@FranceNeedsMorePower To play PBEM you need to be registered on the dice server called Marti ,but it is not working with gmail and also has problems with hotmail, so the group I play with started using @gmx.com and with this it does work and sends the dice rolls immediately, so even if you try to register with your gmail it will not work.
G40L 2015 Radiant (allies +16) -vs- dawgoneit (axis)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - Americans
Americans buy 4 armour, 1 carrier and 4 infantry; Remaining resources: 1 PUs;Combat Move - Americans
Non Combat Move - Americans
1 artillery, 1 cruiser, 1 infantry and 1 transport moved from 11 Sea Zone to 1 Sea Zone
1 infantry moved from 1 Sea Zone to Alaska
1 artillery moved from 1 Sea Zone to Alaska
1 armour, 1 artillery, 2 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 armour, 1 artillery, 2 infantry, 1 mech_infantry and 3 transports moved from 10 Sea Zone to 1 Sea Zone
1 armour, 1 artillery, 2 infantry and 1 mech_infantry moved from 1 Sea Zone to Alaska
1 transport moved from 1 Sea Zone to 10 Sea Zone
1 mech_infantry moved from Western United States to 10 Sea Zone
1 mech_infantry and 1 transport moved from 10 Sea Zone to 1 Sea Zone
1 mech_infantry moved from 1 Sea Zone to Alaska
1 transport moved from 1 Sea Zone to 10 Sea Zone
1 mech_infantry moved from Western United States to 10 Sea Zone
1 mech_infantry and 1 transport moved from 10 Sea Zone to 1 Sea Zone
1 mech_infantry moved from 1 Sea Zone to Alaska
3 armour moved from Central United States to Western United States
1 fighter moved from Western United States to 10 Sea Zone
1 fighter moved from Alaska to 10 Sea Zone
1 submarine moved from 23 Sea Zone to 26 Sea ZonePlace Units - Americans
1 carrier placed in 10 Sea Zone
3 infantry placed in Alaska
1 armour and 1 infantry placed in Western United States
3 armour placed in Central United StatesTurn Complete - Americans
Americans collect 52 PUs; end with 53 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 5 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Yunnan to Kweichow
1 fighter moved from Yunnan to Kweichow
3 infantry moved from Suiyuyan to ShensiCombat - Chinese
Battle in Kweichow
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 1 infantry in Kweichow, round 2 : 0/2 hits
Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits
Chinese roll dice for 1 fighter and 1 infantry in Kweichow, round 3 : 0/2 hits
Japanese roll dice for 1 infantry in Kweichow, round 3 : 1/1 hits
1 infantry owned by the Chinese lost in Kweichow
retreated to Kweichow
Japanese win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Kweichow to YunnanPlace Units - Chinese
5 infantry placed in YunnanTurn Complete - Chinese
Chinese collect 7 PUs; end with 7 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 13 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - British
British buy 1 artillery, 2 destroyers, 1 infantry, 1 mech_infantry and 1 transport; Remaining resources: 1 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 3 armour and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - British
1 fighter moved from United Kingdom to 92 Sea Zone
1 tactical_bomber moved from Malta to 98 Sea Zone
1 armour and 1 mech_infantry moved from Tobruk to Tunisia
British take Libya from ItaliansCombat - British
Battle in 92 Sea Zone
British attack with 1 fighter
Italians defend with 1 transport
1 transport owned by the Italians lost in 92 Sea Zone
British win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Italians: 1 transport
Battle in 98 Sea Zone
British attack with 1 tactical_bomber
Italians defend with 1 transport
1 transport owned by the Italians lost in 98 Sea Zone
British win with 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Italians: 1 transport
Battle in Tunisia
British attack with 1 armour and 1 mech_infantry
Italians defend with 1 artillery and 1 infantry
British roll dice for 1 armour and 1 mech_infantry in Tunisia, round 2 : 0/2 hits
Italians roll dice for 1 artillery and 1 infantry in Tunisia, round 2 : 1/2 hits
1 mech_infantry owned by the British lost in Tunisia
British roll dice for 1 armour in Tunisia, round 3 : 1/1 hits
Italians roll dice for 1 artillery and 1 infantry in Tunisia, round 3 : 1/2 hits
1 armour owned by the British and 1 infantry owned by the Italians lost in Tunisia
Italians win with 1 artillery remaining. Battle score for attacker is -7
Casualties for British: 1 armour and 1 mech_infantry
Casualties for Italians: 1 infantryNon Combat Move - British
1 fighter moved from 92 Sea Zone to Morocco
2 artilleries and 3 infantry moved from Tobruk to Libya
1 tactical_bomber moved from 98 Sea Zone to Malta
1 transport moved from 76 Sea Zone to 71 Sea Zone
1 cruiser moved from 76 Sea Zone to 81 Sea Zone
1 infantry moved from Eastern Persia to Persia
British take Persia from Neutral_Allies
1 infantry moved from Sumatra to 41 Sea Zone
1 infantry and 1 transport moved from 41 Sea Zone to 44 Sea Zone
1 infantry moved from 44 Sea Zone to Celebes
UK_Pacific take Celebes from Dutch
1 infantry moved from British Guiana to Brazil
British take Brazil from Neutral_Allies
1 transport moved from 88 Sea Zone to 86 Sea Zone
4 mech_infantrys moved from India to Eastern Persia
