Test summary from TripleA, engine version: 2.7.15426, time: 8:05:46 PM
Savegame
14L Playoff Soulblighter (Axis) vs Whackamatt (Allies +17)
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no scramble
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Seems the william wallace speech I gave my men before liftoff worked :D. For freedom :D. The UK has been liberated from the dark and evil allied forces [/end nazi propaganda]
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans buy 4 armour, 3 carriers, 1 destroyer and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 artillery and 1 infantry moved from Normandy Bordeaux to 110 Sea Zone
1 artillery and 1 infantry moved from 110 Sea Zone to United Kingdom
1 tactical_bomber moved from 110 Sea Zone to United Kingdom
15 bombers moved from Germany to United Kingdom
5 fighters and 4 tactical_bombers moved from Gibraltar to United Kingdom
4 submarines moved from 92 Sea Zone to 109 Sea Zone
1 submarine moved from 119 Sea Zone to 109 Sea Zone
1 submarine moved from 91 Sea Zone to 109 Sea ZoneCombat - Germans
Battle in 109 Sea Zone
Germans attack with 6 submarines
British defend with 1 destroyer and 1 transport
Germans roll dice for 6 submarines in 109 Sea Zone, round 2 : 2/6 hits
British roll dice for 1 destroyer and 1 transport in 109 Sea Zone, round 2 : 0/1 hits
1 transport owned by the British and 1 destroyer owned by the British lost in 109 Sea Zone
Germans win, taking 109 Sea Zone from British with 6 submarines remaining. Battle score for attacker is 15
Casualties for British: 1 destroyer and 1 transport
Battle in United Kingdom
Germans attack with 1 artillery, 15 bombers, 5 fighters, 1 infantry and 5 tactical_bombers
French defend with 2 infantry; British defend with 5 aaGuns, 1 airfield, 1 armour, 3 artilleries, 1 factory_major, 1 fighter, 1 harbour, 14 infantry and 1 mech_infantry
AA fire in United Kingdom : 3/15 hits
1 bomber owned by the Germans, 1 tactical_bomber owned by the Germans and 1 fighter owned by the Germans lost in United Kingdom
Germans roll dice for 1 cruiser in United Kingdom, round 2 : 1/1 hits
Germans roll dice for 1 artillery, 14 bombers, 4 fighters, 1 infantry and 4 tactical_bombers in United Kingdom, round 2 : 18/24 hits
British roll dice for 5 aaGuns, 1 armour, 3 artilleries, 1 fighter, 16 infantry and 1 mech_infantry in United Kingdom, round 2 : 10/22 hits
12 infantry owned by the British, 2 infantry owned by the French, 3 bombers owned by the Germans, 1 infantry owned by the Germans, 3 tactical_bombers owned by the Germans, 5 aaGuns owned by the British and 3 fighters owned by the Germans lost in United Kingdom
Germans roll dice for 1 artillery, 11 bombers, 1 fighter and 1 tactical_bomber in United Kingdom, round 3 : 9/14 hits
British roll dice for 1 armour, 3 artilleries, 1 fighter, 2 infantry and 1 mech_infantry in United Kingdom, round 3 : 4/8 hits
2 infantry owned by the British, 1 armour owned by the British, 4 bombers owned by the Germans, 1 mech_infantry owned by the British, 3 artilleries owned by the British and 1 fighter owned by the British lost in United Kingdom
Germans captures 27PUs while taking British capital
Germans converts factory_major into different units
Germans win, taking United Kingdom from British with 1 artillery, 7 bombers, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -78
Casualties for Germans: 8 bombers, 4 fighters, 1 infantry and 4 tactical_bombers
Casualties for French: 2 infantry
Casualties for British: 5 aaGuns, 1 armour, 3 artilleries, 1 fighter, 14 infantry and 1 mech_infantry
Trigger Germans Conquer London: Setting switch to true for conditionAttachment_Axis_Capture_London_Switch attached to GermansNon Combat Move - Germans
1 fighter and 1 tactical_bomber moved from United Kingdom to 110 Sea Zone
7 bombers moved from United Kingdom to Normandy Bordeaux
