Yeah, I’ll always take the latest save. Please do the same for me.
Very complicated maneuvering in the Pac with all these scrambling carriers, and so much water to cover Hopefully didn’t make any blunders.
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 21
Purchase Units - UK_Pacific
UK_Pacific buy 1 armour, 1 artillery, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - British
2 artilleries and 3 infantry moved from Eastern Persia to Persia
1 armour moved from Turkmenistan to Persia
1 infantry moved from Trans-Jordan to Egypt
Combat - British
Turning on Edit Mode
EDIT: Removing units owned by Americans from 76 Sea Zone: 1 destroyer
EDIT: Adding units owned by Americans to 98 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
Battle in Persia
British attack with 1 armour, 2 artilleries and 3 infantry
Germans defend with 1 artillery and 2 infantry
British roll dice for 1 armour, 2 artilleries and 3 infantry in Persia, round 2 : 3/6 hits
Germans roll dice for 1 artillery and 2 infantry in Persia, round 2 : 1/3 hits
1 infantry owned by the British, 2 infantry owned by the Germans and 1 artillery owned by the Germans lost in Persia
British win, taking Persia from Germans with 1 armour, 2 artilleries and 2 infantry remaining. Battle score for attacker is 7
Casualties for Germans: 1 artillery and 2 infantry
Casualties for British: 1 infantry
Non Combat Move - British
1 artillery and 1 infantry moved from West India to Eastern Persia
1 artillery and 3 infantry moved from India to West India
1 armour and 1 mech_infantry moved from India to Eastern Persia
1 aaGun moved from India to West India
Place Units - UK_Pacific
1 armour, 1 artillery, 3 infantry and 1 mech_infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 18 PUs; end with 18 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 23 PUs
Some Units in India change ownership: 1 armour, 1 artillery, 3 infantry and 1 mech_infantry
Dice Statistics:
Total
1 was rolled 8 times
2 was rolled 10 times
3 was rolled 6 times
4 was rolled 3 times
5 was rolled 9 times
6 was rolled 2 times
Average roll : 3.026
Median : 3.000
Variance : 1.459
Standard Deviation : 1.208
Total rolls : 38
Germans Combat
1 was rolled 3 times
2 was rolled 6 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 4 times
6 was rolled 1 times
Average roll : 3.000
Median : 2.000
Variance : 1.600
Standard Deviation : 1.265
Total rolls : 16
British Combat
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
Average roll : 2.833
Median : 2.500
Variance : 0.400
Standard Deviation : 0.632
Total rolls : 6
Chinese Combat
1 was rolled 3 times
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 2.889
Median : 3.000
Variance : 0.625
Standard Deviation : 0.791
Total rolls : 9
Americans Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 2 times
5 was rolled 3 times
Average roll : 3.429
Median : 3.000
Variance : 1.167
Standard Deviation : 1.080
Total rolls : 7
About 6 is when were going to start
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 21
Purchase Units - Italians
Italians buy 1 cruiser, 1 destroyer, 1 fighter and 1 transport; Remaining resources: 0 PUs;
Combat Move - Italians
1 submarine moved from 94 Sea Zone to 98 Sea Zone
1 destroyer moved from 94 Sea Zone to 95 Sea Zone
1 destroyer moved from 94 Sea Zone to 98 Sea Zone
1 destroyer moved from 94 Sea Zone to 95 Sea Zone
2 artilleries and 2 infantry moved from Tunisia to 94 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 94 Sea Zone to 98 Sea Zone
1 artillery and 1 infantry moved from 98 Sea Zone to Trans-Jordan
1 artillery, 1 infantry and 1 transport moved from 94 Sea Zone to 98 Sea Zone
1 artillery and 1 infantry moved from 98 Sea Zone to Syria
1 artillery and 1 infantry moved from Libya to Tobruk
1 fighter moved from Northwest Persia to Trans-Jordan
Combat - Italians