3 aaGuns, 1 artillery and 5 infantry moved from Burma to Shan State
2 fighters and 1 tactical_bomber moved from India to Shan State
1 destroyer moved from 39 Sea Zone to 37 Sea Zone
1 bomber moved from Quebec to French West Africa
2 fighters moved from United Kingdom to MoroccoPlace Units - British
1 artillery, 1 infantry and 1 mech_infantry placed in Union of South Africa
2 destroyers and 1 transport placed in 106 Sea ZoneTurn Complete - British
British collect 30 PUs; end with 31 PUs totalPlace Units - UK_Pacific
3 armour and 1 mech_infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 24 PUs; end with 24 PUs total
Some Units in India change ownership: 3 armour and 1 mech_infantry -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - Italians
Italians buy 1 armour, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Politics - Italians
Italians takes Political Action: Political Action Axis To War With Russians
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_NeutralCombat Move - Italians
1 armour moved from Romania to Eastern Poland
Italians take Eastern Poland from Russians
1 artillery and 2 infantry moved from Yugoslavia to Romania
1 armour and 1 mech_infantry moved from Northern Italy to Romania
1 armour moved from Trans-Jordan to Egypt
1 artillery and 1 infantry moved from Anglo Egyptian Sudan to Egypt
1 infantry moved from Kenya to Belgian Congo
Italians take Belgian Congo from British
1 artillery moved from Tunisia to Algeria
Italians take Algeria from French
1 bomber moved from Southern Italy to Egypt
3 infantry moved from Southern Italy to Northern ItalyCombat - Italians
Battle in Egypt
Italians attack with 1 armour, 1 artillery, 1 bomber and 1 infantry
British defend with 1 harbour; ANZAC defend with 2 infantry
Italians win, taking Egypt from British with 1 armour, 1 artillery and 1 bomber remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Casualties for ANZAC: 2 infantryNon Combat Move - Italians
1 infantry moved from Trans-Jordan to Iraq
Italians take Iraq from Neutral_Axis
1 bomber moved from Egypt to IraqPlace Units - Italians
1 armour, 1 infantry and 1 mech_infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 20 PUs; end with 20 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 25 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 30 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 32 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - ANZAC
ANZAC buy 1 fighter and 1 infantry; Remaining resources: 1 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
2 fighters moved from Queensland to Shan State
1 infantry moved from Java to 42 Sea Zone
1 infantry moved from Java to 42 Sea Zone
2 infantry and 1 transport moved from 42 Sea Zone to 38 Sea Zone
1 infantry moved from 38 Sea Zone to Shan State
1 infantry moved from 38 Sea Zone to Shan State
2 infantry moved from New South Wales to 62 Sea Zone
2 infantry and 1 transport moved from 62 Sea Zone to 45 Sea Zone
1 infantry moved from 45 Sea Zone to Dutch New Guinea
ANZAC take Dutch New Guinea from Dutch
1 infantry moved from 45 Sea Zone to Dutch New Guinea
2 aaGuns and 1 infantry moved from New South Wales to Queensland
1 destroyer moved from 57 Sea Zone to 39 Sea Zone
1 cruiser moved from 56 Sea Zone to 58 Sea ZonePlace Units - ANZAC
1 fighter and 1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 15 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Combat Move - French
Non Combat Move - French
1 infantry moved from French Central Africa to French Equatorial AfricaTurn Complete - French
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TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Combat Move - French
Non Combat Move - French
1 infantry moved from French Central Africa to French Equatorial AfricaTurn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Research Technology - Germans
Purchase Units - Germans
Germans buy 5 armour and 6 mech_infantrys; Remaining resources: 0 PUs;Politics - Germans
Germans takes Political Action: Political Action Axis To War With Russians
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to WarCombat Move - Germans
1 armour moved from Poland to Novgorod
Germans take Baltic States from Russians
Germans take Novgorod from Russians
1 infantry moved from Finland to Karelia
Germans take Karelia from Russians
1 infantry moved from Finland to Vyborg
Germans take Vyborg from Russians
1 infantry moved from Norway to 113 Sea Zone
1 cruiser, 1 infantry, 1 submarine and 1 transport moved from 113 Sea Zone to 111 Sea Zone
1 infantry moved from 111 Sea Zone to Scotland
1 fighter and 2 tactical_bombers moved from Trans-Jordan to 81 Sea Zone
2 bombers moved from Southern Italy to 81 Sea Zone
1 fighter and 1 tactical_bomber moved from Southern Italy to 81 Sea ZoneCombat - Germans
Battle in 81 Sea Zone
Germans attack with 2 bombers, 2 fighters and 3 tactical_bombers
British defend with 1 cruiser and 1 destroyer; French defend with 1 destroyer
Germans win with 2 bombers, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 17
Casualties for Germans: 1 tactical_bomber
Casualties for British: 1 cruiser and 1 destroyer
Casualties for French: 1 destroyer
Battle in ScotlandNon Combat Move - Germans
1 fighter and 2 tactical_bombers moved from 81 Sea Zone to Iraq
