Scramble 111 but not 110
sub fights in 106 and dies first.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Russians
Russians buy 12 infantry; Remaining resources: 1 PUs;
Combat Move - Russians
1 submarine moved from 125 Sea Zone to 111 Sea Zone
1 infantry moved from Belarus to Novgorod
1 artillery moved from Belarus to Novgorod
1 infantry moved from Belarus to Novgorod
3 infantry moved from Central Mongolia to Ulaanbaatar
1 infantry moved from Buryatia to Ulaanbaatar
4 infantry moved from Buryatia to Amur
14 infantry moved from Buryatia to Sakha
2 infantry moved from Kansu to Novosibirsk
1 armour and 1 mech_infantry moved from Szechwan to Yunnan
3 mech_infantrys moved from Sikang to Yunnan
Combat - Russians
Battle in Novgorod
Russians attack with 1 artillery and 2 infantry
Germans defend with 1 airfield, 1 armour, 1 factory_minor and 1 harbour
Russians roll dice for 1 artillery and 2 infantry in Novgorod, round 2 : 0/3 hits
Germans roll dice for 1 armour in Novgorod, round 2 : 1/1 hits
1 infantry owned by the Russians lost in Novgorod
Russians roll dice for 1 artillery and 1 infantry in Novgorod, round 3 : 1/2 hits
Germans roll dice for 1 armour in Novgorod, round 3 : 0/1 hits
1 armour owned by the Germans lost in Novgorod
Russians win, taking Novgorod from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 armour
Casualties for Russians: 1 infantry
Battle in 111 Sea Zone
Russians attack with 1 submarine
Germans defend with 1 cruiser, 1 submarine and 1 transport
Russians roll dice for 1 submarine in 111 Sea Zone, round 2 : 0/1 hits
Germans roll dice for 1 submarine in 111 Sea Zone, round 2 : 0/1 hits
Germans roll dice for 1 cruiser and 1 transport in 111 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Russians lost in 111 Sea Zone
Germans win with 1 cruiser, 1 submarine and 1 transport remaining. Battle score for attacker is -6
Casualties for Russians: 1 submarine
Battle in Ulaanbaatar
Russians attack with 4 infantry
Japanese defend with 1 infantry
Russians roll dice for 4 infantry in Ulaanbaatar, round 2 : 2/4 hits
Japanese roll dice for 1 infantry in Ulaanbaatar, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Ulaanbaatar
Russians win, taking Ulaanbaatar from Japanese with 4 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Amur
Russians attack with 4 infantry
Japanese defend with 1 infantry
Russians roll dice for 4 infantry in Amur, round 2 : 1/4 hits
Japanese roll dice for 1 infantry in Amur, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Japanese lost in Amur
Russians win, taking Amur from Japanese with 3 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Sakha
Russians attack with 14 infantry
Japanese defend with 1 infantry
Russians roll dice for 14 infantry in Sakha, round 2 : 0/14 hits
Japanese roll dice for 1 infantry in Sakha, round 2 : 0/1 hits
Russians roll dice for 14 infantry in Sakha, round 3 : 1/14 hits
Japanese roll dice for 1 infantry in Sakha, round 3 : 0/1 hits
1 infantry owned by the Japanese lost in Sakha
Russians win, taking Sakha from Japanese with 14 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Russians
1 aaGun moved from Buryatia to Sakha
1 aaGun moved from Buryatia to Sakha
3 artilleries and 2 infantry moved from Ukraine to Bryansk
1 artillery and 8 infantry moved from Western Ukraine to Bryansk
2 aaGuns, 2 artilleries and 17 infantry moved from Belarus to Bryansk
8 infantry moved from Russia to Bryansk
Place Units - Russians
3 infantry placed in Ukraine
9 infantry placed in Russia
Turn Complete - Russians
Russians collect 33 PUs; end with 34 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 39 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Japanese
Japanese buy 1 armour, 1 artillery, 1 cruiser, 2 destroyers and 2 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 destroyer moved from 16 Sea Zone to 6 Sea Zone
1 infantry moved from Siberia to Soviet Far East
Japanese take Soviet Far East from Russians
1 fighter moved from Japan to Amur
1 artillery and 3 infantry moved from Manchuria to Amur
1 infantry moved from Manchuria to Amur
1 infantry moved from Chahar to Suiyuyan
Japanese take Suiyuyan from Chinese
1 armour, 2 artilleries, 2 bombers, 5 fighters, 9 infantry and 6 tactical_bombers moved from Kwangsi to Yunnan
3 artilleries, 3 fighters and 6 infantry moved from Hunan to Yunnan
1 infantry moved from Kweichow to Yunnan
2 fighters and 2 tactical_bombers moved from 36 Sea Zone to Yunnan
Combat - Japanese
Battle in Yunnan
Japanese attack with 1 armour, 5 artilleries, 2 bombers, 10 fighters, 16 infantry and 8 tactical_bombers
Chinese defend with 3 artilleries, 1 fighter and 15 infantry; Russians defend with 2 armour, 2 fighters, 5 mech_infantrys and 1 tactical_bomber
Japanese win, taking Yunnan from Chinese with 1 armour, 2 artilleries, 2 bombers, 10 fighters and 8 tactical_bombers remaining. Battle score for attacker is 70
Casualties for Chinese: 3 artilleries, 1 fighter and 15 infantry
Casualties for Russians: 2 armour, 2 fighters, 5 mech_infantrys and 1 tactical_bomber
Casualties for Japanese: 3 artilleries and 16 infantry
Battle in Amur
Japanese attack with 1 artillery, 1 fighter and 4 infantry
Russians defend with 3 infantry
Japanese win, taking Amur from Russians with 1 artillery, 1 fighter and 3 infantry remaining. Battle score for attacker is 6
Casualties for Russians: 3 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Japanese
1 fighter moved from Amur to Manchuria
1 armour moved from Kiangsu to Hunan
1 infantry moved from Hopei to Kweichow
