Shouldn’t my submarines in the Pacific retreat to another sea zone?
15L G40 Boldfresh (Allies+16) vs JuanSpain (Axis) REMATCH
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i’m not using my LL reroll there, but maybe you will allow that battle in novo (91%) to succeed with an artillery remaining and give me the chance to modify my noncom.
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remember when i said i should have asked for several low luck rerolls in exchange for letting you change your german noncom and save berlin?
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you know what, just leave it as is. you still have a bit of an uphill battle so let’s see how it turns out.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Japanese
Japanese buy 6 armour, 2 fighters, 3 mech_infantrys and 2 tactical_bombers; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 artillery moved from Celebes to 44 Sea Zone
1 infantry moved from Celebes to 44 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 44 Sea Zone to 46 Sea Zone
1 infantry moved from 46 Sea Zone to New Guinea
1 artillery moved from 46 Sea Zone to New Guinea
1 artillery moved from Philippines to 35 Sea Zone
2 infantry moved from Philippines to 35 Sea Zone
1 fighter moved from 35 Sea Zone to 22 Sea Zone
5 artilleries moved from India to West India
Japanese take West India from UK_Pacific
1 armour moved from India to West India
14 mech_infantrys moved from India to West India
6 mech_infantrys moved from Burma to West India
1 infantry moved from Burma to India
1 mech_infantry moved from Shensi to Kazakhstan
2 mech_infantrys moved from Kansu to Kazakhstan
3 fighters moved from Tsinghai to Kazakhstan
3 tactical_bombers moved from Tsinghai to Kazakhstan
2 bombers moved from Suiyuyan to Kazakhstan
2 mech_infantrys moved from Timguska to KazakhstanCombat - Japanese
Battle in New Guinea
Battle in 22 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 transport
Japanese win, taking New Guinea from ANZAC with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Kazakhstan
Japanese attack with 2 bombers, 3 fighters, 5 mech_infantrys and 3 tactical_bombers
British defend with 1 armour and 7 mech_infantrys
Japanese win with 2 bombers, 2 fighters and 3 tactical_bombers remaining. Battle score for attacker is 4
Casualties for Japanese: 1 fighter and 5 mech_infantrys
Casualties for British: 1 armour and 7 mech_infantrysNon Combat Move - Japanese
1 fighter moved from Persia to Egypt
3 tactical_bombers moved from Kazakhstan to Persia
2 fighters moved from Kazakhstan to Persia
2 fighters and 3 tactical_bombers moved from Burma to Persia
2 bombers moved from Kazakhstan to Bryansk
1 infantry moved from Urals to Novosibirsk
2 infantry moved from Kansu to Novosibirsk
1 infantry moved from Shensi to Tsinghai
3 armour moved from French Indo China to Burma
2 armour moved from Malaya to Burma
1 mech_infantry moved from Malaya to Burma
3 mech_infantrys moved from Jehol to Amur
2 battleships, 2 carriers, 1 destroyer and 4 fighters moved from 44 Sea Zone to 46 Sea Zone
1 artillery, 2 infantry and 2 transports moved from 35 Sea Zone to 46 Sea Zone
1 destroyer moved from 35 Sea Zone to 34 Sea Zone
5 carriers, 2 cruisers and 9 fighters moved from 35 Sea Zone to 46 Sea Zone
1 fighter moved from 22 Sea Zone to 46 Sea Zone
2 fighters moved from Japan to Kiangsu
1 fighter moved from Japan to Philippines
3 fighters moved from Southern Italy to Egypt
3 tactical_bombers moved from Japan to AmurPlace Units - Japanese
2 fighters and 2 tactical_bombers placed in Japan
3 mech_infantrys placed in Kiangsu
3 armour placed in India
3 armour placed in French Indo ChinaTurn Complete - Japanese
Japanese collect 77 PUs; end with 77 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 82 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 87 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Japanese
Japanese buy 6 armour, 2 fighters, 3 mech_infantrys and 2 tactical_bombers; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 artillery moved from Celebes to 44 Sea Zone