2 bombers and 1 fighter moved from 81 Sea Zone to Egypt
2 aaGuns, 1 armour, 1 artillery and 8 infantry moved from Slovakia Hungary to Eastern Poland
2 aaGuns, 1 armour, 2 artilleries, 9 infantry and 1 mech_infantry moved from Poland to Eastern Poland
1 aaGun, 1 armour, 2 artilleries and 8 infantry moved from Romania to Eastern Poland
4 armour and 4 mech_infantrys moved from Yugoslavia to Eastern Poland
4 armour, 5 mech_infantrys and 1 tactical_bomber moved from Germany to Eastern Poland
1 armour moved from Northern Italy to Romania
2 artilleries moved from Northern Italy to Yugoslavia
1 infantry moved from Germany to Slovakia Hungary
1 artillery and 1 infantry moved from Germany to Poland
1 artillery and 1 infantry moved from Western Germany to Germany
1 artillery and 1 infantry moved from France to Western Germany
1 tactical_bomber moved from Western Germany to Gibraltar
1 aaGun moved from Western Germany to GermanyPlace Units - Germans
5 armour and 5 mech_infantrys placed in Germany
1 mech_infantry placed in FranceTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4,2
Germans collect 48 PUs (2 lost to blockades); end with 48 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 53 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 58 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Russians
Russians buy 12 infantry; Remaining resources: 1 PUs;Combat Move - Russians
1 submarine moved from 125 Sea Zone to 111 Sea Zone
1 infantry moved from Belarus to Novgorod
1 artillery moved from Belarus to Novgorod
1 infantry moved from Belarus to Novgorod
3 infantry moved from Central Mongolia to Ulaanbaatar
1 infantry moved from Buryatia to Ulaanbaatar
4 infantry moved from Buryatia to Amur
14 infantry moved from Buryatia to Sakha
2 infantry moved from Kansu to Novosibirsk
1 armour and 1 mech_infantry moved from Szechwan to Yunnan
3 mech_infantrys moved from Sikang to YunnanCombat - Russians
Battle in Novgorod
Russians attack with 1 artillery and 2 infantry
Germans defend with 1 airfield, 1 armour, 1 factory_minor and 1 harbour
Russians roll dice for 1 artillery and 2 infantry in Novgorod, round 2 : 0/3 hits
Germans roll dice for 1 armour in Novgorod, round 2 : 1/1 hits
1 infantry owned by the Russians lost in Novgorod
Russians roll dice for 1 artillery and 1 infantry in Novgorod, round 3 : 1/2 hits
Germans roll dice for 1 armour in Novgorod, round 3 : 0/1 hits
1 armour owned by the Germans lost in Novgorod
Russians win, taking Novgorod from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 armour
Casualties for Russians: 1 infantry
Battle in 111 Sea Zone
Russians attack with 1 submarine
Germans defend with 1 cruiser, 1 submarine and 1 transport
Russians roll dice for 1 submarine in 111 Sea Zone, round 2 : 0/1 hits
Germans roll dice for 1 submarine in 111 Sea Zone, round 2 : 0/1 hits
Germans roll dice for 1 cruiser and 1 transport in 111 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Russians lost in 111 Sea Zone
Germans win with 1 cruiser, 1 submarine and 1 transport remaining. Battle score for attacker is -6
Casualties for Russians: 1 submarine
Battle in Ulaanbaatar
Russians attack with 4 infantry
Japanese defend with 1 infantry
Russians roll dice for 4 infantry in Ulaanbaatar, round 2 : 2/4 hits
Japanese roll dice for 1 infantry in Ulaanbaatar, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Ulaanbaatar
Russians win, taking Ulaanbaatar from Japanese with 4 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Amur
Russians attack with 4 infantry
Japanese defend with 1 infantry
Russians roll dice for 4 infantry in Amur, round 2 : 1/4 hits
Japanese roll dice for 1 infantry in Amur, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Japanese lost in Amur
Russians win, taking Amur from Japanese with 3 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Sakha
Russians attack with 14 infantry
Japanese defend with 1 infantry
Russians roll dice for 14 infantry in Sakha, round 2 : 0/14 hits
Japanese roll dice for 1 infantry in Sakha, round 2 : 0/1 hits
Russians roll dice for 14 infantry in Sakha, round 3 : 1/14 hits
Japanese roll dice for 1 infantry in Sakha, round 3 : 0/1 hits
1 infantry owned by the Japanese lost in Sakha
Russians win, taking Sakha from Japanese with 14 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Russians
1 aaGun moved from Buryatia to Sakha
1 aaGun moved from Buryatia to Sakha
3 artilleries and 2 infantry moved from Ukraine to Bryansk
1 artillery and 8 infantry moved from Western Ukraine to Bryansk
2 aaGuns, 2 artilleries and 17 infantry moved from Belarus to Bryansk
8 infantry moved from Russia to BryanskPlace Units - Russians
3 infantry placed in Ukraine
9 infantry placed in RussiaTurn Complete - Russians
Russians collect 33 PUs; end with 34 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 39 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Japanese
Japanese buy 1 armour, 1 artillery, 1 cruiser, 2 destroyers and 2 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 destroyer moved from 16 Sea Zone to 6 Sea Zone
1 infantry moved from Siberia to Soviet Far East
Japanese take Soviet Far East from Russians
1 fighter moved from Japan to Amur
1 artillery and 3 infantry moved from Manchuria to Amur