1 artillery and 1 infantry moved from Chahar to Hopei
1 artillery and 1 infantry moved from Kiangsu to Kiangsi
1 battleship, 3 carriers, 2 cruisers, 2 destroyers and 5 transports moved from 36 Sea Zone to 19 Sea Zone
2 bombers, 10 fighters and 8 tactical_bombers moved from Yunnan to Hunan
Place Units - Japanese
1 cruiser and 2 destroyers placed in 6 Sea Zone
1 armour, 1 artillery and 1 infantry placed in Kiangsu
1 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 36 PUs; end with 36 PUs total
Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 46 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Americans
Americans buy 1 carrier, 3 infantry and 3 transports; Remaining resources: 7 PUs;
Combat Move - Americans
Non Combat Move - Americans
1 submarine moved from 26 Sea Zone to 1 Sea Zone
1 carrier and 2 fighters moved from 10 Sea Zone to 1 Sea Zone
6 transports moved from 1 Sea Zone to 10 Sea Zone
3 armour moved from Central United States to Western United States
1 infantry moved from Western United States to 10 Sea Zone
1 armour moved from Western United States to 10 Sea Zone
1 armour, 1 infantry and 1 transport moved from 10 Sea Zone to 1 Sea Zone
1 infantry moved from 1 Sea Zone to Alaska
1 armour moved from 1 Sea Zone to Alaska
Place Units - Americans
3 infantry placed in Alaska
3 transports placed in 10 Sea Zone
1 carrier placed in 101 Sea Zone
Note to players Americans: America has joined the Allies, and declared war on the Axis!
Trigger Americans War Japanese: Changing Relationship for Japanese and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for British and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for Americans and French from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly
Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
Turn Complete - Americans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 2,3
Americans collect 50 PUs (2 lost to blockades); end with 57 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 82 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - British
British buy 3 armour; Remaining resources: 13 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 armour and 3 mech_infantrys; Remaining resources: 0 PUs;
Politics - British
British takes Political Action: Political Action British To War With Japanese
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and British from Neutrality to Unprovoked
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and UK_Pacific from Neutrality to Unprovoked
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and ANZAC from Neutrality to Unprovoked
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and Dutch from Neutrality to War
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and British from Neutrality to Allied
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and Dutch from Neutrality to Friendly
Combat Move - British
3 infantry moved from Persia to Iraq
4 mech_infantrys moved from Eastern Persia to Iraq
1 infantry moved from Union of South Africa to 71 Sea Zone
1 artillery moved from Union of South Africa to 71 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 80 Sea Zone
1 infantry moved from 80 Sea Zone to Iraq
1 artillery moved from 80 Sea Zone to Iraq
1 battleship moved from 39 Sea Zone to 80 Sea Zone
1 infantry moved from Celebes to 44 Sea Zone
1 infantry and 1 transport moved from 44 Sea Zone to 37 Sea Zone
1 infantry moved from 37 Sea Zone to Siam
2 infantry moved from Kwangtung to Kwangsi
Chinese take Kwangsi from Japanese
1 artillery, 2 fighters, 10 infantry and 1 tactical_bomber moved from Shan State to Yunnan
2 artilleries and 3 infantry moved from Libya to Tunisia
British take Tunisia from Italians
3 fighters moved from Morocco to Algeria
1 mech_infantry moved from Union of South Africa to Belgian Congo
1 bomber moved from French West Africa to Belgian Congo
1 infantry moved from Brazil to 86 Sea Zone
1 infantry moved from Brazil to 86 Sea Zone
2 infantry and 1 transport moved from 86 Sea Zone to 83 Sea Zone
Combat - British
Battle in Belgian Congo
British attack with 1 bomber and 1 mech_infantry
Italians defend with 1 infantry
British roll dice for 1 bomber and 1 mech_infantry in Belgian Congo, round 2 : 1/2 hits
Italians roll dice for 1 infantry in Belgian Congo, round 2 : 0/1 hits
1 infantry owned by the Italians lost in Belgian Congo
British win, taking Belgian Congo from Italians with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in Siam
Battle in Yunnan
British attack with 1 artillery, 2 fighters, 10 infantry and 1 tactical_bomber
Japanese defend with 1 armour and 2 artilleries
British roll dice for 1 artillery, 2 fighters, 10 infantry and 1 tactical_bomber in Yunnan, round 2 : 1/14 hits
Japanese roll dice for 1 armour and 2 artilleries in Yunnan, round 2 : 2/3 hits
1 artillery owned by the Japanese and 2 infantry owned by the British lost in Yunnan
British roll dice for 1 artillery, 2 fighters, 8 infantry and 1 tactical_bomber in Yunnan, round 3 : 3/12 hits
Japanese roll dice for 1 armour and 1 artillery in Yunnan, round 3 : 2/2 hits
1 armour owned by the Japanese, 1 artillery owned by the Japanese and 2 infantry owned by the British lost in Yunnan
British win, taking Siam from Japanese, taking Yunnan from Japanese with 1 artillery, 2 fighters, 6 infantry and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for British: 4 infantry
Casualties for Japanese: 1 armour and 2 artilleries
Battle in Algeria
British attack with 3 fighters
