Did some NC edits at the end, they look a little weird but are correct. Undid the move with the fighter from Manchura and sent it to Japan instead
15L G40 Boldfresh (Allies+16) vs JuanSpain (Axis) REMATCH
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I haven’t looked at a map yet but it looks like you didn’t intend to take caro but thought of it in noncom. A blitz and back of finland is an obvious move. Taking your fleet to caro isn’t necessarily obvious right?
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Of course it is obvious, unless you are playing versus a Tier 4… what alternative move do you think I was planning? but of course you can undo the edits and continue with USA…
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z62 or nz sea zone for example.
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phi is the other obvious possibility you could have been planning for.
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bottom line, a blitz and back is very different than a huge strategic positioning of an enormous fleet.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - British
British buy 1 airfield, 1 artillery, 4 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - British
1 armour moved from Egypt to Alexandria
British take Alexandria from Italians
1 armour moved from Alexandria to Egypt
3 artilleries moved from Egypt to Trans-Jordan
3 fighters and 1 tactical_bomber moved from 98 Sea Zone to Trans-Jordan
1 fighter moved from Anglo Egyptian Sudan to Trans-Jordan
1 transport moved from 98 Sea Zone to 96 Sea Zone
1 infantry moved from Malta to 96 Sea Zone
1 infantry and 1 transport moved from 96 Sea Zone to 98 Sea Zone
1 infantry moved from 98 Sea Zone to Trans-Jordan
1 infantry moved from Union of South Africa to 71 Sea Zone
1 infantry and 1 transport moved from 71 Sea Zone to 72 Sea Zone
1 infantry and 1 transport moved from 72 Sea Zone to 76 Sea Zone
1 infantry moved from Ethiopia to 76 Sea Zone
2 infantry and 1 transport moved from 76 Sea Zone to 81 Sea Zone
2 infantry moved from 81 Sea Zone to Trans-Jordan
1 battleship moved from 92 Sea Zone to 98 Sea Zone
1 cruiser moved from 92 Sea Zone to 98 Sea Zone
1 armour and 1 mech_infantry moved from Normandy Bordeaux to Portugal
1 tactical_bomber moved from 92 Sea Zone to Portugal
1 mech_infantry moved from Ethiopia to British Somaliland
British take British Somaliland from Italians
2 infantry moved from Normandy Bordeaux to Holland BelgiumCombat - British
Battle in Trans-Jordan
British attack with 3 artilleries, 4 fighters, 3 infantry and 1 tactical_bomber
Italians defend with 10 mech_infantrys
British win, taking Trans-Jordan from Italians with 2 artilleries, 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 27
Casualties for British: 1 artillery and 3 infantry
Casualties for Italians: 10 mech_infantrys
Battle in Portugal
British attack with 1 armour, 1 mech_infantry and 1 tactical_bomber
Neutral_True defend with 2 infantry
British win, taking Portugal from Neutral_True with 1 armour and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for British: 1 mech_infantry
Casualties for Neutral_True: 2 infantry
Battle in Holland Belgium
British attack with 2 infantry
Germans defend with 1 infantry
British win, taking Holland Belgium from Germans with 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for British: 1 infantryNon Combat Move - British
4 aaGuns and 14 infantry moved from Normandy Bordeaux to Spain
1 tactical_bomber moved from Portugal to 92 Sea Zone
1 transport moved from 98 Sea Zone to 92 Sea Zone
1 aaGun and 1 infantry moved from Gibraltar to 92 Sea Zone
1 aaGun and 1 infantry moved from 92 Sea Zone to Algeria
4 fighters and 1 tactical_bomber moved from Trans-Jordan to Egypt
1 mech_infantry moved from Kenya to Egypt
1 armour moved from Tanganyika Territory to Anglo Egyptian Sudan
1 fighter moved from Union of South Africa to Egypt
3 infantry moved from Gibraltar to SpainPlace Units - British
1 airfield and 3 infantry placed in Egypt
1 transport placed in 71 Sea Zone
1 artillery and 1 infantry placed in Union of South AfricaTurn Complete - British
British collect 35 PUs; end with 35 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 40 PUsTurn Complete - UK_Pacific
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one noncom edit coming
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i take that back - it will remain as is. the tac in 92 is on the us acc
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oh wait, i see i used the wrong map. originally i was working off a map where i reversed your noncombat taking of the carolines. i will repost a correct map.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - British
British buy 1 airfield, 1 artillery, 4 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - British
1 armour moved from Egypt to Alexandria
British take Alexandria from Italians
1 armour moved from Alexandria to Egypt
3 artilleries moved from Egypt to Trans-Jordan
3 fighters and 1 tactical_bomber moved from 98 Sea Zone to Trans-Jordan
1 fighter moved from Anglo Egyptian Sudan to Trans-Jordan
1 transport moved from 98 Sea Zone to 96 Sea Zone
1 infantry moved from Malta to 96 Sea Zone
1 infantry and 1 transport moved from 96 Sea Zone to 98 Sea Zone
1 infantry moved from 98 Sea Zone to Trans-Jordan
1 infantry moved from Union of South Africa to 71 Sea Zone
