Wow, that was ridiculously lucky rolls - especially all the sub hits.
G40L2015 Mike48484 (Allies+16) vs Karl7 (Axis) Rematch 1
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Combat Move - Russians
11 armour and 2 mech_infantrys moved from Archangel to Novgorod
4 fighters and 1 tactical_bomber moved from Vologda to Novgorod
1 artillery and 1 infantry moved from Vologda to Samara
1 infantry moved from Vologda to Smolensk
Russians take Smolensk from Germans
1 infantry moved from Vologda to SamaraCombat - Russians
Battle in Novgorod
Russians attack with 11 armour, 4 fighters, 2 mech_infantrys and 1 tactical_bomber
Germans defend with 1 aaGun, 1 airfield, 3 armour, 1 factory_minor, 1 fighter, 1 harbour, 3 infantry, 3 mech_infantrys and 5 tactical_bombers
Germans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -37
Casualties for Germans: 1 aaGun, 3 armour, 3 infantry, 3 mech_infantrys and 4 tactical_bombers
Casualties for Russians: 11 armour, 4 fighters, 2 mech_infantrys and 1 tactical_bomber
Battle in Samara
Russians attack with 1 artillery and 2 infantry
Germans defend with 1 infantry
Russians win, taking Samara from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - Russians
4 aaGuns, 14 artilleries and 38 infantry moved from Vologda to ArchangelTurn Complete - Russians
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Japanese
Japanese buy 2 fighters and 10 infantry; Remaining resources: 1 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 bomber moved from French Indo China to India
1 infantry moved from French Indo China to 36 Sea Zone
1 infantry and 1 transport moved from 36 Sea Zone to 41 Sea Zone
1 infantry moved from 41 Sea Zone to Sumatra
1 infantry moved from French Indo China to 36 Sea Zone
1 infantry and 1 transport moved from 36 Sea Zone to 42 Sea Zone
1 infantry moved from 42 Sea Zone to Java
4 infantry moved from Borneo to 43 Sea Zone
2 infantry and 1 transport moved from 43 Sea Zone to 44 Sea Zone
2 infantry and 1 transport moved from 43 Sea Zone to 35 Sea Zone
2 infantry moved from 35 Sea Zone to Philippines
2 infantry moved from 44 Sea Zone to Celebes
2 fighters and 1 tactical_bomber moved from 43 Sea Zone to Celebes
2 fighters moved from 43 Sea Zone to Philippines
1 fighter moved from 43 Sea Zone to Celebes
2 battleships, 3 carriers, 1 cruiser, 3 destroyers and 1 submarine moved from 43 Sea Zone to 35 Sea Zone
Japanese take 43 Sea Zone from UK_Pacific
1 submarine moved from 43 Sea Zone to 38 Sea Zone
Japanese take 37 Sea Zone from UK_Pacific
1 infantry moved from Kweichow to Anhwe
Japanese take Anhwe from Chinese
1 bomber moved from French Indo China to Szechwan
1 infantry moved from Yunnan to Szechwan
4 infantry moved from Kweichow to Hopei
Japanese take Hopei from ChineseCombat - Japanese
Strategic bombing raid in India
Bombing raid in India rolls: 4 and causes: 4 damage to unit: factory_major
Bombing raid in India causes 4 damage total.