Battle in 95 Sea Zone
Italians attack with 2 destroyers
ANZAC defend with 1 destroyer
Italians win with 2 destroyers remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in 98 Sea Zone
Italians attack with 1 destroyer, 1 submarine and 2 transports
Americans defend with 1 destroyer
Italians win, taking 98 Sea Zone from ANZAC with 1 destroyer and 2 transports remaining. Battle score for attacker is 2
Casualties for Italians: 1 submarine
Casualties for Americans: 1 destroyer
Battle in Syria
Battle in Trans-Jordan
Italians attack with 1 artillery, 1 fighter and 1 infantry
Americans defend with 1 fighter
Italians win, taking Syria from British, taking Trans-Jordan from ANZAC with 1 artillery and 1 fighter remaining. Battle score for attacker is 7
Casualties for Italians: 1 infantry
Casualties for Americans: 1 fighter
Non Combat Move - Italians
1 fighter moved from Trans-Jordan to Iraq
1 fighter moved from Iraq to Northwest Persia
Place Units - Italians
1 cruiser, 1 destroyer and 1 transport placed in 95 Sea Zone
1 fighter placed in Southern Italy
Turn Complete - Italians
Italians collect 20 PUs; end with 20 PUs total
Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 25 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 30 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 35 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 37 PUs
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 21
Purchase Units - ANZAC
ANZAC buy 2 armour, 1 destroyer, 1 fighter and 2 infantry; Remaining resources: 1 PUs; 0 techTokens;
Combat Move - ANZAC
1 armour and 1 infantry moved from Queensland to 54 Sea Zone
1 armour and 1 infantry moved from New South Wales to 62 Sea Zone
3 fighters moved from Egypt to 98 Sea Zone
1 armour and 1 infantry moved from Ethiopia to 76 Sea Zone
1 armour, 1 cruiser, 1 infantry and 1 transport moved from 76 Sea Zone to 81 Sea Zone
1 armour and 1 infantry moved from 81 Sea Zone to Trans-Jordan
1 armour and 1 infantry moved from West India to 79 Sea Zone
1 armour, 1 infantry and 1 transport moved from 79 Sea Zone to 76 Sea Zone
1 destroyer moved from 79 Sea Zone to 76 Sea Zone
2 infantry moved from India to 39 Sea Zone
2 infantry and 1 transport moved from 39 Sea Zone to 76 Sea Zone
1 destroyer moved from 39 Sea Zone to 76 Sea Zone
1 armour, 1 cruiser, 1 infantry and 1 transport moved from 37 Sea Zone to 79 Sea Zone
1 armour, 1 infantry, 1 submarine and 1 transport moved from 42 Sea Zone to 39 Sea Zone
1 armour, 1 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone
1 armour, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
1 transport moved from 55 Sea Zone to 54 Sea Zone
1 transport moved from 55 Sea Zone to 62 Sea Zone
2 transports moved from 39 Sea Zone to 55 Sea Zone
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 21
Purchase Units - ANZAC
ANZAC buy 2 armour, 1 destroyer, 1 fighter and 2 infantry; Remaining resources: 1 PUs; 0 techTokens;
Combat Move - ANZAC
1 armour and 1 infantry moved from Queensland to 54 Sea Zone
1 armour and 1 infantry moved from New South Wales to 62 Sea Zone
3 fighters moved from Egypt to 98 Sea Zone
1 armour and 1 infantry moved from Ethiopia to 76 Sea Zone
1 armour, 1 cruiser, 1 infantry and 1 transport moved from 76 Sea Zone to 81 Sea Zone
1 armour and 1 infantry moved from 81 Sea Zone to Trans-Jordan
1 armour and 1 infantry moved from West India to 79 Sea Zone
1 armour, 1 infantry and 1 transport moved from 79 Sea Zone to 76 Sea Zone
1 destroyer moved from 79 Sea Zone to 76 Sea Zone
2 infantry moved from India to 39 Sea Zone
2 infantry and 1 transport moved from 39 Sea Zone to 76 Sea Zone
1 destroyer moved from 39 Sea Zone to 76 Sea Zone
1 armour, 1 cruiser, 1 infantry and 1 transport moved from 37 Sea Zone to 79 Sea Zone
1 armour, 1 infantry, 1 submarine and 1 transport moved from 42 Sea Zone to 39 Sea Zone
