Teslas (Allies) vs Private Panic (Axis) in 1940 Global


  • Yes - it does seem to work - if you press battle in sz 6 the dice roll box comes up and shows exactly the dice rolls I e-mailed to you.

    So load it up, select your casualties and hand it back.

    Cheers
    Adam

  • '15

    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Purchase Units - Japanese
                Japanese buy 1 carrier and 6 destroyers; Remaining resources: 0 SuicideAttackTokens; 6 PUs;

    Combat Move - Japanese
                1 unit repaired.
                3 fighters moved from Japan to 6 Sea Zone
                2 bombers moved from Yunnan to 6 Sea Zone
                2 battleships, 3 carriers, 2 cruisers, 6 destroyers, 3 fighters and 3 tactical_bombers moved from 35 Sea Zone to 6 Sea Zone
                1 transport moved from 35 Sea Zone to 20 Sea Zone
                1 infantry moved from Kwangtung to 20 Sea Zone
                1 artillery moved from Kwangtung to 20 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 44 Sea Zone
                1 infantry moved from 44 Sea Zone to Celebes
                1 artillery moved from 44 Sea Zone to Celebes
                1 infantry moved from Urals to Vologda
                      Japanese take Vologda from Russians
                4 artilleries and 12 infantry moved from Novosibirsk to Samara
                      Japanese take Samara from Russians
                1 mech_infantry moved from Shensi to Kazakhstan
                      Japanese take Kazakhstan from Russians
                2 bombers moved from Japan to 6 Sea Zone

    Combat - Japanese
                Japanese creates battle in territory 80 Sea Zone
                Battle in 6 Sea Zone
                    Japanese attack with 2 battleships, 4 bombers, 3 carriers, 2 cruisers, 6 destroyers, 6 fighters and 3 tactical_bombers
                    Americans defend with 1 battleship, 5 carriers, 2 cruisers, 11 destroyers, 6 fighters, 5 submarines, 1 tactical_bomber and 1 transport
                    Units damaged: 1 battleship owned by the Americans and 1 carrier owned by the Americans

  • '15

    Cool! That seems to have worked. Good to know.

    The problem, however, is now that we’re in the middle of this huge naval clash, I’m going to bed. I have a job interview tomorrow at a new company (a job I’d rather do, closer to my house than my current one, perhaps (only slightly) better pay) after work, but I’m going to be awake and/or have nightmares all night long about this stupid game.

    One time my girlfriend woke me up out of a deep sleep, and I remember saying “Don’t forget to move your mechanized infantry out of Yugoslavia” in a drowsy but earnest voice. She was pretty confused, and so was I.

    Another time I woke up in a cold sweat because I had done three or four crucial planes + inf attacks in a dream and all of them ended up with me losing my infantry and not taking a single territory.

    That is the kind of shit this game does to me. I don’t know why I play it.

  • '15

    Final note: I see that you did not move your destroyer in SZ 80, so we’re doing that fight? (I said SZ 90 earlier, but meant 80, the one off of the Persias.)


  • TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Purchase Units - Japanese
                Japanese buy 1 carrier and 6 destroyers; Remaining resources: 0 SuicideAttackTokens; 6 PUs;

    Combat Move - Japanese
                1 unit repaired.
                3 fighters moved from Japan to 6 Sea Zone
                2 bombers moved from Yunnan to 6 Sea Zone
                2 battleships, 3 carriers, 2 cruisers, 6 destroyers, 3 fighters and 3 tactical_bombers moved from 35 Sea Zone to 6 Sea Zone
                1 transport moved from 35 Sea Zone to 20 Sea Zone
                1 infantry moved from Kwangtung to 20 Sea Zone
                1 artillery moved from Kwangtung to 20 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 44 Sea Zone
                1 infantry moved from 44 Sea Zone to Celebes
                1 artillery moved from 44 Sea Zone to Celebes
                1 infantry moved from Urals to Vologda
                      Japanese take Vologda from Russians
                4 artilleries and 12 infantry moved from Novosibirsk to Samara
                      Japanese take Samara from Russians
                1 mech_infantry moved from Shensi to Kazakhstan
                      Japanese take Kazakhstan from Russians
                2 bombers moved from Japan to 6 Sea Zone

    Combat - Japanese
                Japanese creates battle in territory 80 Sea Zone
                Battle in 6 Sea Zone
                    Japanese attack with 2 battleships, 4 bombers, 3 carriers, 2 cruisers, 6 destroyers, 6 fighters and 3 tactical_bombers
                    Americans defend with 1 battleship, 5 carriers, 2 cruisers, 11 destroyers, 6 fighters, 5 submarines, 1 tactical_bomber and 1 transport
                    Units damaged: 1 battleship owned by the Americans and 1 carrier owned by the Americans
                    Units damaged: 2 battleships owned by the Japanese


  • R1 I got 9 hits vs your 12 - despite having more “power” - a terrible start! Thought about retreating but stayed. Fortunately did better on R2 hits. Back to you.