1 infantry moved from Manchuria to Amur
1 infantry moved from Chahar to Suiyuyan
Japanese take Suiyuyan from Chinese
1 armour, 2 artilleries, 2 bombers, 5 fighters, 9 infantry and 6 tactical_bombers moved from Kwangsi to Yunnan
3 artilleries, 3 fighters and 6 infantry moved from Hunan to Yunnan
1 infantry moved from Kweichow to Yunnan
2 fighters and 2 tactical_bombers moved from 36 Sea Zone to YunnanCombat - Japanese
Battle in Yunnan
Japanese attack with 1 armour, 5 artilleries, 2 bombers, 10 fighters, 16 infantry and 8 tactical_bombers
Chinese defend with 3 artilleries, 1 fighter and 15 infantry; Russians defend with 2 armour, 2 fighters, 5 mech_infantrys and 1 tactical_bomber
Japanese win, taking Yunnan from Chinese with 1 armour, 2 artilleries, 2 bombers, 10 fighters and 8 tactical_bombers remaining. Battle score for attacker is 70
Casualties for Chinese: 3 artilleries, 1 fighter and 15 infantry
Casualties for Russians: 2 armour, 2 fighters, 5 mech_infantrys and 1 tactical_bomber
Casualties for Japanese: 3 artilleries and 16 infantry
Battle in Amur
Japanese attack with 1 artillery, 1 fighter and 4 infantry
Russians defend with 3 infantry
Japanese win, taking Amur from Russians with 1 artillery, 1 fighter and 3 infantry remaining. Battle score for attacker is 6
Casualties for Russians: 3 infantry
Casualties for Japanese: 1 infantryNon Combat Move - Japanese
1 fighter moved from Amur to Manchuria
1 armour moved from Kiangsu to Hunan
1 infantry moved from Hopei to Kweichow
1 artillery and 1 infantry moved from Chahar to Hopei
1 artillery and 1 infantry moved from Kiangsu to Kiangsi
1 battleship, 3 carriers, 2 cruisers, 2 destroyers and 5 transports moved from 36 Sea Zone to 19 Sea Zone
2 bombers, 10 fighters and 8 tactical_bombers moved from Yunnan to HunanPlace Units - Japanese
1 cruiser and 2 destroyers placed in 6 Sea Zone
1 armour, 1 artillery and 1 infantry placed in Kiangsu
1 infantry placed in JapanTurn Complete - Japanese
Japanese collect 36 PUs; end with 36 PUs total
Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 46 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Americans
Americans buy 1 carrier, 3 infantry and 3 transports; Remaining resources: 7 PUs;Combat Move - Americans
Non Combat Move - Americans
1 submarine moved from 26 Sea Zone to 1 Sea Zone
1 carrier and 2 fighters moved from 10 Sea Zone to 1 Sea Zone
6 transports moved from 1 Sea Zone to 10 Sea Zone
3 armour moved from Central United States to Western United States
1 infantry moved from Western United States to 10 Sea Zone
1 armour moved from Western United States to 10 Sea Zone
1 armour, 1 infantry and 1 transport moved from 10 Sea Zone to 1 Sea Zone
1 infantry moved from 1 Sea Zone to Alaska
1 armour moved from 1 Sea Zone to AlaskaPlace Units - Americans
3 infantry placed in Alaska
3 transports placed in 10 Sea Zone
1 carrier placed in 101 Sea Zone
Note to players Americans: America has joined the Allies, and declared war on the Axis!
Trigger Americans War Japanese: Changing Relationship for Japanese and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for British and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for Americans and French from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly
Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_NeutralTurn Complete - Americans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 2,3
Americans collect 50 PUs (2 lost to blockades); end with 57 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 82 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - British
British buy 3 armour; Remaining resources: 13 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 armour and 3 mech_infantrys; Remaining resources: 0 PUs;Politics - British
British takes Political Action: Political Action British To War With Japanese
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and British from Neutrality to Unprovoked
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and UK_Pacific from Neutrality to Unprovoked
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and ANZAC from Neutrality to Unprovoked
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and Dutch from Neutrality to War
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and British from Neutrality to Allied
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and Dutch from Neutrality to FriendlyCombat Move - British
3 infantry moved from Persia to Iraq
4 mech_infantrys moved from Eastern Persia to Iraq
1 infantry moved from Union of South Africa to 71 Sea Zone
1 artillery moved from Union of South Africa to 71 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 80 Sea Zone
1 infantry moved from 80 Sea Zone to Iraq
1 artillery moved from 80 Sea Zone to Iraq
1 battleship moved from 39 Sea Zone to 80 Sea Zone
1 infantry moved from Celebes to 44 Sea Zone
1 infantry and 1 transport moved from 44 Sea Zone to 37 Sea Zone
1 infantry moved from 37 Sea Zone to Siam
2 infantry moved from Kwangtung to Kwangsi
Chinese take Kwangsi from Japanese
1 artillery, 2 fighters, 10 infantry and 1 tactical_bomber moved from Shan State to Yunnan
2 artilleries and 3 infantry moved from Libya to Tunisia
British take Tunisia from Italians
