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15L G40 Boldfresh (Allies+16) vs JuanSpain (Axis) REMATCH

  • 12

    Battle in 91 Sea Zone
                    Germans attack with 2 bombers
                    French defend with 1 cruiser; Americans defend with 4 transports
                    Germans win with 2 bombers remaining. Battle score for attacker is 40
                    Casualties for French: 1 cruiser
                    Casualties for Americans: 4 transports

    Way to go frenchies!

  • 19 18 17 16 15

    @Boldfresh:

    @JuanSpain:

    Luck in this game has nothing to do with the result Bold, I have been winning since round 1.

    its such an interesting perspective, especially since you lost the game when you left berlin open for walkin and i gave you second life.  truth be told, i have been more busy than at any other time in my life and my level of concentration on this game has been low, otherwise you would have been beaten by now - just so as to say, you were not winning the whole way.

    you’re a good guy juan, but i think you should have taken my advice to play a game with the allies prior to the playoffs because you are a one trick pony and i don’t believe that will fly well in the playoff unless the dice hand it to you.

    that doesn’t take away from the fact that you have put up a stellar record with the axis, so you have your seat at the table and i wish you great luck!

    Yes, it was obvious that your level in this game was not your usual level, I have been increasing advantage with low oposition since round 1, this was very strange, because overall you are better player than me. I had very few concentration also, and very few time for Axis since April, this causes my level step down and mistakes like the one you refer to, so, given this is the situation, no way I have chances in the play-offs, however, I did take your advice and I am doing something in respect to it, without putting at risk my pass for play-offs, I am playing Allies vs a strong Axis player for fun (Wheat), and also playing allies vs my friends, who now have become very strong players, so, again, I will not do a lot in the play-offs because I don´t have the time to prepare them properly, but in any case I am having fun and this is about it.

  • 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 14

    Purchase Units - Russians
                Russians buy 1 infantry; Remaining resources: 2 PUs;

    Politics - Russians
                Trigger Russians War TrueNeutral: Changing Relationship for Russians and Neutral_True from Strict_Neutral to War

    Combat Move - Russians
                1 fighter, 1 infantry and 1 tactical_bomber moved from Russia to Smolensk

    Combat - Russians
                Battle in Smolensk
                    Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber
                    Germans defend with 1 mech_infantry
                    Russians win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 1
                    Casualties for Germans: 1 mech_infantry
                    Casualties for Russians: 1 infantry

    Non Combat Move - Russians
                1 fighter and 1 tactical_bomber moved from Smolensk to Russia

    Place Units - Russians
                1 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 3 PUs; end with 5 PUs total

  • 12

    thats about the 4th straight time that guy has hit back in smolensk.  your defenses around moscow have been superb, most notably the 91% disaster in samara which left important troops to sslaughter.

  • 12

    @JuanSpain:

    @Boldfresh:

    @JuanSpain:

    Luck in this game has nothing to do with the result Bold, I have been winning since round 1.

    its such an interesting perspective, especially since you lost the game when you left berlin open for walkin and i gave you second life.�  truth be told, i have been more busy than at any other time in my life and my level of concentration on this game has been low, otherwise you would have been beaten by now - just so as to say, you were not winning the whole way.

    you’re a good guy juan, but i think you should have taken my advice to play a game with the allies prior to the playoffs because you are a one trick pony and i don’t believe that will fly well in the playoff unless the dice hand it to you.

    that doesn’t take away from the fact that you have put up a stellar record with the axis, so you have your seat at the table and i wish you great luck!

    Yes, it was obvious that your level in this game was not your usual level, I have been increasing advantage with low oposition since round 1, this was very strange, because overall you are better player than me. I had very few concentration also, and very few time for Axis since April, this causes my level step down and mistakes like the one you refer to, so, given this is the situation, no way I have chances in the play-offs, however, I did take your advice and I am doing something in respect to it, without putting at risk my pass for play-offs, I am playing Allies vs a strong Axis player for fun (Wheat), and also playing allies vs my friends, who now have become very strong players, so, again, I will not do a lot in the play-offs because I don´t have the time to prepare them properly, but in any case I am having fun and this is about it.

    exactly - so to be fair i should have held you to your error since i have been held to all of mine.  yours was a 1 time massive oversight while mine has been generally spread out over the whole game.  anyway, as you said, it’s no biggie we play for fun.

