Use second save, forgot to move sub in 126
15L Soulblighter (axis) vs Adam514 (Allies +19)
-
Forgot Norway, going to roll on the forum if you are ok with that.
-
Forgot Norway, going to roll on the forum if you are ok with that.
You can always leave me norway for a single turn :P.
-
Haha but Russia is preparing for the Cold War. Do you know how to roll dice on the forum? It’s 1 inf 2 mech 1 tank vs 1 inf, I did it before but I forgot. Going to make some test posts.
-
Testing:
:dice@6 -
Testing:
Rolling 3:
(1, 5, 6)
Rolling 4:
(2, 3, 3, 4) -
1 inf 2 mechs:
Rolling 3:
(2, 2, 3)
1 tank:
Rolling 1:
(3) -
Defending inf:
Rolling 1:
(6) -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Purchase Units - Russians
Russians buy 2 artilleries, 1 fighter, 14 infantry and 1 tactical_bomber; Remaining resources: 0 PUs;Combat Move - Russians
1 artillery moved from Eastern Poland to Poland
1 artillery and 5 infantry moved from Eastern Poland to Poland
1 infantry moved from Eastern Poland to Poland
1 armour moved from Romania to Bulgaria
Russians take Bulgaria from Germans
1 armour moved from Bulgaria to Albania
Russians take Albania from Italians
1 fighter moved from Novgorod to Kazakhstan
1 infantry moved from Volgograd to Kazakhstan
1 infantry moved from Samara to Kazakhstan
1 mech_infantry moved from France to Greater Southern Germany
Russians take Greater Southern Germany from GermansCombat - Russians
Battle in Poland
Russians attack with 2 artilleries and 6 infantry
Italians defend with 1 aaGun, 1 artillery and 4 infantry
Russians win, taking Poland from Germans with 2 artilleries and 2 infantry remaining. Battle score for attacker is 9
Casualties for Russians: 4 infantry
Casualties for Italians: 1 aaGun, 1 artillery and 4 infantry
Battle in Kazakhstan
Russians attack with 1 fighter and 2 infantry
Japanese defend with 1 mech_infantry
Russians win, taking Kazakhstan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantryNon Combat Move - Russians
Turning on Edit Mode
EDIT: Removing units owned by Germans from Norway: 1 infantry
EDIT: Changing ownership of Norway from Germans to Russians
EDIT: Turning off Edit Mode
1 fighter moved from Kazakhstan to Novosibirsk
2 artilleries and 6 infantry moved from Samara to Novosibirsk
2 artilleries and 8 infantry moved from Russia to Samara
3 aaGuns, 12 artilleries, 96 infantry and 1 tactical_bomber moved from Eastern Poland to Romania
3 infantry moved from Novgorod to Baltic States
1 infantry moved from Western Ukraine to Eastern Poland
3 infantry moved from Bessarabia to Romania
1 aaGun, 1 artillery and 5 infantry moved from Western Ukraine to Bessarabia
1 artillery and 2 infantry moved from Ukraine to Bessarabia
1 armour, 1 infantry and 2 mech_infantrys moved from Finland to Norway
1 armour moved from Anglo Egyptian Sudan to EthiopiaPlace Units - Russians
1 fighter and 1 tactical_bomber placed in Russia
1 artillery and 2 infantry placed in Ukraine
3 infantry placed in Novgorod
1 artillery and 7 infantry placed in Russia
2 infantry placed in VolgogradTurn Complete - Russians
Russians collect 48 PUs; end with 48 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 53 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 33 PUs; end with 86 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Purchase Units - Japanese
Japanese buy 3 armour, 3 bombers, 2 infantry, 3 mech_infantrys and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
2 infantry moved from Yunnan to Burma
2 fighters and 2 tactical_bombers moved from Kwangsi to Burma
1 artillery, 1 battleship, 1 carrier, 1 destroyer, 1 fighter, 2 infantry, 1 mech_infantry, 1 tactical_bomber and 2 transports moved from 75 Sea Zone to 80 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from 80 Sea Zone to Persia
1 fighter and 1 tactical_bomber moved from 80 Sea Zone to Persia
2 fighters and 2 tactical_bombers moved from 42 Sea Zone to 44 Sea Zone