1 infantry moved from Celebes to 44 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 44 Sea Zone to 46 Sea Zone
1 infantry moved from 46 Sea Zone to New Guinea
1 artillery moved from 46 Sea Zone to New Guinea
1 artillery moved from Philippines to 35 Sea Zone
2 infantry moved from Philippines to 35 Sea Zone
1 fighter moved from 35 Sea Zone to 22 Sea Zone
5 artilleries moved from India to West India
Japanese take West India from UK_Pacific
1 armour moved from India to West India
14 mech_infantrys moved from India to West India
6 mech_infantrys moved from Burma to West India
1 infantry moved from Burma to India
1 mech_infantry moved from Shensi to Kazakhstan
2 mech_infantrys moved from Kansu to Kazakhstan
3 fighters moved from Tsinghai to Kazakhstan
3 tactical_bombers moved from Tsinghai to Kazakhstan
2 bombers moved from Suiyuyan to Kazakhstan
2 mech_infantrys moved from Timguska to KazakhstanCombat - Japanese
Battle in New Guinea
Battle in 22 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 transport
Japanese win, taking New Guinea from ANZAC with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Kazakhstan
Japanese attack with 2 bombers, 3 fighters, 5 mech_infantrys and 3 tactical_bombers
British defend with 1 armour and 7 mech_infantrys
Japanese win with 2 bombers, 2 fighters and 3 tactical_bombers remaining. Battle score for attacker is 4
Casualties for Japanese: 1 fighter and 5 mech_infantrys
Casualties for British: 1 armour and 7 mech_infantrysNon Combat Move - Japanese
1 fighter moved from Persia to Egypt
3 tactical_bombers moved from Kazakhstan to Persia
2 fighters moved from Kazakhstan to Persia
2 fighters and 3 tactical_bombers moved from Burma to Persia
2 bombers moved from Kazakhstan to Bryansk
1 infantry moved from Urals to Novosibirsk
2 infantry moved from Kansu to Novosibirsk
1 infantry moved from Shensi to Tsinghai
3 armour moved from French Indo China to Burma
2 armour moved from Malaya to Burma
1 mech_infantry moved from Malaya to Burma
3 mech_infantrys moved from Jehol to Amur
2 battleships, 2 carriers, 1 destroyer and 4 fighters moved from 44 Sea Zone to 46 Sea Zone
1 artillery, 2 infantry and 2 transports moved from 35 Sea Zone to 46 Sea Zone
1 destroyer moved from 35 Sea Zone to 34 Sea Zone
5 carriers, 2 cruisers and 9 fighters moved from 35 Sea Zone to 46 Sea Zone
1 fighter moved from 22 Sea Zone to 46 Sea Zone
2 fighters moved from Japan to Kiangsu
1 fighter moved from Japan to Philippines
3 fighters moved from Southern Italy to Egypt
3 tactical_bombers moved from Japan to AmurPlace Units - Japanese
2 fighters and 2 tactical_bombers placed in Japan
3 mech_infantrys placed in Kiangsu
3 armour placed in India
3 armour placed in French Indo ChinaTurn Complete - Japanese
Japanese collect 77 PUs; end with 77 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 82 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 87 PUs -
let’s see - is it finally my turn to roll up? those extra bombers you killed in z95 really changed the equation.
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TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Americans
Americans buy 1 destroyer, 3 fighters, 11 infantry and 2 transports; Remaining resources: 1 PUs;Combat Move - Americans
4 fighters and 1 tactical_bomber moved from Cyprus to Egypt
1 infantry moved from Sardinia to 95 Sea Zone
1 infantry moved from Sicily to 95 Sea Zone
2 infantry and 2 transports moved from 95 Sea Zone to 96 Sea Zone
1 infantry moved from Libya to 96 Sea Zone
3 infantry and 2 transports moved from 96 Sea Zone to 98 Sea Zone
3 infantry moved from 98 Sea Zone to Egypt
6 infantry moved from Gibraltar to 92 Sea Zone
8 infantry moved from Algeria to 92 Sea Zone
14 infantry and 7 transports moved from 92 Sea Zone to 98 Sea Zone
14 infantry moved from 98 Sea Zone to Egypt
2 bombers and 2 fighters moved from Algeria to Egypt -
ok - the egypt attack will be rolled on the forum.