  • 19 18 17 16 15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 14

    Purchase Units - Japanese
                Japanese buy 2 carriers, 1 destroyer, 2 tactical_bombers and 3 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens;

    Politics - Japanese
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Chile
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Argentina
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Venezuela
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Sweden
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Switzerland
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Spain
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Portugal
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Turkey
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Saudi Arabia
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Afghanistan
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Mozambique
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Angola

    Combat Move - Japanese
                1 submarine moved from 6 Sea Zone to 16 Sea Zone
                10 fighters moved from 6 Sea Zone to 16 Sea Zone
                2 artilleries, 2 battleships, 7 carriers, 2 cruisers, 1 destroyer, 8 fighters, 2 infantry, 3 tactical_bombers and 3 transports moved from 33 Sea Zone to 30 Sea Zone
                1 infantry moved from 30 Sea Zone to Johnston Island

    Combat - Japanese
                Battle in Johnston Island
                Battle in 16 Sea Zone
                    Japanese attack with 10 fighters and 1 submarine
                    Americans defend with 1 destroyer
                    Japanese win, taking Johnston Island from Americans with 10 fighters and 1 submarine remaining. Battle score for attacker is 8
                    Casualties for Americans: 1 destroyer

    Non Combat Move - Japanese
                3 tactical_bombers moved from Japan to 30 Sea Zone
                10 fighters moved from 16 Sea Zone to 6 Sea Zone
                15 mech_infantrys moved from Persia to Trans-Jordan
                4 armour moved from Eastern Persia to Iraq
                4 mech_infantrys moved from Eastern Persia to Iraq
                5 artilleries moved from Eastern Persia to Persia
                5 armour moved from West India to Persia
                1 mech_infantry moved from West India to Persia
                3 armour moved from Burma to West India
                3 mech_infantrys moved from Kweichow to Burma
                1 infantry moved from West India to Afghanistan
                      Japanese take Afghanistan from Neutral_True
                4 infantry moved from Novosibirsk to Samara
                3 fighters moved from Japan to 6 Sea Zone

    Place Units - Japanese
                2 carriers, 1 destroyer and 3 transports placed in 6 Sea Zone
                1 tactical_bomber placed in 6 Sea Zone
                1 tactical_bomber placed in Japan

    Turn Complete - Japanese
                Japanese collect 77 PUs; end with 77 PUs total
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 82 PUs
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 87 PUs

  • 19 18 17 16 15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 14

    Purchase Units - Japanese
                Japanese buy 2 carriers, 1 destroyer, 2 tactical_bombers and 3 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens;

    Politics - Japanese
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Chile
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Argentina
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Venezuela
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Sweden
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Switzerland
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Spain
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Portugal
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Turkey
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Saudi Arabia
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Afghanistan
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Mozambique
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Angola

    Combat Move - Japanese
                1 submarine moved from 6 Sea Zone to 16 Sea Zone
                10 fighters moved from 6 Sea Zone to 16 Sea Zone
                2 artilleries, 2 battleships, 7 carriers, 2 cruisers, 1 destroyer, 8 fighters, 2 infantry, 3 tactical_bombers and 3 transports moved from 33 Sea Zone to 30 Sea Zone
                1 infantry moved from 30 Sea Zone to Johnston Island

    Combat - Japanese
                Battle in Johnston Island
                Battle in 16 Sea Zone
                    Japanese attack with 10 fighters and 1 submarine
                    Americans defend with 1 destroyer
                    Japanese win, taking Johnston Island from Americans with 10 fighters and 1 submarine remaining. Battle score for attacker is 8
                    Casualties for Americans: 1 destroyer

    Non Combat Move - Japanese
                3 tactical_bombers moved from Japan to 30 Sea Zone
                10 fighters moved from 16 Sea Zone to 6 Sea Zone
                15 mech_infantrys moved from Persia to Trans-Jordan
                4 armour moved from Eastern Persia to Iraq
                4 mech_infantrys moved from Eastern Persia to Iraq
                5 artilleries moved from Eastern Persia to Persia
                5 armour moved from West India to Persia
                1 mech_infantry moved from West India to Persia
                3 armour moved from Burma to West India
                3 mech_infantrys moved from Kweichow to Burma
                1 infantry moved from West India to Afghanistan
                      Japanese take Afghanistan from Neutral_True
                4 infantry moved from Novosibirsk to Samara
                3 fighters moved from Japan to 6 Sea Zone

    Place Units - Japanese
                2 carriers, 1 destroyer and 3 transports placed in 6 Sea Zone
                1 tactical_bomber placed in 6 Sea Zone
                1 tactical_bomber placed in Japan

    Turn Complete - Japanese
                Japanese collect 77 PUs; end with 77 PUs total
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 82 PUs
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 87 PUs

  • 19 18 17 16 15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 14

    Purchase Units - Japanese
                Japanese buy 2 carriers, 1 destroyer, 2 tactical_bombers and 3 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens;

