Thanks - much better now!
Suprise Attack +6 Allies -VS- Dawgoneit Axis
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 20
Purchase Units - ANZAC
ANZAC buy 2 armour, 2 infantry and 2 transports; Remaining resources: 5 PUs; 0 techTokens;Combat Move - ANZAC
1 armour and 1 infantry moved from Queensland to 54 Sea Zone
1 armour and 1 infantry moved from New South Wales to 62 Sea Zone
1 destroyer moved from 81 Sea Zone to 95 Sea Zone
1 cruiser moved from 79 Sea Zone to 76 Sea Zone
1 armour and 1 infantry moved from West India to 79 Sea Zone
1 armour, 1 infantry and 1 transport moved from 79 Sea Zone to 76 Sea Zone
1 armour, 1 destroyer, 1 infantry and 1 transport moved from 41 Sea Zone to 79 Sea Zone
2 transports moved from 39 Sea Zone to 55 Sea Zone
1 armour, 1 cruiser, 1 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
1 armour, 1 infantry, 1 submarine and 1 transport moved from 62 Sea Zone to 42 Sea Zone
1 fighter moved from Trans-Jordan to Alexandria
2 fighters moved from Egypt to Alexandria
1 infantry moved from Egypt to Alexandria
2 transports moved from 80 Sea Zone to 39 Sea Zone
1 destroyer, 2 infantry and 1 transport moved from 42 Sea Zone to 39 Sea Zone
2 infantry moved from India to 39 Sea Zone
2 infantry and 1 transport moved from 39 Sea Zone to 80 Sea Zone
1 destroyer moved from 39 Sea Zone to 80 Sea ZoneCombat - ANZAC
Battle in 95 Sea Zone
ANZAC attack with 1 destroyer
Italians defend with 1 transport
1 transport owned by the Italians lost in 95 Sea Zone
ANZAC win with 1 destroyer remaining. Battle score for attacker is 7
Casualties for Italians: 1 transport
Battle in Alexandria
ANZAC attack with 3 fighters and 1 infantry
Italians defend with 1 artillery and 1 infantry
ANZAC roll dice for 3 fighters and 1 infantry in Alexandria, round 2 : 3/4 hits
Italians roll dice for 1 artillery and 1 infantry in Alexandria, round 2 : 1/2 hits
1 infantry owned by the ANZAC, 1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Alexandria
ANZAC win with 3 fighters remaining. Battle score for attacker is 4
Casualties for ANZAC: 1 infantry
Casualties for Italians: 1 artillery and 1 infantryNon Combat Move - ANZAC
3 fighters moved from Alexandria to Egypt
1 armour and 1 infantry moved from 76 Sea Zone to Ethiopia
2 infantry moved from 80 Sea Zone to Iraq
1 armour and 1 infantry moved from 79 Sea Zone to West India
2 infantry moved from 39 Sea Zone to IndiaPlace Units - ANZAC
1 transport placed in 54 Sea Zone
1 transport placed in 62 Sea Zone
1 armour and 1 infantry placed in Queensland
1 armour and 1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 22 PUs; end with 27 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 32 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 37 PUsDice Statistics:
Total
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
Average roll : 2.833
Median : 2.500
Variance : 0.400
Standard Deviation : 0.632
Total rolls : 6ANZAC Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 1 times
5 was rolled 1 times
Average roll : 2.750
Median : 2.500
Variance : 1.333
Standard Deviation : 1.155
Total rolls : 4Italians Combat
2 was rolled 1 times
4 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 20
Combat Move - French
Turn Complete - French
Dice Statistics:
Total
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
Average roll : 2.833
Median : 2.500
Variance : 0.400
Standard Deviation : 0.632
Total rolls : 6ANZAC Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 1 times
5 was rolled 1 times
Average roll : 2.750
Median : 2.500
Variance : 1.333
Standard Deviation : 1.155
Total rolls : 4Italians Combat
2 was rolled 1 times
4 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2 -
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 21
Politics - Germans
Purchase Units - Germans
Germans buy 3 armour, 3 artilleries, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 3 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 cruiser, 1 destroyer and 1 submarine moved from 91 Sea Zone to 101 Sea Zone
1 artillery and 2 infantry moved from Northwest Persia to Persia
2 artilleries and 2 infantry moved from Northwest Persia to Iraq
1 armour moved from Caucasus to Iraq
1 armour moved from Vologda to Kansu
1 armour moved from Yenisey to Yakut S.S.R.
