@The_Good_Captain Nice, I’ll stay tunned!
Teslas (Allies) vs Private Panic (Axis) in 1940 Global
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Yes - it does seem to work - if you press battle in sz 6 the dice roll box comes up and shows exactly the dice rolls I e-mailed to you.
So load it up, select your casualties and hand it back.
Cheers
Adam -
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 1 carrier and 6 destroyers; Remaining resources: 0 SuicideAttackTokens; 6 PUs;Combat Move - Japanese
1 unit repaired.
3 fighters moved from Japan to 6 Sea Zone
2 bombers moved from Yunnan to 6 Sea Zone
2 battleships, 3 carriers, 2 cruisers, 6 destroyers, 3 fighters and 3 tactical_bombers moved from 35 Sea Zone to 6 Sea Zone
1 transport moved from 35 Sea Zone to 20 Sea Zone
1 infantry moved from Kwangtung to 20 Sea Zone
1 artillery moved from Kwangtung to 20 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 44 Sea Zone
1 infantry moved from 44 Sea Zone to Celebes
1 artillery moved from 44 Sea Zone to Celebes
1 infantry moved from Urals to Vologda
Japanese take Vologda from Russians
4 artilleries and 12 infantry moved from Novosibirsk to Samara
Japanese take Samara from Russians
1 mech_infantry moved from Shensi to Kazakhstan
Japanese take Kazakhstan from Russians
2 bombers moved from Japan to 6 Sea ZoneCombat - Japanese
Japanese creates battle in territory 80 Sea Zone
Battle in 6 Sea Zone
Japanese attack with 2 battleships, 4 bombers, 3 carriers, 2 cruisers, 6 destroyers, 6 fighters and 3 tactical_bombers
Americans defend with 1 battleship, 5 carriers, 2 cruisers, 11 destroyers, 6 fighters, 5 submarines, 1 tactical_bomber and 1 transport
Units damaged: 1 battleship owned by the Americans and 1 carrier owned by the Americans -
Cool! That seems to have worked. Good to know.
The problem, however, is now that we’re in the middle of this huge naval clash, I’m going to bed. I have a job interview tomorrow at a new company (a job I’d rather do, closer to my house than my current one, perhaps (only slightly) better pay) after work, but I’m going to be awake and/or have nightmares all night long about this stupid game.
One time my girlfriend woke me up out of a deep sleep, and I remember saying “Don’t forget to move your mechanized infantry out of Yugoslavia” in a drowsy but earnest voice. She was pretty confused, and so was I.
Another time I woke up in a cold sweat because I had done three or four crucial planes + inf attacks in a dream and all of them ended up with me losing my infantry and not taking a single territory.
That is the kind of shit this game does to me. I don’t know why I play it.
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Final note: I see that you did not move your destroyer in SZ 80, so we’re doing that fight? (I said SZ 90 earlier, but meant 80, the one off of the Persias.)
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TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 1 carrier and 6 destroyers; Remaining resources: 0 SuicideAttackTokens; 6 PUs;Combat Move - Japanese
1 unit repaired.
3 fighters moved from Japan to 6 Sea Zone
2 bombers moved from Yunnan to 6 Sea Zone
2 battleships, 3 carriers, 2 cruisers, 6 destroyers, 3 fighters and 3 tactical_bombers moved from 35 Sea Zone to 6 Sea Zone
1 transport moved from 35 Sea Zone to 20 Sea Zone
1 infantry moved from Kwangtung to 20 Sea Zone
1 artillery moved from Kwangtung to 20 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 44 Sea Zone
1 infantry moved from 44 Sea Zone to Celebes
1 artillery moved from 44 Sea Zone to Celebes
1 infantry moved from Urals to Vologda
Japanese take Vologda from Russians
4 artilleries and 12 infantry moved from Novosibirsk to Samara
Japanese take Samara from Russians
1 mech_infantry moved from Shensi to Kazakhstan
Japanese take Kazakhstan from Russians
2 bombers moved from Japan to 6 Sea ZoneCombat - Japanese
Japanese creates battle in territory 80 Sea Zone
Battle in 6 Sea Zone
Japanese attack with 2 battleships, 4 bombers, 3 carriers, 2 cruisers, 6 destroyers, 6 fighters and 3 tactical_bombers
Americans defend with 1 battleship, 5 carriers, 2 cruisers, 11 destroyers, 6 fighters, 5 submarines, 1 tactical_bomber and 1 transport
Units damaged: 1 battleship owned by the Americans and 1 carrier owned by the Americans
Units damaged: 2 battleships owned by the Japanese -
R1 I got 9 hits vs your 12 - despite having more “power” - a terrible start! Thought about retreating but stayed. Fortunately did better on R2 hits. Back to you.