    Not sure I wanted to know about your bedroom conversations with the girlfriend! Are “mechanised infantry” and “Yugoslavia” euphemisms?

    Good luck with the job interview. What do you do? Apologies if you’ve told me already!

    Re sz80 - I thought I should live by my mistake and suffer any consequences. But did not scramble your fighters when asked because was uncertain as to what I would do. Need to sort when we get there.

  • '15

    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Purchase Units - Japanese
                Japanese buy 1 carrier and 6 destroyers; Remaining resources: 0 SuicideAttackTokens; 6 PUs;

    Combat Move - Japanese
                1 unit repaired.
                3 fighters moved from Japan to 6 Sea Zone
                2 bombers moved from Yunnan to 6 Sea Zone
                2 battleships, 3 carriers, 2 cruisers, 6 destroyers, 3 fighters and 3 tactical_bombers moved from 35 Sea Zone to 6 Sea Zone
                1 transport moved from 35 Sea Zone to 20 Sea Zone
                1 infantry moved from Kwangtung to 20 Sea Zone
                1 artillery moved from Kwangtung to 20 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 44 Sea Zone
                1 infantry moved from 44 Sea Zone to Celebes
                1 artillery moved from 44 Sea Zone to Celebes
                1 infantry moved from Urals to Vologda
                      Japanese take Vologda from Russians
                4 artilleries and 12 infantry moved from Novosibirsk to Samara
                      Japanese take Samara from Russians
                1 mech_infantry moved from Shensi to Kazakhstan
                      Japanese take Kazakhstan from Russians
                2 bombers moved from Japan to 6 Sea Zone

    Combat - Japanese
                Japanese creates battle in territory 80 Sea Zone
                Battle in 6 Sea Zone
                    Japanese attack with 2 battleships, 4 bombers, 3 carriers, 2 cruisers, 6 destroyers, 6 fighters and 3 tactical_bombers
                    Americans defend with 1 battleship, 5 carriers, 2 cruisers, 11 destroyers, 6 fighters, 5 submarines, 1 tactical_bomber and 1 transport
                    Units damaged: 1 battleship owned by the Americans and 1 carrier owned by the Americans
                    Units damaged: 2 battleships owned by the Japanese
                    Units damaged: 1 carrier owned by the Americans

  • '15

    I really don’t mind you moving that sub in SZ 80. “Suffer my mistake” for large, bad strategy, sure. Forgetting to simply move one piece, nah. And yeah, I’d scramble the fighters for sure, so that’s why I kept asking if you wanted to move it. I wouldn’t have kept asking if I wasn’t serious about having you move it if you wanted.

    As far as SZ 6, I just scored average hits, 10. This leaves you with 9 units, mostly rolling 4, against my 15 units, average rolls of 3. Choices, choices.


  • TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Purchase Units - Japanese
                Japanese buy 1 carrier and 6 destroyers; Remaining resources: 0 SuicideAttackTokens; 6 PUs;

    Combat Move - Japanese
                1 unit repaired.
                3 fighters moved from Japan to 6 Sea Zone
                2 bombers moved from Yunnan to 6 Sea Zone
                2 battleships, 3 carriers, 2 cruisers, 6 destroyers, 3 fighters and 3 tactical_bombers moved from 35 Sea Zone to 6 Sea Zone
                1 transport moved from 35 Sea Zone to 20 Sea Zone
                1 infantry moved from Kwangtung to 20 Sea Zone
                1 artillery moved from Kwangtung to 20 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 44 Sea Zone
                1 infantry moved from 44 Sea Zone to Celebes
                1 artillery moved from 44 Sea Zone to Celebes
                1 infantry moved from Urals to Vologda
                      Japanese take Vologda from Russians
                4 artilleries and 12 infantry moved from Novosibirsk to Samara
                      Japanese take Samara from Russians
                1 mech_infantry moved from Shensi to Kazakhstan
                      Japanese take Kazakhstan from Russians
                2 bombers moved from Japan to 6 Sea Zone

