@Adam514 said in 2025 BM4 Playoff Adam514 (Axis) vs axis-dominion (Allies+19):
Scramble sz110 and submerge sz106?
no scramble.
Sub fights and if you get a hit before I do in 106, kill the destroyer and then submerge
glhf!
no scramble
Seems the william wallace speech I gave my men before liftoff worked :D. For freedom :D. The UK has been liberated from the dark and evil allied forces [/end nazi propaganda]
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans buy 4 armour, 3 carriers, 1 destroyer and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Germans
1 artillery and 1 infantry moved from Normandy Bordeaux to 110 Sea Zone
1 artillery and 1 infantry moved from 110 Sea Zone to United Kingdom
1 tactical_bomber moved from 110 Sea Zone to United Kingdom
15 bombers moved from Germany to United Kingdom
5 fighters and 4 tactical_bombers moved from Gibraltar to United Kingdom
4 submarines moved from 92 Sea Zone to 109 Sea Zone
1 submarine moved from 119 Sea Zone to 109 Sea Zone
1 submarine moved from 91 Sea Zone to 109 Sea Zone
Combat - Germans
Battle in 109 Sea Zone
Germans attack with 6 submarines
British defend with 1 destroyer and 1 transport
Germans roll dice for 6 submarines in 109 Sea Zone, round 2 : 2/6 hits
British roll dice for 1 destroyer and 1 transport in 109 Sea Zone, round 2 : 0/1 hits
1 transport owned by the British and 1 destroyer owned by the British lost in 109 Sea Zone
Germans win, taking 109 Sea Zone from British with 6 submarines remaining. Battle score for attacker is 15
Casualties for British: 1 destroyer and 1 transport
Battle in United Kingdom
Germans attack with 1 artillery, 15 bombers, 5 fighters, 1 infantry and 5 tactical_bombers
French defend with 2 infantry; British defend with 5 aaGuns, 1 airfield, 1 armour, 3 artilleries, 1 factory_major, 1 fighter, 1 harbour, 14 infantry and 1 mech_infantry
AA fire in United Kingdom : 3/15 hits
1 bomber owned by the Germans, 1 tactical_bomber owned by the Germans and 1 fighter owned by the Germans lost in United Kingdom
Germans roll dice for 1 cruiser in United Kingdom, round 2 : 1/1 hits
Germans roll dice for 1 artillery, 14 bombers, 4 fighters, 1 infantry and 4 tactical_bombers in United Kingdom, round 2 : 18/24 hits
British roll dice for 5 aaGuns, 1 armour, 3 artilleries, 1 fighter, 16 infantry and 1 mech_infantry in United Kingdom, round 2 : 10/22 hits
12 infantry owned by the British, 2 infantry owned by the French, 3 bombers owned by the Germans, 1 infantry owned by the Germans, 3 tactical_bombers owned by the Germans, 5 aaGuns owned by the British and 3 fighters owned by the Germans lost in United Kingdom
Germans roll dice for 1 artillery, 11 bombers, 1 fighter and 1 tactical_bomber in United Kingdom, round 3 : 9/14 hits
British roll dice for 1 armour, 3 artilleries, 1 fighter, 2 infantry and 1 mech_infantry in United Kingdom, round 3 : 4/8 hits
2 infantry owned by the British, 1 armour owned by the British, 4 bombers owned by the Germans, 1 mech_infantry owned by the British, 3 artilleries owned by the British and 1 fighter owned by the British lost in United Kingdom
Germans captures 27PUs while taking British capital
Germans converts factory_major into different units
Germans win, taking United Kingdom from British with 1 artillery, 7 bombers, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -78
Casualties for Germans: 8 bombers, 4 fighters, 1 infantry and 4 tactical_bombers
Casualties for French: 2 infantry
Casualties for British: 5 aaGuns, 1 armour, 3 artilleries, 1 fighter, 14 infantry and 1 mech_infantry
Trigger Germans Conquer London: Setting switch to true for conditionAttachment_Axis_Capture_London_Switch attached to Germans
Non Combat Move - Germans
1 fighter and 1 tactical_bomber moved from United Kingdom to 110 Sea Zone
7 bombers moved from United Kingdom to Normandy Bordeaux