Germans take Yakut S.S.R. from Americans
1 armour moved from Yakut S.S.R. to Yenisey
1 mech_infantry moved from Kazakhstan to Kansu
2 bombers moved from Kazakhstan to 80 Sea Zone
2 mech_infantrys moved from Tsinghai to Sikang
3 armour moved from Tsinghai to Sikang
1 fighter and 1 tactical_bomber moved from Kazakhstan to Sikang
1 artillery and 1 infantry moved from Caucasus to Kazakhstan
2 armour moved from Kazakhstan to Shensi
1 artillery and 1 infantry moved from Vologda to Urals
1 artillery and 1 infantry moved from Archangel to Vologda
1 armour moved from Russia to Kazakhstan
1 artillery and 1 infantry moved from Russia to Vologda
1 artillery and 1 infantry moved from Novgorod to Archangel
1 armour moved from Tsinghai to Sikang
1 bomber moved from Novgorod to Sikang
1 bomber moved from Vologda to Sikang -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 21
Politics - Germans
Purchase Units - Germans
Germans buy 3 armour, 3 artilleries, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 3 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 cruiser, 1 destroyer and 1 submarine moved from 91 Sea Zone to 101 Sea Zone
1 artillery and 2 infantry moved from Northwest Persia to Persia
2 artilleries and 2 infantry moved from Northwest Persia to Iraq
1 armour moved from Caucasus to Iraq
1 armour moved from Vologda to Kansu
1 armour moved from Yenisey to Yakut S.S.R.
Germans take Yakut S.S.R. from Americans
1 armour moved from Yakut S.S.R. to Yenisey
1 mech_infantry moved from Kazakhstan to Kansu
2 bombers moved from Kazakhstan to 80 Sea Zone
2 mech_infantrys moved from Tsinghai to Sikang
3 armour moved from Tsinghai to Sikang
1 fighter and 1 tactical_bomber moved from Kazakhstan to Sikang
1 artillery and 1 infantry moved from Caucasus to Kazakhstan
2 armour moved from Kazakhstan to Shensi
1 artillery and 1 infantry moved from Vologda to Urals
1 artillery and 1 infantry moved from Archangel to Vologda
1 armour moved from Russia to Kazakhstan
1 artillery and 1 infantry moved from Russia to Vologda
1 artillery and 1 infantry moved from Novgorod to Archangel
1 armour moved from Tsinghai to Sikang
1 bomber moved from Novgorod to Sikang
1 bomber moved from Vologda to SikangCombat - Germans
Americans scrambles 1 units out of Eastern United States to defend against the attack in 101 Sea Zone
Battle in 101 Sea Zone
Germans attack with 1 battleship, 3 cruisers, 3 destroyers and 1 submarine
Americans defend with 1 battleship, 3 destroyers, 1 fighter and 1 submarine
Units damaged: 1 battleship owned by the Americans
1 battleship owned by the Germans retreated to 89 Sea Zone
Americans win with 1 battleship and 1 fighter remaining. Battle score for attacker is -36
Casualties for Germans: 3 cruisers, 3 destroyers and 1 submarine
Casualties for Americans: 3 destroyers and 1 submarine
Battle in Shensi
Germans attack with 2 armour
Chinese defend with 2 infantry
Germans win, taking Shensi from Chinese with 1 armour remaining. Battle score for attacker is 0
Casualties for Germans: 1 armour
Casualties for Chinese: 2 infantry
Battle in Sikang
Germans attack with 4 armour, 2 bombers, 1 fighter, 2 mech_infantrys and 1 tactical_bomber
Chinese defend with 3 artilleries and 5 infantry
Germans win, taking Sikang from Chinese with 4 armour, 2 bombers, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 19
Casualties for Germans: 2 mech_infantrys
Casualties for Chinese: 3 artilleries and 5 infantry
Battle in Iraq
Germans attack with 1 armour, 2 artilleries and 2 infantry
ANZAC defend with 2 infantry
Germans win, taking Iraq from British with 1 armour, 2 artilleries and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for ANZAC: 2 infantry
Battle in Persia
Germans attack with 1 artillery and 2 infantry
British defend with 1 artillery and 1 infantry
Germans win, taking Persia from British with 1 artillery and 2 infantry remaining. Battle score for attacker is 7
Casualties for British: 1 artillery and 1 infantry
Battle in Kansu
Germans attack with 1 armour and 1 mech_infantry