Italians defend with 1 artillery
British roll dice for 3 fighters in Algeria, round 2 : 1/3 hits
Italians roll dice for 1 artillery in Algeria, round 2 : 0/1 hits
1 artillery owned by the Italians lost in Algeria
British win with 3 fighters remaining. Battle score for attacker is 4
Casualties for Italians: 1 artillery
Battle in Iraq
British attack with 1 artillery, 4 infantry and 4 mech_infantrys
Germans defend with 1 fighter and 2 tactical_bombers; Italians defend with 1 bomber and 4 infantry
British roll dice for 1 battleship in Iraq, round 2 : 0/1 hits
British roll dice for 1 artillery, 4 infantry and 4 mech_infantrys in Iraq, round 2 : 3/9 hits
Italians roll dice for 1 bomber, 1 fighter, 4 infantry and 2 tactical_bombers in Iraq, round 2 : 2/8 hits
2 infantry owned by the British and 3 infantry owned by the Italians lost in Iraq
British roll dice for 1 artillery, 2 infantry and 4 mech_infantrys in Iraq, round 3 : 0/7 hits
Italians roll dice for 1 bomber, 1 fighter, 1 infantry and 2 tactical_bombers in Iraq, round 3 : 3/5 hits
1 mech_infantry owned by the British and 2 infantry owned by the British lost in Iraq
British roll dice for 1 artillery and 3 mech_infantrys in Iraq, round 4 : 1/4 hits
Italians roll dice for 1 bomber, 1 fighter, 1 infantry and 2 tactical_bombers in Iraq, round 4 : 1/5 hits
1 mech_infantry owned by the British and 1 infantry owned by the Italians lost in Iraq
British roll dice for 1 artillery and 2 mech_infantrys in Iraq, round 5 : 1/3 hits
Italians roll dice for 1 bomber, 1 fighter and 2 tactical_bombers in Iraq, round 5 : 2/4 hits
2 mech_infantrys owned by the British and 1 bomber owned by the Italians lost in Iraq
British roll dice for 1 artillery in Iraq, round 6 : 1/1 hits
Italians roll dice for 1 fighter and 2 tactical_bombers in Iraq, round 6 : 2/3 hits
1 tactical_bomber owned by the Germans and 1 artillery owned by the British lost in Iraq
Italians win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 tactical_bomber
Casualties for British: 1 artillery, 4 infantry and 4 mech_infantrys
Casualties for Italians: 1 bomber and 4 infantry
Non Combat Move - British
3 fighters moved from Algeria to Malta
3 armour and 1 mech_infantry moved from India to Eastern Persia
3 aaGuns moved from Shan State to Yunnan
1 bomber moved from Belgian Congo to Rhodesia
1 bomber moved from Rhodesia to Union of South Africa
1 infantry moved from 83 Sea Zone to French West Africa
1 infantry moved from 83 Sea Zone to French West Africa
1 fighter moved from Yunnan to Shan State
1 fighter moved from Yunnan to Shan State
1 tactical_bomber moved from Yunnan to Shan State
Place Units - British
1 armour placed in United Kingdom
2 armour placed in Union of South Africa
Turn Complete - British
British collect 27 PUs; end with 40 PUs total
Place Units - UK_Pacific
2 armour and 3 mech_infantrys placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 25 PUs; end with 25 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 30 PUs
Some Units in India change ownership: 2 armour and 3 mech_infantrys
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Italians
Italians buy 2 armour, 1 factory_minor and 2 mech_infantrys; Remaining resources: 0 PUs;
Politics - Italians
Italians takes Political Action: Political Action Italians To War With Chinese
Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to War
Combat Move - Italians
2 infantry moved from Romania to Bessarabia
1 artillery moved from Romania to Bessarabia
1 mech_infantry moved from Romania to Western Ukraine
1 armour moved from Romania to Western Ukraine
1 armour moved from Eastern Poland to Belarus
1 artillery moved from Egypt to Anglo Egyptian Sudan
1 armour and 1 mech_infantry moved from Northern Italy to Romania
4 infantry moved from Northern Italy to Yugoslavia
Combat - Italians
Battle in Belarus
Italians attack with 1 armour
Russians defend with 1 infantry
Italians win, taking Belarus from Russians with 1 armour remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Western Ukraine
Italians attack with 1 armour and 1 mech_infantry
Russians defend with 1 infantry
Italians win, taking Western Ukraine from Russians with 1 armour remaining. Battle score for attacker is -1
Casualties for Italians: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Bessarabia
Italians attack with 1 artillery and 2 infantry
Russians defend with 1 infantry
Italians win, taking Bessarabia from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Italians
Place Units - Italians
1 factory_minor placed in Egypt
2 armour and 2 mech_infantrys placed in Northern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 1
Italians collect 20 PUs (1 lost to blockades); end with 20 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 25 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 30 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 32 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 1 fighter; Remaining resources: 5 PUs;
Combat Move - ANZAC
1 destroyer moved from 39 Sea Zone to 42 Sea Zone
1 cruiser moved from 58 Sea Zone to 39 Sea Zone
1 fighter moved from Shan State to 42 Sea Zone
2 fighters and 3 infantry moved from Shan State to Yunnan
1 infantry moved from Dutch New Guinea to 45 Sea Zone
1 infantry moved from Dutch New Guinea to 45 Sea Zone
2 infantry and 1 transport moved from 45 Sea Zone to 41 Sea Zone
1 fighter moved from New South Wales to Queensland
Combat - ANZAC
Battle in 42 Sea Zone
ANZAC attack with 1 destroyer and 1 fighter
Japanese defend with 1 submarine
