@crockett36 no scrmables
15L G40 Boldfresh (Allies+16) vs JuanSpain (Axis) REMATCH
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - British
British buy 1 armour, 1 bomber, 3 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - British
1 armour, 3 artilleries, 2 infantry and 5 mech_infantrys moved from Belgian Congo to Anglo Egyptian Sudan
3 fighters and 3 tactical_bombers moved from 95 Sea Zone to Northern Italy
1 bomber and 1 fighter moved from Norway to Northern Italy
1 fighter moved from 110 Sea Zone to Northern Italy
2 mech_infantrys moved from Normandy Bordeaux to Northern Italy
1 mech_infantry moved from Normandy Bordeaux to Northern Italy
1 armour moved from Eastern Persia to Turkmenistan
Russians take Turkmenistan from Italians
1 armour moved from Turkmenistan to Kazakhstan
Russians take Kazakhstan from GermansCombat - British
Battle in Anglo Egyptian Sudan
British attack with 1 armour, 3 artilleries, 2 infantry and 5 mech_infantrys
Italians defend with 1 infantry
British win, taking Anglo Egyptian Sudan from Italians with 1 armour, 3 artilleries, 2 infantry and 5 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in Northern Italy
British attack with 1 bomber, 5 fighters, 3 mech_infantrys and 3 tactical_bombers
Italians defend with 1 factory_minor and 3 infantry
British win, taking Northern Italy from Italians with 1 bomber, 5 fighters, 1 mech_infantry and 3 tactical_bombers remaining. Battle score for attacker is 1
Casualties for British: 2 mech_infantrys
Casualties for Italians: 3 infantryNon Combat Move - British
5 fighters and 1 tactical_bomber moved from Northern Italy to 95 Sea Zone
1 bomber and 2 tactical_bombers moved from Northern Italy to Algeria
1 transport moved from 91 Sea Zone to 92 Sea Zone
2 infantry moved from United Kingdom to 110 Sea Zone
1 battleship and 1 cruiser moved from 110 Sea Zone to 91 Sea Zone
1 destroyer moved from 110 Sea Zone to 91 Sea Zone
1 carrier, 2 infantry, 1 submarine and 1 transport moved from 110 Sea Zone to 92 Sea Zone
2 infantry moved from 92 Sea Zone to Gibraltar
1 infantry moved from Union of South Africa to Rhodesia
7 mech_infantrys moved from Eastern Persia to Kazakhstan
2 aaGuns, 3 artilleries and 13 infantry moved from West India to Eastern Persia
1 fighter moved from West India to Eastern Persia
1 battleship moved from 26 Sea Zone to 33 Sea ZonePlace Units - British
3 infantry placed in Normandy Bordeaux
1 armour and 1 bomber placed in Union of South Africa
1 transport placed in 71 Sea ZoneTurn Complete - British
British collect 30 PUs; end with 30 PUs totalTurn Complete - UK_Pacific
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Italians
Italians buy 3 infantry and 8 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Italians
1 mech_infantry moved from Timguska to Novosibirsk
1 armour moved from Samara to Novosibirsk
1 mech_infantry moved from Samara to Novosibirsk
1 infantry moved from Kenya to Tanganyika Territory
Italians take Tanganyika Territory from British
1 armour moved from French Central Africa to Nigeria
Italians take Nigeria from British
1 armour moved from Nigeria to French West Africa
Italians take French West Africa from French
2 infantry moved from France to Southern France
1 mech_infantry moved from Southern Italy to Northern Italy
1 bomber moved from Southern Italy to Northern Italy
3 fighters moved from Southern Italy to Southern FranceCombat - Italians
Battle in Novosibirsk
Italians attack with 1 armour and 2 mech_infantrys
Russians defend with 1 infantry
Italians win, taking Novosibirsk from Russians with 1 armour remaining. Battle score for attacker is -5
Casualties for Russians: 1 infantry
Casualties for Italians: 2 mech_infantrys
Battle in Southern France
Italians attack with 3 fighters and 2 infantry
Americans defend with 1 factory_minor, 1 harbour and 2 infantry
Italians win, taking Southern France from Americans with 3 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Casualties for Americans: 2 infantry
Battle in Northern Italy
Italians attack with 1 bomber and 1 mech_infantry
British defend with 1 factory_minor and 1 mech_infantry
Italians win with 1 bomber remaining. Battle score for attacker is 0
Casualties for British: 1 mech_infantry
Casualties for Italians: 1 mech_infantryNon Combat Move - Italians
3 fighters moved from Southern France to Southern Italy
1 bomber moved from Northern Italy to Southern Italy
3 infantry moved from Iraq to Persia
7 mech_infantrys moved from Persia to Iraq
1 mech_infantry moved from Tsinghai to SamaraPlace Units - Italians
3 infantry placed in Egypt
3 mech_infantrys placed in Iraq
2 mech_infantrys placed in Persia
3 mech_infantrys placed in Southern ItalyTurn Complete - Italians
