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    TheAandAClassicDude

    @TheAandAClassicDude

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    Best posts made by TheAandAClassicDude

    • Required Pieces Thread

      Greetings everyone. Now, I don’t actually have all the necessary components nor have ever played Global War 1936-1945 myself, but I would like to share a Google Drive I’ve made of every required piece in the game. Assuming that the reader owns a copy of Europe and Pacific 1940 2nd Edition (If you’re going to play Global War you might as well for its pieces, no reason no to) I looked through what pieces these two game provide, how many pieces excess or short they are, and how much it would cost each nation to buy all their pieces. Resources I used to calculate and keep track of everything was Young Grasshopper’s thread of the components of Europe and Pacific 1940, Historical Board Gaming’s own “Needed Pieces” document for Global War 1936, and of coures a TI-84 Calculator. I like to think that I covered all bases and that this would be a master list on how much one would need to spend for each nation and what pieces to buy, as well as potential replacements for pieces that have cheaper alternatives. For individuals who have a full GW’36 game, I would greatly appreciate your input and corrections to my errors and maybe we can use this thread in the future for newbies to the game (like me) when buying pieces? I understand that Generalhandgrenade has made a video about necessary pieces, but I understand that some people would enjoy a document to be able to read at their own pace. (P.S I’ve already asked the admins if I’m allowed to share links and they approved of me doing so).

      https://drive.google.com/drive/folders/1nY4BBk-iieHnJyEyFspd_oCr76aecGIH?usp=sharing

      posted in Global War 1936
      T
      TheAandAClassicDude
    • [Global 1940] New Complex Idea

      I had this cool idea where there would be another type of factory called a Micro Complex. Its a step lower than even a Minor Complex. It can produce 1 unit per turn and costs 7 IPCs to produce. The only placement rule is that the territory you put it in must have a value of at least 1. You can upgrade a Micro to a Minor for 8 IPCs.

      Moderator’s edit: Added tag [Global 1940] to title.

      posted in House Rules
      T
      TheAandAClassicDude
    • YouTube videos

      As someone who recently opened a YouTube channel, I want to improve on my speaking skills. Whenever I watch one of YG or GHG’s videos for example, they’re able to speak and not stutter.  They also don’t sound like a robot like I do. Does anyone have any tips?

      posted in General Discussion
      T
      TheAandAClassicDude
    • Question regarding links

      Quick question, am I allowed to share a link to a Google Drive I created? I created a folder for an in depth “required components” for Global War 1936 pieces and am wondering if Moderators will allow me to link to it.

      posted in Website/Forum Discussion
      T
      TheAandAClassicDude
    • My idea for an Axis and Allies Game

      I won’t go too in-depth with my idea, however I had a cool idea for a Global War 1936 sized Axis and Allies game.

      I name it, “Fall of the 20th Century”.

      What is it you may be wondering? Fall of the 20th Century would be an Axis and Allies like game that is NOT intended to be completed in a day, let alone a few hours. Fall of the 20th Century would encompass the entire 20th Century (Duh) and would begin in the year 1900. The game will last 200 turns until the year 2000 (1 year for every 2 turns) or until only 1 alliance is left. YOU shape how history crumbles. In turn 1, ALL independent countries that existed will be a political power. All alliances that existed will be an entire team, however you’re able to recruit powers into your team (or even make your own faction). Fall of the 20th Century (FotTC) will let you make even more decisions than even Global War 1936. If you have any questions, I would be MORE than willing to answer them.