Battle in 35 Sea Zone
Japanese attack with 2 battleships, 3 carriers, 1 cruiser, 3 destroyers, 1 submarine and 1 transport
Americans defend with 1 transport
Japanese win with 2 battleships, 3 carriers, 1 cruiser, 3 destroyers, 1 submarine and 1 transport remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Java
Battle in Szechwan
Japanese attack with 1 bomber and 1 infantry
Chinese defend with 1 infantry
Japanese win, taking Java from Americans with 1 bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in Celebes
Japanese attack with 3 fighters, 2 infantry and 1 tactical_bomber
Americans defend with 1 artillery and 1 mech_infantry
Japanese win, taking Celebes from Americans with 3 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Americans: 1 artillery and 1 mech_infantry
Battle in Sumatra
Battle in Philippines
Japanese attack with 2 fighters and 2 infantry
Americans defend with 1 airfield, 1 artillery and 1 harbour
Japanese win, taking Sumatra from Americans, taking Philippines from Americans with 2 fighters and 2 infantry remaining. Battle score for attacker is 4
Casualties for Americans: 1 artilleryNon Combat Move - Japanese
2 fighters moved from Philippines to 35 Sea Zone
3 fighters and 1 tactical_bomber moved from Celebes to 35 Sea Zone
2 fighters moved from 6 Sea Zone to Japan
1 destroyer moved from 6 Sea Zone to 17 Sea Zone
1 destroyer moved from 6 Sea Zone to 22 Sea Zone
1 carrier, 1 cruiser and 2 destroyers moved from 6 Sea Zone to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from French Indo China to 35 Sea Zone
1 bomber moved from Szechwan to French Indo China
1 bomber moved from India to French Indo China
2 armour moved from French Indo China to Yunnan
3 infantry moved from French Indo China to Yunnan
8 infantry moved from Shan State to Yunnan
3 infantry moved from Malaya to Shan State
2 infantry moved from Jehol to ManchuriaPlace Units - Japanese
3 infantry placed in French Indo China
3 infantry placed in Malaya
2 fighters and 4 infantry placed in JapanTurn Complete - Japanese
Japanese collect 62 PUs; end with 63 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 68 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Americans
Americans buy 1 armour, 1 artillery, 1 carrier, 2 destroyers, 2 fighters, 2 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 submarine moved from 33 Sea Zone to 17 Sea Zone
2 fighters and 1 tactical_bomber moved from 33 Sea Zone to 17 Sea Zone
1 submarine moved from 26 Sea Zone to 16 Sea Zone
1 fighter moved from 26 Sea Zone to 16 Sea Zone
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 3 Sea Zone
1 artillery and 1 infantry moved from 3 Sea Zone to Soviet Far East
1 submarine moved from 26 Sea Zone to 22 Sea Zone
2 fighters moved from 33 Sea Zone to 22 Sea Zone
1 tactical_bomber moved from Caroline Islands to 22 Sea Zone
1 tactical_bomber moved from Caroline Islands to 16 Sea Zone
2 fighters moved from 33 Sea Zone to 16 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Americans
Americans buy 1 armour, 1 artillery, 1 carrier, 2 destroyers, 2 fighters, 2 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 submarine moved from 33 Sea Zone to 17 Sea Zone
2 fighters and 1 tactical_bomber moved from 33 Sea Zone to 17 Sea Zone
1 submarine moved from 26 Sea Zone to 16 Sea Zone
1 fighter moved from 26 Sea Zone to 16 Sea Zone
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 3 Sea Zone
1 artillery and 1 infantry moved from 3 Sea Zone to Soviet Far East
1 submarine moved from 26 Sea Zone to 22 Sea Zone
2 fighters moved from 33 Sea Zone to 22 Sea Zone
1 tactical_bomber moved from Caroline Islands to 22 Sea Zone
1 tactical_bomber moved from Caroline Islands to 16 Sea Zone
2 fighters moved from 33 Sea Zone to 16 Sea ZoneCombat - Americans
Battle in Soviet Far East
Battle in 22 Sea Zone
Americans attack with 2 fighters, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans win, taking Soviet Far East from Japanese with 2 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 16 Sea Zone
Americans attack with 3 fighters, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 submarine
Battle in 17 Sea Zone
Americans attack with 2 fighters, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans win with 2 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyerNon Combat Move - Americans
1 armour, 1 artillery and 2 infantry moved from Iceland to 123 Sea Zone
1 armour, 1 artillery, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 2 infantry, 1 submarine and 2 transports moved from 123 Sea Zone to 109 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 109 Sea Zone to United Kingdom
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 101 Sea Zone to 106 Sea Zone
1 artillery and 1 infantry moved from 106 Sea Zone to New Brunswick Nova Scotia
3 fighters and 1 tactical_bomber moved from 16 Sea Zone to 6 Sea Zone
2 fighters and 1 tactical_bomber moved from 17 Sea Zone to 6 Sea Zone
1 destroyer moved from 25 Sea Zone to 6 Sea Zone
2 fighters and 1 tactical_bomber moved from 22 Sea Zone to 6 Sea Zone
1 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
1 carrier, 1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 6 Sea Zone
2 artilleries and 2 infantry moved from Caroline Islands to 33 Sea Zone
4 carriers moved from 33 Sea Zone to 6 Sea Zone
1 fighter moved from 33 Sea Zone to Caroline Islands
2 artilleries, 2 infantry and 2 transports moved from 33 Sea Zone to 6 Sea Zone
1 destroyer moved from 33 Sea Zone to 20 Sea Zone
3 destroyers and 1 submarine moved from 33 Sea Zone to 6 Sea Zone
1 carrier, 1 destroyer, 1 fighter and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
1 fighter moved from 26 Sea Zone to Hawaiian IslandsPlace Units - Americans
1 armour and 1 infantry placed in Eastern United States
1 transport placed in 101 Sea Zone
1 destroyer and 1 submarine placed in 10 Sea Zone
1 destroyer placed in 101 Sea Zone
1 carrier placed in 101 Sea Zone
2 fighters and 1 transport placed in 101 Sea Zone
Americans undo move 6.