4 artilleries moved from Belarus to BryanskPlace Units - Germans
1 carrier and 1 destroyer placed in 93 Sea Zone
2 carriers placed in 110 Sea Zone
1 armour and 1 mech_infantry placed in Novgorod
3 armour placed in Volgograd
Turning on Edit Mode
EDIT: Removing units owned by Germans from Egypt: 1 infantry
EDIT: Adding units owned by Germans to Trans-Jordan: 1 infantry
EDIT: Turning off Edit ModeTurn Complete - Germans
Germans collect 64 PUs; end with 91 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 96 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 101 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 106 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 116 PUs -
It is now the turn of the independent state of Moscow.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Russians
Russians buy 1 artillery; Remaining resources: 1 PUs;Combat Move - Russians
1 armour and 1 mech_infantry moved from Shensi to Tsinghai
2 infantry moved from Russia to Tambov
2 infantry moved from Russia to Smolensk
2 fighters moved from Russia to Tambov
2 fighters moved from Russia to SmolenskCombat - Russians
Battle in Smolensk
Russians attack with 2 fighters and 2 infantry
Italians defend with 1 infantry
Russians win, taking Smolensk from Italians with 2 fighters and 1 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Italians: 1 infantry
Battle in Tambov
Russians attack with 2 fighters and 2 infantry
Italians defend with 1 infantry
Russians win, taking Tambov from Italians with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantryNon Combat Move - Russians
2 fighters moved from Tambov to Russia
2 fighters moved from Smolensk to RussiaPlace Units - Russians
1 artillery placed in RussiaTurn Complete - Russians
Russians collect 5 PUs; end with 6 PUs total -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 2 destroyers, 3 submarines and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
4 fighters and 4 tactical_bombers moved from Hawaiian Islands to 34 Sea Zone
1 destroyer moved from 6 Sea Zone to 34 Sea Zone
1 fighter and 1 tactical_bomber moved from Hawaiian Islands to 31 Sea Zone
1 destroyer moved from 63 Sea Zone to 31 Sea Zone
2 bombers moved from Hawaiian Islands to 54 Sea Zone
1 destroyer moved from 63 Sea Zone to 54 Sea Zone
1 fighter moved from 6 Sea Zone to 19 Sea Zone
1 tactical_bomber moved from 6 Sea Zone to 20 Sea Zone
1 armour and 1 mech_infantry moved from Urals to Nenetsia
Japanese take Nenetsia from Russians
1 armour and 1 mech_infantry moved from Nenetsia to Urals -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 2 destroyers, 3 submarines and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
4 fighters and 4 tactical_bombers moved from Hawaiian Islands to 34 Sea Zone
1 destroyer moved from 6 Sea Zone to 34 Sea Zone
1 fighter and 1 tactical_bomber moved from Hawaiian Islands to 31 Sea Zone
1 destroyer moved from 63 Sea Zone to 31 Sea Zone
2 bombers moved from Hawaiian Islands to 54 Sea Zone
1 destroyer moved from 63 Sea Zone to 54 Sea Zone
1 fighter moved from 6 Sea Zone to 19 Sea Zone
1 tactical_bomber moved from 6 Sea Zone to 20 Sea Zone
1 armour and 1 mech_infantry moved from Urals to Nenetsia
Japanese take Nenetsia from Russians
1 armour and 1 mech_infantry moved from Nenetsia to UralsCombat - Japanese
Battle in 54 Sea Zone
Japanese attack with 2 bombers and 1 destroyer
ANZAC defend with 1 destroyer
Japanese win with 2 bombers remaining. Battle score for attacker is 0
Casualties for Japanese: 1 destroyer
Casualties for ANZAC: 1 destroyer
Battle in 34 Sea Zone
Japanese attack with 1 destroyer, 4 fighters and 4 tactical_bombers
ANZAC defend with 5 submarines
Japanese win with 1 destroyer, 4 fighters and 4 tactical_bombers remaining. Battle score for attacker is 30
Casualties for ANZAC: 5 submarines
Battle in 31 Sea Zone
Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