Americans defend with 1 infantry; Chinese defend with 1 infantry
Chinese win with no units remaining. Battle score for attacker is -4
Casualties for Germans: 1 armour and 1 mech_infantry
Casualties for Americans: 1 infantry
Casualties for Chinese: 1 infantry
Battle in 80 Sea Zone
Germans attack with 2 bombers
British defend with 1 transport; Americans defend with 1 transport; ANZAC defend with 1 destroyer and 1 transport
Germans win with 1 bomber remaining. Battle score for attacker is 17
Casualties for Germans: 1 bomber
Casualties for British: 1 transport
Casualties for ANZAC: 1 destroyer and 1 transport
Casualties for Americans: 1 transport
Moving scrambled unit from 101 Sea Zone back to originating territory: Eastern United StatesNon Combat Move - Germans
1 bomber moved from 80 Sea Zone to Northwest Persia
1 artillery and 1 infantry moved from Rostov to Caucasus
1 artillery and 1 infantry moved from Ukraine to Rostov
1 armour moved from Ukraine to Caucasus
4 infantry moved from Romania to Bessarabia
1 mech_infantry moved from Eastern Poland to Ukraine
1 artillery and 1 infantry moved from Poland to Eastern Poland
1 armour moved from Germany to Eastern Poland
1 fighter moved from Poland to Southern Italy
2 bombers, 1 fighter and 1 tactical_bomber moved from Sikang to Kazakhstan
1 carrier, 2 destroyers, 1 fighter and 1 tactical_bomber moved from 110 Sea Zone to 91 Sea ZonePlace Units - Germans
1 carrier, 1 cruiser and 1 destroyer placed in 110 Sea Zone
2 fighters placed in 110 Sea Zone
1 armour, 1 artillery and 1 infantry placed in Ukraine
1 armour, 1 artillery and 1 infantry placed in Russia
1 armour, 1 artillery and 1 infantry placed in NovgorodTurn Complete - Germans
Germans collect 80 PUs; end with 80 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 85 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 89 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 99 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 104 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 21
Purchase Units - Japanese
Japanese buy 2 armour and 1 mech_infantry; Remaining resources: 0 SuicideAttackTokens; 1 PUs;Combat Move - Japanese
1 infantry moved from Northwest Persia to Iraq
1 artillery and 2 infantry moved from Volgograd to CaucasusNon Combat Move - Japanese
Place Units - Japanese
2 armour and 1 mech_infantry placed in VolgogradTurn Complete - Japanese
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,5,5,2
Japanese collect 13 PUs (2 lost to blockades); end with 14 PUs total -
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 21
Purchase Units - Americans
Americans buy 3 armour, 1 cruiser, 1 destroyer, 2 fighters, 1 infantry, 2 mech_infantrys and 2 submarines; Remaining resources: 1 PUs;Combat Move - Americans
1 unit repaired.
4 armour moved from Buryatia to Yenisey
Americans take Yakut S.S.R. from Germans
1 infantry moved from Buryatia to Yakut S.S.R.
1 mech_infantry moved from Amur to Yakut S.S.R.
1 armour moved from Soviet Far East to Amur
1 infantry moved from Soviet Far East to Siberia
1 mech_infantry moved from Alaska to 1 Sea Zone
1 mech_infantry and 1 transport moved from 1 Sea Zone to 4 Sea Zone
1 transport moved from 4 Sea Zone to 1 Sea Zone
1 armour and 1 infantry moved from Western United States to 10 Sea Zone
1 armour, 1 infantry and 1 transport moved from 10 Sea Zone to 4 Sea Zone
1 fighter moved from Eastern United States to 89 Sea Zone
1 battleship moved from 101 Sea Zone to 89 Sea Zone
Americans take 101 Sea Zone from Germans
1 carrier moved from 41 Sea Zone to 79 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 21
Purchase Units - Americans
Americans buy 3 armour, 1 cruiser, 1 destroyer, 2 fighters, 1 infantry, 2 mech_infantrys and 2 submarines; Remaining resources: 1 PUs;Combat Move - Americans
1 unit repaired.
4 armour moved from Buryatia to Yenisey
Americans take Yakut S.S.R. from Germans
1 infantry moved from Buryatia to Yakut S.S.R.
1 mech_infantry moved from Amur to Yakut S.S.R.
