@Ragnell804 gg, I concede
Teslas (Allies) vs Private Panic (Axis) in 1940 Global
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We have the rainbow force on Gibraltar right now, three colors. When the Russian sub shows up, four.
I normally would always put the things on my transports on land at the end of the turn if possible, but I forgot to do this on USA’s turn. I don’t think you’ll mind if I edit that in on the China’s turn. It makes no difference to either of us (they’re well out of range of any attackers in SZ64), but it’s a good habit to always be in, so I’m going to enforce it myself.
So here’s my thinking on this turn:
As you might have seen, I’ve done a drastic shift of focus on USA’s turn. I don’t think your Japan is doing so well that I can’t afford to let them have one or two more turns of unchecked aggression, and the extra land units in Europe, hopefully, completely save Moscow, and even let Russia take small offensive measures.
You’re a minimum of 3 turns from Moscow now, which is probably 30+ more Russians there if you do push on.
You’re 3 away from the Caucasus, which means at least 10 more UK people there, so while I’m not comfortable with that, I’m not completely defenseless. It might even be more, if you chase my Indians west with the Japanese.
For these very heavy European moves, I may pay dearly in the Pacific, but I think with ANZAC’s slightly boosted strength from the first two rounds, they should be able to hold you off. You can’t take Hawaii with that kind of American fleet there. So worst case scenario, I’ve got a Japan making 90 IPCs/turn, which I think, if Germany is on the defensive, I can hopefully withstand.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
Non Combat Move - Chinese
7 infantry moved from Kansu to TsinghaiPlace Units - Chinese
1 infantry placed in TsinghaiTurn Complete - Chinese
Chinese collect 3 PUs; end with 5 PUs total
Turning on Edit Mode
EDIT: Removing units owned by Americans from 64 Sea Zone: 2 infantry and 2 transports
EDIT: Adding units owned by Americans to Southeast Mexico: 2 infantry
EDIT: Adding units owned by Americans to 64 Sea Zone: 2 transports
EDIT: Turning off Edit Mode -
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Research Technology - Italians
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Sorry about the lack of a summary for the brits. Combat moves:
I took Kenya with a transport and 1 inf, no defenders.
I took burma with 2 inf + 1 fighter (from malaya, to india), losing 1 inf to your 1 inf.Lots of non-coms.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Research Technology - Italians
Purchase Units - Italians
Italians buy 2 fighters; Remaining resources: 0 PUs;Combat Move - Italians
Non Combat Move - Italians
1 bomber moved from Libya to Southern Italy
1 infantry moved from Southern Italy to Northern Italy
1 artillery moved from Northern Italy to Southern Italy
1 infantry moved from Yugoslavia to Albania
1 armour moved from Romania to Eastern Poland
1 infantry moved from Algeria to Tunisia
1 artillery moved from Algeria to Tunisia
1 artillery and 3 infantry moved from Libya to TunisiaPlace Units - Italians
2 fighters placed in Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,5
Italians collect 16 PUs (2 lost to blockades); end with 16 PUs total -
Fort East Africa - ignore that - I’ll do it again!
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Research Technology - Italians
Purchase Units - Italians
Italians buy 2 fighters; Remaining resources: 0 PUs;Combat Move - Italians
1 artillery and 3 infantry moved from Belgian Congo to Tanganyika TerritoryCombat - Italians
Battle in Tanganyika Territory
Italians attack with 1 artillery and 3 infantry
British defend with 2 infantry
Italians win, taking Tanganyika Territory from British with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for Italians: 2 infantry
Casualties for British: 2 infantryNon Combat Move - Italians
1 armour moved from Romania to Eastern Poland
1 infantry moved from Yugoslavia to Albania
1 infantry moved from Algeria to Tunisia
1 artillery moved from Algeria to Tunisia
1 artillery and 3 infantry moved from Libya to Tunisia
1 bomber moved from Libya to Southern Italy
1 artillery moved from Northern Italy to Southern Italy
1 infantry moved from Southern Italy to Northern ItalyPlace Units - Italians
2 fighters placed in Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,4
Italians collect 19 PUs; end with 19 PUs total -
I began A&A with 1941 last Christmas and later upgraded to 42.2 and now 40 Global, but only been playing this for 2-3 months now. So I really am a rookie. Am beginning to win a game or two against more experienced players, so am hopefully getting better.
