0%

15L G40 wheatbeer (Axis) vs axisdominion (Allies +18)

  • 17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Purchase Units - Japanese
                Japanese buy 3 fighters and 9 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                3 fighters, 1 infantry and 3 tactical_bombers moved from Shan State to Burma
                13 artilleries and 17 infantry moved from French Indo China to 36 Sea Zone
                13 artilleries, 17 infantry and 15 transports moved from 36 Sea Zone to 39 Sea Zone
                13 artilleries and 17 infantry moved from 39 Sea Zone to India
                3 infantry moved from Jehol to Shantung
                1 infantry moved from Suiyuyan to Kansu
                      Japanese take Kansu from Chinese

    Combat - Japanese
                Battle in Burma
                    Japanese attack with 3 fighters, 1 infantry and 3 tactical_bombers
                    British defend with 1 infantry
                        Japanese roll dice for 3 fighters, 1 infantry and 3 tactical_bombers in Burma, round 2 :  4/7 hits
                        UK_Pacific roll dice for 1 infantry in Burma, round 2 :  0/1 hits
                        1 infantry owned by the British lost in Burma
                    Japanese win, taking Burma from UK_Pacific with 3 fighters, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry
                Battle in Shantung
                    Japanese attack with 3 infantry
                    Chinese defend with 1 infantry
                        Japanese roll dice for 3 infantry in Shantung, round 2 :  1/3 hits
                        Chinese roll dice for 1 infantry in Shantung, round 2 :  1/1 hits
                        1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shantung
                    Japanese win, taking Shantung from Chinese with 2 infantry remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for Chinese: 1 infantry
                Battle in India
                    Japanese attack with 13 artilleries and 17 infantry
                    British defend with 1 airfield, 1 harbour, 2 infantry and 1 mech_infantry; UK_Pacific defend with 1 factory_major
                        Japanese roll dice for 13 artilleries and 17 infantry in India, round 2 :  9/30 hits
                        UK_Pacific roll dice for 2 infantry and 1 mech_infantry in India, round 2 :  0/3 hits
                        2 infantry owned by the British and 1 mech_infantry owned by the British lost in India
                    Japanese captures 9PUs while taking UK_Pacific capital
                    Japanese converts factory_major into different units
                    Japanese win, taking India from UK_Pacific with 13 artilleries and 17 infantry remaining. Battle score for attacker is 10
                    Casualties for British: 2 infantry and 1 mech_infantry

    Non Combat Move - Japanese
                1 infantry moved from Siberia to Sakha
                1 artillery and 3 infantry moved from Siberia to Soviet Far East
                1 submarine moved from 36 Sea Zone to 37 Sea Zone
                1 submarine moved from 36 Sea Zone to 43 Sea Zone
                1 submarine moved from 36 Sea Zone to 41 Sea Zone
                1 submarine moved from 36 Sea Zone to 44 Sea Zone
                1 submarine moved from 36 Sea Zone to 42 Sea Zone
                1 fighter moved from French Indo China to Philippines
                2 battleships and 1 cruiser moved from 36 Sea Zone to 39 Sea Zone
                4 carriers moved from 36 Sea Zone to 39 Sea Zone
                3 fighters and 3 tactical_bombers moved from Burma to 39 Sea Zone
                1 fighter and 1 tactical_bomber moved from Shan State to 39 Sea Zone
                1 armour moved from Shan State to India
                2 fighters moved from French Indo China to Philippines
                1 destroyer moved from 36 Sea Zone to 39 Sea Zone
                1 destroyer moved from 36 Sea Zone to 39 Sea Zone
                1 carrier moved from 36 Sea Zone to 39 Sea Zone
                2 fighters moved from French Indo China to 39 Sea Zone
                2 tactical_bombers moved from French Indo China to Philippines
                1 tactical_bomber moved from Shan State to French Indo China
                5 bombers moved from Bryansk to Western Germany
                1 aaGun moved from Korea to Manchuria