Not sure I wanted to know about your bedroom conversations with the girlfriend! Are “mechanised infantry” and “Yugoslavia” euphemisms?
Good luck with the job interview. What do you do? Apologies if you’ve told me already!
Re sz80 - I thought I should live by my mistake and suffer any consequences. But did not scramble your fighters when asked because was uncertain as to what I would do. Need to sort when we get there.
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TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 1 carrier and 6 destroyers; Remaining resources: 0 SuicideAttackTokens; 6 PUs;Combat Move - Japanese
1 unit repaired.
3 fighters moved from Japan to 6 Sea Zone
2 bombers moved from Yunnan to 6 Sea Zone
2 battleships, 3 carriers, 2 cruisers, 6 destroyers, 3 fighters and 3 tactical_bombers moved from 35 Sea Zone to 6 Sea Zone
1 transport moved from 35 Sea Zone to 20 Sea Zone
1 infantry moved from Kwangtung to 20 Sea Zone
1 artillery moved from Kwangtung to 20 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 44 Sea Zone
1 infantry moved from 44 Sea Zone to Celebes
1 artillery moved from 44 Sea Zone to Celebes
1 infantry moved from Urals to Vologda
Japanese take Vologda from Russians
4 artilleries and 12 infantry moved from Novosibirsk to Samara
Japanese take Samara from Russians
1 mech_infantry moved from Shensi to Kazakhstan
Japanese take Kazakhstan from Russians
2 bombers moved from Japan to 6 Sea ZoneCombat - Japanese
Japanese creates battle in territory 80 Sea Zone
Battle in 6 Sea Zone
Japanese attack with 2 battleships, 4 bombers, 3 carriers, 2 cruisers, 6 destroyers, 6 fighters and 3 tactical_bombers
Americans defend with 1 battleship, 5 carriers, 2 cruisers, 11 destroyers, 6 fighters, 5 submarines, 1 tactical_bomber and 1 transport
Units damaged: 1 battleship owned by the Americans and 1 carrier owned by the Americans
Units damaged: 2 battleships owned by the Japanese
Units damaged: 1 carrier owned by the Americans -
I really don’t mind you moving that sub in SZ 80. “Suffer my mistake” for large, bad strategy, sure. Forgetting to simply move one piece, nah. And yeah, I’d scramble the fighters for sure, so that’s why I kept asking if you wanted to move it. I wouldn’t have kept asking if I wasn’t serious about having you move it if you wanted.
As far as SZ 6, I just scored average hits, 10. This leaves you with 9 units, mostly rolling 4, against my 15 units, average rolls of 3. Choices, choices.
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TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 1 carrier and 6 destroyers; Remaining resources: 0 SuicideAttackTokens; 6 PUs;Combat Move - Japanese
1 unit repaired.