4 artilleries moved from Belarus to Bryansk
Place Units - Germans
1 carrier and 1 destroyer placed in 93 Sea Zone
2 carriers placed in 110 Sea Zone
1 armour and 1 mech_infantry placed in Novgorod
3 armour placed in Volgograd
Turning on Edit Mode
EDIT: Removing units owned by Germans from Egypt: 1 infantry
EDIT: Adding units owned by Germans to Trans-Jordan: 1 infantry
EDIT: Turning off Edit Mode
Turn Complete - Germans
Germans collect 64 PUs; end with 91 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 96 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 101 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 106 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 116 PUs
It is now the turn of the independent state of Moscow.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Russians
Russians buy 1 artillery; Remaining resources: 1 PUs;
Combat Move - Russians
1 armour and 1 mech_infantry moved from Shensi to Tsinghai
2 infantry moved from Russia to Tambov
2 infantry moved from Russia to Smolensk
2 fighters moved from Russia to Tambov
2 fighters moved from Russia to Smolensk
Combat - Russians
Battle in Smolensk
Russians attack with 2 fighters and 2 infantry
Italians defend with 1 infantry
Russians win, taking Smolensk from Italians with 2 fighters and 1 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Italians: 1 infantry
Battle in Tambov
Russians attack with 2 fighters and 2 infantry
Italians defend with 1 infantry
Russians win, taking Tambov from Italians with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Non Combat Move - Russians
2 fighters moved from Tambov to Russia
2 fighters moved from Smolensk to Russia
Place Units - Russians
1 artillery placed in Russia
Turn Complete - Russians
Russians collect 5 PUs; end with 6 PUs total
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 2 destroyers, 3 submarines and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
4 fighters and 4 tactical_bombers moved from Hawaiian Islands to 34 Sea Zone
1 destroyer moved from 6 Sea Zone to 34 Sea Zone
1 fighter and 1 tactical_bomber moved from Hawaiian Islands to 31 Sea Zone
1 destroyer moved from 63 Sea Zone to 31 Sea Zone
2 bombers moved from Hawaiian Islands to 54 Sea Zone
1 destroyer moved from 63 Sea Zone to 54 Sea Zone
1 fighter moved from 6 Sea Zone to 19 Sea Zone
1 tactical_bomber moved from 6 Sea Zone to 20 Sea Zone
1 armour and 1 mech_infantry moved from Urals to Nenetsia
Japanese take Nenetsia from Russians
1 armour and 1 mech_infantry moved from Nenetsia to Urals
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 2 destroyers, 3 submarines and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
4 fighters and 4 tactical_bombers moved from Hawaiian Islands to 34 Sea Zone
1 destroyer moved from 6 Sea Zone to 34 Sea Zone
1 fighter and 1 tactical_bomber moved from Hawaiian Islands to 31 Sea Zone
1 destroyer moved from 63 Sea Zone to 31 Sea Zone
2 bombers moved from Hawaiian Islands to 54 Sea Zone
1 destroyer moved from 63 Sea Zone to 54 Sea Zone
1 fighter moved from 6 Sea Zone to 19 Sea Zone
1 tactical_bomber moved from 6 Sea Zone to 20 Sea Zone
1 armour and 1 mech_infantry moved from Urals to Nenetsia
Japanese take Nenetsia from Russians
1 armour and 1 mech_infantry moved from Nenetsia to Urals
Combat - Japanese
Battle in 54 Sea Zone
Japanese attack with 2 bombers and 1 destroyer
ANZAC defend with 1 destroyer
Japanese win with 2 bombers remaining. Battle score for attacker is 0
Casualties for Japanese: 1 destroyer
Casualties for ANZAC: 1 destroyer
Battle in 34 Sea Zone
Japanese attack with 1 destroyer, 4 fighters and 4 tactical_bombers
ANZAC defend with 5 submarines
Japanese win with 1 destroyer, 4 fighters and 4 tactical_bombers remaining. Battle score for attacker is 30
Casualties for ANZAC: 5 submarines
Battle in 31 Sea Zone
Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
British defend with 1 destroyer
Japanese win with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in 19 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 transport
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 20 Sea Zone
Japanese attack with 1 tactical_bomber
Americans defend with 1 transport
Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Non Combat Move - Japanese
1 tactical_bomber moved from 20 Sea Zone to 6 Sea Zone
1 fighter moved from 19 Sea Zone to 6 Sea Zone
2 artilleries and 2 infantry moved from New Zealand to 63 Sea Zone
2 artilleries, 2 battleships, 5 carriers, 2 cruisers, 1 destroyer, 2 infantry and 2 transports moved from 63 Sea Zone to 34 Sea Zone
1 fighter and 1 tactical_bomber moved from 31 Sea Zone to 34 Sea Zone
2 bombers moved from 54 Sea Zone to Caroline Islands
1 transport moved from 6 Sea Zone to 31 Sea Zone
1 artillery and 1 infantry moved from Alaska to 2 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 2 Sea Zone to 7 Sea Zone
1 destroyer moved from 7 Sea Zone to 6 Sea Zone
1 infantry moved from Timguska to Novosibirsk
1 infantry moved from Yenisey to Timguska
1 aaGun moved from Yakut S.S.R. to Yenisey
1 infantry moved from Samara to Kazakhstan
1 infantry moved from Novosibirsk to Samara
Place Units - Japanese
2 destroyers, 3 submarines and 1 transport placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 30 PUs; end with 30 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 35 PUs
Ask for an OOL. In most cases you can simply assume max defense, but given the state of the game asking for OOL and not making assumptions would be best.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Americans
Americans buy 2 armour, 1 bomber, 2 destroyers, 2 infantry, 1 submarine and 2 transports; Remaining resources: 5 PUs;
Combat Move - Americans
1 armour, 2 artilleries, 2 infantry and 4 mech_infantrys moved from British Columbia to Alaska
6 armour moved from Western United States to Alaska
3 artilleries and 2 infantry moved from Eastern United States to 101 Sea Zone
1 infantry moved from Central United States to 101 Sea Zone
3 armour, 2 carriers, 2 cruisers, 12 destroyers, 3 infantry and 3 transports moved from 107 Sea Zone to 91 Sea Zone
3 armour and 3 infantry moved from 91 Sea Zone to Gibraltar
1 fighter and 1 tactical_bomber moved from 107 Sea Zone to 91 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
3 artilleries and 3 infantry moved from 91 Sea Zone to Gibraltar
1 bomber moved from Persia to 98 Sea Zone
1 destroyer moved from 35 Sea Zone to 45 Sea Zone
1 battleship, 1 carrier and 2 cruisers moved from 35 Sea Zone to 37 Sea Zone
8 submarines moved from 35 Sea Zone to 37 Sea Zone
Combat - Americans
Battle in Gibraltar
Americans attack with 3 armour, 3 artilleries and 6 infantry
Italians defend with 1 aaGun, 1 airfield, 1 harbour and 1 infantry
Americans win, taking Gibraltar from Italians with 3 armour, 3 artilleries and 5 infantry remaining. Battle score for attacker is 5
Casualties for Italians: 1 aaGun and 1 infantry
Casualties for Americans: 1 infantry
Battle in 98 Sea Zone
Americans attack with 1 bomber
Italians defend with 3 transports
Americans win with 1 bomber remaining. Battle score for attacker is 21
Casualties for Italians: 3 transports
Battle in Alaska
Americans attack with 7 armour, 2 artilleries, 2 infantry and 4 mech_infantrys
Japanese defend with 1 aaGun, 1 airfield, 1 factory_minor and 4 infantry
Americans win, taking Alaska from Japanese with 7 armour, 2 artilleries, 1 infantry and 4 mech_infantrys remaining. Battle score for attacker is 14
Casualties for Japanese: 1 aaGun and 4 infantry
Casualties for Americans: 1 infantry
Non Combat Move - Americans
1 bomber moved from 98 Sea Zone to Anglo Egyptian Sudan
1 bomber moved from Persia to Northwest Persia