    Place Units - Japanese
                3 fighters and 7 infantry placed in Japan
                2 infantry placed in French Indo China

    Turn Complete - Japanese
                Japanese collect 53 PUs; end with 62 PUs total
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 67 PUs
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 72 PUs

    Production/PUs Summary :

    Germans : 50 / 63
        Russians : 16 / 19
        Japanese : 53 / 72
        Americans : 56 / 78
        Chinese : 14 / 23
        British : 33 / 38
        UK_Pacific : 5 / 0
        Italians : 20 / 19
        ANZAC : 10 / 15
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • 25 24 22 21 20 19 18 16 15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Purchase Units - Americans
                Americans buy 2 artilleries, 1 bomber, 3 fighters, 1 infantry, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 32 Sea Zone
                1 artillery and 1 infantry moved from 32 Sea Zone to Marshall Islands
                1 infantry moved from Iwo Jima to 17 Sea Zone
                1 infantry and 1 transport moved from 17 Sea Zone to 6 Sea Zone
                1 infantry moved from 6 Sea Zone to Korea
                6 fighters and 1 tactical_bomber moved from 17 Sea Zone to 6 Sea Zone
                1 tactical_bomber moved from Midway to 6 Sea Zone
                1 mech_infantry moved from Libya to 96 Sea Zone
                1 mech_infantry and 1 transport moved from 96 Sea Zone to 93 Sea Zone
                1 mech_infantry moved from 93 Sea Zone to Southern France
                1 infantry moved from Greece to Albania
                1 fighter moved from 96 Sea Zone to Albania

    Combat - Americans
                Battle in Marshall Islands
                Battle in Albania
                    Americans attack with 1 fighter and 1 infantry
                    Italians defend with 1 infantry
                    retreated to Albania
                    Italians win, taking Marshall Islands from Japanese with 1 infantry remaining. Battle score for attacker is -3
                    Casualties for Americans: 1 infantry
                Battle in Korea
                Battle in Southern France

    Non Combat Move - Americans
                1 fighter moved from Albania to Greece
                3 fighters moved from Russia to Persia
                2 submarines moved from 92 Sea Zone to 97 Sea Zone
                2 carriers, 2 destroyers, 1 fighter and 5 transports moved from 96 Sea Zone to 92 Sea Zone
                3 bombers moved from Western United States to United Kingdom
                2 tactical_bombers moved from Western United States to Eastern United States
                1 fighter moved from United Kingdom to Gibraltar
                1 battleship, 4 carriers, 2 cruisers, 1 destroyer and 7 submarines moved from 17 Sea Zone to 6 Sea Zone
                1 submarine moved from 16 Sea Zone to 6 Sea Zone
                2 infantry moved from Wake Island to 31 Sea Zone
                2 infantry and 1 transport moved from 31 Sea Zone to 26 Sea Zone
                2 infantry moved from 26 Sea Zone to Hawaiian Islands
                1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 89 Sea Zone
                1 artillery and 1 infantry moved from 89 Sea Zone to Southeast Mexico
                1 destroyer moved from 25 Sea Zone to 6 Sea Zone
                2 destroyers moved from 26 Sea Zone to 6 Sea Zone
                2 submarines moved from 26 Sea Zone to 6 Sea Zone
                1 bomber moved from Midway to Eastern United States
                1 bomber moved from Amur to Western United States
                2 fighters moved from Midway to Western United States

    Place Units - Americans
                1 bomber placed in Eastern United States
                2 transports placed in 101 Sea Zone
                2 artilleries and 1 infantry placed in Central United States
                3 fighters and 1 tactical_bomber placed in Eastern United States
                Americans undo move 4.
                3 fighters placed in Greece
                1 tactical_bomber placed in Eastern United States

    Turn Complete - Americans
                Americans collect 62 PUs; end with 62 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 67 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 82 PUs

  • 25 24 22 21 20 19 18 16 15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 7 infantry; Remaining resources: 2 PUs;