3 fighters moved from Morocco to Algeria
1 mech_infantry moved from Union of South Africa to Belgian Congo
1 bomber moved from French West Africa to Belgian Congo
1 infantry moved from Brazil to 86 Sea Zone
1 infantry moved from Brazil to 86 Sea Zone
2 infantry and 1 transport moved from 86 Sea Zone to 83 Sea ZoneCombat - British
Battle in Belgian Congo
British attack with 1 bomber and 1 mech_infantry
Italians defend with 1 infantry
British roll dice for 1 bomber and 1 mech_infantry in Belgian Congo, round 2 : 1/2 hits
Italians roll dice for 1 infantry in Belgian Congo, round 2 : 0/1 hits
1 infantry owned by the Italians lost in Belgian Congo
British win, taking Belgian Congo from Italians with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in Siam
Battle in Yunnan
British attack with 1 artillery, 2 fighters, 10 infantry and 1 tactical_bomber
Japanese defend with 1 armour and 2 artilleries
British roll dice for 1 artillery, 2 fighters, 10 infantry and 1 tactical_bomber in Yunnan, round 2 : 1/14 hits
Japanese roll dice for 1 armour and 2 artilleries in Yunnan, round 2 : 2/3 hits
1 artillery owned by the Japanese and 2 infantry owned by the British lost in Yunnan
British roll dice for 1 artillery, 2 fighters, 8 infantry and 1 tactical_bomber in Yunnan, round 3 : 3/12 hits
Japanese roll dice for 1 armour and 1 artillery in Yunnan, round 3 : 2/2 hits
1 armour owned by the Japanese, 1 artillery owned by the Japanese and 2 infantry owned by the British lost in Yunnan
British win, taking Siam from Japanese, taking Yunnan from Japanese with 1 artillery, 2 fighters, 6 infantry and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for British: 4 infantry
Casualties for Japanese: 1 armour and 2 artilleries
Battle in Algeria
British attack with 3 fighters
Italians defend with 1 artillery
British roll dice for 3 fighters in Algeria, round 2 : 1/3 hits
Italians roll dice for 1 artillery in Algeria, round 2 : 0/1 hits
1 artillery owned by the Italians lost in Algeria
British win with 3 fighters remaining. Battle score for attacker is 4
Casualties for Italians: 1 artillery
Battle in Iraq
British attack with 1 artillery, 4 infantry and 4 mech_infantrys
Germans defend with 1 fighter and 2 tactical_bombers; Italians defend with 1 bomber and 4 infantry
British roll dice for 1 battleship in Iraq, round 2 : 0/1 hits
British roll dice for 1 artillery, 4 infantry and 4 mech_infantrys in Iraq, round 2 : 3/9 hits
Italians roll dice for 1 bomber, 1 fighter, 4 infantry and 2 tactical_bombers in Iraq, round 2 : 2/8 hits
2 infantry owned by the British and 3 infantry owned by the Italians lost in Iraq
British roll dice for 1 artillery, 2 infantry and 4 mech_infantrys in Iraq, round 3 : 0/7 hits
Italians roll dice for 1 bomber, 1 fighter, 1 infantry and 2 tactical_bombers in Iraq, round 3 : 3/5 hits
1 mech_infantry owned by the British and 2 infantry owned by the British lost in Iraq
British roll dice for 1 artillery and 3 mech_infantrys in Iraq, round 4 : 1/4 hits
Italians roll dice for 1 bomber, 1 fighter, 1 infantry and 2 tactical_bombers in Iraq, round 4 : 1/5 hits
1 mech_infantry owned by the British and 1 infantry owned by the Italians lost in Iraq
British roll dice for 1 artillery and 2 mech_infantrys in Iraq, round 5 : 1/3 hits
Italians roll dice for 1 bomber, 1 fighter and 2 tactical_bombers in Iraq, round 5 : 2/4 hits
2 mech_infantrys owned by the British and 1 bomber owned by the Italians lost in Iraq
British roll dice for 1 artillery in Iraq, round 6 : 1/1 hits
Italians roll dice for 1 fighter and 2 tactical_bombers in Iraq, round 6 : 2/3 hits
1 tactical_bomber owned by the Germans and 1 artillery owned by the British lost in Iraq
Italians win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 tactical_bomber
Casualties for British: 1 artillery, 4 infantry and 4 mech_infantrys
Casualties for Italians: 1 bomber and 4 infantryNon Combat Move - British
3 fighters moved from Algeria to Malta
3 armour and 1 mech_infantry moved from India to Eastern Persia
3 aaGuns moved from Shan State to Yunnan
1 bomber moved from Belgian Congo to Rhodesia
1 bomber moved from Rhodesia to Union of South Africa
1 infantry moved from 83 Sea Zone to French West Africa
1 infantry moved from 83 Sea Zone to French West Africa
1 fighter moved from Yunnan to Shan State
1 fighter moved from Yunnan to Shan State
1 tactical_bomber moved from Yunnan to Shan StatePlace Units - British
1 armour placed in United Kingdom
2 armour placed in Union of South AfricaTurn Complete - British
British collect 27 PUs; end with 40 PUs totalPlace Units - UK_Pacific
2 armour and 3 mech_infantrys placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 25 PUs; end with 25 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 30 PUs
Some Units in India change ownership: 2 armour and 3 mech_infantrys -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Italians
Italians buy 2 armour, 1 factory_minor and 2 mech_infantrys; Remaining resources: 0 PUs;Politics - Italians
Italians takes Political Action: Political Action Italians To War With Chinese
Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to WarCombat Move - Italians
2 infantry moved from Romania to Bessarabia
1 artillery moved from Romania to Bessarabia