2 fighters placed in 101 Sea Zone
1 transport placed in 10 Sea Zone
1 artillery and 1 infantry placed in Western United StatesTurn Complete - Americans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 85 Sea Zone. Rolls: 4,1
Americans collect 52 PUs (1 lost to blockades); end with 52 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
Non Combat Move - Chinese
1 infantry moved from Suiyuyan to KansuPlace Units - Chinese
3 infantry placed in TsinghaiTurn Complete - Chinese
Chinese collect 7 PUs; end with 9 PUs total -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Combat Move - British
5 fighters and 1 tactical_bomber moved from Archangel to Novgorod
1 armour and 1 mech_infantry moved from Yakut S.S.R. to Sakha
UK_Pacific take Buryatia from Japanese
UK_Pacific take Sakha from Japanese
2 infantry moved from Egypt to Alexandria
1 fighter and 1 tactical_bomber moved from Egypt to Tobruk
1 fighter moved from Persia to Syria
1 mech_infantry moved from Persia to Trans-Jordan
1 armour moved from Persia to Trans-Jordan
1 mech_infantry moved from Persia to Syria
1 armour moved from Egypt to Alexandria -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - British
British buy 1 armour, 4 infantry, 1 mech_infantry and 1 transport; Remaining resources: 1 PUs;Purchase Units - UK_Pacific
UK_Pacific buy nothing; Remaining resources: 17 PUs;Combat Move - British
5 fighters and 1 tactical_bomber moved from Archangel to Novgorod
1 armour and 1 mech_infantry moved from Yakut S.S.R. to Sakha
UK_Pacific take Buryatia from Japanese
UK_Pacific take Sakha from Japanese
2 infantry moved from Egypt to Alexandria
1 fighter and 1 tactical_bomber moved from Egypt to Tobruk
1 fighter moved from Persia to Syria
1 mech_infantry moved from Persia to Trans-Jordan
1 armour moved from Persia to Trans-Jordan
1 mech_infantry moved from Persia to Syria
1 armour moved from Egypt to AlexandriaCombat - British
Battle in Alexandria
British attack with 1 armour and 2 infantry
Italians defend with 2 infantry
British win, taking Alexandria from Italians with 1 armour and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Casualties for Italians: 2 infantry
Battle in Syria
British attack with 1 fighter and 1 mech_infantry
Italians defend with 1 artillery
retreated to Syria
Italians win with 1 artillery remaining. Battle score for attacker is -4
Casualties for British: 1 mech_infantry
Battle in Tobruk
British attack with 1 fighter and 1 tactical_bomber
Italians defend with 1 bomber and 1 fighter
Italians win with 1 fighter remaining. Battle score for attacker is -9
Casualties for British: 1 fighter and 1 tactical_bomber
Casualties for Italians: 1 bomber
Battle in Novgorod
British attack with 5 fighters and 1 tactical_bomber
Germans defend with 1 airfield, 1 factory_minor, 1 fighter, 1 harbour and 1 tactical_bomber
British win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for Germans: 1 fighter and 1 tactical_bomber
Casualties for British: 2 fighters
Battle in Trans-Jordan
British attack with 1 armour and 1 mech_infantry
Italians defend with 1 infantry
British win, taking Trans-Jordan from Italians with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantryNon Combat Move - British
1 fighter moved from Syria to Egypt
3 fighters and 1 tactical_bomber moved from Novgorod to Archangel
1 armour and 1 infantry moved from New Brunswick Nova Scotia to 106 Sea Zone
1 armour, 1 infantry and 1 transport moved from 106 Sea Zone to 109 Sea Zone
1 armour and 1 infantry moved from 109 Sea Zone to United Kingdom
1 destroyer moved from 123 Sea Zone to 109 Sea Zone
1 bomber moved from Yenisey to Sakha
1 bomber moved from Sakha to Soviet Far EastPlace Units - British
1 armour and 2 infantry placed in Egypt
2 infantry and 1 mech_infantry placed in Persia
1 transport placed in 106 Sea ZoneTurn Complete - British
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 5,3,2,3,3,2,3,3,4,1,5
British collect 28 PUs (3 lost to blockades); end with 29 PUs totalTurn Complete - UK_Pacific
UK_Pacific collect 9 PUs; end with 26 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Italians
Italians buy 2 artilleries, 6 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Italians
1 artillery moved from Syria to Iraq
Italians take Iraq from Russians
