No scrambles, let’s have some fun!
15L souL (Axis) v. aequitas et veritas (Allies +19)
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 10
Politics - Germans
Purchase Units - Germans
Germans buy 3 armour, 4 bombers, 1 destroyer, 1 fighter and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 armour and 1 mech_infantry moved from Russia to Tambov
Germans take Tambov from Russians
1 armour and 1 mech_infantry moved from Tambov to Volgograd
3 mech_infantrys moved from Bryansk to Rostov
3 mech_infantrys moved from Rostov to Volgograd
8 armour and 5 mech_infantrys moved from Russia to Samara
Germans take Samara from Russians
8 armour and 5 mech_infantrys moved from Samara to VolgogradCombat - Germans
Germans creates battle in territory 93 Sea Zone
Battle in Volgograd
Germans attack with 9 armour and 9 mech_infantrys
Russians defend with 1 aaGun, 1 factory_minor and 1 infantry
Germans roll dice for 9 armour and 9 mech_infantrys in Volgograd, round 2 : 7/18 hits
Russians roll dice for 1 aaGun and 1 infantry in Volgograd, round 2 : 0/1 hits
1 infantry owned by the Russians and 1 aaGun owned by the Russians lost in Volgograd
Germans win, taking Volgograd from Russians with 9 armour and 9 mech_infantrys remaining. Battle score for attacker is 8
Casualties for Russians: 1 aaGun and 1 infantryNon Combat Move - Germans
4 bombers moved from Bryansk to Southern Italy
1 bomber moved from Western Germany to France
1 bomber moved from France to Southern Italy
1 bomber moved from Western Germany to Southern Italy
3 bombers moved from Western Germany to Southern Italy
1 fighter moved from Bryansk to Germany
4 aaGuns, 1 artillery and 10 infantry moved from Bryansk to Rostov
1 artillery and 2 infantry moved from Western Ukraine to BryanskPlace Units - Germans
1 destroyer placed in 112 Sea Zone
1 armour and 2 mech_infantrys placed in Ukraine
2 armour and 1 mech_infantry placed in Russia
4 bombers and 1 fighter placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4,6
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 2,5
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 2,5
Germans collect 60 PUs (4 lost to blockades); end with 60 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 80 PUsTerritory Summary for Germans :
Morocco : 1 flag
Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
Algeria : 1 artillery, 3 fighters, 1 infantry and 2 tactical_bombers
Southern France : 1 flag, 1 factory_minor and 1 harbour
France : 1 flag, 1 airfield, 1 factory_minor and 3 infantry
Western Germany : 2 aaGuns, 1 airfield, 10 bombers, 1 factory_major, 4 fighters, 1 harbour and 4 infantry
Germany : 1 factory_major and 1 fighter
Southern Italy : 9 bombers, 1 fighter and 2 tactical_bombers
Belarus : 1 flag
Karelia : 1 flag
Bryansk : 1 flag, 1 artillery and 2 infantry
Rostov : 4 aaGuns, 1 artillery and 10 infantry
Vyborg : 1 flag
Archangel : 1 flag
Bessarabia : 1 flag
Russia : 1 flag, 1 airfield, 2 armour, 1 factory_minor and 1 mech_infantry
Tambov : 1 flag
Ukraine : 1 flag, 1 armour, 1 factory_minor and 2 mech_infantrys
Western Ukraine : 1 flag
Vologda : 1 flag
Volgograd : 1 flag, 9 armour, 1 factory_minor and 9 mech_infantrys
Novgorod : 1 flag, 1 airfield, 1 factory_minor and 1 harbour
Smolensk : 1 flag
Samara : 1 flag
112 Sea Zone : 1 destroyer and 2 submarines
93 Sea Zone : 1 submarine
Bulgaria : 1 flag
Yugoslavia : 1 flag
Finland : 1 flagProduction/PUs Summary :
Germans : 64 / 80
Russians : 9 / 0
Japanese : 23 / 28
Americans : 64 / 84
Chinese : 20 / 26
British : 35 / 36
UK_Pacific : 20 / 26
Italians : 16 / 24
ANZAC : 10 / 24
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 10
Politics - Germans
Purchase Units - Germans
Germans buy 3 armour, 4 bombers, 1 destroyer, 1 fighter and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 armour and 1 mech_infantry moved from Russia to Tambov
Germans take Tambov from Russians
