14L Playoff Soulblighter (Axis) vs Whackamatt (Allies +17)

  • '20 '18 '17 '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Purchase Units - Russians
                Russians buy 1 artillery; Remaining resources: 1 PUs;

    Combat Move - Russians
                1 armour and 1 mech_infantry moved from Shensi to Tsinghai
                2 infantry moved from Russia to Tambov
                2 infantry moved from Russia to Smolensk
                2 fighters moved from Russia to Tambov
                2 fighters moved from Russia to Smolensk

    Combat - Russians
                Battle in Smolensk
                    Russians attack with 2 fighters and 2 infantry
                    Italians defend with 1 infantry
                    Russians win, taking Smolensk from Italians with 2 fighters and 1 infantry remaining. Battle score for attacker is 0
                    Casualties for Russians: 1 infantry
                    Casualties for Italians: 1 infantry
                Battle in Tambov
                    Russians attack with 2 fighters and 2 infantry
                    Italians defend with 1 infantry
                    Russians win, taking Tambov from Italians with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Italians: 1 infantry

    Non Combat Move - Russians
                2 fighters moved from Tambov to Russia
                2 fighters moved from Smolensk to Russia

    Place Units - Russians
                1 artillery placed in Russia

    Turn Complete - Russians
                Russians collect 5 PUs; end with 6 PUs total


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Purchase Units - Japanese
                Japanese buy 2 destroyers, 3 submarines and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                4 fighters and 4 tactical_bombers moved from Hawaiian Islands to 34 Sea Zone
                1 destroyer moved from 6 Sea Zone to 34 Sea Zone
                1 fighter and 1 tactical_bomber moved from Hawaiian Islands to 31 Sea Zone
                1 destroyer moved from 63 Sea Zone to 31 Sea Zone
                2 bombers moved from Hawaiian Islands to 54 Sea Zone
                1 destroyer moved from 63 Sea Zone to 54 Sea Zone
                1 fighter moved from 6 Sea Zone to 19 Sea Zone
                1 tactical_bomber moved from 6 Sea Zone to 20 Sea Zone
                1 armour and 1 mech_infantry moved from Urals to Nenetsia
                      Japanese take Nenetsia from Russians
                1 armour and 1 mech_infantry moved from Nenetsia to Urals


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Purchase Units - Japanese
                Japanese buy 2 destroyers, 3 submarines and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                4 fighters and 4 tactical_bombers moved from Hawaiian Islands to 34 Sea Zone
                1 destroyer moved from 6 Sea Zone to 34 Sea Zone
                1 fighter and 1 tactical_bomber moved from Hawaiian Islands to 31 Sea Zone
                1 destroyer moved from 63 Sea Zone to 31 Sea Zone
                2 bombers moved from Hawaiian Islands to 54 Sea Zone
                1 destroyer moved from 63 Sea Zone to 54 Sea Zone
                1 fighter moved from 6 Sea Zone to 19 Sea Zone
                1 tactical_bomber moved from 6 Sea Zone to 20 Sea Zone
                1 armour and 1 mech_infantry moved from Urals to Nenetsia
                      Japanese take Nenetsia from Russians
                1 armour and 1 mech_infantry moved from Nenetsia to Urals

    Combat - Japanese
                Battle in 54 Sea Zone
                    Japanese attack with 2 bombers and 1 destroyer
                    ANZAC defend with 1 destroyer
                    Japanese win with 2 bombers remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 destroyer
                    Casualties for ANZAC: 1 destroyer
                Battle in 34 Sea Zone
                    Japanese attack with 1 destroyer, 4 fighters and 4 tactical_bombers
                    ANZAC defend with 5 submarines
                    Japanese win with 1 destroyer, 4 fighters and 4 tactical_bombers remaining. Battle score for attacker is 30
                    Casualties for ANZAC: 5 submarines
                Battle in 31 Sea Zone
                    Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
                    British defend with 1 destroyer
                    Japanese win with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
                    Casualties for British: 1 destroyer
                Battle in 19 Sea Zone
                    Japanese attack with 1 fighter
                    Americans defend with 1 transport
                    Japanese win with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for Americans: 1 transport
                Battle in 20 Sea Zone
                    Japanese attack with 1 tactical_bomber
                    Americans defend with 1 transport
                    Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7
                    Casualties for Americans: 1 transport