1 armour, 1 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone
1 armour, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
1 transport moved from 55 Sea Zone to 54 Sea Zone
1 transport moved from 55 Sea Zone to 62 Sea Zone
2 transports moved from 39 Sea Zone to 55 Sea Zone
Combat - ANZAC
Battle in 98 Sea Zone
ANZAC attack with 3 fighters
Italians defend with 1 destroyer and 2 transports
ANZAC roll dice for 3 fighters in 98 Sea Zone, round 2 : 1/3 hits
Italians roll dice for 1 destroyer and 2 transports in 98 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Italians and 1 fighter owned by the ANZAC lost in 98 Sea Zone
2 transports owned by the Italians lost in 98 Sea Zone
ANZAC win with 2 fighters remaining. Battle score for attacker is 12
Casualties for ANZAC: 1 fighter
Casualties for Italians: 1 destroyer and 2 transports
Battle in Trans-Jordan
ANZAC attack with 1 armour and 1 infantry
Italians defend with 1 artillery
ANZAC roll dice for 1 cruiser in Trans-Jordan, round 2 : 0/1 hits
ANZAC roll dice for 1 armour and 1 infantry in Trans-Jordan, round 2 : 1/2 hits
Italians roll dice for 1 artillery in Trans-Jordan, round 2 : 0/1 hits
1 artillery owned by the Italians lost in Trans-Jordan
ANZAC win, taking Trans-Jordan from Italians with 1 armour and 1 infantry remaining. Battle score for attacker is 4
Casualties for Italians: 1 artillery
Non Combat Move - ANZAC
2 fighters moved from 98 Sea Zone to Egypt
1 armour and 3 infantry moved from 76 Sea Zone to Ethiopia
1 infantry moved from 79 Sea Zone to West India
1 armour moved from 79 Sea Zone to West India
1 armour and 1 infantry moved from 39 Sea Zone to India
Place Units - ANZAC
1 armour, 1 fighter and 1 infantry placed in Queensland
1 armour and 1 infantry placed in New South Wales
1 destroyer placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 22 PUs; end with 23 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 28 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 33 PUs
Dice Statistics:
Total
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 2 times
6 was rolled 2 times
Average roll : 3.625
Median : 3.500
Variance : 0.571
Standard Deviation : 0.756
Total rolls : 8
ANZAC Combat
1 was rolled 1 times
3 was rolled 2 times
4 was rolled 1 times
6 was rolled 2 times
Average roll : 3.833
Median : 3.500
Variance : 0.800
Standard Deviation : 0.894
Total rolls : 6
Italians Combat
2 was rolled 1 times
4 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 21
Combat Move - French
1 infantry moved from Egypt to Alexandria
French take Alexandria from Italians
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 21
Combat Move - French
1 infantry moved from Egypt to Alexandria
French take Alexandria from Italians
Combat - French
Non Combat Move - French
Turn Complete - French
Dice Statistics:
Total
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 2 times
6 was rolled 2 times
Average roll : 3.625
Median : 3.500
Variance : 0.571
Standard Deviation : 0.756
Total rolls : 8
ANZAC Combat
1 was rolled 1 times
3 was rolled 2 times
4 was rolled 1 times
6 was rolled 2 times
Average roll : 3.833
Median : 3.500
Variance : 0.800
Standard Deviation : 0.894
Total rolls : 6
Italians Combat
2 was rolled 1 times
4 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 22
Politics - Germans
Purchase Units - Germans
Germans buy 4 armour, 3 artilleries, 1 carrier, 1 destroyer, 2 fighters, 3 infantry, 2 mech_infantrys and 1 transport; Remaining resources: 0 PUs;
Combat Move - Germans
1 artillery and 1 infantry moved from Urals to Evenkiyskiy
2 artilleries and 2 infantry moved from Vologda to Novosibirsk
1 artillery and 1 infantry moved from Russia to Samara
1 artillery and 1 infantry moved from Archangel to Vologda
1 artillery and 1 infantry moved from Novgorod to Archangel
1 armour moved from Novgorod to Vologda