Do you have a group going in Belgium? In addition to the one I started in the village for 1941 games I also began a quarterly 1942.2 event in the UK with a number of players from these boards. Am now arranging to play 40 Global once a month with one of those players.
You seem to have worked out my DD problem. The reason for all this is a perceived need to protect Japan from your Hawaii fleet plus the resulting risk to anything I build in sz 6 w/out a DD in sz16. Perhaps I am overthinking these risks! Sure I’d rather build in sz6 and hope that I will be able to do so in future.
Your Borneo vs Dutch New Guinea comments ring true.
As per an earlier posting I do struggle with J naval. One reason is the cost of replacing TTs, which ANZAC can do all day.
Feel free to use edit to land from those US TTs.
Thanks for explaining your thinking. I like the idea of Japan making 90 IPCs/turn and am happy to support you there!
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1941 is a very good game for people who are just coming from Risk or are new to a game like Axis and Allies. I played it only a couple of times a couple years back, but I’m thinking about buying it.
I do have a group going in Belgium. I managed to trick 7-8 other people into playing this game with me. The next game is this Wednesday, and it’s a continuation of a game that started last Sunday. I work in IT (as a programmer), so there’s a lot of opportunity to meet smelly, autistic nerds that also like games like this. Thank god. I’m am the UK and myself, together with Russia, are getting our shit kicked in by Germany. I tend to get very intoxicated at game nights, so that’s probably not helping, haha. The people I play with all have 2-6 games under their belts now, so they’re quickly catching up with me in skill/experience. I look forward to continuing to play with them.
We get 4-6 nerds together something like 11 times a year. Not bad.
Blocking the US out of SZ 6 for one turn is often as simple as putting 1 Japanese destroyer in SZ 16. America must either kill it and non-com (which may not be an option if you have things in SZ6), or kill it and wait until the next turn, or build a naval base on Midway or the Aleutians and then sit their fleet on that. It’s all an annoying inconvenience for America that either robs them of an entire turn or 15 IPCs. Both are well worth the 8 IPC investment for the destroyer for Japan, especially since it has a 1/3 chance of killing an American unit on defense.
ANZAC can replace TTs all day long, yes, but at the cost of other units. That’s a complicated topic, actually, how to handle ANZAC as Japan and vica versa. Sadly, my other game with my friend is not a good example, as he made a few (understandable) mistakes and let Japan go ape-shit too early. This is his first game in a couple of years probably, so I’m going to bitch-slap him back into remembering how to play. Disclaimer: I’m only bitch-slapping him in the Pacific. In the Atlantic he is throwing big sticks in the spokes of my bicycle at the moment.
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“I’m am” != "I am
I blame the Sunday evening beers kicking in.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 1 bomber, 1 destroyer and 1 transport; Remaining resources: 2 PUs;Combat Move - ANZAC
1 destroyer moved from 56 Sea Zone to 45 Sea ZoneCombat - ANZAC
Battle in 45 Sea Zone
ANZAC attack with 1 destroyer
Japanese defend with 1 transport
ANZAC win with 1 destroyer remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transportNon Combat Move - ANZAC
3 fighters moved from Java to Northern Territory
1 transport moved from 54 Sea Zone to 62 Sea Zone
1 cruiser moved from 54 Sea Zone to 62 Sea Zone
1 infantry moved from Queensland to New South Wales
1 artillery moved from Queensland to South AustraliaPlace Units - ANZAC
1 destroyer and 1 transport placed in 62 Sea Zone
1 bomber placed in Queensland
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from Northern Territory: 3 fighters
EDIT: Adding units owned by ANZAC to South Australia: 3 fighters
EDIT: Removing units owned by ANZAC from Queensland: 1 bomber
EDIT: Adding units owned by ANZAC to New South Wales: 1 bomber
EDIT: Removing units owned by ANZAC from 41 Sea Zone: 1 transport