ANZAC roll dice for 1 destroyer and 1 fighter in 42 Sea Zone, round 2 : 1/2 hits
Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Japanese and 1 destroyer owned by the ANZAC lost in 42 Sea Zone
ANZAC win with 1 fighter remaining. Battle score for attacker is -2
Casualties for ANZAC: 1 destroyer
Casualties for Japanese: 1 submarine
Non Combat Move - ANZAC
1 fighter moved from 42 Sea Zone to Shan State
1 infantry moved from 41 Sea Zone to Sumatra
1 infantry moved from 41 Sea Zone to Sumatra
Place Units - ANZAC
1 fighter placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 19 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 29 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Politics - French
French takes Political Action: Political Action French To War With Japanese
French succeeds on action: Political Action French To War With Japanese: Changing Relationship for Japanese and French from Neutrality to War
French succeeds on action: Political Action French To War With Japanese: Changing Relationship for Chinese and French from Neutrality to Allied
Combat Move - French
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Research Technology - Germans
Purchase Units - Germans
Germans buy 7 armour and 4 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 fighter and 1 tactical_bomber moved from Iraq to 80 Sea Zone
2 bombers moved from Egypt to 80 Sea Zone
1 infantry moved from Scotland to 111 Sea Zone
1 cruiser, 1 infantry, 1 submarine and 1 transport moved from 111 Sea Zone to 112 Sea Zone
1 mech_infantry moved from Eastern Poland to Archangel
Germans take Archangel from Russians
1 mech_infantry moved from Eastern Poland to Smolensk
Germans take Smolensk from Russians
1 infantry moved from Vyborg to Novgorod
1 infantry moved from Karelia to Novgorod
1 armour moved from Eastern Poland to Novgorod
1 tactical_bomber moved from Eastern Poland to Novgorod
1 armour moved from Romania to Ukraine
2 mech_infantrys moved from Eastern Poland to Ukraine
1 armour moved from Eastern Poland to Ukraine
1 fighter moved from Egypt to Belgian Congo
Combat - Germans
Battle in Ukraine
Germans attack with 2 armour and 2 mech_infantrys
Russians defend with 1 factory_minor and 3 infantry
Germans win, taking Ukraine from Russians with 2 armour remaining. Battle score for attacker is 1
Casualties for Germans: 2 mech_infantrys
Casualties for Russians: 3 infantry
Battle in Belgian Congo
Germans attack with 1 fighter
British defend with 1 mech_infantry
Germans win with 1 fighter remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Battle in 80 Sea Zone
Germans attack with 2 bombers, 1 fighter and 1 tactical_bomber
British defend with 1 battleship and 1 transport
Germans win with 2 bombers, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 27
Casualties for British: 1 battleship and 1 transport
Battle in Novgorod
Germans attack with 1 armour, 2 infantry and 1 tactical_bomber
Russians defend with 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Germans win, taking Novgorod from Russians with 1 armour, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Russians: 1 artillery and 1 infantry
Non Combat Move - Germans
1 fighter moved from Belgian Congo to Egypt
1 fighter and 1 tactical_bomber moved from 80 Sea Zone to Egypt
2 bombers moved from 80 Sea Zone to Egypt
5 aaGuns, 9 armour, 5 artilleries, 25 infantry and 6 mech_infantrys moved from Eastern Poland to Western Ukraine
1 infantry moved from Slovakia Hungary to Eastern Poland
1 artillery and 1 infantry moved from Poland to Eastern Poland
2 artilleries moved from Yugoslavia to Slovakia Hungary
5 armour and 5 mech_infantrys moved from Germany to Eastern Poland
1 artillery and 1 infantry moved from Germany to Poland
1 infantry moved from 112 Sea Zone to Western Germany
1 infantry moved from Western Germany to France
1 mech_infantry moved from France to Germany
2 tactical_bombers moved from Gibraltar to Southern Italy
1 tactical_bomber moved from Novgorod to Eastern Poland
Place Units - Germans
7 armour and 3 mech_infantrys placed in Germany
1 mech_infantry placed in Western Germany
Turn Complete - Germans
Germans collect 54 PUs; end with 54 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 64 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Russians
Russians buy 10 infantry and 2 mech_infantrys; Remaining resources: 1 PUs;
Combat Move - Russians
2 artilleries and 3 infantry moved from Bryansk to Ukraine
Combat - Russians
Battle in Ukraine
Russians attack with 2 artilleries and 3 infantry
Germans defend with 2 armour and 1 factory_minor
Russians roll dice for 2 artilleries and 3 infantry in Ukraine, round 2 : 1/5 hits
Germans roll dice for 2 armour in Ukraine, round 2 : 1/2 hits
1 infantry owned by the Russians and 1 armour owned by the Germans lost in Ukraine
Russians roll dice for 2 artilleries and 2 infantry in Ukraine, round 3 : 1/4 hits
Germans roll dice for 1 armour in Ukraine, round 3 : 1/1 hits
1 infantry owned by the Russians and 1 armour owned by the Germans lost in Ukraine
Russians win, taking Ukraine from Germans with 2 artilleries and 1 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 2 armour
Casualties for Russians: 2 infantry
Non Combat Move - Russians
4 aaGuns, 4 artilleries and 34 infantry moved from Bryansk to Russia
1 infantry moved from Novosibirsk to Samara
1 infantry moved from Novosibirsk to Samara
4 infantry moved from Ulaanbaatar to Central Mongolia
Place Units - Russians
10 infantry placed in Russia
2 mech_infantrys placed in Volgograd