1 infantry and 1 transport moved from 71 Sea Zone to 72 Sea Zone
1 infantry and 1 transport moved from 72 Sea Zone to 76 Sea Zone
1 infantry moved from Ethiopia to 76 Sea Zone
2 infantry and 1 transport moved from 76 Sea Zone to 81 Sea Zone
2 infantry moved from 81 Sea Zone to Trans-Jordan
1 battleship moved from 92 Sea Zone to 98 Sea Zone
1 cruiser moved from 92 Sea Zone to 98 Sea Zone
1 armour and 1 mech_infantry moved from Normandy Bordeaux to Portugal
1 tactical_bomber moved from 92 Sea Zone to Portugal
1 mech_infantry moved from Ethiopia to British Somaliland
British take British Somaliland from Italians
2 infantry moved from Normandy Bordeaux to Holland BelgiumCombat - British
Battle in Trans-Jordan
British attack with 3 artilleries, 4 fighters, 3 infantry and 1 tactical_bomber
Italians defend with 10 mech_infantrys
British win, taking Trans-Jordan from Italians with 2 artilleries, 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 27
Casualties for British: 1 artillery and 3 infantry
Casualties for Italians: 10 mech_infantrys
Battle in Portugal
British attack with 1 armour, 1 mech_infantry and 1 tactical_bomber
Neutral_True defend with 2 infantry
British win, taking Portugal from Neutral_True with 1 armour and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for British: 1 mech_infantry
Casualties for Neutral_True: 2 infantry
Battle in Holland Belgium
British attack with 2 infantry
Germans defend with 1 infantry
British win, taking Holland Belgium from Germans with 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for British: 1 infantryNon Combat Move - British
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Caroline Islands: 1 infantry
EDIT: Changing ownership of Caroline Islands from Japanese to Americans
EDIT: Adding units owned by Japanese to 33 Sea Zone: 1 infantry
EDIT: Turning off Edit Mode
COMMENT: tac on the usa acc in 92
4 aaGuns and 14 infantry moved from Normandy Bordeaux to Spain
1 tactical_bomber moved from Portugal to 92 Sea Zone
1 transport moved from 98 Sea Zone to 92 Sea Zone
1 aaGun and 1 infantry moved from Gibraltar to 92 Sea Zone
1 aaGun and 1 infantry moved from 92 Sea Zone to Algeria
4 fighters and 1 tactical_bomber moved from Trans-Jordan to Egypt
1 mech_infantry moved from Kenya to Egypt
1 armour moved from Tanganyika Territory to Anglo Egyptian Sudan
1 fighter moved from Union of South Africa to Egypt
3 infantry moved from Gibraltar to SpainPlace Units - British
1 transport placed in 71 Sea Zone
1 artillery and 1 infantry placed in Union of South Africa
1 airfield and 3 infantry placed in EgyptTurn Complete - British
British collect 35 PUs; end with 35 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 40 PUsTurn Complete - UK_Pacific
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Italians
Italians buy 1 artillery and 9 infantry; Remaining resources: 0 PUs;Politics - Italians
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Chile
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Argentina
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Venezuela
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Sweden
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Switzerland
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Spain
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Portugal
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Turkey
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Saudi Arabia
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Afghanistan
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Mozambique
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to AngolaCombat Move - Italians
2 armour moved from Iraq to Trans-Jordan
2 armour moved from Persia to Trans-Jordan
1 mech_infantry moved from Southern France to Holland Belgium
1 fighter moved from Southern Italy to Holland Belgium
1 fighter moved from Iraq to Trans-Jordan
1 bomber moved from Iraq to Trans-JordanCombat - Italians
Battle in Holland Belgium
Italians attack with 1 fighter and 1 mech_infantry
British defend with 1 infantry
Italians win, taking Holland Belgium from British with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Trans-Jordan
Italians attack with 4 armour, 1 bomber and 1 fighter
British defend with 2 artilleries
Italians win, taking Trans-Jordan from British with 4 armour, 1 bomber and 1 fighter remaining. Battle score for attacker is 8
Casualties for British: 2 artilleriesNon Combat Move - Italians
1 fighter moved from Holland Belgium to Western Germany
1 fighter moved from Trans-Jordan to Iraq
1 bomber moved from Trans-Jordan to Southern Italy
1 armour moved from Iraq to Saudi Arabia
Italians take Saudi Arabia from Neutral_True
1 armour moved from Saudi Arabia to Trans-Jordan
1 armour moved from Persia to Turkey
Italians take Turkey from Neutral_True
1 armour moved from Turkmenistan to CaucasusPlace Units - Italians
1 artillery and 2 infantry placed in Iraq
3 infantry placed in Persia
3 infantry placed in Southern Italy
1 infantry placed in Northern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,6,6,4
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 3,2
Italians collect 29 PUs (2 lost to blockades); end with 29 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 33 PUs -
Luck in this game has nothing to do with the result Bold, I have been winning since round 1.