    Combat Move - Chinese
                1 infantry moved from Yunnan to Burma
                1 fighter moved from Hunan to Burma
                1 infantry moved from Hopei to Suiyuyan
                      Chinese take Suiyuyan from Japanese
                1 artillery moved from Hopei to Chahar
                      Chinese take Chahar from Japanese
                1 infantry moved from Anhwe to Jehol
                      Chinese take Jehol from Japanese

    Combat - Chinese
                Battle in Burma
                    Chinese attack with 1 fighter and 1 infantry
                    Japanese defend with 1 infantry
                    retreated to Burma
                    Japanese win with 1 infantry remaining. Battle score for attacker is -3
                    Casualties for Chinese: 1 infantry

    Non Combat Move - Chinese
                1 fighter moved from Burma to Yunnan
                14 artilleries and 16 infantry moved from Hunan to Yunnan

    Place Units - Chinese
                1 infantry placed in Tsinghai
                1 infantry placed in Shensi
                5 infantry placed in Anhwe

    Turn Complete - Chinese
                Chinese collect 17 PUs; end with 19 PUs total

  • 25 24 22 21 20 19 18 16 15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Purchase Units - British
                British buy 2 aaGuns, 1 armour, 2 artilleries, 2 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - British
                1 mech_infantry moved from Russia to Tambov
                      Russians take Tambov from Italians
                1 mech_infantry moved from Volgograd to Rostov
                      Russians take Rostov from Italians
                1 armour moved from Kazakhstan to Caucasus
                      Russians take Caucasus from Germans
                1 armour moved from Caucasus to Northwest Persia
                1 infantry moved from Tobruk to 96 Sea Zone
                1 infantry and 1 transport moved from 96 Sea Zone to 97 Sea Zone
                1 infantry moved from 97 Sea Zone to Northern Italy

    Combat - British
                Battle in Northern Italy
                    British converts factory_major into different units

    Non Combat Move - British
                1 armour and 1 mech_infantry moved from Turkmenistan to Persia
                1 infantry and 1 mech_infantry moved from Eastern Persia to Persia
                6 mech_infantrys moved from Kazakhstan to Northwest Persia
                1 mech_infantry moved from Volgograd to Northwest Persia
                3 infantry moved from Northwest Persia to Persia
                1 fighter and 1 tactical_bomber moved from West India to Persia
                2 fighters moved from 96 Sea Zone to Persia
                2 aaGuns and 10 infantry moved from West India to Eastern Persia
                1 artillery, 4 infantry and 2 mech_infantrys moved from Iraq to Persia
                2 armour and 2 mech_infantrys moved from Tobruk to Egypt
                4 artilleries and 1 infantry moved from Tobruk to Alexandria
                1 aaGun moved from Malta to 96 Sea Zone
                1 aaGun, 1 carrier, 1 cruiser, 2 destroyers and 4 transports moved from 96 Sea Zone to 92 Sea Zone
                1 aaGun moved from 92 Sea Zone to Gibraltar
                1 mech_infantry moved from Hunan to Szechwan
                1 aaGun and 1 artillery moved from Hunan to Yunnan

    Place Units - British
                1 aaGun and 2 artilleries placed in Persia
                1 aaGun and 2 infantry placed in Iraq
                1 armour and 2 mech_infantrys placed in Egypt

    Turn Complete - British
                Total Cost from Convoy Blockades: 7
                    Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 6,3
                    Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 1,1,2,5
                British collect 30 PUs (7 lost to blockades); end with 30 PUs total
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 35 PUs

    Turn Complete - UK_Pacific

  • 25 24 22 21 20 19 18 16 15

    Assumed no scramble in sz 6. Lemme know if that’s not right and we can re roll.