British defend with 1 destroyer
Japanese win with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in 19 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 transport
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 20 Sea Zone
Japanese attack with 1 tactical_bomber
Americans defend with 1 transport
Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Americans: 1 transportNon Combat Move - Japanese
1 tactical_bomber moved from 20 Sea Zone to 6 Sea Zone
1 fighter moved from 19 Sea Zone to 6 Sea Zone
2 artilleries and 2 infantry moved from New Zealand to 63 Sea Zone
2 artilleries, 2 battleships, 5 carriers, 2 cruisers, 1 destroyer, 2 infantry and 2 transports moved from 63 Sea Zone to 34 Sea Zone
1 fighter and 1 tactical_bomber moved from 31 Sea Zone to 34 Sea Zone
2 bombers moved from 54 Sea Zone to Caroline Islands
1 transport moved from 6 Sea Zone to 31 Sea Zone
1 artillery and 1 infantry moved from Alaska to 2 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 2 Sea Zone to 7 Sea Zone
1 destroyer moved from 7 Sea Zone to 6 Sea Zone
1 infantry moved from Timguska to Novosibirsk
1 infantry moved from Yenisey to Timguska
1 aaGun moved from Yakut S.S.R. to Yenisey
1 infantry moved from Samara to Kazakhstan
1 infantry moved from Novosibirsk to SamaraPlace Units - Japanese
2 destroyers, 3 submarines and 1 transport placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 30 PUs; end with 30 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 35 PUs -
Ask for an OOL. In most cases you can simply assume max defense, but given the state of the game asking for OOL and not making assumptions would be best.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Americans
Americans buy 2 armour, 1 bomber, 2 destroyers, 2 infantry, 1 submarine and 2 transports; Remaining resources: 5 PUs;Combat Move - Americans
1 armour, 2 artilleries, 2 infantry and 4 mech_infantrys moved from British Columbia to Alaska
6 armour moved from Western United States to Alaska
3 artilleries and 2 infantry moved from Eastern United States to 101 Sea Zone
1 infantry moved from Central United States to 101 Sea Zone
3 armour, 2 carriers, 2 cruisers, 12 destroyers, 3 infantry and 3 transports moved from 107 Sea Zone to 91 Sea Zone
3 armour and 3 infantry moved from 91 Sea Zone to Gibraltar
1 fighter and 1 tactical_bomber moved from 107 Sea Zone to 91 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
3 artilleries and 3 infantry moved from 91 Sea Zone to Gibraltar
1 bomber moved from Persia to 98 Sea Zone
1 destroyer moved from 35 Sea Zone to 45 Sea Zone
1 battleship, 1 carrier and 2 cruisers moved from 35 Sea Zone to 37 Sea Zone
8 submarines moved from 35 Sea Zone to 37 Sea ZoneCombat - Americans
Battle in Gibraltar
Americans attack with 3 armour, 3 artilleries and 6 infantry
Italians defend with 1 aaGun, 1 airfield, 1 harbour and 1 infantry
Americans win, taking Gibraltar from Italians with 3 armour, 3 artilleries and 5 infantry remaining. Battle score for attacker is 5
Casualties for Italians: 1 aaGun and 1 infantry
Casualties for Americans: 1 infantry
Battle in 98 Sea Zone
Americans attack with 1 bomber
Italians defend with 3 transports
Americans win with 1 bomber remaining. Battle score for attacker is 21
Casualties for Italians: 3 transports
Battle in Alaska
Americans attack with 7 armour, 2 artilleries, 2 infantry and 4 mech_infantrys
Japanese defend with 1 aaGun, 1 airfield, 1 factory_minor and 4 infantry
Americans win, taking Alaska from Japanese with 7 armour, 2 artilleries, 1 infantry and 4 mech_infantrys remaining. Battle score for attacker is 14
Casualties for Japanese: 1 aaGun and 4 infantry
Casualties for Americans: 1 infantryNon Combat Move - Americans
1 bomber moved from 98 Sea Zone to Anglo Egyptian Sudan
1 bomber moved from Persia to Northwest PersiaPlace Units - Americans
