 35 PUs totalPlace Units - UK_Pacific
1 fighter placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 11 PUs; end with 11 PUs total
Some Units in India change ownership: 1 fighter -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - British
British repair damage of 6x factory_minor; Remaining resources: 30 PUs; 0 techTokens;
British buy 1 armour, 1 bomber and 1 fighter; Remaining resources: 2 PUs; 0 techTokens;Purchase Units - UK_Pacific
UK_Pacific buy 1 fighter; Remaining resources: 0 PUs;Combat Move - British
1 infantry moved from Burma to Shan State
UK_Pacific take Shan State from Japanese
1 infantry moved from Burma to Yunnan
Chinese take Yunnan from Japanese
1 mech_infantry moved from Northwest Persia to Caucasus
4 fighters moved from Eastern Persia to Caucasus
1 tactical_bomber moved from Eastern Persia to Caucasus
1 bomber moved from Russia to Novgorod
1 bomber moved from Russia to Eastern Poland
1 tactical_bomber moved from Eastern Persia to CaucasusCombat - British
Strategic bombing raid in Eastern Poland
1 bomber killed by AA
Bombing raid in Eastern Poland causes 0 damage total.
Strategic bombing raid in Novgorod
Bombing raid in Novgorod rolls: 6,4 and causes: 6 damage to unit: factory_minor
Bombing raid in Novgorod causes 6 damage total.
Battle in Caucasus
British attack with 4 fighters, 1 mech_infantry and 2 tactical_bombers
Germans defend with 1 infantry
British win, taking Caucasus from Italians with 4 fighters, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - British
4 fighters and 2 tactical_bombers moved from Caucasus to Persia
3 infantry moved from Persia to Northwest Persia
3 armour and 2 mech_infantrys moved from Eastern Persia to Persia
2 armour moved from Iraq to Persia
2 mech_infantrys moved from Iraq to Persia
2 artilleries moved from Iraq to Northwest Persia
2 infantry moved from Trans-Jordan to Iraq
1 artillery moved from Ethiopia to Anglo Egyptian Sudan
1 armour moved from Union of South Africa to Belgian Congo
3 artilleries and 17 infantry moved from Burma to Shan State
2 aaGuns moved from Burma to Shan State
2 infantry moved from India to Burma
1 transport moved from 39 Sea Zone to 41 Sea Zone
1 artillery and 1 infantry moved from Sumatra to 41 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 41 Sea Zone to 39 Sea Zone
1 artillery and 1 infantry moved from 39 Sea Zone to India
1 bomber moved from Novgorod to RussiaPlace Units - British
1 armour, 1 bomber and 1 fighter placed in PersiaTurn Complete - British
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 85 Sea Zone. Rolls: 5,4
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 2,6,5,3
British collect 33 PUs (3 lost to blockades); end with 35 PUs totalPlace Units - UK_Pacific
1 fighter placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 11 PUs; end with 11 PUs total
Some Units in India change ownership: 1 fighter
Turning on Edit Mode
EDIT: Removing units owned by British from Burma: 8 infantry
EDIT: Adding units owned by British to Shan State: 8 infantry
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Research Technology - Italians
Italians spend 0 on tech rollsPurchase Units - Italians
Italians buy 1 bomber, 1 destroyer and 3 infantry; Remaining resources: 1 techTokens; 0 PUs;Combat Move - Italians
2 artilleries moved from Tunisia to Libya
Italians take Libya from BritishCombat - Italians
Italians creates battle in territory 98 Sea ZoneNon Combat Move - Italians
2 transports moved from 92 Sea Zone to 93 Sea Zone
2 artilleries and 2 infantry moved from Southern France to 93 Sea Zone
1 transport moved from 95 Sea Zone to 97 Sea Zone
1 artillery and 1 infantry moved from Greece to 97 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 94 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 93 Sea Zone to 94 Sea Zone
3 artilleries and 3 infantry moved from 94 Sea Zone to Tunisia
1 carrier, 1 cruiser, 5 destroyers, 2 fighters and 1 submarine moved from 92 Sea Zone to 94 Sea ZonePlace Units - Italians
1 bomber and 2 infantry placed in Southern Italy
1 destroyer placed in 95 Sea Zone
1 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 18 PUs; end with 18 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 23 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 28 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Research Technology - ANZAC
ANZAC spend 5 on tech rollsPurchase Units - ANZAC