Place Units - Americans
1 destroyer, 1 submarine and 1 transport placed in 10 Sea Zone
1 bomber and 1 infantry placed in Western United States
2 armour and 1 infantry placed in Eastern United States
1 destroyer and 1 transport placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 53 PUs; end with 58 PUs total
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 7 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 artillery and 7 infantry moved from Shensi to Tsinghai
Non Combat Move - Chinese
Place Units - Chinese
3 infantry placed in Manchuria
2 artilleries and 3 infantry placed in Anhwe
1 infantry placed in Kwangsi
Turn Complete - Chinese
Chinese collect 23 PUs; end with 23 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 29 PUs
I will forum roll a missed combat. My US strat bomber vs the German inf
Rolls: 1@4; Total Hits: 01@4: (6)
Rolls: 1@2; Total Hits: 01@2: (3)
Round 2
Rolls: 1@4; Total Hits: 11@4: (3)
Rolls: 1@2; Total Hits: 01@2: (5)
Round 3 if necessary
Rolls: 1@4; Total Hits: 11@4: (3)
Rolls: 1@2; Total Hits: 11@2: (2)
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - UK_Pacific
UK_Pacific buy 2 armour, 2 infantry and 2 transports; Remaining resources: 2 PUs;
Combat Move - British
Turning on Edit Mode
EDIT: Removing units owned by Germans from Trans-Jordan: 1 infantry
EDIT: Turning off Edit Mode
2 armour moved from Iraq to Egypt
British take Trans-Jordan from Italians
6 infantry moved from Iraq to 80 Sea Zone
1 armour moved from Persia to 80 Sea Zone
1 artillery moved from Iraq to 80 Sea Zone
3 infantry moved from Persia to 80 Sea Zone
1 mech_infantry moved from Eastern Persia to 80 Sea Zone
1 armour, 1 artillery, 1 carrier, 2 destroyers, 2 fighters, 9 infantry, 1 mech_infantry, 3 submarines and 6 transports moved from 80 Sea Zone to 81 Sea Zone
1 armour, 1 artillery, 9 infantry and 1 mech_infantry moved from 81 Sea Zone to Egypt
2 fighters moved from 81 Sea Zone to Egypt
1 bomber moved from Persia to Egypt
1 battleship and 1 cruiser moved from 107 Sea Zone to 91 Sea Zone
2 armour and 2 infantry moved from India to 39 Sea Zone
2 armour, 2 infantry and 2 transports moved from 39 Sea Zone to 80 Sea Zone
Combat - British
Battle in Egypt
British attack with 3 armour, 1 artillery, 1 bomber, 2 fighters, 9 infantry and 1 mech_infantry
Germans defend with 1 infantry; Italians defend with 3 artilleries, 2 bombers, 1 factory_minor, 2 fighters, 1 harbour and 14 infantry
Italians win with 3 artilleries and 2 fighters remaining. Battle score for attacker is -16
Casualties for Germans: 1 infantry
Casualties for British: 3 armour, 1 artillery, 1 bomber, 2 fighters, 9 infantry and 1 mech_infantry
Casualties for Italians: 2 bombers and 14 infantry
Non Combat Move - British
2 armour and 2 infantry moved from 80 Sea Zone to Persia
3 aaGuns, 1 artillery and 7 infantry moved from Szechwan to Sikang
Place Units - UK_Pacific
2 transports placed in 39 Sea Zone
2 armour and 2 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 28 PUs; end with 30 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 35 PUs
Units Change Ownership
Some Units in India change ownership: 2 armour and 2 infantry
Some Units in 39 Sea Zone change ownership: 2 transports
I am changing the casualty choice, replacing 1 artillery for 1 german infantry.
You should have attacked Egypt with both American bombers b.t.w… It would have been a small chance, but it might have increased the odds of the UK battle slightly. Then again rather then building the destroyer and 2 more infantry, I should have build 2 tanks and 1 fighter in Egypt. It would have made capturing Egypt nigh impossible. Other then that it was a nice game. The invasion I had to do with the Japanese to help out the Germans worked out nicely. I was actually pondering about sending my Japanese planes to Europe, but wanted to keep all options open.