its such an interesting perspective, especially since you lost the game when you left berlin open for walkin and i gave you second life. truth be told, i have been more busy than at any other time in my life and my level of concentration on this game has been low, otherwise you would have been beaten by now - just so as to say, you were not winning the whole way.
you’re a good guy juan, but i think you should have taken my advice to play a game with the allies prior to the playoffs because you are a one trick pony and i don’t believe that will fly well in the playoff unless the dice hand it to you.
that doesn’t take away from the fact that you have put up a stellar record with the axis, so you have your seat at the table and i wish you great luck!
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Combat Move - French
Non Combat Move - French
1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
2 infantry moved from Normandy Bordeaux to Spain
1 cruiser moved from 92 Sea Zone to 91 Sea ZoneTurn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Research Technology - Germans
Purchase Units - Germans
Germans buy 9 infantry and 10 mech_infantrys; Remaining resources: 0 PUs;Politics - Germans
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Chile
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Argentina
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Venezuela
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Sweden
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Switzerland
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Spain
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Portugal
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Turkey
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Saudi Arabia
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Afghanistan
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Mozambique
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to AngolaCombat Move - Germans
1 infantry moved from France to Normandy Bordeaux
Germans take Normandy Bordeaux from British
2 bombers moved from Western Germany to 91 Sea ZoneCombat - Germans
Battle in 91 Sea Zone
Germans attack with 2 bombers
French defend with 1 cruiser; Americans defend with 4 transports
Germans win with 2 bombers remaining. Battle score for attacker is 40
Casualties for French: 1 cruiser
Casualties for Americans: 4 transportsNon Combat Move - Germans
2 bombers moved from 91 Sea Zone to France
20 infantry moved from France to Southern France
5 mech_infantrys moved from Western Germany to Southern Italy
11 mech_infantrys moved from Western Germany to Northern Italy
2 armour moved from Western Germany to Northern Italy
9 infantry moved from France to Northern Italy
2 infantry moved from Western Germany to France
26 mech_infantrys moved from Western Germany to Poland
2 infantry moved from France to Southern France
3 artilleries moved from Ukraine to Bryansk
1 mech_infantry moved from Bryansk to SmolenskPlace Units - Germans
10 mech_infantrys placed in Germany
3 infantry placed in Novgorod
3 infantry placed in Ukraine
3 infantry placed in VolgogradTurn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,1,2,4
Germans collect 53 PUs (3 lost to blockades); end with 53 PUs total
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 55 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 70 PUs -
Battle in 91 Sea Zone
Germans attack with 2 bombers
French defend with 1 cruiser; Americans defend with 4 transports
Germans win with 2 bombers remaining. Battle score for attacker is 40
Casualties for French: 1 cruiser
Casualties for Americans: 4 transportsWay to go frenchies!
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Luck in this game has nothing to do with the result Bold, I have been winning since round 1.
its such an interesting perspective, especially since you lost the game when you left berlin open for walkin and i gave you second life. truth be told, i have been more busy than at any other time in my life and my level of concentration on this game has been low, otherwise you would have been beaten by now - just so as to say, you were not winning the whole way.
you’re a good guy juan, but i think you should have taken my advice to play a game with the allies prior to the playoffs because you are a one trick pony and i don’t believe that will fly well in the playoff unless the dice hand it to you.
that doesn’t take away from the fact that you have put up a stellar record with the axis, so you have your seat at the table and i wish you great luck!