ANZAC buy 1 infantry and 1 transport; Remaining resources: 0 PUs; 1 techTokens;Combat Move - ANZAC
2 infantry moved from Caroline Islands to 33 Sea Zone
2 infantry and 1 transport moved from 33 Sea Zone to 35 Sea Zone
2 infantry moved from 35 Sea Zone to Philippines
1 fighter moved from Caroline Islands to 35 Sea Zone
1 fighter moved from Caroline Islands to 35 Sea Zone
1 infantry moved from New South Wales to 62 Sea Zone
1 infantry and 1 transport moved from 62 Sea Zone to 54 Sea Zone
1 artillery moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to JavaCombat - ANZAC
Battle in Philippines
Battle in Java
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 armour
ANZAC win, taking Philippines from Japanese, taking Java from Japanese with 1 artillery remaining. Battle score for attacker is 3
Casualties for Japanese: 1 armour
Casualties for ANZAC: 1 infantryNon Combat Move - ANZAC
1 submarine moved from 42 Sea Zone to 37 Sea Zone
2 fighters moved from Caroline Islands to Hawaiian Islands
1 fighter moved from Queensland to Shan State
2 submarines moved from 33 Sea Zone to 35 Sea Zone
1 submarine moved from 35 Sea Zone to 36 Sea Zone
1 submarine moved from 35 Sea Zone to 43 Sea Zone
1 cruiser moved from 33 Sea Zone to 35 Sea ZonePlace Units - ANZAC
1 transport placed in 54 Sea Zone
1 infantry placed in QueenslandTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Combat Move - French
Turn Complete - French
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I’ll use Nov/E.pol/Uk/Rom on Russia’s industry this round, nothing at persia
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Research Technology - Germans
Germans spend 5 on tech rollsPurchase Units - Germans
Germans repair damage of 6x factory_minor; Remaining resources: 2 techTokens; 74 PUs;
Germans buy 5 armour, 1 fighter, 4 infantry, 4 mech_infantrys and 1 submarine; Remaining resources: 2 techTokens; 0 PUs;Combat Move - Germans
Turning on Edit Mode
EDIT: Turning off Edit Mode
Rocket attack in Russia does 2 damage to factory_major owned by Russians
Rockets in Novgorod roll: 2
Rocket attack in Russia does 4 damage to factory_major owned by Russians
Rockets in Romania roll: 4
Rocket attack in Russia does 1 damage to factory_major owned by Russians
Rockets in Ukraine roll: 1
Rocket attack in Russia does 3 damage to factory_major owned by Russians
Rockets in Eastern Poland roll: 3
2 bombers moved from Szechwan to 19 Sea Zone
1 bomber moved from Kweichow to 19 Sea Zone
1 submarine moved from 110 Sea Zone to 109 Sea Zone
1 submarine moved from 109 Sea Zone to 119 Sea Zone
2 submarines moved from 92 Sea Zone to 109 Sea Zone
1 armour and 1 mech_infantry moved from Sikang to Tsinghai
Germans take Tsinghai from Chinese
1 armour and 1 mech_infantry moved from Tsinghai to Shensi
Germans take Shensi from Chinese
1 fighter, 2 mech_infantrys and 1 tactical_bomber moved from Ukraine to Bryansk
2 fighters and 1 tactical_bomber moved from Ukraine to Smolensk
2 mech_infantrys moved from Novgorod to Smolensk
1 fighter, 2 infantry and 1 tactical_bomber moved from Volgograd to Samara
1 fighter, 2 infantry and 1 tactical_bomber moved from Volgograd to Kazakhstan
1 mech_infantry moved from Ukraine to Tambov
Germans take Tambov from Russians
1 tactical_bomber moved from Bryansk to Smolensk
1 tactical_bomber moved from Volgograd to Bryansk
3 infantry moved from Volgograd to Caucasus
3 bombers moved from Southern Italy to CaucasusCombat - Germans
Battle in Bryansk
Germans attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber
Russians defend with 1 infantry
Germans win, taking Bryansk from Russians with 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Smolensk
Germans attack with 2 fighters, 2 mech_infantrys and 2 tactical_bombers
Russians defend with 2 infantry
Germans win, taking Smolensk from Russians with 2 fighters, 2 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Battle in Kazakhstan
Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans win, taking Kazakhstan from Russians with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in 19 Sea Zone
Germans attack with 3 bombers
Americans defend with 1 destroyer
Germans win with 3 bombers remaining. Battle score for attacker is 7
Casualties for Americans: 1 destroyer
Battle in Samara
Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans win, taking Samara from Russians with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Caucasus