    Combat - Japanese
                Japanese creates battle in territory 80 Sea Zone
                Battle in 6 Sea Zone
                    Japanese attack with 2 battleships, 4 bombers, 3 carriers, 2 cruisers, 6 destroyers, 6 fighters and 3 tactical_bombers
                    Americans defend with 1 battleship, 5 carriers, 2 cruisers, 11 destroyers, 6 fighters, 5 submarines, 1 tactical_bomber and 1 transport
                    Units damaged: 1 battleship owned by the Americans and 1 carrier owned by the Americans
                    Units damaged: 2 battleships owned by the Japanese
                    Units damaged: 1 carrier owned by the Americans


  • Fiddled about terribly. Played around with retreating, but then realised I had misread your remaining destroyers, so changed my mind and decided to stay. That does mean I backtracked and started the go again.

    Unfortunately then only got 3 hits, as you will see. Not having any luck in this battle!

    I will undo the sz 80 battle at the end. Thanks.

    May or may not get a chance to do another go tomorrow - holiday preparations will be getting hectic!

  • '15

    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Purchase Units - Japanese
                Japanese buy 1 carrier and 6 destroyers; Remaining resources: 0 SuicideAttackTokens; 6 PUs;

    Combat Move - Japanese
                1 unit repaired.
                3 fighters moved from Japan to 6 Sea Zone
                2 bombers moved from Yunnan to 6 Sea Zone
                2 battleships, 3 carriers, 2 cruisers, 6 destroyers, 3 fighters and 3 tactical_bombers moved from 35 Sea Zone to 6 Sea Zone
                1 transport moved from 35 Sea Zone to 20 Sea Zone
                1 infantry moved from Kwangtung to 20 Sea Zone
                1 artillery moved from Kwangtung to 20 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 44 Sea Zone
                1 infantry moved from 44 Sea Zone to Celebes
                1 artillery moved from 44 Sea Zone to Celebes
                1 infantry moved from Urals to Vologda
                      Japanese take Vologda from Russians
                4 artilleries and 12 infantry moved from Novosibirsk to Samara
                      Japanese take Samara from Russians
                1 mech_infantry moved from Shensi to Kazakhstan
                      Japanese take Kazakhstan from Russians
                2 bombers moved from Japan to 6 Sea Zone

    Combat - Japanese
                Japanese creates battle in territory 80 Sea Zone
                Battle in 6 Sea Zone
                    Japanese attack with 2 battleships, 4 bombers, 3 carriers, 2 cruisers, 6 destroyers, 6 fighters and 3 tactical_bombers
                    Americans defend with 1 battleship, 5 carriers, 2 cruisers, 11 destroyers, 6 fighters, 5 submarines, 1 tactical_bomber and 1 transport
                    Units damaged: 1 battleship owned by the Americans and 1 carrier owned by the Americans
                    Units damaged: 2 battleships owned by the Japanese
                    Units damaged: 1 carrier owned by the Americans
                    Americans win with 1 battleship, 5 carriers, 6 fighters and 1 transport remaining. Battle score for attacker is -148
                    Casualties for Americans: 2 cruisers, 11 destroyers, 5 submarines and 1 tactical_bomber
                    Casualties for Japanese: 2 battleships, 4 bombers, 3 carriers, 2 cruisers, 6 destroyers, 6 fighters and 3 tactical_bombers
                Battle in 80 Sea Zone
                    Japanese attack with 1 submarine
                    British defend with 1 destroyer
                    British win with 1 destroyer remaining. Battle score for attacker is -6
                    Casualties for Japanese: 1 submarine
                    Turning on Edit Mode
                    EDIT: Adding units owned by Japanese to 80 Sea Zone: 1 submarine
                    EDIT: Turning off Edit Mode
                Battle in Celebes
                    Japanese attack with 1 artillery and 1 infantry
                    ANZAC defend with 1 infantry
                    Japanese win, taking Celebes from ANZAC with 1 artillery remaining. Battle score for attacker is 0
                    Casualties for ANZAC: 1 infantry
                    Casualties for Japanese: 1 infantry

    Non Combat Move - Japanese


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Purchase Units - Japanese
                Japanese buy 1 carrier and 6 destroyers; Remaining resources: 0 SuicideAttackTokens; 6 PUs;

