@pacifiersboard 0ec24c54-385f-4cff-87f5-0bc0c04fdde2-image.png
15L G40 Boldfresh (Allies+16) vs JuanSpain (Axis) REMATCH
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - Russians
Russians buy 1 infantry; Remaining resources: 2 PUs;Politics - Russians
Trigger Russians War TrueNeutral: Changing Relationship for Russians and Neutral_True from Strict_Neutral to WarCombat Move - Russians
1 fighter, 1 infantry and 1 tactical_bomber moved from Russia to SmolenskCombat - Russians
Battle in Smolensk
Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber
Germans defend with 1 mech_infantry
Russians win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantryNon Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Smolensk to RussiaPlace Units - Russians
1 infantry placed in RussiaTurn Complete - Russians
Russians collect 3 PUs; end with 5 PUs total -
thats about the 4th straight time that guy has hit back in smolensk. your defenses around moscow have been superb, most notably the 91% disaster in samara which left important troops to sslaughter.
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Luck in this game has nothing to do with the result Bold, I have been winning since round 1.
its such an interesting perspective, especially since you lost the game when you left berlin open for walkin and i gave you second life.� truth be told, i have been more busy than at any other time in my life and my level of concentration on this game has been low, otherwise you would have been beaten by now - just so as to say, you were not winning the whole way.
you’re a good guy juan, but i think you should have taken my advice to play a game with the allies prior to the playoffs because you are a one trick pony and i don’t believe that will fly well in the playoff unless the dice hand it to you.
that doesn’t take away from the fact that you have put up a stellar record with the axis, so you have your seat at the table and i wish you great luck!
Yes, it was obvious that your level in this game was not your usual level, I have been increasing advantage with low oposition since round 1, this was very strange, because overall you are better player than me. I had very few concentration also, and very few time for Axis since April, this causes my level step down and mistakes like the one you refer to, so, given this is the situation, no way I have chances in the play-offs, however, I did take your advice and I am doing something in respect to it, without putting at risk my pass for play-offs, I am playing Allies vs a strong Axis player for fun (Wheat), and also playing allies vs my friends, who now have become very strong players, so, again, I will not do a lot in the play-offs because I don´t have the time to prepare them properly, but in any case I am having fun and this is about it.
exactly - so to be fair i should have held you to your error since i have been held to all of mine. yours was a 1 time massive oversight while mine has been generally spread out over the whole game. anyway, as you said, it’s no biggie we play for fun.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - Japanese
Japanese buy 2 carriers, 1 destroyer, 2 tactical_bombers and 3 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Politics - Japanese
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Chile
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Argentina
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Venezuela
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Sweden
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Switzerland
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Spain
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Portugal
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Turkey
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Saudi Arabia
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Afghanistan
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Mozambique
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to AngolaCombat Move - Japanese
1 submarine moved from 6 Sea Zone to 16 Sea Zone
10 fighters moved from 6 Sea Zone to 16 Sea Zone
2 artilleries, 2 battleships, 7 carriers, 2 cruisers, 1 destroyer, 8 fighters, 2 infantry, 3 tactical_bombers and 3 transports moved from 33 Sea Zone to 30 Sea Zone
1 infantry moved from 30 Sea Zone to Johnston IslandCombat - Japanese
Battle in Johnston Island
Battle in 16 Sea Zone
Japanese attack with 10 fighters and 1 submarine
Americans defend with 1 destroyer
Japanese win, taking Johnston Island from Americans with 10 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyerNon Combat Move - Japanese
3 tactical_bombers moved from Japan to 30 Sea Zone
10 fighters moved from 16 Sea Zone to 6 Sea Zone
15 mech_infantrys moved from Persia to Trans-Jordan
4 armour moved from Eastern Persia to Iraq
4 mech_infantrys moved from Eastern Persia to Iraq
5 artilleries moved from Eastern Persia to Persia
5 armour moved from West India to Persia
1 mech_infantry moved from West India to Persia
3 armour moved from Burma to West India
3 mech_infantrys moved from Kweichow to Burma
1 infantry moved from West India to Afghanistan
Japanese take Afghanistan from Neutral_True
4 infantry moved from Novosibirsk to Samara
3 fighters moved from Japan to 6 Sea ZonePlace Units - Japanese
2 carriers, 1 destroyer and 3 transports placed in 6 Sea Zone
1 tactical_bomber placed in 6 Sea Zone