3 transports moved from 98 Sea Zone to 96 Sea Zone
2 artilleries and 6 infantry moved from Northern Italy to 97 Sea Zone
2 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone
2 infantry moved from 98 Sea Zone to Alexandria
2 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone
2 infantry moved from 98 Sea Zone to Trans-Jordan
2 fighters moved from 98 Sea Zone to Trans-Jordan
1 fighter moved from Tobruk to Alexandria
1 fighter moved from 98 Sea Zone to Trans-Jordan
1 fighter moved from 98 Sea Zone to Alexandria
1 fighter moved from Southern Italy to AlexandriaCombat - Italians
Battle in Alexandria
Italians attack with 3 fighters and 2 infantry
British defend with 1 armour and 1 infantry
Italians win, taking Alexandria from British with 3 fighters and 1 infantry remaining. Battle score for attacker is 6
Casualties for British: 1 armour and 1 infantry
Casualties for Italians: 1 infantry
Battle in Trans-Jordan
Italians attack with 3 fighters and 2 infantry
British defend with 1 armour and 1 mech_infantry
Italians win, taking Trans-Jordan from British with 3 fighters and 1 infantry remaining. Battle score for attacker is 7
Casualties for British: 1 armour and 1 mech_infantry
Casualties for Italians: 1 infantryNon Combat Move - Italians
3 fighters moved from Trans-Jordan to 98 Sea Zone
1 fighter moved from Alexandria to 98 Sea Zone
2 fighters moved from Alexandria to Tobruk
2 artilleries, 2 infantry and 2 transports moved from 97 Sea Zone to 98 Sea Zone
2 artilleries and 2 infantry moved from 98 Sea Zone to Syria
3 transports moved from 96 Sea Zone to 97 Sea Zone
1 infantry moved from Northern Italy to Western Germany
2 aaGuns moved from Rostov to CaucasusPlace Units - Italians
1 transport placed in 97 Sea Zone
2 artilleries and 6 infantry placed in Northern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 2,1
Italians collect 20 PUs (2 lost to blockades); end with 20 PUs total
Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 25 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 27 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 32 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 37 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 destroyer and 1 infantry; Remaining resources: 0 PUs;Combat Move - ANZAC
1 submarine moved from 33 Sea Zone to 44 Sea Zone
1 submarine moved from 62 Sea Zone to 42 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 destroyer and 1 infantry; Remaining resources: 0 PUs;Combat Move - ANZAC
1 submarine moved from 33 Sea Zone to 44 Sea Zone
1 submarine moved from 62 Sea Zone to 42 Sea ZoneCombat - ANZAC
Battle in 44 Sea Zone
ANZAC attack with 1 submarine
Japanese defend with 1 transport
ANZAC win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 42 Sea Zone
ANZAC attack with 1 submarine
Japanese defend with 1 transport
ANZAC win, taking 42 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transportNon Combat Move - ANZAC
1 destroyer moved from 33 Sea Zone to 21 Sea Zone
2 infantry moved from Caroline Islands to 33 Sea Zone
1 carrier, 2 destroyers, 1 fighter, 2 infantry and 1 transport moved from 33 Sea Zone to 6 Sea Zone
2 infantry moved from Queensland to New South Wales
2 aaGuns moved from Queensland to New South WalesPlace Units - ANZAC
1 artillery and 1 infantry placed in New South Wales
1 destroyer placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Combat Move - French
1 destroyer moved from 81 Sea Zone to 79 Sea ZoneNon Combat Move - French
Turning on Edit Mode
EDIT: Removing units owned by Americans from Caroline Islands: 1 fighter
EDIT: Adding units owned by Americans to 26 Sea Zone: 1 fighter
EDIT: Turning off Edit ModeTurn Complete - French
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made an edit on frances turn meant to move that American plane to Hawaii not leave in carolines if its not ok switch back
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 factory_minor, 2 fighters, 14 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
2 infantry moved from Russia to Samara
2 infantry moved from Russia to Samara
1 infantry moved from Russia to Smolensk
1 infantry moved from Russia to Samara
1 armour moved from Kazakhstan to Novosibirsk
Germans take Novosibirsk from Russians
2 mech_infantrys moved from Kazakhstan to Novosibirsk