1 armour moved from Soviet Far East to Amur
1 infantry moved from Soviet Far East to Siberia
1 mech_infantry moved from Alaska to 1 Sea Zone
1 mech_infantry and 1 transport moved from 1 Sea Zone to 4 Sea Zone
1 transport moved from 4 Sea Zone to 1 Sea Zone
1 armour and 1 infantry moved from Western United States to 10 Sea Zone
1 armour, 1 infantry and 1 transport moved from 10 Sea Zone to 4 Sea Zone
1 fighter moved from Eastern United States to 89 Sea Zone
1 battleship moved from 101 Sea Zone to 89 Sea Zone
Americans take 101 Sea Zone from Germans
1 carrier moved from 41 Sea Zone to 79 Sea ZoneCombat - Americans
Battle in Yenisey
Americans attack with 4 armour
Japanese defend with 2 fighters; Germans defend with 2 armour
Americans roll dice for 4 armour in Yenisey, round 2 : 3/4 hits
Germans roll dice for 2 armour and 2 fighters in Yenisey, round 2 : 3/4 hits
2 armour owned by the Germans, 3 armour owned by the Americans and 1 fighter owned by the Japanese lost in Yenisey
Americans roll dice for 1 armour in Yenisey, round 3 : 0/1 hits
Germans roll dice for 1 fighter in Yenisey, round 3 : 1/1 hits
1 armour owned by the Americans lost in Yenisey
Germans win with 1 fighter remaining. Battle score for attacker is -2
Casualties for Japanese: 1 fighter
Casualties for Germans: 2 armour
Casualties for Americans: 4 armour
Battle in 89 Sea Zone
Americans attack with 1 battleship and 1 fighter
Germans defend with 1 battleship
Americans roll dice for 1 battleship and 1 fighter in 89 Sea Zone, round 2 : 1/2 hits
Germans roll dice for 1 battleship in 89 Sea Zone, round 2 : 1/1 hits
Units damaged: 1 battleship owned by the Americans
1 battleship owned by the Germans lost in 89 Sea Zone
Americans win, taking 89 Sea Zone from Neutral with 1 battleship and 1 fighter remaining. Battle score for attacker is 20
Casualties for Germans: 1 battleshipNon Combat Move - Americans
1 fighter moved from 89 Sea Zone to Eastern United States
1 armour, 1 infantry and 1 mech_infantry moved from 4 Sea Zone to Soviet Far East
2 armour and 1 mech_infantry moved from Korea to Jehol
1 artillery and 1 infantry moved from Kwangsi to Yunnan
1 transport moved from 36 Sea Zone to 41 Sea Zone
1 fighter moved from India to Trans-JordanPlace Units - Americans
2 armour and 1 mech_infantry placed in Korea
1 armour, 1 infantry and 1 mech_infantry placed in Western United States
1 cruiser, 1 destroyer and 2 submarines placed in 101 Sea Zone
2 fighters placed in Eastern United StatesTurn Complete - Americans
Americans collect 61 PUs; end with 62 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 87 PUsDice Statistics:
Total
1 was rolled 2 times
2 was rolled 4 times
3 was rolled 3 times
5 was rolled 4 times
Average roll : 3.000
Median : 3.000
Variance : 1.417
Standard Deviation : 1.190
Total rolls : 13Germans Combat
1 was rolled 1 times
2 was rolled 3 times
3 was rolled 1 times
5 was rolled 1 times
Average roll : 2.500
Median : 2.000
Variance : 1.200
Standard Deviation : 1.095
Total rolls : 6Americans Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 2 times
5 was rolled 3 times
Average roll : 3.429
Median : 3.000
Variance : 1.167
Standard Deviation : 1.080
Total rolls : 7 -
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 21
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 4 artilleries and 4 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 artillery and 3 infantry moved from Szechwan to Sikang
1 artillery and 2 infantry moved from Suiyuyan to Shensi -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 21
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 4 artilleries and 4 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 artillery and 3 infantry moved from Szechwan to Sikang
1 artillery and 2 infantry moved from Suiyuyan to ShensiCombat - Chinese
Battle in Shensi
Chinese attack with 1 artillery and 2 infantry
Germans defend with 1 armour
Chinese roll dice for 1 artillery and 2 infantry in Shensi, round 2 : 1/3 hits
Germans roll dice for 1 armour in Shensi, round 2 : 0/1 hits
1 armour owned by the Germans lost in Shensi
Chinese win, taking Shensi from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 1 armour
Battle in Sikang
Chinese attack with 1 artillery and 3 infantry
Germans defend with 4 armour
Chinese roll dice for 1 artillery and 3 infantry in Sikang, round 2 : 2/4 hits
Germans roll dice for 4 armour in Sikang, round 2 : 2/4 hits