1 armour and 1 mech_infantry moved from Tambov to Volgograd
3 mech_infantrys moved from Bryansk to Rostov
3 mech_infantrys moved from Rostov to Volgograd
8 armour and 5 mech_infantrys moved from Russia to Samara
Germans take Samara from Russians
8 armour and 5 mech_infantrys moved from Samara to VolgogradCombat - Germans
Germans creates battle in territory 93 Sea Zone
Battle in Volgograd
Germans attack with 9 armour and 9 mech_infantrys
Russians defend with 1 aaGun, 1 factory_minor and 1 infantry
Germans roll dice for 9 armour and 9 mech_infantrys in Volgograd, round 2 : 7/18 hits
Russians roll dice for 1 aaGun and 1 infantry in Volgograd, round 2 : 0/1 hits
1 infantry owned by the Russians and 1 aaGun owned by the Russians lost in Volgograd
Germans win, taking Volgograd from Russians with 9 armour and 9 mech_infantrys remaining. Battle score for attacker is 8
Casualties for Russians: 1 aaGun and 1 infantryNon Combat Move - Germans
4 bombers moved from Bryansk to Southern Italy
1 bomber moved from Western Germany to France
1 bomber moved from France to Southern Italy
1 bomber moved from Western Germany to Southern Italy
3 bombers moved from Western Germany to Southern Italy
1 fighter moved from Bryansk to Germany
4 aaGuns, 1 artillery and 10 infantry moved from Bryansk to Rostov
1 artillery and 2 infantry moved from Western Ukraine to BryanskPlace Units - Germans
1 destroyer placed in 112 Sea Zone
1 armour and 2 mech_infantrys placed in Ukraine
2 armour and 1 mech_infantry placed in Russia
4 bombers and 1 fighter placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4,6
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 2,5
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 2,5
Germans collect 60 PUs (4 lost to blockades); end with 60 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 80 PUsTerritory Summary for Germans :
Morocco : 1 flag
Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
Algeria : 1 artillery, 3 fighters, 1 infantry and 2 tactical_bombers
Southern France : 1 flag, 1 factory_minor and 1 harbour
France : 1 flag, 1 airfield, 1 factory_minor and 3 infantry
Western Germany : 2 aaGuns, 1 airfield, 10 bombers, 1 factory_major, 4 fighters, 1 harbour and 4 infantry
Germany : 1 factory_major and 1 fighter
Southern Italy : 9 bombers, 1 fighter and 2 tactical_bombers
Belarus : 1 flag
Karelia : 1 flag
Bryansk : 1 flag, 1 artillery and 2 infantry
Rostov : 4 aaGuns, 1 artillery and 10 infantry
Vyborg : 1 flag
Archangel : 1 flag
Bessarabia : 1 flag
Russia : 1 flag, 1 airfield, 2 armour, 1 factory_minor and 1 mech_infantry
Tambov : 1 flag
Ukraine : 1 flag, 1 armour, 1 factory_minor and 2 mech_infantrys
Western Ukraine : 1 flag
Vologda : 1 flag
Volgograd : 1 flag, 9 armour, 1 factory_minor and 9 mech_infantrys
Novgorod : 1 flag, 1 airfield, 1 factory_minor and 1 harbour
Smolensk : 1 flag
Samara : 1 flag
112 Sea Zone : 1 destroyer and 2 submarines
93 Sea Zone : 1 submarine
Bulgaria : 1 flag
Yugoslavia : 1 flag
Finland : 1 flagProduction/PUs Summary :
Germans : 64 / 80
Russians : 9 / 0
Japanese : 23 / 28
Americans : 64 / 84
Chinese : 20 / 26
British : 35 / 36
UK_Pacific : 20 / 26
Italians : 16 / 24
ANZAC : 10 / 24
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 10
Combat Move - Russians
Non Combat Move - Russians
1 infantry moved from Caucasus to Northwest PersiaTurn Complete - Russians
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TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 2 destroyers and 4 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 infantry moved from Japan to 6 Sea Zone
1 artillery and 1 infantry moved from Korea to 6 Sea Zone
3 infantry moved from Japan to 6 Sea Zone
2 bombers moved from Japan to 35 Sea Zone
1 battleship, 5 carriers, 2 cruisers, 6 destroyers, 5 fighters, 3 submarines and 5 tactical_bombers moved from 6 Sea Zone to 35 Sea Zone
1 infantry moved from Buryatia to Yakut S.S.R.