    Non Combat Move - Japanese
                1 tactical_bomber moved from 20 Sea Zone to 6 Sea Zone
                1 fighter moved from 19 Sea Zone to 6 Sea Zone
                2 artilleries and 2 infantry moved from New Zealand to 63 Sea Zone
                2 artilleries, 2 battleships, 5 carriers, 2 cruisers, 1 destroyer, 2 infantry and 2 transports moved from 63 Sea Zone to 34 Sea Zone
                1 fighter and 1 tactical_bomber moved from 31 Sea Zone to 34 Sea Zone
                2 bombers moved from 54 Sea Zone to Caroline Islands
                1 transport moved from 6 Sea Zone to 31 Sea Zone
                1 artillery and 1 infantry moved from Alaska to 2 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 2 Sea Zone to 7 Sea Zone
                1 destroyer moved from 7 Sea Zone to 6 Sea Zone
                1 infantry moved from Timguska to Novosibirsk
                1 infantry moved from Yenisey to Timguska
                1 aaGun moved from Yakut S.S.R. to Yenisey
                1 infantry moved from Samara to Kazakhstan
                1 infantry moved from Novosibirsk to Samara

    Place Units - Japanese
                2 destroyers, 3 submarines and 1 transport placed in 6 Sea Zone

    Turn Complete - Japanese
                Japanese collect 30 PUs; end with 30 PUs total
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 35 PUs


  • Ask for an OOL. In most cases you can simply assume max defense, but given the state of the game asking for OOL and not making assumptions would be best.

  • '20 '18 '17 '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Purchase Units - Americans
                Americans buy 2 armour, 1 bomber, 2 destroyers, 2 infantry, 1 submarine and 2 transports; Remaining resources: 5 PUs;

    Combat Move - Americans
                1 armour, 2 artilleries, 2 infantry and 4 mech_infantrys moved from British Columbia to Alaska
                6 armour moved from Western United States to Alaska
                3 artilleries and 2 infantry moved from Eastern United States to 101 Sea Zone
                1 infantry moved from Central United States to 101 Sea Zone
                3 armour, 2 carriers, 2 cruisers, 12 destroyers, 3 infantry and 3 transports moved from 107 Sea Zone to 91 Sea Zone
                3 armour and 3 infantry moved from 91 Sea Zone to Gibraltar
                1 fighter and 1 tactical_bomber moved from 107 Sea Zone to 91 Sea Zone
                3 artilleries, 3 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
                3 artilleries and 3 infantry moved from 91 Sea Zone to Gibraltar
                1 bomber moved from Persia to 98 Sea Zone
                1 destroyer moved from 35 Sea Zone to 45 Sea Zone
                1 battleship, 1 carrier and 2 cruisers moved from 35 Sea Zone to 37 Sea Zone
                8 submarines moved from 35 Sea Zone to 37 Sea Zone

    Combat - Americans
                Battle in Gibraltar
                    Americans attack with 3 armour, 3 artilleries and 6 infantry
                    Italians defend with 1 aaGun, 1 airfield, 1 harbour and 1 infantry
                    Americans win, taking Gibraltar from Italians with 3 armour, 3 artilleries and 5 infantry remaining. Battle score for attacker is 5
                    Casualties for Italians: 1 aaGun and 1 infantry
                    Casualties for Americans: 1 infantry
                Battle in 98 Sea Zone
                    Americans attack with 1 bomber
                    Italians defend with 3 transports
                    Americans win with 1 bomber remaining. Battle score for attacker is 21
                    Casualties for Italians: 3 transports
                Battle in Alaska
                    Americans attack with 7 armour, 2 artilleries, 2 infantry and 4 mech_infantrys
                    Japanese defend with 1 aaGun, 1 airfield, 1 factory_minor and 4 infantry
                    Americans win, taking Alaska from Japanese with 7 armour, 2 artilleries, 1 infantry and 4 mech_infantrys remaining. Battle score for attacker is 14
                    Casualties for Japanese: 1 aaGun and 4 infantry
                    Casualties for Americans: 1 infantry

    Non Combat Move - Americans
                1 bomber moved from 98 Sea Zone to Anglo Egyptian Sudan
                1 bomber moved from Persia to Northwest Persia

    Place Units - Americans
                1 destroyer, 1 submarine and 1 transport placed in 10 Sea Zone
                1 bomber and 1 infantry placed in Western United States
                2 armour and 1 infantry placed in Eastern United States
                1 destroyer and 1 transport placed in 101 Sea Zone