2 armour owned by the Germans and 2 infantry owned by the Chinese lost in Sikang
Chinese roll dice for 1 artillery and 1 infantry in Sikang, round 3 : 1/2 hits
Germans roll dice for 2 armour in Sikang, round 3 : 2/2 hits
1 artillery owned by the Chinese, 1 armour owned by the Germans and 1 infantry owned by the Chinese lost in Sikang
Germans win with 1 armour remaining. Battle score for attacker is 5
Casualties for Germans: 3 armour
Casualties for Chinese: 1 artillery and 3 infantryNon Combat Move - Chinese
Place Units - Chinese
1 artillery and 1 infantry placed in Kansu
3 artilleries and 3 infantry placed in SzechwanTurn Complete - Chinese
Chinese collect 21 PUs; end with 21 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 27 PUsDice Statistics:
Total
1 was rolled 7 times
2 was rolled 7 times
3 was rolled 5 times
4 was rolled 2 times
5 was rolled 7 times
6 was rolled 1 times
Average roll : 2.931
Median : 3.000
Variance : 1.464
Standard Deviation : 1.210
Total rolls : 29Germans Combat
1 was rolled 3 times
2 was rolled 5 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 3 times
Average roll : 2.692
Median : 2.000
Variance : 1.417
Standard Deviation : 1.190
Total rolls : 13Chinese Combat
1 was rolled 3 times
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 2.889
Median : 3.000
Variance : 0.625
Standard Deviation : 0.791
Total rolls : 9Americans Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 2 times
5 was rolled 3 times
Average roll : 3.429
Median : 3.000
Variance : 1.167
Standard Deviation : 1.080
Total rolls : 7 -
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 21
Combat Move - British
2 artilleries and 3 infantry moved from Eastern Persia to Persia
1 armour moved from Turkmenistan to Persia
1 infantry moved from Trans-Jordan to Egypt -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 21
Purchase Units - UK_Pacific
UK_Pacific buy 1 armour, 1 artillery, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - British
2 artilleries and 3 infantry moved from Eastern Persia to Persia
1 armour moved from Turkmenistan to Persia
1 infantry moved from Trans-Jordan to EgyptCombat - British
Turning on Edit Mode
EDIT: Removing units owned by Americans from 76 Sea Zone: 1 destroyer
EDIT: Adding units owned by Americans to 98 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
Battle in Persia
British attack with 1 armour, 2 artilleries and 3 infantry
Germans defend with 1 artillery and 2 infantry
British roll dice for 1 armour, 2 artilleries and 3 infantry in Persia, round 2 : 3/6 hits
Germans roll dice for 1 artillery and 2 infantry in Persia, round 2 : 1/3 hits
1 infantry owned by the British, 2 infantry owned by the Germans and 1 artillery owned by the Germans lost in Persia
British win, taking Persia from Germans with 1 armour, 2 artilleries and 2 infantry remaining. Battle score for attacker is 7
Casualties for Germans: 1 artillery and 2 infantry
Casualties for British: 1 infantryNon Combat Move - British
1 artillery and 1 infantry moved from West India to Eastern Persia
1 artillery and 3 infantry moved from India to West India
1 armour and 1 mech_infantry moved from India to Eastern Persia
1 aaGun moved from India to West IndiaPlace Units - UK_Pacific
1 armour, 1 artillery, 3 infantry and 1 mech_infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 18 PUs; end with 18 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 23 PUs
Some Units in India change ownership: 1 armour, 1 artillery, 3 infantry and 1 mech_infantryDice Statistics:
Total
1 was rolled 8 times
2 was rolled 10 times
3 was rolled 6 times
4 was rolled 3 times
5 was rolled 9 times
6 was rolled 2 times
Average roll : 3.026
Median : 3.000
Variance : 1.459
Standard Deviation : 1.208
Total rolls : 38Germans Combat
1 was rolled 3 times
2 was rolled 6 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 4 times
6 was rolled 1 times
Average roll : 3.000
Median : 2.000
Variance : 1.600
Standard Deviation : 1.265
Total rolls : 16British Combat
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
Average roll : 2.833
Median : 2.500
Variance : 0.400
Standard Deviation : 0.632
Total rolls : 6Chinese Combat
1 was rolled 3 times
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 2.889
Median : 3.000
Variance : 0.625
Standard Deviation : 0.791
Total rolls : 9Americans Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 2 times
