@Amon-Sul Yeah very dynamic game :)
15L axis-dominion (axis) vs Pherman1215 (allies +22) - Game 2
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Combat Move - French
1 fighter moved from Persia to Trans-JordanNon Combat Move - French
Turn Complete - French
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans buy 9 armour, 1 fighter and 2 tactical_bombers; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Urals to Vologda
Germans take Vologda from Russians
1 infantry moved from Bryansk to Tambov
2 infantry moved from Volgograd to Samara
1 bomber moved from Bryansk to Samara
1 bomber moved from Western Germany to Tambov
1 infantry moved from Bryansk to Belarus
4 armour moved from Novgorod to Belarus
1 bomber moved from Western Germany to Belarus
1 infantry moved from Bryansk to Smolensk
1 bomber moved from Western Germany to Smolensk
2 armour and 2 mech_infantrys moved from Evenkiyskiy to Timguska
Germans take Timguska from Russians
2 armour and 2 mech_infantrys moved from Timguska to Novosibirsk
Germans take Novosibirsk from Russians
2 infantry moved from Western Germany to 112 Sea Zone
2 infantry and 1 transport moved from 112 Sea Zone to 127 Sea Zone
2 infantry moved from 127 Sea Zone to Archangel
1 bomber moved from Western Germany to Archangel
1 bomber moved from Egypt to Tambov
1 bomber moved from Bryansk to SmolenskCombat - Germans
Battle in Archangel
Germans attack with 1 bomber and 2 infantry
Russians defend with 1 infantry
Germans win, taking Archangel from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Belarus
Germans attack with 4 armour, 1 bomber and 1 infantry
Russians defend with 1 infantry
Germans win, taking Belarus from Russians with 4 armour and 1 bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Tambov
Germans attack with 2 bombers and 1 infantry
Russians defend with 1 infantry
Germans win, taking Tambov from Russians with 2 bombers and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Smolensk
Germans attack with 2 bombers and 1 infantry
Russians defend with 1 infantry
Germans win with 2 bombers remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Samara
Germans attack with 1 bomber and 2 infantry
Russians defend with 1 infantry
Germans win, taking Samara from Russians with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Germans
1 aaGun moved from Urals to Novosibirsk
1 bomber moved from Belarus to Yugoslavia
3 artilleries moved from Ukraine to Bryansk
4 mech_infantrys moved from Bryansk to Belarus
1 bomber moved from Smolensk to Western Germany
1 bomber moved from Smolensk to Ukraine
1 bomber moved from Tambov to Bryansk
1 bomber moved from Tambov to Bryansk
1 bomber moved from Samara to Ukraine
2 armour and 2 mech_infantrys moved from Bryansk to Belarus
1 bomber moved from Archangel to Bryansk
4 armour and 4 mech_infantrys moved from Volgograd to Bryansk
2 armour moved from Belarus to Bryansk
2 mech_infantrys moved from Belarus to Bryansk
1 aaGun moved from Bryansk to Belarus
1 aaGun and 2 infantry moved from Northern Italy to 95 Sea Zone
1 aaGun, 2 infantry and 2 transports moved from 95 Sea Zone to 98 Sea Zone
1 aaGun and 2 infantry moved from 98 Sea Zone to Egypt
1 artillery and 1 infantry moved from Gibraltar to 92 Sea Zone
1 submarine moved from 98 Sea Zone to 92 Sea Zone
1 submarine moved from 119 Sea Zone to 109 Sea Zone
1 tactical_bomber moved from 92 Sea Zone to Southern Italy
1 artillery, 2 carriers, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 92 Sea Zone to 98 Sea Zone
1 artillery and 1 infantry moved from 98 Sea Zone to Egypt
1 fighter moved from Southern Italy to 98 Sea Zone
1 infantry moved from Caucasus to Volgograd
1 battleship, 1 carrier, 1 cruiser and 1 destroyer moved from 109 Sea Zone to 112 Sea Zone
1 fighter moved from Southern Italy to Bryansk
1 fighter moved from Egypt to Southern Italy
2 fighters and 2 tactical_bombers moved from Egypt to Rostov
1 fighter and 2 tactical_bombers moved from Egypt to UkrainePlace Units - Germans
3 armour placed in Volgograd
3 armour placed in Rostov
3 armour placed in Ukraine
1 fighter and 2 tactical_bombers placed in NovgorodTurn Complete - Germans
Germans collect 63 PUs; end with 63 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 68 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 88 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Russians
Russians buy 2 aaGuns and 5 infantry; Remaining resources: 0 PUs;Combat Move - Russians
15 infantry moved from Korea to Manchuria
1 infantry moved from Russia to Samara
3 fighters and 1 tactical_bomber moved from Russia to SamaraCombat - Russians
Battle in Samara
Russians attack with 3 fighters, 1 infantry and 1 tactical_bomber
Germans defend with 2 infantry
Russians win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 2 infantry
Casualties for Russians: 1 infantry
Battle in Manchuria
Russians attack with 15 infantry
Japanese defend with 1 infantry
Russians win, taking Manchuria from Japanese with 15 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Russians
2 aaGuns moved from Korea to Manchuria
3 fighters and 1 tactical_bomber moved from Samara to RussiaPlace Units - Russians
2 aaGuns and 5 infantry placed in RussiaTurn Complete - Russians
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,2,4,4,5,5,4
Russians collect 11 PUs (2 lost to blockades); end with 11 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 14 PUs
Turning on Edit Mode
EDIT: Removing units owned by Russians from Trans-Jordan: 3 armour and 1 mech_infantry
EDIT: Adding units owned by Russians to Northwest Persia: 3 armour and 1 mech_infantry
EDIT: Turning off Edit Mode -
My biggest mistake was playing Allies.