EDIT: Adding units owned by ANZAC to 39 Sea Zone: 1 transport
EDIT: Removing units owned by ANZAC from New South Wales: 1 artillery and 1 infantry
EDIT: Adding units owned by ANZAC to South Australia: 1 artillery and 1 infantry
EDIT: Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from New South Wales: 1 artillery and 1 infantry
EDIT: Adding units owned by ANZAC to South Australia: 1 artillery and 1 infantryTurn Complete - ANZAC
ANZAC collect 18 PUs; end with 20 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 25 PUs -
I clicked on all sorts of wrong shit on my non-com move, then went on to the place units mode by accidnet, then fixed it with the edit mode. Please review my move carefully to make sure I didn’t cheat. I am sorry for the inconvenience.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Combat Move - French
EDIT: Resetting and Giving Bonus Movement to Units
EDIT: British takes Belgian Congo from Italians
EDIT: 1 infantry moved from French Equatorial Africa to Belgian CongoCombat - French
EDIT: Recording Battle StatisticsNon Combat Move - French
EDIT: Cleaning up during movement phaseTurn Complete - French
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And apparently I didn’t turn edit mode off for the french move, but I didn’t edit anything–that was all normal movement.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 armour, 1 artillery, 1 bomber, 6 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
2 artilleries and 7 infantry moved from Vyborg to Novgorod
1 transport moved from 115 Sea Zone to 114 Sea Zone
1 infantry moved from Germany to 114 Sea Zone
1 artillery moved from Germany to 114 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 114 Sea Zone to 115 Sea Zone
1 infantry moved from 115 Sea Zone to Novgorod
1 artillery moved from 115 Sea Zone to Novgorod
1 artillery moved from Western Germany to 113 Sea Zone
1 infantry moved from Western Germany to 113 Sea Zone
1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 113 Sea Zone to 115 Sea Zone
1 infantry moved from 115 Sea Zone to Novgorod
1 artillery moved from 115 Sea Zone to Novgorod
1 infantry moved from Bessarabia to Ukraine
1 infantry moved from Bessarabia to Ukraine
1 infantry moved from Eastern Poland to Western Ukraine
1 infantry moved from Eastern Poland to Western Ukraine
2 fighters and 2 tactical_bombers moved from Eastern Poland to Ukraine
2 fighters and 2 tactical_bombers moved from Eastern Poland to Western Ukraine
1 infantry moved from Belarus to Archangel
Germans take Archangel from Russians
1 infantry moved from Eastern Poland to Belarus
1 fighter moved from Eastern Poland to Ukraine
1 tactical_bomber moved from Eastern Poland to Western Ukraine
9 armour, 9 artilleries, 16 infantry and 10 mech_infantrys moved from Eastern Poland to BelarusCombat - Germans
Battle in Novgorod
Germans attack with 4 artilleries and 9 infantry
Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
Germans win, taking Novgorod from Russians with 4 artilleries and 8 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Western Ukraine
Germans attack with 2 fighters, 2 infantry and 3 tactical_bombers
Russians defend with 2 infantry
Germans win, taking Western Ukraine from Russians with 2 fighters, 2 infantry and 3 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Battle in Ukraine
Germans attack with 3 fighters, 2 infantry and 2 tactical_bombers
Russians defend with 1 factory_minor and 2 infantry
Germans win, taking Ukraine from Russians with 3 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Russians: 2 infantryNon Combat Move - Germans
1 aaGun moved from Eastern Poland to Belarus
1 aaGun moved from Eastern Poland to Belarus
1 aaGun moved from Eastern Poland to Belarus
2 fighters and 3 tactical_bombers moved from Western Ukraine to Belarus
3 fighters and 2 tactical_bombers moved from Ukraine to Belarus
1 armour and 2 mech_infantrys moved from Germany to Eastern Poland
3 bombers moved from Southern Italy to Western GermanyPlace Units - Germans
1 artillery and 3 infantry placed in Western Germany
2 infantry placed in France
1 bomber placed in Western Germany
2 armour and 4 mech_infantrys placed in Germany
1 infantry placed in Western Germany
Germans undo move 2.