Italians collect 28 PUs; end with 28 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 32 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 37 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Combat Move - French
1 infantry moved from French Equatorial Africa to Nigeria
British take Nigeria from Italians -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Germans
Germans buy 3 artilleries, 15 infantry and 6 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
2 infantry moved from France to Holland Belgium
2 bombers moved from Western Germany to Holland Belgium
1 infantry moved from Western Germany to Northern Italy
Italians take Northern Italy from BritishCombat - Germans
Battle in Holland Belgium
Germans attack with 2 bombers and 2 infantry
Americans defend with 1 infantry
Germans win, taking Holland Belgium from Americans with 2 bombers and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Americans: 1 infantryNon Combat Move - Germans
16 mech_infantrys moved from Western Germany to Southern Italy
2 fighters and 3 tactical_bombers moved from Western Germany to Egypt
2 mech_infantrys moved from Tsinghai to Novosibirsk
1 mech_infantry moved from Vologda to Bryansk
1 armour moved from Vologda to Bryansk
1 aaGun moved from Smolensk to Vologda
1 mech_infantry moved from Novosibirsk to Vologda
23 mech_infantrys moved from Germany to Northern Italy
2 armour moved from Western Germany to Southern Italy
13 infantry moved from Germany to Western Germany
2 bombers moved from Holland Belgium to Western GermanyPlace Units - Germans
10 infantry placed in Western Germany
3 infantry placed in France
2 infantry placed in Germany
3 mech_infantrys placed in Novgorod
3 artilleries placed in Ukraine
3 mech_infantrys placed in VolgogradTurn Complete - Germans
Germans collect 57 PUs; end with 57 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 64 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 79 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Germans
Germans buy 3 artilleries, 15 infantry and 6 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
2 infantry moved from France to Holland Belgium
2 bombers moved from Western Germany to Holland Belgium
1 infantry moved from Western Germany to Northern Italy
Italians take Northern Italy from BritishCombat - Germans
Battle in Holland Belgium
Germans attack with 2 bombers and 2 infantry
Americans defend with 1 infantry
Germans win, taking Holland Belgium from Americans with 2 bombers and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Americans: 1 infantryNon Combat Move - Germans
16 mech_infantrys moved from Western Germany to Southern Italy
2 fighters and 3 tactical_bombers moved from Western Germany to Egypt
2 mech_infantrys moved from Tsinghai to Novosibirsk
1 mech_infantry moved from Vologda to Bryansk
1 armour moved from Vologda to Bryansk
1 aaGun moved from Smolensk to Vologda
1 mech_infantry moved from Novosibirsk to Vologda
23 mech_infantrys moved from Germany to Northern Italy
2 armour moved from Western Germany to Southern Italy
13 infantry moved from Germany to Western Germany
2 bombers moved from Holland Belgium to Western GermanyPlace Units - Germans
10 infantry placed in Western Germany
3 infantry placed in France
2 infantry placed in Germany
3 mech_infantrys placed in Novgorod
3 artilleries placed in Ukraine
3 mech_infantrys placed in VolgogradTurn Complete - Germans
Germans collect 57 PUs; end with 57 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 64 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 79 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Russians
Russians buy 1 infantry; Remaining resources: 1 PUs;Combat Move - Russians
2 infantry moved from Russia to Samara
1 artillery moved from Russia to Samara
1 fighter, 1 infantry and 1 tactical_bomber moved from Russia to SmolenskCombat - Russians
Battle in Smolensk
Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Samara
Russians attack with 1 artillery and 2 infantry
Italians defend with 1 aaGun and 1 mech_infantry
Italians win with 1 mech_infantry remaining. Battle score for attacker is -5
Casualties for Italians: 1 aaGun
Casualties for Russians: 1 artillery and 2 infantryNon Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Smolensk to Russia
1 submarine moved from 92 Sea Zone to 97 Sea ZonePlace Units - Russians
1 infantry placed in RussiaTurn Complete - Russians
Russians collect 4 PUs; end with 5 PUs total -
well juan, that luck thing is happening again.
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i’m not using my LL reroll there, but maybe you will allow that battle in novo (91%) to succeed with an artillery remaining and give me the chance to modify my noncom.
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remember when i said i should have asked for several low luck rerolls in exchange for letting you change your german noncom and save berlin?