Turn Complete - Russians
Russians collect 24 PUs; end with 25 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 2 armour, 1 artillery, 1 destroyer, 6 infantry and 1 mech_infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Japanese
1 infantry moved from Manchuria to 19 Sea Zone
1 infantry and 1 transport moved from 19 Sea Zone to 20 Sea Zone
1 infantry moved from 20 Sea Zone to Kwangtung
1 artillery and 1 infantry moved from Kiangsi to Kwangsi
1 armour moved from Kiangsu to Kwangsi
1 infantry moved from Kweichow to Yunnan
1 submarine moved from 35 Sea Zone to 37 Sea Zone
1 bomber moved from Hunan to 37 Sea Zone
1 armour, 1 bomber, 10 fighters and 8 tactical_bombers moved from Hunan to Yunnan
1 infantry moved from Hopei to Shensi
Japanese take Shensi from Chinese
1 artillery moved from Hopei to Kweichow
1 artillery and 1 infantry moved from Kiangsu to 19 Sea Zone
1 infantry moved from Amur to Buryatia
Japanese take Buryatia from Russians
1 infantry moved from Buyant-Uhaa to Ulaanbaatar
Japanese take Ulaanbaatar from Russians
3 transports moved from 19 Sea Zone to 6 Sea Zone
1 battleship and 1 destroyer moved from 6 Sea Zone to 20 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from 36 Sea Zone to French Indo China
Combat - Japanese
Battle in Yunnan
Japanese attack with 1 armour, 1 bomber, 10 fighters, 1 infantry and 8 tactical_bombers
British defend with 3 aaGuns, 1 artillery and 6 infantry; ANZAC defend with 2 fighters and 3 infantry
Japanese win, taking Yunnan from Chinese with 1 armour, 1 bomber, 7 fighters and 7 tactical_bombers remaining. Battle score for attacker is 22
Casualties for British: 3 aaGuns, 1 artillery and 6 infantry
Casualties for ANZAC: 2 fighters and 3 infantry
Casualties for Japanese: 3 fighters, 1 infantry and 1 tactical_bomber
Battle in 37 Sea Zone
Japanese attack with 1 bomber and 1 submarine
British defend with 1 destroyer and 1 transport
Japanese win with 1 bomber remaining. Battle score for attacker is 9
Casualties for British: 1 destroyer and 1 transport
Casualties for Japanese: 1 submarine
Battle in French Indo China
Battle in Kwangsi
Japanese attack with 1 armour, 1 artillery and 1 infantry
British defend with 2 infantry
Japanese win, taking French Indo China from French, taking Kwangsi from Chinese with 1 armour remaining. Battle score for attacker is -1
Casualties for British: 2 infantry
Casualties for Japanese: 1 artillery and 1 infantry
Battle in Kwangtung
Non Combat Move - Japanese
1 bomber, 7 fighters and 7 tactical_bombers moved from Yunnan to Hunan
1 bomber moved from 37 Sea Zone to Hunan
1 battleship, 1 carrier, 1 cruiser and 1 destroyer moved from 19 Sea Zone to 36 Sea Zone
1 carrier moved from 19 Sea Zone to 20 Sea Zone
1 fighter and 1 tactical_bomber moved from Hunan to 36 Sea Zone
1 fighter and 1 tactical_bomber moved from Hunan to 20 Sea Zone
1 carrier moved from 19 Sea Zone to 6 Sea Zone
1 fighter moved from Manchuria to 6 Sea Zone
1 transport moved from 6 Sea Zone to 19 Sea Zone
1 artillery and 1 infantry moved from Amur to Manchuria
1 mech_infantry moved from Manchuria to Anhwe
Place Units - Japanese
1 destroyer placed in 6 Sea Zone
2 armour and 1 mech_infantry placed in Kiangsu
1 artillery and 6 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 42 PUs; end with 42 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 4 fighters, 5 infantry and 1 transport; Remaining resources: 0 PUs;
Politics - Americans
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Combat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Americans
8 transports moved from 10 Sea Zone to 1 Sea Zone
2 armour, 2 artilleries, 10 infantry and 4 mech_infantrys moved from Alaska to 1 Sea Zone
2 armour, 2 artilleries, 1 battleship, 2 carriers, 3 cruisers, 2 destroyers, 3 fighters, 10 infantry, 4 mech_infantrys, 2 submarines, 1 tactical_bomber and 9 transports moved from 1 Sea Zone to 3 Sea Zone
2 armour, 2 artilleries, 10 infantry and 4 mech_infantrys moved from 3 Sea Zone to Soviet Far East
1 tactical_bomber moved from 3 Sea Zone to Alaska
1 fighter moved from Alaska to 3 Sea Zone
Combat - Americans
Americans creates battle in territory 35 Sea Zone
Battle in Soviet Far East
Americans attack with 2 armour, 2 artilleries, 10 infantry and 4 mech_infantrys
Japanese defend with 1 infantry
Americans roll dice for 1 battleship and 3 cruisers in Soviet Far East, round 2 : 3/4 hits
Japanese roll dice for 1 infantry in Soviet Far East, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Soviet Far East
Americans win, taking 35 Sea Zone from Japanese, taking Soviet Far East from Japanese with 2 armour, 2 artilleries, 9 infantry and 4 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Americans
6 armour moved from Western United States to Alaska
Place Units - Americans
1 carrier and 4 fighters placed in 101 Sea Zone
1 transport placed in 10 Sea Zone
1 artillery and 2 infantry placed in Alaska
3 infantry placed in Western United States
Turn Complete - Americans
Americans collect 52 PUs; end with 52 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - British
British buy 3 armour, 1 factory_minor, 1 infantry and 1 transport; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 5 armour; Remaining resources: 0 PUs;
Combat Move - British
1 armour moved from United Kingdom to Scotland
British take Scotland from Germans
3 armour and 1 mech_infantry moved from Eastern Persia to Iraq
British take Iraq from Italians
2 armour and 3 mech_infantrys moved from India to Yunnan