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 1 airfield, 3 fighters and 1 mech_infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 submarine moved from 6 Sea Zone to 8 Sea Zone
1 submarine moved from 6 Sea Zone to 35 Sea Zone
1 submarine moved from 6 Sea Zone to 35 Sea Zone
1 fighter moved from 44 Sea Zone to 37 Sea Zone
1 destroyer moved from 44 Sea Zone to 42 Sea Zone
1 destroyer moved from 44 Sea Zone to 43 Sea Zone
2 fighters and 1 tactical_bomber moved from 44 Sea Zone to 43 Sea Zone
1 infantry moved from Celebes to 44 Sea Zone
1 infantry and 1 transport moved from 44 Sea Zone to 42 Sea Zone
1 infantry moved from 42 Sea Zone to Java
2 infantry moved from French Indo China to Yunnan
4 fighters and 4 tactical_bombers moved from French Indo China to Yunnan
1 infantry moved from French Indo China to Shan State
2 bombers moved from French Indo China to Shan State
1 fighter and 1 tactical_bomber moved from Kiangsu to Kwangtung
1 artillery and 1 infantry moved from Kiangsu to 19 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 20 Sea Zone
1 infantry moved from Kiangsu to 19 Sea Zone
1 infantry and 1 transport moved from 19 Sea Zone to 20 Sea Zone
1 artillery and 2 infantry moved from 20 Sea Zone to Kwangtung
1 infantry moved from Anhwe to Kweichow
Japanese take Kweichow from Chinese
1 infantry moved from Buryatia to Yakut S.S.R.
Japanese take Yakut S.S.R. from Russians
1 fighter moved from Japan to Kwangtung
1 fighter and 1 tactical_bomber moved from 44 Sea Zone to 42 Sea Zone
1 fighter and 1 tactical_bomber moved from 44 Sea Zone to 35 Sea ZoneCombat - Japanese
Battle in 8 Sea Zone
Japanese attack with 1 submarine
Americans defend with 1 transport
Japanese win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Kwangtung
Japanese attack with 1 artillery, 2 fighters, 2 infantry and 1 tactical_bomber
British defend with 1 armour and 2 mech_infantrys; UK_Pacific defend with 1 factory_minor and 1 harbour
Japanese win, taking Kwangtung from UK_Pacific with 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 11
Casualties for Japanese: 1 infantry
Casualties for British: 1 armour and 2 mech_infantrys
Battle in 42 Sea Zone
Japanese attack with 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport
ANZAC defend with 1 destroyer
Japanese win with 1 fighter, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 0
Casualties for Japanese: 1 destroyer
Casualties for ANZAC: 1 destroyer
Battle in Yunnan
Japanese attack with 4 fighters, 2 infantry and 4 tactical_bombers
British defend with 1 infantry
Japanese win, taking Yunnan from Chinese with 4 fighters, 2 infantry and 4 tactical_bombers remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in 37 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 transport
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Shan State
Japanese attack with 2 bombers and 1 infantry
British defend with 1 infantry
Japanese win, taking Shan State from UK_Pacific with 2 bombers and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in 43 Sea Zone
Japanese attack with 1 destroyer, 2 fighters and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese win with 1 destroyer, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Java
Battle in 35 Sea Zone
Japanese attack with 1 fighter, 2 submarines and 1 tactical_bomber
British defend with 1 cruiser
Japanese win, taking Java from Americans with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Casualties for British: 1 cruiserNon Combat Move - Japanese
2 battleships, 4 carriers, 2 cruisers, 2 destroyers and 3 transports moved from 44 Sea Zone to 20 Sea Zone
4 fighters and 4 tactical_bombers moved from Yunnan to Kazakhstan
2 bombers moved from Shan State to Kazakhstan
1 fighter and 1 tactical_bomber moved from Kwangtung to French Indo China
1 fighter moved from 35 Sea Zone to French Indo China
1 tactical_bomber moved from 35 Sea Zone to French Indo China
2 fighters and 1 tactical_bomber moved from 43 Sea Zone to French Indo China
1 fighter moved from Kwangtung to 20 Sea Zone
1 destroyer moved from 6 Sea Zone to 20 Sea Zone
1 infantry moved from Jehol to Shantung
1 fighter moved from 37 Sea Zone to French Indo China
1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 20 Sea ZonePlace Units - Japanese
1 airfield and 3 fighters placed in French Indo China
1 mech_infantry placed in KiangsuTurn Complete - Japanese
Japanese collect 45 PUs; end with 45 PUs total -
My biggest mistake was playing Allies.
