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15L G40 Boldfresh (Allies+16) vs JuanSpain (Axis) REMATCH

  • 12

    one noncom edit coming

  • 12

    i take that back - it will remain as is.  the tac in 92 is on the us acc

  • 12

    oh wait, i see i used the wrong map.  originally i was working off a map where i reversed your noncombat taking of the carolines.  i will repost a correct map.

  • 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 13

    Purchase Units - British
                British buy 1 airfield, 1 artillery, 4 infantry and 1 transport; Remaining resources: 0 PUs;

    Combat Move - British
                1 armour moved from Egypt to Alexandria
                      British take Alexandria from Italians
                1 armour moved from Alexandria to Egypt
                3 artilleries moved from Egypt to Trans-Jordan
                3 fighters and 1 tactical_bomber moved from 98 Sea Zone to Trans-Jordan
                1 fighter moved from Anglo Egyptian Sudan to Trans-Jordan
                1 transport moved from 98 Sea Zone to 96 Sea Zone
                1 infantry moved from Malta to 96 Sea Zone
                1 infantry and 1 transport moved from 96 Sea Zone to 98 Sea Zone
                1 infantry moved from 98 Sea Zone to Trans-Jordan
                1 infantry moved from Union of South Africa to 71 Sea Zone
                1 infantry and 1 transport moved from 71 Sea Zone to 72 Sea Zone
                1 infantry and 1 transport moved from 72 Sea Zone to 76 Sea Zone
                1 infantry moved from Ethiopia to 76 Sea Zone
                2 infantry and 1 transport moved from 76 Sea Zone to 81 Sea Zone
                2 infantry moved from 81 Sea Zone to Trans-Jordan
                1 battleship moved from 92 Sea Zone to 98 Sea Zone
                1 cruiser moved from 92 Sea Zone to 98 Sea Zone
                1 armour and 1 mech_infantry moved from Normandy Bordeaux to Portugal
                1 tactical_bomber moved from 92 Sea Zone to Portugal
                1 mech_infantry moved from Ethiopia to British Somaliland
                      British take British Somaliland from Italians
                2 infantry moved from Normandy Bordeaux to Holland Belgium

    Combat - British
                Battle in Trans-Jordan
                    British attack with 3 artilleries, 4 fighters, 3 infantry and 1 tactical_bomber
                    Italians defend with 10 mech_infantrys
                    British win, taking Trans-Jordan from Italians with 2 artilleries, 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 27
                    Casualties for British: 1 artillery and 3 infantry
                    Casualties for Italians: 10 mech_infantrys
                Battle in Portugal
                    British attack with 1 armour, 1 mech_infantry and 1 tactical_bomber
                    Neutral_True defend with 2 infantry
                    British win, taking Portugal from Neutral_True with 1 armour and 1 tactical_bomber remaining. Battle score for attacker is 2
                    Casualties for British: 1 mech_infantry
                    Casualties for Neutral_True: 2 infantry
                Battle in Holland Belgium
                    British attack with 2 infantry
                    Germans defend with 1 infantry
                    British win, taking Holland Belgium from Germans with 1 infantry remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for British: 1 infantry

    Non Combat Move - British
                Turning on Edit Mode
                EDIT: Removing units owned by Japanese from Caroline Islands: 1 infantry
                EDIT: Changing ownership of Caroline Islands from Japanese to Americans
                EDIT: Adding units owned by Japanese to 33 Sea Zone: 1 infantry
                EDIT: Turning off Edit Mode
                COMMENT: tac on the usa acc in 92
                4 aaGuns and 14 infantry moved from Normandy Bordeaux to Spain
                1 tactical_bomber moved from Portugal to 92 Sea Zone
                1 transport moved from 98 Sea Zone to 92 Sea Zone
                1 aaGun and 1 infantry moved from Gibraltar to 92 Sea Zone
                1 aaGun and 1 infantry moved from 92 Sea Zone to Algeria
                4 fighters and 1 tactical_bomber moved from Trans-Jordan to Egypt
                1 mech_infantry moved from Kenya to Egypt
                1 armour moved from Tanganyika Territory to Anglo Egyptian Sudan
                1 fighter moved from Union of South Africa to Egypt
                3 infantry moved from Gibraltar to Spain