1 infantry moved from Siam to French Indo China
2 fighters and 1 tactical_bomber moved from Shan State to French Indo China
2 armour moved from Union of South Africa to Belgian Congo
1 infantry moved from French West Africa to French Central Africa
1 infantry moved from French West Africa to French Central Africa
1 transport moved from 83 Sea Zone to 70 Sea Zone
1 bomber moved from Union of South Africa to Anglo Egyptian Sudan
2 artilleries and 3 infantry moved from Tunisia to Algeria
British take Algeria from Italians
Combat - British
Battle in Anglo Egyptian Sudan
British attack with 1 bomber
Italians defend with 1 artillery
British roll dice for 1 bomber in Anglo Egyptian Sudan, round 2 : 1/1 hits
Italians roll dice for 1 artillery in Anglo Egyptian Sudan, round 2 : 0/1 hits
1 artillery owned by the Italians lost in Anglo Egyptian Sudan
British win with 1 bomber remaining. Battle score for attacker is 4
Casualties for Italians: 1 artillery
Battle in Yunnan
British attack with 2 armour and 3 mech_infantrys
Japanese defend with 1 armour
British roll dice for 2 armour and 3 mech_infantrys in Yunnan, round 2 : 2/5 hits
Japanese roll dice for 1 armour in Yunnan, round 2 : 1/1 hits
1 armour owned by the Japanese and 1 mech_infantry owned by the British lost in Yunnan
British win, taking Yunnan from Japanese with 2 armour and 2 mech_infantrys remaining. Battle score for attacker is 2
Casualties for British: 1 mech_infantry
Casualties for Japanese: 1 armour
Battle in French Indo China
British attack with 2 fighters, 1 infantry and 1 tactical_bomber
Japanese defend with 1 artillery and 1 infantry
British roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in French Indo China, round 2 : 3/4 hits
Japanese roll dice for 1 artillery and 1 infantry in French Indo China, round 2 : 1/2 hits
1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 infantry owned by the British lost in French Indo China
British win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for British: 1 infantry
Casualties for Japanese: 1 artillery and 1 infantry
Non Combat Move - British
2 fighters and 1 tactical_bomber moved from French Indo China to India
1 bomber moved from Anglo Egyptian Sudan to French Central Africa
Place Units - British
1 factory_minor placed in Persia
3 armour placed in Union of South Africa
1 transport placed in 106 Sea Zone
1 infantry placed in United Kingdom
Turn Complete - British
British collect 32 PUs; end with 32 PUs total
Place Units - UK_Pacific
5 armour placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 22 PUs; end with 22 PUs total
Some Units in India change ownership: 5 armour
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Italians
Italians buy 4 armour and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Italians
1 armour and 1 mech_infantry moved from Romania to Ukraine
1 artillery and 2 infantry moved from Bessarabia to Ukraine
1 armour moved from Western Ukraine to Bryansk
Italians take Bryansk from Russians
1 armour moved from Bryansk to Rostov
Italians take Rostov from Russians
1 armour moved from Belarus to Ukraine
2 armour and 2 mech_infantrys moved from Northern Italy to Romania
Combat - Italians
Battle in Ukraine
Italians attack with 2 armour, 1 artillery, 2 infantry and 1 mech_infantry
Russians defend with 2 artilleries, 1 factory_minor and 1 infantry
Italians win, taking Ukraine from Russians with 2 armour, 1 artillery, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 11
Casualties for Russians: 2 artilleries and 1 infantry
Non Combat Move - Italians
Place Units - Italians
3 armour placed in Egypt
1 armour and 2 mech_infantrys placed in Northern Italy
Turn Complete - Italians
Italians collect 23 PUs; end with 23 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 28 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 33 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 1 armour and 2 fighters; Remaining resources: 3 PUs;
Combat Move - ANZAC
1 transport moved from 41 Sea Zone to 60 Sea Zone
1 transport moved from 38 Sea Zone to 41 Sea Zone
1 infantry moved from Sumatra to 41 Sea Zone
1 infantry moved from Sumatra to 41 Sea Zone
2 infantry and 1 transport moved from 41 Sea Zone to 39 Sea Zone
1 fighter moved from Shan State to India
1 fighter moved from New South Wales to Queensland
1 fighter moved from Queensland to Philippines
Non Combat Move - ANZAC
1 infantry moved from 39 Sea Zone to India
1 infantry moved from 39 Sea Zone to India
Place Units - ANZAC
1 armour and 2 fighters placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 17 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 27 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Combat Move - French
1 infantry moved from Syria to Trans-Jordan
British take Trans-Jordan from Italians
1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
British take Anglo Egyptian Sudan from Italians
2 infantry moved from Morocco to Algeria
Combat - French
Non Combat Move - French
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Research Technology - Germans
Purchase Units - Germans
Germans buy 4 armour and 10 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 mech_infantry moved from Western Ukraine to Tambov
Germans take Tambov from Russians
2 bombers, 2 fighters and 1 tactical_bomber moved from Egypt to Iraq
1 infantry and 1 mech_infantry moved from Western Germany to 112 Sea Zone
1 armour moved from Novgorod to Vologda
Germans take Vologda from Russians
1 infantry, 1 mech_infantry and 1 transport moved from 112 Sea Zone to 127 Sea Zone