1 armour moved from Russia to Novosibirsk
1 armour moved from Sikang to Turkmenistan
1 artillery moved from Kazakhstan to Turkmenistan
1 armour moved from Kazakhstan to Turkmenistan
1 infantry moved from Kazakhstan to Turkmenistan
1 armour moved from Caucasus to Persia
2 bombers, 1 fighter and 1 tactical_bomber moved from Kazakhstan to Persia
1 armour moved from Iraq to Trans-Jordan
1 artillery moved from Iraq to Persia
1 artillery and 1 infantry moved from Iraq to Trans-Jordan
1 bomber moved from Northwest Persia to Persia
1 artillery and 1 infantry moved from Caucasus to Kazakhstan
1 armour moved from Tunisia to Tobruk
2 artilleries moved from Algeria to Tunisia
1 artillery and 1 infantry moved from Rostov to Caucasus
1 armour and 1 mech_infantry moved from Ukraine to Caucasus
1 artillery and 1 infantry moved from Ukraine to Rostov
4 infantry moved from Bessarabia to Ukraine
1 carrier, 1 cruiser, 1 destroyer and 2 fighters moved from 110 Sea Zone to 91 Sea Zone
Combat - Germans
Battle in Turkmenistan
Germans attack with 2 armour, 1 artillery and 1 infantry
British defend with 1 artillery and 1 infantry
Germans win, taking Turkmenistan from British with 2 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 7
Casualties for British: 1 artillery and 1 infantry
Battle in Trans-Jordan
Germans attack with 1 armour, 1 artillery and 1 infantry
ANZAC defend with 1 armour and 1 infantry
ANZAC win with 1 armour remaining. Battle score for attacker is -10
Casualties for Germans: 1 armour, 1 artillery and 1 infantry
Casualties for ANZAC: 1 infantry
Battle in Persia
Germans attack with 1 armour, 1 artillery, 3 bombers, 1 fighter and 1 tactical_bomber
British defend with 1 armour, 2 artilleries and 2 infantry
Germans win with 3 bombers and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 armour, 1 artillery and 1 fighter
Casualties for British: 1 armour, 2 artilleries and 2 infantry
Non Combat Move - Germans
1 tactical_bomber moved from Persia to Iraq
3 bombers moved from Persia to Northwest Persia
1 fighter moved from Southern Italy to Iraq
Place Units - Germans
1 carrier and 1 destroyer placed in 110 Sea Zone
2 fighters placed in 110 Sea Zone
1 armour, 1 artillery and 1 infantry placed in Ukraine
1 armour, 1 artillery and 1 infantry placed in Russia
1 armour, 1 artillery and 1 infantry placed in Novgorod
1 transport placed in 110 Sea Zone
1 armour and 2 mech_infantrys placed in Germany
Turn Complete - Germans
Germans collect 76 PUs; end with 76 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 81 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 83 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 93 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 98 PUs
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 22
Purchase Units - Japanese
Japanese buy 1 armour and 2 mech_infantrys; Remaining resources: 0 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
2 armour moved from Volgograd to Northwest Persia
1 artillery and 2 infantry moved from Caucasus to Northwest Persia
1 fighter moved from Yenisey to Turkmenistan
1 mech_infantry moved from Volgograd to Northwest Persia
Combat - Japanese
Non Combat Move - Japanese
Place Units - Japanese
1 armour and 2 mech_infantrys placed in Volgograd
Turn Complete - Japanese
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,6,4,3
Japanese collect 12 PUs (3 lost to blockades); end with 12 PUs total
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 22
Purchase Units - Americans
Americans buy 3 armour, 1 artillery, 1 carrier, 2 destroyers, 1 fighter, 1 infantry, 2 mech_infantrys and 2 submarines; Remaining resources: 0 PUs;
Combat Move - Americans
1 infantry and 1 mech_infantry moved from Yakut S.S.R. to Yenisey
Americans take Yenisey from Germans
1 armour moved from Amur to Yakut S.S.R.