3 fighters moved from Japan to 6 Sea Zone
2 bombers moved from Yunnan to 6 Sea Zone
2 battleships, 3 carriers, 2 cruisers, 6 destroyers, 3 fighters and 3 tactical_bombers moved from 35 Sea Zone to 6 Sea Zone
1 transport moved from 35 Sea Zone to 20 Sea Zone
1 infantry moved from Kwangtung to 20 Sea Zone
1 artillery moved from Kwangtung to 20 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 44 Sea Zone
1 infantry moved from 44 Sea Zone to Celebes
1 artillery moved from 44 Sea Zone to Celebes
1 infantry moved from Urals to Vologda
Japanese take Vologda from Russians
4 artilleries and 12 infantry moved from Novosibirsk to Samara
Japanese take Samara from Russians
1 mech_infantry moved from Shensi to Kazakhstan
Japanese take Kazakhstan from Russians
2 bombers moved from Japan to 6 Sea ZoneCombat - Japanese
Japanese creates battle in territory 80 Sea Zone
Battle in 6 Sea Zone
Japanese attack with 2 battleships, 4 bombers, 3 carriers, 2 cruisers, 6 destroyers, 6 fighters and 3 tactical_bombers
Americans defend with 1 battleship, 5 carriers, 2 cruisers, 11 destroyers, 6 fighters, 5 submarines, 1 tactical_bomber and 1 transport
Units damaged: 1 battleship owned by the Americans and 1 carrier owned by the Americans
Units damaged: 2 battleships owned by the Japanese
Units damaged: 1 carrier owned by the Americans -
Fiddled about terribly. Played around with retreating, but then realised I had misread your remaining destroyers, so changed my mind and decided to stay. That does mean I backtracked and started the go again.
Unfortunately then only got 3 hits, as you will see. Not having any luck in this battle!
I will undo the sz 80 battle at the end. Thanks.
May or may not get a chance to do another go tomorrow - holiday preparations will be getting hectic!
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TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 1 carrier and 6 destroyers; Remaining resources: 0 SuicideAttackTokens; 6 PUs;Combat Move - Japanese
1 unit repaired.
3 fighters moved from Japan to 6 Sea Zone
2 bombers moved from Yunnan to 6 Sea Zone
2 battleships, 3 carriers, 2 cruisers, 6 destroyers, 3 fighters and 3 tactical_bombers moved from 35 Sea Zone to 6 Sea Zone
1 transport moved from 35 Sea Zone to 20 Sea Zone
1 infantry moved from Kwangtung to 20 Sea Zone
1 artillery moved from Kwangtung to 20 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 44 Sea Zone
1 infantry moved from 44 Sea Zone to Celebes
1 artillery moved from 44 Sea Zone to Celebes
1 infantry moved from Urals to Vologda
Japanese take Vologda from Russians
4 artilleries and 12 infantry moved from Novosibirsk to Samara
Japanese take Samara from Russians
1 mech_infantry moved from Shensi to Kazakhstan
Japanese take Kazakhstan from Russians
2 bombers moved from Japan to 6 Sea ZoneCombat - Japanese
Japanese creates battle in territory 80 Sea Zone
Battle in 6 Sea Zone
Japanese attack with 2 battleships, 4 bombers, 3 carriers, 2 cruisers, 6 destroyers, 6 fighters and 3 tactical_bombers
Americans defend with 1 battleship, 5 carriers, 2 cruisers, 11 destroyers, 6 fighters, 5 submarines, 1 tactical_bomber and 1 transport
Units damaged: 1 battleship owned by the Americans and 1 carrier owned by the Americans
Units damaged: 2 battleships owned by the Japanese
Units damaged: 1 carrier owned by the Americans
Americans win with 1 battleship, 5 carriers, 6 fighters and 1 transport remaining. Battle score for attacker is -148
Casualties for Americans: 2 cruisers, 11 destroyers, 5 submarines and 1 tactical_bomber
Casualties for Japanese: 2 battleships, 4 bombers, 3 carriers, 2 cruisers, 6 destroyers, 6 fighters and 3 tactical_bombers
Battle in 80 Sea Zone
Japanese attack with 1 submarine
British defend with 1 destroyer
British win with 1 destroyer remaining. Battle score for attacker is -6
Casualties for Japanese: 1 submarine
Turning on Edit Mode
EDIT: Adding units owned by Japanese to 80 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
Battle in Celebes
Japanese attack with 1 artillery and 1 infantry
ANZAC defend with 1 infantry
Japanese win, taking Celebes from ANZAC with 1 artillery remaining. Battle score for attacker is 0
Casualties for ANZAC: 1 infantry
Casualties for Japanese: 1 infantryNon Combat Move - Japanese
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 1 carrier and 6 destroyers; Remaining resources: 0 SuicideAttackTokens; 6 PUs;Combat Move - Japanese
1 unit repaired.