Japanese take Yakut S.S.R. from Russians
2 infantry moved from Korea to 6 Sea Zone
1 artillery, 7 infantry and 4 transports moved from 6 Sea Zone to 35 Sea Zone
1 artillery and 7 infantry moved from 35 Sea Zone to Philippines
1 bomber moved from Korea to 35 Sea Zone -
Scramble?
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Full scramble sir.
Please give me a heads up after battle round 1 so I can give you an Ool.
Thank you. -
Hopefully I will be able to post tonight
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I’ll be a up for a while.
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TripleA Manual Gamesave Post for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 2 destroyers and 4 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 infantry moved from Japan to 6 Sea Zone
1 artillery and 1 infantry moved from Korea to 6 Sea Zone
3 infantry moved from Japan to 6 Sea Zone
2 bombers moved from Japan to 35 Sea Zone
1 battleship, 5 carriers, 2 cruisers, 6 destroyers, 5 fighters, 3 submarines and 5 tactical_bombers moved from 6 Sea Zone to 35 Sea Zone
1 infantry moved from Buryatia to Yakut S.S.R.
Japanese take Yakut S.S.R. from Russians
2 infantry moved from Korea to 6 Sea Zone
1 artillery, 7 infantry and 4 transports moved from 6 Sea Zone to 35 Sea Zone
1 artillery and 7 infantry moved from 35 Sea Zone to Philippines
1 bomber moved from Korea to 35 Sea ZoneCombat - Japanese
Americans scrambles 3 units out of Philippines to defend against the attack in 35 Sea Zone
Battle in 35 Sea Zone
Japanese attack with 1 battleship, 3 bombers, 5 carriers, 2 cruisers, 6 destroyers, 5 fighters, 3 submarines, 5 tactical_bombers and 4 transports
British defend with 1 destroyer and 2 fighters; Americans defend with 2 battleships, 3 carriers, 3 cruisers, 1 destroyer, 6 fighters, 3 submarines and 1 transport; ANZAC defend with 2 destroyers, 1 fighter and 4 submarines
Units damaged: 1 battleship owned by the Americans -
9 hits.
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4xSS
3x Damage CV’s )Carriers)
1x Damage BB
1x US DD -
Next round loose the SS first, then DD then CR then CV,BB, Ftrs.
Max Def. -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 2 destroyers and 4 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 infantry moved from Japan to 6 Sea Zone
1 artillery and 1 infantry moved from Korea to 6 Sea Zone
3 infantry moved from Japan to 6 Sea Zone
2 bombers moved from Japan to 35 Sea Zone
1 battleship, 5 carriers, 2 cruisers, 6 destroyers, 5 fighters, 3 submarines and 5 tactical_bombers moved from 6 Sea Zone to 35 Sea Zone
1 infantry moved from Buryatia to Yakut S.S.R.
Japanese take Yakut S.S.R. from Russians
2 infantry moved from Korea to 6 Sea Zone
1 artillery, 7 infantry and 4 transports moved from 6 Sea Zone to 35 Sea Zone
1 artillery and 7 infantry moved from 35 Sea Zone to Philippines
1 bomber moved from Korea to 35 Sea ZoneCombat - Japanese
Americans scrambles 3 units out of Philippines to defend against the attack in 35 Sea Zone
Battle in 35 Sea Zone
Japanese attack with 1 battleship, 3 bombers, 5 carriers, 2 cruisers, 6 destroyers, 5 fighters, 3 submarines, 5 tactical_bombers and 4 transports
British defend with 1 destroyer and 2 fighters; Americans defend with 2 battleships, 3 carriers, 3 cruisers, 1 destroyer, 6 fighters, 3 submarines and 1 transport; ANZAC defend with 2 destroyers, 1 fighter and 4 submarines
Japanese roll dice for 3 submarines in 35 Sea Zone, round 2 : 1/3 hits
Units damaged: 1 battleship owned by the Americans
Japanese roll dice for 1 battleship, 3 bombers, 5 carriers, 2 cruisers, 6 destroyers, 5 fighters, 5 tactical_bombers and 4 transports in 35 Sea Zone, round 2 : 9/22 hits
Units damaged: 1 battleship owned by the Americans and 3 carriers owned by the Americans
Americans roll dice for 7 submarines in 35 Sea Zone, round 2 : 2/7 hits
Units damaged: 2 carriers owned by the Japanese
Americans roll dice for 2 battleships, 3 carriers, 3 cruisers, 4 destroyers, 9 fighters and 1 transport in 35 Sea Zone, round 2 : 9/21 hits
Units damaged: 1 battleship owned by the Japanese
2 submarines owned by the ANZAC, 2 submarines owned by the Americans, 1 destroyer owned by the Americans and 5 carriers owned by the Japanese lost in 35 Sea Zone