Yes, it was obvious that your level in this game was not your usual level, I have been increasing advantage with low oposition since round 1, this was very strange, because overall you are better player than me. I had very few concentration also, and very few time for Axis since April, this causes my level step down and mistakes like the one you refer to, so, given this is the situation, no way I have chances in the play-offs, however, I did take your advice and I am doing something in respect to it, without putting at risk my pass for play-offs, I am playing Allies vs a strong Axis player for fun (Wheat), and also playing allies vs my friends, who now have become very strong players, so, again, I will not do a lot in the play-offs because I don´t have the time to prepare them properly, but in any case I am having fun and this is about it.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - Russians
Russians buy 1 infantry; Remaining resources: 2 PUs;Politics - Russians
Trigger Russians War TrueNeutral: Changing Relationship for Russians and Neutral_True from Strict_Neutral to WarCombat Move - Russians
1 fighter, 1 infantry and 1 tactical_bomber moved from Russia to SmolenskCombat - Russians
Battle in Smolensk
Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber
Germans defend with 1 mech_infantry
Russians win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantryNon Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Smolensk to RussiaPlace Units - Russians
1 infantry placed in RussiaTurn Complete - Russians
Russians collect 3 PUs; end with 5 PUs total -
thats about the 4th straight time that guy has hit back in smolensk. your defenses around moscow have been superb, most notably the 91% disaster in samara which left important troops to sslaughter.
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Luck in this game has nothing to do with the result Bold, I have been winning since round 1.
its such an interesting perspective, especially since you lost the game when you left berlin open for walkin and i gave you second life.� truth be told, i have been more busy than at any other time in my life and my level of concentration on this game has been low, otherwise you would have been beaten by now - just so as to say, you were not winning the whole way.
you’re a good guy juan, but i think you should have taken my advice to play a game with the allies prior to the playoffs because you are a one trick pony and i don’t believe that will fly well in the playoff unless the dice hand it to you.
that doesn’t take away from the fact that you have put up a stellar record with the axis, so you have your seat at the table and i wish you great luck!
Yes, it was obvious that your level in this game was not your usual level, I have been increasing advantage with low oposition since round 1, this was very strange, because overall you are better player than me. I had very few concentration also, and very few time for Axis since April, this causes my level step down and mistakes like the one you refer to, so, given this is the situation, no way I have chances in the play-offs, however, I did take your advice and I am doing something in respect to it, without putting at risk my pass for play-offs, I am playing Allies vs a strong Axis player for fun (Wheat), and also playing allies vs my friends, who now have become very strong players, so, again, I will not do a lot in the play-offs because I don´t have the time to prepare them properly, but in any case I am having fun and this is about it.
exactly - so to be fair i should have held you to your error since i have been held to all of mine. yours was a 1 time massive oversight while mine has been generally spread out over the whole game. anyway, as you said, it’s no biggie we play for fun.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - Japanese
Japanese buy 2 carriers, 1 destroyer, 2 tactical_bombers and 3 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Politics - Japanese
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Chile
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Argentina
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Venezuela
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Sweden
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Switzerland
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Spain
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Portugal
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Turkey
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Saudi Arabia
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Afghanistan
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Mozambique
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to AngolaCombat Move - Japanese
1 submarine moved from 6 Sea Zone to 16 Sea Zone
10 fighters moved from 6 Sea Zone to 16 Sea Zone
2 artilleries, 2 battleships, 7 carriers, 2 cruisers, 1 destroyer, 8 fighters, 2 infantry, 3 tactical_bombers and 3 transports moved from 33 Sea Zone to 30 Sea Zone
1 infantry moved from 30 Sea Zone to Johnston IslandCombat - Japanese
Battle in Johnston Island
Battle in 16 Sea Zone
Japanese attack with 10 fighters and 1 submarine
Americans defend with 1 destroyer
Japanese win, taking Johnston Island from Americans with 10 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyerNon Combat Move - Japanese
3 tactical_bombers moved from Japan to 30 Sea Zone
10 fighters moved from 16 Sea Zone to 6 Sea Zone
15 mech_infantrys moved from Persia to Trans-Jordan
4 armour moved from Eastern Persia to Iraq
4 mech_infantrys moved from Eastern Persia to Iraq
5 artilleries moved from Eastern Persia to Persia
5 armour moved from West India to Persia
1 mech_infantry moved from West India to Persia
3 armour moved from Burma to West India
3 mech_infantrys moved from Kweichow to Burma
1 infantry moved from West India to Afghanistan
Japanese take Afghanistan from Neutral_True
4 infantry moved from Novosibirsk to Samara
3 fighters moved from Japan to 6 Sea ZonePlace Units - Japanese
2 carriers, 1 destroyer and 3 transports placed in 6 Sea Zone
1 tactical_bomber placed in 6 Sea Zone
1 tactical_bomber placed in JapanTurn Complete - Japanese
Japanese collect 77 PUs; end with 77 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 82 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 87 PUs