  • 25 24 22 21 20 19 18 16 15

    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Purchase Units - British
                British buy 2 aaGuns, 1 armour, 2 artilleries, 2 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - British
                1 mech_infantry moved from Russia to Tambov
                      Russians take Tambov from Italians
                1 mech_infantry moved from Volgograd to Rostov
                      Russians take Rostov from Italians
                1 armour moved from Kazakhstan to Caucasus
                      Russians take Caucasus from Germans
                1 armour moved from Caucasus to Northwest Persia
                1 infantry moved from Tobruk to 96 Sea Zone
                1 infantry and 1 transport moved from 96 Sea Zone to 97 Sea Zone
                1 infantry moved from 97 Sea Zone to Northern Italy

    Combat - British
                Battle in Northern Italy
                    British converts factory_major into different units

    Non Combat Move - British
                1 armour and 1 mech_infantry moved from Turkmenistan to Persia
                1 infantry and 1 mech_infantry moved from Eastern Persia to Persia
                6 mech_infantrys moved from Kazakhstan to Northwest Persia
                1 mech_infantry moved from Volgograd to Northwest Persia
                3 infantry moved from Northwest Persia to Persia
                1 fighter and 1 tactical_bomber moved from West India to Persia
                2 fighters moved from 96 Sea Zone to Persia
                2 aaGuns and 10 infantry moved from West India to Eastern Persia
                1 artillery, 4 infantry and 2 mech_infantrys moved from Iraq to Persia
                2 armour and 2 mech_infantrys moved from Tobruk to Egypt
                4 artilleries and 1 infantry moved from Tobruk to Alexandria
                1 aaGun moved from Malta to 96 Sea Zone
                1 aaGun, 1 carrier, 1 cruiser, 2 destroyers and 4 transports moved from 96 Sea Zone to 92 Sea Zone
                1 aaGun moved from 92 Sea Zone to Gibraltar
                1 mech_infantry moved from Hunan to Szechwan
                1 aaGun and 1 artillery moved from Hunan to Yunnan

    Place Units - British
                1 aaGun and 2 artilleries placed in Persia
                1 aaGun and 2 infantry placed in Iraq
                1 armour and 2 mech_infantrys placed in Egypt

    Turn Complete - British
                Total Cost from Convoy Blockades: 7
                    Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 6,3
                    Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 1,1,2,5
                British collect 30 PUs (7 lost to blockades); end with 30 PUs total
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 35 PUs

    Turn Complete - UK_Pacific
                Turning on Edit Mode
                EDIT: Removing units owned by British from Egypt: 2 mech_infantrys
                EDIT: Adding units owned by British to Iraq: 2 mech_infantrys
                EDIT: Removing units owned by British from Iraq: 2 infantry
                EDIT: Adding units owned by British to Egypt: 2 infantry
                EDIT: Turning off Edit Mode

  • 17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Purchase Units - Italians
                Italians buy 1 artillery and 5 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 bomber moved from Southern Italy to United Kingdom
                1 bomber moved from Southern Italy to United Kingdom
                1 artillery and 1 infantry moved from Southern Italy to Northern Italy
                1 fighter moved from Western Germany to 97 Sea Zone
                1 fighter moved from Western Germany to 93 Sea Zone
                1 infantry moved from Southern Italy to Northern Italy

    Combat - Italians
                Strategic bombing raid in United Kingdom
                        AA fire in United Kingdom :  0/2 hits
                    Bombing raid in United Kingdom rolls: 7 and causes: 6 damage to unit: airfield
                    Bombing raid in United Kingdom rolls: 6 and causes: 6 damage to unit: factory_major
                    Bombing raid in United Kingdom causes 12 damage total.  Damaged units is as follows: airfield = 6, factory_major = 6
                Battle in 93 Sea Zone
                    Italians attack with 1 fighter
                    Americans defend with 1 transport
                        1 transport owned by the Americans lost in 93 Sea Zone
                    Italians win with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for Americans: 1 transport
                Battle in 97 Sea Zone
                    Italians attack with 1 fighter
                    British defend with 1 transport; Russians defend with 1 submarine; Americans defend with 3 submarines
                    3 submarines owned by the Americans and 1 submarine owned by the Russians Submerged
                        Italians roll dice for 1 fighter in 97 Sea Zone, round 2 :  0/1 hits
                        1 transport owned by the British lost in 97 Sea Zone
                    Italians win with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for British: 1 transport
                Battle in Northern Italy
                    Italians attack with 1 artillery and 2 infantry
                    British defend with 1 factory_minor and 1 infantry
                        Italians roll dice for 1 artillery and 2 infantry in Northern Italy, round 2 :  2/3 hits
                        British roll dice for 1 infantry in Northern Italy, round 2 :  0/1 hits
                        1 infantry owned by the British lost in Northern Italy
                    Italians win, taking Northern Italy from British with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry

    Non Combat Move - Italians
                1 aaGun moved from Western Germany to Northern Italy
                2 bombers moved from United Kingdom to Holland Belgium
                1 fighter moved from 93 Sea Zone to Southern Italy
                1 fighter moved from 97 Sea Zone to Holland Belgium

    Place Units - Italians
                3 infantry placed in Southern Italy
                1 artillery and 2 infantry placed in Ukraine

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 8
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,6,2,1,3,5,2,5
                Italians collect 6 PUs (8 lost to blockades); end with 6 PUs total

    Production/PUs Summary :

    Germans : 48 / 63
        Russians : 21 / 19
        Japanese : 47 / 72
        Americans : 62 / 82
        Chinese : 17 / 19
        British : 33 / 35
        UK_Pacific : 5 / 0
        Italians : 14 / 6
        ANZAC : 10 / 15
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • 25 24 22 21 20 19 18 16 15

    your bombing success on me is unreal…you bomb me with 1, 2, or even 5 planes, and it doesn’t seem to matter, as I keep missing everything. it’s so hard to be successful in this game when the aa guns just don’t work. you’ve had similar success in the first game.

    in fact, i’ve noticed my aa guns haven’t been working well for quite a few games now…the game i just completed with shin ji, he was raiding me (germany) like you wouldn’t believe…every one of my many factories were ablaze. turn after turn of bombing and did i get a single hit?

    sorry just had to vent some frustration  :cry:

  • 25 24 22 21 20 19 18 16 15

    actually, wait, it’s worse! when you bombed Moscow, I had 6 interceptors to your 5 raiders….I missed all interceptors while you got one hit, and then I missed all aa shots. that’s 11 missed rolls! tell me that’s not bad luck??

  • 25 24 22 21 20 19 18 16 15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Purchase Units - ANZAC
                ANZAC buy 1 destroyer and 1 transport; Remaining resources: 0 PUs;

    Combat Move - ANZAC

    Non Combat Move - ANZAC
                1 cruiser moved from 26 Sea Zone to 6 Sea Zone
                2 fighters moved from Russia to Persia

    Place Units - ANZAC
                1 destroyer and 1 transport placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 10 PUs; end with 10 PUs total
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs

  • 25 24 22 21 20 19 18 16 15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Combat Move - French

    Non Combat Move - French
                1 destroyer moved from 96 Sea Zone to 92 Sea Zone
                3 infantry moved from Morocco to 92 Sea Zone

    Turn Complete - French

  • 17

    @axis-dominion:

    actually, wait, it’s worse! when you bombed Moscow, I had 6 interceptors to your 5 raiders….I missed all interceptors while you got one hit, and then I missed all aa shots. that’s 11 missed rolls! tell me that’s not bad luck??

    Over the course of this match:
    Allies: 11 anti-air rolls, 6 dogfight rolls
    1/17 hit (Germans lost a strategic bomber in round 4)
    3 hits would have been closest to average

    Your luck was definitely poor (bottom 20%), but not in an exceptional way like G1 Paris (bottom 2%).

    I have argued for a long time that defending fighters in dogfights should hit @2 so that deterring SBR is a feasible option.

  • 25 24 22 21 20 19 18 16 15

    even two more hits would be a big help. aa/interceptor fire in this game is so important imo and so i agree with you that defending at 2 would be a much desired improvement to the rules, and it seems logical to me, or at least not allow the strategic bombers to also fire in a dogfight…is that even historical? were large bombers able to maneuver and battle in the skies vs fighters?