    Place Units - British
                1 transport placed in 71 Sea Zone
                1 artillery and 1 infantry placed in Union of South Africa
                1 airfield and 3 infantry placed in Egypt

    Turn Complete - British
                British collect 35 PUs; end with 35 PUs total
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 40 PUs

    Turn Complete - UK_Pacific

  • 19 18 17 16 15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 13

    Purchase Units - Italians
                Italians buy 1 artillery and 9 infantry; Remaining resources: 0 PUs;

    Politics - Italians
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Chile
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Argentina
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Venezuela
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Sweden
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Switzerland
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Spain
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Portugal
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Turkey
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Saudi Arabia
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Afghanistan
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Mozambique
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Angola

    Combat Move - Italians
                2 armour moved from Iraq to Trans-Jordan
                2 armour moved from Persia to Trans-Jordan
                1 mech_infantry moved from Southern France to Holland Belgium
                1 fighter moved from Southern Italy to Holland Belgium
                1 fighter moved from Iraq to Trans-Jordan
                1 bomber moved from Iraq to Trans-Jordan

    Combat - Italians
                Battle in Holland Belgium
                    Italians attack with 1 fighter and 1 mech_infantry
                    British defend with 1 infantry
                    Italians win, taking Holland Belgium from British with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry
                Battle in Trans-Jordan
                    Italians attack with 4 armour, 1 bomber and 1 fighter
                    British defend with 2 artilleries
                    Italians win, taking Trans-Jordan from British with 4 armour, 1 bomber and 1 fighter remaining. Battle score for attacker is 8
                    Casualties for British: 2 artilleries

    Non Combat Move - Italians
                1 fighter moved from Holland Belgium to Western Germany
                1 fighter moved from Trans-Jordan to Iraq
                1 bomber moved from Trans-Jordan to Southern Italy
                1 armour moved from Iraq to Saudi Arabia
                      Italians take Saudi Arabia from Neutral_True
                1 armour moved from Saudi Arabia to Trans-Jordan
                1 armour moved from Persia to Turkey
                      Italians take Turkey from Neutral_True
                1 armour moved from Turkmenistan to Caucasus

    Place Units - Italians
                1 artillery and 2 infantry placed in Iraq
                3 infantry placed in Persia
                3 infantry placed in Southern Italy
                1 infantry placed in Northern Italy

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,6,6,4
                    Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 3,2
                Italians collect 29 PUs (2 lost to blockades); end with 29 PUs total
                Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 33 PUs

  • 12

    @JuanSpain:

    Luck in this game has nothing to do with the result Bold, I have been winning since round 1.

    its such an interesting perspective, especially since you lost the game when you left berlin open for walkin and i gave you second life.  truth be told, i have been more busy than at any other time in my life and my level of concentration on this game has been low, otherwise you would have been beaten by now - just so as to say, you were not winning the whole way.

    you’re a good guy juan, but i think you should have taken my advice to play a game with the allies prior to the playoffs because you are a one trick pony and i don’t believe that will fly well in the playoff unless the dice hand it to you.

    that doesn’t take away from the fact that you have put up a stellar record with the axis, so you have your seat at the table and i wish you great luck!

  • 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 13

    Combat Move - French

    Non Combat Move - French
                1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
                2 infantry moved from Normandy Bordeaux to Spain
                1 cruiser moved from 92 Sea Zone to 91 Sea Zone

    Turn Complete - French

  • 19 18 17 16 15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 14

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 9 infantry and 10 mech_infantrys; Remaining resources: 0 PUs;

    Politics - Germans
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Chile
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Argentina
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Venezuela
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Sweden
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Switzerland
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Spain
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Portugal
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Turkey
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Saudi Arabia
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Afghanistan
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Mozambique
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Angola

    Combat Move - Germans
                1 infantry moved from France to Normandy Bordeaux
                      Germans take Normandy Bordeaux from British
                2 bombers moved from Western Germany to 91 Sea Zone

    Combat - Germans
                Battle in 91 Sea Zone
                    Germans attack with 2 bombers
                    French defend with 1 cruiser; Americans defend with 4 transports
                    Germans win with 2 bombers remaining. Battle score for attacker is 40
                    Casualties for French: 1 cruiser
                    Casualties for Americans: 4 transports

