Teslas (Allies) vs Private Panic (Axis) in 1940 Global

  • '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 2

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 5 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese

    Non Combat Move - Chinese
                2 infantry moved from Shensi to Kansu

    Place Units - Chinese
                5 infantry placed in Kansu

    Turn Complete - Chinese
                Chinese collect 5 PUs; end with 5 PUs total

  • '15

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 2

    Combat Move - British
                1 destroyer moved from 81 Sea Zone to 97 Sea Zone
                      British take 98 Sea Zone from Neutral
                1 cruiser moved from 92 Sea Zone to 97 Sea Zone
                1 destroyer moved from 92 Sea Zone to 97 Sea Zone
                2 fighters moved from Malta to 97 Sea Zone
                1 bomber moved from Malta to 97 Sea Zone
                1 tactical_bomber moved from Malta to 97 Sea Zone

    Combat - British


  • @teslas:

    I just noticed that you did not move your sub-saharan african Italian units on I1.

    If you would like to ret-con this, I am all for it. It’s a potential +2 more IPCs (the French destroyer was there to convoy Taganyika/Kenya at the time) depending on where you might want to move them.

    I was just letting you know that I had moved them tes.

  • '15

    I don’t have much to say about Japan other than that you’re being very conservative, and if I had to guess, are planning to send a lot of Japanese people into Russia from the backside. If that’s not the plan, then I am confused. I say this because you have bought a lot of land units and no facilities for your planes/fleet.

    The hit on the chinese stack pretty much ended any chance they had of being dangerous for you, but it cost you five planes to do it. I don’t know if that was worth it.

    And yeah, I see what happened in Africa. Taking away that 5 IPC NO from UK Atlantic, damn you!

    Now we need scrambles off of Italy into 97, again! The british are hellbent on making sure there are no italian boats left.

    UK:
    2x DD
    1x CR
    2x FT
    1x Tac
    1x Strat

    ITA:
    1x TT
    1x DD
    1x CR
    and a potential 3 fighter scrambles


  • Mmm! Tough call. But let’s show those Brits what we are made of and scramble everything. That’ll teach them! Grrr!

  • '15

    That’s exactly what I didn’t want to see :|

  • '15

    Britain scores 3 out of 7 hits with 1x DD and 2x tac/strat bombers. (and you should be getting the dice emails?).

    You have 5 units: 1 DD, 1 CR, 3 Fighter.

    Losses?

  • '15

    Also worth noting to remember: There is an Italian TT in the sea zone as well.


  • Not looking good! DD & 2 figs as casualties and hope I throw good dice!

  • '15

    Britain has no subarmines. If you don’t mind my second guessing you, why lose the fighter that throws a 4 instead of the cruiser that’s throwing a 3?


  • Sorry tes - you are quite right then.

  • '15

    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 2

    Combat Move - British
                1 destroyer moved from 81 Sea Zone to 97 Sea Zone
                      British take 98 Sea Zone from Neutral
                1 cruiser moved from 92 Sea Zone to 97 Sea Zone
                1 destroyer moved from 92 Sea Zone to 97 Sea Zone
                2 fighters moved from Malta to 97 Sea Zone
                1 bomber moved from Malta to 97 Sea Zone
                1 tactical_bomber moved from Malta to 97 Sea Zone

    Combat - British
                Italians scrambles 3 units out of Southern Italy to defend against the attack in 97 Sea Zone
                Battle in 97 Sea Zone
                    British attack with 1 bomber, 1 cruiser, 2 destroyers, 2 fighters and 1 tactical_bomber
                    Italians defend with 1 cruiser, 1 destroyer, 3 fighters and 1 transport
                    British win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 7
                    Casualties for British: 1 bomber, 1 cruiser, 2 destroyers and 1 fighter
                    Casualties for Italians: 1 cruiser, 1 destroyer, 3 fighters and 1 transport

    Non Combat Move - British

  • '15

    I still need to make my British non-coms, but I’m at work and time has run out, sadly.