1 armour moved from Kazakhstan to Novosibirsk
1 armour and 1 mech_infantry moved from Novosibirsk to Timguska
Germans take Timguska from Russians
1 armour and 1 mech_infantry moved from Novosibirsk to Urals
Germans take Urals from Russians
1 fighter and 1 tactical_bomber moved from Bryansk to Samara
2 mech_infantrys moved from Caucasus to Northwest Persia
2 bombers moved from Ukraine to Northwest Persia
1 bomber moved from Western Germany to SmolenskCombat - Germans
Battle in Northwest Persia
Germans attack with 2 bombers and 2 mech_infantrys
British defend with 1 infantry
Germans win, taking Northwest Persia from Russians with 2 bombers and 1 mech_infantry remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for British: 1 infantry
Battle in Smolensk
Germans attack with 1 bomber and 1 infantry
Russians defend with 1 infantry
Germans win with 1 bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Samara
Germans attack with 1 fighter, 5 infantry and 1 tactical_bomber
Russians defend with 1 artillery and 2 infantry
Germans win, taking Samara from Russians with 1 fighter, 5 infantry and 1 tactical_bomber remaining. Battle score for attacker is 10
Casualties for Russians: 1 artillery and 2 infantryNon Combat Move - Germans
1 fighter and 1 tactical_bomber moved from Samara to Russia
1 bomber moved from Smolensk to Russia
4 infantry moved from Bryansk to Russia
2 aaGuns, 12 artilleries and 33 infantry moved from Bryansk to Belarus
1 aaGun, 16 armour and 8 mech_infantrys moved from Caucasus to Northwest Persia
16 armour, 2 bombers and 8 mech_infantrys moved from Northwest Persia to Iraq
3 mech_infantrys moved from Volgograd to Caucasus
3 infantry moved from Ukraine to Bryansk
2 mech_infantrys moved from Western Ukraine to Rostov
1 infantry moved from Western Ukraine to Bryansk
1 carrier, 2 fighters and 2 transports moved from 115 Sea Zone to 113 Sea Zone
4 infantry moved from Western Germany to France
1 artillery and 3 infantry moved from Southern France to 93 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 93 Sea Zone to 98 Sea Zone
1 artillery and 3 infantry moved from 98 Sea Zone to SyriaPlace Units - Germans
1 factory_minor placed in Greece
1 fighter and 4 infantry placed in Germany
3 mech_infantrys placed in Volgograd
1 fighter and 4 infantry placed in Western Germany
3 infantry placed in France
3 infantry placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4,3
Germans collect 63 PUs (3 lost to blockades); end with 63 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 70 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 90 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Combat Move - Russians
1 infantry moved from Archangel to Novgorod
Russians take Novgorod from Germans -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Combat Move - Russians
1 infantry moved from Archangel to Novgorod
Russians take Novgorod from GermansCombat - Russians
Non Combat Move - Russians
4 aaGuns, 14 artilleries and 37 infantry moved from Archangel to VologdaTurn Complete - Russians
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - Japanese
Japanese buy 1 airfield, 3 fighters and 7 infantry; Remaining resources: 2 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 submarine moved from 35 Sea Zone to 20 Sea Zone
5 fighters and 2 tactical_bombers moved from 35 Sea Zone to 20 Sea Zone
2 armour, 7 artilleries and 16 infantry moved from Yunnan to Burma
Japanese take Burma from UK_PacificCombat - Japanese
Battle in 20 Sea Zone
Japanese attack with 5 fighters, 1 submarine and 2 tactical_bombers
Americans defend with 1 destroyer
Japanese win with 5 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyerNon Combat Move - Japanese
2 infantry moved from Philippines to 35 Sea Zone
2 battleships, 4 carriers, 2 cruisers, 5 destroyers, 1 fighter, 2 infantry and 1 transport moved from 35 Sea Zone to 19 Sea Zone
2 infantry moved from 19 Sea Zone to Manchuria
1 aaGun moved from Yunnan to Burma
3 infantry moved from Shan State to Burma
5 fighters and 2 tactical_bombers moved from 20 Sea Zone to 19 Sea Zone
3 infantry moved from Malaya to Shan State
1 submarine moved from 38 Sea Zone to 36 Sea Zone
1 infantry moved from Sumatra to 41 Sea Zone
1 infantry and 1 transport moved from 41 Sea Zone to 74 Sea Zone