1 infantry and 1 mech_infantry moved from 127 Sea Zone to Nenetsia
Combat - Germans
Battle in Nenetsia
Battle in Iraq
Germans attack with 2 bombers, 2 fighters and 1 tactical_bomber
British defend with 3 armour and 1 mech_infantry
Germans win, taking Nenetsia from Russians with 2 bombers remaining. Battle score for attacker is -9
Casualties for Germans: 2 fighters and 1 tactical_bomber
Casualties for British: 3 armour and 1 mech_infantry
Non Combat Move - Germans
2 bombers moved from Iraq to Bryansk
5 aaGuns, 9 armour, 5 artilleries, 25 infantry and 5 mech_infantrys moved from Western Ukraine to Bryansk
5 armour, 5 mech_infantrys and 1 tactical_bomber moved from Eastern Poland to Bryansk
1 artillery moved from Eastern Poland to Western Ukraine
2 infantry moved from Eastern Poland to Western Ukraine
2 artilleries moved from Slovakia Hungary to Eastern Poland
1 artillery and 1 infantry moved from Poland to Eastern Poland
7 armour and 4 mech_infantrys moved from Germany to Eastern Poland
1 mech_infantry moved from Archangel to Bryansk
1 mech_infantry moved from Smolensk to Bryansk
2 infantry moved from Novgorod to Archangel
2 infantry moved from Finland to Karelia
2 infantry moved from Norway to Finland
1 artillery moved from Western Germany to Germany
1 tactical_bomber moved from Southern Italy to Egypt
1 tactical_bomber moved from Southern Italy to Gibraltar
Place Units - Germans
3 armour placed in Novgorod
1 armour and 9 mech_infantrys placed in Germany
1 mech_infantry placed in France
Turn Complete - Germans
Germans collect 52 PUs; end with 52 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 62 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Russians
Russians buy 8 infantry; Remaining resources: 1 PUs;
Combat Move - Russians
4 infantry moved from Central Mongolia to Chahar
Chinese take Chahar from Japanese
1 infantry moved from Sakha to Siberia
Russians take Siberia from Japanese
6 infantry moved from Sakha to Buryatia
7 infantry moved from Sakha to Amur
1 infantry moved from Samara to Vologda
1 infantry moved from Samara to Tambov
1 artillery moved from Russia to Vologda
1 artillery moved from Russia to Tambov
1 infantry moved from Russia to Vologda
1 infantry moved from Russia to Smolensk
Russians take Smolensk from Germans
Combat - Russians
Battle in Buryatia
Russians attack with 6 infantry
Japanese defend with 1 infantry
Russians roll dice for 6 infantry in Buryatia, round 2 : 0/6 hits
Japanese roll dice for 1 infantry in Buryatia, round 2 : 0/1 hits
Russians roll dice for 6 infantry in Buryatia, round 3 : 0/6 hits
Japanese roll dice for 1 infantry in Buryatia, round 3 : 1/1 hits
1 infantry owned by the Russians lost in Buryatia
Russians roll dice for 5 infantry in Buryatia, round 4 : 1/5 hits
Japanese roll dice for 1 infantry in Buryatia, round 4 : 0/1 hits
1 infantry owned by the Japanese lost in Buryatia
Russians win, taking Buryatia from Japanese with 5 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Amur
Russians attack with 7 infantry
Japanese defend with 1 infantry
Russians roll dice for 7 infantry in Amur, round 2 : 0/7 hits
Japanese roll dice for 1 infantry in Amur, round 2 : 0/1 hits
Russians roll dice for 7 infantry in Amur, round 3 : 3/7 hits
Japanese roll dice for 1 infantry in Amur, round 3 : 0/1 hits
1 infantry owned by the Japanese lost in Amur
Russians win, taking Amur from Japanese with 7 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Tambov
Russians attack with 1 artillery and 1 infantry
Germans defend with 1 mech_infantry
Russians roll dice for 1 artillery and 1 infantry in Tambov, round 2 : 1/2 hits
Germans roll dice for 1 mech_infantry in Tambov, round 2 : 0/1 hits
1 mech_infantry owned by the Germans lost in Tambov
Russians win, taking Tambov from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Vologda
Russians attack with 1 artillery and 2 infantry
Germans defend with 1 armour
Russians roll dice for 1 artillery and 2 infantry in Vologda, round 2 : 2/3 hits
Germans roll dice for 1 armour in Vologda, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 armour owned by the Germans lost in Vologda
Russians win, taking Vologda from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 armour
Casualties for Russians: 1 infantry
Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians
Non Combat Move - Russians
2 aaGuns moved from Sakha to Amur
2 mech_infantrys moved from Volgograd to Russia
Place Units - Russians
8 infantry placed in Russia
Turn Complete - Russians
Russians collect 23 PUs; end with 24 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 2 armour, 1 artillery, 1 destroyer, 4 infantry and 1 submarine; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 artillery and 3 infantry moved from Japan to 6 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 6 Sea Zone to 19 Sea Zone
1 transport moved from 19 Sea Zone to 6 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
1 infantry moved from Shensi to Tsinghai
Japanese take Tsinghai from Chinese
1 artillery moved from Kweichow to Yunnan
1 infantry moved from Kwangtung to 20 Sea Zone
1 armour moved from Kwangsi to Yunnan
1 mech_infantry moved from Anhwe to Yunnan
2 armour and 1 mech_infantry moved from Kiangsu to Chahar
2 infantry and 1 transport moved from 19 Sea Zone to 36 Sea Zone
2 bombers moved from Hunan to Chahar
4 fighters and 4 tactical_bombers moved from Hunan to Yunnan
1 fighter and 1 tactical_bomber moved from Hunan to Chahar
1 infantry moved from Ulaanbaatar to Yakut S.S.R.