5 was rolled 3 times
Average roll : 3.429
Median : 3.000
Variance : 1.167
Standard Deviation : 1.080
Total rolls : 7 -
About 6 is when were going to start
-
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 21
Purchase Units - Italians
Italians buy 1 cruiser, 1 destroyer, 1 fighter and 1 transport; Remaining resources: 0 PUs;Combat Move - Italians
1 submarine moved from 94 Sea Zone to 98 Sea Zone
1 destroyer moved from 94 Sea Zone to 95 Sea Zone
1 destroyer moved from 94 Sea Zone to 98 Sea Zone
1 destroyer moved from 94 Sea Zone to 95 Sea Zone
2 artilleries and 2 infantry moved from Tunisia to 94 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 94 Sea Zone to 98 Sea Zone
1 artillery and 1 infantry moved from 98 Sea Zone to Trans-Jordan
1 artillery, 1 infantry and 1 transport moved from 94 Sea Zone to 98 Sea Zone
1 artillery and 1 infantry moved from 98 Sea Zone to Syria
1 artillery and 1 infantry moved from Libya to Tobruk
1 fighter moved from Northwest Persia to Trans-JordanCombat - Italians
Battle in 95 Sea Zone
Italians attack with 2 destroyers
ANZAC defend with 1 destroyer
Italians win with 2 destroyers remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in 98 Sea Zone
Italians attack with 1 destroyer, 1 submarine and 2 transports
Americans defend with 1 destroyer
Italians win, taking 98 Sea Zone from ANZAC with 1 destroyer and 2 transports remaining. Battle score for attacker is 2
Casualties for Italians: 1 submarine
Casualties for Americans: 1 destroyer
Battle in Syria
Battle in Trans-Jordan
Italians attack with 1 artillery, 1 fighter and 1 infantry
Americans defend with 1 fighter
Italians win, taking Syria from British, taking Trans-Jordan from ANZAC with 1 artillery and 1 fighter remaining. Battle score for attacker is 7
Casualties for Italians: 1 infantry
Casualties for Americans: 1 fighterNon Combat Move - Italians
1 fighter moved from Trans-Jordan to Iraq
1 fighter moved from Iraq to Northwest PersiaPlace Units - Italians
1 cruiser, 1 destroyer and 1 transport placed in 95 Sea Zone
1 fighter placed in Southern ItalyTurn Complete - Italians
Italians collect 20 PUs; end with 20 PUs total
Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 25 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 30 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 35 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 37 PUs -
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 21
Purchase Units - ANZAC
ANZAC buy 2 armour, 1 destroyer, 1 fighter and 2 infantry; Remaining resources: 1 PUs; 0 techTokens;Combat Move - ANZAC
1 armour and 1 infantry moved from Queensland to 54 Sea Zone
1 armour and 1 infantry moved from New South Wales to 62 Sea Zone
3 fighters moved from Egypt to 98 Sea Zone
1 armour and 1 infantry moved from Ethiopia to 76 Sea Zone
1 armour, 1 cruiser, 1 infantry and 1 transport moved from 76 Sea Zone to 81 Sea Zone
1 armour and 1 infantry moved from 81 Sea Zone to Trans-Jordan
1 armour and 1 infantry moved from West India to 79 Sea Zone
1 armour, 1 infantry and 1 transport moved from 79 Sea Zone to 76 Sea Zone
1 destroyer moved from 79 Sea Zone to 76 Sea Zone
2 infantry moved from India to 39 Sea Zone
2 infantry and 1 transport moved from 39 Sea Zone to 76 Sea Zone
1 destroyer moved from 39 Sea Zone to 76 Sea Zone
1 armour, 1 cruiser, 1 infantry and 1 transport moved from 37 Sea Zone to 79 Sea Zone
1 armour, 1 infantry, 1 submarine and 1 transport moved from 42 Sea Zone to 39 Sea Zone
1 armour, 1 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone
1 armour, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
1 transport moved from 55 Sea Zone to 54 Sea Zone
1 transport moved from 55 Sea Zone to 62 Sea Zone
2 transports moved from 39 Sea Zone to 55 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 21
Purchase Units - ANZAC
ANZAC buy 2 armour, 1 destroyer, 1 fighter and 2 infantry; Remaining resources: 1 PUs; 0 techTokens;Combat Move - ANZAC
1 armour and 1 infantry moved from Queensland to 54 Sea Zone
1 armour and 1 infantry moved from New South Wales to 62 Sea Zone
3 fighters moved from Egypt to 98 Sea Zone
1 armour and 1 infantry moved from Ethiopia to 76 Sea Zone
1 armour, 1 cruiser, 1 infantry and 1 transport moved from 76 Sea Zone to 81 Sea Zone
1 armour and 1 infantry moved from 81 Sea Zone to Trans-Jordan
1 armour and 1 infantry moved from West India to 79 Sea Zone