    Turn Complete - Americans
                Americans collect 53 PUs; end with 58 PUs total
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 63 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUs

  • '20 '18 '17 '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 2 artilleries and 7 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 artillery and 7 infantry moved from Shensi to Tsinghai

    Non Combat Move - Chinese

    Place Units - Chinese
                3 infantry placed in Manchuria
                2 artilleries and 3 infantry placed in Anhwe
                1 infantry placed in Kwangsi

    Turn Complete - Chinese
                Chinese collect 23 PUs; end with 23 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 29 PUs

  • '20 '18 '17 '15

    I will forum roll a missed combat.  My US strat bomber vs the German inf

    DiceRolls: 1@4; Total Hits: 01@4: (6)

    DiceRolls: 1@2; Total Hits: 01@2: (3)

  • '20 '18 '17 '15

    Round 2

    DiceRolls: 1@4; Total Hits: 11@4: (3)

    DiceRolls: 1@2; Total Hits: 01@2: (5)

    Round 3 if necessary
    DiceRolls: 1@4; Total Hits: 11@4: (3)

    DiceRolls: 1@2; Total Hits: 11@2: (2)

  • '20 '18 '17 '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Purchase Units - UK_Pacific
                UK_Pacific buy 2 armour, 2 infantry and 2 transports; Remaining resources: 2 PUs;

    Combat Move - British
                Turning on Edit Mode
                EDIT: Removing units owned by Germans from Trans-Jordan: 1 infantry
                EDIT: Turning off Edit Mode
                2 armour moved from Iraq to Egypt
                      British take Trans-Jordan from Italians
                6 infantry moved from Iraq to 80 Sea Zone
                1 armour moved from Persia to 80 Sea Zone
                1 artillery moved from Iraq to 80 Sea Zone
                3 infantry moved from Persia to 80 Sea Zone
                1 mech_infantry moved from Eastern Persia to 80 Sea Zone
                1 armour, 1 artillery, 1 carrier, 2 destroyers, 2 fighters, 9 infantry, 1 mech_infantry, 3 submarines and 6 transports moved from 80 Sea Zone to 81 Sea Zone
                1 armour, 1 artillery, 9 infantry and 1 mech_infantry moved from 81 Sea Zone to Egypt
                2 fighters moved from 81 Sea Zone to Egypt
                1 bomber moved from Persia to Egypt
                1 battleship and 1 cruiser moved from 107 Sea Zone to 91 Sea Zone
                2 armour and 2 infantry moved from India to 39 Sea Zone
                2 armour, 2 infantry and 2 transports moved from 39 Sea Zone to 80 Sea Zone

    Combat - British
                Battle in Egypt
                    British attack with 3 armour, 1 artillery, 1 bomber, 2 fighters, 9 infantry and 1 mech_infantry
                    Germans defend with 1 infantry; Italians defend with 3 artilleries, 2 bombers, 1 factory_minor, 2 fighters, 1 harbour and 14 infantry
                    Italians win with 3 artilleries and 2 fighters remaining. Battle score for attacker is -16
                    Casualties for Germans: 1 infantry
                    Casualties for British: 3 armour, 1 artillery, 1 bomber, 2 fighters, 9 infantry and 1 mech_infantry
                    Casualties for Italians: 2 bombers and 14 infantry

    Non Combat Move - British
                2 armour and 2 infantry moved from 80 Sea Zone to Persia
                3 aaGuns, 1 artillery and 7 infantry moved from Szechwan to Sikang

    Place Units - UK_Pacific
                2 transports placed in 39 Sea Zone
                2 armour and 2 infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 28 PUs; end with 30 PUs total
                Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 35 PUs
                Units Change Ownership
                    Some Units in India change ownership: 2 armour and 2 infantry
                    Some Units in 39 Sea Zone change ownership: 2 transports


  • I am changing the casualty choice, replacing 1 artillery for 1 german infantry.


  • You should have attacked Egypt with both American bombers b.t.w… It would have been a small chance, but it might have increased the odds of the UK battle slightly. Then again rather then building the destroyer and 2 more infantry, I should have build 2 tanks and 1 fighter in Egypt. It would have made capturing Egypt nigh impossible. Other then that it was a nice game. The invasion I had to do with the Japanese to help out the Germans worked out nicely. I was actually pondering about sending my Japanese planes to Europe, but wanted to keep all options open.

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