    Non Combat Move - Germans
                2 bombers moved from 91 Sea Zone to France
                20 infantry moved from France to Southern France
                5 mech_infantrys moved from Western Germany to Southern Italy
                11 mech_infantrys moved from Western Germany to Northern Italy
                2 armour moved from Western Germany to Northern Italy
                9 infantry moved from France to Northern Italy
                2 infantry moved from Western Germany to France
                26 mech_infantrys moved from Western Germany to Poland
                2 infantry moved from France to Southern France
                3 artilleries moved from Ukraine to Bryansk
                1 mech_infantry moved from Bryansk to Smolensk

    Place Units - Germans
                10 mech_infantrys placed in Germany
                3 infantry placed in Novgorod
                3 infantry placed in Ukraine
                3 infantry placed in Volgograd

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,1,2,4
                Germans collect 53 PUs (3 lost to blockades); end with 53 PUs total
                Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 55 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 60 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 70 PUs

  • 12

    Battle in 91 Sea Zone
                    Germans attack with 2 bombers
                    French defend with 1 cruiser; Americans defend with 4 transports
                    Germans win with 2 bombers remaining. Battle score for attacker is 40
                    Casualties for French: 1 cruiser
                    Casualties for Americans: 4 transports

    Way to go frenchies!

  • 19 18 17 16 15

    @Boldfresh:

    @JuanSpain:

    Luck in this game has nothing to do with the result Bold, I have been winning since round 1.

    its such an interesting perspective, especially since you lost the game when you left berlin open for walkin and i gave you second life.  truth be told, i have been more busy than at any other time in my life and my level of concentration on this game has been low, otherwise you would have been beaten by now - just so as to say, you were not winning the whole way.

    you’re a good guy juan, but i think you should have taken my advice to play a game with the allies prior to the playoffs because you are a one trick pony and i don’t believe that will fly well in the playoff unless the dice hand it to you.

    that doesn’t take away from the fact that you have put up a stellar record with the axis, so you have your seat at the table and i wish you great luck!

    Yes, it was obvious that your level in this game was not your usual level, I have been increasing advantage with low oposition since round 1, this was very strange, because overall you are better player than me. I had very few concentration also, and very few time for Axis since April, this causes my level step down and mistakes like the one you refer to, so, given this is the situation, no way I have chances in the play-offs, however, I did take your advice and I am doing something in respect to it, without putting at risk my pass for play-offs, I am playing Allies vs a strong Axis player for fun (Wheat), and also playing allies vs my friends, who now have become very strong players, so, again, I will not do a lot in the play-offs because I don´t have the time to prepare them properly, but in any case I am having fun and this is about it.

  • 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 14

    Purchase Units - Russians
                Russians buy 1 infantry; Remaining resources: 2 PUs;

    Politics - Russians
                Trigger Russians War TrueNeutral: Changing Relationship for Russians and Neutral_True from Strict_Neutral to War

    Combat Move - Russians
                1 fighter, 1 infantry and 1 tactical_bomber moved from Russia to Smolensk

    Combat - Russians
                Battle in Smolensk
                    Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber
                    Germans defend with 1 mech_infantry
                    Russians win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 1
                    Casualties for Germans: 1 mech_infantry
                    Casualties for Russians: 1 infantry

    Non Combat Move - Russians
                1 fighter and 1 tactical_bomber moved from Smolensk to Russia

    Place Units - Russians
                1 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 3 PUs; end with 5 PUs total

  • 12

    thats about the 4th straight time that guy has hit back in smolensk.  your defenses around moscow have been superb, most notably the 91% disaster in samara which left important troops to sslaughter.

  • 12

    @JuanSpain:

    @Boldfresh:

    @JuanSpain:

    Luck in this game has nothing to do with the result Bold, I have been winning since round 1.

    its such an interesting perspective, especially since you lost the game when you left berlin open for walkin and i gave you second life.�  truth be told, i have been more busy than at any other time in my life and my level of concentration on this game has been low, otherwise you would have been beaten by now - just so as to say, you were not winning the whole way.

    you’re a good guy juan, but i think you should have taken my advice to play a game with the allies prior to the playoffs because you are a one trick pony and i don’t believe that will fly well in the playoff unless the dice hand it to you.

    that doesn’t take away from the fact that you have put up a stellar record with the axis, so you have your seat at the table and i wish you great luck!