    @wheatbeer:

    @axis-dominion:

    actually, wait, it’s worse! when you bombed Moscow, I had 6 interceptors to your 5 raiders….I missed all interceptors while you got one hit, and then I missed all aa shots. that’s 11 missed rolls! tell me that’s not bad luck??

    Over the course of this match:
    Allies: 11 anti-air rolls, 6 dogfight rolls
    1/17 hit (Germans lost a strategic bomber in round 4)
    3 hits would have been closest to average

    Your luck was definitely poor (bottom 20%), but not in an exceptional way like G1 Paris (bottom 2%).

    I have argued for a long time that defending fighters in dogfights should hit @2 so that deterring SBR is a feasible option.

  • 17

    Also strange that tactical bombers can dogfight on offense but not on defense.

    I think WW2 strategic bombers didn’t perform well against intercepting fighters until long-range fighters were developed for escort.

  • 25 24 22 21 20 19 18 16 15

    yes, as the rules stand, among other problems, i simply cannot rely on allied air and naval bases, even with lots of interceptors…another example of my poor luck in this area, i recently lost a perfectly good game vs JWW when he was able to disable my russian air base in iraq with only 1 japanese fighter and 1 tac bomber to my 7 defending fighters! it was a sea lion game, and i had needed to fly my 6 american fighters to protect moscow…


  • @axis-dominion:

    yes, as the rules stand, among other problems, i simply cannot rely on allied air and naval bases, even with lots of interceptors…another example of my poor luck in this area, i recently lost a perfectly good game vs JWW when he was able to disable my russian air base in iraq with only 1 japanese fighter and 1 tac bomber to my 7 defending fighters! it was a sea lion game, and i had needed to fly my 6 american fighters to protect moscow…

    You should make suggestions in the house league version thread.

  • 25 24 22 21 20 19 18 16 15

    Good idea, but I’m wondering, is there a thread going on for updating the next edition of G40, like how they had the alpha 3 project going on for a while in coming up with 2nd Ed? I imagine somewhere there must be an official discussion going on for a 3rd ed.


  • @axis-dominion:

    Good idea, but I’m wondering, is there a thread going on for updating the next edition of G40, like how they had the alpha 3 project going on for a while in coming up with 2nd Ed? I imagine somewhere there must be an official discussion going on for a 3rd ed.

    You are asking this in the wrong thread mate :P. I honestly have no idea, but I am pretty sure kriegshund will know the answer to that question. Even so. The house league version would probably still be different then a possible 3rd edition. So make any suggestion you may or may not have there as well.

  • 25 24 22 21 20 19 18 16 15

    In all the chatter, I suspect you may have missed my posting the anzac and french turns. If you’re just busy, no worries, take your time.

  • 17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 2 artilleries, 2 carriers, 1 destroyer and 5 infantry; Remaining resources: 0 PUs;

    Combat Move - Germans
                    Germans captures 19PUs while taking Russians capital
                    Germans converts factory_major into different units
                1 infantry moved from Bryansk to Russia
                      Germans take Russia from Russians
                1 infantry moved from Bryansk to Tambov
                3 tactical_bombers moved from Bryansk to Tambov
                1 bomber moved from Bryansk to Rostov
                1 tactical_bomber moved from Bryansk to Rostov
                1 artillery and 1 infantry moved from Bryansk to Rostov
                1 infantry moved from France to Southern France
                1 mech_infantry moved from Western Germany to Southern France
                2 bombers moved from Western Germany to Southern France

