Game History
Round: 1 Purchase Units - Germans Germans buy 6 artilleries and 2 infantry; Remaining resources: 0 PUs; Combat Move - Germans 1 artillery, 3 infantry and 4 mech_infantrys moved from Western Germany to France 3 armour, 2 artilleries and 4 infantry moved from Holland Belgium to France 3 armour moved from Greater Southern Germany to France 1 battleship moved from 113 Sea Zone to 110 Sea Zone 1 submarine moved from 103 Sea Zone to 110 Sea Zone 1 submarine moved from 117 Sea Zone to 106 Sea Zone 1 submarine moved from 108 Sea Zone to 110 Sea Zone 1 submarine moved from 124 Sea Zone to 111 Sea Zone 1 submarine moved from 118 Sea Zone to 111 Sea Zone 1 fighter moved from Norway to 111 Sea Zone 1 bomber moved from Germany to 110 Sea Zone 1 bomber moved from Germany to 111 Sea Zone 1 fighter moved from Holland Belgium to 111 Sea Zone 1 fighter and 1 tactical_bomber moved from Western Germany to 110 Sea Zone 1 tactical_bomber moved from Germany to 110 Sea Zone 1 fighter moved from Western Germany to 110 Sea Zone 1 tactical_bomber moved from Western Germany to 111 Sea Zone 1 tactical_bomber moved from Western Germany to 111 Sea Zone 1 infantry moved from Romania to Yugoslavia 1 armour moved from Romania to Yugoslavia 1 armour moved from Slovakia Hungary to Yugoslavia 1 fighter and 2 infantry moved from Slovakia Hungary to Yugoslavia 2 artilleries and 6 infantry moved from Greater Southern Germany to Yugoslavia 1 armour moved from Poland to Yugoslavia 1 tactical_bomber moved from Poland to Yugoslavia Combat - Germans Battle in France Germans attack with 6 armour, 3 artilleries, 7 infantry and 4 mech_infantrys British defend with 1 armour and 1 artillery; French defend with 1 aaGun, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 fighter and 6 infantry Germans captures 19PUs while taking French capital Germans converts factory_major into different units Germans win, taking France from French with 6 armour, 3 artilleries, 1 infantry and 4 mech_infantrys remaining. Battle score for attacker is 35 Casualties for Germans: 6 infantry Casualties for French: 1 aaGun, 1 armour, 1 artillery, 1 fighter and 6 infantry Casualties for British: 1 armour and 1 artillery Battle in Yugoslavia Germans attack with 3 armour, 2 artilleries, 1 fighter, 9 infantry and 1 tactical_bomber Neutral_Allies defend with 5 infantry Germans win, taking Yugoslavia from Neutral_Allies with 3 armour, 2 artilleries, 1 fighter, 7 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9 Casualties for Germans: 2 infantry Casualties for Neutral_Allies: 5 infantry Battle in 106 Sea Zone Germans attack with 1 submarine British defend with 1 destroyer and 1 transport British win with 1 destroyer and 1 transport remaining. Battle score for attacker is -6 Casualties for Germans: 1 submarine Battle in 111 Sea Zone Germans attack with 1 bomber, 2 fighters, 2 submarines and 2 tactical_bombers British defend with 1 battleship, 1 cruiser and 1 destroyer Units damaged: 1 battleship owned by the British Germans win with 1 bomber, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 18 Casualties for Germans: 1 fighter and 2 submarines Casualties for British: 1 battleship, 1 cruiser and 1 destroyer Battle in 110 Sea Zone Germans attack with 1 battleship, 1 bomber, 2 fighters, 2 submarines and 2 tactical_bombers British defend with 1 battleship and 1 cruiser; French defend with 1 cruiser Units damaged: 1 battleship owned by the British Units damaged: 1 battleship owned by the Germans Germans win with 1 battleship, 1 bomber, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 32 Casualties for Germans: 2 submarines Casualties for British: 1 battleship and 1 cruiser Casualties for French: 1 cruiser Trigger Germans Conquer France: Setting switch to true for conditionAttachment_French_1_Liberation_Switch attached to French triggerFrenchDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to French Non Combat Move - Germans 1 fighter moved from Yugoslavia to Southern Italy 1 tactical_bomber moved from Yugoslavia to Southern Italy 3 aaGuns, 3 artilleries and 11 infantry moved from Germany to Slovakia Hungary 1 infantry moved from Romania to Bulgaria Germans take Bulgaria from Neutral_Axis 1 infantry moved from Poland to Slovakia Hungary 1 infantry moved from Poland to Slovakia Hungary 1 infantry moved from Norway to Finland Germans take Finland from Neutral_Axis 1 bomber moved from 111 Sea Zone to Western Germany 1 bomber moved from 110 Sea Zone to Western Germany 1 aaGun moved from Western Germany to Holland Belgium 1 fighter moved from 111 Sea Zone to Western Germany 2 fighters and 2 tactical_bombers moved from 110 Sea Zone to Holland Belgium 1 transport moved from 114 Sea Zone to 113 Sea Zone 1 infantry moved from Denmark to 113 Sea Zone 1 infantry moved from Denmark to 113 Sea Zone 2 infantry and 1 transport moved from 113 Sea Zone to 114 Sea Zone 1 infantry moved from 114 Sea Zone to Poland 1 infantry moved from 114 Sea Zone to Poland 1 infantry moved from Poland to Slovakia Hungary 1 tactical_bomber moved from 111 Sea Zone to Western Germany 1 tactical_bomber moved from 111 Sea Zone to Western Germany Place Units - Germans 6 artilleries and 2 infantry placed in Germany Turn Complete - Germans Germans collect 39 PUs; end with 58 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 68 PUs2015 League General Discussion Thread
-
You bet, JWW, that will be interesting info for everyone and will only take me a few minutes, so I’ll provide it here.