Japanese take Yakut S.S.R. from Russians
1 infantry and 1 transport moved from 20 Sea Zone to 41 Sea Zone
1 infantry moved from 41 Sea Zone to Sumatra
1 destroyer moved from 6 Sea Zone to 4 Sea Zone
1 destroyer moved from 7 Sea Zone to 8 Sea Zone
Combat - Japanese
Battle in Yunnan
Japanese attack with 1 armour, 1 artillery, 4 fighters, 1 mech_infantry and 4 tactical_bombers
British defend with 2 armour and 2 mech_infantrys
Japanese win, taking Yunnan from Chinese with 1 armour, 4 fighters, 1 mech_infantry and 4 tactical_bombers remaining. Battle score for attacker is 16
Casualties for British: 2 armour and 2 mech_infantrys
Casualties for Japanese: 1 artillery
Battle in Sumatra
Battle in Chahar
Japanese attack with 2 armour, 2 bombers, 1 fighter, 1 mech_infantry and 1 tactical_bomber
Russians defend with 4 infantry
Japanese win, taking Sumatra from UK_Pacific, taking Chahar from Chinese with 2 armour, 2 bombers, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Russians: 4 infantry
Casualties for Japanese: 1 mech_infantry
Non Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from Chahar to Manchuria
2 bombers moved from Chahar to Kwangsi
2 infantry moved from 36 Sea Zone to Kwangsi
1 artillery and 3 infantry moved from 19 Sea Zone to Manchuria
1 transport moved from 36 Sea Zone to 19 Sea Zone
1 fighter moved from 36 Sea Zone to 6 Sea Zone
1 fighter moved from Yunnan to 36 Sea Zone
1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 37 Sea Zone
1 battleship, 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 20 Sea Zone to 36 Sea Zone
1 destroyer moved from 6 Sea Zone to 19 Sea Zone
3 fighters and 4 tactical_bombers moved from Yunnan to Kweichow
Place Units - Japanese
1 destroyer and 1 submarine placed in 6 Sea Zone
1 armour and 1 infantry placed in Kiangsu
1 armour, 1 artillery and 3 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 43 PUs; end with 43 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Americans
Americans buy 3 artilleries, 6 infantry, 4 submarines and 3 transports; Remaining resources: 2 PUs;
Combat Move - Americans
1 submarine moved from 3 Sea Zone to 4 Sea Zone
1 submarine moved from 3 Sea Zone to 8 Sea Zone
1 fighter moved from 3 Sea Zone to 4 Sea Zone
1 fighter moved from 3 Sea Zone to 4 Sea Zone
1 fighter moved from 3 Sea Zone to 8 Sea Zone
1 fighter moved from 3 Sea Zone to 8 Sea Zone
1 bomber moved from Alaska to 8 Sea Zone
2 armour and 4 mech_infantrys moved from Soviet Far East to Amur
2 artilleries and 9 infantry moved from Soviet Far East to Siberia
1 fighter and 1 tactical_bomber moved from Alaska to Siberia
1 battleship, 2 carriers, 3 cruisers, 2 destroyers and 9 transports moved from 3 Sea Zone to 2 Sea Zone
6 armour, 1 artillery and 5 infantry moved from Alaska to 2 Sea Zone
6 armour, 1 artillery, 1 battleship, 2 carriers, 3 cruisers, 2 destroyers, 5 infantry and 9 transports moved from 2 Sea Zone to 3 Sea Zone
1 infantry moved from Western United States to 10 Sea Zone
1 infantry moved from Western United States to 10 Sea Zone
2 infantry and 1 transport moved from 10 Sea Zone to 3 Sea Zone
1 infantry moved from Western United States to British Columbia
2 carriers and 4 fighters moved from 101 Sea Zone to 91 Sea Zone
Combat - Americans
Battle in 4 Sea Zone
Americans attack with 2 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 4 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 2 fighters in 4 Sea Zone, round 2 : 1/2 hits
Japanese roll dice for 1 destroyer in 4 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Japanese and 1 submarine owned by the Americans lost in 4 Sea Zone
Americans win with 2 fighters remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Battle in 8 Sea Zone
Americans attack with 1 bomber, 2 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 8 Sea Zone, round 2 : 1/1 hits
Japanese roll dice for 1 destroyer in 8 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Japanese and 1 submarine owned by the Americans lost in 8 Sea Zone
Americans win with 1 bomber and 2 fighters remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Non Combat Move - Americans
6 armour, 1 artillery and 7 infantry moved from 3 Sea Zone to Soviet Far East
1 bomber moved from 8 Sea Zone to Siberia
2 fighters moved from 4 Sea Zone to 3 Sea Zone
2 fighters moved from 8 Sea Zone to 3 Sea Zone
Place Units - Americans
3 artilleries placed in Alaska
4 submarines and 3 transports placed in 101 Sea Zone
6 infantry placed in Eastern United States
Turn Complete - Americans
Americans collect 52 PUs; end with 54 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
1 infantry moved from Suiyuyan to Shensi
Chinese take Shensi from Japanese
5 infantry moved from Suiyuyan to Hopei
Chinese take Hopei from Japanese
Combat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
3 infantry placed in Hopei
Turn Complete - Chinese
Chinese collect 6 PUs; end with 8 PUs total