    Combat - Germans
                Battle in Tambov
                    Germans attack with 1 infantry and 3 tactical_bombers
                    British defend with 1 mech_infantry
                        Germans roll dice for 1 infantry and 3 tactical_bombers in Tambov, round 2 :  3/4 hits
                        Russians roll dice for 1 mech_infantry in Tambov, round 2 :  0/1 hits
                        1 mech_infantry owned by the British lost in Tambov
                    Germans win, taking Tambov from Russians with 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 4
                    Casualties for British: 1 mech_infantry
                Battle in Southern France
                    Germans attack with 2 bombers, 1 infantry and 1 mech_infantry
                    Americans defend with 1 factory_minor, 1 harbour and 1 mech_infantry
                        Germans roll dice for 2 bombers, 1 infantry and 1 mech_infantry in Southern France, round 2 :  2/4 hits
                        Americans roll dice for 1 mech_infantry in Southern France, round 2 :  0/1 hits
                        1 mech_infantry owned by the Americans lost in Southern France
                    Germans win, taking Southern France from Americans with 2 bombers, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 4
                    Casualties for Americans: 1 mech_infantry
                Battle in Rostov
                    Germans attack with 1 artillery, 1 bomber, 1 infantry and 1 tactical_bomber
                    British defend with 1 mech_infantry
                        Germans roll dice for 1 artillery, 1 bomber, 1 infantry and 1 tactical_bomber in Rostov, round 2 :  3/4 hits
                        Russians roll dice for 1 mech_infantry in Rostov, round 2 :  0/1 hits
                        1 mech_infantry owned by the British lost in Rostov
                    Germans win, taking Rostov from Russians with 1 artillery, 1 bomber, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                    Casualties for British: 1 mech_infantry

    Non Combat Move - Germans
                3 tactical_bombers moved from Tambov to Novgorod
                1 tactical_bomber moved from Rostov to Novgorod
                1 cruiser and 1 destroyer moved from 113 Sea Zone to 112 Sea Zone
                2 submarines moved from 109 Sea Zone to 119 Sea Zone
                2 bombers moved from Southern France to Western Germany
                1 aaGun moved from France to Southern France
                1 aaGun, 6 artilleries and 1 infantry moved from France to Holland Belgium
                1 aaGun moved from Western Germany to Holland Belgium
                3 fighters moved from Novgorod to Western Germany
                1 fighter and 1 tactical_bomber moved from Western Ukraine to Western Germany
                16 artilleries and 34 infantry moved from Bryansk to Russia
                2 tactical_bombers moved from Bryansk to Germany
                1 bomber moved from Rostov to Western Germany
                3 tactical_bombers moved from Novgorod to Holland Belgium
                1 aaGun moved from Bryansk to Rostov
                3 armour and 8 mech_infantrys moved from Western Ukraine to Rostov
                2 mech_infantrys moved from Bryansk to Rostov
                7 armour moved from Bryansk to Rostov
                10 mech_infantrys moved from Bryansk to Rostov
                21 armour and 10 mech_infantrys moved from Bryansk to Russia
                1 artillery and 1 infantry moved from Novgorod to 115 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 115 Sea Zone to 112 Sea Zone
                1 artillery and 1 infantry moved from 112 Sea Zone to Western Germany

    Place Units - Germans
                2 carriers and 1 destroyer placed in 112 Sea Zone
                2 artilleries and 1 infantry placed in Western Ukraine
                1 infantry placed in France
                3 infantry placed in Western Germany

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,4,4,2,1,3,4,1
                Germans collect 55 PUs (2 lost to blockades); end with 74 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 79 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 89 PUs
                Turning on Edit Mode
                EDIT: Removing units owned by Germans from 119 Sea Zone: 1 submarine
                EDIT: Adding units owned by Germans to 112 Sea Zone: 1 submarine
                EDIT: Turning off Edit Mode

    Production/PUs Summary :

    Germans : 57 / 89
        Russians : 15 / 0
        Japanese : 47 / 72
        Americans : 59 / 82
        Chinese : 17 / 19
        British : 33 / 35
        UK_Pacific : 5 / 0
        Italians : 14 / 6
        ANZAC : 10 / 15
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

T-shirts, Hats, and More

Suggested Topics

  • 41
  • 26
  • 59
  • 67
  • 86
  • 89
  • 143
  • 120
Axis & Allies Boardgaming Custom Painted Miniatures

40

Online

18.0k

Users

40.8k

Topics

1.8m

Posts