-
OK, I don’t have last year’s league Axis vs. Allies, and it would be tedious to find them….
This year, there’s one game I haven’t found (Bold vs. Ghost)
Ghost beat Bold with Axis and Allies both this year, so I’m not sure which is the playoff gameIn this year’s playoffs, it’s Axis - 3, Allies - 2
without Bold vs. Ghost. It’s looking real good for the Axis in the championship game :-)However, I can tell you 3 of last year’s playoff games out of 7, because they were mine.
I won with Axis in the first round, then Allies in the semis and then again in the finalsThis year regular season, I come up with…
Axis - 18
Allies - 10
That’s current tier E, head to head -
I have concluded some time earlier this year that for a 50/50 chance, the Allies need a bid North of 21
-
I think the “new” victory conditions that allow the Axis to win in either theater is the culprit. Without it, the Allies are favored heavily, but with it, the Axis are favored heavily (I mean with 0 bid).
-
I also looked at Tier 1 players’ wins against Tier 1 or Tier E
Tier 1 has 14 wins with Axis against Tier E and Tier 1, compared to only
6 wins using the Allies.I’ll check tier 2 also - this is fascinating
-
Axis wins vs. Allied wins by Tier 2 players against Tier 2 or better
19-11
Folks, we are bidding too low to take Allies, on average….
-
So, 18-10 for tier E 1.8X
14-6 for tier 1 2.3X
19-11 for tier 2 1.7XI think it’s amazing it’s that consistent. You are almost twice as likely to win with the Axis even after allowing a what, 16-22 bid?
Maybe we should be starting to bid at 25 and bid up.
Player 1 - I’ll take the Axis and give you 25.
Player 2 - No, I’ll take the Axis and give you 26 -
Is there any good way to place a bid of around 20-25 to hinder Japan significantly? From what I’ve seen, most bids are used against Italy and maybe Germany.
-
2 Siberian bombers to sink the transport in z20?
-
Better off bidding 1 inf to Yunnan and 1 fig to Russia to have a Yunnan stack before Japan’s first turn. NG inf, Burma mech and Amur art are effective as well.
-
I think the “new” victory conditions that allow the Axis to win in either theater is the culprit. Without it, the Allies are favored heavily, but with it, the Axis are favored heavily (I mean with 0 bid).
It certainly makes a difference, but it’s a good change in terms of gameplay.
-
The Allies should have a victory condition that doesn’t take forever to achieve.
-
Is there any good way to place a bid of around 20-25 to hinder Japan significantly? From what I’ve seen, most bids are used against Italy and maybe Germany.
Well, Zhukov tried an entire bid of 18 against Japan in a playoff game, and it flopped
-
In this year’s playoffs, it’s Axis - 3, Allies - 2
without Bold vs. Ghost. It’s looking real good for the Axis in the championship game :-)This year regular season, I come up with……
Axis - 18
Allies - 10
That’s current tier E, head to headOK, this just in. Ghost took Allies over Bold in the playoffs, so it’s
Axis - 3
Allies - 3
in this year’s playoffsAxis - 18
Allies - 9
excluding the playoff games, in tier E. So 2X -
I think the “new” victory conditions that allow the Axis to win in either theater is the culprit. Without it, the Allies are favored heavily, but with it, the Axis are favored heavily (I mean with 0 bid).
It certainly makes a difference, but it’s a good change in terms of gameplay.
Well, I know what you mean (you don’t like Allies focusing on 1 theater and getting away with it), but there’s another side to that coin.
Nothing sucks worse than winning in Europe and the Japs make a desperation attack on Hawaii and win, and you lose the game. I know, you can guard against that and everything, but I’m not a total fan of the new victory conditions.
At least add 2 more VC’s in the Pacific and make the Axis get 8, just like in Europe where they need 8. :x
-
I think the “new” victory conditions that allow the Axis to win in either theater is the culprit. Without it, the Allies are favored heavily, but with it, the Axis are favored heavily (I mean with 0 bid).
It certainly makes a difference, but it’s a good change in terms of gameplay.
Well, I know what you mean (you don’t like Allies focusing on 1 theater and getting away with it), but there’s another side to that coin.
Nothing sucks worse than winning in Europe and the Japs make a desperation attack on Hawaii and win, and you lose the game. I know, you can guard against that and everything, but I’m not a total fan of the new victory conditions.
At least add 2 more VC’s in the Pacific and make the Axis get 8, just like in Europe where they need 8. :x
Yeah I know that better than most, Boldfresh used the German fast when Germany was being pressured heavily to secure India while Japan went for the remaining VC. So I’m not a total fan either, but it is necessary I think.
The more VCs you add the more it becomes a simple economy game, I’m not sure that that’s the way to go.
-
Bold is legendary for shifting his weight around the board rapidly and being unpredictable
I feel sorry for the guys playing him the first time who are unaware -
As for economic game, that’s what you already have. Except it’s the AXIS who can more often pull it off. A lot of people already realize this - the Axis don’t need to make any push for VC’s anyway. They can easily dominate the economics and just wait for the Allies to die. That’s not good either.
-
I don’t think I’ve ever taken Moscow more than maybe twice. So you don’t have a game where the Axis need to be urgent or take over victory cities or anything. They just need middle east money and a lot of Russian and Chinese money, the money islands, and the Allies shrivel up and die.
-
Yeah VC wins often become a last resort for the Axis unfortunately, but the Allies need to cover it the whole game just in case.