1 infantry moved from Siberia to Amur
1 infantry moved from Soviet Far East to Siberia
1 armour and 1 mech_infantry moved from Soviet Far East to Amur
2 armour and 1 mech_infantry moved from Jehol to Kweichow
2 armour and 1 mech_infantry moved from Korea to Jehol
1 artillery and 1 infantry moved from Yunnan to Szechwan
1 battleship moved from 89 Sea Zone to 101 Sea Zone
1 armour and 1 infantry moved from Western United States to 10 Sea Zone
1 armour, 1 infantry and 1 transport moved from 10 Sea Zone to 4 Sea Zone
2 transports moved from 4 Sea Zone to 1 Sea Zone
1 mech_infantry moved from Western United States to Alaska
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 22
Purchase Units - Americans
Americans buy 3 armour, 1 artillery, 1 carrier, 2 destroyers, 1 fighter, 1 infantry, 2 mech_infantrys and 2 submarines; Remaining resources: 0 PUs;
Combat Move - Americans
1 infantry and 1 mech_infantry moved from Yakut S.S.R. to Yenisey
Americans take Yenisey from Germans
1 armour moved from Amur to Yakut S.S.R.
1 infantry moved from Siberia to Amur
1 infantry moved from Soviet Far East to Siberia
1 armour and 1 mech_infantry moved from Soviet Far East to Amur
2 armour and 1 mech_infantry moved from Jehol to Kweichow
2 armour and 1 mech_infantry moved from Korea to Jehol
1 artillery and 1 infantry moved from Yunnan to Szechwan
1 battleship moved from 89 Sea Zone to 101 Sea Zone
1 armour and 1 infantry moved from Western United States to 10 Sea Zone
1 armour, 1 infantry and 1 transport moved from 10 Sea Zone to 4 Sea Zone
2 transports moved from 4 Sea Zone to 1 Sea Zone
1 mech_infantry moved from Western United States to Alaska
Combat - Americans
Non Combat Move - Americans
1 armour and 1 infantry moved from 4 Sea Zone to Soviet Far East
1 transport moved from 41 Sea Zone to 39 Sea Zone
1 destroyer and 1 submarine moved from 101 Sea Zone to 106 Sea Zone
Place Units - Americans
1 carrier, 1 destroyer and 1 submarine placed in 101 Sea Zone
1 destroyer, 1 fighter and 1 submarine placed in 101 Sea Zone
2 armour and 1 mech_infantry placed in Korea
1 armour, 1 artillery, 1 infantry and 1 mech_infantry placed in Western United States
Turn Complete - Americans
Americans collect 62 PUs; end with 62 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 87 PUs
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 22
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 3 artilleries and 5 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Shensi to Tsinghai
Chinese take Tsinghai from Germans
1 infantry moved from Szechwan to Sikang
Chinese take Sikang from Germans
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 22
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 3 artilleries and 5 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Shensi to Tsinghai
Chinese take Tsinghai from Germans
1 infantry moved from Szechwan to Sikang
Chinese take Sikang from Germans
Combat - Chinese
Non Combat Move - Chinese
1 artillery moved from Kansu to Shensi
3 artilleries and 1 infantry moved from Szechwan to Shensi