1 infantry placed in Western Germany
1 infantry placed in FranceTurn Complete - Germans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,5
Germans collect 51 PUs (1 lost to blockades); end with 51 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 61 PUs -
Germany still feeling good to me. No doubt you are about to shatter that illusion!
Sounds like you have a darn good group going over there. Let’s hope I can build on what I have to get close to that.
I’d like to suggest you get equally intoxicated before doing your goes with me! But perhaps you do!?
“Blocking the US out of SZ 6 for one turn is often as simple as putting 1 Japanese destroyer in SZ 16 …” Yes - that was my plan - I just got the move wrong! And that was without being intoxicated!
“ANZAC replacing TTs all day long …” did depend on US naval protection where necessary. The US does the can openers to allow ANZAC though and provides fleet defence. That’s been my previous experience as Japan anyway.
Enjoying the game tes. :-)
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The group is pretty okay. There’s a few solid dudes, and a couple of guys that just like to hang out more than they like the high strategy of the game, so they don’t learn as quickly as they otherwise could. What do they think this is, a fucking game?
I’ve only been intoxicated for a couple of my moves for this go particular match. I’m too old to be able to be drunk on a weeknight and still be able to work the next day.
I’ll take my turn when I get home in four hours.
And yeah, it’s a pretty decent little play-through so far. I’m interested to see how the next couple of turns play out.
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This is an extremely difficult move for Russia, to make an understatement.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Russians
Russians buy 9 artilleries; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Bryansk to Ukraine
1 infantry moved from Bryansk to Ukraine
1 tactical_bomber moved from Bryansk to Ukraine
1 fighter moved from Russia to Ukraine
1 infantry moved from Smolensk to Archangel
1 fighter moved from Russia to ArchangelCombat - Russians
Russians creates battle in territory 106 Sea Zone
Battle in Ukraine
Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 1 factory_minor and 1 infantry
Russians win, taking 106 Sea Zone from Germans, taking Ukraine from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Archangel
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 infantry
Russians win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Russians
1 fighter moved from Archangel to Russia
1 fighter and 1 tactical_bomber moved from Ukraine to Russia
2 armour moved from Bryansk to Russia
1 mech_infantry moved from Bryansk to Russia
4 aaGuns moved from Bryansk to Russia
8 artilleries moved from Bryansk to Russia
3 artilleries moved from Smolensk to Russia
10 artilleries moved from Bryansk to Russia
6 infantry moved from Bryansk to Russia
1 infantry moved from Bryansk to Russia
1 infantry moved from Bryansk to Russia
2 infantry moved from Novosibirsk to Samara
7 infantry moved from Timguska to Novosibirsk
1 infantry moved from Olgiy to Timguska
2 infantry moved from Tsagaan Olom to Olgiy
2 aaGuns and 12 infantry moved from Yenisey to Timguska
1 submarine moved from 106 Sea Zone to 91 Sea Zone
1 mech_infantry moved from Iraq to EgyptPlace Units - Russians
9 artilleries placed in RussiaTurn Complete - Russians
Russians collect 22 PUs; end with 22 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 1 artillery, 1 bomber, 1 destroyer, 1 factory_minor, 1 fighter and 2 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 infantry moved from Suiyuyan to Kansu
Japanese take Kansu from Chinese
1 infantry moved from Szechwan to Sikang
Japanese take Sikang from Chinese
1 infantry moved from Yakut S.S.R. to Yenisey
Japanese take Yenisey from Russians
1 artillery and 7 infantry moved from Yakut S.S.R. to Dzavhan
Japanese take Dzavhan from Russians
1 infantry moved from Central Mongolia to Dzavhan