      This is NOT an actual game being in production, its just an idea.

      posted in Other Axis & Allies Variants
      T
      TheAandAClassicDude
    • Custom 1939 Map based off of Tjoek's 1940 file

      Hi all. I just wanted to share my W.I.P map that is meant for my custom 1939 Game that uses Global 1940 as a template. In order to begin this project I used the map file which Tjoek so graciously uploaded here https://www.axisandallies.org/forums/topic/28942/tjoek-s-1940-global-map-file-and-setup-charts-updated-may-30th-2018 and a fantastic photo editing software called GIMP.
      This 1939 game isn’t meant to just be a set up difference and is meant to almost be its own creation entirely with drastically different rules and powers. Regardless of my expansion, I would like to receive some criticism and how I could improve my map. I am already very aware of 2 glaring issues: the creation of my own borders (Specifically in places such as Spain and Vyborg) as well as incorrect coloring of territories according to the owner of said territories (Such as Belgian Congo). If anyone is aware of a solution to either of these issues please let me know because I would like to make my map look as clean and flawless as possible.

      Here is a dropbox link to my edited map: https://www.dropbox.com/s/o6xuzc5fvvwhyrj/1939.png?dl=0

      posted in Customizations
      T
      TheAandAClassicDude
    • RE: My idea for an Axis and Allies Game

      Just a couple of questions I would DELIGHTED to answer.

      -It was a new idea that sparked into my head not even a week ago.
      -There is no map, as that would require weeks to create with stupid amounts tweaking a balancing
      -There would be a maximum of as many countries that existed in the year 1900
      -Its not clear how setting up and cleaning would work as I don’t have the slightest idea as to what the game would look like
      -Yes while in OUR timeline many colonies became independent, this game doesn’t follow any historical path unless you manually choose to. Just because India is a country now, that doesn’t mean it HAS to be in FotTC. Nothing is required, it is not just a power you control. It is YOUR country. You aren’t Woodrow Wilson or FDR, you are the head of state.

      posted in Other Axis & Allies Variants
      T
      TheAandAClassicDude
    • RE: Custom 1939 Map based off of Tjoek's 1940 file

      @barnee Feel free to take a look at my rules here! https://drive.google.com/open?id=1_zHdtZj-QwcWAd-ufKAvgSz8lsZQpYVZ

      posted in Customizations
      T
      TheAandAClassicDude
    • RE: My idea for an Axis and Allies Game

      I guess I should elaborate a bit on the “Head of State” bit. Its borderline role-play. Lets say my name is John Smith. If I play as the U.S during WW1 (Or whatever war is created), I would be “John Smith POTUS” and not “Woodrow Wilson POTUS”. If I’m playing as Germany in WW1, I would be “Kaiser John Smith the I” and not “Kaiser Wilhelm II”. Its my fault for not explaining enough. Of course such a thing doesn’t make sense realistically as 1: A POTUS can only serve for 8 years and 2: Someone would likely not live that long, however its just a game, an expansive board game where you role play as the head of state.
      I have plenty more of ideas that could clear up a few questions if you’d like to read. I’ve been meaning to bounce these ideas off of someone for a while.

      posted in Other Axis & Allies Variants
      T
      TheAandAClassicDude

    Latest posts made by TheAandAClassicDude

    • RE: Custom 1939 Map based off of Tjoek's 1940 file

      @Valladares Noted! Will change ASAP

      posted in Customizations
      T
      TheAandAClassicDude
    • RE: Custom 1939 Map based off of Tjoek's 1940 file

      @barnee Feel free to take a look at my rules here! https://drive.google.com/open?id=1_zHdtZj-QwcWAd-ufKAvgSz8lsZQpYVZ

      posted in Customizations
      T
      TheAandAClassicDude
    • Custom 1939 Map based off of Tjoek's 1940 file

      Hi all. I just wanted to share my W.I.P map that is meant for my custom 1939 Game that uses Global 1940 as a template. In order to begin this project I used the map file which Tjoek so graciously uploaded here https://www.axisandallies.org/forums/topic/28942/tjoek-s-1940-global-map-file-and-setup-charts-updated-may-30th-2018 and a fantastic photo editing software called GIMP.
      This 1939 game isn’t meant to just be a set up difference and is meant to almost be its own creation entirely with drastically different rules and powers. Regardless of my expansion, I would like to receive some criticism and how I could improve my map. I am already very aware of 2 glaring issues: the creation of my own borders (Specifically in places such as Spain and Vyborg) as well as incorrect coloring of territories according to the owner of said territories (Such as Belgian Congo). If anyone is aware of a solution to either of these issues please let me know because I would like to make my map look as clean and flawless as possible.

