@Imperious:
It uses logistics by way of steps that each HQ can allocate to combats. Each HQ starts at 4 steps and is reduced by combat. it will replenish but not fully unless you spend replacement points. So if you keep attacking you wont get many replacements.
It also has rail lines that can be strafed to prohibit movement, but can also help out to bring units to the front.
so it is more like an actual wargame except with A&A peices.
I kinda liked moving the supply to the front
you know I bet you could make a lot more coin if you just made your games with smaller maps.
Like for your kursk game, it could be just as excting a game with half the hexes and with rulels more in line with BOTB
Instead of having a 4 by 5 foot map why dont you produce a map that is a thrid or fourth the size, but sells between $60-$80
i think their would be alot more interest and it would help wizards of the coast relize how much of a market their is for A&A based games
just my thoughts
also have you considered making a game that just involves the southern front at kursk, that part of the battle is very similar and of closer scale to BOTB