1 armour, 1 infantry and 1 transport moved from 79 Sea Zone to 76 Sea Zone
1 destroyer moved from 79 Sea Zone to 76 Sea Zone
2 infantry moved from India to 39 Sea Zone
2 infantry and 1 transport moved from 39 Sea Zone to 76 Sea Zone
1 destroyer moved from 39 Sea Zone to 76 Sea Zone
1 armour, 1 cruiser, 1 infantry and 1 transport moved from 37 Sea Zone to 79 Sea Zone
1 armour, 1 infantry, 1 submarine and 1 transport moved from 42 Sea Zone to 39 Sea Zone
1 armour, 1 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone
1 armour, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
1 transport moved from 55 Sea Zone to 54 Sea Zone
1 transport moved from 55 Sea Zone to 62 Sea Zone
2 transports moved from 39 Sea Zone to 55 Sea ZoneCombat - ANZAC
Battle in 98 Sea Zone
ANZAC attack with 3 fighters
Italians defend with 1 destroyer and 2 transports
ANZAC roll dice for 3 fighters in 98 Sea Zone, round 2 : 1/3 hits
Italians roll dice for 1 destroyer and 2 transports in 98 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Italians and 1 fighter owned by the ANZAC lost in 98 Sea Zone
2 transports owned by the Italians lost in 98 Sea Zone
ANZAC win with 2 fighters remaining. Battle score for attacker is 12
Casualties for ANZAC: 1 fighter
Casualties for Italians: 1 destroyer and 2 transports
Battle in Trans-Jordan
ANZAC attack with 1 armour and 1 infantry
Italians defend with 1 artillery
ANZAC roll dice for 1 cruiser in Trans-Jordan, round 2 : 0/1 hits
ANZAC roll dice for 1 armour and 1 infantry in Trans-Jordan, round 2 : 1/2 hits
Italians roll dice for 1 artillery in Trans-Jordan, round 2 : 0/1 hits
1 artillery owned by the Italians lost in Trans-Jordan
ANZAC win, taking Trans-Jordan from Italians with 1 armour and 1 infantry remaining. Battle score for attacker is 4
Casualties for Italians: 1 artilleryNon Combat Move - ANZAC
2 fighters moved from 98 Sea Zone to Egypt
1 armour and 3 infantry moved from 76 Sea Zone to Ethiopia
1 infantry moved from 79 Sea Zone to West India
1 armour moved from 79 Sea Zone to West India
1 armour and 1 infantry moved from 39 Sea Zone to IndiaPlace Units - ANZAC
1 armour, 1 fighter and 1 infantry placed in Queensland
1 armour and 1 infantry placed in New South Wales
1 destroyer placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 22 PUs; end with 23 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 28 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 33 PUsDice Statistics:
Total
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 2 times
6 was rolled 2 times
Average roll : 3.625
Median : 3.500
Variance : 0.571
Standard Deviation : 0.756
Total rolls : 8ANZAC Combat
1 was rolled 1 times
3 was rolled 2 times
4 was rolled 1 times
6 was rolled 2 times
Average roll : 3.833
Median : 3.500
Variance : 0.800
Standard Deviation : 0.894
Total rolls : 6Italians Combat
2 was rolled 1 times
4 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2 -
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 21
Combat Move - French
1 infantry moved from Egypt to Alexandria
French take Alexandria from Italians -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 21
Combat Move - French
1 infantry moved from Egypt to Alexandria
French take Alexandria from ItaliansCombat - French
Non Combat Move - French
Turn Complete - French
Dice Statistics:
Total
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 2 times
6 was rolled 2 times
Average roll : 3.625
Median : 3.500
Variance : 0.571
Standard Deviation : 0.756
Total rolls : 8ANZAC Combat
1 was rolled 1 times
3 was rolled 2 times
4 was rolled 1 times
6 was rolled 2 times
Average roll : 3.833
Median : 3.500
Variance : 0.800
Standard Deviation : 0.894
Total rolls : 6Italians Combat
2 was rolled 1 times
4 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 22
Politics - Germans
Purchase Units - Germans
Germans buy 4 armour, 3 artilleries, 1 carrier, 1 destroyer, 2 fighters, 3 infantry, 2 mech_infantrys and 1 transport; Remaining resources: 0 PUs;Combat Move - Germans
1 artillery and 1 infantry moved from Urals to Evenkiyskiy
2 artilleries and 2 infantry moved from Vologda to Novosibirsk
1 artillery and 1 infantry moved from Russia to Samara
1 artillery and 1 infantry moved from Archangel to Vologda
1 artillery and 1 infantry moved from Novgorod to Archangel
1 armour moved from Novgorod to Vologda
1 armour moved from Russia to Novosibirsk