Japanese roll dice for 3 submarines in 35 Sea Zone, round 3 : 2/3 hits
Japanese roll dice for 1 battleship, 3 bombers, 2 cruisers, 6 destroyers, 5 fighters, 5 tactical_bombers and 4 transports in 35 Sea Zone, round 3 : 8/22 hits
Americans roll dice for 3 submarines in 35 Sea Zone, round 3 : 0/3 hits
Americans roll dice for 2 battleships, 3 carriers, 3 cruisers, 3 destroyers, 9 fighters and 1 transport in 35 Sea Zone, round 3 : 10/20 hits
4 destroyers owned by the Japanese, 2 submarines owned by the ANZAC, 1 submarine owned by the Americans, 3 fighters owned by the Japanese, 3 carriers owned by the Americans, 1 cruiser owned by the Americans, 2 destroyers owned by the ANZAC, 3 tactical_bombers owned by the Japanese and 1 destroyer owned by the British lost in 35 Sea Zone
Japanese roll dice for 3 submarines in 35 Sea Zone, round 4 : 0/3 hits
Japanese roll dice for 1 battleship, 3 bombers, 2 cruisers, 2 destroyers, 2 fighters, 2 tactical_bombers and 4 transports in 35 Sea Zone, round 4 : 10/12 hits
Americans roll dice for 9 fighters in 35 Sea Zone, round 4 : 6/9 hits
Americans roll dice for 2 battleships, 2 cruisers and 1 transport in 35 Sea Zone, round 4 : 2/4 hits
2 destroyers owned by the Japanese, 2 fighters owned by the Japanese, 2 submarines owned by the Japanese, 2 cruisers owned by the Americans, 1 fighter owned by the British, 2 tactical_bombers owned by the Japanese, 1 fighter owned by the ANZAC and 6 fighters owned by the Americans lost in 35 Sea Zone
Japanese roll dice for 1 submarine in 35 Sea Zone, round 5 : 0/1 hits
Japanese roll dice for 1 battleship, 3 bombers, 2 cruisers and 4 transports in 35 Sea Zone, round 5 : 3/6 hits
Americans roll dice for 1 fighter in 35 Sea Zone, round 5 : 0/1 hits
Americans roll dice for 2 battleships and 1 transport in 35 Sea Zone, round 5 : 2/2 hits
1 cruiser owned by the Japanese, 2 battleships owned by the Americans, 1 submarine owned by the Japanese and 1 fighter owned by the British lost in 35 Sea Zone
1 transport owned by the Americans lost in 35 Sea Zone
Japanese win, taking 35 Sea Zone from UK_Pacific with 1 battleship, 3 bombers, 1 cruiser and 4 transports remaining. Battle score for attacker is 32
Casualties for British: 1 destroyer and 2 fighters
Casualties for ANZAC: 2 destroyers, 1 fighter and 4 submarines
Casualties for Americans: 2 battleships, 3 carriers, 3 cruisers, 1 destroyer, 6 fighters, 3 submarines and 1 transport
Casualties for Japanese: 5 carriers, 1 cruiser, 6 destroyers, 5 fighters, 3 submarines and 5 tactical_bombers
Battle in Philippines
Japanese attack with 1 artillery and 7 infantry
British defend with 1 tactical_bomber; Americans defend with 1 airfield, 1 harbour and 1 infantry; ANZAC defend with 1 bomber
Japanese roll dice for 1 artillery and 7 infantry in Philippines, round 2 : 2/8 hits
Americans roll dice for 1 bomber, 1 infantry and 1 tactical_bomber in Philippines, round 2 : 1/3 hits
1 infantry owned by the Japanese, 1 bomber owned by the ANZAC and 1 infantry owned by the Americans lost in Philippines
Japanese roll dice for 1 artillery and 6 infantry in Philippines, round 3 : 1/7 hits
Americans roll dice for 1 tactical_bomber in Philippines, round 3 : 0/1 hits
1 tactical_bomber owned by the British lost in Philippines
Japanese win, taking Philippines from Americans with 1 artillery and 6 infantry remaining. Battle score for attacker is 23
Casualties for British: 1 tactical_bomber
Casualties for ANZAC: 1 bomber
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 infantryNon Combat Move - Japanese
1 bomber moved from 35 Sea Zone to Okinawa
1 bomber moved from 35 Sea Zone to Okinawa
1 bomber moved from 35 Sea Zone to Formosa
2 aaGuns and 5 infantry moved from Korea to Manchuria
2 fighters and 1 tactical_bomber moved from Japan to Manchuria
1 infantry moved from Soviet Far East to Siberia
1 artillery moved from Sakha to AmurPlace Units - Japanese
2 destroyers placed in 6 Sea Zone
3 infantry placed in Korea
1 infantry placed in JapanTurn Complete - Japanese
Japanese collect 26 PUs; end with 26 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 31 PUsTerritory Summary for Japanese :
Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Formosa : 1 bomber