1 infantry moved from Szechwan to Shensi
Place Units - Chinese
3 artilleries and 5 infantry placed in Shensi
Turn Complete - Chinese
Chinese collect 23 PUs; end with 23 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 29 PUs
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 22
Combat Move - British
1 armour and 1 mech_infantry moved from Eastern Persia to Iraq
1 artillery and 1 infantry moved from Eastern Persia to Persia
1 artillery and 3 infantry moved from West India to Eastern Persia
1 armour and 1 mech_infantry moved from India to Eastern Persia
1 artillery and 1 infantry moved from India to 39 Sea Zone
2 infantry moved from India to West India
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 22
Purchase Units - UK_Pacific
UK_Pacific buy 1 armour, 1 artillery, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - British
1 armour and 1 mech_infantry moved from Eastern Persia to Iraq
1 artillery and 1 infantry moved from Eastern Persia to Persia
1 artillery and 3 infantry moved from West India to Eastern Persia
1 armour and 1 mech_infantry moved from India to Eastern Persia
1 artillery and 1 infantry moved from India to 39 Sea Zone
2 infantry moved from India to West India
Combat - British
Battle in Iraq
British attack with 1 armour and 1 mech_infantry
Japanese defend with 1 infantry; Germans defend with 1 fighter and 1 tactical_bomber
British roll dice for 1 armour and 1 mech_infantry in Iraq, round 2 : 1/2 hits
Germans roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Iraq, round 2 : 0/3 hits
1 infantry owned by the Japanese lost in Iraq
British roll dice for 1 armour and 1 mech_infantry in Iraq, round 3 : 1/2 hits
Germans roll dice for 1 fighter and 1 tactical_bomber in Iraq, round 3 : 0/2 hits
1 tactical_bomber owned by the Germans lost in Iraq
British roll dice for 1 armour and 1 mech_infantry in Iraq, round 4 : 1/2 hits
Germans roll dice for 1 fighter in Iraq, round 4 : 0/1 hits
1 fighter owned by the Germans lost in Iraq
British win, taking Iraq from Germans with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 24
Casualties for Japanese: 1 infantry
Casualties for Germans: 1 fighter and 1 tactical_bomber
Non Combat Move - British
1 aaGun moved from West India to Eastern Persia
Place Units - UK_Pacific
1 armour, 1 artillery, 3 infantry and 1 mech_infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 18 PUs; end with 18 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 23 PUs
Some Units in India change ownership: 1 armour, 1 artillery, 3 infantry and 1 mech_infantry
Dice Statistics:
Total
2 was rolled 2 times
3 was rolled 5 times
4 was rolled 1 times
5 was rolled 4 times
Average roll : 3.583
Median : 3.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 12
Germans Combat
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 4 times
Average roll : 4.500
Median : 5.000
Variance : 2.400
Standard Deviation : 1.549
Total rolls : 6
British Combat
2 was rolled 2 times
3 was rolled 4 times
Average roll : 2.667
Median : 3.000
Variance : 2.800
Standard Deviation : 1.673
Total rolls : 6
Still there?