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you know what, just leave it as is. you still have a bit of an uphill battle so let’s see how it turns out.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Japanese
Japanese buy 6 armour, 2 fighters, 3 mech_infantrys and 2 tactical_bombers; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 artillery moved from Celebes to 44 Sea Zone
1 infantry moved from Celebes to 44 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 44 Sea Zone to 46 Sea Zone
1 infantry moved from 46 Sea Zone to New Guinea
1 artillery moved from 46 Sea Zone to New Guinea
1 artillery moved from Philippines to 35 Sea Zone
2 infantry moved from Philippines to 35 Sea Zone
1 fighter moved from 35 Sea Zone to 22 Sea Zone
5 artilleries moved from India to West India
Japanese take West India from UK_Pacific
1 armour moved from India to West India
14 mech_infantrys moved from India to West India
6 mech_infantrys moved from Burma to West India
1 infantry moved from Burma to India
1 mech_infantry moved from Shensi to Kazakhstan
2 mech_infantrys moved from Kansu to Kazakhstan
3 fighters moved from Tsinghai to Kazakhstan
3 tactical_bombers moved from Tsinghai to Kazakhstan
2 bombers moved from Suiyuyan to Kazakhstan
2 mech_infantrys moved from Timguska to KazakhstanCombat - Japanese
Battle in New Guinea
Battle in 22 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 transport
Japanese win, taking New Guinea from ANZAC with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Kazakhstan
Japanese attack with 2 bombers, 3 fighters, 5 mech_infantrys and 3 tactical_bombers
British defend with 1 armour and 7 mech_infantrys
Japanese win with 2 bombers, 2 fighters and 3 tactical_bombers remaining. Battle score for attacker is 4
Casualties for Japanese: 1 fighter and 5 mech_infantrys
Casualties for British: 1 armour and 7 mech_infantrysNon Combat Move - Japanese
1 fighter moved from Persia to Egypt
3 tactical_bombers moved from Kazakhstan to Persia
2 fighters moved from Kazakhstan to Persia
2 fighters and 3 tactical_bombers moved from Burma to Persia
2 bombers moved from Kazakhstan to Bryansk
1 infantry moved from Urals to Novosibirsk
2 infantry moved from Kansu to Novosibirsk
1 infantry moved from Shensi to Tsinghai
3 armour moved from French Indo China to Burma
2 armour moved from Malaya to Burma
1 mech_infantry moved from Malaya to Burma
3 mech_infantrys moved from Jehol to Amur
2 battleships, 2 carriers, 1 destroyer and 4 fighters moved from 44 Sea Zone to 46 Sea Zone
1 artillery, 2 infantry and 2 transports moved from 35 Sea Zone to 46 Sea Zone
1 destroyer moved from 35 Sea Zone to 34 Sea Zone
5 carriers, 2 cruisers and 9 fighters moved from 35 Sea Zone to 46 Sea Zone
1 fighter moved from 22 Sea Zone to 46 Sea Zone
2 fighters moved from Japan to Kiangsu
1 fighter moved from Japan to Philippines
3 fighters moved from Southern Italy to Egypt
3 tactical_bombers moved from Japan to AmurPlace Units - Japanese
2 fighters and 2 tactical_bombers placed in Japan
3 mech_infantrys placed in Kiangsu
3 armour placed in India
3 armour placed in French Indo ChinaTurn Complete - Japanese
Japanese collect 77 PUs; end with 77 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 82 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 87 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Japanese
Japanese buy 6 armour, 2 fighters, 3 mech_infantrys and 2 tactical_bombers; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 artillery moved from Celebes to 44 Sea Zone
1 infantry moved from Celebes to 44 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 44 Sea Zone to 46 Sea Zone
1 infantry moved from 46 Sea Zone to New Guinea
1 artillery moved from 46 Sea Zone to New Guinea
1 artillery moved from Philippines to 35 Sea Zone
2 infantry moved from Philippines to 35 Sea Zone
1 fighter moved from 35 Sea Zone to 22 Sea Zone
5 artilleries moved from India to West India
Japanese take West India from UK_Pacific
1 armour moved from India to West India
14 mech_infantrys moved from India to West India
6 mech_infantrys moved from Burma to West India
1 infantry moved from Burma to India
1 mech_infantry moved from Shensi to Kazakhstan