    Yes, it was obvious that your level in this game was not your usual level, I have been increasing advantage with low oposition since round 1, this was very strange, because overall you are better player than me. I had very few concentration also, and very few time for Axis since April, this causes my level step down and mistakes like the one you refer to, so, given this is the situation, no way I have chances in the play-offs, however, I did take your advice and I am doing something in respect to it, without putting at risk my pass for play-offs, I am playing Allies vs a strong Axis player for fun (Wheat), and also playing allies vs my friends, who now have become very strong players, so, again, I will not do a lot in the play-offs because I don´t have the time to prepare them properly, but in any case I am having fun and this is about it.

    exactly - so to be fair i should have held you to your error since i have been held to all of mine.  yours was a 1 time massive oversight while mine has been generally spread out over the whole game.  anyway, as you said, it’s no biggie we play for fun.

  • 19 18 17 16 15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 14

    Purchase Units - Japanese
                Japanese buy 2 carriers, 1 destroyer, 2 tactical_bombers and 3 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens;

    Politics - Japanese
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Chile
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Argentina
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Venezuela
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Sweden
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Switzerland
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Spain
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Portugal
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Turkey
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Saudi Arabia
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Afghanistan
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Mozambique
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Angola

    Combat Move - Japanese
                1 submarine moved from 6 Sea Zone to 16 Sea Zone
                10 fighters moved from 6 Sea Zone to 16 Sea Zone
                2 artilleries, 2 battleships, 7 carriers, 2 cruisers, 1 destroyer, 8 fighters, 2 infantry, 3 tactical_bombers and 3 transports moved from 33 Sea Zone to 30 Sea Zone
                1 infantry moved from 30 Sea Zone to Johnston Island

    Combat - Japanese
                Battle in Johnston Island
                Battle in 16 Sea Zone
                    Japanese attack with 10 fighters and 1 submarine
                    Americans defend with 1 destroyer
                    Japanese win, taking Johnston Island from Americans with 10 fighters and 1 submarine remaining. Battle score for attacker is 8
                    Casualties for Americans: 1 destroyer

    Non Combat Move - Japanese
                3 tactical_bombers moved from Japan to 30 Sea Zone
                10 fighters moved from 16 Sea Zone to 6 Sea Zone
                15 mech_infantrys moved from Persia to Trans-Jordan
                4 armour moved from Eastern Persia to Iraq
                4 mech_infantrys moved from Eastern Persia to Iraq
                5 artilleries moved from Eastern Persia to Persia
                5 armour moved from West India to Persia
                1 mech_infantry moved from West India to Persia
                3 armour moved from Burma to West India
                3 mech_infantrys moved from Kweichow to Burma
                1 infantry moved from West India to Afghanistan
                      Japanese take Afghanistan from Neutral_True
                4 infantry moved from Novosibirsk to Samara
                3 fighters moved from Japan to 6 Sea Zone

    Place Units - Japanese
                2 carriers, 1 destroyer and 3 transports placed in 6 Sea Zone
                1 tactical_bomber placed in 6 Sea Zone
                1 tactical_bomber placed in Japan

    Turn Complete - Japanese
                Japanese collect 77 PUs; end with 77 PUs total
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 82 PUs
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 87 PUs

  • 19 18 17 16 15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 14

    Purchase Units - Japanese
                Japanese buy 2 carriers, 1 destroyer, 2 tactical_bombers and 3 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens;

    Politics - Japanese
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Chile
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Argentina
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Venezuela
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Sweden
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Switzerland
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Spain
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Portugal
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Turkey
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Saudi Arabia
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Afghanistan
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Mozambique
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Angola

    Combat Move - Japanese
                1 submarine moved from 6 Sea Zone to 16 Sea Zone
                10 fighters moved from 6 Sea Zone to 16 Sea Zone
                2 artilleries, 2 battleships, 7 carriers, 2 cruisers, 1 destroyer, 8 fighters, 2 infantry, 3 tactical_bombers and 3 transports moved from 33 Sea Zone to 30 Sea Zone
                1 infantry moved from 30 Sea Zone to Johnston Island