    Combat Move - Japanese
                1 unit repaired.
                3 fighters moved from Japan to 6 Sea Zone
                2 bombers moved from Yunnan to 6 Sea Zone
                2 battleships, 3 carriers, 2 cruisers, 6 destroyers, 3 fighters and 3 tactical_bombers moved from 35 Sea Zone to 6 Sea Zone
                1 transport moved from 35 Sea Zone to 20 Sea Zone
                1 infantry moved from Kwangtung to 20 Sea Zone
                1 artillery moved from Kwangtung to 20 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 44 Sea Zone
                1 infantry moved from 44 Sea Zone to Celebes
                1 artillery moved from 44 Sea Zone to Celebes
                1 infantry moved from Urals to Vologda
                      Japanese take Vologda from Russians
                4 artilleries and 12 infantry moved from Novosibirsk to Samara
                      Japanese take Samara from Russians
                1 mech_infantry moved from Shensi to Kazakhstan
                      Japanese take Kazakhstan from Russians
                2 bombers moved from Japan to 6 Sea Zone

    Combat - Japanese
                Japanese creates battle in territory 80 Sea Zone
                Battle in 6 Sea Zone
                    Japanese attack with 2 battleships, 4 bombers, 3 carriers, 2 cruisers, 6 destroyers, 6 fighters and 3 tactical_bombers
                    Americans defend with 1 battleship, 5 carriers, 2 cruisers, 11 destroyers, 6 fighters, 5 submarines, 1 tactical_bomber and 1 transport
                    Units damaged: 1 battleship owned by the Americans and 1 carrier owned by the Americans
                    Units damaged: 2 battleships owned by the Japanese
                    Units damaged: 1 carrier owned by the Americans
                    Americans win with 1 battleship, 5 carriers, 6 fighters and 1 transport remaining. Battle score for attacker is -148
                    Casualties for Japanese: 2 battleships, 4 bombers, 3 carriers, 2 cruisers, 6 destroyers, 6 fighters and 3 tactical_bombers
                    Casualties for Americans: 2 cruisers, 11 destroyers, 5 submarines and 1 tactical_bomber
                Battle in 80 Sea Zone
                    Japanese attack with 1 submarine
                    British defend with 1 destroyer
                    British win with 1 destroyer remaining. Battle score for attacker is -6
                    Casualties for Japanese: 1 submarine
                    Turning on Edit Mode
                    EDIT: Adding units owned by Japanese to 80 Sea Zone: 1 submarine
                    EDIT: Turning off Edit Mode
                Battle in Celebes
                    Japanese attack with 1 artillery and 1 infantry
                    ANZAC defend with 1 infantry
                    Japanese win, taking Celebes from ANZAC with 1 artillery remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for ANZAC: 1 infantry

    Non Combat Move - Japanese
                1 artillery and 2 infantry moved from Yunnan to Burma
                1 armour and 1 mech_infantry moved from Shensi to Kazakhstan
                1 aaGun, 2 artilleries and 3 infantry moved from Manchuria to Amur
                3 fighters and 1 tactical_bomber moved from Yunnan to Kiangsu

    Place Units - Japanese
                1 carrier and 6 destroyers placed in 6 Sea Zone

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 14
                    Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 3
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,3,1,1,4,3,5,1,2,2,5,3,6
                Japanese collect 60 PUs (14 lost to blockades); end with 66 PUs total
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 71 PUs

  • '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed

    Combat Move - Chinese

    Turn Complete - Chinese
                Chinese collect 0 PUs; end with 1 PU total

  • '15

    Woops, I skipped posting the summary for America. Sorry about that. The status at china’s turn should be the same thing for reviewing savegames.

  • '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Purchase Units - British
                British buy 1 armour, 3 fighters and 1 mech_infantry; Remaining resources: 1 PUs;

    Combat Move - British
                1 mech_infantry moved from Turkey to Rostov
                      Russians take Rostov from Germans
                3 fighters moved from Iraq to Kazakhstan
                2 mech_infantrys moved from Turkey to Kazakhstan
                1 battleship moved from 81 Sea Zone to 80 Sea Zone

    Combat - British
                Battle in 80 Sea Zone
                    British attack with 1 battleship and 1 destroyer
                    Japanese defend with 1 submarine
                    British win, taking 80 Sea Zone from Neutral with 1 battleship and 1 destroyer remaining. Battle score for attacker is 6
                    Casualties for Japanese: 1 submarine
                Battle in Kazakhstan
                    British attack with 3 fighters and 2 mech_infantrys
                    Japanese defend with 1 armour and 2 mech_infantrys
                    British win with 3 fighters remaining. Battle score for attacker is 6
                    Casualties for British: 2 mech_infantrys
                    Casualties for Japanese: 1 armour and 2 mech_infantrys