1 destroyer, 1 submarine and 1 transport placed in 10 Sea Zone
1 bomber and 1 infantry placed in Western United States
2 armour and 1 infantry placed in Eastern United States
1 destroyer and 1 transport placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 53 PUs; end with 58 PUs total
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 7 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 artillery and 7 infantry moved from Shensi to TsinghaiNon Combat Move - Chinese
Place Units - Chinese
3 infantry placed in Manchuria
2 artilleries and 3 infantry placed in Anhwe
1 infantry placed in KwangsiTurn Complete - Chinese
Chinese collect 23 PUs; end with 23 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 29 PUs -
I will forum roll a missed combat. My US strat bomber vs the German inf
Rolls: 1@4; Total Hits: 01@4: (6)
Rolls: 1@2; Total Hits: 01@2: (3) -
Round 2
Rolls: 1@4; Total Hits: 11@4: (3)
Rolls: 1@2; Total Hits: 01@2: (5)Round 3 if necessary
Rolls: 1@4; Total Hits: 11@4: (3)
Rolls: 1@2; Total Hits: 11@2: (2) -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - UK_Pacific
UK_Pacific buy 2 armour, 2 infantry and 2 transports; Remaining resources: 2 PUs;Combat Move - British
Turning on Edit Mode
EDIT: Removing units owned by Germans from Trans-Jordan: 1 infantry
EDIT: Turning off Edit Mode
2 armour moved from Iraq to Egypt
British take Trans-Jordan from Italians
6 infantry moved from Iraq to 80 Sea Zone
1 armour moved from Persia to 80 Sea Zone
1 artillery moved from Iraq to 80 Sea Zone
3 infantry moved from Persia to 80 Sea Zone
1 mech_infantry moved from Eastern Persia to 80 Sea Zone
1 armour, 1 artillery, 1 carrier, 2 destroyers, 2 fighters, 9 infantry, 1 mech_infantry, 3 submarines and 6 transports moved from 80 Sea Zone to 81 Sea Zone
1 armour, 1 artillery, 9 infantry and 1 mech_infantry moved from 81 Sea Zone to Egypt
2 fighters moved from 81 Sea Zone to Egypt
1 bomber moved from Persia to Egypt
1 battleship and 1 cruiser moved from 107 Sea Zone to 91 Sea Zone
2 armour and 2 infantry moved from India to 39 Sea Zone
2 armour, 2 infantry and 2 transports moved from 39 Sea Zone to 80 Sea ZoneCombat - British
Battle in Egypt
British attack with 3 armour, 1 artillery, 1 bomber, 2 fighters, 9 infantry and 1 mech_infantry
Germans defend with 1 infantry; Italians defend with 3 artilleries, 2 bombers, 1 factory_minor, 2 fighters, 1 harbour and 14 infantry
Italians win with 3 artilleries and 2 fighters remaining. Battle score for attacker is -16
Casualties for Germans: 1 infantry
Casualties for British: 3 armour, 1 artillery, 1 bomber, 2 fighters, 9 infantry and 1 mech_infantry
Casualties for Italians: 2 bombers and 14 infantryNon Combat Move - British
2 armour and 2 infantry moved from 80 Sea Zone to Persia
3 aaGuns, 1 artillery and 7 infantry moved from Szechwan to SikangPlace Units - UK_Pacific
2 transports placed in 39 Sea Zone
2 armour and 2 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 28 PUs; end with 30 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 35 PUs
Units Change Ownership
Some Units in India change ownership: 2 armour and 2 infantry
Some Units in 39 Sea Zone change ownership: 2 transports -
I am changing the casualty choice, replacing 1 artillery for 1 german infantry.
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You should have attacked Egypt with both American bombers b.t.w… It would have been a small chance, but it might have increased the odds of the UK battle slightly. Then again rather then building the destroyer and 2 more infantry, I should have build 2 tanks and 1 fighter in Egypt. It would have made capturing Egypt nigh impossible. Other then that it was a nice game. The invasion I had to do with the Japanese to help out the Germans worked out nicely. I was actually pondering about sending my Japanese planes to Europe, but wanted to keep all options open.