    Combat - Japanese
                Battle in Johnston Island
                Battle in 16 Sea Zone
                    Japanese attack with 10 fighters and 1 submarine
                    Americans defend with 1 destroyer
                    Japanese win, taking Johnston Island from Americans with 10 fighters and 1 submarine remaining. Battle score for attacker is 8
                    Casualties for Americans: 1 destroyer

    Non Combat Move - Japanese
                3 tactical_bombers moved from Japan to 30 Sea Zone
                10 fighters moved from 16 Sea Zone to 6 Sea Zone
                15 mech_infantrys moved from Persia to Trans-Jordan
                4 armour moved from Eastern Persia to Iraq
                4 mech_infantrys moved from Eastern Persia to Iraq
                5 artilleries moved from Eastern Persia to Persia
                5 armour moved from West India to Persia
                1 mech_infantry moved from West India to Persia
                3 armour moved from Burma to West India
                3 mech_infantrys moved from Kweichow to Burma
                1 infantry moved from West India to Afghanistan
                      Japanese take Afghanistan from Neutral_True
                4 infantry moved from Novosibirsk to Samara
                3 fighters moved from Japan to 6 Sea Zone

    Place Units - Japanese
                2 carriers, 1 destroyer and 3 transports placed in 6 Sea Zone
                1 tactical_bomber placed in 6 Sea Zone
                1 tactical_bomber placed in Japan

    Turn Complete - Japanese
                Japanese collect 77 PUs; end with 77 PUs total
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 82 PUs
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 87 PUs

  • 19 18 17 16 15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 14

    Purchase Units - Japanese
                Japanese buy 2 carriers, 1 destroyer, 2 tactical_bombers and 3 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens;

    Politics - Japanese
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Chile
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Argentina
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Venezuela
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Sweden
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Switzerland
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Spain
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Portugal
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Turkey
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Saudi Arabia
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Afghanistan
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Mozambique
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Angola

    Combat Move - Japanese
                1 submarine moved from 6 Sea Zone to 16 Sea Zone
                10 fighters moved from 6 Sea Zone to 16 Sea Zone
                2 artilleries, 2 battleships, 7 carriers, 2 cruisers, 1 destroyer, 8 fighters, 2 infantry, 3 tactical_bombers and 3 transports moved from 33 Sea Zone to 30 Sea Zone
                1 infantry moved from 30 Sea Zone to Johnston Island

    Combat - Japanese
                Battle in Johnston Island
                Battle in 16 Sea Zone
                    Japanese attack with 10 fighters and 1 submarine
                    Americans defend with 1 destroyer
                    Japanese win, taking Johnston Island from Americans with 10 fighters and 1 submarine remaining. Battle score for attacker is 8
                    Casualties for Americans: 1 destroyer

    Non Combat Move - Japanese
                3 tactical_bombers moved from Japan to 30 Sea Zone
                10 fighters moved from 16 Sea Zone to 6 Sea Zone
                15 mech_infantrys moved from Persia to Trans-Jordan
                4 armour moved from Eastern Persia to Iraq
                4 mech_infantrys moved from Eastern Persia to Iraq
                5 artilleries moved from Eastern Persia to Persia
                5 armour moved from West India to Persia
                1 mech_infantry moved from West India to Persia
                3 armour moved from Burma to West India
                3 mech_infantrys moved from Kweichow to Burma
                1 infantry moved from West India to Afghanistan
                      Japanese take Afghanistan from Neutral_True
                4 infantry moved from Novosibirsk to Samara
                3 fighters moved from Japan to 6 Sea Zone

    Place Units - Japanese
                2 carriers, 1 destroyer and 3 transports placed in 6 Sea Zone
                1 tactical_bomber placed in 6 Sea Zone
                1 tactical_bomber placed in Japan

    Turn Complete - Japanese
                Japanese collect 77 PUs; end with 77 PUs total
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 82 PUs
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 87 PUs

  • 12

    ur axis is improving but still quite beatable.

  • 12

    I say that because once again the dice gave you zero trouble in fact you rolled up in every significant battle.

  • 12

    If axis makes no major errors and the dice go at all in their favor they are tough to beat.

  • 12

    @Boldfresh:

    If axis makes no major errors and the dice go at all in their favor they are tough to beat.

    The one gigantic error you did make I allowed you to reverse which will probably eliminate me from playoff contention so I hope you are grateful at least  :-)

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