1 tactical_bomber placed in JapanTurn Complete - Japanese
Japanese collect 77 PUs; end with 77 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 82 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 87 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - Japanese
Japanese buy 2 carriers, 1 destroyer, 2 tactical_bombers and 3 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Politics - Japanese
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Chile
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Argentina
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Venezuela
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Sweden
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Switzerland
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Spain
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Portugal
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Turkey
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Saudi Arabia
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Afghanistan
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Mozambique
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to AngolaCombat Move - Japanese
1 submarine moved from 6 Sea Zone to 16 Sea Zone
10 fighters moved from 6 Sea Zone to 16 Sea Zone
2 artilleries, 2 battleships, 7 carriers, 2 cruisers, 1 destroyer, 8 fighters, 2 infantry, 3 tactical_bombers and 3 transports moved from 33 Sea Zone to 30 Sea Zone
1 infantry moved from 30 Sea Zone to Johnston IslandCombat - Japanese
Battle in Johnston Island
Battle in 16 Sea Zone
Japanese attack with 10 fighters and 1 submarine
Americans defend with 1 destroyer
Japanese win, taking Johnston Island from Americans with 10 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyerNon Combat Move - Japanese
3 tactical_bombers moved from Japan to 30 Sea Zone
10 fighters moved from 16 Sea Zone to 6 Sea Zone
15 mech_infantrys moved from Persia to Trans-Jordan
4 armour moved from Eastern Persia to Iraq
4 mech_infantrys moved from Eastern Persia to Iraq
5 artilleries moved from Eastern Persia to Persia
5 armour moved from West India to Persia
1 mech_infantry moved from West India to Persia
3 armour moved from Burma to West India
3 mech_infantrys moved from Kweichow to Burma
1 infantry moved from West India to Afghanistan
Japanese take Afghanistan from Neutral_True
4 infantry moved from Novosibirsk to Samara
3 fighters moved from Japan to 6 Sea ZonePlace Units - Japanese
2 carriers, 1 destroyer and 3 transports placed in 6 Sea Zone
1 tactical_bomber placed in 6 Sea Zone
1 tactical_bomber placed in JapanTurn Complete - Japanese
Japanese collect 77 PUs; end with 77 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 82 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 87 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - Japanese
Japanese buy 2 carriers, 1 destroyer, 2 tactical_bombers and 3 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Politics - Japanese
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Chile
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Argentina
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Venezuela
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Sweden
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Switzerland
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Spain
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Portugal
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Turkey
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Saudi Arabia
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Afghanistan
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Mozambique
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to AngolaCombat Move - Japanese
1 submarine moved from 6 Sea Zone to 16 Sea Zone
10 fighters moved from 6 Sea Zone to 16 Sea Zone
2 artilleries, 2 battleships, 7 carriers, 2 cruisers, 1 destroyer, 8 fighters, 2 infantry, 3 tactical_bombers and 3 transports moved from 33 Sea Zone to 30 Sea Zone
1 infantry moved from 30 Sea Zone to Johnston IslandCombat - Japanese
Battle in Johnston Island
Battle in 16 Sea Zone
Japanese attack with 10 fighters and 1 submarine
Americans defend with 1 destroyer
Japanese win, taking Johnston Island from Americans with 10 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyerNon Combat Move - Japanese
3 tactical_bombers moved from Japan to 30 Sea Zone
10 fighters moved from 16 Sea Zone to 6 Sea Zone
15 mech_infantrys moved from Persia to Trans-Jordan
4 armour moved from Eastern Persia to Iraq
4 mech_infantrys moved from Eastern Persia to Iraq
5 artilleries moved from Eastern Persia to Persia
5 armour moved from West India to Persia
1 mech_infantry moved from West India to Persia
3 armour moved from Burma to West India
3 mech_infantrys moved from Kweichow to Burma
1 infantry moved from West India to Afghanistan
Japanese take Afghanistan from Neutral_True
4 infantry moved from Novosibirsk to Samara
3 fighters moved from Japan to 6 Sea ZonePlace Units - Japanese
2 carriers, 1 destroyer and 3 transports placed in 6 Sea Zone
1 tactical_bomber placed in 6 Sea Zone
1 tactical_bomber placed in JapanTurn Complete - Japanese
Japanese collect 77 PUs; end with 77 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 82 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 87 PUs -
ur axis is improving but still quite beatable.