yea allies can be tough to manage. adam seems to like playing them a lot, and he’s especially good with them, though he’s struggling against some of the elites.
i think in this game, you had the opposite problem you did the last: this time you let the euro axis get too big.
also, i did have some good luck with japan here and there, which has helped it survive longer.
-
Allies just don’t have the materials to shut both down. You either deal with a big Germany or a big Japan. I don’t see what other choice there is.
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Americans
Americans buy 6 bombers; Remaining resources: 4 PUs;Combat Move - Americans
3 artilleries and 5 infantry moved from Central United States to 101 Sea Zone
3 artilleries, 5 infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone
3 artilleries and 5 infantry moved from 91 Sea Zone to Gibraltar
1 fighter moved from 41 Sea Zone to 42 Sea Zone
4 fighters and 1 tactical_bomber moved from 41 Sea Zone to Java
2 fighters moved from 41 Sea Zone to 43 Sea Zone
1 submarine moved from 41 Sea Zone to 43 Sea ZoneCombat - Americans
Battle in 42 Sea Zone
Americans attack with 1 fighter
Japanese defend with 1 transport
Americans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 43 Sea Zone
Americans attack with 2 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans win, taking 43 Sea Zone from Japanese with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Java
Americans attack with 4 fighters and 1 tactical_bomber
Japanese defend with 1 infantry
Americans win with 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in GibraltarNon Combat Move - Americans
1 cruiser moved from 41 Sea Zone to 36 Sea Zone
1 battleship, 4 carriers, 1 cruiser and 1 destroyer moved from 41 Sea Zone to 42 Sea Zone
4 fighters and 1 tactical_bomber moved from Java to 42 Sea Zone
2 fighters moved from 43 Sea Zone to 42 Sea Zone
3 carriers, 1 cruiser, 6 destroyers, 6 fighters and 3 submarines moved from 90 Sea Zone to 91 Sea Zone
6 destroyers moved from 101 Sea Zone to 91 Sea Zone
1 carrier and 3 destroyers moved from 89 Sea Zone to 91 Sea Zone
2 fighters moved from Eastern United States to 91 Sea Zone
1 bomber moved from British Columbia to Eastern United StatesPlace Units - Americans
6 bombers placed in Eastern United StatesTurn Complete - Americans
Americans collect 52 PUs; end with 56 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - British
British buy 1 armour, 1 bomber and 1 mech_infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 bomber and 1 mech_infantry; Remaining resources: 2 PUs;Combat Move - British
1 infantry and 3 mech_infantrys moved from Belgian Congo to Anglo Egyptian Sudan
4 fighters moved from Trans-Jordan to Anglo Egyptian Sudan
1 bomber moved from Trans-Jordan to Anglo Egyptian Sudan
1 infantry moved from Northwest Persia to Caucasus
Russians take Caucasus from Italians
1 mech_infantry moved from Burma to Shan State
1 mech_infantry moved from India to Shan State
1 fighter and 1 tactical_bomber moved from Kwangsi to Shan StateCombat - British
Battle in Shan State
British attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber
Japanese defend with 1 infantry
British win, taking Shan State from Japanese with 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Anglo Egyptian Sudan
British attack with 1 bomber, 4 fighters, 1 infantry and 3 mech_infantrys
Italians defend with 1 infantry
British win, taking Anglo Egyptian Sudan from Italians with 1 bomber, 4 fighters and 3 mech_infantrys remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Italians: 1 infantryNon Combat Move - British
1 bomber and 4 fighters moved from Anglo Egyptian Sudan to Trans-Jordan
1 aaGun moved from Kwangsi to Yunnan
1 fighter moved from Shan State to Kwangsi
1 tactical_bomber moved from Shan State to Kwangsi
1 infantry moved from India to Burma
1 battleship moved from 41 Sea Zone to 42 Sea Zone
2 armour and 1 mech_infantry moved from Persia to Trans-Jordan