    Politics - Japanese
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Chile
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Argentina
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Venezuela
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Sweden
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Switzerland
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Spain
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Portugal
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Turkey
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Saudi Arabia
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Afghanistan
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Mozambique
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Angola

    Combat Move - Japanese
                1 submarine moved from 6 Sea Zone to 16 Sea Zone
                10 fighters moved from 6 Sea Zone to 16 Sea Zone
                2 artilleries, 2 battleships, 7 carriers, 2 cruisers, 1 destroyer, 8 fighters, 2 infantry, 3 tactical_bombers and 3 transports moved from 33 Sea Zone to 30 Sea Zone
                1 infantry moved from 30 Sea Zone to Johnston Island

    Combat - Japanese
                Battle in Johnston Island
                Battle in 16 Sea Zone
                    Japanese attack with 10 fighters and 1 submarine
                    Americans defend with 1 destroyer
                    Japanese win, taking Johnston Island from Americans with 10 fighters and 1 submarine remaining. Battle score for attacker is 8
                    Casualties for Americans: 1 destroyer

    Non Combat Move - Japanese
                3 tactical_bombers moved from Japan to 30 Sea Zone
                10 fighters moved from 16 Sea Zone to 6 Sea Zone
                15 mech_infantrys moved from Persia to Trans-Jordan
                4 armour moved from Eastern Persia to Iraq
                4 mech_infantrys moved from Eastern Persia to Iraq
                5 artilleries moved from Eastern Persia to Persia
                5 armour moved from West India to Persia
                1 mech_infantry moved from West India to Persia
                3 armour moved from Burma to West India
                3 mech_infantrys moved from Kweichow to Burma
                1 infantry moved from West India to Afghanistan
                      Japanese take Afghanistan from Neutral_True
                4 infantry moved from Novosibirsk to Samara
                3 fighters moved from Japan to 6 Sea Zone

    Place Units - Japanese
                2 carriers, 1 destroyer and 3 transports placed in 6 Sea Zone
                1 tactical_bomber placed in 6 Sea Zone
                1 tactical_bomber placed in Japan

    Turn Complete - Japanese
                Japanese collect 77 PUs; end with 77 PUs total
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 82 PUs
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 87 PUs

  • 12

    ur axis is improving but still quite beatable.

  • 12

    I say that because once again the dice gave you zero trouble in fact you rolled up in every significant battle.

  • 12

    If axis makes no major errors and the dice go at all in their favor they are tough to beat.

  • 12

    @Boldfresh:

    If axis makes no major errors and the dice go at all in their favor they are tough to beat.

    The one gigantic error you did make I allowed you to reverse which will probably eliminate me from playoff contention so I hope you are grateful at least  :-)

  • 19 18 17 16 15

    I am gratefull, you played as a gent, you know I would have done the same for you.

  • 19 18 17 16 15

    However, you will be in the play-offs, for sure.

  • 12

    @JuanSpain:

    However, you will be in the play-offs, for sure.

    Doubtful but if I don’t make it I will not be disappointed - my year only gets more and more jammed.

  • 12

    dang it juan - you made an illegal move on I13.  you cannot activate saudi arabia and move into trj with the tank.  it has to stop when it activates saudi arabia.

  • 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 14

    Purchase Units - British
                British buy 3 fighters and 3 infantry; Remaining resources: 1 PUs;

    Combat Move - British
                1 infantry moved from Spain to Normandy Bordeaux
                1 armour moved from Portugal to Normandy Bordeaux

    Combat - British
                Battle in Normandy Bordeaux
                    British attack with 1 armour and 1 infantry
                    Germans defend with 1 factory_minor, 1 harbour and 1 infantry
                    British win, taking Normandy Bordeaux from Germans with 1 armour remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for British: 1 infantry

    Non Combat Move - British
                1 aaGun and 1 infantry moved from Spain to 92 Sea Zone
                1 aaGun, 1 infantry and 1 transport moved from 92 Sea Zone to 98 Sea Zone
                1 aaGun and 1 infantry moved from 98 Sea Zone to Egypt
                1 tactical_bomber moved from 92 Sea Zone to Egypt
                1 battleship and 1 cruiser moved from 98 Sea Zone to 92 Sea Zone
                1 aaGun and 1 infantry moved from Algeria to Tunisia
                1 transport moved from 98 Sea Zone to 92 Sea Zone
                1 aaGun and 1 infantry moved from Spain to 92 Sea Zone
                1 aaGun and 1 infantry moved from 92 Sea Zone to Algeria
                1 aaGun and 13 infantry moved from Spain to 92 Sea Zone
                1 aaGun and 1 infantry moved from Spain to Gibraltar
                1 armour moved from Anglo Egyptian Sudan to Egypt
                1 transport moved from 81 Sea Zone to 76 Sea Zone
                1 mech_infantry moved from British Somaliland to 76 Sea Zone
                1 mech_infantry and 1 transport moved from 76 Sea Zone to 81 Sea Zone
                1 mech_infantry moved from 81 Sea Zone to Egypt
                1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone
                1 artillery and 1 infantry moved from 81 Sea Zone to Egypt
                1 battleship moved from 26 Sea Zone to 10 Sea Zone