1 infantry moved from Central Mongolia to Dzavhan
2 bombers and 2 fighters moved from Yunnan to India
1 mech_infantry moved from Yunnan to Malaya
1 infantry moved from Shan State to Malaya
3 fighters and 3 tactical_bombers moved from Yunnan to Malaya
1 submarine moved from 35 Sea Zone to 45 Sea Zone
1 armour moved from Philippines to 35 Sea Zone
3 infantry moved from Philippines to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 45 Sea Zone
2 fighters and 2 tactical_bombers moved from 35 Sea Zone to Celebes
2 infantry and 1 transport moved from 35 Sea Zone to 43 Sea Zone
1 infantry moved from 43 Sea Zone to Borneo
1 infantry moved from 43 Sea Zone to Borneo
1 armour, 1 infantry and 1 transport moved from 35 Sea Zone to 44 Sea Zone
1 infantry moved from 44 Sea Zone to Celebes
1 armour moved from 44 Sea Zone to Celebes
1 infantry moved from Dutch New Guinea to New Guinea
Japanese take New Guinea from ANZAC
1 artillery moved from Dutch New Guinea to New Guinea
1 destroyer moved from 35 Sea Zone to 43 Sea Zone
1 battleship moved from 35 Sea Zone to 43 Sea Zone
1 carrier moved from 35 Sea Zone to 43 Sea Zone
1 carrier moved from 35 Sea Zone to 44 Sea Zone
1 battleship moved from 35 Sea Zone to 44 Sea Zone
1 destroyer moved from 35 Sea Zone to 44 Sea Zone
1 submarine moved from 35 Sea Zone to 44 Sea Zone
1 cruiser moved from 35 Sea Zone to 43 Sea Zone
1 cruiser moved from 35 Sea Zone to 44 Sea Zone
1 carrier moved from 35 Sea Zone to 44 Sea ZoneCombat - Japanese
Battle in 45 Sea Zone
Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber
ANZAC defend with 1 destroyer
Japanese win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Air Battle in India
Japanese attacks with 4 units heading to India
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in India
1 bomber killed by AA
Bombing raid in India rolls: 6 and causes: 6 damage to unit: factory_major
Bombing raid in India causes 6 damage total.
Battle in Borneo
Battle in Celebes
Japanese attack with 1 armour, 2 fighters, 1 infantry and 2 tactical_bombers
British defend with 1 infantry
Japanese win, taking Borneo from UK_Pacific, taking Celebes from UK_Pacific with 1 armour, 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Malaya
Japanese attack with 3 fighters, 1 infantry, 1 mech_infantry and 3 tactical_bombers
British defend with 1 harbour and 3 infantry
Japanese win, taking Malaya from UK_Pacific with 2 fighters, 1 mech_infantry and 3 tactical_bombers remaining. Battle score for attacker is -4
Casualties for British: 3 infantry
Casualties for Japanese: 1 fighter and 1 infantry
Cleaning up after air battlesNon Combat Move - Japanese
2 fighters and 3 tactical_bombers moved from Malaya to Yunnan
1 infantry moved from French Indo China to Shan State
1 armour and 2 mech_infantrys moved from Kwangtung to Yunnan
1 artillery and 4 infantry moved from Suiyuyan to Shensi
1 artillery and 2 infantry moved from Buyant-Uhaa to Central Mongolia
1 artillery and 1 infantry moved from Buryatia to Yakut S.S.R.
1 transport moved from 19 Sea Zone to 6 Sea Zone
1 transport moved from 19 Sea Zone to 6 Sea Zone
2 artilleries and 2 infantry moved from Japan to 6 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 6 Sea Zone to 19 Sea Zone
2 artilleries and 2 infantry moved from 19 Sea Zone to Kiangsu
1 destroyer moved from 19 Sea Zone to 16 Sea Zone
1 destroyer moved from 19 Sea Zone to 35 Sea Zone
1 fighter moved from Celebes to 43 Sea Zone
1 tactical_bomber moved from Celebes to 43 Sea Zone
1 fighter moved from Celebes to 44 Sea Zone
1 tactical_bomber moved from Celebes to 44 Sea Zone
1 fighter moved from 45 Sea Zone to 44 Sea Zone
1 tactical_bomber moved from 45 Sea Zone to 44 Sea Zone
1 bomber and 2 fighters moved from India to YunnanPlace Units - Japanese
1 factory_minor placed in Kwangtung
1 bomber placed in Kiangsu
1 destroyer placed in 6 Sea Zone
1 fighter placed in Japan
Japanese undo move 2.
1 artillery and 2 infantry placed in Kiangsu
1 bomber placed in ManchuriaTurn Complete - Japanese
Japanese collect 62 PUs; end with 62 PUs total