Interesting battle… After a very bad start, I almost won it with a surviving unit, then I didn’t. :)
Wasn’t sure if you would take the scramble. TUV made sense, but I feel like the Russian fighters are possibly the most valuable in the game.
i’m not using my LL reroll there, but maybe you will allow that battle in novo (91%) to succeed with an artillery remaining and give me the chance to modify my noncom.
remember when i said i should have asked for several low luck rerolls in exchange for letting you change your german noncom and save berlin?
you know what, just leave it as is. you still have a bit of an uphill battle so let’s see how it turns out.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Japanese
Japanese buy 6 armour, 2 fighters, 3 mech_infantrys and 2 tactical_bombers; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 artillery moved from Celebes to 44 Sea Zone
1 infantry moved from Celebes to 44 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 44 Sea Zone to 46 Sea Zone
1 infantry moved from 46 Sea Zone to New Guinea
1 artillery moved from 46 Sea Zone to New Guinea
1 artillery moved from Philippines to 35 Sea Zone
2 infantry moved from Philippines to 35 Sea Zone
1 fighter moved from 35 Sea Zone to 22 Sea Zone
5 artilleries moved from India to West India
Japanese take West India from UK_Pacific
1 armour moved from India to West India
14 mech_infantrys moved from India to West India
6 mech_infantrys moved from Burma to West India
1 infantry moved from Burma to India
1 mech_infantry moved from Shensi to Kazakhstan
2 mech_infantrys moved from Kansu to Kazakhstan
3 fighters moved from Tsinghai to Kazakhstan
3 tactical_bombers moved from Tsinghai to Kazakhstan
2 bombers moved from Suiyuyan to Kazakhstan
2 mech_infantrys moved from Timguska to Kazakhstan
Combat - Japanese
Battle in New Guinea
Battle in 22 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 transport
Japanese win, taking New Guinea from ANZAC with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Kazakhstan
Japanese attack with 2 bombers, 3 fighters, 5 mech_infantrys and 3 tactical_bombers
British defend with 1 armour and 7 mech_infantrys
Japanese win with 2 bombers, 2 fighters and 3 tactical_bombers remaining. Battle score for attacker is 4
Casualties for Japanese: 1 fighter and 5 mech_infantrys
Casualties for British: 1 armour and 7 mech_infantrys
Non Combat Move - Japanese
1 fighter moved from Persia to Egypt
3 tactical_bombers moved from Kazakhstan to Persia
2 fighters moved from Kazakhstan to Persia
2 fighters and 3 tactical_bombers moved from Burma to Persia
2 bombers moved from Kazakhstan to Bryansk
1 infantry moved from Urals to Novosibirsk
2 infantry moved from Kansu to Novosibirsk
1 infantry moved from Shensi to Tsinghai
3 armour moved from French Indo China to Burma
2 armour moved from Malaya to Burma
1 mech_infantry moved from Malaya to Burma
3 mech_infantrys moved from Jehol to Amur
2 battleships, 2 carriers, 1 destroyer and 4 fighters moved from 44 Sea Zone to 46 Sea Zone
1 artillery, 2 infantry and 2 transports moved from 35 Sea Zone to 46 Sea Zone
1 destroyer moved from 35 Sea Zone to 34 Sea Zone
5 carriers, 2 cruisers and 9 fighters moved from 35 Sea Zone to 46 Sea Zone
1 fighter moved from 22 Sea Zone to 46 Sea Zone
2 fighters moved from Japan to Kiangsu
1 fighter moved from Japan to Philippines
3 fighters moved from Southern Italy to Egypt
3 tactical_bombers moved from Japan to Amur
Place Units - Japanese
2 fighters and 2 tactical_bombers placed in Japan
3 mech_infantrys placed in Kiangsu
3 armour placed in India
3 armour placed in French Indo China
Turn Complete - Japanese
Japanese collect 77 PUs; end with 77 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 82 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 87 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Japanese
Japanese buy 6 armour, 2 fighters, 3 mech_infantrys and 2 tactical_bombers; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 artillery moved from Celebes to 44 Sea Zone