    Hopefully tonight.


  • You only came out of sz97 with +7. I assume you hoped to do much better than that?

  • '15

    +7 IPCs?

    I don’t normally care about IPC swings. Italy’s income is junk at this stage in the game (and now, hopefully forever). The UK economy is not great, but it is better. Italy’s naval units are very hard to replace, if not impossible at this point with British dominance in the med. Therefore, their units have a higher intrinsic value, especially in the short term, than those of Britain. I would have liked to have lost one less UK plane, for sure, but them’s the breaks.

    I’d have still done this fight without the Indian ocean destroyer coming up, and instead would have sent the battleship. Had that been the case, the IPC swing would have actually favored Italy. Even if that were the case, I’d consider it a positive outcome, as Italy is never going to be able to replace both its fleet and its air force. The chances of an effective Italian can-opener on Moscow have been reduced to nearly zero. The chances of Italy ever threatening Gibraltar or Egypt are 0% in the next couple of turns.

    I chose to destroy most of the RAF if it meant destroying Italy’s offensive viability, knowing full well Moscow would be more vulnerable because of it. The trade-off being that the UK can now (hopefully) turn the middle east into a fortress. This should allow them to:

    1: directly support Calcutta or, more likely, at least have a safe place for the Indians to run to should Japan come over
    2: discourage or interrupt a Japanese invasion through China
    3: delay the germans by at least two turns if they wish to take the middle east oil fields (including the caucasus)
    4: prevent the germans from taking both moscow and the middle east–they must now choose one or the other

    There’s a reason that people who play with bids (who are pussies, to be clear) basically always put a sub in the med to cripple Italy early.

    I wrote this response over the course of the last two hours in between watching things compile at work, so if it’s broken and makes no sense, please accept my apologies.


  • Hey tes

    I do find these inter-turn posts valuable.

    Do you really not “care” about TUV swings? I agree with not being focused on them - otherwise J’s air would not have attacked that Chinese stack despite the inevitability of a big negative TUV swing. But I do care.

    G is happy to choose between Moscow and the middle east!

    Italy is junk! But the UK’s air going is some compensation. It’s going to be interesting to see how the eastern front pans out.

  • '15

    Well, they are a measure of an outcome of a fight, but a very imperfect one, let’s put it that way. No, I never like seeing the loss of 18 IPCs to kill 6, but in certain instances, it’s more than worth it. (For instance 2x tank + 1 bomber vs. 2 infantry that are blocking your ally’s advance.)

    If all nations had the same economic clout, and the positioning was not so utterly important in this game, then TUV swings would matter. But that is definitely not the case, so they definitely don’t matter some times, and I’d argue most of the time (assuming opposed players of equal skill).

    Taking non-coms now.

  • '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 2

    Purchase Units - British
                British buy 1 airfield, 1 factory_minor and 1 submarine; Remaining resources: 3 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 aaGun, 1 artillery, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - British
                1 destroyer moved from 81 Sea Zone to 97 Sea Zone
                      British take 98 Sea Zone from Neutral
                1 cruiser moved from 92 Sea Zone to 97 Sea Zone
                1 destroyer moved from 92 Sea Zone to 97 Sea Zone
                2 fighters moved from Malta to 97 Sea Zone
                1 bomber moved from Malta to 97 Sea Zone
                1 tactical_bomber moved from Malta to 97 Sea Zone

    Combat - British
                Italians scrambles 3 units out of Southern Italy to defend against the attack in 97 Sea Zone
                Battle in 97 Sea Zone
                    British attack with 1 bomber, 1 cruiser, 2 destroyers, 2 fighters and 1 tactical_bomber
                    Italians defend with 1 cruiser, 1 destroyer, 3 fighters and 1 transport
                    British win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 7
                    Casualties for British: 1 bomber, 1 cruiser, 2 destroyers and 1 fighter
                    Casualties for Italians: 1 cruiser, 1 destroyer, 3 fighters and 1 transport