attacker - 17 inf, 6 ftr, tac, 2 bmb
Rolls: 17@1 6@3 3@4; Total Hits: 817@1: (6, 1, 4, 2, 6, 1, 1, 6, 6, 4, 4, 6, 3, 4, 5, 6, 4)6@3: (4, 2, 3, 2, 5, 3)3@4: (5, 2, 6) -
you will lose italian ground troops first obviously.
defense - 3 inf, 3 art, 7 mech, arm, 3 tac, 6 ftr
Rolls: 13@2 4@3 6@4; Total Hits: 1113@2: (2, 4, 3, 1, 1, 4, 2, 5, 1, 5, 5, 4, 6)4@3: (6, 1, 1, 4)6@4: (2, 6, 3, 4, 2, 6) -
round 2 attack - 6 inf, 6 ftr, tac, 2 bom
Rolls: 6@1 6@3 3@4; Total Hits: 86@1: (6, 6, 6, 3, 2, 3)6@3: (4, 1, 3, 3, 2, 3)3@4: (3, 2, 4) -
round 2 defense - 5 mech, arm, 3 tac, 6 ftr
Rolls: 5@2 4@3 6@4; Total Hits: 85@2: (3, 1, 5, 4, 5)4@3: (6, 3, 3, 3)6@4: (3, 2, 4, 3, 6, 6) -
round 3 attack - inf, 3 ftr, tac, 2 bom
Rolls: 1@1 3@3 3@4; Total Hits: 21@1: (2)3@3: (3, 4, 3)3@4: (6, 6, 5)round 3 defense - tac, 6 ftr
Rolls: 1@3 6@4; Total Hits: 51@3: (2)6@4: (2, 1, 6, 3, 3, 5) -
ok i have 2 ftrs left and you have 5 ftrs left.
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ah i see i didn’t blitz finland on this map - i had done this on a previous map just got nervous knowing i was about to get smoked by the dice.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources: 4 PUs;Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 4 PUs total
Turning on Edit Mode
EDIT: Adding units owned by Germans to Egypt: 2 fighters
EDIT: Adding units owned by Japanese to Egypt: 3 fighters
EDIT: Turning off Edit Mode -
ok got interrupted - wish i had gotten the dice i got in local tripleA but i can only dream of such against you. i came up a plane short again.
anyway, please look at the map and let me know if you have any issue before i start with UK.
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ok well you rolled way up in persia so i’m using my LL reroll.
here we go
attacker - 15 inf, 3 art, 2 ftr, tac, 2 bom (punch of 42 so that is exactly 7 hits)
defense - 7 inf, 2 mech, 6 tac, 4 ftr (punch of 52 which is 8 hits with 4 punch left over so if you roll a 1-4 you get a 9th hit)
Rolls: 1@4; Total Hits: 11@4: (3) -
i lose 9 inf, you lose 7 inf
round 2 attack - 6 inf, 3 art, 2 ftr, tac, 2 bom (punch of 33 so 5 hits with a remainder of 3)
rolling for the additional 3 punch to see if i score a 6th hit
Rolls: 1@3; Total Hits: 01@3: (4) -
so far it’s as bad as possible
defense - 2 mech, 6 tac, 4 ftr (punch of 38 so 6 hits with a remainder of 2)
rolling for the extra 2 punch to see if you score a 7th hit
Rolls: 1@2; Total Hits: 01@2: (4) -
so you lose 2 mech and 3 tac and i lose 6 infantry
round 3 attack - 3 art, 2 ftr, tac, 2 bom (24 punch so 4 hits exactly)
round 3 defense - 3 tac, 4 ftr (21 punch so 3 hits with 3 punch remaining)
rolling for the extra 3 punch to see if you score a 4th hit
Rolls: 1@3; Total Hits: 01@3: (5)