Korea : 1 factory_minor and 3 infantry
Japan : 1 aaGun, 1 airfield, 1 factory_major, 1 fighter, 1 harbour, 1 infantry and 2 tactical_bombers
Okinawa : 2 bombers
Manchuria : 1 flag, 2 aaGuns, 2 fighters, 8 infantry and 1 tactical_bomber
Hainan : 1 harbour
Philippines : 1 flag, 1 airfield, 1 artillery, 1 harbour and 6 infantry
Hawaiian Islands : 1 flag, 1 airfield, 1 harbour and 1 infantry
Sakha : 1 flag
Soviet Far East : 1 flag
Amur : 1 flag, 1 artillery
Yakut S.S.R. : 1 flag, 1 infantry
Siberia : 1 flag, 1 infantry
Buryatia : 1 flag
35 Sea Zone : 1 battleship, 1 cruiser and 4 transports
6 Sea Zone : 2 destroyersProduction/PUs Summary :
Germans : 64 / 80
Russians : 8 / 0
Japanese : 26 / 31
Americans : 62 / 84
Chinese : 20 / 26
British : 35 / 36
UK_Pacific : 20 / 26
Italians : 16 / 24
ANZAC : 10 / 24
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 10
Purchase Units - Americans
Americans buy 1 carrier, 3 fighters, 1 harbour, 3 infantry and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
3 bombers moved from Western United States to Hawaiian Islands
2 bombers moved from Sumatra to 35 Sea Zone
2 bombers moved from Egypt to Southern Italy
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar -
Launch an Interceptor in S.Italy?
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Yes
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 10
Purchase Units - Americans
Americans buy 1 carrier, 3 fighters, 1 harbour, 3 infantry and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
3 bombers moved from Western United States to Hawaiian Islands
2 bombers moved from Sumatra to 35 Sea Zone
2 bombers moved from Egypt to Southern Italy
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to GibraltarCombat - Americans
Americans creates battle in territory 93 Sea Zone
Air Battle in Southern Italy
Americans attacks with 2 units heading to Southern Italy
Italians launches 1 interceptors out of Southern Italy
Attackers Fire, : 0/2 hits
Defenders Fire, : 0/1 hits
Air Battle is over, the remaining bombers go on to their targets
Battle in Gibraltar
Americans attack with 1 artillery and 1 infantry
Italians defend with 1 harbour and 1 infantry
Americans roll dice for 1 artillery and 1 infantry in Gibraltar, round 2 : 0/2 hits
Italians roll dice for 1 infantry in Gibraltar, round 2 : 1/1 hits
1 infantry owned by the Americans lost in Gibraltar
Americans roll dice for 1 artillery in Gibraltar, round 3 : 0/1 hits
Italians roll dice for 1 infantry in Gibraltar, round 3 : 1/1 hits
1 artillery owned by the Americans lost in Gibraltar
Italians win with 1 infantry remaining. Battle score for attacker is -7
Casualties for Americans: 1 artillery and 1 infantry
Battle in 93 Sea Zone
Americans attack with 1 submarine
Germans defend with 1 submarine
1 submarine owned by the Germans Submerged
Americans roll dice for 1 submarine in 93 Sea Zone, round 2 : 0/1 hits
Battle in 35 Sea Zone
Americans attack with 2 bombers
Japanese defend with 1 battleship, 1 cruiser and 4 transports
Americans roll dice for 2 bombers in 35 Sea Zone, round 2 : 1/2 hits
Japanese roll dice for 1 battleship, 1 cruiser and 4 transports in 35 Sea Zone, round 2 : 2/2 hits
2 bombers owned by the Americans and 1 cruiser owned by the Japanese lost in 35 Sea Zone
Japanese winAmericans win with 1 submarine remaining with 1 battleship and 4 transports remaining. Battle score for attacker is -12
Casualties for Americans: 2 bombers
Casualties for Japanese: 1 cruiser
Battle in Hawaiian Islands
Americans attack with 1 artillery, 3 bombers and 1 infantry
Japanese defend with 1 airfield, 1 harbour and 1 infantry
Americans roll dice for 1 artillery, 3 bombers and 1 infantry in Hawaiian Islands, round 2 : 4/5 hits
Japanese roll dice for 1 infantry in Hawaiian Islands, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Hawaiian Islands
Americans win, taking Hawaiian Islands from Japanese with 1 artillery, 3 bombers and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Strategic bombing raid in Southern Italy
AA fire in Southern Italy : 1/2 hits
1 bomber killed by AA
Bombing raid in Southern Italy rolls: 8 and causes: 6 damage to unit: airfield
Bombing raid in Southern Italy causes 6 damage total.