2 mech_infantrys moved from Kansu to Kazakhstan
3 fighters moved from Tsinghai to Kazakhstan
3 tactical_bombers moved from Tsinghai to Kazakhstan
2 bombers moved from Suiyuyan to Kazakhstan
2 mech_infantrys moved from Timguska to KazakhstanCombat - Japanese
Battle in New Guinea
Battle in 22 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 transport
Japanese win, taking New Guinea from ANZAC with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Kazakhstan
Japanese attack with 2 bombers, 3 fighters, 5 mech_infantrys and 3 tactical_bombers
British defend with 1 armour and 7 mech_infantrys
Japanese win with 2 bombers, 2 fighters and 3 tactical_bombers remaining. Battle score for attacker is 4
Casualties for Japanese: 1 fighter and 5 mech_infantrys
Casualties for British: 1 armour and 7 mech_infantrysNon Combat Move - Japanese
1 fighter moved from Persia to Egypt
3 tactical_bombers moved from Kazakhstan to Persia
2 fighters moved from Kazakhstan to Persia
2 fighters and 3 tactical_bombers moved from Burma to Persia
2 bombers moved from Kazakhstan to Bryansk
1 infantry moved from Urals to Novosibirsk
2 infantry moved from Kansu to Novosibirsk
1 infantry moved from Shensi to Tsinghai
3 armour moved from French Indo China to Burma
2 armour moved from Malaya to Burma
1 mech_infantry moved from Malaya to Burma
3 mech_infantrys moved from Jehol to Amur
2 battleships, 2 carriers, 1 destroyer and 4 fighters moved from 44 Sea Zone to 46 Sea Zone
1 artillery, 2 infantry and 2 transports moved from 35 Sea Zone to 46 Sea Zone
1 destroyer moved from 35 Sea Zone to 34 Sea Zone
5 carriers, 2 cruisers and 9 fighters moved from 35 Sea Zone to 46 Sea Zone
1 fighter moved from 22 Sea Zone to 46 Sea Zone
2 fighters moved from Japan to Kiangsu
1 fighter moved from Japan to Philippines
3 fighters moved from Southern Italy to Egypt
3 tactical_bombers moved from Japan to AmurPlace Units - Japanese
2 fighters and 2 tactical_bombers placed in Japan
3 mech_infantrys placed in Kiangsu
3 armour placed in India
3 armour placed in French Indo ChinaTurn Complete - Japanese
Japanese collect 77 PUs; end with 77 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 82 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 87 PUs -
let’s see - is it finally my turn to roll up? those extra bombers you killed in z95 really changed the equation.
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TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Americans
Americans buy 1 destroyer, 3 fighters, 11 infantry and 2 transports; Remaining resources: 1 PUs;Combat Move - Americans
4 fighters and 1 tactical_bomber moved from Cyprus to Egypt
1 infantry moved from Sardinia to 95 Sea Zone
1 infantry moved from Sicily to 95 Sea Zone
2 infantry and 2 transports moved from 95 Sea Zone to 96 Sea Zone
1 infantry moved from Libya to 96 Sea Zone
3 infantry and 2 transports moved from 96 Sea Zone to 98 Sea Zone
3 infantry moved from 98 Sea Zone to Egypt
6 infantry moved from Gibraltar to 92 Sea Zone
8 infantry moved from Algeria to 92 Sea Zone
14 infantry and 7 transports moved from 92 Sea Zone to 98 Sea Zone
14 infantry moved from 98 Sea Zone to Egypt
2 bombers and 2 fighters moved from Algeria to Egypt -
ok - the egypt attack will be rolled on the forum.
attacker - 17 inf, 6 ftr, tac, 2 bmb
Rolls: 17@1 6@3 3@4; Total Hits: 817@1: (6, 1, 4, 2, 6, 1, 1, 6, 6, 4, 4, 6, 3, 4, 5, 6, 4)6@3: (4, 2, 3, 2, 5, 3)3@4: (5, 2, 6) -
you will lose italian ground troops first obviously.
defense - 3 inf, 3 art, 7 mech, arm, 3 tac, 6 ftr
Rolls: 13@2 4@3 6@4; Total Hits: 1113@2: (2, 4, 3, 1, 1, 4, 2, 5, 1, 5, 5, 4, 6)4@3: (6, 1, 1, 4)6@4: (2, 6, 3, 4, 2, 6) -
round 2 attack - 6 inf, 6 ftr, tac, 2 bom
Rolls: 6@1 6@3 3@4; Total Hits: 86@1: (6, 6, 6, 3, 2, 3)6@3: (4, 1, 3, 3, 2, 3)3@4: (3, 2, 4) -
round 2 defense - 5 mech, arm, 3 tac, 6 ftr
Rolls: 5@2 4@3 6@4; Total Hits: 85@2: (3, 1, 5, 4, 5)4@3: (6, 3, 3, 3)6@4: (3, 2, 4, 3, 6, 6) -
round 3 attack - inf, 3 ftr, tac, 2 bom
Rolls: 1@1 3@3 3@4; Total Hits: 21@1: (2)3@3: (3, 4, 3)3@4: (6, 6, 5)round 3 defense - tac, 6 ftr
Rolls: 1@3 6@4; Total Hits: 51@3: (2)6@4: (2, 1, 6, 3, 3, 5) -
ok i have 2 ftrs left and you have 5 ftrs left.