Germans attack with 3 bombers and 3 infantry
British defend with 1 mech_infantry
Germans win, taking Caucasus from Russians with 3 bombers and 3 infantry remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantryNon Combat Move - Germans
3 bombers moved from Caucasus to Ukraine
1 fighter and 1 tactical_bomber moved from Kazakhstan to Volgograd
1 fighter and 1 tactical_bomber moved from Samara to Volgograd
1 fighter and 1 tactical_bomber moved from Bryansk to Ukraine
1 fighter and 1 tactical_bomber moved from Smolensk to Ukraine
1 fighter and 1 tactical_bomber moved from Smolensk to Novgorod
1 armour and 2 mech_infantrys moved from Ukraine to Caucasus
1 aaGun, 8 armour, 16 artilleries, 6 infantry and 26 mech_infantrys moved from Volgograd to Caucasus
2 infantry moved from Western Germany to Northern Italy
1 artillery moved from France to Northern Italy
1 artillery moved from France to Western Germany
1 aaGun moved from Germany to Poland
1 aaGun moved from Western Germany to Germany
1 aaGun moved from France to Western Germany
3 bombers moved from 19 Sea Zone to JapanPlace Units - Germans
1 fighter placed in Western Germany
1 armour and 3 infantry placed in Volgograd
1 infantry and 3 mech_infantrys placed in Novgorod
4 armour placed in Ukraine
1 mech_infantry placed in Germany
1 submarine placed in 110 Sea ZoneTurn Complete - Germans
Germans collect 65 PUs; end with 65 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 80 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 85 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Russians
Russians repair damage of 8x factory_major; Remaining resources: 12 PUs;
Russians buy 2 armour; Remaining resources: 0 PUs;Combat Move - Russians
2 infantry moved from Russia to Bryansk
1 infantry moved from Novosibirsk to Samara
1 infantry moved from Novosibirsk to Samara
2 infantry moved from Novosibirsk to Kazakhstan
1 fighter and 1 tactical_bomber moved from Russia to Bryansk
1 fighter moved from Russia to Samara
1 fighter moved from Russia to Kazakhstan
1 fighter moved from Russia to Samara
1 fighter moved from Russia to KazakhstanCombat - Russians
Battle in Bryansk
Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 2 mech_infantrys
Russians win, taking Bryansk from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 5
Casualties for Germans: 2 mech_infantrys
Casualties for Russians: 1 infantry
Battle in Kazakhstan
Russians attack with 2 fighters and 2 infantry
Germans defend with 2 infantry
retreated to Kazakhstan
Germans win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Germans: 1 infantry
Casualties for Russians: 2 infantry
Battle in Samara
Russians attack with 2 fighters and 2 infantry
Germans defend with 2 infantry
Russians win, taking Samara from Germans with 2 fighters and 2 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantryNon Combat Move - Russians
2 fighters moved from Samara to Russia
1 fighter and 1 tactical_bomber moved from Bryansk to Russia
2 fighters moved from Kazakhstan to Russia
1 armour moved from Urals to Russia
1 infantry moved from Vologda to Russia
2 aaGuns and 18 infantry moved from Amur to BuryatiaPlace Units - Russians
2 armour placed in RussiaTurn Complete - Russians
Russians collect 17 PUs; end with 17 PUs total -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Research Technology - Japanese
Japanese spend 10 on tech rolls
Japanese removing all Technology Tokens after successful research.
Japanese discover ShipyardsActivate Technology - Japanese
Japanese activating ShipyardsPurchase Units - Japanese
Japanese buy 1 artillery, 1 destroyer, 3 infantry and 4 submarines; Remaining resources: 0 techTokens; 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
2 artilleries and 2 infantry moved from Japan to 6 Sea Zone
1 artillery and 1 infantry moved from Kweichow to Anhwe
1 artillery and 1 infantry moved from Szechwan to Yunnan
1 fighter moved from Malaya to 42 Sea Zone
2 artilleries, 2 battleships, 7 carriers, 2 cruisers, 3 destroyers, 9 fighters, 2 infantry, 3 submarines, 5 tactical_bombers and 2 transports moved from 6 Sea Zone to 35 Sea Zone
2 bombers and 2 fighters moved from Japan to 35 Sea Zone
1 fighter moved from Korea to 35 Sea Zone
2 bombers moved from French Indo China to 35 Sea Zone
1 fighter moved from French Indo China to Yunnan
2 artilleries and 2 infantry moved from 35 Sea Zone to Philippines