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I say that because once again the dice gave you zero trouble in fact you rolled up in every significant battle.
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If axis makes no major errors and the dice go at all in their favor they are tough to beat.
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If axis makes no major errors and the dice go at all in their favor they are tough to beat.
The one gigantic error you did make I allowed you to reverse which will probably eliminate me from playoff contention so I hope you are grateful at least :-)
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I am gratefull, you played as a gent, you know I would have done the same for you.
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However, you will be in the play-offs, for sure.
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However, you will be in the play-offs, for sure.
Doubtful but if I don’t make it I will not be disappointed - my year only gets more and more jammed.
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dang it juan - you made an illegal move on I13. you cannot activate saudi arabia and move into trj with the tank. it has to stop when it activates saudi arabia.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - British
British buy 3 fighters and 3 infantry; Remaining resources: 1 PUs;Combat Move - British
1 infantry moved from Spain to Normandy Bordeaux
1 armour moved from Portugal to Normandy BordeauxCombat - British
Battle in Normandy Bordeaux
British attack with 1 armour and 1 infantry
Germans defend with 1 factory_minor, 1 harbour and 1 infantry
British win, taking Normandy Bordeaux from Germans with 1 armour remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for British: 1 infantryNon Combat Move - British
1 aaGun and 1 infantry moved from Spain to 92 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 92 Sea Zone to 98 Sea Zone
1 aaGun and 1 infantry moved from 98 Sea Zone to Egypt
1 tactical_bomber moved from 92 Sea Zone to Egypt
1 battleship and 1 cruiser moved from 98 Sea Zone to 92 Sea Zone
1 aaGun and 1 infantry moved from Algeria to Tunisia
1 transport moved from 98 Sea Zone to 92 Sea Zone
1 aaGun and 1 infantry moved from Spain to 92 Sea Zone
1 aaGun and 1 infantry moved from 92 Sea Zone to Algeria
1 aaGun and 13 infantry moved from Spain to 92 Sea Zone
1 aaGun and 1 infantry moved from Spain to Gibraltar
1 armour moved from Anglo Egyptian Sudan to Egypt
1 transport moved from 81 Sea Zone to 76 Sea Zone
1 mech_infantry moved from British Somaliland to 76 Sea Zone
1 mech_infantry and 1 transport moved from 76 Sea Zone to 81 Sea Zone
1 mech_infantry moved from 81 Sea Zone to Egypt
1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone
1 artillery and 1 infantry moved from 81 Sea Zone to Egypt
1 battleship moved from 26 Sea Zone to 10 Sea ZonePlace Units - British
3 infantry placed in Egypt
3 fighters placed in QuebecTurn Complete - British
British collect 31 PUs; end with 32 PUs totalTurn Complete - UK_Pacific
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - Italians
Italians buy 11 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 mech_infantry moved from Holland Belgium to Normandy Bordeaux
1 fighter moved from Western Germany to Normandy Bordeaux
2 mech_infantrys moved from Southern France to Spain
1 bomber moved from Southern Italy to SpainCombat - Italians
Battle in Normandy Bordeaux
Italians attack with 1 fighter and 1 mech_infantry
British defend with 1 armour, 1 factory_minor and 1 harbour
retreated to Normandy Bordeaux
British win with 1 armour remaining. Battle score for attacker is -4
Casualties for Italians: 1 mech_infantry
Battle in Spain
Italians attack with 1 bomber and 2 mech_infantrys
French defend with 2 infantry
Italians win, taking Spain from Americans with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 2
Casualties for French: 2 infantry
Casualties for Italians: 1 mech_infantryNon Combat Move - Italians
1 bomber moved from Spain to Southern Italy
1 fighter moved from Normandy Bordeaux to Southern Italy
2 infantry moved from Saudi Arabia to Trans-Jordan
1 armour moved from Saudi Arabia to Trans-Jordan
1 artillery moved from Iraq to Trans-Jordan