Cleaning up after air battlesNon Combat Move - Americans
1 bomber moved from Southern Italy to Syria
1 submarine moved from 91 Sea Zone to 94 Sea Zone
1 transport moved from 42 Sea Zone to 41 Sea Zone
1 artillery and 1 infantry moved from Sumatra to 41 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 41 Sea Zone to 39 Sea Zone
1 artillery and 1 infantry moved from 39 Sea Zone to India
1 battleship, 4 carriers, 2 destroyers, 7 fighters and 1 submarine moved from 10 Sea Zone to 25 Sea Zone
3 bombers moved from Hawaiian Islands to MidwayPlace Units - Americans
1 harbour placed in Midway
2 transports placed in 10 Sea Zone
3 infantry placed in Western United States
1 carrier and 2 fighters placed in 101 Sea Zone
1 fighter placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 63 PUs; end with 63 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 83 PUsTerritory Summary for Americans :
India : 1 artillery and 1 infantry
Queensland : 1 aaGun
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 1 aaGun, 1 airfield, 1 factory_major, 1 harbour and 4 infantry
Hawaiian Islands : 1 airfield, 1 artillery, 1 harbour and 1 infantry
Midway : 1 airfield, 3 bombers and 1 harbour
Celebes : 1 flag
Java : 1 flag, 1 mech_infantry
Sumatra : 1 flag
39 Sea Zone : 1 transport
26 Sea Zone : 1 transport
25 Sea Zone : 1 battleship, 4 carriers, 2 destroyers, 7 fighters and 1 submarine
10 Sea Zone : 2 transports
Central United States : 1 armour, 1 artillery, 1 factory_major, 4 infantry and 2 mech_infantrys
Central America : 1 harbour
Eastern United States : 2 aaGuns, 1 airfield, 1 bomber, 1 factory_major, 1 harbour and 1 infantry
Syria : 1 bomber
94 Sea Zone : 1 submarine
93 Sea Zone : 1 flag, 1 submarine
99 Sea Zone : 1 submarine
92 Sea Zone : 1 submarine
101 Sea Zone : 2 carriers, 2 destroyers, 4 fighters, 1 tactical_bomber and 5 transports
Brazil : 1 flag
91 Sea Zone : 1 transport -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 10
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 8 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
Combat - Chinese
Non Combat Move - Chinese
2 artilleries and 10 infantry moved from Kiangsu to AnhwePlace Units - Chinese
8 infantry placed in ShensiTurn Complete - Chinese
Chinese collect 20 PUs; end with 22 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 28 PUsTerritory Summary for Chinese :
Jehol : 3 artilleries and 7 infantry
Shensi : 8 infantry
Anhwe : 2 artilleries and 10 infantry
Kwangtung : 2 infantry -
TripleA Manual Gamesave Post for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 10
Combat Move - British
1 submarine moved from 36 Sea Zone to 35 Sea Zone
1 destroyer moved from 42 Sea Zone to 35 Sea Zone
2 infantry moved from Java to 42 Sea Zone
2 infantry and 1 transport moved from 42 Sea Zone to 36 Sea Zone
2 infantry moved from 36 Sea Zone to Hainan
1 artillery and 5 infantry moved from Anhwe to Jehol
2 artilleries and 2 infantry moved from Egypt to 81 Sea Zone
1 transport moved from 81 Sea Zone to 98 Sea Zone
1 artillery and 1 infantry moved from Alexandria to 98 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 81 Sea Zone to 99 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 98 Sea Zone to 99 Sea Zone
3 artilleries and 3 infantry moved from 99 Sea Zone to Greece
1 infantry moved from Alexandria to EgyptCombat - British
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Kamikazees in Philli?
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