Suprise Attack +6 Allies -VS- Dawgoneit Axis


  • TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.6

    Game History

    Round: 11

    Purchase Units - ANZAC
                ANZAC buy 1 armour, 1 cruiser, 1 infantry and 1 transport; Remaining resources: 0 PUs; 0 techTokens;

    Combat Move - ANZAC
                Reseting Bonus Movement of Units
                1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
                1 transport moved from 44 Sea Zone to 46 Sea Zone
                1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
                1 artillery and 1 infantry moved from Borneo to 43 Sea Zone
                1 armour and 1 infantry moved from Iraq to Northwest Persia
                1 artillery, 1 infantry and 1 transport moved from 43 Sea Zone to 20 Sea Zone
                1 artillery and 1 infantry moved from 20 Sea Zone to Kiangsi
                1 destroyer moved from 44 Sea Zone to 41 Sea Zone
                1 submarine moved from 66 Sea Zone to 86 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 66 Sea Zone to 85 Sea Zone
                1 transport moved from 80 Sea Zone to 39 Sea Zone
                1 destroyer moved from 62 Sea Zone to 42 Sea Zone


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6

    Game History

    Round: 11

    Purchase Units - ANZAC
                ANZAC buy 1 armour, 1 cruiser, 1 infantry and 1 transport; Remaining resources: 0 PUs; 0 techTokens;

    Combat Move - ANZAC
                Reseting Bonus Movement of Units
                1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
                1 transport moved from 44 Sea Zone to 46 Sea Zone
                1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
                1 artillery and 1 infantry moved from Borneo to 43 Sea Zone
                1 armour and 1 infantry moved from Iraq to Northwest Persia
                1 artillery, 1 infantry and 1 transport moved from 43 Sea Zone to 20 Sea Zone
                1 artillery and 1 infantry moved from 20 Sea Zone to Kiangsi
                1 destroyer moved from 44 Sea Zone to 41 Sea Zone
                1 submarine moved from 66 Sea Zone to 86 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 66 Sea Zone to 85 Sea Zone
                1 transport moved from 80 Sea Zone to 39 Sea Zone
                1 destroyer moved from 62 Sea Zone to 42 Sea Zone

    Combat - ANZAC
                Battle in Kiangsi
                Battle in Northwest Persia
                    ANZAC attack with 1 armour and 1 infantry
                    Japanese defend with 1 armour
                        ANZAC roll dice for 1 armour and 1 infantry in Northwest Persia, round 2 :  1/2 hits
                        Japanese roll dice for 1 armour in Northwest Persia, round 2 :  1/1 hits
                        1 infantry owned by the ANZAC and 1 armour owned by the Japanese lost in Northwest Persia
                    ANZAC win, taking Kiangsi from Japanese, taking Northwest Persia from Japanese with 1 armour remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 armour
                    Casualties for ANZAC: 1 infantry
                Battle in Celebes
                    ANZAC attack with 1 artillery and 1 infantry
                    Japanese defend with 1 armour
                        ANZAC roll dice for 1 cruiser in Celebes, round 2 :  0/1 hits
                        ANZAC roll dice for 1 artillery and 1 infantry in Celebes, round 2 :  0/2 hits
                        Japanese roll dice for 1 armour in Celebes, round 2 :  1/1 hits
                        1 infantry owned by the ANZAC lost in Celebes
                        ANZAC roll dice for 1 artillery in Celebes, round 3 :  0/1 hits
                        Japanese roll dice for 1 armour in Celebes, round 3 :  1/1 hits
                        1 artillery owned by the ANZAC lost in Celebes
                    Japanese win with 1 armour remaining. Battle score for attacker is -7
                    Casualties for ANZAC: 1 artillery and 1 infantry

    Non Combat Move - ANZAC
                2 infantry moved from New South Wales to Queensland

    Place Units - ANZAC
                1 armour and 1 infantry placed in Queensland
                1 transport placed in 54 Sea Zone
                1 cruiser placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 18 PUs; end with 18 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 28 PUs

    Dice Statistics:

    Total
                1 was rolled 1 times
                2 was rolled 2 times
                3 was rolled 2 times
                4 was rolled 3 times
                5 was rolled 1 times
            Average roll : 3.111
            Median : 3.000
            Variance : 0.875
            Standard Deviation : 0.935
            Total rolls : 9

    Japanese Combat
                1 was rolled 1 times
                2 was rolled 1 times
                3 was rolled 1 times
            Average roll : 2.000
            Median : 2.000
            Variance : 1.500
            Standard Deviation : 1.225
            Total rolls : 3

    ANZAC Combat
                2 was rolled 1 times
                3 was rolled 1 times
                4 was rolled 3 times
                5 was rolled 1 times
            Average roll : 3.667
            Median : 4.000
            Variance : 1.200
            Standard Deviation : 1.095
            Total rolls : 6