    Non Combat Move - British
                1 fighter and 1 tactical_bomber moved from 97 Sea Zone to Malta
                1 infantry moved from Dutch New Guinea to 45 Sea Zone
                1 infantry and 1 transport moved from 45 Sea Zone to 44 Sea Zone
                1 infantry moved from 44 Sea Zone to Celebes
                      UK_Pacific take Celebes from Dutch
                1 infantry moved from Eastern Persia to Persia
                      British take Persia from Neutral_Allies
                1 infantry moved from Iraq to Northwest Persia
                      British take Northwest Persia from Neutral_Allies
                1 fighter and 1 tactical_bomber moved from Trans-Jordan to Egypt
                1 artillery and 1 infantry moved from Trans-Jordan to Iraq
                1 artillery and 1 infantry moved from Egypt to Trans-Jordan
                1 armour and 1 mech_infantry moved from Iraq to Northwest Persia
                1 transport moved from 80 Sea Zone to 81 Sea Zone
                3 aaGuns, 1 artillery and 7 infantry moved from Burma to India
                1 transport moved from 92 Sea Zone to 91 Sea Zone
                1 infantry moved from Gibraltar to 91 Sea Zone
                1 infantry and 1 transport moved from 91 Sea Zone to 86 Sea Zone
                1 infantry moved from 86 Sea Zone to Brazil
                      British take Brazil from Neutral_Allies
                1 mech_infantry moved from Eire to United Kingdom
                1 battleship, 1 cruiser and 1 destroyer moved from 42 Sea Zone to 41 Sea Zone
                1 fighter moved from Borneo to Malaya
                1 artillery and 2 infantry moved from Ontario to Quebec
                1 armour moved from Alberta Saskatchewan Manitoba to Quebec

    Place Units - British
                1 submarine placed in 98 Sea Zone
                1 factory_minor placed in Iraq
                1 airfield placed in Iraq

    Turn Complete - British
                British collect 33 PUs; end with 36 PUs total

    Place Units - UK_Pacific
                1 aaGun, 1 artillery, 1 infantry and 2 mech_infantrys placed in India

    Turn Complete - UK_Pacific
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 3,4,1,6,3,2,1,6,2,3,4
                UK_Pacific collect 17 PUs (3 lost to blockades); end with 17 PUs total
                Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 22 PUs
                Some Units in India change ownership: 1 aaGun, 1 artillery, 1 infantry and 2 mech_infantrys


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 2

    Purchase Units - Italians
                Italians buy 1 fighter and 1 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 artillery and 3 infantry moved from Kenya to Belgian Congo
                      Italians take Belgian Congo from British
                1 bomber moved from Southern Italy to Morocco
                1 armour and 1 mech_infantry moved from Tunisia to Morocco
                      Italians take Algeria from French
                1 infantry moved from Tunisia to Algeria
                1 artillery moved from Tunisia to Algeria

    Combat - Italians
                Battle in Morocco
                    Italians attack with 1 armour, 1 bomber and 1 mech_infantry
                    French defend with 2 infantry
                    Italians win, taking Morocco from French with 1 armour and 1 bomber remaining. Battle score for attacker is 2
                    Casualties for Italians: 1 mech_infantry
                    Casualties for French: 2 infantry

    Non Combat Move - Italians
                1 bomber moved from Morocco to Libya
                1 armour moved from Slovakia Hungary to Eastern Poland
                1 armour moved from Greece to Romania
                1 artillery moved from Southern France to Northern Italy
                1 infantry moved from Northern Italy to Yugoslavia

    Place Units - Italians
                1 fighter and 1 infantry placed in Southern Italy

    Turn Complete - Italians
                Italians collect 20 PUs; end with 20 PUs total


  • When you’ve beaten me at this game tes we’ll have to swap sides so that I can see what you do differently.

    BTW - I think that is 2 pints you owe me now!

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