1 mech_infantry moved from Romania to Western Ukraine
1 armour moved from Romania to Western Ukraine
1 armour moved from Eastern Poland to Belarus
1 artillery moved from Egypt to Anglo Egyptian Sudan
1 armour and 1 mech_infantry moved from Northern Italy to Romania
4 infantry moved from Northern Italy to YugoslaviaCombat - Italians
Battle in Belarus
Italians attack with 1 armour
Russians defend with 1 infantry
Italians win, taking Belarus from Russians with 1 armour remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Western Ukraine
Italians attack with 1 armour and 1 mech_infantry
Russians defend with 1 infantry
Italians win, taking Western Ukraine from Russians with 1 armour remaining. Battle score for attacker is -1
Casualties for Italians: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Bessarabia
Italians attack with 1 artillery and 2 infantry
Russians defend with 1 infantry
Italians win, taking Bessarabia from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Italians
Place Units - Italians
1 factory_minor placed in Egypt
2 armour and 2 mech_infantrys placed in Northern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 1
Italians collect 20 PUs (1 lost to blockades); end with 20 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 25 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 30 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 32 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 1 fighter; Remaining resources: 5 PUs;Combat Move - ANZAC
1 destroyer moved from 39 Sea Zone to 42 Sea Zone
1 cruiser moved from 58 Sea Zone to 39 Sea Zone
1 fighter moved from Shan State to 42 Sea Zone
2 fighters and 3 infantry moved from Shan State to Yunnan
1 infantry moved from Dutch New Guinea to 45 Sea Zone
1 infantry moved from Dutch New Guinea to 45 Sea Zone
2 infantry and 1 transport moved from 45 Sea Zone to 41 Sea Zone
1 fighter moved from New South Wales to QueenslandCombat - ANZAC
Battle in 42 Sea Zone
ANZAC attack with 1 destroyer and 1 fighter
Japanese defend with 1 submarine
ANZAC roll dice for 1 destroyer and 1 fighter in 42 Sea Zone, round 2 : 1/2 hits
Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Japanese and 1 destroyer owned by the ANZAC lost in 42 Sea Zone
ANZAC win with 1 fighter remaining. Battle score for attacker is -2
Casualties for ANZAC: 1 destroyer
Casualties for Japanese: 1 submarineNon Combat Move - ANZAC
1 fighter moved from 42 Sea Zone to Shan State
1 infantry moved from 41 Sea Zone to Sumatra
1 infantry moved from 41 Sea Zone to SumatraPlace Units - ANZAC
1 fighter placed in New South WalesTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 19 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 29 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Politics - French
French takes Political Action: Political Action French To War With Japanese
French succeeds on action: Political Action French To War With Japanese: Changing Relationship for Japanese and French from Neutrality to War
French succeeds on action: Political Action French To War With Japanese: Changing Relationship for Chinese and French from Neutrality to AlliedCombat Move - French
Turn Complete - French
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Research Technology - Germans
Purchase Units - Germans
Germans buy 7 armour and 4 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 fighter and 1 tactical_bomber moved from Iraq to 80 Sea Zone
2 bombers moved from Egypt to 80 Sea Zone
1 infantry moved from Scotland to 111 Sea Zone
1 cruiser, 1 infantry, 1 submarine and 1 transport moved from 111 Sea Zone to 112 Sea Zone
1 mech_infantry moved from Eastern Poland to Archangel
Germans take Archangel from Russians
1 mech_infantry moved from Eastern Poland to Smolensk
Germans take Smolensk from Russians
1 infantry moved from Vyborg to Novgorod
1 infantry moved from Karelia to Novgorod
1 armour moved from Eastern Poland to Novgorod
1 tactical_bomber moved from Eastern Poland to Novgorod
1 armour moved from Romania to Ukraine
2 mech_infantrys moved from Eastern Poland to Ukraine
1 armour moved from Eastern Poland to Ukraine
1 fighter moved from Egypt to Belgian CongoCombat - Germans
Battle in Ukraine
Germans attack with 2 armour and 2 mech_infantrys
Russians defend with 1 factory_minor and 3 infantry
Germans win, taking Ukraine from Russians with 2 armour remaining. Battle score for attacker is 1
Casualties for Germans: 2 mech_infantrys
Casualties for Russians: 3 infantry
Battle in Belgian Congo
Germans attack with 1 fighter
British defend with 1 mech_infantry
Germans win with 1 fighter remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Battle in 80 Sea Zone
Germans attack with 2 bombers, 1 fighter and 1 tactical_bomber
British defend with 1 battleship and 1 transport
Germans win with 2 bombers, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 27
Casualties for British: 1 battleship and 1 transport
Battle in Novgorod
Germans attack with 1 armour, 2 infantry and 1 tactical_bomber
Russians defend with 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Germans win, taking Novgorod from Russians with 1 armour, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Russians: 1 artillery and 1 infantryNon Combat Move - Germans