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6

    Game History

    Round: 11

    Combat Move - French
                2 infantry moved from Tunisia to Libya

    Non Combat Move - French

    Turn Complete - French

    Dice Statistics:

    Total
                1 was rolled 1 times
                2 was rolled 2 times
                3 was rolled 2 times
                4 was rolled 3 times
                5 was rolled 1 times
            Average roll : 3.111
            Median : 3.000
            Variance : 0.875
            Standard Deviation : 0.935
            Total rolls : 9

    Japanese Combat
                1 was rolled 1 times
                2 was rolled 1 times
                3 was rolled 1 times
            Average roll : 2.000
            Median : 2.000
            Variance : 1.500
            Standard Deviation : 1.225
            Total rolls : 3

    ANZAC Combat
                2 was rolled 1 times
                3 was rolled 1 times
                4 was rolled 3 times
                5 was rolled 1 times
            Average roll : 3.667
            Median : 4.000
            Variance : 1.200
            Standard Deviation : 1.095
            Total rolls : 6


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6

    Game History

    Round: 12

    Politics - Germans

    Purchase Units - Germans
                Germans buy 2 armour, 2 artilleries, 1 destroyer, 2 fighters, 4 infantry, 2 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 infantry moved from Smolensk to Vologda
                      Germans take Vologda from Russians
                1 fighter moved from Normandy Bordeaux to 109 Sea Zone
                1 carrier moved from 104 Sea Zone to 110 Sea Zone
                1 cruiser moved from 104 Sea Zone to 110 Sea Zone
                1 bomber moved from Normandy Bordeaux to United Kingdom
                1 armour, 3 artilleries, 1 bomber and 6 infantry moved from United Kingdom to Scotland
                1 fighter and 1 tactical_bomber moved from Bessarabia to Northwest Persia
                1 armour moved from Ukraine to Caucasus

    Combat - Germans
                Battle in 109 Sea Zone
                    Germans attack with 1 fighter
                    Americans defend with 3 transports
                    Germans win with 1 fighter remaining. Battle score for attacker is 21
                    Casualties for Americans: 3 transports
                Battle in Northwest Persia
                    Germans attack with 1 fighter and 1 tactical_bomber
                    ANZAC defend with 1 armour
                    Germans win with 1 tactical_bomber remaining. Battle score for attacker is -4
                    Casualties for Germans: 1 fighter
                    Casualties for ANZAC: 1 armour

    Non Combat Move - Germans
                1 tactical_bomber moved from Northwest Persia to Caucasus
                1 fighter moved from 109 Sea Zone to Scotland
                1 artillery moved from Belarus to Smolensk
                1 armour moved from Novgorod to Smolensk
                1 mech_infantry moved from Eastern Poland to Smolensk
                2 aaGuns moved from Belarus to Smolensk
                1 aaGun moved from Belarus to Bryansk
                1 artillery and 1 infantry moved from Ukraine to Bryansk
                1 artillery moved from Belarus to Smolensk
                1 infantry moved from Belarus to Smolensk
                1 mech_infantry moved from Novgorod to Bryansk
                2 armour moved from Novgorod to Smolensk
                1 armour moved from Novgorod to Bryansk
                1 infantry moved from Belarus to Bryansk
                4 artilleries moved from Novgorod to Archangel
                4 infantry moved from Novgorod to Archangel
                1 mech_infantry moved from Germany to Baltic States
                7 transports moved from 115 Sea Zone to 114 Sea Zone
                5 infantry moved from Germany to 114 Sea Zone
                5 infantry and 7 transports moved from 114 Sea Zone to 115 Sea Zone
                5 infantry moved from 115 Sea Zone to Novgorod

    Place Units - Germans
                1 destroyer and 1 submarine placed in 110 Sea Zone
                1 fighter placed in United Kingdom
                2 armour and 1 fighter placed in Novgorod
                1 infantry and 2 mech_infantrys placed in Ukraine
                2 artilleries and 3 infantry placed in Germany

    Turn Complete - Germans
                Germans collect 64 PUs; end with 64 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 69 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 74 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 79 PUs


  • TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.6

    Game History

    Round: 12

    Purchase Units - Russians
                Russians buy 1 artillery and 3 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                Reseting Bonus Movement of Units
                2 artilleries, 2 fighters and 4 infantry moved from Russia to Smolensk


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6

    Game History

    Round: 12

    Purchase Units - Russians
                Russians buy 1 artillery and 3 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                Reseting Bonus Movement of Units
                2 artilleries, 2 fighters and 4 infantry moved from Russia to Smolensk