3 fighters and 3 tactical_bombers moved from 42 Sea Zone to Celebes
1 artillery and 1 infantry moved from Java to 42 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 26 Sea Zone
2 infantry moved from 26 Sea Zone to Hawaiian IslandsCombat - Japanese
Battle in 44 Sea Zone
Japanese attack with 2 fighters, 2 tactical_bombers and 1 transport
ANZAC defend with 2 transports
Japanese win with 2 fighters, 2 tactical_bombers and 1 transport remaining. Battle score for attacker is 14
Casualties for ANZAC: 2 transports
Battle in Celebes
Japanese attack with 1 artillery, 3 fighters, 1 infantry and 3 tactical_bombers
ANZAC defend with 1 artillery and 2 infantry
Japanese win, taking Celebes from ANZAC with 1 artillery, 2 fighters and 3 tactical_bombers remaining. Battle score for attacker is -3
Casualties for ANZAC: 1 artillery and 2 infantry
Casualties for Japanese: 1 fighter and 1 infantry
Battle in Hawaiian Islands
Battle in Persia
Japanese attack with 1 artillery, 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber
British defend with 1 factory_minor and 3 infantry
Japanese win, taking Hawaiian Islands from Americans, taking Persia from British with 1 artillery, 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 9
Casualties for British: 3 infantry
Battle in Burma
Japanese attack with 2 fighters, 2 infantry and 2 tactical_bombers
British defend with 2 infantry
retreated to Burma
UK_Pacific win with 1 infantry remaining. Battle score for attacker is -3
Casualties for British: 1 infantry
Casualties for Japanese: 2 infantryNon Combat Move - Japanese
2 fighters and 2 tactical_bombers moved from Burma to Kwangsi
3 mech_infantrys moved from Kweichow to Szechwan
1 armour moved from Shensi to Szechwan
1 mech_infantry moved from Szechwan to Sikang
1 mech_infantry moved from Tsinghai to Szechwan
1 mech_infantry moved from Kansu to Szechwan
1 mech_infantry moved from Olgiy to Tsinghai
1 mech_infantry moved from Olgiy to Kansu
1 armour moved from Central Mongolia to Olgiy
1 armour moved from Central Mongolia to Olgiy
1 armour moved from Central Mongolia to Yenisey
1 mech_infantry moved from Yenisey to Olgiy
3 mech_infantrys moved from Manchuria to Anhwe
3 mech_infantrys moved from Kiangsu to Kweichow
3 infantry moved from French Indo China to Yunnan
2 fighters and 3 tactical_bombers moved from Celebes to 42 Sea Zone
2 fighters and 2 tactical_bombers moved from 44 Sea Zone to 42 Sea Zone
1 fighter moved from Philippines to 42 Sea Zone
2 submarines moved from 20 Sea Zone to 42 Sea Zone
1 submarine moved from 42 Sea Zone to 39 Sea Zone
1 fighter and 1 tactical_bomber moved from Persia to 80 Sea Zone
1 destroyer moved from 42 Sea Zone to 44 Sea ZonePlace Units - Japanese
3 bombers placed in Japan
2 infantry placed in Japan
1 transport placed in 6 Sea Zone
3 armour placed in French Indo China
3 mech_infantrys placed in MalayaTurn Complete - Japanese
Japanese collect 75 PUs; end with 75 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 80 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 85 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Purchase Units - Americans
Americans buy 1 carrier, 3 destroyers, 2 fighters, 1 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
1 fighter moved from 1 Sea Zone to 25 Sea Zone
1 submarine moved from 10 Sea Zone to 25 Sea Zone
1 submarine moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 fighter moved from Western United States to Hawaiian Islands
1 submarine moved from 54 Sea Zone to 44 Sea Zone
1 fighter moved from Western United States to Hawaiian Islands
1 armour, 8 artilleries, 4 bombers, 18 infantry and 4 mech_infantrys moved from France to Western Germany
1 infantry moved from Normandy Bordeaux to 110 Sea Zone
1 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
1 infantry moved from 112 Sea Zone to Western GermanyCombat - Americans
Battle in 26 Sea Zone