      Here is a dropbox link to my edited map: https://www.dropbox.com/s/o6xuzc5fvvwhyrj/1939.png?dl=0

      posted in Customizations
      T
      TheAandAClassicDude
    • Amerika V2?

      According to the description of the ‘‘BATTLE PIECES’’ - AMERIKA SET (YELLOW GOLD) PRE-ORDER product on HBG, it says, and I quote, “Pre-Orders on Yellow Gold Amerika Allies Sets will be available for 5 weeks only (Ends Dec 31), after that they will only be in the new Amerika Game with tan Allies, Black Germans, and Yellow-Gold Japanese”. The bolded text seems to indicated that HBG will rerelease Amerika with different color pieces? Does anyone have anymore information on this rerelease? I am fascinated by the prospect of being able to have Amerika’s unique pieces in 3 more colors.

      posted in Other Games
      T
      TheAandAClassicDude
    • RE: Required Pieces Thread

      @GeneralHandGrenade I was able to complete Germany using your proper pieces list; before I continue to the rest of the powers I’d like to get your opinion. How do you think this is organized? Too complicated, confusing, excessive? You can check it out in my new folder at https://drive.google.com/open?id=1qYIo43lRrczPFlhS-Vq-FbCitjk040UL

      posted in Global War 1936
      T
      TheAandAClassicDude
    • RE: Required Pieces Thread

      @RellHaiser Hey RellHaiser, I appreciate your input. I did want to comment on having to buy 5 pieces of a unit which you only need one of though, seems like a real waste. It would be nice if HBG could sell every necessity at $60 per country or something like that, it would save both parties a headache.

      @GeneralHandGrenade Great, I’ll try to use your resources and make the same exact lists with updated requirements according to your lists. I appreciate your input as well, its of great help to an up and coming GW player like myself.

      posted in Global War 1936
      T
      TheAandAClassicDude
    • RE: Required Pieces Thread

      @GeneralHandGrenade Oh shoot my bad, need me to delete this post because its rife with inaccuracy then? I’ll take your call since you seem to be the latest Global War guru out there.

      posted in Global War 1936
      T
      TheAandAClassicDude
    • Required Pieces Thread

      Greetings everyone. Now, I don’t actually have all the necessary components nor have ever played Global War 1936-1945 myself, but I would like to share a Google Drive I’ve made of every required piece in the game. Assuming that the reader owns a copy of Europe and Pacific 1940 2nd Edition (If you’re going to play Global War you might as well for its pieces, no reason no to) I looked through what pieces these two game provide, how many pieces excess or short they are, and how much it would cost each nation to buy all their pieces. Resources I used to calculate and keep track of everything was Young Grasshopper’s thread of the components of Europe and Pacific 1940, Historical Board Gaming’s own “Needed Pieces” document for Global War 1936, and of coures a TI-84 Calculator. I like to think that I covered all bases and that this would be a master list on how much one would need to spend for each nation and what pieces to buy, as well as potential replacements for pieces that have cheaper alternatives. For individuals who have a full GW’36 game, I would greatly appreciate your input and corrections to my errors and maybe we can use this thread in the future for newbies to the game (like me) when buying pieces? I understand that Generalhandgrenade has made a video about necessary pieces, but I understand that some people would enjoy a document to be able to read at their own pace. (P.S I’ve already asked the admins if I’m allowed to share links and they approved of me doing so).

      https://drive.google.com/drive/folders/1nY4BBk-iieHnJyEyFspd_oCr76aecGIH?usp=sharing

      posted in Global War 1936
      T
      TheAandAClassicDude
    • Question regarding links