    Combat - Russians
                Battle in Smolensk
                    Russians attack with 2 artilleries, 2 fighters and 4 infantry
                    Germans defend with 2 aaGuns, 3 armour, 2 artilleries, 1 infantry and 1 mech_infantry
                        AA fire in Smolensk :  1/2 hits
                        1 fighter owned by the Russians lost in Smolensk
                        Russians roll dice for 2 artilleries, 1 fighter and 4 infantry in Smolensk, round 2 :  2/7 hits
                        Germans roll dice for 2 aaGuns, 3 armour, 2 artilleries, 1 infantry and 1 mech_infantry in Smolensk, round 2 :  1/7 hits
                        1 infantry owned by the Russians and 2 aaGuns owned by the Germans lost in Smolensk
                        Russians roll dice for 2 artilleries, 1 fighter and 3 infantry in Smolensk, round 3 :  3/6 hits
                        Germans roll dice for 3 armour, 2 artilleries, 1 infantry and 1 mech_infantry in Smolensk, round 3 :  4/7 hits
                        3 infantry owned by the Russians, 1 infantry owned by the Germans, 1 artillery owned by the Russians, 1 artillery owned by the Germans and 1 mech_infantry owned by the Germans lost in Smolensk
                    1 artillery owned by the Russians retreated to Russia
                    Germans win with 3 armour and 1 artillery remaining. Battle score for attacker is -5
                    Casualties for Germans: 2 aaGuns, 1 artillery, 1 infantry and 1 mech_infantry
                    Casualties for Russians: 1 artillery, 1 fighter and 4 infantry

    Non Combat Move - Russians
                1 fighter moved from Smolensk to Russia

    Place Units - Russians
                1 artillery and 3 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 10 PUs; end with 10 PUs total

    Dice Statistics:

    Total
                1 was rolled 4 times
                2 was rolled 7 times
                3 was rolled 2 times
                4 was rolled 3 times
                5 was rolled 5 times
                6 was rolled 8 times
            Average roll : 3.759
            Median : 4.000
            Variance : 1.107
            Standard Deviation : 1.052
            Total rolls : 29

    Germans Combat
                1 was rolled 2 times
                2 was rolled 4 times
                3 was rolled 1 times
                4 was rolled 2 times
                5 was rolled 2 times
                6 was rolled 5 times
            Average roll : 3.812
            Median : 4.000
            Variance : 0.933
            Standard Deviation : 0.966
            Total rolls : 16

    Russians Combat
                1 was rolled 2 times
                2 was rolled 3 times
                3 was rolled 1 times
                4 was rolled 1 times
                5 was rolled 3 times
                6 was rolled 3 times
            Average roll : 3.692
            Median : 4.000
            Variance : 0.417
            Standard Deviation : 0.645
            Total rolls : 13


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6

    Game History

    Round: 12

    Purchase Units - Japanese
                Japanese buy 3 fighters and 3 infantry; Remaining resources: 0 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                1 armour, 2 artilleries and 1 infantry moved from Shantung to Jehol
                1 artillery and 1 infantry moved from Kiangsu to Kiangsi
                1 fighter and 1 tactical_bomber moved from Kiangsu to Kiangsi
                1 armour moved from Kweichow to Kwangsi
                1 tactical_bomber moved from Kiangsu to Kwangsi
                1 artillery moved from Kweichow to Szechwan
                1 armour moved from Samara to Russia

    Combat - Japanese
                Battle in Russia
                    Japanese attack with 1 armour
                    Russians defend with 1 aaGun, 1 airfield, 2 artilleries, 1 factory_major, 1 fighter and 3 infantry
                    Russians win with 2 artilleries, 1 fighter and 3 infantry remaining. Battle score for attacker is -1
                    Casualties for Russians: 1 aaGun
                    Casualties for Japanese: 1 armour
                Battle in Kwangsi
                    Japanese attack with 1 armour and 1 tactical_bomber
                    British defend with 1 armour
                    Japanese win, taking Kwangsi from Chinese with 1 armour and 1 tactical_bomber remaining. Battle score for attacker is 6
                    Casualties for British: 1 armour
                Battle in Kiangsi
                    Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
                    ANZAC defend with 1 artillery and 1 infantry
                    Japanese win with 1 tactical_bomber remaining. Battle score for attacker is -10
                    Casualties for ANZAC: 1 artillery and 1 infantry
                    Casualties for Japanese: 1 artillery, 1 fighter and 1 infantry
                Battle in Jehol
                    Japanese attack with 1 armour, 2 artilleries and 1 infantry
                    Americans defend with 2 armour and 1 mech_infantry
                    Japanese win, taking Jehol from Chinese with 1 armour and 1 artillery remaining. Battle score for attacker is 9
                    Casualties for Americans: 2 armour and 1 mech_infantry
                    Casualties for Japanese: 1 artillery and 1 infantry
                Battle in Szechwan
                    Japanese attack with 1 artillery
                    British defend with 1 infantry
                    Chinese win with 1 infantry remaining. Battle score for attacker is -4
                    Casualties for Japanese: 1 artillery