1 infantry moved from Celebes to 44 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 44 Sea Zone to 46 Sea Zone
1 infantry moved from 46 Sea Zone to New Guinea
1 artillery moved from 46 Sea Zone to New Guinea
1 artillery moved from Philippines to 35 Sea Zone
2 infantry moved from Philippines to 35 Sea Zone
1 fighter moved from 35 Sea Zone to 22 Sea Zone
5 artilleries moved from India to West India
Japanese take West India from UK_Pacific
1 armour moved from India to West India
14 mech_infantrys moved from India to West India
6 mech_infantrys moved from Burma to West India
1 infantry moved from Burma to India
1 mech_infantry moved from Shensi to Kazakhstan
2 mech_infantrys moved from Kansu to Kazakhstan
3 fighters moved from Tsinghai to Kazakhstan
3 tactical_bombers moved from Tsinghai to Kazakhstan
2 bombers moved from Suiyuyan to Kazakhstan
2 mech_infantrys moved from Timguska to Kazakhstan
Combat - Japanese
Battle in New Guinea
Battle in 22 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 transport
Japanese win, taking New Guinea from ANZAC with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Kazakhstan
Japanese attack with 2 bombers, 3 fighters, 5 mech_infantrys and 3 tactical_bombers
British defend with 1 armour and 7 mech_infantrys
Japanese win with 2 bombers, 2 fighters and 3 tactical_bombers remaining. Battle score for attacker is 4
Casualties for Japanese: 1 fighter and 5 mech_infantrys
Casualties for British: 1 armour and 7 mech_infantrys
Non Combat Move - Japanese
1 fighter moved from Persia to Egypt
3 tactical_bombers moved from Kazakhstan to Persia
2 fighters moved from Kazakhstan to Persia
2 fighters and 3 tactical_bombers moved from Burma to Persia
2 bombers moved from Kazakhstan to Bryansk
1 infantry moved from Urals to Novosibirsk
2 infantry moved from Kansu to Novosibirsk
1 infantry moved from Shensi to Tsinghai
3 armour moved from French Indo China to Burma
2 armour moved from Malaya to Burma
1 mech_infantry moved from Malaya to Burma
3 mech_infantrys moved from Jehol to Amur
2 battleships, 2 carriers, 1 destroyer and 4 fighters moved from 44 Sea Zone to 46 Sea Zone
1 artillery, 2 infantry and 2 transports moved from 35 Sea Zone to 46 Sea Zone
1 destroyer moved from 35 Sea Zone to 34 Sea Zone
5 carriers, 2 cruisers and 9 fighters moved from 35 Sea Zone to 46 Sea Zone
1 fighter moved from 22 Sea Zone to 46 Sea Zone
2 fighters moved from Japan to Kiangsu
1 fighter moved from Japan to Philippines
3 fighters moved from Southern Italy to Egypt
3 tactical_bombers moved from Japan to Amur
Place Units - Japanese
2 fighters and 2 tactical_bombers placed in Japan
3 mech_infantrys placed in Kiangsu
3 armour placed in India
3 armour placed in French Indo China
Turn Complete - Japanese
Japanese collect 77 PUs; end with 77 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 82 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 87 PUs
let’s see - is it finally my turn to roll up? those extra bombers you killed in z95 really changed the equation.
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Americans
Americans buy 1 destroyer, 3 fighters, 11 infantry and 2 transports; Remaining resources: 1 PUs;
Combat Move - Americans
4 fighters and 1 tactical_bomber moved from Cyprus to Egypt
1 infantry moved from Sardinia to 95 Sea Zone
1 infantry moved from Sicily to 95 Sea Zone
2 infantry and 2 transports moved from 95 Sea Zone to 96 Sea Zone
1 infantry moved from Libya to 96 Sea Zone
3 infantry and 2 transports moved from 96 Sea Zone to 98 Sea Zone
3 infantry moved from 98 Sea Zone to Egypt
6 infantry moved from Gibraltar to 92 Sea Zone
8 infantry moved from Algeria to 92 Sea Zone
14 infantry and 7 transports moved from 92 Sea Zone to 98 Sea Zone
14 infantry moved from 98 Sea Zone to Egypt
2 bombers and 2 fighters moved from Algeria to Egypt
ok - the egypt attack will be rolled on the forum.