3 mech_infantrys moved from Union of South Africa to Belgian CongoPlace Units - British
1 armour and 1 mech_infantry placed in Persia
1 bomber placed in Union of South AfricaTurn Complete - British
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 4,1,3,6
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 3,4,6,1,6,3,1
British collect 24 PUs (5 lost to blockades); end with 24 PUs totalPlace Units - UK_Pacific
1 bomber and 1 mech_infantry placed in India
Turning on Edit Mode
EDIT: Removing units owned by British from Kwangsi: 2 fighters and 1 tactical_bomber
EDIT: Adding units owned by British to India: 2 fighters and 1 tactical_bomber
EDIT: Turning off Edit ModeTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 6,1,4,2,4,2,5,5,1,5,6,6,5
UK_Pacific collect 10 PUs (3 lost to blockades); end with 12 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 17 PUs
Some Units in India change ownership: 1 bomber and 1 mech_infantry -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Italians
Italians buy 1 airfield, 2 armour and 1 infantry; Remaining resources: 2 PUs;Combat Move - Italians
1 armour moved from Volgograd to Caucasus
1 armour moved from Bryansk to Caucasus
1 artillery and 1 infantry moved from Egypt to Anglo Egyptian Sudan
3 fighters moved from Egypt to Anglo Egyptian Sudan
1 artillery and 1 infantry moved from Egypt to Anglo Egyptian Sudan
2 artilleries and 2 infantry moved from Egypt to 98 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 98 Sea Zone to 92 Sea Zone
1 artillery and 3 infantry moved from Northern Italy to 95 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 95 Sea Zone to 92 Sea Zone
3 artilleries and 5 infantry moved from 92 Sea Zone to Gibraltar
3 bombers moved from Southern Italy to Gibraltar
1 infantry moved from Bryansk to Smolensk
Italians take Smolensk from RussiansCombat - Italians
Battle in Caucasus
Italians attack with 2 armour
British defend with 1 infantry
Italians win, taking Caucasus from Russians with 2 armour remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Gibraltar
Italians attack with 3 artilleries, 3 bombers and 5 infantry
British defend with 1 harbour; Americans defend with 3 artilleries and 5 infantry
Italians win, taking Gibraltar from British with 3 artilleries, 3 bombers and 3 infantry remaining. Battle score for attacker is 21
Casualties for Italians: 2 infantry
Casualties for Americans: 3 artilleries and 5 infantry
Battle in Anglo Egyptian Sudan
Italians attack with 2 artilleries, 3 fighters and 2 infantry
British defend with 3 mech_infantrys
Italians win, taking Anglo Egyptian Sudan from British with 2 artilleries, 3 fighters and 2 infantry remaining. Battle score for attacker is 12
Casualties for British: 3 mech_infantrysNon Combat Move - Italians
3 fighters moved from Anglo Egyptian Sudan to Egypt
1 aaGun, 1 artillery and 1 infantry moved from Bryansk to Rostov
3 bombers moved from Gibraltar to Southern France
2 aaGuns moved from Northern Italy to Southern France
1 aaGun moved from Egypt to Anglo Egyptian Sudan
1 cruiser and 1 destroyer moved from 98 Sea Zone to 95 Sea ZonePlace Units - Italians
1 airfield placed in Kazakhstan
2 armour and 1 infantry placed in EgyptTurn Complete - Italians
Italians collect 21 PUs; end with 23 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 28 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 33 PUs -
you have 8 cities in Europe next turn. GG WP/ 0-3 start in league. Man i’m terrible at this game! lol
-
you have 8 cities in Europe next turn. GG WP/ 0-3 start in league. Man i’m terrible at this game! lol
gg man, these were some fun ones. you’re far from terrible! you’re playing good players right off the bat, so of course you’ll take some hits initially. i started this season 0-5 btw…mostly due to simple oversights and blunders. so don’t let the rough start get you down. you’re definitely good at this game!
-
Thanks. GG AD. You’re a good player and nice guy. It was fun.