    Non Combat Move - Japanese
                1 tactical_bomber moved from Kwangsi to Kiangsu
                1 tactical_bomber moved from Kiangsi to Kiangsu

    Place Units - Japanese
                3 infantry placed in Kiangsu
                3 fighters placed in Japan

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 11
                    Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 2
                    Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 5,4,1,2,4
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,1,2,4,1,3,2,4,3
                Japanese collect 29 PUs (11 lost to blockades); end with 29 PUs total


  • TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.6

    Game History

    Round: 12

    Purchase Units - Americans
                Americans buy 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 1 infantry, 2 submarines and 2 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                Reseting Bonus Movement of Units
                1 destroyer and 2 submarines moved from 101 Sea Zone to 91 Sea Zone
                1 armour and 1 infantry moved from Eastern United States to 101 Sea Zone
                1 fighter moved from Eastern United States to 91 Sea Zone
                1 fighter moved from Gibraltar to 91 Sea Zone
                1 armour moved from Yenisey to Urals
                      Russians take Evenkiyskiy from Japanese
                      Russians take Urals from Japanese
                2 armour moved from Korea to Manchuria
                3 armour moved from Manchuria to Jehol
                1 mech_infantry moved from Korea to 6 Sea Zone
                1 mech_infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
                1 mech_infantry moved from 19 Sea Zone to Shantung
                1 artillery and 1 infantry moved from Kwangtung to Kwangsi
                2 fighters moved from 20 Sea Zone to Kwangsi
                1 transport moved from 20 Sea Zone to 46 Sea Zone
                1 carrier and 1 cruiser moved from 20 Sea Zone to 19 Sea Zone
                1 armour, 1 artillery and 4 infantry moved from Western United States to 10 Sea Zone
                1 armour, 1 artillery, 1 destroyer, 4 infantry and 3 transports moved from 10 Sea Zone to 3 Sea Zone
                1 transport moved from 6 Sea Zone to 25 Sea Zone
                1 destroyer, 2 submarines and 1 transport moved from 79 Sea Zone to 76 Sea Zone
                1 armour moved from Tobruk to Egypt
                1 mech_infantry moved from Morocco to Tunisia


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6

    Game History

    Round: 12

    Purchase Units - Americans
                Americans buy 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 1 infantry, 2 submarines and 2 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                Reseting Bonus Movement of Units
                1 destroyer and 2 submarines moved from 101 Sea Zone to 91 Sea Zone
                1 armour and 1 infantry moved from Eastern United States to 101 Sea Zone
                1 fighter moved from Eastern United States to 91 Sea Zone
                1 fighter moved from Gibraltar to 91 Sea Zone
                1 armour moved from Yenisey to Urals
                      Russians take Evenkiyskiy from Japanese
                      Russians take Urals from Japanese
                2 armour moved from Korea to Manchuria
                3 armour moved from Manchuria to Jehol
                1 mech_infantry moved from Korea to 6 Sea Zone
                1 mech_infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
                1 mech_infantry moved from 19 Sea Zone to Shantung
                1 artillery and 1 infantry moved from Kwangtung to Kwangsi
                2 fighters moved from 20 Sea Zone to Kwangsi
                1 transport moved from 20 Sea Zone to 46 Sea Zone
                1 carrier and 1 cruiser moved from 20 Sea Zone to 19 Sea Zone
                1 armour, 1 artillery and 4 infantry moved from Western United States to 10 Sea Zone
                1 armour, 1 artillery, 1 destroyer, 4 infantry and 3 transports moved from 10 Sea Zone to 3 Sea Zone
                1 transport moved from 6 Sea Zone to 25 Sea Zone
                1 destroyer, 2 submarines and 1 transport moved from 79 Sea Zone to 76 Sea Zone
                1 armour moved from Tobruk to Egypt
                1 mech_infantry moved from Morocco to Tunisia

    Combat - Americans
                Battle in Shantung
                Battle in 91 Sea Zone
                    Americans attack with 1 destroyer, 2 fighters and 2 submarines
                    Italians defend with 1 submarine
                        Americans roll dice for 2 submarines in 91 Sea Zone, round 2 :  1/2 hits
                        1 submarine owned by the Italians lost in 91 Sea Zone
                    Americans win, taking Shantung from Japanese with 1 destroyer, 2 fighters and 2 submarines remaining. Battle score for attacker is 6
                    Casualties for Italians: 1 submarine
                Battle in Jehol
                    Americans attack with 3 armour
                    Japanese defend with 1 armour and 1 artillery
                        Americans roll dice for 3 armour in Jehol, round 2 :  2/3 hits
                        Japanese roll dice for 1 armour and 1 artillery in Jehol, round 2 :  1/2 hits
                        1 armour owned by the Japanese, 1 armour owned by the Americans and 1 artillery owned by the Japanese lost in Jehol
                    Americans win, taking Jehol from Japanese with 2 armour remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 armour and 1 artillery
                    Casualties for Americans: 1 armour
                Battle in Kwangsi
                    Americans attack with 1 artillery, 2 fighters and 1 infantry
                    Japanese defend with 1 armour
                        Americans roll dice for 1 artillery, 2 fighters and 1 infantry in Kwangsi, round 2 :  1/4 hits
                        Japanese roll dice for 1 armour in Kwangsi, round 2 :  1/1 hits
                        1 armour owned by the Japanese and 1 infantry owned by the Americans lost in Kwangsi
                    Americans win, taking Kwangsi from Japanese with 1 artillery and 2 fighters remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 armour
                    Casualties for Americans: 1 infantry