attacker - 17 inf, 6 ftr, tac, 2 bmb
Rolls: 17@1 6@3 3@4; Total Hits: 817@1: (6, 1, 4, 2, 6, 1, 1, 6, 6, 4, 4, 6, 3, 4, 5, 6, 4)6@3: (4, 2, 3, 2, 5, 3)3@4: (5, 2, 6)
you will lose italian ground troops first obviously.
defense - 3 inf, 3 art, 7 mech, arm, 3 tac, 6 ftr
Rolls: 13@2 4@3 6@4; Total Hits: 1113@2: (2, 4, 3, 1, 1, 4, 2, 5, 1, 5, 5, 4, 6)4@3: (6, 1, 1, 4)6@4: (2, 6, 3, 4, 2, 6)
round 2 attack - 6 inf, 6 ftr, tac, 2 bom
Rolls: 6@1 6@3 3@4; Total Hits: 86@1: (6, 6, 6, 3, 2, 3)6@3: (4, 1, 3, 3, 2, 3)3@4: (3, 2, 4)
round 2 defense - 5 mech, arm, 3 tac, 6 ftr
Rolls: 5@2 4@3 6@4; Total Hits: 85@2: (3, 1, 5, 4, 5)4@3: (6, 3, 3, 3)6@4: (3, 2, 4, 3, 6, 6)
round 3 attack - inf, 3 ftr, tac, 2 bom
Rolls: 1@1 3@3 3@4; Total Hits: 21@1: (2)3@3: (3, 4, 3)3@4: (6, 6, 5)
round 3 defense - tac, 6 ftr
Rolls: 1@3 6@4; Total Hits: 51@3: (2)6@4: (2, 1, 6, 3, 3, 5)
ok i have 2 ftrs left and you have 5 ftrs left.
ah i see i didn’t blitz finland on this map - i had done this on a previous map just got nervous knowing i was about to get smoked by the dice.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources: 4 PUs;
Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 4 PUs total
Turning on Edit Mode
EDIT: Adding units owned by Germans to Egypt: 2 fighters
EDIT: Adding units owned by Japanese to Egypt: 3 fighters
EDIT: Turning off Edit Mode
ok got interrupted - wish i had gotten the dice i got in local tripleA but i can only dream of such against you. i came up a plane short again.
anyway, please look at the map and let me know if you have any issue before i start with UK.
ok well you rolled way up in persia so i’m using my LL reroll.
here we go
attacker - 15 inf, 3 art, 2 ftr, tac, 2 bom (punch of 42 so that is exactly 7 hits)
defense - 7 inf, 2 mech, 6 tac, 4 ftr (punch of 52 which is 8 hits with 4 punch left over so if you roll a 1-4 you get a 9th hit)
Rolls: 1@4; Total Hits: 11@4: (3)
i lose 9 inf, you lose 7 inf
round 2 attack - 6 inf, 3 art, 2 ftr, tac, 2 bom (punch of 33 so 5 hits with a remainder of 3)
rolling for the additional 3 punch to see if i score a 6th hit
Rolls: 1@3; Total Hits: 01@3: (4)
so far it’s as bad as possible
defense - 2 mech, 6 tac, 4 ftr (punch of 38 so 6 hits with a remainder of 2)
rolling for the extra 2 punch to see if you score a 7th hit
Rolls: 1@2; Total Hits: 01@2: (4)
so you lose 2 mech and 3 tac and i lose 6 infantry
round 3 attack - 3 art, 2 ftr, tac, 2 bom (24 punch so 4 hits exactly)
round 3 defense - 3 tac, 4 ftr (21 punch so 3 hits with 3 punch remaining)
rolling for the extra 3 punch to see if you score a 4th hit
Rolls: 1@3; Total Hits: 01@3: (5)