1 armour moved from Sikang to Turkmenistan
1 artillery moved from Kazakhstan to Turkmenistan
1 armour moved from Kazakhstan to Turkmenistan
1 infantry moved from Kazakhstan to Turkmenistan
1 armour moved from Caucasus to Persia
2 bombers, 1 fighter and 1 tactical_bomber moved from Kazakhstan to Persia
1 armour moved from Iraq to Trans-Jordan
1 artillery moved from Iraq to Persia
1 artillery and 1 infantry moved from Iraq to Trans-Jordan
1 bomber moved from Northwest Persia to Persia
1 artillery and 1 infantry moved from Caucasus to Kazakhstan
1 armour moved from Tunisia to Tobruk
2 artilleries moved from Algeria to Tunisia
1 artillery and 1 infantry moved from Rostov to Caucasus
1 armour and 1 mech_infantry moved from Ukraine to Caucasus
1 artillery and 1 infantry moved from Ukraine to Rostov
4 infantry moved from Bessarabia to Ukraine
1 carrier, 1 cruiser, 1 destroyer and 2 fighters moved from 110 Sea Zone to 91 Sea ZoneCombat - Germans
Battle in Turkmenistan
Germans attack with 2 armour, 1 artillery and 1 infantry
British defend with 1 artillery and 1 infantry
Germans win, taking Turkmenistan from British with 2 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 7
Casualties for British: 1 artillery and 1 infantry
Battle in Trans-Jordan
Germans attack with 1 armour, 1 artillery and 1 infantry
ANZAC defend with 1 armour and 1 infantry
ANZAC win with 1 armour remaining. Battle score for attacker is -10
Casualties for Germans: 1 armour, 1 artillery and 1 infantry
Casualties for ANZAC: 1 infantry
Battle in Persia
Germans attack with 1 armour, 1 artillery, 3 bombers, 1 fighter and 1 tactical_bomber
British defend with 1 armour, 2 artilleries and 2 infantry
Germans win with 3 bombers and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 armour, 1 artillery and 1 fighter
Casualties for British: 1 armour, 2 artilleries and 2 infantryNon Combat Move - Germans
1 tactical_bomber moved from Persia to Iraq
3 bombers moved from Persia to Northwest Persia
1 fighter moved from Southern Italy to IraqPlace Units - Germans
1 carrier and 1 destroyer placed in 110 Sea Zone
2 fighters placed in 110 Sea Zone
1 armour, 1 artillery and 1 infantry placed in Ukraine
1 armour, 1 artillery and 1 infantry placed in Russia
1 armour, 1 artillery and 1 infantry placed in Novgorod
1 transport placed in 110 Sea Zone
1 armour and 2 mech_infantrys placed in GermanyTurn Complete - Germans
Germans collect 76 PUs; end with 76 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 81 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 83 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 93 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 98 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 22
Purchase Units - Japanese
Japanese buy 1 armour and 2 mech_infantrys; Remaining resources: 0 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
2 armour moved from Volgograd to Northwest Persia
1 artillery and 2 infantry moved from Caucasus to Northwest Persia
1 fighter moved from Yenisey to Turkmenistan
1 mech_infantry moved from Volgograd to Northwest PersiaCombat - Japanese
Non Combat Move - Japanese
Place Units - Japanese
1 armour and 2 mech_infantrys placed in VolgogradTurn Complete - Japanese
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,6,4,3
Japanese collect 12 PUs (3 lost to blockades); end with 12 PUs total -
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 22
Purchase Units - Americans
Americans buy 3 armour, 1 artillery, 1 carrier, 2 destroyers, 1 fighter, 1 infantry, 2 mech_infantrys and 2 submarines; Remaining resources: 0 PUs;Combat Move - Americans
1 infantry and 1 mech_infantry moved from Yakut S.S.R. to Yenisey
Americans take Yenisey from Germans
1 armour moved from Amur to Yakut S.S.R.
1 infantry moved from Siberia to Amur
1 infantry moved from Soviet Far East to Siberia
1 armour and 1 mech_infantry moved from Soviet Far East to Amur
2 armour and 1 mech_infantry moved from Jehol to Kweichow
2 armour and 1 mech_infantry moved from Korea to Jehol
1 artillery and 1 infantry moved from Yunnan to Szechwan
1 battleship moved from 89 Sea Zone to 101 Sea Zone
1 armour and 1 infantry moved from Western United States to 10 Sea Zone
1 armour, 1 infantry and 1 transport moved from 10 Sea Zone to 4 Sea Zone
2 transports moved from 4 Sea Zone to 1 Sea Zone
1 mech_infantry moved from Western United States to Alaska