    Non Combat Move - Americans
                1 fighter moved from Kwangsi to Kiangsi
                1 fighter moved from Kwangsi to Kwangtung
                1 fighter moved from 6 Sea Zone to 19 Sea Zone
                1 armour, 1 artillery and 4 infantry moved from 3 Sea Zone to Soviet Far East
                1 armour, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
                1 armour and 1 infantry moved from 91 Sea Zone to Morocco
                1 fighter moved from 91 Sea Zone to 101 Sea Zone
                1 fighter moved from 91 Sea Zone to Gibraltar

    Place Units - Americans
                1 carrier, 1 cruiser, 1 destroyer, 1 submarine and 1 transport placed in 101 Sea Zone
                1 infantry placed in Korea
                1 destroyer and 1 fighter placed in 6 Sea Zone
                1 submarine and 1 transport placed in 101 Sea Zone

    Turn Complete - Americans
                Americans collect 58 PUs; end with 58 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 63 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 68 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 83 PUs

    Dice Statistics:

    Total
                1 was rolled 4 times
                2 was rolled 1 times
                3 was rolled 2 times
                4 was rolled 2 times
                5 was rolled 2 times
                6 was rolled 1 times
            Average roll : 3.000
            Median : 3.000
            Variance : 0.545
            Standard Deviation : 0.739
            Total rolls : 12

    Japanese Combat
                1 was rolled 1 times
                3 was rolled 2 times
            Average roll : 2.333
            Median : 3.000
            Variance : 2.500
            Standard Deviation : 1.581
            Total rolls : 3

    Americans Combat
                1 was rolled 3 times
                2 was rolled 1 times
                4 was rolled 2 times
                5 was rolled 2 times
                6 was rolled 1 times
            Average roll : 3.222
            Median : 4.000
            Variance : 0.875
            Standard Deviation : 0.935
            Total rolls : 9


  • TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.6

    Game History

    Round: 12

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 1 artillery and 1 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 infantry moved from Yunnan to Kweichow
                      Chinese take Kweichow from Japanese
                1 infantry moved from Yunnan to Hunan
                      Chinese take Hunan from Japanese
                1 infantry moved from Yunnan to Szechwan
                1 infantry moved from Yunnan to Kweichow


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6

    Game History

    Round: 12

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 1 artillery and 1 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 infantry moved from Yunnan to Kweichow
                      Chinese take Kweichow from Japanese
                1 infantry moved from Yunnan to Hunan
                      Chinese take Hunan from Japanese
                1 infantry moved from Yunnan to Szechwan
                1 infantry moved from Yunnan to Kweichow

    Combat - Chinese

    Non Combat Move - Chinese

    Place Units - Chinese
                1 artillery and 1 infantry placed in Kweichow

    Turn Complete - Chinese
                Chinese collect 12 PUs; end with 12 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 18 PUs

    Dice Statistics:

    Total
                1 was rolled 4 times
                2 was rolled 1 times
                3 was rolled 2 times
                4 was rolled 2 times
                5 was rolled 2 times
                6 was rolled 1 times
            Average roll : 3.000
            Median : 3.000
            Variance : 0.545
            Standard Deviation : 0.739
            Total rolls : 12

    Japanese Combat
                1 was rolled 1 times
                3 was rolled 2 times
            Average roll : 2.333
            Median : 3.000
            Variance : 2.500
            Standard Deviation : 1.581
            Total rolls : 3

    Americans Combat
                1 was rolled 3 times
                2 was rolled 1 times
                4 was rolled 2 times
                5 was rolled 2 times
                6 was rolled 1 times
            Average roll : 3.222
            Median : 4.000
            Variance : 0.875
            Standard Deviation : 0.935
            Total rolls : 9


  • TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.6

    Game History

    Round: 12

    Combat Move - British
                1 infantry moved from Szechwan to Sikang
                      Chinese take Sikang from Japanese
                1 armour moved from Yunnan to Anhwe
                      Chinese take Anhwe from Japanese
                1 infantry moved from Burma to Yunnan
                1 artillery and 1 infantry moved from West India to 79 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 79 Sea Zone to 80 Sea Zone
                1 armour moved from India to Eastern Persia
                3 infantry moved from India to West India