Americans attack with 1 submarine and 1 transport
Japanese defend with 1 transport
Americans win, taking 26 Sea Zone from Neutral with 1 submarine and 1 transport remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 25 Sea Zone
Americans attack with 1 fighter and 1 submarine
Japanese defend with 1 destroyer
Americans win with 1 fighter and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 44 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 destroyer and 1 transport
Americans win, taking 44 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 15
Casualties for Japanese: 1 destroyer and 1 transport
Battle in Hawaiian Islands
Americans attack with 1 artillery, 2 fighters and 1 infantry
Japanese defend with 1 airfield, 1 harbour and 2 infantry
Americans win, taking Hawaiian Islands from Japanese with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantry
Battle in Western Germany
Americans attack with 1 armour, 8 artilleries, 4 bombers, 19 infantry and 4 mech_infantrys
Germans defend with 2 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 20 infantry; Italians defend with 2 aaGuns, 2 artilleries and 9 infantry
Americans converts factory_major into different units
Americans win, taking Western Germany from Germans with 1 armour, 5 artilleries, 4 bombers and 1 mech_infantry remaining. Battle score for attacker is 34
Casualties for Germans: 2 aaGuns and 20 infantry
Casualties for Italians: 2 aaGuns, 2 artilleries and 9 infantry
Casualties for Americans: 3 artilleries, 19 infantry and 3 mech_infantrysNon Combat Move - Americans
1 aaGun moved from Normandy Bordeaux to France
1 aaGun moved from France to Western Germany
4 bombers moved from Western Germany to Southern Italy
1 artillery and 2 infantry moved from Southern Italy to Northern Italy
3 transports moved from 95 Sea Zone to 91 Sea Zone
1 submarine moved from 93 Sea Zone to 98 Sea Zone
3 submarines moved from 97 Sea Zone to 98 Sea Zone
1 fighter moved from 25 Sea Zone to 26 Sea Zone
2 fighters moved from Hawaiian Islands to 26 Sea Zone
1 carrier, 1 destroyer and 2 submarines moved from 10 Sea Zone to 26 Sea Zone
1 carrier and 1 fighter moved from 54 Sea Zone to 26 Sea Zone
1 fighter moved from 54 Sea Zone to Queensland
1 carrier, 2 destroyers, 1 fighter and 3 submarines moved from 1 Sea Zone to 10 Sea Zone
2 infantry moved from Alaska to 1 Sea Zone
2 infantry and 1 transport moved from 1 Sea Zone to 10 Sea Zone
2 infantry moved from 10 Sea Zone to Western United States
3 transports moved from 88 Sea Zone to 64 Sea ZonePlace Units - Americans
1 carrier, 3 destroyers, 2 submarines and 1 transport placed in 10 Sea Zone
2 fighters and 1 infantry placed in Western United StatesTurn Complete - Americans
Americans collect 60 PUs; end with 60 PUs total
Trigger Americans 5 Presence In France: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 85 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Purchase Units - British
British buy 6 artilleries, 3 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;Combat Move - British
1 bomber moved from India to Persia
1 infantry moved from Eastern Persia to Persia
3 mech_infantrys moved from Iraq to PersiaCombat - British
Battle in Persia
British attack with 1 bomber, 1 infantry and 3 mech_infantrys
Japanese defend with 1 artillery, 1 factory_minor, 2 infantry and 1 mech_infantry
British win, taking Persia from Japanese with 1 bomber and 3 mech_infantrys remaining. Battle score for attacker is 11
Casualties for Japanese: 1 artillery, 2 infantry and 1 mech_infantry
Casualties for British: 1 infantryNon Combat Move - British
1 bomber moved from Persia to India
1 infantry moved from Burma to India
3 mech_infantrys moved from Union of South Africa to Belgian Congo
4 infantry moved from Northern Italy to Western Germany
4 aaGuns, 1 artillery and 9 infantry moved from France to Western Germany
1 infantry moved from Holland Belgium to Western Germany