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 22
Purchase Units - Italians
Italians buy 1 artillery, 1 cruiser, 1 destroyer, 2 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - Italians
1 artillery and 1 infantry moved from Syria to Trans-Jordan
1 fighter moved from Northwest Persia to Trans-Jordan
1 artillery and 1 infantry moved from Tobruk to Alexandria
1 armour moved from Southern Italy to 95 Sea Zone
1 infantry moved from Southern Italy to 95 Sea Zone
1 armour, 1 cruiser, 3 destroyers, 1 infantry and 1 transport moved from 95 Sea Zone to 98 Sea Zone
1 fighter moved from Southern Italy to Northwest Persia
1 armour and 1 infantry moved from 98 Sea Zone to Trans-Jordan
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 22
Purchase Units - Italians
Italians buy 1 artillery, 1 cruiser, 1 destroyer, 2 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - Italians
1 artillery and 1 infantry moved from Syria to Trans-Jordan
1 fighter moved from Northwest Persia to Trans-Jordan
1 artillery and 1 infantry moved from Tobruk to Alexandria
1 armour moved from Southern Italy to 95 Sea Zone
1 infantry moved from Southern Italy to 95 Sea Zone
1 armour, 1 cruiser, 3 destroyers, 1 infantry and 1 transport moved from 95 Sea Zone to 98 Sea Zone
1 fighter moved from Southern Italy to Northwest Persia
1 armour and 1 infantry moved from 98 Sea Zone to Trans-Jordan
Combat - Italians
Battle in Trans-Jordan
Italians attack with 1 armour, 1 artillery, 1 fighter and 2 infantry
ANZAC defend with 1 armour
Italians win, taking Trans-Jordan from ANZAC with 1 armour, 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 armour
Battle in Alexandria
Italians attack with 1 artillery and 1 infantry
French defend with 1 infantry
Italians win, taking Alexandria from French with 1 artillery remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for French: 1 infantry
Non Combat Move - Italians
1 fighter moved from Trans-Jordan to Northwest Persia
Place Units - Italians
1 cruiser, 1 destroyer and 1 transport placed in 95 Sea Zone
1 artillery and 2 infantry placed in Southern Italy
Turn Complete - Italians
Italians collect 20 PUs; end with 20 PUs total
Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 25 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 30 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 35 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 37 PUs
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 22
Purchase Units - ANZAC
ANZAC buy 2 armour, 1 destroyer, 2 infantry and 1 submarine; Remaining resources: 1 PUs; 0 techTokens;
Combat Move - ANZAC
1 armour and 3 infantry moved from Ethiopia to 76 Sea Zone
1 armour, 3 infantry and 2 transports moved from 76 Sea Zone to 81 Sea Zone
1 armour and 3 infantry moved from 81 Sea Zone to Trans-Jordan
2 fighters moved from Egypt to Trans-Jordan
1 armour and 1 infantry moved from West India to 79 Sea Zone
1 armour and 1 infantry moved from India to 39 Sea Zone
1 submarine moved from 39 Sea Zone to 76 Sea Zone
1 armour, 1 infantry and 1 transport moved from 41 Sea Zone to 79 Sea Zone
1 armour, 1 infantry and 1 transport moved from 42 Sea Zone to 39 Sea Zone
1 armour and 1 infantry moved from Queensland to 54 Sea Zone
1 armour and 1 infantry moved from New South Wales to 62 Sea Zone
1 armour, 1 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
1 armour, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
1 transport moved from 55 Sea Zone to 62 Sea Zone
1 transport moved from 55 Sea Zone to 54 Sea Zone
1 fighter moved from Queensland to Malaya
1 destroyer moved from 62 Sea Zone to 42 Sea Zone
1 armour, 1 infantry and 1 transport moved from 79 Sea Zone to 76 Sea Zone
1 armour, 1 infantry and 1 transport moved from 39 Sea Zone to 76 Sea Zone
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 22