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6

    Game History

    Round: 12

    Purchase Units - UK_Pacific
                UK_Pacific buy 2 armour, 1 artillery, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - British
                1 infantry moved from Szechwan to Sikang
                      Chinese take Sikang from Japanese
                1 armour moved from Yunnan to Anhwe
                      Chinese take Anhwe from Japanese
                1 infantry moved from Burma to Yunnan
                1 artillery and 1 infantry moved from West India to 79 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 79 Sea Zone to 80 Sea Zone
                1 armour moved from India to Eastern Persia
                3 infantry moved from India to West India

    Combat - British

    Non Combat Move - British
                1 mech_infantry moved from Syria to Northwest Persia
                1 artillery and 1 infantry moved from 80 Sea Zone to Iraq
                1 artillery and 1 infantry moved from Anglo Egyptian Sudan to Egypt

    Place Units - UK_Pacific
                2 armour, 1 artillery, 1 infantry and 1 mech_infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 18 PUs; end with 18 PUs total
                Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 23 PUs
                Some Units in India change ownership: 2 armour, 1 artillery, 1 infantry and 1 mech_infantry

    Dice Statistics:

    Total
                1 was rolled 4 times
                2 was rolled 1 times
                3 was rolled 2 times
                4 was rolled 2 times
                5 was rolled 2 times
                6 was rolled 1 times
            Average roll : 3.000
            Median : 3.000
            Variance : 0.545
            Standard Deviation : 0.739
            Total rolls : 12

    Japanese Combat
                1 was rolled 1 times
                3 was rolled 2 times
            Average roll : 2.333
            Median : 3.000
            Variance : 2.500
            Standard Deviation : 1.581
            Total rolls : 3

    Americans Combat
                1 was rolled 3 times
                2 was rolled 1 times
                4 was rolled 2 times
                5 was rolled 2 times
                6 was rolled 1 times
            Average roll : 3.222
            Median : 4.000
            Variance : 0.875
            Standard Deviation : 0.935
            Total rolls : 9


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6

    Game History

    Round: 12

    Purchase Units - Italians
                Italians buy 1 destroyer and 2 submarines; Remaining resources: 0 PUs;

    Combat Move - Italians
                2 artilleries and 2 infantry moved from Northern Italy to 95 Sea Zone
                2 artilleries, 2 destroyers, 2 infantry and 2 transports moved from 95 Sea Zone to 92 Sea Zone
                2 artilleries moved from 92 Sea Zone to Algeria
                2 infantry moved from 92 Sea Zone to Algeria
                1 submarine moved from 98 Sea Zone to 95 Sea Zone

    Combat - Italians
                Battle in Algeria

    Non Combat Move - Italians
                1 mech_infantry moved from Tambov to Kazakhstan
                5 infantry moved from Ukraine to Rostov
                2 artilleries moved from Ukraine to Rostov
                3 aaGuns moved from Ukraine to Rostov
                1 mech_infantry moved from Romania to Ukraine
                1 artillery and 3 infantry moved from Bessarabia to Ukraine
                4 infantry moved from Romania to Bessarabia
                1 aaGun and 1 mech_infantry moved from Northern Italy to Yugoslavia
                1 mech_infantry moved from Yugoslavia to Romania

    Place Units - Italians
                1 destroyer and 2 submarines placed in 95 Sea Zone

    Turn Complete - Italians
                Italians collect 16 PUs; end with 16 PUs total
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 21 PUs


  • TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.6

    Game History

    Round: 12

    Purchase Units - ANZAC
                ANZAC buy 3 armour and 1 fighter; Remaining resources: 0 PUs; 0 techTokens;

    Combat Move - ANZAC
                Reseting Bonus Movement of Units
                1 armour and 1 infantry moved from Queensland to 54 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
                1 armour and 1 infantry moved from 44 Sea Zone to Celebes
                1 transport moved from 44 Sea Zone to 46 Sea Zone
                1 transport moved from 46 Sea Zone to 54 Sea Zone
                1 cruiser moved from 62 Sea Zone to 54 Sea Zone
                1 destroyer moved from 42 Sea Zone to 39 Sea Zone
                1 transport moved from 39 Sea Zone to 42 Sea Zone
                1 destroyer moved from 41 Sea Zone to 79 Sea Zone
                1 submarine moved from 86 Sea Zone to 91 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 85 Sea Zone to 87 Sea Zone
                1 transport moved from 20 Sea Zone to 46 Sea Zone


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6

    Game History

    Round: 12

    Purchase Units - ANZAC
                ANZAC buy 3 armour and 1 fighter; Remaining resources: 0 PUs; 0 techTokens;