3 infantry moved from French Indo China to Shan State
4 infantry moved from Hopei to Anhwe
1 tactical_bomber moved from French Indo China to Okinawa
2 fighters moved from Japan to OkinawaPlace Units - Japanese
1 airfield placed in Okinawa
3 fighters and 7 infantry placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 15
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 2,2
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 5,5
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,1,3,2,5,5,4,6,4,1,2,1,3,5,2,3,2,2,4,2,2,1,4,3,2,5,1,1,5,5
Japanese collect 45 PUs (15 lost to blockades); end with 47 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 52 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - Americans
Americans buy 4 armour, 1 destroyer, 4 infantry and 4 transports; Remaining resources: 0 PUs;Combat Move - Americans
3 infantry and 1 mech_infantry moved from 6 Sea Zone to Korea
2 artilleries moved from 6 Sea Zone to Korea
1 artillery and 1 infantry moved from Soviet Far East to Siberia
Americans take Siberia from Japanese
1 armour, 1 artillery and 2 infantry moved from United Kingdom to 109 Sea Zone
1 armour, 1 artillery, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 2 infantry, 1 submarine and 2 transports moved from 109 Sea Zone to 91 Sea Zone
1 artillery and 2 infantry moved from 91 Sea Zone to Morocco
1 artillery and 1 infantry moved from New Brunswick Nova Scotia to 106 Sea Zone
1 artillery, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 106 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
1 armour moved from 91 Sea Zone to Morocco
1 armour and 1 infantry moved from Eastern United States to 101 Sea Zone
1 armour, 1 carrier, 1 destroyer, 2 fighters, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 armour and 1 infantry moved from 91 Sea Zone to Morocco -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - Americans
Americans buy 4 armour, 1 destroyer, 4 infantry and 4 transports; Remaining resources: 0 PUs;Combat Move - Americans
3 infantry and 1 mech_infantry moved from 6 Sea Zone to Korea
2 artilleries moved from 6 Sea Zone to Korea
1 artillery and 1 infantry moved from Soviet Far East to Siberia
Americans take Siberia from Japanese
1 armour, 1 artillery and 2 infantry moved from United Kingdom to 109 Sea Zone
1 armour, 1 artillery, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 2 infantry, 1 submarine and 2 transports moved from 109 Sea Zone to 91 Sea Zone
1 artillery and 2 infantry moved from 91 Sea Zone to Morocco
1 artillery and 1 infantry moved from New Brunswick Nova Scotia to 106 Sea Zone
1 artillery, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 106 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
1 armour moved from 91 Sea Zone to Morocco
1 armour and 1 infantry moved from Eastern United States to 101 Sea Zone
1 armour, 1 carrier, 1 destroyer, 2 fighters, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 armour and 1 infantry moved from 91 Sea Zone to MoroccoCombat - Americans
Battle in Morocco
Battle in KoreaNon Combat Move - Americans
1 submarine moved from 22 Sea Zone to 6 Sea Zone
1 submarine moved from 17 Sea Zone to 6 Sea Zone
1 carrier, 1 destroyer, 1 fighter and 1 submarine moved from 26 Sea Zone to 6 Sea Zone
1 fighter moved from Hawaiian Islands to 6 Sea Zone
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 transport moved from 3 Sea Zone to 1 Sea ZonePlace Units - Americans
4 armour and 4 infantry placed in Eastern United States
1 destroyer and 4 transports placed in 101 Sea ZoneTurn Complete - Americans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 85 Sea Zone. Rolls: 2,4
Americans collect 56 PUs (2 lost to blockades); end with 56 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Non Combat Move - Chinese
2 infantry moved from Tsinghai to KansuPlace Units - Chinese
1 infantry placed in Szechwan
2 infantry placed in ShensiTurn Complete - Chinese
Chinese collect 7 PUs; end with 7 PUs total -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Combat Move - British
1 armour and 1 mech_infantry moved from Sakha to Manchuria
UK_Pacific take Amur from Japanese
1 bomber moved from Soviet Far East to Manchuria
1 armour moved from Suiyuyan to Jehol
Chinese take Jehol from Japanese