3 fighters moved from Japan to 6 Sea Zone
2 bombers moved from Yunnan to 6 Sea Zone
2 battleships, 3 carriers, 2 cruisers, 6 destroyers, 3 fighters and 3 tactical_bombers moved from 35 Sea Zone to 6 Sea Zone
1 transport moved from 35 Sea Zone to 20 Sea Zone
1 infantry moved from Kwangtung to 20 Sea Zone
1 artillery moved from Kwangtung to 20 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 44 Sea Zone
1 infantry moved from 44 Sea Zone to Celebes
1 artillery moved from 44 Sea Zone to Celebes
1 infantry moved from Urals to Vologda
Japanese take Vologda from Russians
4 artilleries and 12 infantry moved from Novosibirsk to Samara
Japanese take Samara from Russians
1 mech_infantry moved from Shensi to Kazakhstan
Japanese take Kazakhstan from Russians
2 bombers moved from Japan to 6 Sea ZoneCombat - Japanese
Japanese creates battle in territory 80 Sea Zone
Battle in 6 Sea Zone
Japanese attack with 2 battleships, 4 bombers, 3 carriers, 2 cruisers, 6 destroyers, 6 fighters and 3 tactical_bombers
Americans defend with 1 battleship, 5 carriers, 2 cruisers, 11 destroyers, 6 fighters, 5 submarines, 1 tactical_bomber and 1 transport
Units damaged: 1 battleship owned by the Americans and 1 carrier owned by the Americans
Units damaged: 2 battleships owned by the Japanese
Units damaged: 1 carrier owned by the Americans
Americans win with 1 battleship, 5 carriers, 6 fighters and 1 transport remaining. Battle score for attacker is -148
Casualties for Japanese: 2 battleships, 4 bombers, 3 carriers, 2 cruisers, 6 destroyers, 6 fighters and 3 tactical_bombers
Casualties for Americans: 2 cruisers, 11 destroyers, 5 submarines and 1 tactical_bomber
Battle in 80 Sea Zone
Japanese attack with 1 submarine
British defend with 1 destroyer
British win with 1 destroyer remaining. Battle score for attacker is -6
Casualties for Japanese: 1 submarine
Turning on Edit Mode
EDIT: Adding units owned by Japanese to 80 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
Battle in Celebes
Japanese attack with 1 artillery and 1 infantry
ANZAC defend with 1 infantry
Japanese win, taking Celebes from ANZAC with 1 artillery remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 1 infantryNon Combat Move - Japanese
1 artillery and 2 infantry moved from Yunnan to Burma
1 armour and 1 mech_infantry moved from Shensi to Kazakhstan
1 aaGun, 2 artilleries and 3 infantry moved from Manchuria to Amur
3 fighters and 1 tactical_bomber moved from Yunnan to KiangsuPlace Units - Japanese
1 carrier and 6 destroyers placed in 6 Sea ZoneTurn Complete - Japanese
Total Cost from Convoy Blockades: 14
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,3,1,1,4,3,5,1,2,2,5,3,6
Japanese collect 60 PUs (14 lost to blockades); end with 66 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 71 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_ClosedCombat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 1 PU total -
Woops, I skipped posting the summary for America. Sorry about that. The status at china’s turn should be the same thing for reviewing savegames.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - British
British buy 1 armour, 3 fighters and 1 mech_infantry; Remaining resources: 1 PUs;Combat Move - British
1 mech_infantry moved from Turkey to Rostov
Russians take Rostov from Germans
3 fighters moved from Iraq to Kazakhstan
2 mech_infantrys moved from Turkey to Kazakhstan
1 battleship moved from 81 Sea Zone to 80 Sea ZoneCombat - British
Battle in 80 Sea Zone
British attack with 1 battleship and 1 destroyer
Japanese defend with 1 submarine
British win, taking 80 Sea Zone from Neutral with 1 battleship and 1 destroyer remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in Kazakhstan
British attack with 3 fighters and 2 mech_infantrys
Japanese defend with 1 armour and 2 mech_infantrys
British win with 3 fighters remaining. Battle score for attacker is 6
Casualties for British: 2 mech_infantrys