    Combat Move - ANZAC
                Reseting Bonus Movement of Units
                1 armour and 1 infantry moved from Queensland to 54 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
                1 armour and 1 infantry moved from 44 Sea Zone to Celebes
                1 transport moved from 44 Sea Zone to 46 Sea Zone
                1 transport moved from 46 Sea Zone to 54 Sea Zone
                1 cruiser moved from 62 Sea Zone to 54 Sea Zone
                1 destroyer moved from 42 Sea Zone to 39 Sea Zone
                1 transport moved from 39 Sea Zone to 42 Sea Zone
                1 destroyer moved from 41 Sea Zone to 79 Sea Zone
                1 submarine moved from 86 Sea Zone to 91 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 85 Sea Zone to 87 Sea Zone
                1 transport moved from 20 Sea Zone to 46 Sea Zone

    Combat - ANZAC
                Battle in Celebes
                    ANZAC attack with 1 armour and 1 infantry
                    Japanese defend with 1 armour
                        ANZAC roll dice for 1 cruiser in Celebes, round 2 :  0/1 hits
                        ANZAC roll dice for 1 armour and 1 infantry in Celebes, round 2 :  0/2 hits
                        Japanese roll dice for 1 armour in Celebes, round 2 :  0/1 hits
                        ANZAC roll dice for 1 armour and 1 infantry in Celebes, round 3 :  1/2 hits
                        Japanese roll dice for 1 armour in Celebes, round 3 :  1/1 hits
                        1 infantry owned by the ANZAC and 1 armour owned by the Japanese lost in Celebes
                    ANZAC win, taking Celebes from Japanese with 1 armour remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 armour
                    Casualties for ANZAC: 1 infantry

    Non Combat Move - ANZAC
                1 armour and 1 infantry moved from 87 Sea Zone to French West Africa
                1 cruiser moved from 54 Sea Zone to 42 Sea Zone

    Place Units - ANZAC
                2 armour and 1 fighter placed in Queensland
                1 armour placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 21 PUs; end with 21 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 26 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 31 PUs

    Dice Statistics:

    Total
                1 was rolled 1 times
                2 was rolled 2 times
                4 was rolled 1 times
                5 was rolled 2 times
                6 was rolled 1 times
            Average roll : 3.571
            Median : 4.000
            Variance : 0.500
            Standard Deviation : 0.707
            Total rolls : 7

    Japanese Combat
                2 was rolled 1 times
                5 was rolled 1 times
            Average roll : 3.500
            Median : 3.500
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 2

    ANZAC Combat
                1 was rolled 1 times
                2 was rolled 1 times
                4 was rolled 1 times
                5 was rolled 1 times
                6 was rolled 1 times
            Average roll : 3.600
            Median : 4.000
            Variance : 1.250
            Standard Deviation : 1.118
            Total rolls : 5


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6

    Game History

    Round: 12

    Combat Move - French
                2 infantry moved from Libya to Tunisia

    Non Combat Move - French

    Turn Complete - French

    Dice Statistics:

    Total
                1 was rolled 1 times
                2 was rolled 2 times
                4 was rolled 1 times
                5 was rolled 2 times
                6 was rolled 1 times
            Average roll : 3.571
            Median : 4.000
            Variance : 0.500
            Standard Deviation : 0.707
            Total rolls : 7

    Japanese Combat
                2 was rolled 1 times
                5 was rolled 1 times
            Average roll : 3.500
            Median : 3.500
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 2

    ANZAC Combat
                1 was rolled 1 times
                2 was rolled 1 times
                4 was rolled 1 times
                5 was rolled 1 times
                6 was rolled 1 times
            Average roll : 3.600
            Median : 4.000
            Variance : 1.250
            Standard Deviation : 1.118
            Total rolls : 5


  • TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.6

    Game History

    Round: 13

    Politics - Germans

    Purchase Units - Germans
                Germans buy 1 armour, 2 artilleries, 1 bomber, 1 destroyer, 1 fighter, 4 infantry, 1 mech_infantry, 1 submarine and 1 tactical_bomber; Remaining resources: 2 PUs;

    Combat Move - Germans
                1 unit repaired.
                1 infantry moved from Vologda to Urals
                1 armour moved from Smolensk to Urals
                2 armour and 1 artillery moved from Smolensk to Russia
                4 artilleries and 4 infantry moved from Archangel to Vologda
                2 armour, 2 artilleries, 2 infantry and 1 mech_infantry moved from Bryansk to Russia
                1 mech_infantry moved from Ukraine to Russia
                1 mech_infantry moved from Ukraine to Russia
                1 fighter moved from Novgorod to Russia
                1 bomber and 1 fighter moved from Scotland to 91 Sea Zone
                1 fighter moved from United Kingdom to 91 Sea Zone
                1 destroyer and 1 submarine moved from 110 Sea Zone to 91 Sea Zone
                1 destroyer moved from 110 Sea Zone to 91 Sea Zone
                1 armour, 3 artilleries and 6 infantry moved from Scotland to Eire