2 infantry moved from Normandy Bordeaux to Holland Belgium
1 infantry moved from Southern France to Northern Italy
1 armour and 1 mech_infantry moved from Southern Italy to Western Germany
1 infantry moved from Southern Italy to Northern Italy
1 transport moved from 95 Sea Zone to 91 Sea Zone
11 fighters moved from Southern Italy to Western Germany
3 infantry and 1 mech_infantry moved from United Kingdom to 110 Sea Zone
3 infantry, 1 mech_infantry and 2 transports moved from 110 Sea Zone to 112 Sea Zone
3 infantry and 1 mech_infantry moved from 112 Sea Zone to Western Germany
1 battleship, 1 carrier, 2 cruisers and 2 destroyers moved from 110 Sea Zone to 112 Sea ZonePlace Units - British
3 artilleries placed in Northern Italy
3 artilleries and 3 infantry placed in United Kingdom
3 mech_infantrys placed in Union of South AfricaTurn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 5,6,3,1,5,4
British collect 37 PUs (2 lost to blockades); end with 37 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 42 PUsPlace Units - UK_Pacific
2 infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 6,2
UK_Pacific collect 4 PUs (2 lost to blockades); end with 4 PUs total
Some Units in India change ownership: 2 infantry -
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 33 PUs; end with 86 PUs
Rusland, nog een keer!
-
Test summary from TripleA, engine version: 1.8.0.5, time: 07:43:52
-
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 33 PUs; end with 86 PUs
Rusland, nog een keer!
Hahaha
-
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 33 PUs; end with 86 PUs
Rusland, nog een keer!
?
-
you have managed to recreate the historical world war 2
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 33 PUs; end with 86 PUs
Rusland, nog een keer!
?
-
you have managed to recreate the historical world war 2
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 33 PUs; end with 86 PUs
Rusland, nog een keer!
?
I see, but why use dutch?
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Combat Move - Italians
Non Combat Move - Italians
2 armour moved from Slovakia Hungary to GermanyTurn Complete - Italians
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Purchase Units - ANZAC
ANZAC buy 2 artilleries, 1 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to CelebesCombat - ANZAC
Battle in Celebes
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 artillery
ANZAC win, taking Celebes from Japanese with 1 artillery remaining. Battle score for attacker is 1
Casualties for Japanese: 1 artillery
Casualties for ANZAC: 1 infantryNon Combat Move - ANZAC
1 destroyer moved from 62 Sea Zone to 54 Sea Zone
1 infantry moved from New South Wales to Queensland
1 infantry moved from New South Wales to Queensland
1 infantry moved from New South Wales to Queensland
1 fighter moved from France to Western GermanyPlace Units - ANZAC
1 transport placed in 54 Sea Zone
1 artillery and 1 infantry placed in Queensland
1 artillery placed in New South WalesTurn Complete - ANZAC
ANZAC collect 13 PUs; end with 13 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 18 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Purchase Units - French
French buy 1 armour and 3 artilleries; Remaining resources: 2 PUs;Combat Move - French
1 mech_infantry moved from France to Denmark
French take Denmark from GermansCombat - French
Non Combat Move - French
1 cruiser moved from 110 Sea Zone to 112 Sea Zone
1 fighter, 8 infantry and 1 mech_infantry moved from France to Western Germany
1 infantry moved from Normandy Bordeaux to France
3 infantry moved from Southern France to Northern Italy
1 destroyer moved from 72 Sea Zone to 71 Sea Zone
1 infantry moved from Anglo Egyptian Sudan to EthiopiaPlace Units - French
3 artilleries placed in France
1 armour placed in Southern FranceTurn Complete - French
French collect 22 PUs; end with 24 PUs total