Casualties for Japanese: 1 armour and 2 mech_infantrysNon Combat Move - British
3 fighters moved from Kazakhstan to Russia
1 armour and 2 mech_infantrys moved from Turkey to Greece
1 armour moved from Egypt to 81 Sea Zone
1 armour and 1 transport moved from 81 Sea Zone to 99 Sea Zone
1 armour moved from 99 Sea Zone to Greece
3 mech_infantrys moved from Saudi Arabia to Turkey
2 mech_infantrys moved from Egypt to Iraq
5 aaGuns, 8 artilleries and 9 infantry moved from West India to Eastern Persia
1 artillery and 3 infantry moved from Spain to 92 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 92 Sea Zone to 99 Sea Zone
1 artillery and 3 infantry moved from 99 Sea Zone to GreecePlace Units - British
3 fighters placed in Iraq
1 armour and 1 mech_infantry placed in EgyptTurn Complete - British
British collect 39 PUs; end with 40 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 45 PUsTurn Complete - UK_Pacific
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How could you forget to post the US’s glorious victory in Japan!
I’ll struggle on and see if I can take Moscow! Even if I do it looks desperate though.
:cry:
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Italians
Italians buy 1 destroyer; Remaining resources: 2 PUs;Combat Move - Italians
1 bomber moved from Southern Italy to 99 Sea Zone
1 infantry moved from Tunisia to Algeria
Italians take Algeria from British
2 artilleries and 2 infantry moved from Tunisia to AlgeriaCombat - Italians
Battle in 99 Sea Zone
Italians attack with 1 bomber
ANZAC defend with 1 transport; British defend with 3 transports
Italians win with 1 bomber remaining. Battle score for attacker is 28
Casualties for ANZAC: 1 transport
Casualties for British: 3 transportsNon Combat Move - Italians
1 bomber moved from 99 Sea Zone to Southern Italy
2 artilleries and 2 infantry moved from Yugoslavia to Albania
1 infantry moved from Normandy Bordeaux to Southern France
1 infantry moved from Northern Italy to Southern France
1 infantry moved from Southern Italy to Northern Italy
1 infantry moved from Southern Italy to Northern ItalyPlace Units - Italians
1 destroyer placed in 97 Sea ZoneTurn Complete - Italians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4,1
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,2,4,6,4,6
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 6,6
Italians collect 13 PUs (3 lost to blockades); end with 15 PUs total -
Stop buying those fucking destroyers!
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And these submarines are the worst convoyers in history, ha.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 1 factory_minor; Remaining resources: 7 PUs;Combat Move - ANZAC
1 artillery moved from Java to 42 Sea Zone
1 artillery and 1 transport moved from 42 Sea Zone to 46 Sea Zone
1 artillery moved from 46 Sea Zone to New Guinea
1 infantry moved from Greece to Bulgaria
ANZAC take Bulgaria from Germans
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone
1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra
1 submarine moved from 54 Sea Zone to 44 Sea ZoneCombat - ANZAC
Battle in New Guinea
Battle in Sumatra
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
ANZAC win, taking New Guinea from Japanese, taking Sumatra from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in 44 Sea Zone
ANZAC attack with 1 submarine
Japanese defend with 1 transport
ANZAC win, taking 44 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transportNon Combat Move - ANZAC
3 fighters and 1 tactical_bomber moved from Queensland to Java
1 artillery and 1 infantry moved from South Australia to Northern Territory
1 infantry moved from South Australia to Northern Territory
1 cruiser moved from 37 Sea Zone to 35 Sea ZonePlace Units - ANZAC
1 factory_minor placed in GreeceTurn Complete - ANZAC
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3
ANZAC collect 19 PUs (2 lost to blockades); end with 26 PUs total