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6

    Game History

    Round: 13

    Politics - Germans

    Purchase Units - Germans
                Germans buy 1 armour, 2 artilleries, 1 bomber, 1 destroyer, 1 fighter, 4 infantry, 1 mech_infantry, 1 submarine and 1 tactical_bomber; Remaining resources: 2 PUs;

    Combat Move - Germans
                1 unit repaired.
                1 infantry moved from Vologda to Urals
                1 armour moved from Smolensk to Urals
                2 armour and 1 artillery moved from Smolensk to Russia
                4 artilleries and 4 infantry moved from Archangel to Vologda
                2 armour, 2 artilleries, 2 infantry and 1 mech_infantry moved from Bryansk to Russia
                1 mech_infantry moved from Ukraine to Russia
                1 mech_infantry moved from Ukraine to Russia
                1 fighter moved from Novgorod to Russia
                1 bomber and 1 fighter moved from Scotland to 91 Sea Zone
                1 fighter moved from United Kingdom to 91 Sea Zone
                1 destroyer and 1 submarine moved from 110 Sea Zone to 91 Sea Zone
                1 destroyer moved from 110 Sea Zone to 91 Sea Zone
                1 armour, 3 artilleries and 6 infantry moved from Scotland to Eire

    Combat - Germans
                Battle in Russia
                    Germans attack with 4 armour, 3 artilleries, 1 fighter, 2 infantry and 3 mech_infantrys
                    Russians defend with 1 airfield, 2 artilleries, 1 factory_major, 1 fighter and 3 infantry
                    Germans captures 10PUs while taking Russians capital
                    Germans converts factory_major into different units
                    Germans win, taking Russia from Russians with 4 armour, 3 artilleries and 1 fighter remaining. Battle score for attacker is 9
                    Casualties for Germans: 2 infantry and 3 mech_infantrys
                    Casualties for Russians: 2 artilleries, 1 fighter and 3 infantry
                Battle in Urals
                    Germans attack with 1 armour and 1 infantry
                    Americans defend with 1 armour
                    Germans win, taking Urals from Russians with 1 armour remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                    Casualties for Americans: 1 armour
                Battle in Eire
                    Germans attack with 1 armour, 3 artilleries and 6 infantry
                    Americans defend with 1 armour, 1 artillery and 3 infantry
                    Germans win, taking Eire from Americans with 1 armour, 3 artilleries and 2 infantry remaining. Battle score for attacker is 7
                    Casualties for Germans: 4 infantry
                    Casualties for Americans: 1 armour, 1 artillery and 3 infantry
                Battle in 91 Sea Zone
                    Germans attack with 1 bomber, 2 destroyers, 2 fighters and 1 submarine
                    Americans defend with 1 destroyer, 2 submarines and 1 transport; ANZAC defend with 1 submarine
                    Germans win with 1 bomber, 2 destroyers and 2 fighters remaining. Battle score for attacker is 27
                    Casualties for Germans: 1 submarine
                    Casualties for Americans: 1 destroyer, 2 submarines and 1 transport
                    Casualties for ANZAC: 1 submarine

    Non Combat Move - Germans
                1 bomber and 2 fighters moved from 91 Sea Zone to 110 Sea Zone
                1 bomber moved from 110 Sea Zone to United Kingdom
                5 infantry moved from Novgorod to Archangel
                2 armour moved from Novgorod to Vologda
                1 mech_infantry moved from Baltic States to Smolensk
                1 aaGun moved from Bryansk to Russia
                1 infantry moved from Ukraine to Rostov
                1 fighter moved from Russia to Rostov
                2 artilleries and 3 infantry moved from Germany to Slovakia Hungary
                5 infantry moved from France to Northern Italy

    Place Units - Germans
                1 destroyer and 1 submarine placed in 110 Sea Zone
                1 bomber, 1 fighter and 1 tactical_bomber placed in United Kingdom
                1 infantry placed in Normandy Bordeaux
                1 armour, 1 infantry and 1 mech_infantry placed in Ukraine
                1 artillery and 1 infantry placed in Novgorod
                1 artillery and 1 infantry placed in Southern France

    Turn Complete - Germans
                Germans collect 68 PUs; end with 80 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 85 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 95 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 100 PUs


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6

    Game History

    Round: 13

    Combat Move - Russians
                Reseting Bonus Movement of Units

    Non Combat Move - Russians

    Turn Complete - Russians

Suggested Topics

  • 6
  • 51
  • 53
  • 82
  • 89
  • 156
  • 97
  • 109
Axis & Allies Boardgaming Custom Painted Miniatures

14

Online

17.8k

Users

40.5k

Topics

1.8m

Posts