      Quick question, am I allowed to share a link to a Google Drive I created? I created a folder for an in depth “required components” for Global War 1936 pieces and am wondering if Moderators will allow me to link to it.

      posted in Website/Forum Discussion
      T
      TheAandAClassicDude
    • RE: [Anniversary] Spanish Civil War

      @Argothair:

      I’m not really clear on how your rules would work – someone is rolling a die to get bonus cash? Who? When? How much cash? Do the Republican / Nationalist sides of the civil war have any starting forces, or are they entirely donated by the patrons? Does Spain always end the civil war with an army of exactly 3 inf, 1 art, 1 tnk no matter how stalemated or one-sided the civil war was? Given that control of Spain is apparently worth something like 19 IPCs in units plus 3 IPCs per turn in income, plus control of a tactically useful forward base, is there any reason why each side wouldn’t donate the maximum allowable amount?

      All of that said, 1939 scenarios are tricky because they make it really hard for the Axis to win – the general consensus among historian types is that the Allies could have won the war quickly, easily, and decisively if England and France and Poland (let alone Russia!) had all made a coordinated attack on Germany before Germany had a chance to plunder half of Europe. So you need some mechanics that either stop the Allies from attacking or stop them from coordinating their attacks; otherwise the Axis get blown away. You also need to find a way to nerf the American economy so that the Americans don’t have 4 years of massive spending to prepare for a 1943 invasion, or the endgame also becomes an easy Allied victory.

      I think the overall tendency of introducing the Spanish Civil War is to further advantage the Allies, because it provides yet another potential beachhead that the Germans need to defend. Let’s say the Allies invest nothing in Spain, the Axis contribute about 3 infantry, and so now the Axis are basically guaranteed to win the Spanish Civil War and will wind up with 3 inf, 1 art, 1 tnk plus an income boost of 3 IPCs per turn. Well, the 1 art + 1 tnk gets used up real fast, and then it’s not obvious that 3 IPC per turn is enough to pay for an effective garrison of an additional high-value territory near Berlin/Rome. If the Soviets get control of Spain and Italy or whoever has to waste resources invading it, well, that’s that much worse for the Axis.

      None of this is to say that you can’t or shouldn’t have a Spanish Civil War in your 1939 scenario, just that you have to be careful about it. Be careful not to advantage the Allies too much, is my advice.

      “Someone is rolling a die to get bonus cash? Who? When? How much cash?” Yes, in a 2 player game the Axis player and Allies player rolls a die. In games exceeding 2 players, the Italy Player and the Russian Player roll the die for their respective side. Neither side has starting forces and their units can only be received through the die roll and donations. The amount of cash earned is the number on the die.

      “Does Spain always end the civil war with an army of exactly 3 inf, 1 art, 1 tnk no matter how stalemated or one-sided the civil war was?” Yes Spain always begins with that much but the Iberian peninsula itself has been split up into multiple territories.

      “Given that control of Spain is apparently worth something like 19 IPCs in units plus 3 IPCs per turn in income, plus control of a tactically useful forward base, is there any reason why each side wouldn’t donate the maximum allowable amount?” Yes, the lack of IPCs to do so in the first turn or finding a better use for the IPCs.

      Now I understand 1939 is hard for the Axis to win, which is why I’ve taken liberties here and there and added rules (Such as politics, neutrality, and ways to sap money from the Allies). I believe had I introduced this with my entire 1939 scenario, a lot of your question would have been cleared up. Also going back to liberties and realism please reread the first sentence I’ve added as a disclaimer “This isn’t realistic”. I see Axis and Allies as more of a game with history theme rather than an accurate history simulator. This isn’t to say that I’m not grateful for your feedback (Which I am) but I would like you know 2 things

      1: I prioritize fairness and fun over realism

      2: I did not explain everything and things that would balance your suggested issues.

      If you would like I could begin a thread explaining my whole game and then later on we could revisit this and see my idea with a new Point of View.

      posted in House Rules
      T
      TheAandAClassicDude