2 infantry moved from Iraq to Trans-Jordan
1 fighter moved from Iraq to Trans-Jordan
3 infantry moved from Persia to Iraq
1 armour moved from Caucasus to Iraq
1 armour moved from Turkey to Trans-Jordan
8 infantry moved from Turkey to IraqPlace Units - Italians
3 infantry placed in Iraq
3 infantry placed in Persia
3 infantry placed in Southern Italy
2 infantry placed in Northern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 10
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,3,3,3
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 3,5,2,5
Italians collect 22 PUs (10 lost to blockades); end with 22 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 26 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - Italians
Italians buy 11 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 mech_infantry moved from Holland Belgium to Normandy Bordeaux
1 fighter moved from Western Germany to Normandy Bordeaux
2 mech_infantrys moved from Southern France to Spain
1 bomber moved from Southern Italy to SpainCombat - Italians
Battle in Normandy Bordeaux
Italians attack with 1 fighter and 1 mech_infantry
British defend with 1 armour, 1 factory_minor and 1 harbour
retreated to Normandy Bordeaux
British win with 1 armour remaining. Battle score for attacker is -4
Casualties for Italians: 1 mech_infantry
Battle in Spain
Italians attack with 1 bomber and 2 mech_infantrys
French defend with 2 infantry
Italians win, taking Spain from Americans with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 2
Casualties for French: 2 infantry
Casualties for Italians: 1 mech_infantryNon Combat Move - Italians
1 bomber moved from Spain to Southern Italy
1 fighter moved from Normandy Bordeaux to Southern Italy
2 infantry moved from Saudi Arabia to Trans-Jordan
1 armour moved from Saudi Arabia to Trans-Jordan
1 artillery moved from Iraq to Trans-Jordan
2 infantry moved from Iraq to Trans-Jordan
1 fighter moved from Iraq to Trans-Jordan
3 infantry moved from Persia to Iraq
1 armour moved from Caucasus to Iraq
1 armour moved from Turkey to Trans-Jordan
8 infantry moved from Turkey to IraqPlace Units - Italians
3 infantry placed in Iraq
3 infantry placed in Persia
3 infantry placed in Southern Italy
2 infantry placed in Northern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 10
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,3,3,3
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 3,5,2,5
Italians collect 22 PUs (10 lost to blockades); end with 22 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 26 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Combat Move - French
Non Combat Move - French
1 infantry moved from Anglo Egyptian Sudan to EgyptTurn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Research Technology - Germans
Purchase Units - Germans
Germans buy 11 armour and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 armour moved from Northern Italy to Normandy Bordeaux
4 infantry moved from France to Normandy Bordeaux
2 bombers moved from France to Sweden
1 infantry moved from Tambov to Russia
18 armour, 25 artilleries and 27 mech_infantrys moved from Bryansk to Russia
1 mech_infantry moved from Vologda to RussiaCombat - Germans
Battle in Normandy Bordeaux
Germans attack with 1 armour and 4 infantry
British defend with 1 armour, 1 factory_minor and 1 harbour
Germans win, taking Normandy Bordeaux from British with 1 armour and 3 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for British: 1 armour
Battle in Russia
Germans attack with 18 armour, 25 artilleries, 1 infantry and 28 mech_infantrys
Russians defend with 4 aaGuns, 1 airfield, 9 armour, 12 artilleries, 1 factory_major, 1 fighter, 39 infantry, 4 mech_infantrys and 1 tactical_bomber
Germans captures 5PUs while taking Russians capital
Germans converts factory_major into different units
Germans win, taking Russia from Russians with 14 armour remaining. Battle score for attacker is 37
Casualties for Germans: 4 armour, 25 artilleries, 1 infantry and 28 mech_infantrys
Casualties for Russians: 4 aaGuns, 9 armour, 12 artilleries, 1 fighter, 39 infantry, 4 mech_infantrys and 1 tactical_bomber
Battle in Sweden
Germans attack with 2 bombers
Americans defend with 1 armour and 2 mech_infantrys