1 fighter moved from Belgian Congo to Egypt
1 fighter and 1 tactical_bomber moved from 80 Sea Zone to Egypt
2 bombers moved from 80 Sea Zone to Egypt
5 aaGuns, 9 armour, 5 artilleries, 25 infantry and 6 mech_infantrys moved from Eastern Poland to Western Ukraine
1 infantry moved from Slovakia Hungary to Eastern Poland
1 artillery and 1 infantry moved from Poland to Eastern Poland
2 artilleries moved from Yugoslavia to Slovakia Hungary
5 armour and 5 mech_infantrys moved from Germany to Eastern Poland
1 artillery and 1 infantry moved from Germany to Poland
1 infantry moved from 112 Sea Zone to Western Germany
1 infantry moved from Western Germany to France
1 mech_infantry moved from France to Germany
2 tactical_bombers moved from Gibraltar to Southern Italy
1 tactical_bomber moved from Novgorod to Eastern PolandPlace Units - Germans
7 armour and 3 mech_infantrys placed in Germany
1 mech_infantry placed in Western GermanyTurn Complete - Germans
Germans collect 54 PUs; end with 54 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 64 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Russians
Russians buy 10 infantry and 2 mech_infantrys; Remaining resources: 1 PUs;Combat Move - Russians
2 artilleries and 3 infantry moved from Bryansk to UkraineCombat - Russians
Battle in Ukraine
Russians attack with 2 artilleries and 3 infantry
Germans defend with 2 armour and 1 factory_minor
Russians roll dice for 2 artilleries and 3 infantry in Ukraine, round 2 : 1/5 hits
Germans roll dice for 2 armour in Ukraine, round 2 : 1/2 hits
1 infantry owned by the Russians and 1 armour owned by the Germans lost in Ukraine
Russians roll dice for 2 artilleries and 2 infantry in Ukraine, round 3 : 1/4 hits
Germans roll dice for 1 armour in Ukraine, round 3 : 1/1 hits
1 infantry owned by the Russians and 1 armour owned by the Germans lost in Ukraine
Russians win, taking Ukraine from Germans with 2 artilleries and 1 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 2 armour
Casualties for Russians: 2 infantryNon Combat Move - Russians
4 aaGuns, 4 artilleries and 34 infantry moved from Bryansk to Russia
1 infantry moved from Novosibirsk to Samara
1 infantry moved from Novosibirsk to Samara
4 infantry moved from Ulaanbaatar to Central MongoliaPlace Units - Russians
10 infantry placed in Russia
2 mech_infantrys placed in VolgogradTurn Complete - Russians
Russians collect 24 PUs; end with 25 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 2 armour, 1 artillery, 1 destroyer, 6 infantry and 1 mech_infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Japanese
1 infantry moved from Manchuria to 19 Sea Zone
1 infantry and 1 transport moved from 19 Sea Zone to 20 Sea Zone
1 infantry moved from 20 Sea Zone to Kwangtung
1 artillery and 1 infantry moved from Kiangsi to Kwangsi
1 armour moved from Kiangsu to Kwangsi
1 infantry moved from Kweichow to Yunnan
1 submarine moved from 35 Sea Zone to 37 Sea Zone
1 bomber moved from Hunan to 37 Sea Zone
1 armour, 1 bomber, 10 fighters and 8 tactical_bombers moved from Hunan to Yunnan
1 infantry moved from Hopei to Shensi
Japanese take Shensi from Chinese
1 artillery moved from Hopei to Kweichow
1 artillery and 1 infantry moved from Kiangsu to 19 Sea Zone
1 infantry moved from Amur to Buryatia
Japanese take Buryatia from Russians
1 infantry moved from Buyant-Uhaa to Ulaanbaatar
Japanese take Ulaanbaatar from Russians
3 transports moved from 19 Sea Zone to 6 Sea Zone
1 battleship and 1 destroyer moved from 6 Sea Zone to 20 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from 36 Sea Zone to French Indo ChinaCombat - Japanese
Battle in Yunnan
Japanese attack with 1 armour, 1 bomber, 10 fighters, 1 infantry and 8 tactical_bombers
British defend with 3 aaGuns, 1 artillery and 6 infantry; ANZAC defend with 2 fighters and 3 infantry
Japanese win, taking Yunnan from Chinese with 1 armour, 1 bomber, 7 fighters and 7 tactical_bombers remaining. Battle score for attacker is 22
Casualties for British: 3 aaGuns, 1 artillery and 6 infantry
Casualties for ANZAC: 2 fighters and 3 infantry
Casualties for Japanese: 3 fighters, 1 infantry and 1 tactical_bomber
Battle in 37 Sea Zone
Japanese attack with 1 bomber and 1 submarine
British defend with 1 destroyer and 1 transport
Japanese win with 1 bomber remaining. Battle score for attacker is 9
Casualties for British: 1 destroyer and 1 transport
Casualties for Japanese: 1 submarine
Battle in French Indo China
Battle in Kwangsi
Japanese attack with 1 armour, 1 artillery and 1 infantry
British defend with 2 infantry
Japanese win, taking French Indo China from French, taking Kwangsi from Chinese with 1 armour remaining. Battle score for attacker is -1
Casualties for British: 2 infantry
Casualties for Japanese: 1 artillery and 1 infantry
Battle in KwangtungNon Combat Move - Japanese
1 bomber, 7 fighters and 7 tactical_bombers moved from Yunnan to Hunan
1 bomber moved from 37 Sea Zone to Hunan
1 battleship, 1 carrier, 1 cruiser and 1 destroyer moved from 19 Sea Zone to 36 Sea Zone
1 carrier moved from 19 Sea Zone to 20 Sea Zone
1 fighter and 1 tactical_bomber moved from Hunan to 36 Sea Zone
1 fighter and 1 tactical_bomber moved from Hunan to 20 Sea Zone
1 carrier moved from 19 Sea Zone to 6 Sea Zone