    Non Combat Move - British
                3 fighters moved from Kazakhstan to Russia
                1 armour and 2 mech_infantrys moved from Turkey to Greece
                1 armour moved from Egypt to 81 Sea Zone
                1 armour and 1 transport moved from 81 Sea Zone to 99 Sea Zone
                1 armour moved from 99 Sea Zone to Greece
                3 mech_infantrys moved from Saudi Arabia to Turkey
                2 mech_infantrys moved from Egypt to Iraq
                5 aaGuns, 8 artilleries and 9 infantry moved from West India to Eastern Persia
                1 artillery and 3 infantry moved from Spain to 92 Sea Zone
                1 artillery, 3 infantry and 2 transports moved from 92 Sea Zone to 99 Sea Zone
                1 artillery and 3 infantry moved from 99 Sea Zone to Greece

    Place Units - British
                3 fighters placed in Iraq
                1 armour and 1 mech_infantry placed in Egypt

    Turn Complete - British
                British collect 39 PUs; end with 40 PUs total
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 45 PUs

    Turn Complete - UK_Pacific


  • How could you forget to post the US’s glorious victory in Japan!

    I’ll struggle on and see if I can take Moscow! Even if I do it looks desperate though.

    :cry:


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Purchase Units - Italians
                Italians buy 1 destroyer; Remaining resources: 2 PUs;

    Combat Move - Italians
                1 bomber moved from Southern Italy to 99 Sea Zone
                1 infantry moved from Tunisia to Algeria
                      Italians take Algeria from British
                2 artilleries and 2 infantry moved from Tunisia to Algeria

    Combat - Italians
                Battle in 99 Sea Zone
                    Italians attack with 1 bomber
                    ANZAC defend with 1 transport; British defend with 3 transports
                    Italians win with 1 bomber remaining. Battle score for attacker is 28
                    Casualties for ANZAC: 1 transport
                    Casualties for British: 3 transports

    Non Combat Move - Italians
                1 bomber moved from 99 Sea Zone to Southern Italy
                2 artilleries and 2 infantry moved from Yugoslavia to Albania
                1 infantry moved from Normandy Bordeaux to Southern France
                1 infantry moved from Northern Italy to Southern France
                1 infantry moved from Southern Italy to Northern Italy
                1 infantry moved from Southern Italy to Northern Italy

    Place Units - Italians
                1 destroyer placed in 97 Sea Zone

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4,1
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,2,4,6,4,6
                    Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 6,6
                Italians collect 13 PUs (3 lost to blockades); end with 15 PUs total

  • '15

    Stop buying those fucking destroyers!

  • '15

    And these submarines are the worst convoyers in history, ha.

  • '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Purchase Units - ANZAC
                ANZAC buy 1 factory_minor; Remaining resources: 7 PUs;

    Combat Move - ANZAC
                1 artillery moved from Java to 42 Sea Zone
                1 artillery and 1 transport moved from 42 Sea Zone to 46 Sea Zone
                1 artillery moved from 46 Sea Zone to New Guinea
                1 infantry moved from Greece to Bulgaria
                      ANZAC take Bulgaria from Germans
                1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone
                1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra
                1 submarine moved from 54 Sea Zone to 44 Sea Zone

    Combat - ANZAC
                Battle in New Guinea
                Battle in Sumatra
                    ANZAC attack with 1 artillery and 1 infantry
                    Japanese defend with 1 infantry
                    ANZAC win, taking New Guinea from Japanese, taking Sumatra from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                Battle in 44 Sea Zone
                    ANZAC attack with 1 submarine
                    Japanese defend with 1 transport
                    ANZAC win, taking 44 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport

    Non Combat Move - ANZAC
                3 fighters and 1 tactical_bomber moved from Queensland to Java
                1 artillery and 1 infantry moved from South Australia to Northern Territory
                1 infantry moved from South Australia to Northern Territory
                1 cruiser moved from 37 Sea Zone to 35 Sea Zone

    Place Units - ANZAC
                1 factory_minor placed in Greece

    Turn Complete - ANZAC
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3
                ANZAC collect 19 PUs (2 lost to blockades); end with 26 PUs total

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