Germans win with 2 bombers remaining. Battle score for attacker is 14
Casualties for Americans: 1 armour and 2 mech_infantrysNon Combat Move - Germans
1 aaGun moved from Vologda to Russia
1 aaGun moved from Tambov to Volgograd
3 infantry moved from Novgorod to Karelia
26 mech_infantrys moved from Poland to Novgorod
2 bombers moved from Sweden to Western Germany
4 infantry moved from Southern France to Spain
2 infantry moved from France to Southern France
10 mech_infantrys moved from Germany to Northern Italy
6 mech_infantrys moved from Northern Italy to Southern ItalyPlace Units - Germans
3 armour placed in Volgograd
3 armour placed in Ukraine
3 armour placed in Novgorod
2 armour and 1 mech_infantry placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,6,4,2
Germans collect 55 PUs (4 lost to blockades); end with 60 PUs total
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 62 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 82 PUs
Turning on Edit Mode
EDIT: Removing units owned by Germans from Northern Italy: 3 infantry
EDIT: Adding units owned by Germans to Western Germany: 3 infantry
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Purchase Units - Japanese
Japanese buy 2 carriers and 5 fighters; Remaining resources: 5 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
6 fighters and 1 tactical_bomber moved from 6 Sea Zone to 16 Sea Zone
1 tactical_bomber moved from Japan to 16 Sea Zone
4 fighters moved from 6 Sea Zone to 16 Sea Zone
6 fighters and 6 tactical_bombers moved from 30 Sea Zone to 26 Sea Zone
1 infantry moved from Johnston Island to 30 Sea Zone
7 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 21 Sea Zone
2 infantry moved from 21 Sea Zone to Guam
7 carriers, 1 destroyer, 3 fighters, 5 infantry and 3 transports moved from 6 Sea Zone to 17 Sea Zone
1 infantry moved from Iwo Jima to 17 Sea Zone
7 carriers, 1 destroyer, 3 fighters, 6 infantry and 3 transports moved from 17 Sea Zone to 25 Sea Zone
1 infantry moved from 25 Sea Zone to Midway
3 carriers moved from 30 Sea Zone to 25 Sea Zone
1 infantry and 1 transport moved from 30 Sea Zone to 48 Sea Zone
1 infantry moved from 48 Sea Zone to Gilbert Islands
1 battleship moved from 30 Sea Zone to 25 Sea Zone
2 artilleries, 1 battleship, 4 carriers, 2 cruisers, 1 destroyer, 2 fighters, 1 infantry and 2 transports moved from 30 Sea Zone to 49 Sea Zone
1 infantry moved from 49 Sea Zone to Solomon IslandsCombat - Japanese
Battle in 26 Sea Zone
Japanese attack with 6 fighters and 6 tactical_bombers
Americans defend with 1 transport
Japanese win with 6 fighters and 6 tactical_bombers remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Midway
Battle in Guam
Battle in Gilbert Islands
Battle in Solomon Islands
Battle in 16 Sea Zone
Japanese attack with 10 fighters, 1 submarine and 2 tactical_bombers
Americans defend with 1 cruiser
Japanese win, taking Midway from Americans, taking Guam from Americans, taking Gilbert Islands from UK_Pacific, taking Solomon Islands from ANZAC with 10 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 12
Casualties for Americans: 1 cruiserNon Combat Move - Japanese
10 fighters moved from 16 Sea Zone to 25 Sea Zone
2 tactical_bombers moved from 26 Sea Zone to 49 Sea Zone
1 fighter and 1 tactical_bomber moved from 26 Sea Zone to 49 Sea Zone
5 fighters moved from 26 Sea Zone to 25 Sea Zone
3 tactical_bombers moved from 26 Sea Zone to 25 Sea Zone
1 fighter moved from 25 Sea Zone to 6 Sea Zone
2 tactical_bombers moved from 16 Sea Zone to Japan
4 mech_infantrys moved from Iraq to Trans-Jordan
4 armour moved from Iraq to Trans-Jordan
5 armour moved from Persia to Iraq
5 armour moved from Iraq to Trans-Jordan
1 mech_infantry moved from Persia to Trans-Jordan
5 artilleries moved from Persia to Iraq
3 armour moved from West India to Persia
5 infantry moved from Afghanistan to Eastern Persia
3 mech_infantrys moved from Burma to West India
2 bombers moved from Bryansk to Iraq
4 infantry moved from Samara to KazakhstanPlace Units - Japanese
2 carriers placed in 6 Sea Zone
3 fighters placed in 6 Sea Zone
2 fighters placed in JapanTurn Complete - Japanese
Japanese collect 77 PUs; end with 82 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 87 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 92 PUs