    Place Units - British
                3 infantry placed in Egypt
                3 fighters placed in Quebec

    Turn Complete - British
                British collect 31 PUs; end with 32 PUs total

    Turn Complete - UK_Pacific

  • 19 18 17 16 15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 14

    Purchase Units - Italians
                Italians buy 11 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 mech_infantry moved from Holland Belgium to Normandy Bordeaux
                1 fighter moved from Western Germany to Normandy Bordeaux
                2 mech_infantrys moved from Southern France to Spain
                1 bomber moved from Southern Italy to Spain

    Combat - Italians
                Battle in Normandy Bordeaux
                    Italians attack with 1 fighter and 1 mech_infantry
                    British defend with 1 armour, 1 factory_minor and 1 harbour
                    retreated to Normandy Bordeaux
                    British win with 1 armour remaining. Battle score for attacker is -4
                    Casualties for Italians: 1 mech_infantry
                Battle in Spain
                    Italians attack with 1 bomber and 2 mech_infantrys
                    French defend with 2 infantry
                    Italians win, taking Spain from Americans with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 2
                    Casualties for French: 2 infantry
                    Casualties for Italians: 1 mech_infantry

    Non Combat Move - Italians
                1 bomber moved from Spain to Southern Italy
                1 fighter moved from Normandy Bordeaux to Southern Italy
                2 infantry moved from Saudi Arabia to Trans-Jordan
                1 armour moved from Saudi Arabia to Trans-Jordan
                1 artillery moved from Iraq to Trans-Jordan
                2 infantry moved from Iraq to Trans-Jordan
                1 fighter moved from Iraq to Trans-Jordan
                3 infantry moved from Persia to Iraq
                1 armour moved from Caucasus to Iraq
                1 armour moved from Turkey to Trans-Jordan
                8 infantry moved from Turkey to Iraq

    Place Units - Italians
                3 infantry placed in Iraq
                3 infantry placed in Persia
                3 infantry placed in Southern Italy
                2 infantry placed in Northern Italy

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 10
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,3,3,3
                    Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 3,5,2,5
                Italians collect 22 PUs (10 lost to blockades); end with 22 PUs total
                Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 26 PUs

  • 19 18 17 16 15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 14

    Purchase Units - Italians
                Italians buy 11 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 mech_infantry moved from Holland Belgium to Normandy Bordeaux
                1 fighter moved from Western Germany to Normandy Bordeaux
                2 mech_infantrys moved from Southern France to Spain
                1 bomber moved from Southern Italy to Spain

    Combat - Italians
                Battle in Normandy Bordeaux
                    Italians attack with 1 fighter and 1 mech_infantry
                    British defend with 1 armour, 1 factory_minor and 1 harbour
                    retreated to Normandy Bordeaux
                    British win with 1 armour remaining. Battle score for attacker is -4
                    Casualties for Italians: 1 mech_infantry
                Battle in Spain
                    Italians attack with 1 bomber and 2 mech_infantrys
                    French defend with 2 infantry
                    Italians win, taking Spain from Americans with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 2
                    Casualties for French: 2 infantry
                    Casualties for Italians: 1 mech_infantry

    Non Combat Move - Italians
                1 bomber moved from Spain to Southern Italy
                1 fighter moved from Normandy Bordeaux to Southern Italy
                2 infantry moved from Saudi Arabia to Trans-Jordan
                1 armour moved from Saudi Arabia to Trans-Jordan
                1 artillery moved from Iraq to Trans-Jordan
                2 infantry moved from Iraq to Trans-Jordan
                1 fighter moved from Iraq to Trans-Jordan
                3 infantry moved from Persia to Iraq
                1 armour moved from Caucasus to Iraq
                1 armour moved from Turkey to Trans-Jordan
                8 infantry moved from Turkey to Iraq

    Place Units - Italians
                3 infantry placed in Iraq
                3 infantry placed in Persia
                3 infantry placed in Southern Italy
                2 infantry placed in Northern Italy

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 10
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,3,3,3
                    Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 3,5,2,5
                Italians collect 22 PUs (10 lost to blockades); end with 22 PUs total
                Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 26 PUs

  • 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 14

    Combat Move - French

    Non Combat Move - French
                1 infantry moved from Anglo Egyptian Sudan to Egypt

    Turn Complete - French

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