1 fighter moved from Manchuria to 6 Sea Zone
1 transport moved from 6 Sea Zone to 19 Sea Zone
1 artillery and 1 infantry moved from Amur to Manchuria
1 mech_infantry moved from Manchuria to AnhwePlace Units - Japanese
1 destroyer placed in 6 Sea Zone
2 armour and 1 mech_infantry placed in Kiangsu
1 artillery and 6 infantry placed in JapanTurn Complete - Japanese
Japanese collect 42 PUs; end with 42 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 4 fighters, 5 infantry and 1 transport; Remaining resources: 0 PUs;Politics - Americans
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United StatesCombat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Americans
8 transports moved from 10 Sea Zone to 1 Sea Zone
2 armour, 2 artilleries, 10 infantry and 4 mech_infantrys moved from Alaska to 1 Sea Zone
2 armour, 2 artilleries, 1 battleship, 2 carriers, 3 cruisers, 2 destroyers, 3 fighters, 10 infantry, 4 mech_infantrys, 2 submarines, 1 tactical_bomber and 9 transports moved from 1 Sea Zone to 3 Sea Zone
2 armour, 2 artilleries, 10 infantry and 4 mech_infantrys moved from 3 Sea Zone to Soviet Far East
1 tactical_bomber moved from 3 Sea Zone to Alaska
1 fighter moved from Alaska to 3 Sea ZoneCombat - Americans
Americans creates battle in territory 35 Sea Zone
Battle in Soviet Far East
Americans attack with 2 armour, 2 artilleries, 10 infantry and 4 mech_infantrys
Japanese defend with 1 infantry
Americans roll dice for 1 battleship and 3 cruisers in Soviet Far East, round 2 : 3/4 hits
Japanese roll dice for 1 infantry in Soviet Far East, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Soviet Far East
Americans win, taking 35 Sea Zone from Japanese, taking Soviet Far East from Japanese with 2 armour, 2 artilleries, 9 infantry and 4 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 infantryNon Combat Move - Americans
6 armour moved from Western United States to AlaskaPlace Units - Americans
1 carrier and 4 fighters placed in 101 Sea Zone
1 transport placed in 10 Sea Zone
1 artillery and 2 infantry placed in Alaska
3 infantry placed in Western United StatesTurn Complete - Americans
Americans collect 52 PUs; end with 52 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - British
British buy 3 armour, 1 factory_minor, 1 infantry and 1 transport; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 5 armour; Remaining resources: 0 PUs;Combat Move - British
1 armour moved from United Kingdom to Scotland
British take Scotland from Germans
3 armour and 1 mech_infantry moved from Eastern Persia to Iraq
British take Iraq from Italians
2 armour and 3 mech_infantrys moved from India to Yunnan
1 infantry moved from Siam to French Indo China
2 fighters and 1 tactical_bomber moved from Shan State to French Indo China
2 armour moved from Union of South Africa to Belgian Congo
1 infantry moved from French West Africa to French Central Africa
1 infantry moved from French West Africa to French Central Africa
1 transport moved from 83 Sea Zone to 70 Sea Zone
1 bomber moved from Union of South Africa to Anglo Egyptian Sudan
2 artilleries and 3 infantry moved from Tunisia to Algeria
British take Algeria from ItaliansCombat - British
Battle in Anglo Egyptian Sudan
British attack with 1 bomber
Italians defend with 1 artillery
British roll dice for 1 bomber in Anglo Egyptian Sudan, round 2 : 1/1 hits
Italians roll dice for 1 artillery in Anglo Egyptian Sudan, round 2 : 0/1 hits
1 artillery owned by the Italians lost in Anglo Egyptian Sudan
British win with 1 bomber remaining. Battle score for attacker is 4
Casualties for Italians: 1 artillery
Battle in Yunnan
British attack with 2 armour and 3 mech_infantrys
Japanese defend with 1 armour
British roll dice for 2 armour and 3 mech_infantrys in Yunnan, round 2 : 2/5 hits
Japanese roll dice for 1 armour in Yunnan, round 2 : 1/1 hits
1 armour owned by the Japanese and 1 mech_infantry owned by the British lost in Yunnan
British win, taking Yunnan from Japanese with 2 armour and 2 mech_infantrys remaining. Battle score for attacker is 2
Casualties for British: 1 mech_infantry
Casualties for Japanese: 1 armour
Battle in French Indo China
British attack with 2 fighters, 1 infantry and 1 tactical_bomber
Japanese defend with 1 artillery and 1 infantry
British roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in French Indo China, round 2 : 3/4 hits
Japanese roll dice for 1 artillery and 1 infantry in French Indo China, round 2 : 1/2 hits
1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 infantry owned by the British lost in French Indo China
British win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for British: 1 infantry
Casualties for Japanese: 1 artillery and 1 infantryNon Combat Move - British
2 fighters and 1 tactical_bomber moved from French Indo China to India
1 bomber moved from Anglo Egyptian Sudan to French Central AfricaPlace Units - British
1 factory_minor placed in Persia
3 armour placed in Union of South Africa
1 transport placed in 106 Sea Zone
1 infantry placed in United KingdomTurn Complete - British
British collect 32 PUs; end with 32 PUs totalPlace Units - UK_Pacific
5 armour placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 22 PUs; end with 22 PUs total
Some Units in India change ownership: 5 armour