Purchase Units - ANZAC
ANZAC buy 2 armour, 1 destroyer, 2 infantry and 1 submarine; Remaining resources: 1 PUs; 0 techTokens;
Combat Move - ANZAC
1 armour and 3 infantry moved from Ethiopia to 76 Sea Zone
1 armour, 3 infantry and 2 transports moved from 76 Sea Zone to 81 Sea Zone
1 armour and 3 infantry moved from 81 Sea Zone to Trans-Jordan
2 fighters moved from Egypt to Trans-Jordan
1 armour and 1 infantry moved from West India to 79 Sea Zone
1 armour and 1 infantry moved from India to 39 Sea Zone
1 submarine moved from 39 Sea Zone to 76 Sea Zone
1 armour, 1 infantry and 1 transport moved from 41 Sea Zone to 79 Sea Zone
1 armour, 1 infantry and 1 transport moved from 42 Sea Zone to 39 Sea Zone
1 armour and 1 infantry moved from Queensland to 54 Sea Zone
1 armour and 1 infantry moved from New South Wales to 62 Sea Zone
1 armour, 1 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
1 armour, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
1 transport moved from 55 Sea Zone to 62 Sea Zone
1 transport moved from 55 Sea Zone to 54 Sea Zone
1 fighter moved from Queensland to Malaya
1 destroyer moved from 62 Sea Zone to 42 Sea Zone
1 armour, 1 infantry and 1 transport moved from 79 Sea Zone to 76 Sea Zone
1 armour, 1 infantry and 1 transport moved from 39 Sea Zone to 76 Sea Zone
Combat - ANZAC
Battle in Trans-Jordan
ANZAC attack with 1 armour, 2 fighters and 3 infantry
Italians defend with 1 armour, 1 artillery and 2 infantry
ANZAC roll dice for 1 cruiser in Trans-Jordan, round 2 : 1/1 hits
ANZAC roll dice for 1 armour, 2 fighters and 3 infantry in Trans-Jordan, round 2 : 2/6 hits
Italians roll dice for 1 armour, 1 artillery and 2 infantry in Trans-Jordan, round 2 : 2/4 hits
2 infantry owned by the ANZAC, 1 artillery owned by the Italians and 2 infantry owned by the Italians lost in Trans-Jordan
ANZAC roll dice for 1 armour, 2 fighters and 1 infantry in Trans-Jordan, round 3 : 3/4 hits
Italians roll dice for 1 armour in Trans-Jordan, round 3 : 1/1 hits
1 infantry owned by the ANZAC and 1 armour owned by the Italians lost in Trans-Jordan
ANZAC win, taking Trans-Jordan from Italians with 1 armour and 2 fighters remaining. Battle score for attacker is 7
Casualties for ANZAC: 3 infantry
Casualties for Italians: 1 armour, 1 artillery and 2 infantry
Non Combat Move - ANZAC
2 destroyers moved from 76 Sea Zone to 81 Sea Zone
1 transport moved from 81 Sea Zone to 78 Sea Zone
2 armour and 2 infantry moved from 76 Sea Zone to Ethiopia
1 armour and 1 infantry moved from 79 Sea Zone to West India
1 armour and 1 infantry moved from 39 Sea Zone to India
2 fighters moved from Trans-Jordan to Egypt
Place Units - ANZAC
1 armour and 1 infantry placed in Queensland
1 armour and 1 infantry placed in New South Wales
1 destroyer placed in 54 Sea Zone
1 submarine placed in 62 Sea Zone
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 3,3,1,1
ANZAC collect 21 PUs (1 lost to blockades); end with 22 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 27 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 32 PUs
Dice Statistics:
Total
1 was rolled 12 times
2 was rolled 5 times
3 was rolled 6 times
5 was rolled 5 times
6 was rolled 1 times
Average roll : 2.448
Median : 2.000
Variance : 3.393
Standard Deviation : 1.842
Total rolls : 29
Null / Other
1 was rolled 5 times
3 was rolled 2 times
5 was rolled 2 times
Average roll : 2.333
Median : 1.000
Variance : 2.625
Standard Deviation : 1.620
Total rolls : 9
ANZAC Combat
1 was rolled 2 times
2 was rolled 5 times
3 was rolled 2 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 2.636
Median : 2.000
Variance : 1.900
Standard Deviation : 1.378
Total rolls : 11
Italians Combat
1 was rolled 5 times
3 was rolled 2 times
5 was rolled 2 times
Average roll : 2.333
Median : 1.000
Variance : 2.625
Standard Deviation : 1.620
Total rolls : 9